# File: a_list.txt

# This is the "default" attr/char over-ride file for Macintosh

# See "arrays.c" for more info.  Basically, this file contains a series of
# "commands" that are executed at startup.  This file can be replaced on
# machines with command line prompts via the "-x" flag.  Note that this
# file, or its replacement, may include other files via the "%" command.

# The commands that can go here include mostly attr/char redefinitions,
# for example, you can put commands here to make the walls be drawn in
# a special symbol, or to use a special color for your inventory items.

# In addition, you can define macros (in an encoded form).  These macros
# are pretty much system dependant, since that is what determines which
# keys are available.  As above, see "arrays.c" for proper formats.



# By default, strip "control-caret".
# This allows the keypad to be used normally on some machines.
# In particular, the Macintosh and X11 use this functionality.

A:
P:\036


# By default, load the player's "home" file (in the startup dir)
# and the graphics redefinition file (iff present)

%:lib/files/a_ibm.txt
%:a_home.txt





# Automatic macro dump

# Macro number 1

A:
P:^^






