Changes from version 2:

- fixed minor bug with ComplexComponent; like ECComponent this needs to have
  nearLoc = (targetObj.nearLoc), which has been added.

- fixed one slightly incorrect message in Space_en_us.t


Changes from version 1:

- we added past-tense messages, for compliance with the latest main
  library, version 3.0.9.

- we removed our precondition-ordering modification, as this is handled
  automatically by the latest main library.

- rooms can now participate in multiple connectionGroups.

- We have added preinitialization routines to convert connectionGroup
  assignments of single-connection-group objects into (single element)
  lists, and to ensure connection-group lists are initially sync with
  SpaceConnector location lists.

- we added a class SpaceConnector, based on DistanceConnector, to handle
  the normal ConSpace "spacially connected rooms". Originally, we simply
  used DistanceConnector for this, but we have added extra functionality
  to this new class. We now reserve DistanceConnector for sensory
  connection between rooms without connected-space support, such as
  rooms which are visible from each other but not accessible from each
  other.

- we now provide a mechanism for connected spaces to add and remove
  rooms at runtime (or to delete and create spacial connections).
  SpaceConnector defines a suite of methods for handling this easily,
  which automatically keep the SpaceConnectors' locationLists in sync
  with the rooms' connectionGroup lists.

- we added SpaceConnectorDoor, to more easily handle the common
  situation where an *open* door should spacially connect the locations
  on each immediate side of the door.

- we imlpemented a pathfinder algorithm, to (1) find which of a given
  multiLoc's locations is closest to the actor; (2) determine which
  rooms an actor traverses when moving through a connected space. The
  algorithm limits itself to paths within an enclosing connected space.

- movements to a multiLoc proceed to whatever location which is nearest
  to the actor and which is in the multiLoc's locationList (and which
  can be reached within a path enclosed by the connectionGroup(s)
  connecting the actor and multiLoc).

- ConSpace-automated movements through a series of rooms now fire any
  side-effects of travel for each room in the series. Implicit travel
  may of course be interrupted, at the discretion of the game objects.

- we added side-effects for entering/exiting a connection-group (as
  opposed to traveling within the group). (This could instead be applied
  to the library; a modification to the MultiLoc class. This is being
  discussed now on v-space: we'll see what happens. -- In the meantime,
  we support this capability specially in this extension.)

- we fixed Space_en_us to use actorXxName uniformly, rather than
  construct this from actorXxPrep + theName. This brings us into closer
  accord with the main library, and this is also more convenient for the
  user.

- we added a flag to allow/disallow intermediary-moves, which involves
  both intermediary-move reports and the would be side-effects generated
  by those intermediary moves. The flag is on by default, but if it is
  disabled on a SpaceConnector, any implicit move between rooms within
  that space will sort-of magically skip any intervening rooms,
  effectively avoiding both intermediary (implicit) travel reports, and
  travel side-effects for the rooms skipped.

- we modestly expanded the sample game ("Find the Ring"), to showcase
  and test the new features of this version of ConSpace.

- we significantly revised the documentation for this revision.

- (ECC remains unchanged.)

To do:

fix up the test game, making sure that we have "ideal" examples of
everything that we're newly implementing in this revision.
