# Automatically generated. Do not edit.

snd::grp event
snd::grp monster
snd::grp monster_spell
snd::grp monster_attack
snd::grp martial_art

snd::one 0 action_fail "doheth.wav"
snd::one 0 action_fail "duh.wav"
snd::one 0 action_fail "doh.wav"
snd::one 0 store_sell_bad "dontlike.wav"
snd::one 0 state_confused "brain.wav"
snd::one 0 state_paralyzed "what.wav"
snd::one 0 state_afraid "FLEE.WAV"
snd::one 0 state_gorged "fat.wav"
snd::one 0 state_berserk "loveangr.wav"
snd::one 0 state_recover "joy.wav"
snd::one 0 attack_hit "hit1.wav"
snd::one 0 attack_miss "MISS.WAV"
snd::one 0 missile_miss "miss1.wav"
snd::one 0 stat_drain "dontlike.wav"
snd::one 0 stat_restore "joy.wav"
snd::one 0 experience_drain "dontlike.wav"
snd::one 0 experience_restore "joy.wav"
snd::one 0 experience_level_up "LEVEL.WAV"
snd::one 0 experience_level_down "dontlike.wav"
snd::one 0 trap_miss "miss1.wav"
snd::one 0 money "DROP.WAV"
snd::one 0 money200 "DROP.WAV"
snd::one 0 money600 "DROP.WAV"
snd::one 0 monster_teleport "miss1.wav"
snd::one 0 disturb_unique "r-s0003.wav"
snd::one 0 ident_artifact "woohoo.wav"
snd::one 0 ident_ego "woohoo.wav"
snd::one 0 character_death "DEATH.WAV"
snd::one 0 quest_done "woohoo.wav"
snd::one 0 mutate "BREATH.WAV"





