The problems with the skills are different skills they are different in
a basic nature: they use different time intervals. For example, fighting
will be added to often, while 'pick lock' etc are added to not at all
often. If assigning an 'xp' to every successful use of a skill, that
xp can be used to increment the skill that were used. The same amount of
xp would be given for fighting as in 2.4.5 (some for hitting and more
for killing).

There is a basic problem, and that is to 'administrate'. That is, to
supervise and advice wizards how and when to give xp. This is a problem
I haven't solved satisfactory yet.

Another thing that has to be done well in a new mudlib right from the start
is a way to divide the game into several domains, and every domain into
several wizard areas. Something similar to what has been done on Genesis.
The idea is that every 'domain lord' will be responsible for "his" wizards.

Yet another thing which I think would be important, is some kind of map
system. I think I dislike maps where you can walk in a coordinate system.
However, every room should have a coordinate, and connections between
rooms should only be done when matching coordinates. That is, the game
itself woudln't know anything about the coordinate of a room, but the
wizard would be forced to write a comment, stating its coordinate.
Which means that it is an advisory system only. Such a system would
encourage much better topology.
