Newsgroups: rec.arts.int-fiction
Path: gmd.de!jvnc.net!darwin.sura.net!wupost!uunet!nwnexus!jennings
From: jennings@halcyon.com (James Jennings)
Subject: Re: Encrypted hints 
Message-ID: <1992Dec7.090513.672@nwnexus.WA.COM>
Sender: sso@nwnexus.WA.COM (System Security Officer)
Organization: Northwest Nexus Inc. (206) 455-3505
References: <1ftktqINNjfu@life.ai.mit.edu> <1ftnlgINNkp4@life.ai.mit.edu> <librik.723701575@cory.Berkeley.EDU>
Date: Mon, 7 Dec 1992 09:05:13 GMT
Lines: 16

I think that encoding hints with an "a=z" cypher would be a royal pain.
It seems to me that any one encription scheme will be harder for some
people to use than others. Some people could transcribe an "a=z" cypher
in their head (I can't) while other's would be sufficently baffled if
the answers were only written backwards.

I, for one, never minded the on-line hints that the later Infocom games
used. I don't really understand those who say that they are too easy to
read.

But the hints in LTOI I are too easy to read.

Just my 0.02 Zorkmids. ;-)

James

