This directory contains command scripts to complete Polyadv in the
580-point mode.

To execute the scripts, run the game file and issue the following commands:

@walk1.txt
@walk2.txt
@walk3.txt
@walk4.txt
@walk5.txt
@walk6.txt

For UNIX systems, the walkthrough can be run automatically by running
walk.sh.  The window size should be 80 columns and at least 24 lines.

Please note that many actions have a random effect, particularly in the
551-point game.  The command scripts turn on the deterministic random
number mode, but note that this doesn't work after a restart.  You need
to issue the walkthrough scripts as described, in a freshly-started 
interpreter - not after a restart or restore.

The scripts turn off the dwarves and pirate, and you will therefore
finish with a score 5 points below the maximum.

WARNING
-------

Finally, note that the 'automatic' execution of the walkthrough, as 
described above, is critically dependent on the random number sequence.

The walkthrough won't work properly if the sequence is changed in any
way - for example:

* If you modify polyadv - just one extra call to rand(), or one fewer, will
disturb the sequence.  This does occasionally make it necessary for the
walkthroughs to be changed when a new version of Polyadv comes out.

* If you modify the walkthrough - just one extra turn in certain locations
(Y2, Grassy Knoll) will change the random number sequence.

* If for some reason the random number function produces different results
on your platform.
