// ****************************************************************************
//
// Logic 91: Initialization
//
// ****************************************************************************

#include "defines.txt"

// Key settings with set.key are as follows:
// First number:
//   1-26        CTRL-A - CTRL-Z
//   8 - Backspace
//   9 - Tab
//   59-68       F1-F10
//
//  There are other keys in the 1-26 range that can be assigned
//  Both the CTRL-Letter and that key will be assigned if you do this
//  eg. most AGI games use both TAB and CTRL-I for inventory.
//
// Second number:
//   16-25       ALT: Q W E R T Y U I O P
//   30-38       ALT: A S D F G H J K L
//   44-50       ALT: Z X C V B N M

if (new_room) { 
  trace.info(95, 3, 10);
  set.key(0, 59, menu_help);           // F1 - Help
  set.key(0, 60, menu_soundonoff);     // F2 - Sound on/off
  set.key(19, 0, menu_soundonoff);     // CTRL-S - Sound on/off
  set.key(0, 61, key_echoline);        // F3 - Echo line
  set.key(5,  0, key_echoline);        // CTRL-E - Echo line
  set.key(0, 62, key_seeobject);       // F4 - See object
  set.key(0, 63, menu_save);           // F5 - Save game
  set.key(0, 64, menu_clock);          // F6 - Clock on/off
  set.key(0, 65, menu_restore);        // F7 - Restore game
  set.key(0, 67, menu_restart);        // F9 - Restart game
  set.key(9,  0, menu_inventory);      // CTRL-I/TAB - inventory
  set.key(0, 32, key_debug);           // ALT-D - Enter debug mode
  set.key(10, 0, menu_joystick);       // CTRL-J - Configure joystick
  set.key(3,  0, key_clearinputline);  // CTRL-C - Clear input line
  set.key(0, 44, menu_quit);           // ALT-Z - quit game
  set.key(45, 0, key_decreasevolume);  // - - decrease volume
  set.key(43, 0, key_increasevolume);  // + - increase volume
  set.key(27, 0, key_activiate_menu);  // ESC - activate menu

  set(joystick_sensitivity_set);
  joystick_sensitivity = 3;
  sound_volume = 15;   // full volume

//set.game.id("AGI");    // We don't actually need to set the game ID. It's
                         // best not to, then the game can run on any
                         // interpreter (provided it's the right version).
  configure.screen(1, 22, 0);
  set.string(prompt_char, ">");
  set.cursor.char("_");
  max_score = 0;
  cycle_delay = 2;  // set speed to normal (delay=2/20ths of a second)
}

return();