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From: cpartridge@vx9000.weber.edu (Blue Adept)
Subject: Re: Player Character Personality
Message-ID: <7APR199300360417@vx9000.weber.edu>
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Organization: Weber State University
References: <1993Apr6.165447.20768@infodev.cam.ac.uk> <C52yK0.A6K@cantua.canterbury.ac.nz>
Date:  7 Apr 1993 00:36 MST  
Lines: 13

In article <C52yK0.A6K@cantua.canterbury.ac.nz>, cctr120@cantua.canterbury.ac.nz (Brendon Wyber) writes...
> 
>How can a game go through so many sequels and revisions without being able to
>have more that one saved game at a time?

Well, duuh!!  Just use two player disks and alternate which one you save yourur
game to.  Or for that matter you could have an infinite number of player disks.
(he made the player disks non-copy protected just for that reason)


- The Blue Adept			(sig applied for)


