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From: jacobw@ernie.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Re: How do you write Romantic I-F ?
Message-ID: <1993Feb18.034513.29715@Princeton.EDU>
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References: <1993Feb15.080423.942@skynet.uucp> <1993Feb17.010850.24817@Princeton.EDU> <)> <1ltpb2INNfr9@life.ai.mit.edu>
Date: Thu, 18 Feb 1993 03:45:13 GMT
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In article <1ltpb2INNfr9@life.ai.mit.edu> dmb@ai.mit.edu writes:
>In article <1993Feb17.010850.24817@Princeton.EDU> jacobw@ernie.Princeton.EDU (Jacob Solomon Weinstein) writes:
>>I wrote a brief text-adventure version of "Waiting for Godot" a while
>>ago, but never bother to upload it. Essentially, you wander around a
>>vast, empty plain, and nothing ever happens. 
>
>Not wanting to, as you said, stunt the growth of literary IF, I've
>decided to post source to my own implementation:
>
>*-----------------------------------------------------------------------------*
>
>/*
> * Waiting for Godot (TM)
> * Copyright (C) 1993 Acme Advenchurs (R)
> * By Dave Baggett (concept by Jacob Weinstein)
> */
>#include <std.t>
>#include <adv.t>
>
>startroom: room
>	sdesc = "An Empty Plain"
>	ldesc = "You are standing on what seems to be a and endless,
>		featureless plain.  You can travel any direction."
>
>	noexit = startroom
>;

Actually, this is only marginally less complex than my version. Still,
I've received a few requests, so I'll post in sometime in the next few
days to Sumex-Aim (Mac version) and Wuarchive (IBM version). Who knows?
Maybe it will become as famous and popular as that great Mac game where
you try to get a camel through the eye of a needle.
