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From: kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
Subject: Re: Encrypted hints 
In-Reply-To: jennings@halcyon.com's message of Mon, 7 Dec 1992 09:05:13 GMT
Message-ID: <KJETILHO.92Dec7113607@holmenkollen.ifi.uio.no>
Sender: kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
Organization: Dept. of Informatics, University of Oslo, Norway
References: <1ftktqINNjfu@life.ai.mit.edu> <1ftnlgINNkp4@life.ai.mit.edu>
	<librik.723701575@cory.Berkeley.EDU>
	<1992Dec7.090513.672@nwnexus.WA.COM>
Date: Mon, 7 Dec 1992 10:36:07 GMT
Lines: 14
Originator: kjetilho@holmenkollen.ifi.uio.no

I think Magnetic Scrolls had the perfect solution in their games ("The
Pawn", "Guild of Thieves" ...). In the booklet, there was coded hints, like:

What does the Guru want?
   12 24 54 43 84 64 42 73 99 41 72 ...

   65 56 22 91 67 11 32 43 ...

You would have to type these in to the game, and it would spit out the
answer *if* you had progressed far enough... The hints were very good
too, ranging from uselessly cryptic to blindingly obvious :-)

 
Kjetil T.
