Newsgroups: rec.arts.int-fiction
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From: protonen@daimi.aau.dk (Lars J|dal)
Subject: Re: Colossal Cave ... Revisited! (was Re: Walkthroughs)
Message-ID: <1992Dec8.081900.23120@daimi.aau.dk>
Sender: news@daimi.aau.dk
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
References: <1ftnlgINNkp4@life.ai.mit.edu> <BywuH8.BoD@acsu.buffalo.edu> <1g1a92INN74u@life.ai.mit.edu> <1g1c33INN82a@life.ai.mit.edu>
Date: Tue, 8 Dec 92 08:19:00 GMT
Lines: 27

dmb@case.ai.mit.edu (David Baggett) writes:
>[...]
>You may be wondering why on Earth I remember this in such detail.  Can
>you say, "TADS version of Colossal Cave, distributed with complete
>source code?"  I knew you could!

>I'm just putting on the finishing touches.  Look for it here soon!

Great! A "Colossal Cave" with a TADS parser and distributed code so
you can cheat if you really have a problem (shame on me for the
thought, but I never found out about the dark place).
And, least but not less, another complete game source code to get
ideas from.

>Dave Baggett
>--
>dmb@ai.mit.edu           MIT Artificial Intelligence Laboratory                  
>ADVENTIONS: interactive fiction (text adventures) for the 90's!
>dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS

+--------------------------------------------------------------------------+
| Lars J|dal                  | Q: What's the difference between a quantum |
| email: protonen@daimi.aau.dk|    mechanic and an auto mechanic?          |
|    or: joedal@dfi.aau.dk    | A: A quantum mechanic can get his car into |
| University of Aarhus        |    the garage without opening the door.    |
| Denmark                     |                    -- David Kra            |
+--------------------------------------------------------------------------+
