/*
 * Modification History
 *
 * 2004-October-7    Jason Rohrer
 * Created.
 * Copied structure from SettingsManager.
 */

#include "minorGems/common.h"



#ifndef TRANSLATION_MANAGER_INCLUDED
#define TRANSLATION_MANAGER_INCLUDED



#include "minorGems/util/SimpleVector.h"



// utility class for dealing with static member dealocation
class TranslationManagerStaticMembers;



/**
 * Class that manages natural language translation of user interface strings.
 *
 * @author Jason Rohrer
 */
class TranslationManager {



    public:



        /**
         * Sets the directory name where translation files are stored.
         * Defaults to "languages".
         *
         * @param inName the name of the directory (relative to the
         *   program's working directory).
         *   Must be destroyed by caller.
         */
        static void setDirectoryName( char *inName );



        /**
         * Gets the directory name where translation files are stored.
         *
         * @return the name of the directory (relative to the
         *   program's working directory).
         *   Must be destroyed by caller.
         */
        static char *getDirectoryName();

        

        /**
         * Gets a list of available languages.
         *
         * @param outNumLanguages pointer to where the number of languages
         *   should be returned.
         *
         * @return an array of language names.
         *   Array and the strings it contains must be destroyed by caller.
         */
        static char **getAvailableLanguages( int *outNumLanguages );

        

        /**
         * Sets the natural language to translate keys into.
         * Defaults to "English".
         *
         * @param inLanguageName the name of the language.
         *   This name, when .txt is appended, is the name of
         *   the translation file.  Thus, setLanguage( "English" ) would
         *   select the English.txt language file.
         *   Language names must not contain spaces.
         *   Must be destroyed by caller.
         */
        static void setLanguage( char *inLanguageName );

        
        
        /**
         * Gets the natural language translation of a key.
         *
         * NOTE:  if a translation does not exist for the key, the key
         *   itself will be returned.
         *
         * @param inTranslationKey the translation key string.
         *   Must be destroyed by caller if non-const.
         *
         * @return the translated natural language string.
         *   The string MUST NOT be destroyed by the caller, as it will
         *   be destroyed by this class upon program termination.
         *
         * This specification allows the translate function to be used
         * inline, whether or not a correct translation exists.  Thus <PRE>
         *
         * printf( "%s", translate( myKey ) );
         * delete [] myKey;
         * </PRE>
         *
         * will always be correct, whether or not a translation exists, as
         * will <PRE>
         *
         * printf( "%s", translate( "MY_KEY" ) );
         * </PRE>
         */
        static const char *translate( char *inTranslationKey );

        
        
    protected:


        
        static TranslationManagerStaticMembers mStaticMembers;

        
    };



/**
 * Container for static members to allow for their proper destruction
 * on program termination.
 *
 * @author Jason Rohrer
 */
class TranslationManagerStaticMembers {


        
    public:


        
        TranslationManagerStaticMembers();
        ~TranslationManagerStaticMembers();

        

        /**
         * Sets the directory name and language name to use, and reads
         * the translation table from file.
         *
         * @param inDirectoryName the directory name.
         *   Must be destroyed by caller.
         * @param inLanguageName the language name.
         *   Must be destroyed by caller.
         */
        void setDirectoryAndLanguage( char *inDirectoryName,
                                      char *inLanguageName );

        
        
        char *mDirectoryName;
        char *mLanguageName;
        
        // vectors mapping keys to strings
        SimpleVector<char *> *mTranslationKeys;
        SimpleVector<char *> *mNaturalLanguageStrings;


    };



#endif
