Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!noc.near.net!news.Brown.EDU!qt.cs.utexas.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!caen!umeecs!buzzard.eecs.umich.edu!rjones
From: rjones@buzzard.eecs.umich.edu (Randolph M. Jones)
Subject: Re: please acknowledge : HAUNT, LORD, LUGI, FISK
Message-ID: <1993Mar9.155807.1305@zip.eecs.umich.edu>
Sender: news@zip.eecs.umich.edu (Mr. News)
Organization: University of Michigan EECS Dept., Ann Arbor, MI
References:  <1993Mar9.035401.1770@netcom.com>
Date: Tue, 9 Mar 1993 15:58:07 GMT
Lines: 13

In article <1993Mar9.035401.1770@netcom.com>, carhart@netcom.com (Raymond E. Carhart) writes:
|> HAUNT
|> The idea was to stay inside a sort of ancestral estate for a night.  Some sort
|> of ancestors had been trampled by a moose, many years earlier. This game was
|> highly comical-- there was a sugar cube with LSD on it, a frankenstein-like
|> monster being made on a slab upstairs (who reacts to being given candy),
|> secret panels in walls activated by flushing the toilet,.. I'm really sorry
|> to have lost track of this thing.

I'd love it if someone could find this one and send me a copy.  I work with
the guy who wrote it (John Laird) and even he doesn't have a copy any more.
It was written in (I believe) OPS5 and only ran on DEC 20's...at the time it
was purported to be "the largest production system in the world".
