VMAJ: 3
VMIN: 2
KEDIT: A
MXSCOR: 616
STRBIT: 211
EGMXSC: 100
RLNT: 197
RDESC2: -2333
room 1 (east-west passage): RDESC1=-1941 REXIT=1 RACTIO=0 RVAL=5 RFLAG=8192:land
room 2 (west of house): RDESC1=-1943 REXIT=5 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 3 (north of house): RDESC1=-1944 REXIT=10 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 4 (south of house): RDESC1=-1946 REXIT=15 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 5 (behind house): RDESC1=0 REXIT=20 RACTIO=1 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 6 (kitchen): RDESC1=0 REXIT=29 RACTIO=2 RVAL=10 RFLAG=25664:lighted,land,sacred (thief can't visit),part of house
room 7 (attic): RDESC1=-1948 REXIT=39 RACTIO=0 RVAL=0 RFLAG=8256:land,part of house
room 8 (living room): RDESC1=0 REXIT=40 RACTIO=3 RVAL=0 RFLAG=25664:lighted,land,sacred (thief can't visit),part of house
room 9 (cellar): RDESC1=0 REXIT=47 RACTIO=4 RVAL=25 RFLAG=8192:land
room 10 (troll room): RDESC1=-1949 REXIT=54 RACTIO=0 RVAL=0 RFLAG=8192:land
room 11 (maze {start}): RDESC1=-1951 REXIT=64 RACTIO=0 RVAL=0 RFLAG=8192:land
room 12 (maze): RDESC1=-1952 REXIT=68 RACTIO=0 RVAL=0 RFLAG=8192:land
room 13 (maze): RDESC1=-1953 REXIT=71 RACTIO=0 RVAL=0 RFLAG=8192:land
room 14 (maze): RDESC1=-1954 REXIT=74 RACTIO=0 RVAL=0 RFLAG=8192:land
room 15 (dead end): RDESC1=-1955 REXIT=77 RACTIO=0 RVAL=0 RFLAG=8192:land
room 16 (maze): RDESC1=-1956 REXIT=78 RACTIO=0 RVAL=0 RFLAG=8192:land
room 17 (dead end): RDESC1=-1957 REXIT=81 RACTIO=0 RVAL=0 RFLAG=8192:land
room 18 (maze): RDESC1=-1958 REXIT=82 RACTIO=0 RVAL=0 RFLAG=8192:land
room 19 (maze): RDESC1=-1959 REXIT=86 RACTIO=0 RVAL=0 RFLAG=8192:land
room 20 (maze): RDESC1=-1960 REXIT=91 RACTIO=0 RVAL=0 RFLAG=8192:land
room 21 (dead end): RDESC1=-1961 REXIT=94 RACTIO=0 RVAL=0 RFLAG=8192:land
room 22 (maze): RDESC1=-1962 REXIT=95 RACTIO=0 RVAL=0 RFLAG=8192:land
room 23 (maze): RDESC1=-1963 REXIT=101 RACTIO=0 RVAL=0 RFLAG=8192:land
room 24 (maze): RDESC1=-1964 REXIT=104 RACTIO=0 RVAL=0 RFLAG=8192:land
room 25 (grating room): RDESC1=0 REXIT=108 RACTIO=5 RVAL=0 RFLAG=8192:land
room 26 (maze): RDESC1=-1965 REXIT=112 RACTIO=0 RVAL=0 RFLAG=8192:land
room 27 (dead end): RDESC1=-1966 REXIT=117 RACTIO=0 RVAL=0 RFLAG=8192:land
room 28 (maze): RDESC1=-1967 REXIT=118 RACTIO=0 RVAL=0 RFLAG=8192:land
room 29 (maze): RDESC1=-1968 REXIT=122 RACTIO=0 RVAL=0 RFLAG=8192:land
room 30 (maze {end}): RDESC1=-1969 REXIT=126 RACTIO=0 RVAL=0 RFLAG=8192:land
room 31 (forest {1}): RDESC1=-1970 REXIT=129 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 32 (forest {2}): RDESC1=-1971 REXIT=135 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 33 (forest {3}): RDESC1=-1973 REXIT=141 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 34 (forest): RDESC1=-1975 REXIT=146 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 35 (forest): RDESC1=-1977 REXIT=152 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 36 (clearing): RDESC1=0 REXIT=158 RACTIO=6 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 37 (deep ravine): RDESC1=-1978 REXIT=167 RACTIO=0 RVAL=0 RFLAG=8192:land
room 38 (rocky crawl): RDESC1=-1981 REXIT=173 RACTIO=0 RVAL=0 RFLAG=8192:land
room 39 (reservoir south): RDESC1=0 REXIT=178 RACTIO=7 RVAL=0 RFLAG=8704:land,contains water
room 40 (reservoir): RDESC1=0 REXIT=192 RACTIO=8 RVAL=0 RFLAG=4640:water,contains water,no walls
room 41 (reservoir north): RDESC1=0 REXIT=199 RACTIO=9 RVAL=0 RFLAG=8704:land,contains water
room 42 (stream view): RDESC1=-1984 REXIT=207 RACTIO=0 RVAL=0 RFLAG=8704:land,contains water
room 43 (stream): RDESC1=-1986 REXIT=210 RACTIO=0 RVAL=0 RFLAG=4640:water,contains water,no walls
room 44 (egyptian room): RDESC1=-1989 REXIT=214 RACTIO=0 RVAL=0 RFLAG=8192:land
room 45 (glacier room): RDESC1=0 REXIT=219 RACTIO=10 RVAL=0 RFLAG=8192:land
room 46 (ruby room): RDESC1=-1991 REXIT=224 RACTIO=0 RVAL=0 RFLAG=8192:land
room 47 (atlantis room): RDESC1=-1993 REXIT=226 RACTIO=0 RVAL=0 RFLAG=8192:land
room 48 (deep canyon): RDESC1=-1995 REXIT=228 RACTIO=0 RVAL=0 RFLAG=8192:land
room 49 (loud room): RDESC1=-1998 REXIT=233 RACTIO=0 RVAL=0 RFLAG=8192:land
room 50 (mirror room): RDESC1=0 REXIT=236 RACTIO=12 RVAL=0 RFLAG=8192:land
room 51 (mirror room): RDESC1=0 REXIT=239 RACTIO=12 RVAL=0 RFLAG=24576:lighted,land
room 52 (cave): RDESC1=-2002 REXIT=242 RACTIO=0 RVAL=0 RFLAG=8192:land
room 53 (cave): RDESC1=-2004 REXIT=244 RACTIO=13 RVAL=0 RFLAG=8192:land
room 54 (steep crawlway): RDESC1=-2006 REXIT=247 RACTIO=0 RVAL=0 RFLAG=8192:land
room 55 (narrow crawlway): RDESC1=-2008 REXIT=249 RACTIO=0 RVAL=0 RFLAG=8192:land
room 56 (cold passage): RDESC1=-2010 REXIT=252 RACTIO=0 RVAL=0 RFLAG=8192:land
room 57 (winding passage): RDESC1=-2012 REXIT=255 RACTIO=0 RVAL=0 RFLAG=8192:land
room 58 (slide room): RDESC1=0 REXIT=258 RACTIO=32 RVAL=0 RFLAG=8192:land
room 59 (mine entrance): RDESC1=-2015 REXIT=263 RACTIO=0 RVAL=0 RFLAG=8192:land
room 60 (squeaky room): RDESC1=-2018 REXIT=266 RACTIO=0 RVAL=0 RFLAG=8192:land
room 61 (shaft room {top}): RDESC1=-2020 REXIT=268 RACTIO=0 RVAL=0 RFLAG=8192:land
room 62 (wooden tunnel): RDESC1=-2024 REXIT=272 RACTIO=0 RVAL=0 RFLAG=8192:land
room 63 (smelly room): RDESC1=-2027 REXIT=275 RACTIO=0 RVAL=0 RFLAG=8192:land
room 64 (gas room): RDESC1=-2030 REXIT=277 RACTIO=14 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 65 (ladder top): RDESC1=-2031 REXIT=278 RACTIO=0 RVAL=0 RFLAG=8192:land
room 66 (coal mine): RDESC1=-2034 REXIT=280 RACTIO=0 RVAL=0 RFLAG=8192:land
room 67 (coal mine): RDESC1=-2035 REXIT=283 RACTIO=0 RVAL=0 RFLAG=8192:land
room 68 (coal mine): RDESC1=-2036 REXIT=287 RACTIO=0 RVAL=0 RFLAG=8192:land
room 69 (coal mine): RDESC1=-2037 REXIT=290 RACTIO=0 RVAL=0 RFLAG=8192:land
room 70 (coal mine): RDESC1=-2038 REXIT=294 RACTIO=0 RVAL=0 RFLAG=8192:land
room 71 (coal mine): RDESC1=-2039 REXIT=300 RACTIO=0 RVAL=0 RFLAG=8192:land
room 72 (coal mine): RDESC1=-2040 REXIT=303 RACTIO=0 RVAL=0 RFLAG=8192:land
room 73 (ladder bottom): RDESC1=-2041 REXIT=307 RACTIO=0 RVAL=0 RFLAG=8192:land
room 74 (dead end): RDESC1=-2044 REXIT=310 RACTIO=0 RVAL=0 RFLAG=8192:land
room 75 (timber room): RDESC1=-2045 REXIT=311 RACTIO=15 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 76 (lower shaft): RDESC1=-2048 REXIT=315 RACTIO=15 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 77 (machine room): RDESC1=0 REXIT=324 RACTIO=16 RVAL=0 RFLAG=8192:land
room 78 (bat room): RDESC1=0 REXIT=325 RACTIO=17 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 79 (dome room): RDESC1=0 REXIT=326 RACTIO=18 RVAL=0 RFLAG=8192:land
room 80 (torch room): RDESC1=0 REXIT=330 RACTIO=19 RVAL=0 RFLAG=8192:land
room 81 (north-south crawlway): RDESC1=-2051 REXIT=334 RACTIO=0 RVAL=0 RFLAG=8192:land
room 82 (west of chasm): RDESC1=-2053 REXIT=339 RACTIO=0 RVAL=0 RFLAG=8192:land
room 83 (round room {carousel}): RDESC1=0 REXIT=344 RACTIO=20 RVAL=0 RFLAG=8192:land
room 84 (north-south passage): RDESC1=-2056 REXIT=371 RACTIO=0 RVAL=0 RFLAG=8192:land
room 85 (chasm): RDESC1=-2057 REXIT=374 RACTIO=0 RVAL=0 RFLAG=8192:land
room 86 (deep cave): RDESC1=-2059 REXIT=378 RACTIO=0 RVAL=0 RFLAG=8192:land
room 87 (ancient chasm): RDESC1=-2062 REXIT=382 RACTIO=0 RVAL=0 RFLAG=8192:land
room 88 (dead end): RDESC1=-2064 REXIT=386 RACTIO=0 RVAL=0 RFLAG=8192:land
room 89 (dead end): RDESC1=-2065 REXIT=387 RACTIO=0 RVAL=0 RFLAG=8192:land
room 90 (engravings cave): RDESC1=-2066 REXIT=388 RACTIO=0 RVAL=0 RFLAG=8192:land
room 91 (riddle room): RDESC1=-2067 REXIT=390 RACTIO=0 RVAL=0 RFLAG=8192:land
room 92 (pearl room): RDESC1=-2077 REXIT=394 RACTIO=0 RVAL=0 RFLAG=8192:land
room 93 (entrance to hades): RDESC1=0 REXIT=396 RACTIO=21 RVAL=0 RFLAG=24576:lighted,land
room 94 (land of the living dead): RDESC1=0 REXIT=403 RACTIO=22 RVAL=30 RFLAG=24576:lighted,land
room 95 (grail room): RDESC1=-2078 REXIT=406 RACTIO=0 RVAL=0 RFLAG=8192:land
room 96 (temple): RDESC1=-2080 REXIT=409 RACTIO=0 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit)
room 97 (altar): RDESC1=-2084 REXIT=411 RACTIO=0 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit)
room 98 (dam): RDESC1=0 REXIT=412 RACTIO=23 RVAL=0 RFLAG=25088:lighted,land,contains water
room 99 (dam lobby): RDESC1=-2086 REXIT=416 RACTIO=0 RVAL=0 RFLAG=24576:lighted,land
room 100 (maintenance room): RDESC1=-2089 REXIT=419 RACTIO=0 RVAL=0 RFLAG=8192:land
room 101 (cyclops room): RDESC1=0 REXIT=421 RACTIO=25 RVAL=0 RFLAG=8192:land
room 102 (strange passage {back of living room}): RDESC1=-2096 REXIT=428 RACTIO=0 RVAL=10 RFLAG=8192:land
room 103 (treasure room {thief's treasury}): RDESC1=-2099 REXIT=430 RACTIO=27 RVAL=25 RFLAG=8192:land
room 104 (studio): RDESC1=-2103 REXIT=432 RACTIO=0 RVAL=0 RFLAG=8192:land
room 105 (gallery): RDESC1=-2110 REXIT=437 RACTIO=0 RVAL=0 RFLAG=24576:lighted,land
room 106 (dam base): RDESC1=-2113 REXIT=440 RACTIO=0 RVAL=0 RFLAG=26144:lighted,land,sacred (thief can't visit),contains water,no walls
room 107 (frigid river {1}): RDESC1=-2118 REXIT=443 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls
room 108 (frigid river {2}): RDESC1=-2120 REXIT=450 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls
room 109 (frigid river {3}): RDESC1=-2123 REXIT=457 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls
room 110 (white cliffs beach): RDESC1=-2126 REXIT=464 RACTIO=28 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls
room 111 (white cliffs beach): RDESC1=-2129 REXIT=468 RACTIO=28 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls
room 112 (frigid river {4}): RDESC1=-2131 REXIT=472 RACTIO=29 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls
room 113 (frigid river {5}): RDESC1=-2134 REXIT=479 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls
room 114 (moby lossage {over falls}): RDESC1=0 REXIT=0 RACTIO=30 RVAL=0 RFLAG=8192:land
room 115 (shore): RDESC1=-2136 REXIT=484 RACTIO=0 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls
room 116 (sandy beach): RDESC1=-2139 REXIT=487 RACTIO=0 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls
room 117 (rocky shore): RDESC1=-2141 REXIT=489 RACTIO=0 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls
room 118 (small cave {tiny cave}): RDESC1=-2143 REXIT=491 RACTIO=0 RVAL=0 RFLAG=8192:land
room 119 (translator's annex): RDESC1=-2144 REXIT=493 RACTIO=0 RVAL=0 RFLAG=8192:land
room 120 (aragain falls {top of falls}): RDESC1=0 REXIT=496 RACTIO=33 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls
room 121 (rainbow room): RDESC1=-2148 REXIT=505 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 122 (end of rainbow {pot of gold room}): RDESC1=-2151 REXIT=507 RACTIO=0 RVAL=0 RFLAG=25120:lighted,land,contains water,no walls
room 123 (canyon bottom): RDESC1=-2156 REXIT=519 RACTIO=0 RVAL=0 RFLAG=26144:lighted,land,sacred (thief can't visit),contains water,no walls
room 124 (rocky ledge): RDESC1=-2159 REXIT=521 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 125 (canyon view): RDESC1=-2164 REXIT=523 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 126 (volcano bottom): RDESC1=-2173 REXIT=526 RACTIO=0 RVAL=0 RFLAG=8192:land
room 127 (volcano core {mid air 1}): RDESC1=-2176 REXIT=529 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls
room 128 (volcano near small ledge {mid air 2}): RDESC1=-2178 REXIT=531 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls
room 129 (volcano near viewing ledge {mid air 3}): RDESC1=-2181 REXIT=533 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls
room 130 (volcano near wide ledge {mid air 4}): RDESC1=-2184 REXIT=537 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls
room 131 (narrow ledge {ledge 2}): RDESC1=-2186 REXIT=539 RACTIO=0 RVAL=0 RFLAG=8192:land
room 132 (volcano view {ledge 3}): RDESC1=-2189 REXIT=548 RACTIO=0 RVAL=0 RFLAG=8192:land
room 133 (wide ledge {ledge 4}): RDESC1=0 REXIT=553 RACTIO=34 RVAL=0 RFLAG=8192:land
room 134 (library): RDESC1=-2194 REXIT=562 RACTIO=0 RVAL=0 RFLAG=8192:land
room 135 (dusty room {safe room}): RDESC1=0 REXIT=564 RACTIO=35 RVAL=0 RFLAG=24576:lighted,land
room 136 (lava room): RDESC1=-2197 REXIT=565 RACTIO=0 RVAL=0 RFLAG=8192:land
room 137 (tomb of the unknown implementer): RDESC1=0 REXIT=567 RACTIO=58 RVAL=0 RFLAG=8192:land
room 138 (low room): RDESC1=0 REXIT=575 RACTIO=36 RVAL=0 RFLAG=8192:land
room 139 (machine room): RDESC1=-2199 REXIT=602 RACTIO=0 RVAL=0 RFLAG=8192:land
room 140 (dingy closet {cage room}): RDESC1=-2209 REXIT=604 RACTIO=0 RVAL=0 RFLAG=24576:lighted,land
room 141 (cage {in cage}): RDESC1=-2216 REXIT=0 RACTIO=37 RVAL=0 RFLAG=9248:land,sacred (thief can't visit),no walls
room 142 (top of well): RDESC1=-2217 REXIT=605 RACTIO=0 RVAL=10 RFLAG=8320:land,part of bucket
room 143 (circular room {bottom of well}): RDESC1=-2220 REXIT=608 RACTIO=0 RVAL=0 RFLAG=8320:land,part of bucket
room 144 (tea room {alice room}): RDESC1=-2223 REXIT=611 RACTIO=0 RVAL=0 RFLAG=8192:land
room 145 (posts room {alice small room}): RDESC1=-2228 REXIT=615 RACTIO=0 RVAL=0 RFLAG=8192:land
room 146 (pool room {alice trap room}): RDESC1=-2233 REXIT=622 RACTIO=0 RVAL=0 RFLAG=8192:land
room 147 (up a tree): RDESC1=0 REXIT=624 RACTIO=24 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls
room 148 (bank entrance): RDESC1=-2236 REXIT=627 RACTIO=0 RVAL=0 RFLAG=8192:land
room 149 (west teller's room): RDESC1=-2247 REXIT=630 RACTIO=0 RVAL=0 RFLAG=8192:land
room 150 (east teller's room): RDESC1=-2253 REXIT=633 RACTIO=0 RVAL=0 RFLAG=8192:land
room 151 (viewing room {bank view west}): RDESC1=-2259 REXIT=636 RACTIO=0 RVAL=0 RFLAG=8192:land
room 152 (viewing room {bank view east}): RDESC1=-2267 REXIT=637 RACTIO=0 RVAL=0 RFLAG=8192:land
room 153 (small room {bank}): RDESC1=-2275 REXIT=0 RACTIO=0 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 154 (vault {bank vault}): RDESC1=-2277 REXIT=0 RACTIO=0 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 155 (safety depository {bank box}): RDESC1=-2278 REXIT=638 RACTIO=26 RVAL=0 RFLAG=24576:lighted,land
room 156 (chairman's office): RDESC1=-2285 REXIT=647 RACTIO=0 RVAL=0 RFLAG=8192:land
room 157 (crypt): RDESC1=0 REXIT=648 RACTIO=48 RVAL=5 RFLAG=8208:land,part of endgame
room 158 (top of stairs): RDESC1=-2288 REXIT=654 RACTIO=0 RVAL=10 RFLAG=24592:lighted,land,part of endgame
room 159 (stone room {mirror anteroom}): RDESC1=-2291 REXIT=658 RACTIO=0 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 160 (small room {mirror eye}): RDESC1=0 REXIT=661 RACTIO=47 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 161 (hallway {mirror A}): RDESC1=0 REXIT=671 RACTIO=42 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 162 (hallway {mirror B}): RDESC1=0 REXIT=684 RACTIO=41 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 163 (hallway {mirror C}): RDESC1=0 REXIT=705 RACTIO=40 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 164 (hallway {mirror G}): RDESC1=0 REXIT=726 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 165 (hallway {mirror D}): RDESC1=0 REXIT=732 RACTIO=38 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 166 (dungeon entrance {front door}): RDESC1=0 REXIT=744 RACTIO=51 RVAL=15 RFLAG=24592:lighted,land,part of endgame
room 167 (narrow room {mirror A east}): RDESC1=0 REXIT=759 RACTIO=45 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 168 (narrow room): RDESC1=0 REXIT=767 RACTIO=45 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 169 (narrow room): RDESC1=0 REXIT=775 RACTIO=44 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 170 (narrow room): RDESC1=0 REXIT=783 RACTIO=44 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 171 (narrow room {mirror C east}): RDESC1=0 REXIT=791 RACTIO=43 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 172 (narrow room {mirror C west}): RDESC1=0 REXIT=799 RACTIO=43 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 173 (narrow room {mirror G east}): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 174 (narrow room {mirror G west}): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 175 (narrow room): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 176 (narrow room {mirror D west}): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 177 (inside mirror): RDESC1=0 REXIT=807 RACTIO=46 RVAL=15 RFLAG=24592:lighted,land,part of endgame
room 178 (narrow corridor {dungeon entrance}): RDESC1=0 REXIT=834 RACTIO=50 RVAL=20 RFLAG=24592:lighted,land,part of endgame
room 179 (south corridor): RDESC1=0 REXIT=838 RACTIO=49 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 180 (west corridor): RDESC1=-2295 REXIT=844 RACTIO=0 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 181 (east corridor): RDESC1=-2298 REXIT=846 RACTIO=0 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 182 (north corridor): RDESC1=0 REXIT=848 RACTIO=52 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 183 (parapet): RDESC1=0 REXIT=857 RACTIO=53 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 184 (prison cell): RDESC1=0 REXIT=862 RACTIO=54 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 185 (prison cell): RDESC1=0 REXIT=871 RACTIO=55 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 186 (prison cell {nirvana cell}): RDESC1=0 REXIT=873 RACTIO=56 RVAL=0 RFLAG=24592:lighted,land,part of endgame
room 187 (nirvana): RDESC1=-2301 REXIT=0 RACTIO=57 RVAL=35 RFLAG=24592:lighted,land,part of endgame
room 188 (small square room {puzzle anteroom}): RDESC1=0 REXIT=881 RACTIO=64 RVAL=0 RFLAG=24576:lighted,land
room 189 (side room {puzzle exit}): RDESC1=0 REXIT=886 RACTIO=59 RVAL=0 RFLAG=8192:land
room 190 (room in a puzzle {puzzle room}): RDESC1=0 REXIT=890 RACTIO=60 RVAL=0 RFLAG=24576:lighted,land
room 191 (sooty room): RDESC1=-2317 REXIT=917 RACTIO=0 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit)
room 192 (tiny room {palantir anteroom}): RDESC1=0 REXIT=918 RACTIO=62 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit)
room 193 (dreary room {palantir room}): RDESC1=0 REXIT=925 RACTIO=61 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit)
room 194 (slide {1}): RDESC1=-2323 REXIT=931 RACTIO=63 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 195 (slide): RDESC1=-2326 REXIT=933 RACTIO=63 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 196 (slide): RDESC1=-2329 REXIT=935 RACTIO=63 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 197 (slide ledge): RDESC1=-2332 REXIT=938 RACTIO=31 RVAL=0 RFLAG=9216:land,sacred (thief can't visit)
room 198: RDESC1=0 REXIT=0 RACTIO=0 RVAL=0 RFLAG=0
room 199: RDESC1=0 REXIT=0 RACTIO=0 RVAL=0 RFLAG=0
room 200: RDESC1=0 REXIT=0 RACTIO=0 RVAL=0 RFLAG=0
XLNT: 941
exit 1: TRAVEL=3155: east to location 83 (round room {carousel})
exit 2: TRAVEL=7178: west to location 10 (troll room)
exit 3: TRAVEL=10277: down to location 37 (deep ravine)
exit 4: TRAVEL=33829: last exit for room, north to location 37 (deep ravine)
exit 5: TRAVEL=1027: north to location 3 (north of house)
exit 6: TRAVEL=5124: south to location 4 (south of house)
exit 7: TRAVEL=7199: west to location 31 (forest {1})
exit 8: TRAVEL=36096: last exit for room, east, no exit
exit 9: TRAVEL=-3287
exit 10: TRAVEL=7170: west to location 2 (west of house)
exit 11: TRAVEL=3077: east to location 5 (behind house)
exit 12: TRAVEL=1057: north to location 33 (forest {3})
exit 13: TRAVEL=38144: last exit for room, south, no exit
exit 14: TRAVEL=-3288
exit 15: TRAVEL=7170: west to location 2 (west of house)
exit 16: TRAVEL=3077: east to location 5 (behind house)
exit 17: TRAVEL=5152: south to location 32 (forest {2})
exit 18: TRAVEL=34048: last exit for room, north, no exit
exit 19: TRAVEL=-3289
exit 20: TRAVEL=1027: north to location 3 (north of house)
exit 21: TRAVEL=5124: south to location 4 (south of house)
exit 22: TRAVEL=3108: east to location 36 (clearing)
exit 23: TRAVEL=7942: west via door to location 6 (kitchen)
exit 24: TRAVEL=0
exit 25: TRAVEL=63: to location 63 (smelly room)
exit 26: TRAVEL=46854: last exit for room, enter via door to location 6 (kitchen)
exit 27: TRAVEL=0
exit 28: TRAVEL=63: to location 63 (smelly room)
exit 29: TRAVEL=7176: west to location 8 (living room)
exit 30: TRAVEL=9223: up to location 7 (attic)
exit 31: TRAVEL=10496: down, no exit
exit 32: TRAVEL=-3290
exit 33: TRAVEL=3845: east via door to location 5 (behind house)
exit 34: TRAVEL=0
exit 35: TRAVEL=63: to location 63 (smelly room)
exit 36: TRAVEL=47877: last exit for room, exit via door to location 5 (behind house)
exit 37: TRAVEL=0
exit 38: TRAVEL=63: to location 63 (smelly room)
exit 39: TRAVEL=43014: last exit for room, down to location 6 (kitchen)
exit 40: TRAVEL=3078: east to location 6 (kitchen)
exit 41: TRAVEL=7782: west via conditional exit to location 102 (strange passage {back of living room})
exit 42: TRAVEL=-3291
exit 43: TRAVEL=13: to location 13 (maze)
exit 44: TRAVEL=43785: last exit for room, down via door to location 9 (cellar)
exit 45: TRAVEL=0
exit 46: TRAVEL=66: to location 66 (coal mine)
exit 47: TRAVEL=3082: east to location 10 (troll room)
exit 48: TRAVEL=5202: south to location 82 (west of chasm)
exit 49: TRAVEL=7424: west, no exit
exit 50: TRAVEL=-3292
exit 51: TRAVEL=42760: last exit for room, up via door to location 8 (living room)
exit 52: TRAVEL=0
exit 53: TRAVEL=66: to location 66 (coal mine)
exit 54: TRAVEL=7177: west to location 9 (cellar)
exit 55: TRAVEL=3665: east via conditional exit to location 81 (north-south crawlway)
exit 56: TRAVEL=-3293
exit 57: TRAVEL=1: to location 1 (east-west passage)
exit 58: TRAVEL=1537: north via conditional exit to location 1 (east-west passage)
exit 59: TRAVEL=-3294
exit 60: TRAVEL=1: to location 1 (east-west passage)
exit 61: TRAVEL=38411: last exit for room, south via conditional exit to location 11 (maze {start})
exit 62: TRAVEL=-3295
exit 63: TRAVEL=1: to location 1 (east-west passage)
exit 64: TRAVEL=7178: west to location 10 (troll room)
exit 65: TRAVEL=1035: north to location 11 (maze {start})
exit 66: TRAVEL=5132: south to location 12 (maze)
exit 67: TRAVEL=35854: last exit for room, east to location 14 (maze)
exit 68: TRAVEL=5131: south to location 11 (maze {start})
exit 69: TRAVEL=1038: north to location 14 (maze)
exit 70: TRAVEL=35853: last exit for room, east to location 13 (maze)
exit 71: TRAVEL=7180: west to location 12 (maze)
exit 72: TRAVEL=1038: north to location 14 (maze)
exit 73: TRAVEL=42000: last exit for room, up to location 16 (maze)
exit 74: TRAVEL=7181: west to location 13 (maze)
exit 75: TRAVEL=1035: north to location 11 (maze {start})
exit 76: TRAVEL=35855: last exit for room, east to location 15 (dead end)
exit 77: TRAVEL=37902: last exit for room, south to location 14 (maze)
exit 78: TRAVEL=3089: east to location 17 (dead end)
exit 79: TRAVEL=1037: north to location 13 (maze)
exit 80: TRAVEL=38930: last exit for room, southwest to location 18 (maze)
exit 81: TRAVEL=39952: last exit for room, west to location 16 (maze)
exit 82: TRAVEL=10256: down to location 16 (maze)
exit 83: TRAVEL=3091: east to location 19 (maze)
exit 84: TRAVEL=7186: west to location 18 (maze)
exit 85: TRAVEL=42006: last exit for room, up to location 22 (maze)
exit 86: TRAVEL=9245: up to location 29 (maze)
exit 87: TRAVEL=7186: west to location 18 (maze)
exit 88: TRAVEL=2063: northeast to location 15 (dead end)
exit 89: TRAVEL=3092: east to location 20 (maze)
exit 90: TRAVEL=37918: last exit for room, south to location 30 (maze {end})
exit 91: TRAVEL=2067: northeast to location 19 (maze)
exit 92: TRAVEL=7188: west to location 20 (maze)
exit 93: TRAVEL=36885: last exit for room, southeast to location 21 (dead end)
exit 94: TRAVEL=33812: last exit for room, north to location 20 (maze)
exit 95: TRAVEL=1042: north to location 18 (maze)
exit 96: TRAVEL=3096: east to location 24 (maze)
exit 97: TRAVEL=10263: down to location 23 (maze)
exit 98: TRAVEL=5148: south to location 28 (maze)
exit 99: TRAVEL=7194: west to location 26 (maze)
exit 100: TRAVEL=40982: last exit for room, northwest to location 22 (maze)
exit 101: TRAVEL=3094: east to location 22 (maze)
exit 102: TRAVEL=7196: west to location 28 (maze)
exit 103: TRAVEL=42008: last exit for room, up to location 24 (maze)
exit 104: TRAVEL=2073: northeast to location 25 (grating room)
exit 105: TRAVEL=10263: down to location 23 (maze)
exit 106: TRAVEL=8220: northwest to location 28 (maze)
exit 107: TRAVEL=38938: last exit for room, southwest to location 26 (maze)
exit 108: TRAVEL=10020: up via door to location 36 (clearing)
exit 109: TRAVEL=-3296
exit 110: TRAVEL=65: to location 65 (ladder top)
exit 111: TRAVEL=38936: last exit for room, southwest to location 24 (maze)
exit 112: TRAVEL=7184: west to location 16 (maze)
exit 113: TRAVEL=6168: southwest to location 24 (maze)
exit 114: TRAVEL=3100: east to location 28 (maze)
exit 115: TRAVEL=9238: up to location 22 (maze)
exit 116: TRAVEL=33819: last exit for room, north to location 27 (dead end)
exit 117: TRAVEL=37914: last exit for room, south to location 26 (maze)
exit 118: TRAVEL=3094: east to location 22 (maze)
exit 119: TRAVEL=10266: down to location 26 (maze)
exit 120: TRAVEL=5143: south to location 23 (maze)
exit 121: TRAVEL=39960: last exit for room, west to location 24 (maze)
exit 122: TRAVEL=7198: west to location 30 (maze {end})
exit 123: TRAVEL=8221: northwest to location 29 (maze)
exit 124: TRAVEL=2067: northeast to location 19 (maze)
exit 125: TRAVEL=37907: last exit for room, south to location 19 (maze)
exit 126: TRAVEL=7197: west to location 29 (maze)
exit 127: TRAVEL=5139: south to location 19 (maze)
exit 128: TRAVEL=34917: last exit for room, northeast to location 101 (cyclops room)
exit 129: TRAVEL=1055: north to location 31 (forest {1})
exit 130: TRAVEL=3105: east to location 33 (forest {3})
exit 131: TRAVEL=5152: south to location 32 (forest {2})
exit 132: TRAVEL=7199: west to location 31 (forest {1})
exit 133: TRAVEL=42240: last exit for room, up, no exit
exit 134: TRAVEL=-3297
exit 135: TRAVEL=1028: north to location 4 (south of house)
exit 136: TRAVEL=3108: east to location 36 (clearing)
exit 137: TRAVEL=5154: south to location 34 (forest)
exit 138: TRAVEL=7199: west to location 31 (forest {1})
exit 139: TRAVEL=42240: last exit for room, up, no exit
exit 140: TRAVEL=-3298
exit 141: TRAVEL=1056: north to location 32 (forest {2})
exit 142: TRAVEL=3108: east to location 36 (clearing)
exit 143: TRAVEL=5156: south to location 36 (clearing)
exit 144: TRAVEL=7171: west to location 3 (north of house)
exit 145: TRAVEL=42131: last exit for room, up to location 147 (up a tree)
exit 146: TRAVEL=3197: east to location 125 (canyon view)
exit 147: TRAVEL=1059: north to location 35 (forest)
exit 148: TRAVEL=5154: south to location 34 (forest)
exit 149: TRAVEL=7200: west to location 32 (forest {2})
exit 150: TRAVEL=42240: last exit for room, up, no exit
exit 151: TRAVEL=-3299
exit 152: TRAVEL=1059: north to location 35 (forest)
exit 153: TRAVEL=4221: southeast to location 125 (canyon view)
exit 154: TRAVEL=5154: south to location 34 (forest)
exit 155: TRAVEL=7200: west to location 32 (forest {2})
exit 156: TRAVEL=42240: last exit for room, up, no exit
exit 157: TRAVEL=-3300
exit 158: TRAVEL=11033: down via door to location 25 (grating room)
exit 159: TRAVEL=-3301
exit 160: TRAVEL=65: to location 65 (ladder top)
exit 161: TRAVEL=6149: southwest to location 5 (behind house)
exit 162: TRAVEL=4131: southeast to location 35 (forest)
exit 163: TRAVEL=1060: north to location 36 (clearing)
exit 164: TRAVEL=3108: east to location 36 (clearing)
exit 165: TRAVEL=7201: west to location 33 (forest {3})
exit 166: TRAVEL=37920: last exit for room, south to location 32 (forest {2})
exit 167: TRAVEL=5121: south to location 1 (east-west passage)
exit 168: TRAVEL=10791: down via conditional exit to location 39 (reservoir south)
exit 169: TRAVEL=-3302
exit 170: TRAVEL=275: no exit to location 19 (maze)
exit 171: TRAVEL=3157: east to location 85 (chasm)
exit 172: TRAVEL=39974: last exit for room, west to location 38 (rocky crawl)
exit 173: TRAVEL=7205: west to location 37 (deep ravine)
exit 174: TRAVEL=3151: east to location 79 (dome room)
exit 175: TRAVEL=41516: last exit for room, northwest via conditional exit to location 44 (egyptian room)
exit 176: TRAVEL=-3303
exit 177: TRAVEL=275: no exit to location 19 (maze)
exit 178: TRAVEL=11304: launch to location 40 (reservoir)
exit 179: TRAVEL=7210: west to location 42 (stream view)
exit 180: TRAVEL=5669: south via conditional exit to location 37 (deep ravine)
exit 181: TRAVEL=-3304
exit 182: TRAVEL=275: no exit to location 19 (maze)
exit 183: TRAVEL=9776: up via conditional exit to location 48 (deep canyon)
exit 184: TRAVEL=-3305
exit 185: TRAVEL=275: no exit to location 19 (maze)
exit 186: TRAVEL=15912: cross via conditional exit to location 40 (reservoir)
exit 187: TRAVEL=-3306
exit 188: TRAVEL=6: to location 6 (kitchen)
exit 189: TRAVEL=34344: last exit for room, north via conditional exit to location 40 (reservoir)
exit 190: TRAVEL=-3307
exit 191: TRAVEL=6: to location 6 (kitchen)
exit 192: TRAVEL=1065: north to location 41 (reservoir north)
exit 193: TRAVEL=5159: south to location 39 (reservoir south)
exit 194: TRAVEL=9259: up to location 43 (stream)
exit 195: TRAVEL=10496: down, no exit
exit 196: TRAVEL=-3308
exit 197: TRAVEL=45312: last exit for room, land, no exit
exit 198: TRAVEL=-3309
exit 199: TRAVEL=1071: north to location 47 (atlantis room)
exit 200: TRAVEL=11304: launch to location 40 (reservoir)
exit 201: TRAVEL=15912: cross via conditional exit to location 40 (reservoir)
exit 202: TRAVEL=-3310
exit 203: TRAVEL=6: to location 6 (kitchen)
exit 204: TRAVEL=38440: last exit for room, south via conditional exit to location 40 (reservoir)
exit 205: TRAVEL=-3311
exit 206: TRAVEL=6: to location 6 (kitchen)
exit 207: TRAVEL=11307: launch to location 43 (stream)
exit 208: TRAVEL=3111: east to location 39 (reservoir south)
exit 209: TRAVEL=33837: last exit for room, north to location 45 (glacier room)
exit 210: TRAVEL=12330: land to location 42 (stream view)
exit 211: TRAVEL=10280: down to location 40 (reservoir)
exit 212: TRAVEL=42240: last exit for room, up, no exit
exit 213: TRAVEL=-3312
exit 214: TRAVEL=9261: up to location 45 (glacier room)
exit 215: TRAVEL=5252: south to location 132 (volcano view {ledge 3})
exit 216: TRAVEL=36390: last exit for room, east via conditional exit to location 38 (rocky crawl)
exit 217: TRAVEL=-3313
exit 218: TRAVEL=275: no exit to location 19 (maze)
exit 219: TRAVEL=1066: north to location 42 (stream view)
exit 220: TRAVEL=3116: east to location 44 (egyptian room)
exit 221: TRAVEL=40494: last exit for room, west via conditional exit to location 46 (ruby room)
exit 222: TRAVEL=0
exit 223: TRAVEL=8: to location 8 (living room)
exit 224: TRAVEL=7304: west to location 136 (lava room)
exit 225: TRAVEL=37933: last exit for room, south to location 45 (glacier room)
exit 226: TRAVEL=4137: southeast to location 41 (reservoir north)
exit 227: TRAVEL=42036: last exit for room, up to location 52 (cave)
exit 228: TRAVEL=8743: northwest via conditional exit to location 39 (reservoir south)
exit 229: TRAVEL=-3314
exit 230: TRAVEL=275: no exit to location 19 (maze)
exit 231: TRAVEL=3170: east to location 98 (dam)
exit 232: TRAVEL=37971: last exit for room, south to location 83 (round room {carousel})
exit 233: TRAVEL=3159: east to location 87 (ancient chasm)
exit 234: TRAVEL=7252: west to location 84 (north-south passage)
exit 235: TRAVEL=42070: last exit for room, up to location 86 (deep cave)
exit 236: TRAVEL=7224: west to location 56 (cold passage)
exit 237: TRAVEL=1078: north to location 54 (steep crawlway)
exit 238: TRAVEL=35892: last exit for room, east to location 52 (cave)
exit 239: TRAVEL=7225: west to location 57 (winding passage)
exit 240: TRAVEL=1079: north to location 55 (narrow crawlway)
exit 241: TRAVEL=35893: last exit for room, east to location 53 (cave)
exit 242: TRAVEL=1074: north to location 50 (mirror room)
exit 243: TRAVEL=43055: last exit for room, down to location 47 (atlantis room)
exit 244: TRAVEL=1079: north to location 55 (narrow crawlway)
exit 245: TRAVEL=7219: west to location 51 (mirror room)
exit 246: TRAVEL=43101: last exit for room, down to location 93 (entrance to hades)
exit 247: TRAVEL=5170: south to location 50 (mirror room)
exit 248: TRAVEL=38968: last exit for room, southwest to location 56 (cold passage)
exit 249: TRAVEL=5173: south to location 53 (cave)
exit 250: TRAVEL=6195: southwest to location 51 (mirror room)
exit 251: TRAVEL=33887: last exit for room, north to location 95 (grail room)
exit 252: TRAVEL=3122: east to location 50 (mirror room)
exit 253: TRAVEL=7226: west to location 58 (slide room)
exit 254: TRAVEL=33846: last exit for room, north to location 54 (steep crawlway)
exit 255: TRAVEL=3123: east to location 51 (mirror room)
exit 256: TRAVEL=34048: last exit for room, north, no exit
exit 257: TRAVEL=-3315
exit 258: TRAVEL=3128: east to location 56 (cold passage)
exit 259: TRAVEL=10761: down via conditional exit to location 9 (cellar)
exit 260: TRAVEL=0
exit 261: TRAVEL=3872: east via door to location 32 (forest {2})
exit 262: TRAVEL=33851: last exit for room, north to location 59 (mine entrance)
exit 263: TRAVEL=5178: south to location 58 (slide room)
exit 264: TRAVEL=8252: northwest to location 60 (squeaky room)
exit 265: TRAVEL=34877: last exit for room, northeast to location 61 (shaft room {top})
exit 266: TRAVEL=7246: west to location 78 (bat room)
exit 267: TRAVEL=37947: last exit for room, south to location 59 (mine entrance)
exit 268: TRAVEL=7227: west to location 59 (mine entrance)
exit 269: TRAVEL=1086: north to location 62 (wooden tunnel)
exit 270: TRAVEL=43264: last exit for room, down, no exit
exit 271: TRAVEL=-3316
exit 272: TRAVEL=5181: south to location 61 (shaft room {top})
exit 273: TRAVEL=7231: west to location 63 (smelly room)
exit 274: TRAVEL=34882: last exit for room, northeast to location 66 (coal mine)
exit 275: TRAVEL=10304: down to location 64 (gas room)
exit 276: TRAVEL=35902: last exit for room, east to location 62 (wooden tunnel)
exit 277: TRAVEL=42047: last exit for room, up to location 63 (smelly room)
exit 278: TRAVEL=10313: down to location 73 (ladder bottom)
exit 279: TRAVEL=42056: last exit for room, up to location 72 (coal mine)
exit 280: TRAVEL=1093: north to location 69 (coal mine)
exit 281: TRAVEL=6211: southwest to location 67 (coal mine)
exit 282: TRAVEL=35902: last exit for room, east to location 62 (wooden tunnel)
exit 283: TRAVEL=5186: south to location 66 (coal mine)
exit 284: TRAVEL=7238: west to location 70 (coal mine)
exit 285: TRAVEL=9284: up to location 68 (coal mine)
exit 286: TRAVEL=34885: last exit for room, northeast to location 69 (coal mine)
exit 287: TRAVEL=7235: west to location 67 (coal mine)
exit 288: TRAVEL=2118: northeast to location 70 (coal mine)
exit 289: TRAVEL=35910: last exit for room, east to location 70 (coal mine)
exit 290: TRAVEL=9286: up to location 70 (coal mine)
exit 291: TRAVEL=2119: northeast to location 71 (coal mine)
exit 292: TRAVEL=5186: south to location 66 (coal mine)
exit 293: TRAVEL=40003: last exit for room, west to location 67 (coal mine)
exit 294: TRAVEL=10311: down to location 71 (coal mine)
exit 295: TRAVEL=1096: north to location 72 (coal mine)
exit 296: TRAVEL=7235: west to location 67 (coal mine)
exit 297: TRAVEL=5188: south to location 68 (coal mine)
exit 298: TRAVEL=9284: up to location 68 (coal mine)
exit 299: TRAVEL=35909: last exit for room, east to location 69 (coal mine)
exit 300: TRAVEL=4165: southeast to location 69 (coal mine)
exit 301: TRAVEL=9286: up to location 70 (coal mine)
exit 302: TRAVEL=41032: last exit for room, northwest to location 72 (coal mine)
exit 303: TRAVEL=3138: east to location 66 (coal mine)
exit 304: TRAVEL=7238: west to location 70 (coal mine)
exit 305: TRAVEL=10305: down to location 65 (ladder top)
exit 306: TRAVEL=37959: last exit for room, south to location 71 (coal mine)
exit 307: TRAVEL=2122: northeast to location 74 (dead end)
exit 308: TRAVEL=5195: south to location 75 (timber room)
exit 309: TRAVEL=42049: last exit for room, up to location 65 (ladder top)
exit 310: TRAVEL=37961: last exit for room, south to location 73 (ladder bottom)
exit 311: TRAVEL=1097: north to location 73 (ladder bottom)
exit 312: TRAVEL=39500: last exit for room, southwest via conditional exit to location 76 (lower shaft)
exit 313: TRAVEL=-3317
exit 314: TRAVEL=29: to location 29 (maze)
exit 315: TRAVEL=3149: east to location 77 (machine room)
exit 316: TRAVEL=9472: up, no exit
exit 317: TRAVEL=-3318
exit 318: TRAVEL=14923: exit via conditional exit to location 75 (timber room)
exit 319: TRAVEL=-3319
exit 320: TRAVEL=29: to location 29 (maze)
exit 321: TRAVEL=35403: last exit for room, northeast via conditional exit to location 75 (timber room)
exit 322: TRAVEL=-3320
exit 323: TRAVEL=29: to location 29 (maze)
exit 324: TRAVEL=41036: last exit for room, northwest to location 76 (lower shaft)
exit 325: TRAVEL=35900: last exit for room, east to location 60 (squeaky room)
exit 326: TRAVEL=3110: east to location 38 (rocky crawl)
exit 327: TRAVEL=43600: last exit for room, down via conditional exit to location 80 (torch room)
exit 328: TRAVEL=-3321
exit 329: TRAVEL=7: to location 7 (attic)
exit 330: TRAVEL=10321: down to location 81 (north-south crawlway)
exit 331: TRAVEL=7360: west to location 192 (tiny room {palantir anteroom})
exit 332: TRAVEL=42240: last exit for room, up, no exit
exit 333: TRAVEL=-3322
exit 334: TRAVEL=1106: north to location 82 (west of chasm)
exit 335: TRAVEL=5224: south to location 104 (studio)
exit 336: TRAVEL=3082: east to location 10 (troll room)
exit 337: TRAVEL=42240: last exit for room, up, no exit
exit 338: TRAVEL=-3323
exit 339: TRAVEL=7177: west to location 9 (cellar)
exit 340: TRAVEL=1105: north to location 81 (north-south crawlway)
exit 341: TRAVEL=5225: south to location 105 (gallery)
exit 342: TRAVEL=43264: last exit for room, down, no exit
exit 343: TRAVEL=-3324
exit 344: TRAVEL=1626: north via conditional exit to location 90 (engravings cave)
exit 345: TRAVEL=0
exit 346: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 347: TRAVEL=5722: south via conditional exit to location 90 (engravings cave)
exit 348: TRAVEL=0
exit 349: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 350: TRAVEL=3679: east via conditional exit to location 95 (grail room)
exit 351: TRAVEL=0
exit 352: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 353: TRAVEL=7681: west via conditional exit to location 1 (east-west passage)
exit 354: TRAVEL=0
exit 355: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 356: TRAVEL=8752: northwest via conditional exit to location 48 (deep canyon)
exit 357: TRAVEL=0
exit 358: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 359: TRAVEL=2644: northeast via conditional exit to location 84 (north-south passage)
exit 360: TRAVEL=0
exit 361: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 362: TRAVEL=4665: southeast via conditional exit to location 57 (winding passage)
exit 363: TRAVEL=0
exit 364: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 365: TRAVEL=6667: southwest via conditional exit to location 11 (maze {start})
exit 366: TRAVEL=0
exit 367: TRAVEL=516: via conditional exit to location 4 (south of house)
exit 368: TRAVEL=47672: last exit for room, exit via conditional exit to location 56 (cold passage)
exit 369: TRAVEL=0
exit 370: TRAVEL=1284: north, no exit to location 4 (south of house)
exit 371: TRAVEL=1109: north to location 85 (chasm)
exit 372: TRAVEL=2097: northeast to location 49 (loud room)
exit 373: TRAVEL=37971: last exit for room, south to location 83 (round room {carousel})
exit 374: TRAVEL=5157: south to location 37 (deep ravine)
exit 375: TRAVEL=3156: east to location 84 (north-south passage)
exit 376: TRAVEL=43264: last exit for room, down, no exit
exit 377: TRAVEL=-3325
exit 378: TRAVEL=5169: south to location 49 (loud room)
exit 379: TRAVEL=3170: east to location 98 (dam)
exit 380: TRAVEL=40192: last exit for room, west, no exit
exit 381: TRAVEL=-3326
exit 382: TRAVEL=5169: south to location 49 (loud room)
exit 383: TRAVEL=3190: east to location 118 (small cave {tiny cave})
exit 384: TRAVEL=1112: north to location 88 (dead end)
exit 385: TRAVEL=40025: last exit for room, west to location 89 (dead end)
exit 386: TRAVEL=38999: last exit for room, southwest to location 87 (ancient chasm)
exit 387: TRAVEL=35927: last exit for room, east to location 87 (ancient chasm)
exit 388: TRAVEL=1107: north to location 83 (round room {carousel})
exit 389: TRAVEL=36955: last exit for room, southeast to location 91 (riddle room)
exit 390: TRAVEL=10330: down to location 90 (engravings cave)
exit 391: TRAVEL=36444: last exit for room, east via conditional exit to location 92 (pearl room)
exit 392: TRAVEL=-3327
exit 393: TRAVEL=10: to location 10 (troll room)
exit 394: TRAVEL=3215: east to location 143 (circular room {bottom of well})
exit 395: TRAVEL=40027: last exit for room, west to location 91 (riddle room)
exit 396: TRAVEL=9269: up to location 53 (cave)
exit 397: TRAVEL=3678: east via conditional exit to location 94 (land of the living dead)
exit 398: TRAVEL=-3328
exit 399: TRAVEL=11: to location 11 (maze {start})
exit 400: TRAVEL=46686: last exit for room, enter via conditional exit to location 94 (land of the living dead)
exit 401: TRAVEL=-3329
exit 402: TRAVEL=11: to location 11 (maze {start})
exit 403: TRAVEL=3209: east to location 137 (tomb of the unknown implementer)
exit 404: TRAVEL=14429: exit to location 93 (entrance to hades)
exit 405: TRAVEL=40029: last exit for room, west to location 93 (entrance to hades)
exit 406: TRAVEL=7251: west to location 83 (round room {carousel})
exit 407: TRAVEL=3127: east to location 55 (narrow crawlway)
exit 408: TRAVEL=42080: last exit for room, up to location 96 (temple)
exit 409: TRAVEL=7263: west to location 95 (grail room)
exit 410: TRAVEL=35937: last exit for room, east to location 97 (altar)
exit 411: TRAVEL=40032: last exit for room, west to location 96 (temple)
exit 412: TRAVEL=5168: south to location 48 (deep canyon)
exit 413: TRAVEL=10346: down to location 106 (dam base)
exit 414: TRAVEL=3158: east to location 86 (deep cave)
exit 415: TRAVEL=33891: last exit for room, north to location 99 (dam lobby)
exit 416: TRAVEL=5218: south to location 98 (dam)
exit 417: TRAVEL=1124: north to location 100 (maintenance room)
exit 418: TRAVEL=35940: last exit for room, east to location 100 (maintenance room)
exit 419: TRAVEL=5219: south to location 99 (dam lobby)
exit 420: TRAVEL=40035: last exit for room, west to location 99 (dam lobby)
exit 421: TRAVEL=7198: west to location 30 (maze {end})
exit 422: TRAVEL=1638: north via conditional exit to location 102 (strange passage {back of living room})
exit 423: TRAVEL=-3330
exit 424: TRAVEL=13: to location 13 (maze)
exit 425: TRAVEL=42599: last exit for room, up via conditional exit to location 103 (treasure room {thief's treasury})
exit 426: TRAVEL=-3331
exit 427: TRAVEL=12: to location 12 (maze)
exit 428: TRAVEL=5221: south to location 101 (cyclops room)
exit 429: TRAVEL=35848: last exit for room, east to location 8 (living room)
exit 430: TRAVEL=10341: down to location 101 (cyclops room)
exit 431: TRAVEL=36028: last exit for room, east to location 188 (small square room {puzzle anteroom})
exit 432: TRAVEL=1105: north to location 81 (north-south crawlway)
exit 433: TRAVEL=8297: northwest to location 105 (gallery)
exit 434: TRAVEL=42502: last exit for room, up via conditional exit to location 6 (kitchen)
exit 435: TRAVEL=-3332
exit 436: TRAVEL=782: via door to location 14 (maze)
exit 437: TRAVEL=1106: north to location 82 (west of chasm)
exit 438: TRAVEL=5224: south to location 104 (studio)
exit 439: TRAVEL=40084: last exit for room, west to location 148 (bank entrance)
exit 440: TRAVEL=1122: north to location 98 (dam)
exit 441: TRAVEL=9314: up to location 98 (dam)
exit 442: TRAVEL=44139: last exit for room, launch to location 107 (frigid river {1})
exit 443: TRAVEL=7274: west to location 106 (dam base)
exit 444: TRAVEL=12394: land to location 106 (dam base)
exit 445: TRAVEL=10348: down to location 108 (frigid river {2})
exit 446: TRAVEL=9472: up, no exit
exit 447: TRAVEL=-3333
exit 448: TRAVEL=36096: last exit for room, east, no exit
exit 449: TRAVEL=-3334
exit 450: TRAVEL=10349: down to location 109 (frigid river {3})
exit 451: TRAVEL=9472: up, no exit
exit 452: TRAVEL=-3335
exit 453: TRAVEL=3328: east, no exit
exit 454: TRAVEL=-3336
exit 455: TRAVEL=45312: last exit for room, land, no exit
exit 456: TRAVEL=-3337
exit 457: TRAVEL=10352: down to location 112 (frigid river {4})
exit 458: TRAVEL=3182: east to location 110 (white cliffs beach)
exit 459: TRAVEL=7285: west to location 117 (rocky shore)
exit 460: TRAVEL=9472: up, no exit
exit 461: TRAVEL=-3338
exit 462: TRAVEL=45312: last exit for room, land, no exit
exit 463: TRAVEL=-3339
exit 464: TRAVEL=11373: launch to location 109 (frigid river {3})
exit 465: TRAVEL=38511: last exit for room, south via conditional exit to location 111 (white cliffs beach)
exit 466: TRAVEL=-3340
exit 467: TRAVEL=30: to location 30 (maze {end})
exit 468: TRAVEL=11376: launch to location 112 (frigid river {4})
exit 469: TRAVEL=34414: last exit for room, north via conditional exit to location 110 (white cliffs beach)
exit 470: TRAVEL=-3341
exit 471: TRAVEL=30: to location 30 (maze {end})
exit 472: TRAVEL=10353: down to location 113 (frigid river {5})
exit 473: TRAVEL=3183: east to location 111 (white cliffs beach)
exit 474: TRAVEL=7284: west to location 116 (sandy beach)
exit 475: TRAVEL=12544: land, no exit
exit 476: TRAVEL=-3342
exit 477: TRAVEL=42240: last exit for room, up, no exit
exit 478: TRAVEL=-3343
exit 479: TRAVEL=10354: down to location 114 (moby lossage {over falls})
exit 480: TRAVEL=7283: west to location 115 (shore)
exit 481: TRAVEL=12403: land to location 115 (shore)
exit 482: TRAVEL=42240: last exit for room, up, no exit
exit 483: TRAVEL=-3344
exit 484: TRAVEL=11377: launch to location 113 (frigid river {5})
exit 485: TRAVEL=1140: north to location 116 (sandy beach)
exit 486: TRAVEL=38008: last exit for room, south to location 120 (aragain falls {top of falls})
exit 487: TRAVEL=11376: launch to location 112 (frigid river {4})
exit 488: TRAVEL=38003: last exit for room, south to location 115 (shore)
exit 489: TRAVEL=11373: launch to location 109 (frigid river {3})
exit 490: TRAVEL=41078: last exit for room, northwest to location 118 (small cave {tiny cave})
exit 491: TRAVEL=5237: south to location 117 (rocky shore)
exit 492: TRAVEL=41047: last exit for room, northwest to location 87 (ancient chasm)
exit 493: TRAVEL=1161: north to location 137 (tomb of the unknown implementer)
exit 494: TRAVEL=38144: last exit for room, south, no exit
exit 495: TRAVEL=-3345
exit 496: TRAVEL=10496: down, no exit
exit 497: TRAVEL=-3346
exit 498: TRAVEL=1139: north to location 115 (shore)
exit 499: TRAVEL=3705: east via conditional exit to location 121 (rainbow room)
exit 500: TRAVEL=0
exit 501: TRAVEL=27: to location 27 (dead end)
exit 502: TRAVEL=42617: last exit for room, up via conditional exit to location 121 (rainbow room)
exit 503: TRAVEL=0
exit 504: TRAVEL=27: to location 27 (dead end)
exit 505: TRAVEL=3194: east to location 122 (end of rainbow {pot of gold room})
exit 506: TRAVEL=40056: last exit for room, west to location 120 (aragain falls {top of falls})
exit 507: TRAVEL=4219: southeast to location 123 (canyon bottom)
exit 508: TRAVEL=9849: up via conditional exit to location 121 (rainbow room)
exit 509: TRAVEL=0
exit 510: TRAVEL=27: to location 27 (dead end)
exit 511: TRAVEL=8825: northwest via conditional exit to location 121 (rainbow room)
exit 512: TRAVEL=0
exit 513: TRAVEL=27: to location 27 (dead end)
exit 514: TRAVEL=7801: west via conditional exit to location 121 (rainbow room)
exit 515: TRAVEL=0
exit 516: TRAVEL=27: to location 27 (dead end)
exit 517: TRAVEL=44288: last exit for room, launch, no exit
exit 518: TRAVEL=-3347
exit 519: TRAVEL=1146: north to location 122 (end of rainbow {pot of gold room})
exit 520: TRAVEL=42108: last exit for room, up to location 124 (rocky ledge)
exit 521: TRAVEL=9341: up to location 125 (canyon view)
exit 522: TRAVEL=43131: last exit for room, down to location 123 (canyon bottom)
exit 523: TRAVEL=10364: down to location 124 (rocky ledge)
exit 524: TRAVEL=5154: south to location 34 (forest)
exit 525: TRAVEL=39971: last exit for room, west to location 35 (forest)
exit 526: TRAVEL=1160: north to location 136 (lava room)
exit 527: TRAVEL=45312: last exit for room, land, no exit
exit 528: TRAVEL=-3348
exit 529: TRAVEL=45312: last exit for room, land, no exit
exit 530: TRAVEL=-3349
exit 531: TRAVEL=7299: west to location 131 (narrow ledge {ledge 2})
exit 532: TRAVEL=45187: last exit for room, land to location 131 (narrow ledge {ledge 2})
exit 533: TRAVEL=3328: east, no exit
exit 534: TRAVEL=-3350
exit 535: TRAVEL=45312: last exit for room, land, no exit
exit 536: TRAVEL=-3351
exit 537: TRAVEL=7301: west to location 133 (wide ledge {ledge 4})
exit 538: TRAVEL=45189: last exit for room, land to location 133 (wide ledge {ledge 4})
exit 539: TRAVEL=11392: launch to location 128 (volcano near small ledge {mid air 2})
exit 540: TRAVEL=5254: south to location 134 (library)
exit 541: TRAVEL=10496: down, no exit
exit 542: TRAVEL=-3352
exit 543: TRAVEL=12544: land, no exit
exit 544: TRAVEL=-3353
exit 545: TRAVEL=40574: last exit for room, west via conditional exit to location 126 (volcano bottom)
exit 546: TRAVEL=0
exit 547: TRAVEL=17: to location 17 (dead end)
exit 548: TRAVEL=3116: east to location 44 (egyptian room)
exit 549: TRAVEL=10496: down, no exit
exit 550: TRAVEL=-3354
exit 551: TRAVEL=48384: last exit for room, cross, no exit
exit 552: TRAVEL=-3355
exit 553: TRAVEL=11394: launch to location 130 (volcano near wide ledge {mid air 4})
exit 554: TRAVEL=5255: south to location 135 (dusty room {safe room})
exit 555: TRAVEL=10496: down, no exit
exit 556: TRAVEL=-3356
exit 557: TRAVEL=12544: land, no exit
exit 558: TRAVEL=-3357
exit 559: TRAVEL=40574: last exit for room, west via conditional exit to location 126 (volcano bottom)
exit 560: TRAVEL=0
exit 561: TRAVEL=17: to location 17 (dead end)
exit 562: TRAVEL=1155: north to location 131 (narrow ledge {ledge 2})
exit 563: TRAVEL=47235: last exit for room, exit to location 131 (narrow ledge {ledge 2})
exit 564: TRAVEL=33925: last exit for room, north to location 133 (wide ledge {ledge 4})
exit 565: TRAVEL=5246: south to location 126 (volcano bottom)
exit 566: TRAVEL=39982: last exit for room, west to location 46 (ruby room)
exit 567: TRAVEL=7262: west to location 94 (land of the living dead)
exit 568: TRAVEL=5239: south to location 119 (translator's annex)
exit 569: TRAVEL=1949: north via door to location 157 (crypt)
exit 570: TRAVEL=0
exit 571: TRAVEL=119: to location 119 (translator's annex)
exit 572: TRAVEL=47005: last exit for room, enter via door to location 157 (crypt)
exit 573: TRAVEL=0
exit 574: TRAVEL=119: to location 119 (translator's annex)
exit 575: TRAVEL=1675: north via conditional exit to location 139 (machine room)
exit 576: TRAVEL=0
exit 577: TRAVEL=1056: north to location 32 (forest {2})
exit 578: TRAVEL=5771: south via conditional exit to location 139 (machine room)
exit 579: TRAVEL=0
exit 580: TRAVEL=1056: north to location 32 (forest {2})
exit 581: TRAVEL=3723: east via conditional exit to location 139 (machine room)
exit 582: TRAVEL=0
exit 583: TRAVEL=1568: north via conditional exit to location 32 (forest {2})
exit 584: TRAVEL=7819: west via conditional exit to location 139 (machine room)
exit 585: TRAVEL=0
exit 586: TRAVEL=1056: north to location 32 (forest {2})
exit 587: TRAVEL=2704: northeast via conditional exit to location 144 (tea room {alice room})
exit 588: TRAVEL=0
exit 589: TRAVEL=1056: north to location 32 (forest {2})
exit 590: TRAVEL=4752: southeast via conditional exit to location 144 (tea room {alice room})
exit 591: TRAVEL=0
exit 592: TRAVEL=1568: north via conditional exit to location 32 (forest {2})
exit 593: TRAVEL=6800: southwest via conditional exit to location 144 (tea room {alice room})
exit 594: TRAVEL=0
exit 595: TRAVEL=1056: north to location 32 (forest {2})
exit 596: TRAVEL=8848: northwest via conditional exit to location 144 (tea room {alice room})
exit 597: TRAVEL=0
exit 598: TRAVEL=1056: north to location 32 (forest {2})
exit 599: TRAVEL=47760: last exit for room, exit via conditional exit to location 144 (tea room {alice room})
exit 600: TRAVEL=0
exit 601: TRAVEL=1568: north via conditional exit to location 32 (forest {2})
exit 602: TRAVEL=7306: west to location 138 (low room)
exit 603: TRAVEL=38028: last exit for room, south to location 140 (dingy closet {cage room})
exit 604: TRAVEL=33931: last exit for room, north to location 139 (machine room)
exit 605: TRAVEL=3216: east to location 144 (tea room {alice room})
exit 606: TRAVEL=43264: last exit for room, down, no exit
exit 607: TRAVEL=-3358
exit 608: TRAVEL=7260: west to location 92 (pearl room)
exit 609: TRAVEL=42240: last exit for room, up, no exit
exit 610: TRAVEL=-3359
exit 611: TRAVEL=7310: west to location 142 (top of well)
exit 612: TRAVEL=8330: northwest to location 138 (low room)
exit 613: TRAVEL=36096: last exit for room, east, no exit
exit 614: TRAVEL=-3360
exit 615: TRAVEL=3218: east to location 146 (pool room {alice trap room})
exit 616: TRAVEL=8448: northwest, no exit
exit 617: TRAVEL=-3361
exit 618: TRAVEL=7424: west, no exit
exit 619: TRAVEL=-3362
exit 620: TRAVEL=43264: last exit for room, down, no exit
exit 621: TRAVEL=-3363
exit 622: TRAVEL=14481: exit to location 145 (posts room {alice small room})
exit 623: TRAVEL=40081: last exit for room, west to location 145 (posts room {alice small room})
exit 624: TRAVEL=10273: down to location 33 (forest {3})
exit 625: TRAVEL=42240: last exit for room, up, no exit
exit 626: TRAVEL=-3364
exit 627: TRAVEL=8341: northwest to location 149 (west teller's room)
exit 628: TRAVEL=2198: northeast to location 150 (east teller's room)
exit 629: TRAVEL=37993: last exit for room, south to location 105 (gallery)
exit 630: TRAVEL=1175: north to location 151 (viewing room {bank view west})
exit 631: TRAVEL=5268: south to location 148 (bank entrance)
exit 632: TRAVEL=40091: last exit for room, west to location 155 (safety depository {bank box})
exit 633: TRAVEL=1176: north to location 152 (viewing room {bank view east})
exit 634: TRAVEL=5268: south to location 148 (bank entrance)
exit 635: TRAVEL=35995: last exit for room, east to location 155 (safety depository {bank box})
exit 636: TRAVEL=38036: last exit for room, south to location 148 (bank entrance)
exit 637: TRAVEL=38036: last exit for room, south to location 148 (bank entrance)
exit 638: TRAVEL=1280: north, no exit
exit 639: TRAVEL=-3365
exit 640: TRAVEL=7829: west via conditional exit to location 149 (west teller's room)
exit 641: TRAVEL=-3366
exit 642: TRAVEL=1824: north via door to location 32 (forest {2})
exit 643: TRAVEL=3734: east via conditional exit to location 150 (east teller's room)
exit 644: TRAVEL=-3367
exit 645: TRAVEL=1824: north via door to location 32 (forest {2})
exit 646: TRAVEL=38044: last exit for room, south to location 156 (chairman's office)
exit 647: TRAVEL=33947: last exit for room, north to location 155 (safety depository {bank box})
exit 648: TRAVEL=15241: exit via door to location 137 (tomb of the unknown implementer)
exit 649: TRAVEL=0
exit 650: TRAVEL=119: to location 119 (translator's annex)
exit 651: TRAVEL=38793: last exit for room, south via door to location 137 (tomb of the unknown implementer)
exit 652: TRAVEL=0
exit 653: TRAVEL=119: to location 119 (translator's annex)
exit 654: TRAVEL=1183: north to location 159 (stone room {mirror anteroom})
exit 655: TRAVEL=10399: down to location 159 (stone room {mirror anteroom})
exit 656: TRAVEL=38144: last exit for room, south, no exit
exit 657: TRAVEL=-3368
exit 658: TRAVEL=5278: south to location 158 (top of stairs)
exit 659: TRAVEL=9374: up to location 158 (top of stairs)
exit 660: TRAVEL=33952: last exit for room, north to location 160 (small room {mirror eye})
exit 661: TRAVEL=1697: north via conditional exit to location 161 (hallway {mirror A})
exit 662: TRAVEL=0
exit 663: TRAVEL=2080: northeast to location 32 (forest {2})
exit 664: TRAVEL=2721: northeast via conditional exit to location 161 (hallway {mirror A})
exit 665: TRAVEL=0
exit 666: TRAVEL=2080: northeast to location 32 (forest {2})
exit 667: TRAVEL=8865: northwest via conditional exit to location 161 (hallway {mirror A})
exit 668: TRAVEL=0
exit 669: TRAVEL=2080: northeast to location 32 (forest {2})
exit 670: TRAVEL=38047: last exit for room, south to location 159 (stone room {mirror anteroom})
exit 671: TRAVEL=1698: north via conditional exit to location 162 (hallway {mirror B})
exit 672: TRAVEL=0
exit 673: TRAVEL=2080: northeast to location 32 (forest {2})
exit 674: TRAVEL=2722: northeast via conditional exit to location 162 (hallway {mirror B})
exit 675: TRAVEL=0
exit 676: TRAVEL=2080: northeast to location 32 (forest {2})
exit 677: TRAVEL=8866: northwest via conditional exit to location 162 (hallway {mirror B})
exit 678: TRAVEL=0
exit 679: TRAVEL=2080: northeast to location 32 (forest {2})
exit 680: TRAVEL=5280: south to location 160 (small room {mirror eye})
exit 681: TRAVEL=46769: last exit for room, enter via conditional exit to location 177 (inside mirror)
exit 682: TRAVEL=-3369
exit 683: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 684: TRAVEL=1699: north via conditional exit to location 163 (hallway {mirror C})
exit 685: TRAVEL=0
exit 686: TRAVEL=2080: northeast to location 32 (forest {2})
exit 687: TRAVEL=2723: northeast via conditional exit to location 163 (hallway {mirror C})
exit 688: TRAVEL=0
exit 689: TRAVEL=2080: northeast to location 32 (forest {2})
exit 690: TRAVEL=8867: northwest via conditional exit to location 163 (hallway {mirror C})
exit 691: TRAVEL=0
exit 692: TRAVEL=2080: northeast to location 32 (forest {2})
exit 693: TRAVEL=5793: south via conditional exit to location 161 (hallway {mirror A})
exit 694: TRAVEL=0
exit 695: TRAVEL=2080: northeast to location 32 (forest {2})
exit 696: TRAVEL=4769: southeast via conditional exit to location 161 (hallway {mirror A})
exit 697: TRAVEL=0
exit 698: TRAVEL=2080: northeast to location 32 (forest {2})
exit 699: TRAVEL=6817: southwest via conditional exit to location 161 (hallway {mirror A})
exit 700: TRAVEL=0
exit 701: TRAVEL=2080: northeast to location 32 (forest {2})
exit 702: TRAVEL=46769: last exit for room, enter via conditional exit to location 177 (inside mirror)
exit 703: TRAVEL=-3370
exit 704: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 705: TRAVEL=1700: north via conditional exit to location 164 (hallway {mirror G})
exit 706: TRAVEL=0
exit 707: TRAVEL=2080: northeast to location 32 (forest {2})
exit 708: TRAVEL=2724: northeast via conditional exit to location 164 (hallway {mirror G})
exit 709: TRAVEL=0
exit 710: TRAVEL=2080: northeast to location 32 (forest {2})
exit 711: TRAVEL=8868: northwest via conditional exit to location 164 (hallway {mirror G})
exit 712: TRAVEL=0
exit 713: TRAVEL=2080: northeast to location 32 (forest {2})
exit 714: TRAVEL=5794: south via conditional exit to location 162 (hallway {mirror B})
exit 715: TRAVEL=0
exit 716: TRAVEL=2080: northeast to location 32 (forest {2})
exit 717: TRAVEL=4770: southeast via conditional exit to location 162 (hallway {mirror B})
exit 718: TRAVEL=0
exit 719: TRAVEL=2080: northeast to location 32 (forest {2})
exit 720: TRAVEL=6818: southwest via conditional exit to location 162 (hallway {mirror B})
exit 721: TRAVEL=0
exit 722: TRAVEL=2080: northeast to location 32 (forest {2})
exit 723: TRAVEL=46769: last exit for room, enter via conditional exit to location 177 (inside mirror)
exit 724: TRAVEL=-3371
exit 725: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 726: TRAVEL=1701: north via conditional exit to location 165 (hallway {mirror D})
exit 727: TRAVEL=0
exit 728: TRAVEL=2080: northeast to location 32 (forest {2})
exit 729: TRAVEL=38563: last exit for room, south via conditional exit to location 163 (hallway {mirror C})
exit 730: TRAVEL=0
exit 731: TRAVEL=2080: northeast to location 32 (forest {2})
exit 732: TRAVEL=1190: north to location 166 (dungeon entrance {front door})
exit 733: TRAVEL=2214: northeast to location 166 (dungeon entrance {front door})
exit 734: TRAVEL=8358: northwest to location 166 (dungeon entrance {front door})
exit 735: TRAVEL=5796: south via conditional exit to location 164 (hallway {mirror G})
exit 736: TRAVEL=0
exit 737: TRAVEL=2080: northeast to location 32 (forest {2})
exit 738: TRAVEL=4772: southeast via conditional exit to location 164 (hallway {mirror G})
exit 739: TRAVEL=0
exit 740: TRAVEL=2080: northeast to location 32 (forest {2})
exit 741: TRAVEL=39588: last exit for room, southwest via conditional exit to location 164 (hallway {mirror G})
exit 742: TRAVEL=0
exit 743: TRAVEL=2080: northeast to location 32 (forest {2})
exit 744: TRAVEL=1970: north via door to location 178 (narrow corridor {dungeon entrance})
exit 745: TRAVEL=0
exit 746: TRAVEL=173: to location 173 (narrow room {mirror G east})
exit 747: TRAVEL=14258: enter via door to location 178 (narrow corridor {dungeon entrance})
exit 748: TRAVEL=0
exit 749: TRAVEL=173: to location 173 (narrow room {mirror G east})
exit 750: TRAVEL=5797: south via conditional exit to location 165 (hallway {mirror D})
exit 751: TRAVEL=0
exit 752: TRAVEL=2080: northeast to location 32 (forest {2})
exit 753: TRAVEL=4773: southeast via conditional exit to location 165 (hallway {mirror D})
exit 754: TRAVEL=0
exit 755: TRAVEL=2080: northeast to location 32 (forest {2})
exit 756: TRAVEL=39589: last exit for room, southwest via conditional exit to location 165 (hallway {mirror D})
exit 757: TRAVEL=0
exit 758: TRAVEL=2080: northeast to location 32 (forest {2})
exit 759: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror)
exit 760: TRAVEL=-3372
exit 761: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 762: TRAVEL=7857: west via conditional exit to location 177 (inside mirror)
exit 763: TRAVEL=-3373
exit 764: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 765: TRAVEL=1186: north to location 162 (hallway {mirror B})
exit 766: TRAVEL=38048: last exit for room, south to location 160 (small room {mirror eye})
exit 767: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror)
exit 768: TRAVEL=-3374
exit 769: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 770: TRAVEL=3761: east via conditional exit to location 177 (inside mirror)
exit 771: TRAVEL=-3375
exit 772: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 773: TRAVEL=1186: north to location 162 (hallway {mirror B})
exit 774: TRAVEL=38048: last exit for room, south to location 160 (small room {mirror eye})
exit 775: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror)
exit 776: TRAVEL=-3376
exit 777: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 778: TRAVEL=7857: west via conditional exit to location 177 (inside mirror)
exit 779: TRAVEL=-3377
exit 780: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 781: TRAVEL=1187: north to location 163 (hallway {mirror C})
exit 782: TRAVEL=38049: last exit for room, south to location 161 (hallway {mirror A})
exit 783: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror)
exit 784: TRAVEL=-3378
exit 785: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 786: TRAVEL=3761: east via conditional exit to location 177 (inside mirror)
exit 787: TRAVEL=-3379
exit 788: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 789: TRAVEL=1187: north to location 163 (hallway {mirror C})
exit 790: TRAVEL=38049: last exit for room, south to location 161 (hallway {mirror A})
exit 791: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror)
exit 792: TRAVEL=-3380
exit 793: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 794: TRAVEL=7857: west via conditional exit to location 177 (inside mirror)
exit 795: TRAVEL=-3381
exit 796: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 797: TRAVEL=1188: north to location 164 (hallway {mirror G})
exit 798: TRAVEL=38050: last exit for room, south to location 162 (hallway {mirror B})
exit 799: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror)
exit 800: TRAVEL=-3382
exit 801: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 802: TRAVEL=3761: east via conditional exit to location 177 (inside mirror)
exit 803: TRAVEL=-3383
exit 804: TRAVEL=2336: northeast, no exit to location 32 (forest {2})
exit 805: TRAVEL=1188: north to location 164 (hallway {mirror G})
exit 806: TRAVEL=38050: last exit for room, south to location 162 (hallway {mirror B})
exit 807: TRAVEL=1697: north via conditional exit to location 161 (hallway {mirror A})
exit 808: TRAVEL=0
exit 809: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 810: TRAVEL=5793: south via conditional exit to location 161 (hallway {mirror A})
exit 811: TRAVEL=0
exit 812: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 813: TRAVEL=3745: east via conditional exit to location 161 (hallway {mirror A})
exit 814: TRAVEL=0
exit 815: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 816: TRAVEL=7841: west via conditional exit to location 161 (hallway {mirror A})
exit 817: TRAVEL=0
exit 818: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 819: TRAVEL=2721: northeast via conditional exit to location 161 (hallway {mirror A})
exit 820: TRAVEL=0
exit 821: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 822: TRAVEL=8865: northwest via conditional exit to location 161 (hallway {mirror A})
exit 823: TRAVEL=0
exit 824: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 825: TRAVEL=4769: southeast via conditional exit to location 161 (hallway {mirror A})
exit 826: TRAVEL=0
exit 827: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 828: TRAVEL=6817: southwest via conditional exit to location 161 (hallway {mirror A})
exit 829: TRAVEL=0
exit 830: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 831: TRAVEL=47777: last exit for room, exit via conditional exit to location 161 (hallway {mirror A})
exit 832: TRAVEL=0
exit 833: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2})
exit 834: TRAVEL=1203: north to location 179 (south corridor)
exit 835: TRAVEL=38822: last exit for room, south via door to location 166 (dungeon entrance {front door})
exit 836: TRAVEL=0
exit 837: TRAVEL=173: to location 173 (narrow room {mirror G east})
exit 838: TRAVEL=7348: west to location 180 (west corridor)
exit 839: TRAVEL=3253: east to location 181 (east corridor)
exit 840: TRAVEL=1976: north via door to location 184 (prison cell)
exit 841: TRAVEL=0
exit 842: TRAVEL=2988: northeast via door to location 172 (narrow room {mirror C west})
exit 843: TRAVEL=38066: last exit for room, south to location 178 (narrow corridor {dungeon entrance})
exit 844: TRAVEL=5299: south to location 179 (south corridor)
exit 845: TRAVEL=33974: last exit for room, north to location 182 (north corridor)
exit 846: TRAVEL=1206: north to location 182 (north corridor)
exit 847: TRAVEL=38067: last exit for room, south to location 179 (south corridor)
exit 848: TRAVEL=3253: east to location 181 (east corridor)
exit 849: TRAVEL=7348: west to location 180 (west corridor)
exit 850: TRAVEL=1207: north to location 183 (parapet)
exit 851: TRAVEL=6072: south via door to location 184 (prison cell)
exit 852: TRAVEL=0
exit 853: TRAVEL=175: to location 175 (narrow room)
exit 854: TRAVEL=47032: last exit for room, enter via door to location 184 (prison cell)
exit 855: TRAVEL=0
exit 856: TRAVEL=175: to location 175 (narrow room)
exit 857: TRAVEL=5302: south to location 182 (north corridor)
exit 858: TRAVEL=1280: north, no exit
exit 859: TRAVEL=-3384
exit 860: TRAVEL=43264: last exit for room, down, no exit
exit 861: TRAVEL=-3385
exit 862: TRAVEL=15286: exit via door to location 182 (north corridor)
exit 863: TRAVEL=0
exit 864: TRAVEL=175: to location 175 (narrow room)
exit 865: TRAVEL=1974: north via door to location 182 (north corridor)
exit 866: TRAVEL=0
exit 867: TRAVEL=175: to location 175 (narrow room)
exit 868: TRAVEL=38835: last exit for room, south via door to location 179 (south corridor)
exit 869: TRAVEL=-3386
exit 870: TRAVEL=2988: northeast via door to location 172 (narrow room {mirror C west})
exit 871: TRAVEL=47360: last exit for room, exit, no exit
exit 872: TRAVEL=-3387
exit 873: TRAVEL=5376: south, no exit
exit 874: TRAVEL=-3388
exit 875: TRAVEL=1979: north via door to location 187 (nirvana)
exit 876: TRAVEL=0
exit 877: TRAVEL=172: to location 172 (narrow room {mirror C west})
exit 878: TRAVEL=48059: last exit for room, exit via door to location 187 (nirvana)
exit 879: TRAVEL=0
exit 880: TRAVEL=172: to location 172 (narrow room {mirror C west})
exit 881: TRAVEL=5309: south to location 189 (side room {puzzle exit})
exit 882: TRAVEL=7271: west to location 103 (treasure room {thief's treasury})
exit 883: TRAVEL=43710: last exit for room, down via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 884: TRAVEL=-3389
exit 885: TRAVEL=3104: east to location 32 (forest {2})
exit 886: TRAVEL=1212: north to location 188 (small square room {puzzle anteroom})
exit 887: TRAVEL=36542: last exit for room, east via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 888: TRAVEL=-3390
exit 889: TRAVEL=3373: east, no exit to location 45 (glacier room)
exit 890: TRAVEL=1726: north via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 891: TRAVEL=0
exit 892: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 893: TRAVEL=2750: northeast via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 894: TRAVEL=0
exit 895: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 896: TRAVEL=3774: east via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 897: TRAVEL=0
exit 898: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 899: TRAVEL=4798: southeast via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 900: TRAVEL=0
exit 901: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 902: TRAVEL=5822: south via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 903: TRAVEL=0
exit 904: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 905: TRAVEL=6846: southwest via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 906: TRAVEL=0
exit 907: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 908: TRAVEL=7869: west via conditional exit to location 189 (side room {puzzle exit})
exit 909: TRAVEL=0
exit 910: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 911: TRAVEL=8894: northwest via conditional exit to location 190 (room in a puzzle {puzzle room})
exit 912: TRAVEL=0
exit 913: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 914: TRAVEL=42684: last exit for room, up via conditional exit to location 188 (small square room {puzzle anteroom})
exit 915: TRAVEL=0
exit 916: TRAVEL=3616: east via conditional exit to location 32 (forest {2})
exit 917: TRAVEL=33989: last exit for room, north to location 197 (slide ledge)
exit 918: TRAVEL=3152: east to location 80 (torch room)
exit 919: TRAVEL=1985: north via door to location 193 (dreary room {palantir room})
exit 920: TRAVEL=0
exit 921: TRAVEL=197: to location 197 (slide ledge)
exit 922: TRAVEL=47041: last exit for room, enter via door to location 193 (dreary room {palantir room})
exit 923: TRAVEL=0
exit 924: TRAVEL=197: to location 197 (slide ledge)
exit 925: TRAVEL=6080: south via door to location 192 (tiny room {palantir anteroom})
exit 926: TRAVEL=0
exit 927: TRAVEL=197: to location 197 (slide ledge)
exit 928: TRAVEL=48064: last exit for room, exit via door to location 192 (tiny room {palantir anteroom})
exit 929: TRAVEL=0
exit 930: TRAVEL=197: to location 197 (slide ledge)
exit 931: TRAVEL=10435: down to location 195 (slide)
exit 932: TRAVEL=42042: last exit for room, up to location 58 (slide room)
exit 933: TRAVEL=10436: down to location 196 (slide)
exit 934: TRAVEL=42178: last exit for room, up to location 194 (slide {1})
exit 935: TRAVEL=10249: down to location 9 (cellar)
exit 936: TRAVEL=9411: up to location 195 (slide)
exit 937: TRAVEL=36037: last exit for room, east to location 197 (slide ledge)
exit 938: TRAVEL=10249: down to location 9 (cellar)
exit 939: TRAVEL=9411: up to location 195 (slide)
exit 940: TRAVEL=38079: last exit for room, south to location 191 (sooty room)
exit 941: TRAVEL=0
exit 942: TRAVEL=0
exit 943: TRAVEL=0
exit 944: TRAVEL=0
exit 945: TRAVEL=0
exit 946: TRAVEL=0
exit 947: TRAVEL=0
exit 948: TRAVEL=0
exit 949: TRAVEL=0
exit 950: TRAVEL=0
exit 951: TRAVEL=0
exit 952: TRAVEL=0
exit 953: TRAVEL=0
exit 954: TRAVEL=0
exit 955: TRAVEL=0
exit 956: TRAVEL=0
exit 957: TRAVEL=0
exit 958: TRAVEL=0
exit 959: TRAVEL=0
exit 960: TRAVEL=0
exit 961: TRAVEL=0
exit 962: TRAVEL=0
exit 963: TRAVEL=0
exit 964: TRAVEL=0
exit 965: TRAVEL=0
exit 966: TRAVEL=0
exit 967: TRAVEL=0
exit 968: TRAVEL=0
exit 969: TRAVEL=0
exit 970: TRAVEL=0
exit 971: TRAVEL=0
exit 972: TRAVEL=0
exit 973: TRAVEL=0
exit 974: TRAVEL=0
exit 975: TRAVEL=0
exit 976: TRAVEL=0
exit 977: TRAVEL=0
exit 978: TRAVEL=0
exit 979: TRAVEL=0
exit 980: TRAVEL=0
exit 981: TRAVEL=0
exit 982: TRAVEL=0
exit 983: TRAVEL=0
exit 984: TRAVEL=0
exit 985: TRAVEL=0
exit 986: TRAVEL=0
exit 987: TRAVEL=0
exit 988: TRAVEL=0
exit 989: TRAVEL=0
exit 990: TRAVEL=0
exit 991: TRAVEL=0
exit 992: TRAVEL=0
exit 993: TRAVEL=0
exit 994: TRAVEL=0
exit 995: TRAVEL=0
exit 996: TRAVEL=0
exit 997: TRAVEL=0
exit 998: TRAVEL=0
exit 999: TRAVEL=0
exit 1000: TRAVEL=0
OLNT: 284
object 1 (brown sack): ODESC1=-2531 ODESC2=-2657 ODESCO=-2903 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=3 OCAPAC=15 OROOM=6 (kitchen) OADV=0 OCAN=0 OREAD=0 OFLAG1=41104 OFLAG2=0:visible,takeable,container,burnable
object 2 (clove of garlic): ODESC1=-2532 ODESC2=-2658 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=1 OREAD=0 OFLAG1=41984 OFLAG2=0:visible,takeable,edible
object 3 (lunch {hot peppers}): ODESC1=-2533 ODESC2=-2659 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=1 OREAD=0 OFLAG1=41984 OFLAG2=0:visible,takeable,edible
object 4 (piece of vitreous slag {gunk}): ODESC1=-2534 ODESC2=-2660 ODESCO=0 OACTIO=1 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=32:visible,takeable,try to take
object 5 (small pile of coal {piece of coal}): ODESC1=-2535 ODESC2=-2661 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=74 (dead end) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable
object 6 (jade figurine): ODESC1=-2536 ODESC2=-2662 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=5 OSIZE=10 OCAPAC=0 OROOM=78 (bat room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 7 (machine): ODESC1=0 ODESC2=-2663 ODESCO=0 OACTIO=100 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=50 OROOM=77 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container
object 8 (huge diamond): ODESC1=-2537 ODESC2=-2664 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=6 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 9 (trophy case): ODESC1=-2538 ODESC2=-2665 ODESCO=0 OACTIO=2 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10000 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=34944 OFLAG2=0:visible,transparent,container
object 10 (glass bottle): ODESC1=-2539 ODESC2=-2666 ODESCO=-2904 OACTIO=3 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=4 OROOM=6 (kitchen) OADV=0 OCAN=0 OREAD=0 OFLAG1=43136 OFLAG2=0:visible,takeable,transparent,container
object 11 (quantity of water): ODESC1=-2540 ODESC2=-2667 ODESCO=0 OACTIO=101 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=0 OADV=0 OCAN=10 OREAD=0 OFLAG1=41216 OFLAG2=0:visible,takeable,drinkable
object 12 (rope): ODESC1=-2541 ODESC2=-2668 ODESCO=-2905 OACTIO=4 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=7 (attic) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=12288:visible,takeable,sacred (thief won't steal),tieable
object 13 (knife): ODESC1=-2542 ODESC2=-2669 ODESCO=-2906 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=7 (attic) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=512:visible,takeable,weapon
object 14 (sword): ODESC1=-2543 ODESC2=-2670 ODESCO=-2907 OACTIO=5 OFVAL=0 OTVAL=0 OSIZE=30 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=512:visible,takeable,weapon
object 15 (lamp): ODESC1=-2544 ODESC2=-2671 ODESCO=-2908 OACTIO=6 OFVAL=0 OTVAL=0 OSIZE=15 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41024 OFLAG2=0:visible,takeable,provides light
object 16 (broken lamp): ODESC1=-2545 ODESC2=-2672 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 17 (carpet {rug}): ODESC1=0 ODESC2=-2673 ODESCO=0 OACTIO=7 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=32:visible,don't describe,try to take
object 18 (pile of leaves): ODESC1=-2546 ODESC2=-2674 ODESCO=0 OACTIO=102 OFVAL=0 OTVAL=0 OSIZE=25 OCAPAC=0 OROOM=36 (clearing) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable
object 19 (troll): ODESC1=-2547 ODESC2=-2675 ODESCO=0 OACTIO=103 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=2 OROOM=10 (troll room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain
object 20 (bloody axe): ODESC1=-2549 ODESC2=-2676 ODESCO=0 OACTIO=63 OFVAL=0 OTVAL=0 OSIZE=25 OCAPAC=0 OROOM=0 OADV=0 OCAN=19 OREAD=0 OFLAG1=32768 OFLAG2=512:visible,weapon
object 21 (skeleton): ODESC1=-2550 ODESC2=-2677 ODESCO=0 OACTIO=8 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=32:visible,try to take
object 22 (burned-out lantern): ODESC1=-2551 ODESC2=-2678 ODESCO=-2910 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 23 (set of skeleton keys): ODESC1=-2552 ODESC2=-2679 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool
object 24 (rusty knife): ODESC1=-2553 ODESC2=-2680 ODESCO=-2909 OACTIO=104 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=512:visible,takeable,weapon
object 25 (bag of coins): ODESC1=-2554 ODESC2=-2681 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=5 OSIZE=15 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 26 (platinum bar): ODESC1=-2555 ODESC2=-2682 ODESCO=0 OACTIO=0 OFVAL=12 OTVAL=10 OSIZE=20 OCAPAC=0 OROOM=49 (loud room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=8192:visible,takeable,sacred (thief won't steal)
object 27 (pearl necklace): ODESC1=-2556 ODESC2=-2683 ODESCO=0 OACTIO=0 OFVAL=9 OTVAL=5 OSIZE=10 OCAPAC=0 OROOM=92 (pearl room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 28 (mirror): ODESC1=0 ODESC2=-2684 ODESCO=0 OACTIO=9 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=50 (mirror room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=32:visible,victim,try to take
object 29 (mirror): ODESC1=0 ODESC2=-2685 ODESCO=0 OACTIO=9 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=51 (mirror room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=32:visible,victim,try to take
object 30 (glacier): ODESC1=-2557 ODESC2=-2686 ODESCO=0 OACTIO=105 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=45 (glacier room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim
object 31 (ruby): ODESC1=-2558 ODESC2=-2687 ODESCO=-2911 OACTIO=0 OFVAL=15 OTVAL=8 OSIZE=5 OCAPAC=0 OROOM=46 (ruby room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 32 (crystal trident): ODESC1=-2559 ODESC2=-2688 ODESCO=-2912 OACTIO=0 OFVAL=4 OTVAL=11 OSIZE=20 OCAPAC=0 OROOM=47 (atlantis room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 33 (gold coffin): ODESC1=-2560 ODESC2=-2689 ODESCO=0 OACTIO=64 OFVAL=3 OTVAL=7 OSIZE=55 OCAPAC=35 OROOM=44 (egyptian room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=8192:visible,takeable,container,sacred (thief won't steal)
object 34 (torch): ODESC1=-2561 ODESC2=-2690 ODESCO=-2913 OACTIO=68 OFVAL=14 OTVAL=6 OSIZE=20 OCAPAC=0 OROOM=80 (torch room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41037 OFLAG2=0:visible,takeable,provides light,flaming,tool,turned on
object 35 (basket {true basket}): ODESC1=-2562 ODESC2=-2691 ODESCO=0 OACTIO=10 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=50 OROOM=61 (shaft room {top}) OADV=0 OCAN=0 OREAD=0 OFLAG1=34944 OFLAG2=8:visible,transparent,container,open
object 36 (lowered basket {false basket}): ODESC1=0 ODESC2=-2692 ODESCO=0 OACTIO=10 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=76 (lower shaft) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 37 (sapphire bracelet): ODESC1=-2563 ODESC2=-2693 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=3 OSIZE=10 OCAPAC=0 OROOM=64 (gas room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 38 (broken timber): ODESC1=-2564 ODESC2=-2694 ODESCO=0 OACTIO=64 OFVAL=0 OTVAL=0 OSIZE=50 OCAPAC=0 OROOM=75 (timber room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 39 (steel box {iron box}): ODESC1=-2565 ODESC2=-2695 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=40 OCAPAC=20 OROOM=83 (round room {carousel}) OADV=0 OCAN=0 OREAD=0 OFLAG1=8320 OFLAG2=0:takeable,container
object 40 (fancy violin): ODESC1=-2566 ODESC2=-2696 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=10 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=39 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 41 (wall with engravings): ODESC1=-2567 ODESC2=-2697 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=90 (engravings cave) OADV=0 OCAN=0 OREAD=-2954 OFLAG1=49152 OFLAG2=8192:visible,readabl,sacred (thief won't steal)
object 42 (number of ghosts {spirits}): ODESC1=0 ODESC2=-2698 ODESCO=0 OACTIO=11 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=93 (entrance to hades) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim
object 43 (grail): ODESC1=-2568 ODESC2=-2699 ODESCO=0 OACTIO=0 OFVAL=2 OTVAL=5 OSIZE=10 OCAPAC=5 OROOM=95 (grail room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=0:visible,takeable,container
object 44 (prayer): ODESC1=0 ODESC2=-2700 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=96 (temple) OADV=0 OCAN=0 OREAD=-2960 OFLAG1=49152 OFLAG2=8192:visible,readabl,sacred (thief won't steal)
object 45 (trunk with jewels): ODESC1=-2569 ODESC2=-2701 ODESCO=-2914 OACTIO=0 OFVAL=15 OTVAL=8 OSIZE=35 OCAPAC=0 OROOM=40 (reservoir) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable
object 46 (bell): ODESC1=-2570 ODESC2=-2702 ODESCO=-2915 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=96 (temple) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 47 (book): ODESC1=-2571 ODESC2=-2703 ODESCO=-2916 OACTIO=106 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=97 (altar) OADV=0 OCAN=0 OREAD=-2967 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 48 (pair of candles): ODESC1=-2572 ODESC2=-2704 ODESCO=-2917 OACTIO=107 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=97 (altar) OADV=0 OCAN=0 OREAD=0 OFLAG1=41033 OFLAG2=0:visible,takeable,provides light,flaming,turned on
object 49 (tour guidebook): ODESC1=-2573 ODESC2=-2705 ODESCO=-2918 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=99 (dam lobby) OADV=0 OCAN=0 OREAD=-2976 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 50 (newspaper): ODESC1=-2574 ODESC2=-2706 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=-3002 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 51 (matchbook {matches}): ODESC1=-2575 ODESC2=-2707 ODESCO=0 OACTIO=108 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=99 (dam lobby) OADV=0 OCAN=0 OREAD=-3020 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable
object 52 (leaflet): ODESC1=-2576 ODESC2=-2708 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=0 OADV=0 OCAN=53 OREAD=-3037 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 53 (mailbox): ODESC1=-2577 ODESC2=-2709 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10 OROOM=2 (west of house) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container
object 54 (tube {tube of putty}): ODESC1=-2578 ODESC2=-2710 ODESCO=0 OACTIO=12 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=7 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=-3060 OFLAG1=57472 OFLAG2=0:visible,readabl,takeable,container
object 55 (viscous material {putty}): ODESC1=-2579 ODESC2=-2711 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=6 OCAPAC=0 OROOM=0 OADV=0 OCAN=54 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool
object 56 (wrench): ODESC1=-2580 ODESC2=-2712 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool
object 57 (screwdriver): ODESC1=-2581 ODESC2=-2713 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool
object 58 (cyclops): ODESC1=0 ODESC2=-2714 ODESCO=0 OACTIO=109 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10000 OROOM=101 (cyclops room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain
object 59 (chalice): ODESC1=-2582 ODESC2=-2715 ODESCO=0 OACTIO=13 OFVAL=10 OTVAL=10 OSIZE=10 OCAPAC=5 OROOM=103 (treasure room {thief's treasury}) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=0:visible,takeable,container
object 60 (painting): ODESC1=-2583 ODESC2=-2716 ODESCO=-2919 OACTIO=14 OFVAL=4 OTVAL=7 OSIZE=15 OCAPAC=0 OROOM=105 (gallery) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable
object 61 (thief): ODESC1=-2584 ODESC2=-2717 ODESCO=0 OACTIO=110 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=5 OROOM=190 (room in a puzzle {puzzle room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain
object 62 (stiletto): ODESC1=-2586 ODESC2=-2718 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=61 OREAD=0 OFLAG1=32768 OFLAG2=512:visible,weapon
object 63 (window): ODESC1=0 ODESC2=-2719 ODESCO=0 OACTIO=111 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=5 (behind house) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 64 (bolt): ODESC1=0 ODESC2=-2720 ODESCO=0 OACTIO=15 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=37378 OFLAG2=0:visible,door,don't describe,turnable
object 65 (grating): ODESC1=0 ODESC2=-2721 ODESCO=0 OACTIO=16 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 66 (trap door): ODESC1=0 ODESC2=-2722 ODESCO=0 OACTIO=17 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=4608 OFLAG2=0:door,don't describe
object 67 (wooden door): ODESC1=0 ODESC2=-2723 ODESCO=0 OACTIO=18 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=-3062 OFLAG1=53760 OFLAG2=0:visible,readabl,door,don't describe
object 68 (door): ODESC1=0 ODESC2=-2724 ODESCO=0 OACTIO=18 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=2 (west of house) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 69 (stone door): ODESC1=0 ODESC2=-2725 ODESCO=0 OACTIO=18 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=91 (riddle room) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 70 (switch): ODESC1=0 ODESC2=-2726 ODESCO=0 OACTIO=19 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=77 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33282 OFLAG2=0:visible,don't describe,turnable
object 71 (head on a pole): ODESC1=0 ODESC2=-2727 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 72 (pile of corpses): ODESC1=0 ODESC2=-2728 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=93 (entrance to hades) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 73 (pile of bodies): ODESC1=0 ODESC2=-2729 ODESCO=0 OACTIO=112 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=94 (land of the living dead) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=32:visible,don't describe,try to take
object 74 (dam): ODESC1=0 ODESC2=-2730 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 75 (wooden railing): ODESC1=0 ODESC2=-2731 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=79 (dome room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 76 (gate): ODESC1=0 ODESC2=-2732 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=93 (entrance to hades) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 77 (green bubble): ODESC1=0 ODESC2=-2733 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 78 (leak): ODESC1=0 ODESC2=-2734 ODESCO=0 OACTIO=20 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=512 OFLAG2=0:don't describe
object 79 (red button): ODESC1=0 ODESC2=-2735 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 80 (yellow button): ODESC1=0 ODESC2=-2736 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 81 (brown button): ODESC1=0 ODESC2=-2737 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 82 (blue button): ODESC1=0 ODESC2=-2738 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 83 (bat): ODESC1=0 ODESC2=-2739 ODESCO=0 OACTIO=113 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=78 (bat room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=32:visible,don't describe,try to take
object 84 (rainbow): ODESC1=0 ODESC2=-2740 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=120 (aragain falls {top of falls}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 85 (pot of gold): ODESC1=-2587 ODESC2=-2741 ODESCO=-2921 OACTIO=0 OFVAL=10 OTVAL=10 OSIZE=15 OCAPAC=0 OROOM=122 (end of rainbow {pot of gold room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable
object 86 (statue): ODESC1=-2588 ODESC2=-2742 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=13 OSIZE=8 OCAPAC=0 OROOM=116 (sandy beach) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable
object 87 (plastic inflatable boat): ODESC1=-2589 ODESC2=-2743 ODESCO=0 OACTIO=22 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=106 (dam base) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable
object 88 (holed plastic boat {dead boat}): ODESC1=-2590 ODESC2=-2744 ODESCO=0 OACTIO=23 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable
object 89 (hand-held air pump): ODESC1=-2591 ODESC2=-2745 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=41 (reservoir north) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool
object 90 (magic boat {inflated boat}): ODESC1=-2592 ODESC2=-2746 ODESCO=0 OACTIO=24 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=100 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=10:visible,takeable,burnable,open,vehicle
object 91 (tan label {boat label}): ODESC1=-2593 ODESC2=-2747 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=0 OADV=0 OCAN=90 OREAD=-3063 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 92 (broken sharp stick): ODESC1=-2594 ODESC2=-2748 ODESCO=-2922 OACTIO=114 OFVAL=0 OTVAL=0 OSIZE=3 OCAPAC=0 OROOM=106 (dam base) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=32768:visible,takeable,find
object 93 (wooden barrel): ODESC1=-2595 ODESC2=-2749 ODESCO=0 OACTIO=61 OFVAL=0 OTVAL=0 OSIZE=70 OCAPAC=100 OROOM=120 (aragain falls {top of falls}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32784 OFLAG2=10:visible,burnable,open,vehicle
object 94 (red buoy): ODESC1=-2596 ODESC2=-2750 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=20 OROOM=112 (frigid river {4}) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=32768:visible,takeable,container,find
object 95 (large emerald): ODESC1=-2597 ODESC2=-2751 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=10 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=94 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 96 (shovel): ODESC1=-2598 ODESC2=-2752 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=15 OCAPAC=0 OROOM=118 (small cave {tiny cave}) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool
object 97 (hunk of bat guano {pile of guano}): ODESC1=-2599 ODESC2=-2753 ODESCO=0 OACTIO=65 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=118 (small cave {tiny cave}) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=16384:visible,takeable,digable
object 98 (basket {balloon}): ODESC1=-2600 ODESC2=-2754 ODESCO=0 OACTIO=115 OFVAL=0 OTVAL=0 OSIZE=70 OCAPAC=100 OROOM=126 (volcano bottom) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=10:visible,open,vehicle
object 99 (receptacle): ODESC1=0 ODESC2=-2755 ODESCO=0 OACTIO=25 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=6 OROOM=0 OADV=0 OCAN=98 OREAD=0 OFLAG1=32896 OFLAG2=1:visible,container,searchable
object 100 (cloth bag): ODESC1=0 ODESC2=-2756 ODESCO=0 OACTIO=25 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=0 OADV=0 OCAN=98 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 101 (braided wire {braided rope}): ODESC1=0 ODESC2=-2757 ODESCO=0 OACTIO=25 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=0 OADV=0 OCAN=98 OREAD=0 OFLAG1=32768 OFLAG2=4096:visible,tieable
object 102 (hook {1}): ODESC1=-2603 ODESC2=-2758 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=131 (narrow ledge {ledge 2}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 103 (hook {2}): ODESC1=-2604 ODESC2=-2759 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=133 (wide ledge {ledge 4}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 104 (priceless zorkmid {zorkmid coin}): ODESC1=-2605 ODESC2=-2760 ODESCO=-2923 OACTIO=0 OFVAL=10 OTVAL=12 OSIZE=10 OCAPAC=0 OROOM=131 (narrow ledge {ledge 2}) OADV=0 OCAN=0 OREAD=-3083 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable
object 105 (box {safe}): ODESC1=0 ODESC2=-2761 ODESCO=0 OACTIO=26 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=15 OROOM=135 (dusty room {safe room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container
object 106 (card): ODESC1=-2606 ODESC2=-2762 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=105 OREAD=-3105 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 107 (hole {safe slot}): ODESC1=0 ODESC2=-2763 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10 OROOM=135 (dusty room {safe room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=8:visible,open
object 108 (crown): ODESC1=-2607 ODESC2=-2764 ODESCO=-2924 OACTIO=0 OFVAL=15 OTVAL=10 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=105 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 109 (brick {bomb}): ODESC1=-2608 ODESC2=-2765 ODESCO=0 OACTIO=123 OFVAL=0 OTVAL=0 OSIZE=9 OCAPAC=2 OROOM=7 (attic) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=9:visible,takeable,burnable,open,searchable
object 110 (wire coil {fuse}): ODESC1=-2609 ODESC2=-2766 ODESCO=0 OACTIO=27 OFVAL=0 OTVAL=0 OSIZE=1 OCAPAC=0 OROOM=42 (stream view) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable
object 111 (volcano gnome): ODESC1=-2610 ODESC2=-2767 ODESCO=0 OACTIO=28 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim
object 112 (blue label {balloon label}): ODESC1=-2611 ODESC2=-2768 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=-3110 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 113 (broken balloon {dead balloon}): ODESC1=-2612 ODESC2=-2769 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=40 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 114 (blue book): ODESC1=-2613 ODESC2=-2770 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3125 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable
object 115 (green book): ODESC1=-2614 ODESC2=-2771 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3126 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable
object 116 (purple book): ODESC1=-2615 ODESC2=-2772 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3127 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable
object 117 (white book): ODESC1=-2616 ODESC2=-2773 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3128 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable
object 118 (stamp): ODESC1=-2617 ODESC2=-2774 ODESCO=0 OACTIO=0 OFVAL=4 OTVAL=10 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=116 OREAD=-3129 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 119 (crypt door {tomb}): ODESC1=0 ODESC2=-2775 ODESCO=0 OACTIO=130 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=-3148 OFLAG1=53760 OFLAG2=0:visible,readabl,door,don't describe
object 120 (set of poled heads): ODESC1=-2618 ODESC2=-2776 ODESCO=0 OACTIO=116 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=8224:visible,sacred (thief won't steal),try to take
object 121 (bunch of coke bottles): ODESC1=-2619 ODESC2=-2777 ODESCO=-2925 OACTIO=29 OFVAL=0 OTVAL=0 OSIZE=15 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 122 (stack of listings): ODESC1=-2620 ODESC2=-2778 ODESCO=-2927 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=70 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=-3150 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 123 (large case): ODESC1=-2622 ODESC2=-2779 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10000 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=34816 OFLAG2=0:visible,transparent
object 124 (steel cage): ODESC1=-2623 ODESC2=-2780 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=60 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 125 (steel cage {real cage}): ODESC1=-2624 ODESC2=-2781 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=141 (cage {in cage}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 126 (white crystal sphere): ODESC1=-2625 ODESC2=-2782 ODESCO=0 OACTIO=117 OFVAL=6 OTVAL=6 OSIZE=10 OCAPAC=0 OROOM=140 (dingy closet {cage room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=8224:visible,sacred (thief won't steal),try to take
object 127 (square button): ODESC1=0 ODESC2=-2783 ODESCO=0 OACTIO=118 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=139 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 128 (round button): ODESC1=0 ODESC2=-2784 ODESCO=0 OACTIO=118 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=139 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 129 (triangular button): ODESC1=0 ODESC2=-2785 ODESCO=0 OACTIO=118 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=139 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 130 (wall with etchings): ODESC1=0 ODESC2=-2786 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=143 (circular room {bottom of well}) OADV=0 OCAN=0 OREAD=-3154 OFLAG1=49664 OFLAG2=32768:visible,readabl,don't describe,find
object 131 (wall with etchings): ODESC1=0 ODESC2=-2787 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=142 (top of well) OADV=0 OCAN=0 OREAD=-3160 OFLAG1=49664 OFLAG2=32768:visible,readabl,don't describe,find
object 132 (glass flask): ODESC1=-2626 ODESC2=-2788 ODESCO=0 OACTIO=119 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=5 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=43008 OFLAG2=0:visible,takeable,transparent
object 133 (pool of sewage): ODESC1=-2628 ODESC2=-2789 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim
object 134 (tin of spices): ODESC1=-2629 ODESC2=-2790 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=5 OSIZE=8 OCAPAC=0 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable
object 135 (large oblong table): ODESC1=0 ODESC2=-2791 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 136 (group of wooden posts): ODESC1=0 ODESC2=-2792 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=145 (posts room {alice small room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 137 (wooden bucket): ODESC1=-2630 ODESC2=-2793 ODESCO=0 OACTIO=120 OFVAL=0 OTVAL=0 OSIZE=100 OCAPAC=100 OROOM=143 (circular room {bottom of well}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=10:visible,open,vehicle
object 138 (piece of eat-me cake): ODESC1=-2632 ODESC2=-2794 ODESCO=0 OACTIO=121 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=41984 OFLAG2=0:visible,takeable,edible
object 139 (piece of cake with orange icing): ODESC1=-2633 ODESC2=-2795 ODESCO=0 OACTIO=122 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=58368 OFLAG2=0:visible,readabl,takeable,edible
object 140 (piece of cake with red icing): ODESC1=-2634 ODESC2=-2796 ODESCO=0 OACTIO=122 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=58368 OFLAG2=0:visible,readabl,takeable,edible
object 141 (piece of cake with blue icing): ODESC1=-2635 ODESC2=-2797 ODESCO=0 OACTIO=122 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=58368 OFLAG2=0:visible,readabl,takeable,edible
object 142 (robot): ODESC1=-2636 ODESC2=-2798 ODESCO=0 OACTIO=30 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=138 (low room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=41984:visible,victim,find,sacred (thief won't steal),actor
object 143 (green piece of paper {robot label}): ODESC1=-2637 ODESC2=-2799 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=3 OCAPAC=0 OROOM=138 (low room) OADV=0 OCAN=0 OREAD=-3166 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 144 (large tree {foot of tree}): ODESC1=0 ODESC2=-2800 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=147 (up a tree) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable
object 145 (large tree {foot of tree}): ODESC1=0 ODESC2=-2801 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=33 (forest {3}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable
object 146 (cliff): ODESC1=0 ODESC2=-2802 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=123 (canyon bottom) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable
object 147 (white cliff): ODESC1=0 ODESC2=-2803 ODESCO=0 OACTIO=37 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=110 (white cliffs beach) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable
object 148 (stack of zorkmid bills {pile of bills}): ODESC1=-2638 ODESC2=-2804 ODESCO=-2930 OACTIO=32 OFVAL=10 OTVAL=15 OSIZE=10 OCAPAC=0 OROOM=154 (vault {bank vault}) OADV=0 OCAN=0 OREAD=-3184 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 149 (portrait of j. pierpont flathead): ODESC1=-2639 ODESC2=-2805 ODESCO=-2931 OACTIO=0 OFVAL=10 OTVAL=5 OSIZE=25 OCAPAC=0 OROOM=156 (chairman's office) OADV=0 OCAN=0 OREAD=-3202 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 150 (large stone cube): ODESC1=0 ODESC2=-2806 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=155 (safety depository {bank box}) OADV=0 OCAN=0 OREAD=-3226 OFLAG1=49152 OFLAG2=0:visible,readabl
object 151 (shimmering curtain of light {screen of light}): ODESC1=0 ODESC2=-2807 ODESCO=0 OACTIO=33 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=155 (safety depository {bank box}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 152 (gnome of zurich): ODESC1=-2640 ODESC2=-2808 ODESCO=0 OACTIO=34 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain
object 153 (birds nest): ODESC1=-2641 ODESC2=-2809 ODESCO=-2932 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=20 OROOM=147 (up a tree) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=8:visible,takeable,burnable,open
object 154 (jewel-encrusted egg): ODESC1=-2642 ODESC2=-2810 ODESCO=-2933 OACTIO=35 OFVAL=5 OTVAL=5 OSIZE=6 OCAPAC=6 OROOM=0 OADV=0 OCAN=153 OREAD=0 OFLAG1=41088 OFLAG2=0:visible,takeable,container
object 155 (broken jewel-encrusted egg): ODESC1=-2643 ODESC2=-2811 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=6 OCAPAC=6 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=8:visible,takeable,container,open
object 156 (beautiful brass bauble): ODESC1=-2644 ODESC2=-2812 ODESCO=0 OACTIO=0 OFVAL=1 OTVAL=1 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 157 (clockwork canary): ODESC1=-2645 ODESC2=-2813 ODESCO=-2939 OACTIO=36 OFVAL=6 OTVAL=2 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=154 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 158 (broken clockwork canary): ODESC1=-2646 ODESC2=-2814 ODESCO=-2943 OACTIO=36 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=155 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 159 (yellow panel {yellow wall}): ODESC1=0 ODESC2=-2815 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 160 (white panel): ODESC1=0 ODESC2=-2816 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 161 (red panel {red wall}): ODESC1=0 ODESC2=-2817 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 162 (black panel): ODESC1=0 ODESC2=-2818 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 163 (mahogany wall): ODESC1=0 ODESC2=-2819 ODESCO=0 OACTIO=126 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 164 (pine wall {pine door}): ODESC1=0 ODESC2=-2820 ODESCO=0 OACTIO=126 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 165 (wooden bar): ODESC1=0 ODESC2=-2821 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 166 (long pole): ODESC1=0 ODESC2=-2822 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 167 (short pole): ODESC1=0 ODESC2=-2823 ODESCO=0 OACTIO=41 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 168 (T-bar): ODESC1=0 ODESC2=-2824 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 169 (compass arrow): ODESC1=0 ODESC2=-2825 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 170 (red button): ODESC1=0 ODESC2=-2826 ODESCO=0 OACTIO=42 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=159 (stone room {mirror anteroom}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 171 (red beam of light): ODESC1=0 ODESC2=-2827 ODESCO=0 OACTIO=43 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=1000 OROOM=160 (small room {mirror eye}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open
object 172 (bronze door {endgame door}): ODESC1=0 ODESC2=-2828 ODESCO=0 OACTIO=44 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=179 (south corridor) OADV=0 OCAN=0 OREAD=0 OFLAG1=4608 OFLAG2=0:door,don't describe
object 173 (wooden door {endgame door}): ODESC1=0 ODESC2=-2829 ODESCO=0 OACTIO=45 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=166 (dungeon entrance {front door}) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 174 (locked door {endgame door}): ODESC1=0 ODESC2=-2830 ODESCO=0 OACTIO=46 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=185 (prison cell) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 175 (cell door {endgame door}): ODESC1=0 ODESC2=-2831 ODESCO=0 OACTIO=47 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=182 (north corridor) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe
object 176 (large button): ODESC1=0 ODESC2=-2832 ODESCO=0 OACTIO=48 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 177 (sundial): ODESC1=0 ODESC2=-2833 ODESCO=0 OACTIO=49 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33282 OFLAG2=0:visible,don't describe,turnable
object 178 (numeral 1): ODESC1=0 ODESC2=-2834 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 179 (numeral 2): ODESC1=0 ODESC2=-2835 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 180 (numeral 3): ODESC1=0 ODESC2=-2836 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 181 (numeral 4): ODESC1=0 ODESC2=-2837 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 182 (numeral 5): ODESC1=0 ODESC2=-2838 ODESCO=0 OACTIO=129 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 183 (numeral 6): ODESC1=0 ODESC2=-2839 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 184 (numeral 7): ODESC1=0 ODESC2=-2840 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 185 (numeral 8): ODESC1=0 ODESC2=-2841 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 186 (note of warning): ODESC1=-2647 ODESC2=-2842 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=188 (small square room {puzzle anteroom}) OADV=0 OCAN=0 OREAD=-3230 OFLAG1=57360 OFLAG2=8192:visible,readabl,takeable,burnable,sacred (thief won't steal)
object 187 (small slit {card slit}): ODESC1=0 ODESC2=-2843 ODESCO=0 OACTIO=52 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=4 OROOM=26000 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open
object 188 (gold card): ODESC1=-2648 ODESC2=-2844 ODESCO=-2949 OACTIO=0 OFVAL=15 OTVAL=10 OSIZE=4 OCAPAC=0 OROOM=18500 OADV=0 OCAN=0 OREAD=-3243 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable
object 189 (steel door): ODESC1=0 ODESC2=-2845 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=26000 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 190 (red hot brass bell): ODESC1=-2649 ODESC2=-2846 ODESCO=0 OACTIO=62 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=32:visible,try to take
object 191 (leak {Alice room leak}): ODESC1=0 ODESC2=-2847 ODESCO=0 OACTIO=66 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 192 (sandy beach): ODESC1=0 ODESC2=-2848 ODESCO=0 OACTIO=67 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=116 (sandy beach) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=16384:visible,digable
object 193 (group of tool chests): ODESC1=0 ODESC2=-2849 ODESCO=0 OACTIO=69 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 194 (control panel): ODESC1=0 ODESC2=-2850 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 195 (free brochure): ODESC1=-2650 ODESC2=-2851 ODESCO=-2950 OACTIO=53 OFVAL=0 OTVAL=0 OSIZE=30 OCAPAC=1 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=57488 OFLAG2=8:visible,readabl,takeable,container,burnable,open
object 196 (Don Woods stamp {stamp on brochure}): ODESC1=-2651 ODESC2=-2852 ODESCO=0 OACTIO=53 OFVAL=0 OTVAL=1 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=195 OREAD=-3262 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable
object 197 (door made of oak {palantir door}): ODESC1=0 ODESC2=-2853 ODESCO=0 OACTIO=70 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=36992 OFLAG2=0:visible,door,container
object 198 (barred window): ODESC1=0 ODESC2=-2854 ODESCO=0 OACTIO=71 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container
object 199 (narrow crack): ODESC1=0 ODESC2=-2855 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 200 (metal lid {1}): ODESC1=0 ODESC2=-2856 ODESCO=0 OACTIO=72 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=192 (tiny room {palantir anteroom}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33296 OFLAG2=0:visible,don't describe,burnable
object 201 (metal lid {2}): ODESC1=0 ODESC2=-2857 ODESCO=0 OACTIO=72 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33296 OFLAG2=0:visible,don't describe,burnable
object 202 (keyhole {1}): ODESC1=0 ODESC2=-2858 ODESCO=0 OACTIO=73 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=12 OROOM=192 (tiny room {palantir anteroom}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open
object 203 (keyhole {2}): ODESC1=0 ODESC2=-2859 ODESCO=0 OACTIO=73 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=12 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open
object 204 (table): ODESC1=0 ODESC2=-2860 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 205 (rusty iron key): ODESC1=-2652 ODESC2=-2861 ODESCO=0 OACTIO=74 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=203 OREAD=0 OFLAG1=41478 OFLAG2=0:visible,takeable,don't describe,tool,turnable
object 206 (blue crystal sphere): ODESC1=-2653 ODESC2=-2862 ODESCO=-2951 OACTIO=75 OFVAL=10 OTVAL=5 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 207 (welcome mat): ODESC1=-2654 ODESC2=-2863 ODESCO=-2952 OACTIO=76 OFVAL=0 OTVAL=0 OSIZE=12 OCAPAC=0 OROOM=2 (west of house) OADV=0 OCAN=0 OREAD=-3286 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable
object 208 (old coal stove): ODESC1=0 ODESC2=-2864 ODESCO=0 OACTIO=77 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=191 (sooty room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 209 (red crystal sphere): ODESC1=-2655 ODESC2=-2865 ODESCO=-2953 OACTIO=75 OFVAL=10 OTVAL=5 OSIZE=5 OCAPAC=0 OROOM=191 (sooty room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable
object 210 (window): ODESC1=0 ODESC2=-2866 ODESCO=0 OACTIO=57 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=3 (north of house) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 211 (chimney): ODESC1=0 ODESC2=-2867 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=6 (kitchen) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable
object 212: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 213: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 214: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 215: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 216: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 217: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 218: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 219: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 220: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 221: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 222: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 223: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 224: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 225: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 226: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 227: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 228: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 229: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 230: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 231: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 232: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 233: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 234: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 235: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 236: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 237: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 238: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 239: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 240: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 241: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 242: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 243: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 244: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 245: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 246: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 247: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 248: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 249: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 250 (random object {global it}): ODESC1=0 ODESC2=-2868 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 251 (cretin {global me}): ODESC1=0 ODESC2=-2869 ODESCO=0 OACTIO=124 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=128:visible,villain
object 252 (everything {global everything}): ODESC1=0 ODESC2=-2870 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41472 OFLAG2=16:visible,takeable,don't describe,don't check
object 253 (valuables {global valuables}): ODESC1=0 ODESC2=-2871 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41472 OFLAG2=16:visible,takeable,don't describe,don't check
object 254 (possessions {global possessions}): ODESC1=0 ODESC2=-2872 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41472 OFLAG2=16:visible,takeable,don't describe,don't check
object 255 (sailor {global sailor}): ODESC1=0 ODESC2=-2873 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 256 (set of teeth {global teeth}): ODESC1=0 ODESC2=-2874 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 257 (wall {global wall}): ODESC1=0 ODESC2=-2875 ODESCO=0 OACTIO=38 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 258 (lurking grue): ODESC1=0 ODESC2=-2876 ODESCO=0 OACTIO=31 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 259 (pair of hands {global hands}): ODESC1=0 ODESC2=-2877 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33284 OFLAG2=0:visible,don't describe,tool
object 260 (breath {global lungs}): ODESC1=0 ODESC2=-2878 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33284 OFLAG2=0:visible,don't describe,tool
object 261 (flyer {global flyer}): ODESC1=0 ODESC2=-2879 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 262 (free brochure {global brochure)}: ODESC1=0 ODESC2=-2880 ODESCO=0 OACTIO=53 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 263 (wish {global wish or blessing}): ODESC1=0 ODESC2=-2881 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 264 (ground {end of universals}): ODESC1=0 ODESC2=-2882 ODESCO=0 OACTIO=54 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=16384:visible,digable
object 265 (granite wall {global granite wall}): ODESC1=0 ODESC2=-2883 ODESCO=0 OACTIO=55 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 266 (white house): ODESC1=0 ODESC2=-2884 ODESCO=0 OACTIO=56 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 267 (bird): ODESC1=0 ODESC2=-2885 ODESCO=0 OACTIO=39 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 268 (tree): ODESC1=0 ODESC2=-2886 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 269 (northern wall {global north wall}): ODESC1=0 ODESC2=-2887 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 270 (southern wall): ODESC1=0 ODESC2=-2888 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 271 (eastern wall): ODESC1=0 ODESC2=-2889 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 272 (western wall): ODESC1=0 ODESC2=-2890 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 273 (quantity of water {global water}): ODESC1=0 ODESC2=-2891 ODESCO=0 OACTIO=101 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=34816 OFLAG2=0:visible,transparent
object 274 (guardian of zork): ODESC1=0 ODESC2=-2892 ODESCO=0 OACTIO=127 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain
object 275 (compass rose): ODESC1=0 ODESC2=-2893 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 276 (mirror): ODESC1=0 ODESC2=-2894 ODESCO=0 OACTIO=50 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 277 (panel): ODESC1=0 ODESC2=-2895 ODESCO=0 OACTIO=51 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 278 (stone channel): ODESC1=0 ODESC2=-2896 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 279 (dungeon master {global dungeon master}): ODESC1=-2656 ODESC2=-2897 ODESCO=0 OACTIO=128 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=178 (narrow corridor {dungeon entrance}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=1024:visible,victim,actor
object 280 (ladder): ODESC1=0 ODESC2=-2898 ODESCO=0 OACTIO=131 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 281 (well): ODESC1=0 ODESC2=-2899 ODESCO=0 OACTIO=58 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe
object 282 (piece of rope): ODESC1=0 ODESC2=-2900 ODESCO=0 OACTIO=59 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=2064:visible,climbable,don't check
object 283 (chute): ODESC1=0 ODESC2=-2901 ODESCO=0 OACTIO=60 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 284 (bunch of objects {bunch pseudo object}): ODESC1=0 ODESC2=-2902 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible
object 285: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 286: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 287: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 288: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 289: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 290: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 291: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 292: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 293: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 294: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 295: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 296: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 297: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 298: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 299: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
object 300: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0
R2LNT: 19
multiroom object 1: O2=63 (window) R2=6 (kitchen)
multiroom object 2: O2=65 (grating) R2=25 (grating room)
multiroom object 3: O2=66 (trap door) R2=9 (cellar)
multiroom object 4: O2=84 (rainbow) R2=122 (end of rainbow {pot of gold room})
multiroom object 5: O2=119 (crypt door {tomb}) R2=157 (crypt)
multiroom object 6: O2=146 (cliff) R2=124 (rocky ledge)
multiroom object 7: O2=146 (cliff) R2=125 (canyon view)
multiroom object 8: O2=147 (white cliff) R2=111 (white cliffs beach)
multiroom object 9: O2=172 (bronze door {endgame door}) R2=184 (prison cell)
multiroom object 10: O2=172 (bronze door {endgame door}) R2=186 (prison cell {nirvana cell})
multiroom object 11: O2=172 (bronze door {endgame door}) R2=187 (nirvana)
multiroom object 12: O2=173 (wooden door {endgame door}) R2=181 (east corridor)
multiroom object 13: O2=174 (locked door {endgame door}) R2=186 (prison cell {nirvana cell})
multiroom object 14: O2=175 (cell door {endgame door}) R2=184 (prison cell)
multiroom object 15: O2=189 (steel door) R2=189 (side room {puzzle exit})
multiroom object 16: O2=197 (door made of oak {palantir door}) R2=192 (tiny room {palantir anteroom})
multiroom object 17: O2=198 (barred window) R2=192 (tiny room {palantir anteroom})
multiroom object 18: O2=210 (window) R2=4 (south of house)
multiroom object 19: O2=211 (chimney) R2=104 (studio)
multiroom object 20: O2=0 R2=0
CLNT: 30
clock event 1 (wound cure timer): CTICK=0 CACTIO=1 CFLAG=F CCNCEL=F
clock event 2 (maintenance room timer): CTICK=0 CACTIO=2 CFLAG=T CCNCEL=F
clock event 3 (lantern timer): CTICK=350 CACTIO=3 CFLAG=F CCNCEL=F
clock event 4 (match timer): CTICK=0 CACTIO=4 CFLAG=T CCNCEL=F
clock event 5 (candle timer): CTICK=0 CACTIO=5 CFLAG=T CCNCEL=F
clock event 6 (balloon inflation): CTICK=0 CACTIO=6 CFLAG=T CCNCEL=F
clock event 7 (balloon burnup): CTICK=0 CACTIO=7 CFLAG=T CCNCEL=T
clock event 8 (fuse burn): CTICK=0 CACTIO=8 CFLAG=T CCNCEL=T
clock event 9 (ledge collapse timer): CTICK=0 CACTIO=9 CFLAG=T CCNCEL=T
clock event 10 (safe timer): CTICK=0 CACTIO=10 CFLAG=T CCNCEL=T
clock event 11 (volcano gnome appearance): CTICK=0 CACTIO=11 CFLAG=T CCNCEL=F
clock event 12 (volcano gnome exit): CTICK=0 CACTIO=12 CFLAG=T CCNCEL=F
clock event 13 (bucket timer): CTICK=0 CACTIO=13 CFLAG=T CCNCEL=F
clock event 14 (sphere timer): CTICK=0 CACTIO=14 CFLAG=T CCNCEL=F
clock event 15 (end game herald): CTICK=0 CACTIO=15 CFLAG=F CCNCEL=F
clock event 16 (forest noises): CTICK=-1 CACTIO=16 CFLAG=F CCNCEL=F
clock event 17 (screen of light): CTICK=0 CACTIO=17 CFLAG=T CCNCEL=F
clock event 18 (Zurich gnome appearance): CTICK=5 CACTIO=18 CFLAG=F CCNCEL=F
clock event 19 (Zurich gnome exit): CTICK=12 CACTIO=19 CFLAG=F CCNCEL=F
clock event 20 (end game start): CTICK=0 CACTIO=20 CFLAG=T CCNCEL=F
clock event 21 (mirror timer): CTICK=0 CACTIO=21 CFLAG=F CCNCEL=F
clock event 22 (panel timer): CTICK=0 CACTIO=22 CFLAG=T CCNCEL=F
clock event 23 (inquisition timer): CTICK=0 CACTIO=23 CFLAG=T CCNCEL=F
clock event 24 (master follows): CTICK=0 CACTIO=24 CFLAG=F CCNCEL=F
clock event 25 (brochure timer): CTICK=0 CACTIO=25 CFLAG=F CCNCEL=F
clock event 26 (cyclops demon): CTICK=0 CACTIO=26 CFLAG=F CCNCEL=T
clock event 27 (slide timer): CTICK=0 CACTIO=27 CFLAG=F CCNCEL=T
clock event 28 (exorcism bell timer): CTICK=0 CACTIO=28 CFLAG=F CCNCEL=T
clock event 29 (exorcism candle timer): CTICK=0 CACTIO=29 CFLAG=F CCNCEL=T
clock event 30 (exorcism bell cooling): CTICK=0 CACTIO=30 CFLAG=F CCNCEL=T
VLNT: 3
villain 1: VILLNS=19 (troll) VPROB=0 VOPPS=0 VBEST=14 VMELEE=4
villain 2: VILLNS=61 (thief) VPROB=0 VOPPS=0 VBEST=13 VMELEE=5
villain 3: VILLNS=58 (cyclops) VPROB=0 VOPPS=0 VBEST=0 VMELEE=3
villain 4: VILLNS=0 VPROB=0 VOPPS=0 VBEST=0 VMELEE=0
ALNT: 3
actor 1 (player): AROOM=2 (west of house) ASCORE=0 AVEHIC=0 AOBJ=251 (cretin {global me}) AACTIO=0 ASTREN=0 AFLAG=0
actor 2 (robot): AROOM=138 (low room) ASCORE=0 AVEHIC=0 AOBJ=142 (robot) AACTIO=2 ASTREN=3 AFLAG=0
actor 3 (dungeon master): AROOM=178 (narrow corridor {dungeon entrance}) ASCORE=0 AVEHIC=0 AOBJ=279 (dungeon master {global dungeon master}) AACTIO=3 ASTREN=3 AFLAG=0
actor 4: AROOM=0 ASCORE=0 AVEHIC=0 AOBJ=0 AACTIO=0 ASTREN=0 AFLAG=0
MBASE: 1084
MLNT: 1221
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