| AdaptLightColor(const Color &color, float factor) | Gfx::CLightManager | |
| CLightManager(CEngine *engine) | Gfx::CLightManager | |
| CreateLight(LightPriority priority=LIGHT_PRI_LOW) | Gfx::CLightManager | |
| DebugDumpLights() | Gfx::CLightManager | |
| DeleteLight(int lightRank) | Gfx::CLightManager | |
| FlushLights() | Gfx::CLightManager | |
| GetLight(int lightRank, Light &light) | Gfx::CLightManager | |
| GetLightColor(int lightRank) | Gfx::CLightManager | |
| GetLightDir(int lightRank) | Gfx::CLightManager | |
| GetLightIntensity(int lightRank) | Gfx::CLightManager | |
| GetLightPos(int lightRank) | Gfx::CLightManager | |
| m_device (defined in Gfx::CLightManager) | Gfx::CLightManager | protected |
| m_dynLights | Gfx::CLightManager | protected |
| m_engine (defined in Gfx::CLightManager) | Gfx::CLightManager | protected |
| m_lightMap | Gfx::CLightManager | protected |
| m_time | Gfx::CLightManager | protected |
| SetDevice(CDevice *device) | Gfx::CLightManager | |
| SetLight(int lightRank, const Light &light) | Gfx::CLightManager | |
| SetLightColor(int lightRank, const Color &color) | Gfx::CLightManager | |
| SetLightColorSpeed(int lightRank, float speed) | Gfx::CLightManager | |
| SetLightDir(int lightRank, const Math::Vector &dir) | Gfx::CLightManager | |
| SetLightEnabled(int lightRank, bool enabled) | Gfx::CLightManager | |
| SetLightExcludeType(int lightRank, EngineObjectType type) | Gfx::CLightManager | |
| SetLightIncludeType(int lightRank, EngineObjectType type) | Gfx::CLightManager | |
| SetLightIntensity(int lightRank, float value) | Gfx::CLightManager | |
| SetLightIntensitySpeed(int lightRank, float speed) | Gfx::CLightManager | |
| SetLightPos(int lightRank, const Math::Vector &pos) | Gfx::CLightManager | |
| SetLightPriority(int lightRank, LightPriority priority) | Gfx::CLightManager | |
| UpdateDeviceLights(EngineObjectType type) | Gfx::CLightManager | |
| UpdateLights() | Gfx::CLightManager | |
| UpdateProgression(float rTime) | Gfx::CLightManager | |
| ~CLightManager() | Gfx::CLightManager | virtual |