Changes to Rangband 1.04:
- Meat may be cured with certain potions.  Salt water works especially well.
- Generalized numerical input.
- Changed the color of the 'suicide' prompt so that players aren't scared by
  the very similar destruction prompt.
- Added the option to not warn before destroying worthless objects.  
- Added the option to warn before destroying valuable objects.
- The game tries harder to create a savefile.  Saves should not fail unless
  your copy of the game is damaged or your lib directory has problems.
- Fixed a mean bug that would cause the game to quit on failed saves.
- The game now adds missing spaces at the ends of 'D:' lines to make up for
  'smart' editors.
- Extended the kill count to note past kills and player deaths.
- Stole the kill count display from Zangband :)
- Crossbows require one turn to wind and one turn to fire. 'Extra shots' allows
  the bow to be wound and fired faster.
- Implemented a conical breath attack.
- Stores that run out of inventory close to restock.
- Made the alchemists friendlier.
- Made empty bottles usable (sort of recycling...)
- Armor damaged by acid will be destroyed if its armor class is reduced to 0.
- Added some 'flavor' terrains.
- Did some cleaning up.
- Did some more tweaking with the AI.

Changes to Rangband 1.03:
- Added some 'circular' rooms.
- The quartz/magma 'streamers' no longer converge in the dungeon center.
- Changing levels before 100 turns has passed now results in an unreliable feeling.
- Polymorph no longer fully heals monsters.
- 'Time' spells now totally destroy monsters they kill.
- Made the name of 'meteor swarm' more accurate.
- Implemented player ghosts.
- Implemented random artifacts.
- Restored the old number selection system.
- Made bad meat obvious {spoiled}.
- Fixed a bug that would cause a crash if the player attempted to
  enchant-to-dam a bow.

Changes to Rangband 1.02:
- Did some tweaking with the AI.
- Allowed non-visible monsters to cast spells. (heal & such)
- Added some more color to the spells.
- Made certain objects explode if damaged.
- Allowed spells (such as mana storm) to damage the cave.
- Gave mages a 'sanctuary' spell to replace Globe of Invulnerability.
- Made the Black Market prices more varied.
- Allowed mages to cast all spells in their books.

Changes to Rangband 1.01:
- Fixed a problem with loading the objects carried by monsters.
- Implemented Keldon Jones' monster AI.
- Added single-monster nests.
- 'alert_failure' now covers object & monster compacting and level restarts.
- Replaced now-obsolete 'summon ants' and 'summon angels' spells with
  'summon Orcs' and 'summon minions of Morgoth'.
- Added a 'summon similar monster' spell.
- Corrected a small problem in the town.
- Made a few monster descriptions more consistent with The Silmarillion.
- Corrected 'splattering' effect of monster drops.
- Thieves can carry stolen gold.
- Added 'standard' monster inventories.
- Hallucination is more confusing.
- Corpses may be cut up for easier storage. ('h' command)
- First attempt to balance weaponry.
- Sometimes 'corpses of player' were found.
- Forgot to make Staffs of Healing heal all injuries.

Changes to Rangband 1.0 from Angband 2.8.2:
- Added corpse effects. Be warned, not all are good.
- Thieves run away (+10 to speed) rather than blinking away.
- Players have a limit on the weight they can carry.
- Objects can weigh more.
- The player is allowed to eat much more.
- Corpses are now edible.
- In the spirit of realism, the 'testing' options are no longer options.
- Added skeletons and corpses.
- Added 'DECAY' flag to objects; only applicable to corpses.
- Corrected the silly monster breaths.
- Modified shops to ask for number to buy/sell again.
- Fast autoroller.


For the future (in order of decreasing priority):
- General bugfixing
- Upgrading to 2.8.3


Eric Bock
ebock@micron.net
