Descriptions --

 You are the Traveling Swordsman; the strong and silent stranger; the
 wandering vanquisher of villainy. Damsels swoon for you. Men respect and
 envy you. Monsters learn to fear you. Even so, you are but a rumor
 throughout the land.

Prologue --

 Introduce The Traveling Swordsman. He is on a quest to fight monsters and
 rid the world of evil. He never talks. He is walking through a vast field.
 He remembers the Motherly Maiden who tended his wounds in the last village.
 He is currently headed to a fishing village to rid them of an evil tyrant.

Chapter 1 -- The Widow's Daughter

 Encounter an isolated farmstead. The widow says something is wrong with her
 daughter. You find the daughter in the orchard, but you can't see her very
 well. She runs, and you follow her to the big barn. There, you do battle.
 She was a monster, and you aren't even sure if she had ever been human.

Chapter 2 -- The Flying Barge

 Travel through a wooded area, along a wide stream. Come to a clearing where
 A wooden barge is dropping from the sky, wobbling, shaking. It lands, and
 you approach, seeing and hearing activity aboard. Big spiders are trying to
 steal the cargo. The captain is a ghost, and is powerless to fight them.
 Other people always load and unload the cargo. You defeat the spiders. The
 captain gives you passage to a fishing village, then continues on his way.
 The barge flies due to an enchantment (not any kind of mechanism or device).

Chapter 3 -- The Tiniest Tyrant

 The town is a series of huts lining the river. The town has been abandoned.
 The only one left is an inhuman tyrant, who has been terrorizing the
 village. You figure the people will return if the tyrant is captured. He is
 too fast, though, and he climbs the trees around the village (more of an
 encampment). Must build and set a trap (using a fisherman's net) to capture
 him. The townsfolk return and regard you as a true hero.

Epilogue (White) --

 You are the Motherly Maiden, and it's time to call your little Traveling
 Swordsman in for dinner. Neighbor called, saying he chased her grand-
 daughter. Also noticed that the lumber pile has been messed up and arranged
 on the ground, and your cat "Tyrant" is wrapped up in a volleyball net. Need
 to bring in the cat, re-stack the lumber, and appologize to the neighbor.

Epilogue (Gray) --

 You are the Motherly Maiden. At least, that's what Dale started to call you,
 toward the end. He's a bit psychotic. You can never tell if he's footed in
 reality, or if half of what goes on in his head is purely imagined. It was
 a clever bit on your part, though, convincing him to kill your ex-husband.
 You told him to use a knife (a gun would draw attention, especially during
 the day) and be as quiet about it as possible. He's gone now, to that
 no-good tyrant's trailer park, and that's the last you're likely to hear
 about either of them. They'll catch Dale, you're sure of it. He's supposed
 to catch a cab, which is driven by an albino man you know and trust. As
 long as that old bitty Mrs. Hucklebee, a ways down the dirt road that
 leads to the highway, doesn't get curious as to why Dale's walking, you'll
 be okay. She's half blind, anyway, and you're pretty sure her granddaughter
 is gone for the summer now.

 Nobody's going to trace this back to you. You hope.

Epilogue (Black) --

 The power was off for a moment. Pitch Black. It's back now, and Dale Ramey
 is dead, fried in the electric chair. You were his psychiatrist. Toward the
 end, he had started including you in the re-telling of his grisly crimes,
 often referring to you as the "Motherly Maiden." Dale was seriously
 disturbed. His tongue had been severed by a horribly abusive stepfather. He
 killed that old Hucklebee woman and her granddaughter, an albino man he met
 while working on a barge, and eventually a long-haired biker guy.

Draft of some text for the White Epilogue --

 When you asked Dale to catch Tyrant, you didn't expect to see the poor cat
 wrapped up in a volleyball net. You step out into the rain, opening your
 umbrella, and you stand waiting until he sees you.

 You shake your head when you notice just how busy he's been. Adam's lumber
 is strewn about the yard. No, it isn't really scattered. Dale has organized
 it into some kind of raft, with an old wagon wheel propped up near one end.

   -pause-

 Dale smiles as he wipes dirt from his arms and legs. Then he raises high a
 long stick, as if in victory. You can't help but smile too. "Alright, little
 Swordsman," you tell him. "Bring Tyrant inside. He's old, and he's not
 accustomed to rough play. And you know he goes to the vet tomorrow."

 Dale signs "okay, mom" in reply.

   -pause-

 "Also, please stack up your father's lumber later. He needs it to finish the
 shed. And by the way, Mrs. Hucklebee called, from next door. She asked me to
 tell you thanks for finding the necklace, but you scared her granddaughter a
 little when you chased her home with that stick."

 "Sorry, mom", he signs backs. Then he motions to the lumber. "It's a flying
 boat, but I'll put it all back."

   -pause-

 "Alright, little swordsman." You smile your best motherly maiden smile.
 "It's really raining hard now. Come in, clean up, and let's have dinner.
 I bet you're terribly famished after saving the world all day."

   THE END