# Interactive Help
config.*:This window allows you to fiddle with Frotz's bells & whistles 
config.6:Like it says, options whose text, or icon, is in blue will not affect any game currently running. Remember to 'Save' to make these changes permanent!
config.5:\Sdisplay some helpful information about the options
config.1:\Sleave the options alone and close the window|m\Amake the options revert to their old state
config.2:\Saccept the options and make them permanent|m\Aaccept the options and make them permanent without closing the window
config.3:\Saccept the options|m\Aaccept the options without closing the window

pain.blue:|MThis option only takes effect the next time Frotz is started.  See the manual.

colour.*:This is the Frotz colour picker window.
colour.34:When this button is off, the colour above is dithered to give a better indication of what it will look like in a screen mode with more colours.
colour.32:\Sabandon the changes|M\Areset to the previous setting
colour.33:\Sset this colour|M\Aset the colour but keep this window open
colour.drag:Drag the bar to set the amount of
colour.inthis:in this colour
colour.17:<colour.drag> blue <colour.inthis>
colour.20:<colour.drag> green <colour.inthis>
colour.23:<colour.drag> red <colour.inthis>
colour.youcan:You can use this icon to enter the percentage of
colour.28:<colour.youcan> blue <colour.inthis>
colour.27:<colour.youcan> green <colour.inthis>
colour.26:<colour.youcan> red <colour.inthis>
colour.0:This is the colour defined by the RBG values above!
colour.acc:Use these arrow to accurately change the amount of
colour.24:<colour.acc> red <colour.inthis>
colour.25:<colour.24>
colour.21:<colour.acc> green <colour.inthis>
colour.22:<colour.21>
colour.18:<colour.acc> blue <colour.inthis>
colour.19:<colour.18>
colour.1:\Sset the RGB values to this colour.
colour.2:<colour.1>
colour.3:<colour.1>
colour.4:<colour.1>
colour.5:<colour.1>
colour.6:<colour.1>
colour.7:<colour.1>
colour.8:<colour.1>
colour.9:<colour.1>
colour.10:<colour.1>
colour.11:<colour.1>
colour.12:<colour.1>
colour.13:<colour.1>
colour.14:<colour.1>
colour.15:<colour.1>
colour.16:<colour.1>


about.cl:the currently loaded story-file
about.0:This shows the filename of <about.cl>.
about.1:This shows <about.cl>'s release number.
about.2:This shows <about.cl>'s serial number (usually the date it was compiled on).
about.3:This shows the version 'type' of <about.cl>.
about.4:This shows the size of <about.cl> (on disc).
about.10:This is which game !Frotz thinks <about.cl> is.

info.2:\Sopen the help manual's page about the authors.

main.*:This is the main !Frotz game window.
main_a.*:<main.*>

query.*:!Frotz is using this window to ask you a question, or to inform you of something important.

request.*:!Frotz uses this window as a sort of versatile 'save as' box, and also to request files to load.
request.2:For save operations, drag the icon (as per usual).|MFor load operations, drag the file to this window.
request.5:Do as it says.
request.1:You can type/edit a filename here.
request.3:\Sabort the load/save.
request.0:\Sstart the load/save.



pain.*:Scroll this 'pane' to access even more options!
pain.wo:When this icon is on,
pain.wof:When this icon is off,
pain.use:Use this icon to choose whether

pain.28:<pain.wo> !Frotz will place its icon on the iconbar as usual.|M<pain.wof> no iconbar icon will be used.|MNB: This option only takes effect if a story-file is loaded!
pain.29:<pain.wo> you will be asked to confirm quiting if you close the main window when there is no iconbar icon, or choose "quit" from the menu.
pain.26:<pain.wo> the The Story is Loading message is not displayed.
pain.27:<pain.wo> !Frotz will print a message and wait for a keypress before allowing the story-file to terminate.|MNB: this doesn'a apply to quiting the interpreter - just the story-file.
pain.46:<pain.use> frotz should play sound effects (if a game uses them).
pain.47:This is the volume level used for effects and the beep.
pain.97:Use these arrows to change the volume level.
pain.54:<pain.97>
pain.25:<pain.wo> all loading/saving uses the requester windows.|M<pain.wof> a normal prompt is printed in the game window and you must type a filename in.
pain.45:<pain.use> !Frotz should ask you to confirm overwriting files.

pain.hk:Click Select, then press a key-combination to select the hotkey
pain.57:<pain.hk> for undo one move
pain.100:<pain.hk> that displays a reminder of the current hotkeys.
pain.59:<pain.hk> that starts/stops a command recording session.
pain.61:<pain.hk> that starts playing back a command record.
pain.63:<pain.hk> that restarts the current game.
pain.65:<pain.hk> that quits the game.

pain.32:<pain.use> to allow more than one level of undo.
pain.36:This is how many undo 'levels' (or slots) to make available.
pain.33:<pain.36>
pain.101:<pain.use> to use virtual memory to try to keep real memory requirements low.

pain.79:<pain.use> to use the up/down cursor keys to step through your previous commands.|MNB: you can still use up and down (or PageUp/PageDown) if the game uses the cursor keys.
pain.75:This is how many commands will be stored.
pain.91:<pain.wof> a sequence of identical commands (eg. e,e,e) will be stored as just one command (eg. e).
pain.81:<pain.use> to allow editing of commands (using the cursors, copy, etc).
pain.85:Context lines are kept at the top of the screen when it scrolls after a [More] prompt.
pain.86:<pain.85>
pain.90:<pain.wo> the standard signle letter commands will be expanded into their full versions (for the benefit of old games).
pain.83:<pain.wof> NumLock must be OFF for the keypad to act as special keys (eg. in Beyond Zork)

pain.2:This is the bitmap font used in high resolution screen modes.
pain.6:<pain.2>
pain.4:This is the bitmap font used in standard resolution screen modes.
pain.7:<pain.4>
pain.3:\Schoose the high-res. font.
pain.5:\Schoose the low-res. font.
pain.22:<pain.wof> !Frotz will claim not to support colour.
pain.66:<pain.wo> the screen is updated more often during scrolling.
pain.69:\Schoose the default backgound colour
pain.71:\Schoose the default foreground (text) colour

pain.89:The size is in units of one character.
pain.11:This is the screen's width (including any margins).|M<pain.89>
pain.14:This is the screen's height.|M<pain.89>
pain.19:<pain.wo> the leftmost column of the screen is used as a margin
pain.20:<pain.wo> the rightmost column of the screen is used as a margin

pain.92:Transcripts are formatted to this width (in columns).
pain.96:<pain.92>
pain.93:<pain.92>
pain.98:<pain.wo> if you try to overwrite a file with a transcript, the transcript text is added to the end of the file instead.

pain.43:This is Z-machine errors, NOT errors in !Frotz...

