Newsgroups: rec.arts.int-fiction
Path: gmd.de!ira.uka.de!yale.edu!qt.cs.utexas.edu!cs.utexas.edu!uunet!hela.iti.org!ais.org!kelek
From: kelek@ais.org (Mike McDonald)
Subject: Re: User-Selected Difficulty levels
Message-ID: <C1oAEy.9rv@ais.org>
Organization: UMCC
References: <81904@hydra.gatech.EDU>
Distribution: usa
Date: Sat, 30 Jan 1993 15:16:08 GMT
Lines: 9


  In Moonmist there were four variations with different treasures
and endings.  In Leathere Goddesses ther was three 'Naughtiness' levels.
  Personally, I wouldn't play the same game more than once, even if it
was a little bit more challenging.  I would like to see a game with
varying difficulty levels having different objectives and certain
people, places, and things in addition to the base.  In the base,
you could adjust/remove puzzles, change, and move around things for
the various difficulty levels.
