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From: jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Re: What's new in TADS 2.0 ADV.T?
Message-ID: <1992Dec2.210652.755@Princeton.EDU>
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References: <1992Dec2.104540.4333@wkuvx1.bitnet>
Date: Wed, 2 Dec 1992 21:06:52 GMT
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mollems@wkuvx1.bitnet (Molley the Mage) writes:
>I've just sent in my upgrade fee for TADS 2.0, and while I'm waiting
>for it to arrive, I thought I would go ahead and organize the code of
>my game in preparation for re-working it to take advantage of the new
>features in 2.0.
>
>With my registration, I got a copy of the code for Deep Space Drifter. 
>This code is supposedly written for TADS 2.0, and the executable was
>appended to the TADS 2.0 runtime system, but in looking through the
>code I notice that a lot of the things which were added in TADS 1.2
>are not utilized by the DSD code.
>
>Does anyone know if these things were left out intentionally, to
>ensure compatability with 1.0 code, or if they have been removed from
>the 2.0 ADV.T entirely?  I'm speaking of things like the hidePlace
>classes, such as underHider and behindHider, as well as the format
>strings and the isHim/isHer pronoun attributes.  The "verb synonyms"
>were not used by the DSD code either.

The hideplace classes and the synonyms are both in TADS 2.0 According to
the manual, you won't need to modify code that you wrote for 1.2 in
order to get it to work with 2.0; the compiler has some functions that
will automatically deal with pre-2.0 code. (I haven't yet tried it, so I
can't speak from personal experience.)
