Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!munnari.oz.au!bruce.cs.monash.edu.au!labtam!labtam!philip
From: philip@labtam.labtam.oz.au (Philip Stephens)
Subject: Re: Text Adventures
Organization: Labtam Australia Pty. Ltd., Melbourne, Australia
Date: Thu, 9 Sep 1993 23:13:26 GMT
Message-ID: <philip.747616406@labtam>
References: <747111937snx@hinrg.starconn.com> <LAVONIUS.93Sep5130632@plootu.Helsinki.FI> <D91TAN.93Sep6113924@Kairo.docs.uu.se>
Lines: 15

Torbj|rn Andersson writes:

>most Infocom games ran on 128 Kb, or perhaps even less.

  Actually, most infocom games ran in 48 Kb or less...they were pretty much
the first to use a kind of virtual memory system on such platforms as the
Apple //.  But the game files themselves were never much larger than 128 Kb
(otherwise they couldn't have fitted on the Apple //'s whopping 140 Kb floppy
disks :-) ).

-- 
| Philip Stephens, Systems Programmer. | "Many views yield the truth.         |
| Address:  43 Malcolm Road, Braeside, |  Therefore, be not alone."           |
|           Victoria, 3195, AUSTRALIA. |                                      |
| Internet: philip@labtam.labtam.oz.au |    -- Prime Song of the Viggies      | 
