# DeuTex FAQ

1. When I extract the contents of the Heretic iwad, why are `CREDIT`, `E2END`, `FINAL1`, `FINAL2`, `HELP1`, `HELP2` and `TITLE` extracted into `lumps/` and not into `graphics/` ?

  They're extracted into `lumps/` because that's what they are. The `graphics/` directory is for images that are in the in the so-called "picture" format, described in section [5-1] of the UDS (HTTP link). Those lumps are not in picture format, they're just straight bitmaps (320 × 200 pixels, 64,000 bytes).

  The distinction may seem academic, but it isn't. If those lumps were extracted into `graphics/`, it would be impossible to compose your wad correctly afterwards. In the wad created by DeuTex, `CREDIT` and friends would be in the picture format while the engine expects them to be in the 64000-byte matrix format.

2. When I extract the contents of the Hexen iwad, why are `CREDIT`, `FINALE1`, `FINALE2`, `FINALE3`, `HELP1`, `HELP2`, `INTERPIC` and `TITLE` extracted into `lumps/` and not into `graphics/` ?

  See question 1.

3. I've composed a wad. When I play it, the transparent areas in the graphics look opaque and blue or grey, like this :

  This is what happens when you try to use DeuTex 4 on files extracted by DeuTex 3 or WinTex.

  It happens because DeuTex 3 and WinTex use (0, 255, 255) (cyan) for transparent areas while DeuTex 4 uses (0, 47, 47) (dark blue-green). Therefore, what looks like a transparent pixel to DeuTex 3 and WinTex just looks like an opaque, cyan pixel to DeuTex 4. The closest match to cyan in the Doom palette is (115, 115, 255) (blue-mauve) so that's what you get.

  Try one of the following :

  - convert your files to use (0, 47, 47) instead of (0, 255, 255),
  - recreate your files using DeuTex 4,
  - recreate your files using DeuTex 3 with the "`-rgb 0 47 47`" option,
  - recreate your files using WinTex using the appropriate option (if it exists),
  - when composing, give DeuTex 4 the "`-rgb 0 255 255`" option.
4. The musics are extracted into `lumps/`.

  This has been fixed in version 4.4.

5. When composing, is there a way to include only the resources actually used by the levels ?

  No. Though it would certainly be nice to have.

AYM 2005-08-29