Newsgroups: rec.arts.int-fiction
Path: gmd.de!jvnc.net!darwin.sura.net!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!cs.ubc.ca!unixg.ubc.ca!kakwa.ucs.ualberta.ca!access.usask.ca!jester.usask.ca!lowey
From: lowey@jester.usask.ca (Kevin Lowey)
Subject: S201: Need Help (some spoilers)
Message-ID: <1992Nov24.194236.24278@access.usask.ca>
Summary: Enlighten me
Keywords: S201, hints
Sender: news@access.usask.ca (USENET News System)
Nntp-Posting-Host: jester.usask.ca
Organization: University of Saskatchewan
X-Newsreader: TIN [version 1.1 PL7]
Date: Tue, 24 Nov 1992 19:42:36 GMT
Lines: 20

Hi,

I'm playing Spellcasting 201.  I'm on tuesday's hazing task, where I have
to kidnap the mascot.  I've managed to get past the guard, get the mascot
to like me, shrink the mascot, and unchain the mascot.  However, when I 
leave through the main doors, the frat guys see the mascot is loose, and 
send it back downstairs.

It looks like the only way to escape is to go through the sewer system. 
However, I need a light source, and can't find one anywhere.  Other
alternatives are the "locator goggles" mentioned on the sewer map, and perhaps
a vision enhancement potion.

Can someone help to "enlighten" me? #8-)

Thanks,
- Kevin Lowey (Lowey@Sask.USask.CA)
--
>>>>> Anonymous FTP to FTP.USASK.CA for DOS, OS/2, and Windows programs <<<<<

