06/14/98	V1.08
 * Oops, Cyan and Magenta text colors were reversed (there are still some odd
   multi-color operations that console Frotz doesn't handle as well as Frotz,
   but they aren't part of the spec - I'll get to them at some point).

06/13/98	V1.07
 * This version built from the WinFrotz 2.32 R5.2 code base

08/28/97	V1.06
 * Fixed a scrolling bug that could cause one line to disappear when hitting
   multiple "MORE" prompts in a row.
 * Fixed one or two conditions that could cause a crash on feeding a total 
   garbage file in as a Z-game.
 * This version built from the WinFrotz 2.22 R4.5 code base.
 * I believe I've found a way to speed up the text updates to a console, but
   it will take some effort to re-write. Maybe next rev. I still kind of like
   this version because of that ever-useful Alt-Enter for fullscreen.

06/04/97	V1.05
 * Major update moves code base up to WinFrotz 2.22 R4.3 (full Window version)
 * Many edits to correct problems in supporting new underlying Frotz code;
   hopefully not many new bugs to go along with those edits :-)
 * Finally fixed os_string_width so occasional bleeding off edge character is
   fixed

02/10/97	V1.04
 * Equivalent code base of WinFrotz 2.01 R3.3 (full Window version)
 * A subtle background erase bug that caused inverted erasing under certain 
   conditions was fixed. This corrects Arthur when an incorrect command was
   typed and (maybe, I can't test it) Shogun.
 * A variety of small optimizations have increased display speed.

02/02/97	V1.03
 * Brought console code up to do date from the extensive rewrites done for 
   WinFrotz2, which is now also released.
 * Fixed sound bugs for Lurking Horror.
 * WinFrotz 1.X now more accurately determines it's window handle for the 
   purpose of displaying dialog boxes. If WinFrotz is NOT displaying dialog
   boxes with -D 1 set, then it was unable to grab a handle to itself (this
   isn't supposed to be possible with consoles, so it's sort of a tricky thing
   to do). If it can't find it's handle WinFrotz will use text prompts.
 * For what it's worth, I added mouse click handling. This means you can play
   Journey for instance; but without the graphics.

11/25/96
 * Minor fixes for position stuff in certain games (missing last character of
   the status bar, etc)
 * Changed erase area routine to slower but more compatible method so games
   like Journey work (in text mode at least)
 * Couple of keyboard handler clean ups for weird keys

11/20/96	V1.02
 * Integrated Chris Madsen's alias code from the OS/2 version of Frotz (use 
   Alt-A to bring up the hotkey menu)
 * Made modifications to automatically load alias files at launch
 * Fixed bug in resetting the font colors when running WinFrotz from the
   command line itself
 * Started using standard Windows File selector boxes for save/load files
   (override command switch available to use old method)
 * When zoomed (ALT-ENTER) to a text screen, WinFrotz will detect this and use
   text mode for save/load dialogs, not Win dialog boxes. ALT-ENTER back to
   window mode if you want a dialog box
 * Built in Emacs style key codes from OS/2 version
 * Corrected bug for PageUP/PageDown not working
 * Corrected a bug in erase_input
 * Increased the number of undo slots to 40
 * Windows console trivia: You can retrieve an HWND for a Console and even draw
   to it when not in text mode. TextOutput() however seems to be broken 
   (damnit, there goes italics until a graphics client is done).

11/16/96	V1.01
 * Argh! Crusty code alert: missed an edit on timed keys. This version fixes
   the problem. Including FREEFALL in the distribution archive to remind of
   this from here on out...

11/16/96	V1.00	
 * First release, sound support


