<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE readme SYSTEM "docs.dtd">
<readme title="Exult" changed="8 December 2018(GMT)">	
	<section title="Introduction">
		<sub name="exult_version">
			<header>Exult Version</header>
			<body>
				<para>
					This documentation is for the 1.6.0 version of <Exult/>.
					If you have another <Exult/> version, its documentation can be found where you installed the release.
				</para>
			</body>
		</sub>
		<sub name="whatis_exult">
			<header>What is <Exult/>?</header>
			<body>
				<para>
					Ultima 7, an RPG from the early 1990's, still has a huge following. But,
					being a DOS game with a very nonstandard memory manager, it is difficult
					to run it on the latest computers. <Exult/> is a project to create
					an Ultima 7 game engine that runs on modern operating systems, capable of
					using the data and graphics files that come with the game.
				</para>
				<para>
					<Exult/> is written in C++ and runs on, at least, Linux, Mac OS X and Windows
					using the SDL library to make porting to other platforms relatively easy.
					The current version supports all of &quot;Ultima 7: The Black Gate&quot;
					and &quot;Ultima 7 part 2: The Serpent Isle&quot;, allowing you to
					finish both games. This is only possible due to the work done
					by other fans who have decoded the various Ultima 7 data files,
					especially Gary Thompson, Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag.
				</para>
				<para>
					<Exult/> aims to let those people who own Ultima 7 (copyright 1993)
					play the game on modern hardware, in as close to (or perhaps even surpassing)
					its original splendor as is possible. You need to <strong>own</strong>
					"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and optionally
					the add-ons (not required to run) in order to use <Exult/>,
					and we encourage you to buy a legal copy.
				</para>
			</body>
		</sub>
		<sub name="terms">
			<header>Terms we use in regard to Exult and Ultima 7</header>
			<body>
				<para>
					We are using many terms in this documentation, the FAQ and other documentation
					files that people may have difficulties to understand. Here we will try to give
					some explanations.
				</para>
				<ul>
					<li><strong>BG</strong>, <strong>SI</strong>, <strong>FoV</strong>
					or <strong>SS</strong>:<br/>
						we refer to "Ultima 7: The Black Gate" as BG and to "Ultima 7: Serpent Isle"
						as SI. The add-ons "Forge of Virtue" and "Silver Seed" are called FoV and SS.</li>
					<li><strong>eggs</strong>:<br/>
						 these are trip-wires that can cause monsters to spawn, execute scripts, play 
						 music, change weather, trigger traps or teleport when you get near them.</li>
					<li><strong>flex files</strong>:<br/>
						 also known as flexes, these are used by the original to store the data files.
						Also when you choose to not use compressed save games (see save_compression_level in
						<ref target="exult_config"/>) our save games are also "flexed".</li>
					<li><strong>gumps</strong>:<br/>
						the windows used in the game interface for containers, characters, menus, etc..</li>
					<li><strong>paperdoll</strong>:<br/>
						when pressing <key>i</key> you get the inventory display. It's the picture of your
						characters body (or the bodies of your party members) onto which you can drag all
						kinds of equipment. The way this is displayed in SI is what we call
						<strong>paperdoll</strong>. We integrated this for BG as well.
						(see <extref doc="faq" target="improvements"/>).</li>
					<li><strong>shapes</strong>:<br/>
						shape files are the format used for storage of all graphics elements (from UI buttons
						to terrain features) of the games <Exult/> supports. Shapes may contain one or more
						frames (a frame is a single image).</li>
					<li><strong>snapshot</strong>:<br/>
						see <extref doc="faq" target="whatis_snapshot"/>.<br/>
						Please note that our documentation usually refers to the latest snapshot.</li>
					<li><strong>usecode</strong>:<br/>
						that's the scripting language that drives all of U7 (conversations, objects...).</li>
					<li><strong>Exult data folder</strong>:<br/>
						that's the folder where <Exult/> stores its data files (exult.flx, exult_bg.flx and
						exult_si.flx).</li>
					<li><strong>gamename</strong><br/>
						name of games that are set in exult.cfg's &lt;game&gt;, <Exult/> knows by default 
						the gamenames <em>blackgate</em>, <em>forgeofvirtue</em>, <em>serpentisle</em> 
						and <em>silverseed</em></li>
				</ul>
			</body>
		</sub>
	</section>
	<section title="Configurations">
		<sub name="installation">
			<header>Installation</header>
			<body>
				<ul>
					<li>First you need to get Ultima 7. Either you own it already, or
						you buy it somewhere.</li>
					<li>You need an installed version of Ultima 7 to run <Exult/> with.
						At <section_ref target="Installing the original Ultima VII games for use with Exult"/>
						we have a guide on how to install the original games or use the version offered by GOG.com.</li>
					<li>Copy the installed Ultima7 folder to an appropriate folder</li>
					<li>Download <Exult/> from our 
						<extref target="http://exult.sourceforge.net/download.php">download section</extref>
						and install it. The Windows version comes with an installer that asks for the 
						location of both BG and SI. If you entered the correct location the next two 
						steps are not necessary.</li>
					<li>Now run <strong>exult</strong> (<strong>exult.exe</strong> on Windows)
						and quit it immediately.</li>
					<li>Edit the configuration file with a text editor (e.g. on Windows use Notepad) 
						and enter the correct paths for the game folders - see <ref target="exult_config"/>
						for details</li>
					<li>Run <strong>exult</strong> and enjoy the game :-)</li>
				</ul>
				<para>
					<strong>Word of advice:</strong> Don't mix the files from BG and SI.
				</para>
				<para>
					<strong>Note:</strong> If you run <Exult/> on an original Ultima7
					game which you're actually in the middle of playing, your game
					will be overwritten. Since <Exult/>'s files
					have a different format, there is no way to convert those
					original save games.
				</para>
			</body>
		</sub>
		<sub name="exult_config_location">
			<header>Location of exult.cfg</header>
			<body>
				<para>
					<Exult/> stores its setting in the file exult.cfg. The location of the file varies depending on 
					the Operating System and in the case of Windows OS it also depends on the version of Windows.
				</para>
					<ul>
						<li>On UNIX systems you can expect to find it in $HOME/.exult.cfg</li>
						<li>Mac OS X saves it to ~/Library/Preferences/exult.cfg</li>
						<li>Windows XP save exult.cfg to LOCAL_APPDATA\Exult, which translates to 
							C:\Documents and Settings\YourUsername\Local Settings\Application Data\Exult for an English version 
							of Windows</li>
						<li>Windows Vista, 7, 10 also save exult.cfg to LOCAL_APPDATA\Exult, but on these this translates 
							to "C:\Users\YourUsername\AppData\Local\Exult"</li>
						<li>On all supported Windows versions you can quickly access this folder by executing "shell:Local AppData\Exult" 
							in the "Run" entry of the Startmenu (or the "Run or Search" entry of the Windows Vista and 7 Startmenu)</li>
					</ul>
			</body>
		</sub>
		<sub name="exult_config">
			<header>Settings in exult.cfg</header>
			<body>
				<para>
					Most of the options in <Exult/> can be changed from the <strong>Setup</strong> 
					menu when you run <Exult/> or via the Game Options menu. <Exult/> stores these 
					changes in a configuration file. Except for changing paths to the games you
					shouldn't need to edit the file. Very few options need manual editing.
				</para>
				<para>
					<em>Note:</em> the settings in exult.cfg are the <strong>same</strong> on
					<strong>all</strong> operating systems (except when explicitly stated below).
				</para>
				<para>
					The file uses a simple hierarchical XML-like syntax, which should be simple to
					understand and modify. Take care though. Handling of syntax errors in this file
					is not well tested.
				</para>
				<para>
					The file looks like this (do not copy the **and following - these are my remarks), 
					options you can only change manually are colored in purple.
				</para>
				<para>
					Note: yes means enabled, no means disabled
				</para>
				<configdesc>
					<configtag name="config">
						<configtag name="disk">
							<configtag name="save_compression_level"  manual="true">
							1
							<comment>**save games are now compressed as zip files. 0 disables compression, </comment>
							<comment>1 enables it, 2 compresses even a bit better. Default is 1.</comment>
							</configtag>
							<configtag name="data_path"  manual="true">
							data
							<comment>**this is where <Exult/> stores its data files that are needed to run (e.g. exult???.flx files)</comment>
							</configtag>
							<configtag name="music_path"  manual="true">
							data/music
							<comment>**optional. Location of digital music. See also <ref target="digital_music"/></comment>
							</configtag>
							<configtag name="game">
								<configtag name="blackgate">
									<configtag name="path"  manual="true">
									path_to/blackgate
									<comment>**path to the BG game. See <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="savegame_path"  manual="true">
									optional_path
									<comment>**optional. Default is the same as &lt;path&gt;, change to whatever you like. </comment>
									<comment>Also see <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="static_path"  manual="true">
									path_to/blackgate/static
									<comment>**optional. See <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="gamedat_path"  manual="true">
									optional_path/gamedat
									<comment>**optional. See <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="keys"  manual="true">
									(default)
									<comment>**configure custom key bindings or leave the (default) </comment>
									<comment>- see <ref target="exult_keys"/></comment>
									</configtag>
									<configtag name="autonotes"  manual="true">
									(default)
									<comment>**set path to a custom autonotes file or leave the (default) </comment>
									<comment>- see <ref target="autonotebook"/></comment>
									</configtag>
									<configtag name="waves">
									jmsfx.flx
									<comment>**optional setting see <ref target="wave_sfx"/> for configuration</comment>
									</configtag>
									<configtag name="mods"  manual="true">
									optional_path/mods
									<comment>**optional. See <ref target="mods_path"/></comment>
									</configtag>
									<configtag name="patch"  manual="true">
									optional_path/patch
									<comment>**optional. See <ref target="mods_path"/></comment>
									</configtag>
								</configtag>
								<configtag name="serpentisle">
									<configtag name="path"  manual="true">
									path_to/serpentisle
									<comment>**path to the SI game. See <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="savegame_path"  manual="true">
									optional_path
									<comment>**optional. Default is the same as &lt;path&gt;, change to whatever you like. </comment>
									<comment>Also see <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="static_path"  manual="true">
									path_to/serpentisle/static
									<comment>**optional. See <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="gamedat_path"  manual="true">
									optional_path/gamedat
									<comment>**optional. See <ref target="path_config"/> before changing it.</comment>
									</configtag>
									<configtag name="keys"  manual="true">
									(default)
									<comment>**configure custom key bindings or leave the (default)</comment>
									<comment>- see <ref target="exult_keys"/></comment>
									</configtag>
									<configtag name="autonotes"  manual="true">
									(default)
									<comment>**set path to a custom autonotes file or leave the (default)</comment>
									<comment>- see <ref target="autonotebook"/></comment>
									</configtag>
									<configtag name="waves">
									jmsisfx.flx
									<comment>**optional setting see <ref target="wave_sfx"/> for configuration</comment>
									</configtag>
									<configtag name="mods"  manual="true">
									optional_path/mods
									<comment>**optional. See <ref target="mods_path"/></comment>
									</configtag>
									<configtag name="patch"  manual="true">
									optional_path/patch
									<comment>**optional. See <ref target="mods_path"/></comment>
									</configtag>
								</configtag>
							</configtag>
						</configtag>
						<configtag name="gameplay">
							<configtag name="facestats">
							-1
							<comment>**activates the status faces and the position on the screen.</comment>
							<comment>-1 disable,0 left, 1 middle, 2 right.</comment>
							</configtag>
							<configtag name="textbackground">
							-1
							<comment>**with this enabled all the text in the games have a colored background </comment>
							<comment>to improve readability. 0 gives a solid light gray,  1 dark purple, </comment>
							<comment>2 bright yellow, 3 light blue, 4 dark green, 5 dark red, 6 purple, </comment>
							<comment>7 orange, 8 light gray, 9 green, 10 yellow, 11 pale blue, 12 dark green, </comment>
							<comment>13 red, 14 bright white, 15 dark gray, 16 white. -1 disables this.</comment>
							</configtag>
							<configtag name="fastmouse">
							no
							<comment>**enables faster cursor movement in full screen mode.</comment>
							</configtag>
							<configtag name="mouse3rd">
							yes
							<comment>**enables using of the middle mouse button.</comment>
							</configtag>
							<configtag name="double_click_closes_gumps">
							no
							</configtag>
							<configtag name="right_click_closes_gumps">
							no
							</configtag>
							<configtag name="allow_right_pathfind">
							double
							<comment>**right-clicking lets the Avatar walk automatically </comment>
							<comment>to where you clicked. it defaults to double click but </comment>
							<comment>you can opt for a single click or disable it.</comment>
							</configtag>
							<configtag name="scroll_with_mouse">
							no
							<comment>**when in cheat mode allow to scroll the gameview with the mouse-</comment>
							</configtag>
							<configtag name="gumps_dont_pause_game">
							yes
							<comment>**yes doesn't pause the game when gumps are shown.</comment>
							</configtag>
							<configtag name="cheat">
							yes
							<comment>**enable/disable cheats</comment>
							</configtag>
							<configtag name="bg_paperdolls">
							no
							<comment>**yes enables SI style paperdolls in BG.</comment>
							</configtag>
							<configtag name="smooth_scrolling">
							0
							<comment>**0/25/50/75/100 percentage of how smooth the game scrolls when the avatar </comment>
							<comment>moves. 0 disables smooth scrolling and uses the "jerky" scrolling of the </comment>
							<comment>original game.</comment>
							</configtag>
							<configtag name="skip_intro">
							no
							<comment>**this skips the scripted first scene in BG and SI during which you can't move.</comment>
							</configtag>
							<configtag name="skip_splash">
							no
							<comment>**this skips the splash screen, the intro before you get to the</comment>
							<comment> game menu. Disabling it brings you straight to the game menu.</comment>
							</configtag>
							<configtag name="formation" manual="true">
							yes
							<comment>**yes forces the party to walk in a formation similar to the original game.</comment>
							<comment>See <extref doc="faq" target="party_formation"/> in the FAQ.</comment>
							</configtag>
							<configtag name="step_tile_delta" manual="true">
							8
							<comment>**Controls how far the Avatar will move before <Exult/> recalculates the </comment>
							<comment>Avatar's and the party's movement. Bigger # avoids jerkiness, but may cause other </comment>
							<comment>problems.</comment>
							</configtag>
							<configtag name="alternate_drop">
							no
							<comment>**Dropping stacks of items will drop the whole stack without asking how many when enabled. </comment>
							<comment>Hold <key>Ctrl</key> while dropping to split the stack. </comment>
							</configtag>
							<configtag name="allow_autonotes">
							no
							<comment>**Automatically fill the notebook with entries when game flags are set. </comment>
							<comment>See <ref target="autonotebook"/></comment>
							</configtag>
							<configtag name="combat">
								<configtag name="difficulty">
								0
								<comment>**0 is default, negative values make combat easier, positive makes it </comment>
								<comment>harder. It affects the chance of a hit, and the HP's lost if a hit occurs. </comment>
								<comment>Ranges from -3 to 3 (easiest to hardest).</comment>
								</configtag>
								<configtag name="mode">
								original
								<comment>**original or keypause. On keypause the game pauses when you hit space </comment>
								<comment>so you can make changes in combat.</comment>
								</configtag>
								<configtag name="show_hits">
								no
								<comment>**no is default. With yes you see the hit points of NPCs </comment>
								<comment>in brackets after their name.</comment>
								</configtag>
								<configtag name="charmDifficulty">
								normal
								<comment>**with normal the Avatar behaves as in the original game. When he is charmed </comment>
								<comment>he will be highlighted as charmed and the status icon will show but you can control him as usual. </comment>
								<comment>"hard" will neither allow the player to control the Avatar nor access his inventory.</comment>
								</configtag>
							</configtag>
						</configtag>
						<configtag name="audio">
							<configtag name="enabled">
							yes
							<comment>**enable/disable all audio - this takes precedence over the </comment>
							<comment>other audio settings. (You can change this in game via </comment>
							<comment><key>Esc</key> - the setting is saved.)</comment>
							</configtag>
							<configtag name="disablepause">
							no
							<comment>**enable/disable the pausing of SFX and digital music when the </comment>
							<comment>game pauses (e.g. not the focused window). MIDI music is currently not paused.</comment>
							</configtag>
							<configtag name="sample_rate">
							22050
							<comment>**set the sample rate of <Exult/>. Default is 22050, Windows CE defaults to 11025.</comment>
							</configtag>
							<configtag name="stereo">
							yes
							<comment>**enable/disable stereo sound. Windows CE is set to disabled.</comment>
							</configtag>
							<configtag name="effects">
								<configtag name="enabled">
									yes
									<comment>**enable/disable sound effects. (You can change this in game via </comment>
									<comment><key>Esc</key> - the setting is saved.)</comment>
								</configtag>
							</configtag>
							<configtag name="speech">
								<configtag name="enabled">
								yes
								<comment>**enable/disable speech. (You can change this in game via </comment>
								<comment><key>Esc</key> - the setting is saved.)</comment>
								</configtag>
							</configtag>
							<configtag name="midi">
								<configtag name="enabled">
								yes
								<comment>**enable/disable ALL Music (You can change this in game via </comment>
								<comment><key>Esc</key> - the setting is saved.)</comment>
								</configtag>
								<configtag name="use_oggs">
								no
								<comment>**use pre-recorded ogg files for music - see <ref target="music"/></comment>
								</configtag>
								<configtag name="driver">
								default
								<comment>**choose your music driver between default, MT32Emu, Fluidsynth, FMOPL, </comment>
								<comment>TiMidity, Windows, alsa, CoreAudio, </comment>
								<comment>CoreMidi, UnixSeqDevice. </comment>
								<comment>See <ref target="music"/> for details.</comment>
								</configtag>
								<configtag name="convert">
								gm
								<comment>**see <ref target="midi_music"/></comment>
								</configtag>
								<configtag name="looping">
								yes
								<comment>**No disables music looping. See <ref target="audio_gump"/></comment>
								</configtag>
								<configtag name="chorus">
									<configtag name="enabled">
									no
									<comment>**alters the way MIDI is played.</comment>
									</configtag>
									<configtag name="level" manual="true">
									0
									<comment>**how much the MIDI is altered. Value can be 0-127.</comment>
									</configtag>
								</configtag>
								<configtag name="reverb">
									<configtag name="enabled">
									no
									<comment>**alters the way MIDI is played.</comment>
									</configtag>
									<configtag name="level" manual="true">
									0
									<comment>**how much the MIDI is altered. Value can be 0-127.</comment>
									</configtag>
								</configtag>
								<configtag name="precacheTimbers" manual="true">
									<configtag name="onStartup" manual="true">
									no
									<comment>**when enabled it preloads the entire timbre bank on starting </comment>
									<comment>up <Exult/> with a penalty on start up time.</comment>
									</configtag>
									<configtag name="onPlay" manual="true">
									yes
									<comment>**only preloads needed timbres and patches when a song gets </comment>
									<comment>loaded.</comment>
									</configtag>
								</configtag>
								<configtag name="win32_device" manual="true">
								-1
								<comment>**choose the Windows MIDI Device. See <ref target="win32_device"/></comment>
								</configtag>
								<configtag name="coreaudio_soundfont" manual="true">
								path
								<comment>**path to the sound font you want to use for CoreAudio on OS X. </comment>
								<comment>CoreAudio uses the system sound font by default.</comment>
								</configtag>
								<configtag name="coremidi_device" manual="true">
								path
								<comment>**select the CoreMidi device ID on OS X. </comment>
								<comment>You need to start Exult from Terminal.app to see the IDs when you select CoreMidi as Midi driver.</comment>
								<comment>See <ref target="coremidi_device"/>.</comment>
								</configtag>
								<configtag name="alsa_port" manual="true">
								65:0
								<comment>**use this to change the ALSA port when you have chosen alsa as your driver </comment>
								<comment>(format: XX:YY).</comment>
								</configtag>
								<configtag name="unixseqdevice" manual="true">
								/dev/sequencer
								<comment>**the device to be used when you have chosen the driver UnixSeqDevice</comment>
								</configtag>
								<configtag name="fluidsynth_soundfont" manual="true">
								path
								<comment>**path to the sound font that will be used to render the MIDI music </comment>
								<comment>when Fluidsynth is chosen as driver.</comment>
								</configtag>
								<configtag name="fluidsynth_soundfontN" manual="true">
								path
								<comment>**support for FluidSynth soundfont stack, add multiple soundfonts </comment>
								<comment>(N = 0 to 9). See <ref target="midi_music"/>.</comment>
								</configtag>
								<configtag name="volume_curve" manual="true">
								1.000000
								<comment>**set volume (kind of at least, best don't change)</comment>
								</configtag>
							</configtag>
						</configtag>
						<configtag name="video">
							<configtag name="share_video_settings">
							yes
							<comment>**yes means that fullscreen and windowed mode share the same</comment>
							<comment>video settings.</comment>
							</configtag>
							<configtag name="fullscreen">
							no
							<comment>**do you want to play full screen?</comment>
							</configtag>
							<configtag name="scale_method">
								2xSaI
							<comment>**choose different scalers here - see <ref target="scaler"/> - applies to fullscreen if video settings are not shared.</comment>
							</configtag>
							<configtag name="scale">
								2
							<comment>**2 enables / 1 disables scaling, some scalers support higher values. </comment>
							<comment>See <ref target="scaler"/> - applies to fullscreen if video settings are not shared.</comment>
							</configtag>
							<configtag name="display">
								<configtag name="width">
									640
									<comment>**here you choose the resolution of the Exult window.</comment>
									<comment>The default will be the lowest resolution that your system supports.</comment>
									<comment>Applies to fullscreen if video settings are not shared.</comment>
								</configtag>
								<configtag name="height">
									480
								</configtag>
							</configtag>
							<configtag name="game">
								<configtag name="width">
									320
									<comment>**here you choose at what resolution you run the games in the</comment>
									<comment><Exult/> window. 320x200 is the resolution of the original.</comment>
									<comment>0x0 means that <Exult/> will determine the best way to match</comment>
									<comment>game resolution to <Exult/> resolution - applies to fullscreen if video settings are not shared.</comment>
								</configtag>
								<configtag name="height">
									200
								</configtag>
								<configtag name="border" manual="true">
									<configtag name="red" manual="true">
										0
										<comment>**if game resolution doesn't match <Exult/> resolution </comment>
										<comment>you have borders around the game res. With these you can </comment>
										<comment>change the black default border color - applies to fullscreen if video settings are not shared.</comment>
									</configtag>
									<configtag name="green" manual="true">
										0
									</configtag>
									<configtag name="blue" manual="true">
										0
									</configtag>
								</configtag>
							</configtag>
							<configtag name="fill_mode">
								Centre
							<comment>**Possible options are Fill, Fit, Aspect Correct Fit, Centre and Aspect Correct Centre.</comment>
							<comment>Please see <ref target="video_fill_modes"/> for more information about these options.</comment>
							<comment>Applies to fullscreen if video settings are not shared.</comment>
							</configtag>
							<configtag name="fill_scaler">
								Bilinear
							<comment>**Chose between Point and Bilinear.</comment>
							<comment>Please see <ref target="video_fill_modes"/> for more information about this - applies to fullscreen if video settings are not shared.</comment>
							</configtag>
							<configtag name="windows">
								<comment>settings for display in a  window. Same applies as to fullscreen.</comment>
							<configtag name="scale_method">
							2xSaI
							</configtag>
							<configtag name="scale">
								2
							</configtag>
							<configtag name="display">
								<configtag name="width">
									640
								</configtag>
								<configtag name="height">
									240
								</configtag>
							</configtag>
							<configtag name="game">
								<configtag name="width">
									320
								</configtag>
								<configtag name="height">
									200
								</configtag>
							</configtag>
							<configtag name="fill_mode">
								Centre
							</configtag>
							<configtag name="fill_scaler">
								Bilinear
							<comment>Please see <ref target="video_fill_modes"/> for more information about this.</comment>
							</configtag>
							</configtag>
							<configtag name="force_bpp" manual="true">
								0
							<comment>**force output bpp. Valid values are 	0 (for any), 8, 16 or 32.</comment>
							<comment>If set to 8 most scalers will not work and will display as the</comment>
							<comment>fallback point scaler.</comment>
							</configtag>
							<configtag name="disable_fades" manual="true">
							no
							<comment>**"no" enables fading between different menu points</comment>
							</configtag>
							<configtag name="fps">
							10
							<comment>**Speed setting. Might help when the game seems too slow or too fast.</comment>
							<comment> The in game menu shows this setting in the Gameplay menu.</comment>
							</configtag>
							<configtag name="gamma" manual="true">
								<configtag name="red"  manual="true">
								1
								<comment>**set gamma levels to adjust brightness, same as +/- in game</comment>
								</configtag>
								<configtag name="green"  manual="true">
								1
								</configtag>
								<configtag name="blue"  manual="true">
								1
								</configtag>
							</configtag>
						</configtag>
						<configtag name="shortcutbar">
							<configtag name="use_shortcutbar">
							no
							<comment>**options are yes/translucent (will not be translucent if not on </comment> 
							<comment>map, default on iOS)</comment>
							</configtag>
							<configtag name="use_outline_color">
							black
							<comment>**outline around shortcutbar buttons only if the bar is on the map.</comment> 
							<comment>Options are: no, green, white, yellow, blue, red, purple, black (default).</comment>
							</configtag>
							<configtag name="hide_missing_items">
							yes
							<comment>**hides ShortcutBar buttons the party doesn't have.</comment> 
							<comment>no shows those buttons greyed out.</comment>
							</configtag>
						</configtag>
						<configtag name="debug"  manual="true">
							<configtag name="trace"  manual="true">
								<configtag name="usecode"  manual="true">
								no
								<comment>**options are yes/no/verbose. This is used to trace the </comment>
								<comment>executed Usecode. (You shouldn't need this unless you are a programmer.)</comment>
								</configtag>
								<configtag name="intrinsics"  manual="true">
								no
								<comment>**options are yes/no. Used to trace intrinsics. </comment>
								<comment>(You shouldn't need this unless you are a programmer.)</comment>
								</configtag>
								<configtag name="combat"  manual="true">
								no
								<comment>**options are yes/no. If enabled, show combat messages.</comment>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
			</body>
		</sub>
		<sub name="path_config">
			<header>Path-Settings</header>
			<body>
				<para>
					The way <Exult/> generates default paths (for gamedat, savegames, mods, patches) has changed since Version 1.2. It will
					not write these paths to exult.cfg but use them automatically.<br/>
					The location where <Exult/> expects those, and if needed, will create those folders is similarly depending on the Operating 
					System as the location of exult.cfg (see <ref1 target="exult_config_location"/>).
					If you were to override these paths you would need to change the following tags (you can substitute gamename with the 
					"known games" - see <ref target="terms"/>):
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="data_path" manual="true">
							data
							</configtag>
							<configtag name="game" closing-tag="no">
								<configtag name="gamename">
									<configtag name="path" manual="true">
									path_to/gamename
									</configtag>
									<configtag name="static_path" manual="true">
									path_to/gamename/static
									</configtag>
									<configtag name="savegame_path" manual="true">
									optional_path
									</configtag>
									<configtag name="gamedat_path" manual="true">
									optional_path/gamedat
									</configtag>
									<configtag name="mods" manual="true">
									path_to/gamename/mods
									</configtag>
									<configtag name="patch" manual="true">
									path_to/gamename/patch
									</configtag>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					But normally you don't need to. On starting up, <Exult/> will first read which games are available as configured in exult.cfg. 
					Then it will use the &lt;path&gt; setting and assume that &lt;static_path&gt; is &lt;path&gt;/static.<br/>
					For &lt;savegame_path&gt;, &lt;gamedat_path&gt;, &lt;mods&gt; and &lt;patch&gt; <Exult/> will assume Operating System specific paths.
				</para>
				<para>
					These folders are used for:
				</para>
				<ul>
					<li>&lt;data_path&gt;<br/>
						the most important folder. In this folder are the files <Exult/> absolutely needs to run. We also check the checksums of these 
						files to make sure that <Exult/> uses the correct ones.</li>
					<li>&lt;static_path&gt;<br/>
						the second most important folder. In there you have the data files from the original game. You should 
						never touch these files.</li>
					<li>&lt;savegame_path&gt;<br/>
						this is where <Exult/> stores your savegames.</li>
					<li>&lt;gamedat_path&gt;<br/>
						contains the (dynamic) data for the game you're currently playing. It's where the 
						"journey onward" and "quicksave" 'savegame' is stored.</li>
					<li>&lt;mods&gt;<br/>
						here mods for games are saved to. More information on this at <ref1 target="mods_intro"/></li>
					<li>&lt;patch&gt;<br/>
						Patches for games are saved here. More information on this at <ref1 target="mods_intro"/></li>
				</ul>
				<para>
					Some notes for <strong>all</strong> Operating Systems:
				</para>
				<ul>
					<li>On Windows all of these settings, except for the &lt;path&gt; setting, are <strong>optional and not required</strong>,
						Exult will sort this out on its own.</li>
					<li>On *nix and OS X you might even not need to touch the &lt;path&gt; setting, if you stick to our standard gamenames.</li>
					<li>You can either use the relative (e.g. ./ultima7) or absolute (e.g. c:\exult\ultima7) path to point to the 
						correct folder. The relative path uses the exult.exe, exult binary or Exult.app as base.</li>
					<li>Better don't use spaces in the path (e.g. c:\exult\the black gate\). Some people seem to have reported 
						problems with that.</li>
					<li>Path settings in exult.cfg are the <strong>same</strong> on <strong>all</strong> operating systems. Of course 
						you need to make adjustments on *nix based systems when you enter the absolute path.</li>
					<li><Exult/> and <Studio/> don't trust the exult.cfg 100% and will recognize which games
						you entered the path for. This means, that if you entered the path to SI in the 
						&lt;blackgate&gt;&lt;path&gt; <Exult/> and <Studio/> will not be fooled.</li>
					<li>Don't ever point &lt;static_path&gt; and &lt;gamedat_path&gt; to the same folder.</li>
				</ul>
			</body>
		</sub>
		<sub name="path_config_nt5">
			<header>Path-Settings for Windows</header>
			<body>
				<para>
					On Windows XP, Vista, 7 and 10, <Exult/> uses the special system folder LOCAL_APPDATA:
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="data_path" manual="true">
							data
							</configtag>
							<configtag name="game" closing-tag="no">
								<configtag name="gamename">
									<configtag name="path" manual="true">
									path_to\gamename
									</configtag>
									<configtag name="static_path" manual="true">
									path_to/gamename/static
									</configtag>
									<configtag name="savegame_path" manual="true">
									LOCAL_APPDATA\Exult\gamename
									</configtag>
									<configtag name="gamedat_path" manual="true">
									LOCAL_APPDATA\Exult\gamename\gamedat
									</configtag>
									<configtag name="mods" manual="true">
									path_to\gamename\mods
									</configtag>
									<configtag name="patch" manual="true">
									path_to\gamename\patch
									</configtag>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					Note that on Windows 2000 and XP LOCAL_APPDATA\Exult translates to 
					"C:\Documents and Settings\YourUsername\Local Settings\Application Data\Exult" 
					and on newer Windows (Vista, 7, 10) to "C:\Users\YourUsername\AppData\Local\Exult".<br/>
					Also not that you can quickly access this folder by executing "shell:Local AppData\Exult" 
					in the "Run" entry of the Startmenu (or the "Run or Search" entry of the newer Windows Startmenu).<br/>
					For now <Exult/>'s data folder is always installed into the same folder where you installed 
					<Exult/> to (default is C:\Program Files\Exult).<br/>
					Also not that in contrast to Mac OS X and *nix systems there is no default path, where <Exult/> looks
					for the games. You have to choose that folder yourself, but the installer will ask you for the BG and SI 
					folder to set your paths up.
				</para>
				<para>
					Example: User named <strong>FooBar</strong> on <strong>Windows XP</strong>. BG is installed to C:\Ultima7\blackgate 
					and SI is installed to C:\Ultima7\serpentisle. The installer of <Exult/> asks for the location of 
					these two games and automatically saves that to exult.cfg. The installer saves exult.cfg to 
					C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\exult.cfg. <Exult/> gets 
					installed to C:\Program Files\Exult. When you save a game in BG the savegame will be saved to 
					C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\blackgate\exult00bg.sav, for SI to 
					C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\serpentisle\exult00si.sav.<br/>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to 
					C:\Ultima7\blackgate\mods. When you save a game with the Keyring mod, this savegame will be found in
					C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\blackgate\mods\keyring\exult00bg.sav
				</para>
				<para>
					Example: User named <strong>FooBar</strong> on <strong>Windows 10 64bit</strong>. BG is installed to C:\Ultima7\blackgate 
					and SI is installed to C:\Ultima7\serpentisle. The installer of <Exult/> asks for the location of 
					these two games and automatically saves that to exult.cfg. The installer saves exult.cfg to 
					C:\Users\FooBar\AppData\Local\Exult\exult.cfg. <Exult/> gets installed to C:\Program Files (x86)\Exult.
					When you save a game in BG the savegame will be saved to 
					C:\Users\FooBar\AppData\Local\Exult\blackgate\exult00bg.sav, for SI to 
					C:\Users\FooBar\AppData\Local\Exult\serpentisle\exult00si.sav.<br/>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to 
					C:\Ultima7\blackgate\mods. When you save a game with the Keyring mod, this savegame will be found in
					C:\Users\FooBar\AppData\Local\Exult\blackgate\mods\keyring\exult00bg.sav
				</para>
			</body>
		</sub>
		<sub name="path_config_osx">
			<header>Path-Settings for Mac OS X</header>
			<body>
				<para>
					On Mac OS X <Exult/> uses a couple of different folders to follow Apple's guidelines:
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="data_path" manual="true">
								/Library/Application Support/Exult/data
							</configtag>
							<configtag name="game" closing-tag="no">
								<configtag name="gamename">
									<configtag name="path" manual="true">
									/Library/Application Support/Exult/gamename
									</configtag>
									<configtag name="static_path" manual="true">
									/Library/Application Support/Exult/gamename/static
									</configtag>
									<configtag name="savegame_path" manual="true">
									~/Library/Application Support/exult/gamename
									</configtag>
									<configtag name="gamedat_path" manual="true">
									~/Library/Application Support/exult/gamename/gamedat
									</configtag>
									<configtag name="mods" manual="true">
									/Library/Application Support/exult/gamename/mods
									</configtag>
									<configtag name="patch" manual="true">
									/Library/Application Support/exult/gamename/patch
									</configtag>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					Note that on OS X <Exult/> also has a default folder (/Library/Application Support/Exult/) 
					for <Exult/>'s data and the files of the games. On purpose this folder is not in the User-only 
					space, so other users on the same mac can play the games and use the Exult.app.<br/>
					<strong>But</strong> you will need to follow our gamename standard when you name the game 
					folders, see <ref1 target="terms"/>, otherwise <Exult/> will not find them there.<br/>
					Another specialty on OS X is that the Exult.app comes bundled with the <Exult/> data, so 
					<Exult/> will first use the data in the Exult.app and then use the data in the default location 
					(/Library/Application Support/Exult/data) or the location written down in exult.cfg's &lt;data_path&gt;.
					This means that you can copy the sfx files and the digital music folder into the app bundle 
					(Exult.app/Contents/Resources/data) and Exult will automatically use these.
				</para>
				<para>
					Example: User named <strong>FooBar</strong> on <strong>Mac OS X 10.6</strong>. BG is installed to 
					/Library/Application Support/Exult/blackgate and SI is installed to /Library/Application Support/Exult/serpentisle. 
					The app Exult.app is saved to /Applications. When you run <Exult/> it will automatically recognize that BG and SI 
					are installed. You do not need to edit exult.cfg, which is saved to /Users/FooBar/Library/Preferences/exult.cfg.
					When you save a game in BG the savegame will be saved to 
					/Users/FooBar/Library/Application Support/exult/blackgate/exult00bg.sav, 
					for SI to Users/FooBar/Library/Application Support/exult/serpentisle/exult00si.sav.<br/>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to 
					/Library/Application Support/Exult/blackgate/mods. When you save a game with the Keyring mod, this savegame will be 
					found in /Users/FooBar/Library/Application Support/exult/blackgate/mods/keyring/exult00bg.sav.
				</para>
				<para>
					Please be aware of the difference between /Library/... and ~/Library/...<br/>
					In the root of your OS X system hard drive is the folder /Library. The folder ~/Library is a 
					sub folder of your homefolder. If your username is foobar then the folder ~/Library is located at
					/Users/foobar/Library on your hard drive.<br/>
					On OS X 10.7 (Lion) and newer the folder ~/Library is hidden by default. To access it anyway open Finder, 
					click on the menu item "Go" while pressing <key>Option/Alt</key> and "Library" will be an option 
					to click on.
				</para>
				<para>
					If you followed all the instructions and <Exult/> still won't recognize the games, you can try
					deleting exult.cfg in ~/Library/Preferences and then start <Exult/>.
				</para>
			</body>
		</sub>
		<sub name="path_config_nix">
			<header>Path-Settings for *nix based systems</header>
			<body>
				<para>
					On *nix based systems <Exult/> uses:
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="data_path" manual="true">
							/usr/local/share/exult
							</configtag>
							<configtag name="game" closing-tag="no">
								<configtag name="gamename">
									<configtag name="path" manual="true">
									/usr/local/share/exult/gamename
									</configtag>
									<configtag name="static_path" manual="true">
									/usr/local/share/exult/gamename/static
									</configtag>
									<configtag name="savegame_path" manual="true">
									$HOME/.exult/gamename
									</configtag>
									<configtag name="gamedat_path" manual="true">
									$HOME/.exult/gamename/gamedat
									</configtag>
									<configtag name="mods" manual="true">
									/usr/local/share/exult/gamename/mods
									</configtag>
									<configtag name="patch" manual="true">
									/usr/local/share/exult/gamename/patch
									</configtag>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					As on OS X, <Exult/> uses on *nix systems a default path for its data folder and the game files. 
					Unless you use a different path in exult.cfg, <Exult/> will look for these in /usr/local/share/exult.<br/>
					<strong>But</strong> you will need to follow our gamename standard when you name the game 
					folders, see <ref1 target="terms"/>, otherwise <Exult/> will not find them there.
				</para>
				<para>
					Example: User named <strong>FooBar</strong> on <strong>Ubuntu</strong>. BG is installed to 
					/usr/local/share/exult/blackgate and SI is installed to /usr/local/share/exult/serpentisle. 
					When you run <Exult/> it will automatically recognize that BG and SI are installed. You do not 
					need to edit exult.cfg, which is saved to $HOME/.exult.cfg.<br/>
					When you save a game in BG the savegame will be saved to $HOME/.exult/blackgate/exult00bg.sav, 
					for SI to $HOME/.exult/serpentisle/exult00si.sav.<br/>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to 
					/usr/local/share/Exult/blackgate/mods. When you save a game with the Keyring mod, this savegame will be 
					found in $HOME/.exult/blackgate/mods/keyring/exult00bg.sav.
				</para>
			</body>
		</sub>
		<sub name="advanced_config">
			<header>Advanced Configuration: Using both the original and the Add-Ons</header>
			<body>
				<para>
					If you own both BG or SI without the add-ons FoV and SS and also the versions 
					that has the add-ons you can now have them both shown in the <Exult/> menu. Before
					you had to edit the exult.cfg when you wanted to switch the games.<br/>					
					You now just have to add the tags for the two games.
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk">
							<configtag name="game">
								<configtag name="blackgate">
									<configtag name="path">
									path_to/blackgate
									</configtag>
								</configtag>
								<configtag name="forgeofvirtue" manual="true">
									<configtag name="path" manual="true">
									path_to/forgeofvirtue
									</configtag>
								</configtag>	
								<configtag name="serpentisle">
									<configtag name="path">
									path_to/serpentisle
									</configtag>
								</configtag>
								<configtag name="silverseed" manual="true">
									<configtag name="path" manual="true">
									path_to/silverseed
									</configtag>	
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					If you only own one version of the game, you don't have to worry about this 
					advanced configuration, just follow the instructions at <ref target="installation"/>. 
					You only have to do this extra work if you want to differentiate between original game with 
					and without the add-on.
				</para>
				<para>
					<em>Note:</em> You cannot interchange savegames of games started with or without the add-ons.
				</para>
				<para>
					And again, <Exult/> and <Studio/> will not be fooled by false games under 
					&lt;gamename&gt;&lt;path&gt;.
				</para>
			</body>
		</sub>
		<sub name="command_line">
			<header>Command line options</header>
			<body>
				<para>
					<Exult/> offers some "hidden" command line options:
				</para>
				<ul>
					<li>-h or --help<br/>
						Shows all the command line parameters in stderr (stderr.txt on Windows systems).</li>
					<li>-v or --version<br/>
						Shows version information in stderr.</li>
					<li>-c configfile<br/>
						Specify alternate config file (relative or absolute paths work).</li>
					<li>-p<br/>
						Portable option for Windows only. <Exult/> will read cfg file from the folder it got 
						installed to (or make one) and will also save to gamename folders in the <Exult/> 
						install folder.<br/>
						For example if <Exult/> got installed to E:\Exult, a BG game will be saved to 
						E:\Exult\blackgate.<br/>
						Be careful that you have actually writing permissions in the <Exult/> folder or 
						this will fail.</li>
					<li>--bg<br/>
						Starts the game with the Black Gate menu (prefers original game).</li>
					<li>--fov<br/>
						Starts the game with the menu of the Black Gate with Forge of Virtue expansion.
						Only useful if you have FoV added as described at <ref target="advanced_config"/>,
						otherwise it will just work like the command '--bg'.</li>
					<li>--si<br/>
						Starts the game with the Serpent Isle menu (prefers original game).</li>
					<li>--ss<br/>
						Starts the game with the menu of the Serpent Isle with Silver Seed expansion.
						Only useful if you have SS added as described at <ref target="advanced_config"/>,
						otherwise it will just work like the command '--si'.</li>
					<li>--nomenu<br/>
						Skips game menu.</li>
					<li>--game gamename<br/>
						Loads a game specified in exult.cfg when there are other games made
						with <Studio/>.</li>
					<li>--mod modname<br/>
						Must be used together with '--bg', '--si' or '--game gamename'; runs the specified 
						game using the mod with title equal to 'modname'. 'modname' is the name of the mod 
						cfg file (e.g. keyring.cfg means 'modname' 'keyring'.</li>
					<li>--buildmap x<br/>
						x = 0 shows all roofs, x = 2 pops them all.<br/>
						Builds the map of the game specified. The map is <strong>huge</strong> and in pcx
						format, you will need a lot of ram to even look at this map once it is build
						(and even that requires a lot of patience)<br/>
						<Exult/> is required to be run in windowed mode and you get the best map if you
						started a new game before you build the map.<br/>
						You need to specify a game, either by '--bg' (or '--si', '--fov', '--ss') or 
						with the '--game'/'--mod' option.</li>
					<li>--mapnum<br/>
						This must be used with '--buildmap'. Selects which map (for multimap games or mods) 
						whose map is desired.</li>
					<li>--nocrc<br/>
						Recently we added a crc check that <Exult/> doesn't start when the
						exult*.flx files in the data folder aren't the same it got compiled with.
						This parameter lets the game start nevertheless. Don't try this if you
						don't know what you are doing.</li>
					<li>--edit<br/>
						Start in map-edit mode. This will also load <Studio/> when the game is started.</li>
					<li>--write-xml<br/>
						Write 'patch/exultgame.xml'. Only useful for game editing.</li>
					<li>--reset-video<br/>
						resets <Exult/>'s video settings to the default values. Very helpful when <Exult/> 
						isn't playable anymore because of wrong settings.</li>
				</ul>
			</body>
		</sub>
		<sub name="error_log">
			<header>Error Log</header>
			<body>
				<ul>
					<li><strong>Windows:</strong><br/>
						<Exult/> generates the files 'stdout.txt' and 'stderr.txt'.
						These may give you some idea of what is going on
						under the hood. When <Exult/> suddenly quits, sometimes
						these files can help.<br/>
						You can find these files in the folder where exult.cfg is 
						located (see <ref target="exult_config_location"/>)</li>
					<li><strong>UNIX/UNIX clones:</strong><br/>
						the above mentioned logs are shown in the console from which <Exult/>
						is started.<br/>
						<kbd>./exult &gt;&amp;log</kbd><br/>
						will send both stderr and stdout to the file named "log".</li>
					<li><strong>Mac OS X:</strong><br/>
						When you are running the app bundle Exult.app then the error log will be shown 
						in the OS X Application Console (/Applications/Utilities/Console.app).</li>
				</ul>
			</body>
		</sub>
	</section>
	<section title="Audio">
		<sub name="music">
			<header>Music</header>
			<body>
				<para>
					There are three general ways that music is played in <Exult/>. One is using MIDI, which 
					plays the music through any MIDI device, or software synthesizers like TiMidity and 
					FluidSynth. Another way is Digital Music encoded into OGG (similar to MP3) which was 
					recorded directly from a Roland MT-32. The third option is FMOpl which emulates 
					Opl2/Adlib.<br/>
					The MIDI files are converted on-the-fly from the original Ultima 7 MT-32 files to 
					General MIDI format so that they will be playable on modern General MIDI and 
					General MIDI/GS supporting sound cards.
				</para>
				<para>
					The Music driver options can be changed in the in-game menu that you open by hitting 
					<key>ESC</key>.<br/>
					There you can enable Digital Music and change the MIDI driver, through which you can 
					also select the FMOpl emulation. When you enable Digital Music, it takes precedence over 
					the MIDI driver. 
				</para>
			</body>
		</sub>
		<sub name="midi_music">
			<header>MIDI Music</header>
			<body>
				<para>
					The MIDI driver can be changed to:
				</para>
				<ul>
      				<li><strong>Default</strong><br/>
        				This setting utilizes the default MIDI driver of your system.</li>
      				<li><strong>FMOPL</strong><br/>
      					This is a Software FM Synthesizer (also known as a emulated Opl2/Adlib).</li>
					<li><strong>TiMidity</strong><br/>
        				is a software synthesizer that can play MIDI files without a hardware synthesizer.
						You can install TiMidity on all major Operating systems. You need to place tmidity.cfg
						into the same folder where the <Exult/> executable is installed to, otherwise TiMidity 
						will not work. On linux systems it needs to be in ~/.exult.</li>
					<li><strong>FluidSynth</strong><br/>
        				is another software synthesizer, which uses SoundFont 2 technology without need for a 
						SoundFont-compatible sound card. It is available for many Operating Systems and opposed 
						to TiMidity still actively developed.<br/>
						Since Fluidsynth pulls in many dependencies it is not compiled into <Exult/> at the moment.<br/>
						If you compiled <Exult/> ourself and you enabled Fluidsynth you just need to edit 
						exult.cfg and point &lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;fluidsynth_soundfont&gt; 
						to the SoundFont you want to use.<br/>
						<Exult/> supports FluidSynth's soundfont stack. Soundfonts are specified in the 
						&lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;fluidsynth_soundfontN&gt; exult.cfg entries 
						(N = 0 to 9) which are loaded in numerical order (0 first), plus the old 
						&lt;fluidsynth_soundfont&gt; entry, which loads after all others.</li>
					<li><strong>MT32Emu</strong><br/>
        				Roland MT32 emulation requires either the ROM set "MT32_CONTROL.ROM" and "MT32_PCM.ROM" or 
						the ROM set "CM32L_CONTROL.ROM" and "CM32L_PCM.ROM" in the <Exult/> data folder.
						If both sets are present the CM32L ROM set will be used.</li>
					<li><strong>Windows</strong><br/>
        				When you are using Windows and for some reason the <strong>Default</strong> driver doesn't work.</li>
					<li><strong>CoreAudio</strong><br/>
        				uses XMIDI on Mac OS X. You can use a different soundfont than OS X' default by pointing
						&lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;coreaudio_soundfont&gt; to it in exult.cfg.</li>
					<li><strong>CoreMIDI</strong><br/>
	        			on Mac OS X this MIDI driver allows using a real MIDI device like a Roland MT32 or software 
						MIDI devices like  Munt MT-32 Emulator. If you have more than one MIDI device you can choose the 
						the device by setting the device ID in exult.cfg 
						&lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;coremidi_device&gt; 
						- see <ref target="coremidi_device"/>.</li>
					<li><strong>alsa</strong><br/>
        				uses ALSA on Linux systems. If your ALSA port is not on 65:0 you need to change
						&lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;alsa_port&gt; in the exult.cfg.</li>
					<li><strong>UnixSeqDevice</strong><br/>
        				On Linux systems writes to special symbolic file, default "/dev/sequencer". This can be 
						changed at &lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;unixseqdevice&gt; in the exult.cfg.</li>
				</ul>
				<para>
					For drivers that use a real MIDI device, the device type for MIDI can be changed to:
				</para>
				<ul>
					<li><strong>MT32</strong><br/>
        				This option will output the music with nothing changed. Because
               			the mapping will be for MT32s you should only use this option if
               			you have a MT32 compatible device. With this option <Exult/> will 
						also send SysEx messages to the Roland MT32 display, which are nice 
						to watch when you have such a device.</li>
					<li><strong>GM</strong><br/>
						This will convert the MT32 patches to standard General MIDI patches.
     					Conversion is fairly accurate but some instruments may be different.</li>
					<li><strong>GS</strong><br/>
     					This will convert the MT32 patches to their equivalent GS patches. This
     					will be a more accurate conversion that straight gm since more of the
     					MT32 patches are in the GS set. However, not all MIDI devices will
     					support this mode.</li>
					<li><strong>GS127</strong><br/>
     					This option is for MIDI devices that have a MT32 patch bank installed
        				in Bank 127. Some GS implementation have this, some don't. Only use
        				this if you know that you have a MT32 implementation on Bank 127.</li>
					<li><strong>Fake MT32</strong><br/>
        				This is for MIDI devices that behave like a MT32 but don't support 
						SysEx messages. Use that option if you have a SoundFont or similar loaded 
						for your sound card (or software synth such as FluidSynth) that contains 
						the MT32 capital tones but the device can't be reprogrammed using MT32 
						SysEx commands by <Exult/>.</li>
     			</ul>
				<para>
					<strong>NOTE:</strong> Currently the conversion to GS and GS127 is not finished and
					the notes are only mapped to General MIDI.
				</para>
			</body>
		</sub>
		<sub name="limits_music">
			<header>Abilities and limitations of the MIDI music engine</header>
			<body>
				<para>
					Due to the way the class was constructed input can be in either .mid, .rmi or
					the Miles Sound System .xmi format. There are no limitations to they types of
					.mid and .rmi supported. They can be Type 0, 1 and the rarely seen type 2. The
					loading routine is also fairly lenient of erroneous XMIDI files that do not
					have correct XMIDI headers.
				</para>
				<para>
					During the development of the XMIDI class it was found that certain .xmi files
					in Serpent Isle had the first patch changes after the first note. The
					converter will attempt to correct these errors. However it may cause problems
					with some MIDI files. Currently this can not be disabled and may change in the
					future.
				</para>
			</body>
		</sub>
		<sub name="win32_device">
			<header>Windows MIDI Mapper</header>
			<body>
				<para>
					You can now tell <Exult/> which MIDI device it should use. This is useful if you
					want <Exult/> to use a different MIDI device than the default Windows device
					(like an MT-32).
				</para>
				<para>
					To do this start <Exult/>, on the menu choose "Exit". Now open the file stdout.txt
					in the folder where exult.cfg is located (see <ref target="exult_config_location"/>). 
					You will see a listing of the MIDI devices.<br/>
					For example with an SB Live! in Win2k it will look like this:
				</para>
				<para>
					4 Midi Devices Detected<br/>
					Listing midi devices:<br/>
					-1: Microsoft MIDI-Mapper<br/>
					0: A: SB Live! MIDI Synth<br/>
					1: B: SB Live! MIDI Synth<br/>
					2: SB Live! MIDI UART<br/>
				</para>
				<para>
					By default <Exult/> uses the Microsoft MIDI-Mapper (which uses the device you choose
					in the Windows Multimedia Properties).<br/>
					To change the MIDI Device open exult.cfg and change
				 </para>
				 <configdesc>
	 				<configtag name="config" closing-tag="no">
	 					<configtag name="audio" closing-tag="no">
							<configtag name="midi" closing-tag="no">
								<configtag name="win32_device">
								-1
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					with the device you want to use.
				</para>
			</body>
		</sub>
		<sub name="coremidi_device">
			<header>OS X CoreMidi device ID</header>
			<body>
				<para>
					Similar to the above Windows MIDI mapper you can now tell <Exult/> on OS X which MIDI device 
					it should use. By default <Exult/> uses OS X' CoreAudio device to output MIDI music. If you 
					have a real MIDI device (e.g. Roland MT32) or another software MIDI device (e.g. Munt MT-32 Emulator) 
					you want to use, you will need to select the CoreMidi MIDI driver.<br/>
					CoreMidi uses by default the MIDI device with the first device ID (0), if you have more than 
					one device you will need to learn the device IDs first and then set it in exult.cfg.
				</para>
				<para>
					To do this you will need to start <Exult/> in a special way:<br/>
					right click on the <Exult/>.app, select "Show Package Contents" which will show you the folder/file 
					structure of the <Exult/>.app. Doubleclick on "Contents", doubleclick on MacOS, doubleclick on exult.<br/>
					Terminal.app will open a window and will show you all kind of output while <Exult/> will also start. in 
					<Exult/> click on setup and in the Audio settings select the CoreMidi driver (make sure to disable 
					digital music).<br/>
					In the Terminal.app window you should now see a listing of the MIDI devices which could look like this:<br/>
				</para>
				<para>
					Trying config specified Midi driver: `CoreMidi'<br/>
					CoreMidi driver found 4 destinations:<br/>
					0: USB Midi Cable<br/>
					1: uMIDI/O22 Port 1<br/>
					2: uMIDI/O22 Port 2<br/>
					3: Mt32EmuPort<br/>
				</para>
				<para>
					By default <Exult/> uses the first device with the device ID 0, in this case "USB Midi Cable".<br/>
					To change the MIDI Device open exult.cfg and change
				 </para>
				 <configdesc>
 					<configtag name="config" closing-tag="no">
 						<configtag name="audio" closing-tag="no">
							<configtag name="midi" closing-tag="no">
								<configtag name="coremidi_device">
								0
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
				<para>
					with the device ID of the device you want to use.
				</para>
			</body>
		</sub>
		<sub name="digital_music">
			<header>Digital Music</header>
			<body>
				<para>
					<Exult/> needs the Digital Music pack to play Digital Music in the game. The music
					pack contains music for both Black Gate and Serpent Isle, encoded in high quality
					OGG format. Simon Quinn recorded the current Digital Music pack on an original
					Roland MT-32 and with this you will experience the music as it would be heard with
					the original game.<br/>
					Digital Music should work on any platform that supports digital sound and does not
					use any MIDI, so it is also a good option for platforms with no MIDI support.
					Additionally, Digital Music supports a number of background atmospheric SFX tracks
					that are played when no music is playing. These consist of wind, bird etc effects
					outside and other sound effects when inside a dungeon. These SFX tracks are not
					available when using MIDI as they play Roland MT-32 specific voices that cannot
					be mapped to GM/GS. These SFX tracks do not play when the music is switched off.
				</para>
				<para>
					The digital music pack seems to have two issue, though, some tracks seem to have 
					been recorded at lower volume than the others. Also, since both the digital music 
					and the sound effects are played by the Wave / PCM of your sound card, you can no 
					longer have a different volume for music and sound effects.
				</para>
			</body>
		</sub>
		<sub name="wave_sfx">
			<header>Digital Wave Sound Effects</header>
			<body>
				<para>
					<Exult/> needs the so called SFX packs to enable sound effects for Ultima 7.
					You have to download separate packs for each game as order of the SFX in BG
					and SI varies a bit and otherwise will sound odd. However there is a little
					issue with SFX playback in SI: In combat the SFX may be a little wrong as we
					still haven't figured out all the data in the 'weapons.dat'.<br/>
					Also <Exult/> doesn't yet playback all the SFX that the original did.
				</para>
			</body>
		</sub>
		<sub name="all_in_one_pack">
			<header>All-in-One Audio Data pack and installers</header>
			<body>
				<para>
					We've combined all the audio data we offer, Digital Music and Digital Wave 
					Sound Effects, into an all-in-one pack which saves you downloading several 
					smaller zip files. You can download a zip file for manual installation or 
					an installer for either Windows or Mac OS X. Chose the one you want
					to use on our download page at
					<extref target="http://exult.sourceforge.net/download.php"/>.<br/>
					If you are using <Exult/> on either Windows or Mac OS X, we recommend you download 
					and run the installer.<br/>
					On *nix or if you want to manually install the all-in-one pack, you will need to
					grab the zip file.
				</para>
				<para>
					To install the zip file, extract its content to the <Exult/> data folder. On *nix
					systems this is by default /usr/local/share/exult. On Mac OS X it is 
					/Library/Applcation Support/Exult/data and on Windows it's in the folder data in 
					the folder where you installed <Exult/> to (by default C:\Program Files\Exult).
				</para>
				<para>
					Below you can read the instructions on how to use and install the individual packs
					for digital music and wave effects if. You <strong>don't</strong> need them if you
					downloaded the All-in-One zip or installer.
				</para>
			</body>
		</sub>
		<sub name="digital_music_install">
			<header>Installation of the digital music packs</header>
			<body>
				<para>
					If you downloaded and installed the above All-in-One Audio Data pack you don't need to
					bother with the following instructions.
				</para>
				<para>
					The Digital Music pack can be downloaded from
					<extref target="http://exult.sourceforge.net/download.php"/>, the files are called
					<strong>Ogg encoded Music files for Exult Part 1</strong>
					(U7MusicOGG_1of2.zip) and 
					<strong>Ogg encoded Music files for Exult Part 2</strong> 
					(U7MusicOGG_2of2.zip). The readme.txt found in the ZIP files contains installation 
					instructions that are no longer 100% valid and should not be followed.<br/>
					Create a music folder in exult/data (i.e. exult/data/music/) and extract the two ZIP 
					files U7MusicOGG_1of2.zip and U7MusicOGG_2of2.zip into this folder.<br/>
					If you are not sure where the data folder is, search for the file 
					<strong>exult_bg.flx</strong> on your hard drive as this file is always in the data 
					folder.<br/>
					Now start up <Exult/> and start either a game of BG or SI. Hit <key>ESC</key> to enter 
					the game menu. Here select <strong>Audio Options</strong> and in the "Music options" 
					<strong>enable</strong> the <strong>digital music</strong> option.
				</para>
				<para>
					It isn't necessary but you can also customize the location of the music files by adding 
					&lt;music_path&gt; to exult.cfg. Example:
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="data_path">
							data
							</configtag>
							<configtag name="music_path" manual="true">
							data/music
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
			</body>
		</sub>
		<sub name="wave_sfx_install">
			<header>Installation of the digital wave sound effects</header>
			<body>
				<para>
					If you downloaded and installed the above All-in-One Audio Data pack you don't need to
					bother with the following instructions.
				</para>
				<para>
					 We currently have two soundpacks for each game. Joseph Morris recorded the original
					 SoundBlaster SFX and Simon Quinn recorded the Roland MT32 SFX. You can find them on
					 our download page at
					<extref target="http://exult.sourceforge.net/download.php"/>.<br/>
					"Sound pack for Blackgate" and "Sound pack for Serpent Isle" are the SoundBlaster 
					sound effects.<br/>
					"Sound pack for Black Gate (Roland MT-32)" and "Sound pack for Serpent Isle (Roland MT-32)" 
					are the Roland MT32 sound effects.<br/>
				</para>
				<para>
					Extract the zip files into your <Exult/> data folder. <Exult/> will automatically find and 
					use the SFX packs and will default to use the Roland MT32 pack when both both packs 
					(SoundBlaster and Roland MT-32) are present. You can then choose between the packs in the 
					Game Menu (<ref target="audio_gump"/>), of course you can override this setting in the 
					exult.cfg (see <ref target="exult_config"/>).<br/>
					An example of how the relevant part of exult.cfg looks when you prefer the SoundBlaster SFX:
				</para>
				<configdesc>
					<configtag name="blackgate">
						<configtag name="waves">
						jmsfx.flx
						</configtag>
					</configtag>
					<configtag name="serpentisle">
						<configtag name="waves">
						jmsisfx.flx
						</configtag>
					</configtag>
				</configdesc>
			</body>
		</sub>
		<sub name="speech">
			<header>Speech</header>
			<body>
				<para>
					<Exult/> can play the Ultima VII's speech through SDL, and its own
					internal mixer. You can turn on/off speech via the in-game menu or change the settings in
					exult.cfg - see <ref target="exult_config"/>.
				</para>
			</body>
		</sub>
		<sub name="sound_turnoff">
			<header>Turn off Audio</header>
			<body>
				<para>
					Press <key>Esc</key> to turn
					on/off Music, Speech and SoundFX via the in-game menu or change the settings in
					exult.cfg - see <ref target="exult_config"/>.
				</para>
			</body>
		</sub>
		<sub name="linux_alsa">
			<header>Linux and Audio</header>
			<body>
				<para>
					Apparently <Exult/> has some problem with the sound drivers in the 2.4 kernel, notably
 					with the SoundBlaster Live.<br/>
					Therefore we advice our users to install ALSA (Advanced Linux Sound Architecture)
					found at <extref target="http://www.alsa-project.org"/>. ALSA is going to replace
					OSS in the upcoming stable (2.6) Kernel anyway.<br/>
					We are sorry for this.
				</para>
				<para>
					You can now configure the ALSA port for your distribution in .exult.cfg (see 
					<ref target="exult_config"/>). By default we use 65:0, Gentoo needs 128:0.
				</para>
			</body>
		</sub>
	</section>
	<section title="Video">
		<sub name="resolution">
			<header>Resolution</header>
			<body>
				<para>
					We distinguish between the <Exult/> display resolution (which determines 
					the size of the <Exult/> window and its fullscreen rendering) and the game 
					area, which determines how big the in-game viewing area is.<br/>
				</para>
				<para>
					By default <Exult/> runs the games at 320x200 (which is the resolution the 
					original Ultima VII used). <Exult/> can use different scaling engines to
					double the size to 640x400 or even triple the the size to 960x600 while 
					increasing  the quality of the graphics and maintaining the same viewing 
					area. This allows Exult to show the game as an enhanced version of how it 
					originally appeared, and not show locations that were originally off-screen.<br/> 
					When you first start <Exult/> we apply the scaler 2xSaI which doubles the size 
					of each pixel, resulting in a 640x400 window.
				</para>
				<para>
					You will also have to hit "Apply" in the Video gump to apply your changes. <Exult/> 
					will then use the new settings and will show you a countdown which asks you to confirm 
					that the new video settings are working. When you don't confirm by hitting "YES", the 
					changes will be reverted. This way we try to prevent that some bad video options 
					combinations prevent you from playing the games.
				</para>
				<para>
					When you disallow same settings for window and fullscreen mode in the Game menu, 
					settings can be set for either fullscreen or windows mode just by selecting different 
					settings while using either mode.
				</para>
			</body>
		</sub>
		<sub name="video_fill_modes">
			<header>Fill modes</header>
			<body>
				<para>
					The game area with scaler applied should not be bigger than the display, 
					otherwise you will get strange effects and the game might crash.<br/>
					For example when you set the game area to 320x200 with the scaler Point 
					at sale factor 3, your game viewing area is actually 960x600. If your display 
					resolution is set to 640x480 the resolutions don't match and your <Exult/> 
					window will be smaller than intended.<br/>
					<Exult/> will check whether this will happen and will warn you against it, since 
					making the window smaller than 320x200 will cause you trouble with <Exult/>s 
					interface and you might not be able to revert your changes.<br/>
				</para>
				<para>
					On the other hand when your display resolution is set higher than the game resolution 
					you can have black borders surrounding the game viewing area. The borders can be used
					for positioning gumps and the face stats.<br/>
					You can also change the color of the borders.<br/>
					If you don't like black borders you can also stretched to fill the entire display 
					resolution, or sacled to fit the display resolution without stretching the pixels.<br/>
					You have the following options
				</para>
				<ul>
					<li><strong>Fill</strong><br/>
						ame screen is stretched to fill the entire display surface. No borders will be added 
						in this mode. The game screen will be downsampled if it is bigger than the display 
						surface in this mode.</li>
					<li><strong>Fit</strong><br/>
						Game is scaled to fill the display surface maintaining square pixels. Black borders 
						will be added to maintain aspect if needed. The game screen will be downsampled if it 
						is bigger than the display surface in this mode.</li>
					<li><strong>"Aspect Correct Fit"</strong><br/> 
						Same as fit, but pixels are additionally scaled using a 1:1.2 ratio. This corrects the
						aspect mismatch between the nonsquare pixels used by the original game and the square 
						pixels of modern screen resolutions.</li>					
					<li><strong>Centre</strong><br/>
						The game is centred on the display surface without additional scaling. Black borders will 
						be added if game screen is smaller than the display surface. Clipping will occur if the 
						game screen is larger than the display surface.</li>	
					<li><strong>"Aspect Correct Centre"</strong><br/>
						Same as Centre except height is scaled by 1.2x to correct pixel aspect mismatch..</li>
				</ul>
				<para>
					If the Game Area setting is set to Auto then the game area is calculated based on the selected 
					fill mode with no additional scaling applied.<br/>
					The additional scaling method can be set to Point or Bilinear.
				</para>
			</body>
		</sub>
		<sub name="res_cheating">
			<header>Higher resolution is cheating</header>
			<body>
				<para>
					Using higher resolutions is considered cheating as you can see too much of
					the surrounding area. Since the game was designed to be played at a specific
					size (320x200), this can actually lead to plot-stopping problems; hence we 
					will not fix any problem caused by your cheating! 
					Don't say we didn't warn you :-)<br/>
					But being able to play in higher resolutions is actually one of the big 
					advantages of <Exult/> but as mentioned above it comes with a price.
				</para>
			</body>
		</sub>
		<sub name="scaler">
			<header>Scaler</header>
			<body>
				<para>
					The scalers also work with higher resolutions than 320x200. To change the
					scaling method either use the <Exult/> menu or change your exult.cfg -
					see <ref target="exult_config"/>.
				</para>
				<ul>
					<li><strong>Point</strong><br/>
						simple but very fast scaler. Only duplicates pixels, no fancy interpolation. 
						Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>
					<li><strong>Bilinear</strong><br/>
						bilinear interpolation to smooth the result. Slower than point, but looks better. 
						Only 2x.</li>
					<li><strong>BilinearPlus</strong><br/> 
						same as Bilinear and it may even be a bit faster.</li>					
					<li><strong>Interlaced</strong><br/>
						identical to point except that it skips every other line to be even faster.
						Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>	
					<li><strong>Scale2x</strong> by Andrea Mazzoleni<br/>
						This is a non-blurring scaler that looks good without soaking up a lot of CPU cycles.
						Get more information on this scaler at <extref target="http://scale2x.sf.net"/>.</li>
					<li><strong>SuperEagle</strong> by Derek Liauw<br/> 
						Only 2x.</li>
					<li><strong>Super2xSai</strong> by Derek Liauw<br/>
						Only 2x.</li>
					<li><strong>2xSaI</strong> by Derek Liauw<br/>
						Only 2x. The current <Exult/> default scaler.</li>
					<li><strong>HQ2X</strong><br/>
						High quality scaler, that uses a lot of CPU cycles. Only 2x.</li>
					<li><strong>HQ3X</strong><br/>
						High quality scaler, that uses a lot of CPU cycles. Only 3x.</li>
					<li><strong>HQ4X</strong><br/>
						High quality scaler, that uses a *lot* of CPU cycles. Only 4x.</li>
					<li><strong>2xBR</strong><br/>
						High quality scaler by Hyllian 
						<extref target="https://github.com/libretro/common-shaders/tree/master/xBR">Github</extref>, 
						that uses a lot of CPU cycles. Only 2x.</li>
					<li><strong>3xBR</strong><br/>
						Same as 2xBR but only 3x.</li>
					<li><strong>4xBR</strong><br/>
						Same as 2xBR but only 4x.</li>
					<li><strong>OpenGL</strong><br/>
						Can be used for arbitrary integer scales (2x, 3x, 4x...). But this scaler is not considered 
						stable. You can expect errors when using this scaler. Because of this OpenGL is only 
						available in snapshots of <Exult/>, not in official releases.</li>
				</ul>
				<para>
					The scalers by Derek Liauw are slower than the ones above it but many prefer them. Try out for 
					yourself which one you like most since this is a highly subjective topic.
				</para>
			</body>
		</sub>
	</section>
	<section title="Movement and Keys">
		<sub name="movement">
			<header>Movement</header>
			<body>
				<ul>
					<li>Hold right mouse button down to move Avatar.</li>
					<li>Clicking with the right mouse button will make the Avatar
						find a path to the selected spot. Default is a double click 
						but you can also choose a single click in the options.</li>
					<li>Click on objects with left button to identify them.</li>
					<li>Double-click on characters to hold conversations.</li>
					<li>Double-click on doors, shutters with left button to open or
						close them.</li>
					<li>Click and hold an item to move the item if the item is moveable 
						and can be reached by the Avatar.</li>
					<li>Press <key>Ctrl</key> while dropping a stack of items (coins, bolts...) 
						to drop the whole stack without being asked for confirmation of 
						the amount of items to drop.</li>
				</ul>
				<para>
					Nadir implemented keyboard walking in the post 1.0 versions of <Exult/>.
					The Avatar can be moved with the arrow keys (or the keypad keys for more precise
					movement). When you move while holding shift the Avatar walks slowly otherwise he 
					is in running mode.
				</para>
  			</body>
		</sub>
		<sub name="exult_keys">
			<header>Keyboard commands</header>
			<body>
				<para>
					All key commands of <Exult/> can be changed for either BG or SI. However, there
					is a default setting which closely follows the original with the addition of
					some improvements.
				</para>
				<para>
					To change your key bindings first edit the defaultkeys file in your <Exult/>
					folder (bgdefaultkeys.txt for BG and sidefaultkeys.txt for SI), change the 
					bindings and save the file (e.g. as my_keys.txt). Now you have to change 
					exult.cfg to use that file. See the keys settings at <ref target="exult_config"/>. 
					Change (default) to my_keys.txt.
				</para>
				<para>
					During the game press <key>h</key> to see a help
					screen with most of the keys (for OS X change Alt for Cmd - the in-game help screen
					shows the correct key combination for OS X). <key>KP</key> means keypad.
				</para>
				<keytable title="Default keyboard commands">
					<keydesc name="KP+/-">Change brightness</keydesc>
					<keydesc name="Esc">Show Game menu box and closes all open boxes</keydesc>
					<keydesc name="right">run east</keydesc>
					<keydesc name="left">run west</keydesc>
					<keydesc name="up">run north</keydesc>
					<keydesc name="down">run south</keydesc>
					<keydesc name="KP1">run southwest</keydesc>
					<keydesc name="KP2">run south</keydesc>
					<keydesc name="KP3">run southeast</keydesc>
					<keydesc name="KP4">run west</keydesc>
					<keydesc name="KP5">recenter map</keydesc>
					<keydesc name="KP6">run east</keydesc>
					<keydesc name="KP7">run northwest</keydesc>
					<keydesc name="KP8">run north</keydesc>
					<keydesc name="KP9">run northeast</keydesc>
					<keydesc name="Shift-right">walk east</keydesc>
					<keydesc name="Shift-left">walk west</keydesc>
					<keydesc name="Shift-up">walk north</keydesc>
					<keydesc name="Shift-down">walk south</keydesc>
					<keydesc name="Shift-KP1">walk southwest</keydesc>
					<keydesc name="Shift-KP2">walk south</keydesc>
					<keydesc name="Shift-KP3">walk southeast</keydesc>
					<keydesc name="Shift-KP4">walk west</keydesc>
					<keydesc name="Shift-KP6">walk east</keydesc>
					<keydesc name="Shift-KP7">walk northwest</keydesc>
					<keydesc name="Shift-KP8">walk north</keydesc>
					<keydesc name="Shift-KP9">walk northeast</keydesc>
					<keydesc name="F4">Toggle full screen</keydesc>
					<keydesc name="Alt-Enter">Toggle full screen</keydesc>
					<keydesc name="b">Use spell book</keydesc>
					<keydesc name="c">Combat mode</keydesc>
					<keydesc name="Space">pause combat</keydesc>
					<keydesc name="f">Use food</keydesc>
					<keydesc name="g">Use Abacus</keydesc>
					<keydesc name="h">Show list of keyboard commands</keydesc>
					<keydesc name="i">Show inventory</keydesc>
					<keydesc name="j">SI: Show jawbone</keydesc>
					<keydesc name="k">BG: Try all keys to unlock a lock</keydesc>
					<keydesc name="k">SI: Use keyring</keydesc>
					<keydesc name="Alt-k">SI: Try all keys to unlock a lock</keydesc>
					<keydesc name="l">SI: Show combat stats</keydesc>
					<keydesc name="m">Show map</keydesc>
					<keydesc name="n">Show notebook</keydesc>
					<keydesc name="o">BG: Use the Orb of the Moons</keydesc>
					<keydesc name="p">Use lockpicks</keydesc>
					<keydesc name="Alt-q">Exit game</keydesc>
					<keydesc name="r">Brings up status bars. First three strokes change the location of the bar. The fourth disables it again.</keydesc>
					<keydesc name="Ctrl-r">Quick restore</keydesc>
					<keydesc name="Ctrl-s">Quick save</keydesc>
					<keydesc name="s">Show save/load box</keydesc>
					<keydesc name="Ctrl-Alt-s">Screenshot</keydesc>		
					<keydesc name="t">Target, instead of double clicking, shows a cursor and pauses the game until you click on something</keydesc>
					<keydesc name="v">About screen</keydesc>
					<keydesc name="w">Use watch, shows the time if you got a watch</keydesc>
					<keydesc name="Alt-x">Exit game</keydesc>
					<keydesc name="z">Show stats</keydesc>
					<keydesc name="1">Show inventory for Avatar</keydesc>
					<keydesc name="2">Show inventory for character 2</keydesc>
					<keydesc name="3">Show inventory for character 3</keydesc>
					<keydesc name="4">Show inventory for character 4</keydesc>
					<keydesc name="5">Show inventory for character 5</keydesc>
					<keydesc name="6">Show inventory for character 6</keydesc>
					<keydesc name="7">Show inventory for character 7</keydesc>
					<keydesc name="8">Show inventory for character 8</keydesc>					
				</keytable>
				<para>
					In conversations you have the ability not just click on the answer
					with the mouse but also to use the numeric keys. The response options
					aren't numbered visually but logically with the dots. Also press <key>Esc</key>
					to select "bye" if possible.
				</para>
			</body>
		</sub>
		<sub name="exult_cheats">
			<header>Cheat keys</header>
			<body>
				<para>
					Press <key>ctrl-h</key> during the game to see a help screen with all
					the cheat keys. <key>KP</key> means keypad.
				</para>
				<keytable title="Cheat commands">
					<keydesc name="Alt-Arrow keys">Scroll map</keydesc>
					<keydesc name="home">Recenter map on the Avatar</keydesc>
					<keydesc name="KP5">Recenter map on the Avatar</keydesc>
					<keydesc name="F2">Cheat screen similar to the originals'. Allows for some level of NPC editing and other cheat options</keydesc>
					<keydesc name="F3">Map teleport</keydesc>
					<keydesc name="F10">Show endgame</keydesc>
					<keydesc name="F11">SI: Play alternate intro</keydesc>
					<keydesc name="Ctrl-b">Shape browser</keydesc>
					<keydesc name="Insert">Create object (that is chosen in  the shape browser)</keydesc>
					<keydesc name="Alt-V">Create object (alternative key combination)</keydesc>
					<keydesc name="Ctrl-d">Delete object</keydesc>
					<keydesc name="e">Toggle egg display</keydesc>
					<keydesc name="Alt-g">Toggle God mode</keydesc>
					<keydesc name="Ctrl-g">Change avatar gender</keydesc>
					<keydesc name="Alt-h">Hackmover (you can move all objects around and it disables weight check</keydesc>
					<keydesc name="Ctrl-h">list cheat keys</keydesc>
					<keydesc name="Ctrl-Alt-h">Resurrect, heal party, cure poison and still hunger</keydesc>
					<keydesc name="Alt-i">Toggle infravision</keydesc>
					<keydesc name="Ctrl-l">Level up party</keydesc>
					<keydesc name="Ctrl-m">Get 100 gold coins</keydesc>
					<keydesc name="Alt-Shift-m">Play previous song</keydesc>
					<keydesc name="Alt-m">Play next song</keydesc>
					<keydesc name="Alt-n">SI: Toggle naked flag</keydesc>
					<keydesc name="Alt-p">SI: Toggle Petra mode</keydesc>
					<keydesc name="Alt-s">Change skin color</keydesc>
					<keydesc name="Ctrl-Alt-t">Map teleport</keydesc>
					<keydesc name="Ctrl-t">Advance to next time period</keydesc>
					<keydesc name="Alt-t">Teleport (to current cursor position)</keydesc>
					<keydesc name="Alt-w">Toggle archwizard mode (all spells etc.)</keydesc>
					<keydesc name="Alt-1">Test music, SFX, speech</keydesc>
					<keydesc name="Ctrl-Alt-g">Grab NPC for cheat screen</keydesc>
					<keydesc name="Ctrl-Alt-p">Pick pocket cheat, when enabled double-clicking on a NPC displays the actors inventory</keydesc>
					<keydesc name="Ctrl-n">NPC number, When enabled, clicking an a NPC will display their number instead of their name. Useful for the cheat screen.</keydesc>
				</keytable>
			</body>
		</sub>
		<sub name="studio_keys">
			<header>Map Editing keys</header>
			<body>
				<para>
					With the ongoing development of <Exult/> a lot of keys were added that are mainly useful
					for map editing with <Studio/>. Hit <key>shift-h</key> to see the map edit keys help screen.
					You will only be able to see this help screen and use these keys with a snapshot of <Exult/>.
				</para>
				<keytable title="Map edit commands">
					<keydesc name="Del">Delete selection</keydesc>
					<keydesc name="Ctrl-Arrow keys">move selection (x,y coordinates)</keydesc>
					<keydesc name="Ctrl-Page keys">move selection (z coordinates)</keydesc>
					<keydesc name="Ctrl-c">Copy selected object</keydesc>
					<keydesc name="Ctrl-x">Cut selected object</keydesc>
					<keydesc name="Ctrl-v">Paste selected object</keydesc>
					<keydesc name="Shift-F3">write Minimap</keydesc>
					<keydesc name="Shift-h">List map edit keys</keydesc>
					<keydesc name="Alt-l">Decrement skiplift</keydesc>
					<keydesc name="Ctrl-Alt-m">Toggle Map editor</keydesc>
				</keytable>
			</body>
		</sub>
  	</section>
	<section title="ShortcutBar, Notebook and Screenshots">
		<sub name="shortcutbar">
			<header>ShortcutBar for one or double click actions</header>
			<body>
				<para>
					Especially on mobile devices it makes sense to have a shortcutbar that allows quick actions
					with just one or a double click. This was first implemented in the 
					<extref target="https://github.com/litchie/exult-ios">Exult for iOS</extref> fork but later 
					back ported and improved in main <Exult/>. By default the shortcutbar is disabled, but can be 
					enabled and further configured in the <ref1 target="misc_gump"/>.<br/>
					You can make the bar transparent (only when drawn on the map) and select different colors 
					for the outlines around the buttons. Some buttons only work when you have a certain item 
					(spellbook, jawbone in SI). You can choose to hide those buttons or display them greyed out.
				</para>
				<para>
					The buttons have the following functions (cheat functions only work when you enabled cheats 
					in <ref1 target="gameplay_gump"/>):
				</para>
				<ul>
					<li><strong>Floppy Disk</strong><br/>
					Single click opens the game menu, double click the <ref1 target="savemenu"/><br/>
					Additionally clicking it will close all Gumps that are open.</li>
					<li><strong>Dove/Flaming Sword</strong><br/>
					Toggles combat but also shows you whether you are in combat mode (flaming sword) when combat 
					is toggled in another way.</li>
					<li><strong>Map</strong><br/>
					Shows you the map, on double click opens the map teleporter</li>
					<li><strong>Spellbook</strong><br/>
					Opens your spellbook if you have it.</li>
					<li><strong>Backpack</strong><br/>
					On each click opens the paperdoll of party members.</li>
					<li><strong>Key (Keyring in SI)</strong><br/>
					Single click gives you a target pointer that tries all keys on the lock you click on. A double 
					click uses a lockpick if you have any in your party.<br/>
					When you acquire the keyring in SI, the button will change into the keyring and use that on a 
					single click.</li>
					<li><strong>Notebook</strong><br/>
					Opens the notebook (see <ref1 target="notebook"/>), on double click shows you the 
					cheat menu.</li>
					<li><strong>Target</strong><br/>
					single click gives you the target pointer, double click changes the pointer to a red cross 
					which will cheat teleport you wherever you click.</li>
					<li><strong>Fork and Knife</strong><br/>
					A single click lets you feed a party member while a double click will use bandages or healing 
					potions to heal.</li>
					<li><strong>Jawbone (SI only)</strong><br/>
					Opens the jawbone gump if you have the jawbone.</li>
				</ul>
			</body>
		</sub>
		<sub name="notebook">
			<header>Using the Notebook</header>
			<body>
				<para>
					We implemented a notebook you can access by pressing <key>n</key>. With this you can make 
					notes of things you saw, or "heard" from any of the NPCs. Entries will be saved when you 
					close the notebook and save the game.
				</para>
				<para>
					Additionally when you have cheats enabled you will see the coordinates (in decimal) where 
					you wrote your note.
				</para>
			</body>
		</sub>
		<sub name="autonotebook">
			<header>The automatic Notebook</header>
			<body>
				<para>
					If you want you can also have <Exult/> automatically make some notes on its own when certain things happen in game. 
					This feature has not yet progressed very far, especially for SI we have mostly basic pointers of what 
					was noted.<br/>
					You can enable autonotes in the <ref1 target="misc_gump"/>.
				</para>
				<para>
					You can also write your own autonotes and override the ones that come with <Exult/>.<br/>
					For BG download <extref target="https://github.com/exult/exult/raw/master/data/bg/autonotes.txt"/>.<br/>
					For SI download <extref target="https://github.com/exult/exult/raw/master/data/si/autonotes.txt"/>.<br/>
					Then change the &lt;autonotes&gt; setting in exult.cfg to point at the path of these files instead 
					of being set to (default).<br/>
					Example:
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="game" closing-tag="no">
								<configtag name="gamename">
									<configtag name="path" manual="true">
									path_to\gamename
									</configtag>
									<configtag name="autonotes" manual="true">
									path_to/gamename/autonotes.txt
									</configtag>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
			</body>
		</sub>
		<sub name="screenshots">
			<header>Screenshots</header>
			<body>
				<para>
					When you press <key>Ctrl-Alt-s</key> <Exult/> will make a screenshot of your game window in PCX image file format. 
					The save location of the screenshot depends on your Operating system.
				</para>
				<ul>
					<li>On Windows <Exult/> saves the screenshot to the same location where exult.cfg is found, see 
						<ref1 target="exult_config_location"/>.</li>
					<li>On *nix systems, including OS X, <Exult/> saves to the HOME folder.</li>
				</ul>
				<para>
					Sadly the pcx format seems to be more and more forgotten and not always easy to view anymore.
				</para>
			</body>
		</sub>
	</section>
  	<section title="Exult Setup and Game Menu">
		<sub name="open_menu">
			<header>Access to the <Exult/> Setup and Game menu</header>
			<body>
				<para>
					The <Exult/> Setup and Game menu share mostly the same options, except for
					the option to "Save/Load games" and to "Quit" the game which are only available
					in the Game menu once you loaded a game.
				</para>
				<para>
					<Exult/> Setup can only be opened on the <Exult/> menu by selecting the "Setup" option.<br/>
					And you can access the Game menu either by pressing the disk icon in the Avatar's
					inventory screen or by pressing <key>Esc</key>.<br/>
					The following options are available for the <Exult/> Setup menu and the Game menu:<br/>
					<img alt="the Game menu" src="images/docs01.png"/>
				</para>
			</body>
		</sub>
		<sub name="savemenu">
			<header>Load/Save Game</header>
			<body>
				<para>
					This one is pretty straightforward. You can load and save a game, delete a game and
					view some information of a save game on the right side (a screenshot and some stats).<br/>
					If you have a wheel mouse you can scroll one line up/down by using the wheel. Pressing
					<key>Alt</key> while using the wheel scrolls by pages.<br/>
					Pressing <strong>Cancel</strong> exits the Load/Save options.<br/>
					This is only available in game through the Game menu.<br/>
					<img alt="saving/loading a game" src="images/docs02.png"/>
				</para>
			</body>
		</sub>
		<sub name="video_gump">
			<header>Video Options</header>
			<body>
				<para>
					In this option screen you are able to determine how <Exult/> displays the game.<br/>
					<img alt="Video Options" src="images/docs03.png"/>
				</para>
				<ul>
					<li><strong>Full Screen</strong><br/>
						enable or disable running <Exult/> in full screen.</li>
					<li><strong>Window Size</strong><br/>
						lets you choose between various resolutions determined by the fullscreen resolutions 
						your system reports as supported. If you want other resolutions edit
						exult.cfg outlined in <ref1 target="exult_config"/>.</li>
					<li><strong>Scaler</strong><br/>
						lets you choose your favorite scaling engine. Also look at <ref1 target="scaler"/>
						for an explanation.</li>
					<li><strong>Scaling</strong><br/>
						choose between 1x up to 8x. Further explanation in <ref1 target="scaler"/>.<br/>
						For scalers that have a default only scaling (e.g. 2xSaI) this option will be hidden.</li>
					<li><strong>Game Area</strong><br/>
						the size of your game viewing area in the <Exult/> window. You can choose between the 
						original default resolution of '320x200' or 'Auto' which tries to set the best viewing 
						area for the chosen resolution.</li>
					<li><strong>Fill Quality</strong><br/>
						the scaler used by the different fill modes. You can chose between Point and Bilinear.</li>
					<li><strong>Fill Mode</strong><br/>
						Different modes on how to display the Game Area in the <Exult/> window size. 
						Please see <ref1 target="video_fill_modes"/>.</li>
					<li><strong>AR Correction</strong><br/>
						Aspect Ratio Correction for the fill modes "Fit" and "Centre".</li>
					<li><strong>Same setting for window and fullscreen</strong><br/>
						When you disable this you can select different settings for window and fullscreen mode by changing
						the settings while being in either mode.</li>
					<li><strong>APPLY</strong><br/>
						Checks whether your changes can cause problems, applies your changes and gives you a countdown 
						to confirm that the new settings are working correctly. If you don't want to apply your changes,
						click on the red checkmark to the left.</li>
				</ul>
			</body>
		</sub>
		<sub name="audio_gump">
			<header>Audio Options</header>
			<body>
				<para>
					Look at <section_ref target="Audio"/> to see explanation on the settings.<br/>
					<img alt="Audio Options" src="images/docs04.png"/>
				</para>
				<ul>
					<li><strong>Audio</strong><br/>
						Enable or disable all Audio in <Exult/>.</li>
					<li><strong>Music options</strong><br/>
						Enable or disable music.</li>
					<li><strong>looping</strong><br/>
						Disable restores the (broken) way the original handled the music looping flag.</li>
					<li><strong>digital music</strong><br/>
						Enables/disables Digital Music.</li>
					<li><strong>MIDI driver</strong><br/>
						choose between different drivers for MIDI, see <ref target="midi_music"/>.</li>
					<li><strong>device type</strong><br/>
						choose between different device types for MIDI music, see <ref target="midi_music"/>.</li>
					<li><strong>effects</strong><br/>
					 	alters the way the MIDI is played. Choose between Reverb, Chorus,
					 	Both (Reverb and Chorus) or disable it.</li>
					<li><strong>SFX</strong><br/>
						Enable or disable digital sound effects.</li>
					<li><strong>Pack</strong><br/>
						choose between our standard SFX packs, Roland MT32 and Soundblaster, see <ref target="wave_sfx"/>. 
						This option is not available in the <Exult/> Setup.</li>
					<li><strong>Speech</strong><br/>
						enable or disable speech. When disabled you will see subtitles when the Guardian 
						or the Great Earth Serpent speaks</li>
					<li><strong>OK/Cancel</strong><br/>
						Ok accepts your changes, Cancel discards your changes.</li>
				</ul>
			</body>
		</sub>
		<sub name="gameplay_gump">
			<header>Gameplay Options</header>
			<body>
				<para>
					<img alt="Gameplay Options" src="images/docs05.png"/>
				</para>
				<ul>
					<li><strong>Status Bars</strong><br/>
						You can either disable the status bars or choose its position on
						the bottom of the screen (left, middle, right).</li>
					<li><strong>Text Background</strong><br/>
						shows a tinted background behind text in conversations to make it easier to read.
						Either disable it or choose between the colors purple, orange, light gray, green,
						yellow, pale blue, dark green, red, bright white, dark gray and white.</li>
					<li><strong>Fullscreen Fast Mouse</strong><br/>
						makes the mouse cursor move faster in full screen modes. Enable or disable it.</li>
					<li><strong>Use middle mouse button</strong><br/>
						In the normal game, the middle mouse button activates the target-function
						(which could also be accomplished by pressing <key>t</key>). For modal gumps,
						the middle mouse acts as 'return', the right button as 'escape', so you can now
						for example accept the default slider value by just pressing the middle button.
						The escape function is also available during most other actions like selecting
						a target or conversations. Enable or disable it.</li>
					<li><strong>Doubleclick closes gumps</strong><br/>
						pretty straightforward, right?</li>
					<li><strong>Right click closes gumps</strong><br/>
						the same but different.</li>
					<li><strong>Right click Pathfinds</strong><br/>
						Right-clicking on a spot makes the avatar walk to it. Default is a double click 
						but you can set it to a single one or disable it.</li>
					<li><strong>Gumps pause games</strong><br/>
						In the original the game got paused when Gumps were shown. Enable/disable it.</li>
					<li><strong>Cheats</strong><br/>
						Enables or disables all the cheats that we implemented in <Exult/>.
						See <ref1 target="exult_cheats"/> what those cheats are.</li>
					<li><strong>Speed</strong><br/>
						if <Exult/> seems too fast lower this setting. If it seems to sluggish raising
						this setting may help.</li>
					<li><strong>Smooth scrolling</strong><br/>
						Disabled/25%/50%/75%/100% percentage of how smooth the game scrolls when the avatar 
						moves. When disabled <Exult/> uses the "jerky" scrolling of the original game.</li>
					<li><strong>Paperdolls</strong><br/>
						only available in <strong>Black Gate</strong> and only if you have 
						<strong>Serpent Isle</strong> installed as well. Enables or disable Paperdolls
						(inventory screen) in the style of <strong>Serpent Isle</strong>.</li>
					<li><strong>OK/Cancel</strong><br/>
						Ok accepts your changes, Cancel discards your changes.</li>
				</ul>
			</body>
		</sub>
		<sub name="misc_gump">
			<header>Misc Options</header>
			<body>
				<para>
					<img alt="Misc Options" src="images/docs06.png"/>
				</para>
				<ul>
					<li><strong>Scroll game view with mouse</strong><br/>
						When cheats are enabled you can scroll the game view with the scroll wheel of the mouse, 
						when you hold down the <key>Alt</key> you will scroll sideways (to the west or to the east).</li>
					<li><strong>Skip intro</strong><br/>
						When enabled you don't have to watch the splash screen and intro when you select a game 
						from the <Exult/> menu.</li>
					<li><strong>Skip scripted first scene</strong><br/>
						When you start a new game of BG or SI the game starts with a scripted scene during which 
						you can't move the Avatar. Enable this to skip this part but only do this 
						if you have already played the game and have seen this scene.</li>
					<li><strong>Alternate drag'n'drop</strong><br/>
						When enabled dropping a stack of items (coins, bolts...) will drop the whole stack without 
						asking for confirmation of the amount of items to drop. Hold <key>Ctrl</key> while dropping
						if you need to split a stack.</li>
					<li><strong>Autonotes</strong><br/>
						Toggle writing automatic notes to the notebook - see <ref1 target="autonotebook"/>.</li>
					<li><strong>Use ShortcutBar</strong><br/>
						Toggle the ShortcutBar or make it transparent when on the map - 
						see <ref1 target="shortcutbar"/>.</li>
					<li><strong>Use outline color</strong><br/>
						Choose a the color of the outline around the ShortcutBar buttons or disable it - see 
						<ref1 target="shortcutbar"/>.</li>
					<li><strong>Hide missing items</strong><br/>
						hides ShortcutBar items the party doesn't have, otherwise missing items are greyed out - 
						see <ref1 target="shortcutbar"/>.</li>
					<li><strong>Combat options:</strong><br/>
						As many people think that the U7 combat engine is far too easy, too hard or
						just can't stand the real-time-combat Jeff put in some options to make combat more
						interesting.</li>
					<li><strong>Difficulty</strong><br/>
						Ranges from Easiest (-3) to Hardest (3). It affects the chance of a hit, and
						the HP that is lost if a hit occurs.</li>
					<li><strong>ShowHits</strong><br/>
						With this enabled you can see the hit points of NPCs in brackets after their name when
						you left-click on them.</li>
					<li><strong>Mode</strong><br/>
						choose between Original and SpacePauses. SpacePauses gives you a little more control of
						combat. When you hit space the game pauses and you can direct a party member by
						right-clicking, then clicking on a target to attack. Or change weapons, choose a
						favorite spell.</li>
					<li><strong>Charmed difficulty</strong><br/>
						choose between Normal and Hard. With Normal the Avatar can't be charmed. The original game allowed 
						him to be charmed though that only highlighted him as charmed and the charmed status icon showed 
						but you could control him as usual.<br/> 
						Hard will neither allow the player to control charmed party members, including the Avatar, nor 
						access the inventory of a charmed party member. But you can still manipulate objects that are not 
						in the charmed party members possessions even if the Avatar is the one who is charmed. Charmed 
						party members will continue to attack, even if the player ends combat.</li>
				</ul>
			</body>
		</sub>
		<sub name="quit_game">
			<header>Quit</header>
			<body>
				<para>
					Exits <Exult/>. This option is only available in the Game menu.
				</para>
			</body>
		</sub>
	</section>
	<section title="Mods and Patches">
		<sub name="mods_intro">
			<header>Introduction to Mods and Patches</header>
			<body>
				<para>
					With <Studio/> advancing more and more, there are now a small number mods and patches
					developed, both by <Exult/> team members and other users. 
					See <extref doc="faq" target="mods_patches"/> for a list.
				</para>
				<para>
					Patches are meant for what the name implies, little patches to the original game.
					Changing shapes, fixing or changing some usecode and such. Patches also have the 
					limitation that you can only have one patch per original game installed.
				</para>
				<para>
					Mods on the other hand are more or less meant for heavy modifications of the original 
					games. Changing the map layout, adding NPCs and objects, changing usecode and so on.
					You can have several mods installed which can be chosen from a convenient menu in <Exult/>.
					Because of these advantages that mods have over patches, people now develop mods rather
					than patches.
				</para>	
			</body>
		</sub>
		<sub name="mods_install">
			<header>Installing Mods</header>
			<body>
				<para>
					To install a mod unzip or move the mod files (if they come unzipped) into your games
					'mods' folder. By default that is the mods subfolder in the path you set for your 
					game in the exult.cfg file (see <ref1 target="path_config"/>. If the folder is not 
					there, simply create an empty folder called 'mods' in your games folder and 
					proceed as above.<br/>
					Now start a new game, choose the mod in the menu and enjoy the mod.
				</para>
				<para>
					Please read the readme(.txt) that should have come with the mods. In there you will 
					normally find further instructions and what the mod is about and how to experience 
					the changes in the game.
				</para>
				<para>
					Also be aware that mods do not work with <Exult/> version 1.2 but need a new snapshot.
					Unfortunately, since there were so many advancements in the map editing since <Exult/> 1.2
					mods that are no longer maintained might no longer work.
				</para>
			</body>
		</sub>
		<sub name="patch_install">
			<header>Installing Patches</header>
			<body>
				<para>
					Installation of patches is very similar to the installation of mods: unzip or move the patch 
					files (if they come unzip) into your games 'patch' folder. By default that is the patch 
					subfolder in the path you set for your game in the exult.cfg file 
					(see <ref1 target="path_config"/>). If the folder is not there, simply create an empty folder 
					called 'patch' in your games folder and proceed as above.<br/>
					Now start a new game and enjoy the patch.
				</para>
				<para>
					Please read the readme(.txt) that should have come with the patch. In there you will 
					normally find instructions and what the patch is about and how to experience the changes 
					in the game.
				</para>
				<para>
					Also be aware that patches do not work with <Exult/> version 1.2 but need a newer snapshot.
					Unfortunately, since there were so many advancements in the map editing since <Exult/> 1.2
					patches that are no longer maintained might no longer work.
				</para>
			</body>
		</sub>
		<sub name="mods_path">
			<header>Adapting the location of Mods and Patches</header>
			<body>
				<para>
					In exult.cfg you can adapt where <Exult/> looks for both mods and patches.
					The paths <Exult/> uses by default, are explained in <ref target="path_config"/>, 
					so stick to that for the location of mods and patches, and only edit the config 
					file if you need to.
				</para>
				<configdesc>
					<configtag name="config" closing-tag="no">
						<configtag name="disk" closing-tag="no">
							<configtag name="game" closing-tag="no">
								<configtag name="gamename">
									<configtag name="path" manual="true">
									path_to/gamename
									</configtag>
									<configtag name="mods" manual="true">
									path_to/gamename/mods
									</configtag>
									<configtag name="patch" manual="true">
									path_to/gamename/patch
									</configtag>
								</configtag>
							</configtag>
						</configtag>
					</configtag>
				</configdesc>
			</body>
		</sub>
		<sub name="mods_savegames_location">
			<header>Where to find the savegames of modded games</header>
			<body>
				<para>
					When you save a modded game the savegames are saved to &lt;savegame_path&gt;/mods/name_of_mod. 
					The Gamedat folder will be found in that folder as well. For the location of &lt;savegame_path&gt;, 
					please see <ref1 target="path_config"/> and the following chapters for your Operating System.
				</para>
				<para>
					Note, you can override the location of savegames in the cfg of the mod under the 
					&lt;savegame_path&gt;.<br/>
					For example if you install the BG Keyring mod, you would find the settings for that mod in 
					keyring.cfg.
				</para>
			</body>
		</sub>
		<sub name="mods_savegames">
			<header>Exchanging Savegames between original games and Mods</header>
			<body>
				<para>
					You cannot exchange savegames between original games and mods. For example,
					when you start a new game with a mod for BG and later run that same savegame
					from BG only, it might actually work, but the results are unpredictable. The
					game might run ok for a while until you hit a problem caused by the missing mod.<br/>
					So don't do it.
				</para>
			</body>
		</sub>
	</section>
  	<section title="iOS Guide">
		<sub name="ios_port">
			<header>The port to iOS</header>
			<body>
				<para>
					In January 2015 Chaoji Li (aka Litchie) forked <Exult/> on 
					<extref target="https://github.com/litchie/exult-ios">Github</extref> to work 
					on the initial porting effort by Lanica Dragon (which had stopped in 2013).<br/>
					Even while this port is a fork and not an official port, this documentation aims 
					to help iOS users.
				</para>
				<para>
					Note that <Exult/> runs very nicely on iPads but the item management of the games makes 
					playing on the smaller iPhone screens a bit of a challenge. Starting with the 
					screen size of the iPhone 6 things become easier.
				</para>
			</body>
		</sub>
		<sub name="ios_install">
			<header>Installing Exult on your iPhone/iPad</header>
			<body>
				<para>
					For now <Exult/> is not on the App Store but there are two other ways to get it on your device.
				</para>
				<ul>
				<li>If your iOS device is on iOS version 9.x and higher and you are running a Mac, you can download 
					Xcode from the AppStore, clone the git repository, run the Xcode project file and easily install 
					<Exult/> on your device. This is called "sideloading".</li>
				<li>Write an email to Dominus Dragon 
					(see <extref target="http://exult.sourceforge.net/about.php">About Us</extref>) to sign up for 
					the beta testing (through Apple's iTunes Connect/TestFlight).</li>
				</ul>
			</body>
		</sub>
		<sub name="ios_games">
			<header>Installing the games on your iPhone/iPad</header>
			<body>
				<para>
					Once you have the <Exult/> app on your device, you will need to upload the games to your 
					device using iTunes file sharing. But it needs a bit of preparing.
				</para>
				<para>
					First you will need to put the games into a folder called game and use the following 
					folder structure:<br/>
					game<br/>
					<kbd>game</kbd><br/>
					<kbd>+-- blackgate</kbd><br/>
					<kbd>|     +--- static</kbd><br/>
					<kbd>|          +---- *.*</kbd><br/>
					<kbd>+-- serpentisle</kbd><br/>
					<kbd>|     +--- static</kbd><br/>
					<kbd>|          +---- *.*</kbd><br/>
					Please make sure that all the file and folder names are in lowercase, iOS is case sensitive 
					and the games might not be detected otherwise.
				</para>
				<para>
					Now connect your device to your computer, start iTunes and select your device in it. Click "Apps", 
					scroll down to "File Sharing" and select <Exult/>. Now drag and drop the game folder you prepared 
					in the first step.
				</para>
				<para>
					Note: if you want to use mods just add them to the game folder structure before you drag and drop 
					that in iTunes file sharing.<br/>
					Example with the BG keyring and SI fixes mods:<br/>
					<kbd>game</kbd><br/>
					<kbd>+-- blackgate</kbd><br/>
					<kbd>|     +--- static</kbd><br/>
					<kbd>|          +---- *.*</kbd><br/>
					<kbd>|     +--- mods</kbd><br/>
					<kbd>|          +---- keyring</kbd><br/>
					<kbd>|                 +----- *.*</kbd><br/>
					<kbd>|          +---- keyring.cfg</kbd><br/>
					<kbd>+-- serpentisle</kbd><br/>
					<kbd>|     +--- static</kbd><br/>
					<kbd>|          +---- *.*</kbd><br/>
					<kbd>|     +--- mods</kbd><br/>
					<kbd>|          +---- sifixes</kbd><br/>
					<kbd>|                 +----- *.*</kbd><br/>
					<kbd>|          +---- sifixes.cfg</kbd><br/>
				</para>
			</body>
		</sub>
		<sub name="ios_data">
			<header>Installing sfx and digital music</header>
			<body>
				<para>
					To install the optional sfx and digital music, please download the "Zipped all-in-one audio pack 
					for manual installation" zip file from our 
					<extref target="http://exult.sourceforge.net/download.php">download page</extref>. 
					Unzip everything to a folder called "data" and drag and drop this also in iTunes file sharing. 
					Do NOT put it in the "game" folder.
				</para>
			</body>
		</sub>
		<sub name="ios_controls">
			<header>iOS controls</header>
			<body>
				<para>
					When playing you have a dpad overlaying the game screen which by default is on the right of the 
					screen (but can be set to the left side).<br/>
					Tapping with your finger is equal to a left click in the game.<br/>
					The green (and eventually red (combat)) movement cursor and the hand pointer are invisible on 
					iOS as they are more distracting than helping when you control and click with your finger.
				</para>
				<para>
					When you do a long touch on a location and then release the finger, the Avatar will pathfind to this spot.
				</para>
				<para>
					There is also a helper menu when you click near objects in the games, which can be helpful on 
					the smaller iPhone screens but can be disabled in the iOS settings.
				</para>
			</body>
		</sub>
		<sub name="ios_settings">
			<header>Additional iOS settings</header>
			<body>
				<para>
					There is an additional "iOS Options" item in both the <Exult/> Setup and Game menu which offers 
					to change the following settings:
				</para>
				<ul>
					<li><strong>Item helper menu</strong><br/>
						enable or disable the helper menu that opens when you click near objects.</li>
					<li><strong>D-Pad screen location</strong><br/>
						you can disable the D-Pad (not advisable) or choose on which side of your screen it 
						should be shown.</li>
					<li><strong>Long touch pathfind</strong><br/>
						toggles the ability to let the Avatar auto pathfind to the spot you touched longer.</li>
				</ul>
				<para>
					Additionally in the Video Options you have the option to toggle HighDPI which enables you 
					to make use of the higher pixel density of your iOS device. It's enabled by default, 
					toggling it will require you to force end <Exult/> and restart it.
				</para>
			</body>
		</sub>
	</section>
	<section title="Installing the original Ultima VII games for use with Exult">
		<sub name="win32_floppy">
			<header>Installing the floppy disks of BG/SI on Windows</header>
			<body>
				<para>
					Insert Disk 1 in your floppy drive, open explorer and click on the floppy drive 
					(<strong>a:\</strong>). 
					Double click on install.exe, choose the drive you want to install to, and then in which 
					folder you want BG/SI to be installed to (Let's assume <strong>C:\Exult\ULTIMA7</strong> 
					for BG and <strong>C:\Exult\SERPENT</strong> for SI).<br/> 
					Next you choose the sound card, but as this is not relevant for <Exult/>, choose "No sound 
					card". Confirm the settings with "Y" and the installer begins to make noise in your 
					floppy drive...<br/>
					When asked to insert the next floppy disk and hit any key (or ESC to cancel). When the
					installation is done, the installer will complain, that "something has put your system 
					in protected mode...", ignore that and press any key to continue. Again it will complain 
					that "your current system configuration is not compatible with Ultima VII!...", ignore 
					that as well and press "N" (you don't need a boot disk for playing U7 with <Exult/>). Finally 
					hit any key to finish your installation. The installer will finish and the game can be 
					found at <strong>C:\Exult\ULTIMA7</strong> or <strong>C:\Exult\SERPENT</strong>.
				</para>
				<para>
					When installing Ultima VII from floppy disks in Windows you can run into some problems.<br/>
					The installer assumes that all drives in the computer are hard drives and can't cope with
					drives like CD-ROMs and card readers. It tries to read how much free space the drives have 
					and if there is no media in the drive it gives an error and you can't proceed.<br/>
					To solve this you have to insert a CD-ROM in your CD/DVD-ROM drive. If you have a multi card 
					reader disconnect that if possible (or insert cards in all the slots if you have them). If 
					disconnecting the reader is not possible you have to use one of the other ways to install the
					floppy versions or use a different computer.
				</para>
				<para>
					Unfortunately it is possible that one of the floppies is no longer working. In that case the
					installation will fail and the installer might suggest that there is a device error and asks 
					you to reboot your computer. Don't follow that advice a reboot is not likely to fix it.
				</para> 
			</body>
		</sub>
		<sub name="win32_addons">
			<header>Installing the floppy disks of the Add-Ons FoV/SS on Windows</header>
			<body>
				<para>
					Insert the add-on floppy disk in your floppy drive, open explorer and click on the floppy 
					drive (<strong>a:\</strong>). Double click on install.exe, and then you first have to choose 
					the drive where you installed the game (BG/SI) to. Default is <strong>C:\</strong>, the 
					installer will then search in which folder BG/SI has been installed to. This is unfortunately 
					not working on every computer, for some unknown reason the installer might crash at this point.<br/>
					If it doesn't crash the installer will write where it found BG/SI installed to and will ask 
					whether you want to proceed with the installation. Hit "Y" and the installation will begin, 
					at the end press any key to finish the installation and to close the installer.
				</para>
				<para>
					When installing the add-ons you might run into the same problems as when installing the full
					games (see above <ref target="win32_floppy"/>).
				</para>
			</body>
		</sub>
		<sub name="dosbox_floppy">
			<header>Installing the floppy disks of BG/SI using DOSBox</header>
			<body>
				<para>
					<extref target="http://dosbox.com">DOSBox</extref> is a program that emulates the old Dos
					and should run on any operating system that <Exult/> runs on (and more). So this is perfect 
					for users that don't run Windows.
				</para>
				<para>
					To install Ultima VII with DOSBox, download and install DOSBox from 
					<extref target="http://http://dosbox.com"/>. Make a new folder in your <strong>C:\</strong> drive 
					called <strong>Exult</strong>.<br/>
					Insert Disk 1 in your floppy drive, start DOSBox and type the following:<br/>
					<kbd>mount c C:\Exult</kbd><br/>
					<kbd>mount a a:\ -t floppy</kbd><br/>
					<kbd>a:</kbd><br/>
					<kbd>install</kbd><br/>
				</para>
				<para>
					The installer will start and ask you on which drive to install Ultima VII to. Choose c and 
					when it asks for the target folder choose <strong>C:\ULTIMA7</strong> for BG or 
					<strong>C:\SERPENT</strong> for SI (in both cases you can just hit enter). Next you choose 
					the sound card, but as this is not relevant for <Exult/>, choose "No sound card". Confirm the 
					settings with "Y" and the installer begins to make noise in your floppy drive...<br/>
					When asked to insert the next floppy disk and hit any key (or ESC to cancel). When the
					installation is done, the installer will complain, that "something has put your system 
					in protected mode...", ignore that and press any key to continue. Again it will complain 
					that "your current system configuration is not compatible with Ultima VII!...", ignore 
					that as well and press "N" (you don't need a boot disk for playing U7 with <Exult/>). Finally 
					hit any key to finish your installation. Close DOSBox. The game can now be found at 
					<strong>C:\Exult\ULTIMA7</strong> or <strong>C:\Exult\SERPENT</strong>.
				</para>
			</body>
		</sub>
		<sub name="dosbox_addons">
			<header>Installing the floppy disks of the Add-Ons FoV/SS using DOSBox</header>
			<body>
				<para>
					We assume you followed the above guide on how to <ref1 target="dosbox_floppy"/>, so you 
					should have BG/SI installed to <strong>C:\Exult\ULTIMA7</strong> or 
					<strong>C:\Exult\SERPENT</strong>.
				</para>
				<para>
					Insert the add-on floppy disk in your floppy drive, start DOSBox and type the following:<br/>
					<kbd>mount c C:\Exult</kbd><br/>
					<kbd>mount a a:\ -t floppy</kbd><br/>
					<kbd>a:</kbd><br/>
					<kbd>install</kbd><br/>
				</para>
				<para>
					Now you have to choose the drive where you installed the game to. Choose C and the installer 
					will find the correct folder of BG/SI and will ask for your confirmation to proceed with 
					the installation. Hit "Y" and the installation will begin, at the end press any key to finish
					the installation and to close the installer. Close DOSBox.<br/>
					FoV is then installed in <strong>C:\Exult\ULTIMA7</strong>. SS is then installed in 
					<strong>C:\Exult\SERPENT</strong>.
				</para>
				<para>
					Unfortunately you might run into a DOSBox bug when installing the add-ons in DOSBox. You might 
					have to rename the file <strong>C:\Exult\ULTIMA7\static\usecode.new</strong> to just
					<strong>C:\Exult\ULTIMA7\static\usecode</strong> (or 
					<strong>C:\Exult\SERPENT\static\usecode.new</strong> to just 
					<strong>C:\Exult\SERPENT\static\usecode</strong>)
				</para>
			</body>
		</sub>
		<sub name="bg_manual">
			<header>Manual installation of the BG floppy disks</header>
			<body>
				<para>
					If for some reason you can't use the above guides to install BG, there is also a way to 
					install BG without using the installer.
				</para>
				<para>
					Copy all the files of your floppy files in one folder (e.g. <strong>C:\Exult\BGfloppy</strong>). 
					If you are using Windows open a command prompt (run -> cmd.exe) and change into this folder 
					(enter <kbd>cd C:\Exult\BGfloppy</kbd>). There enter the following lines and press return after 
					each line:<br/>
					<kbd>copy /b u7disk00 + U7disk01 + u7disk02 u7disk00.zip</kbd><br/>
					<kbd>copy /b u7disk10 + u7disk11 + u7disk12 u7disk10.zip</kbd><br/>
					<kbd>copy /b u7disk20 + u7disk21 u7disk20.zip</kbd><br/>
					If you are on a *nix system you use the cat command instead of copy /b, for example<br/>
					<kbd>cat u7disk00 U7disk01 u7disk02 >u7disk00.zip</kbd>
				</para>
				<para>
					In that folder you can now find 3 zip files. You can now use winzip/winrar/any unarchiver 
					to extract the files (keep folder structure in the settings) to <strong>C:\Exult\ULTIMA7</strong>. 
					Also copy the files INSTALL.EXE, PKUNZIP.EXE, INSTALL.PRM to <strong>C:\Exult\ULTIMA7</strong>.
					Or enter the following lines on the command prompt:<br/>
					<kbd>pkunzip -d -e u7disk00.zip C:\Exult\ULTIMA7</kbd><br/>
					<kbd>pkunzip -d -e u7disk10.zip C:\Exult\ULTIMA7</kbd><br/>
					<kbd>pkunzip -d -e u7disk20.zip C:\Exult\ULTIMA7</kbd><br/>
					<kbd>copy *.exe C:\Exult\ULTIMA7</kbd><br/>
					<kbd>copy install.prm C:\Exult\ULTIMA7</kbd><br/>
					Installation is now finished and you can delete the folder <strong>C:\Exult\BGfloppy</strong>.
				</para>
			</body>
		</sub>
		<sub name="si_manual">
			<header>Manual installation of the SI floppy disks</header>
			<body>
				<para>
					If for some reason you can't use the above guides to install SI, there is also a way to 
					install SI without using the installer.
				</para>
				<para>
					Copy all the files of your floppy files in one folder (e.g. <strong>C:\Exult\SIfloppy</strong>). 
					If you are using Windows open a command prompt (run -> cmd.exe) and change into this folder 
					(enter <kbd>cd C:\Exult\SIfloppy</kbd>). There enter the following lines and press return after 
					each line:<br/>
					<kbd>copy sidisk00 sidisk00.zip</kbd><br/>
					<kbd>copy /b sidisk10 + sidisk11 + sidisk12 + sidisk13 sidisk10.zip</kbd><br/>
					<kbd>copy /b sidisk20 + sidisk21 + sidisk22 sidisk20.zip</kbd><br/>
					<kbd>copy /b sidisk30 + sidisk31 sidisk30.zip</kbd><br/>
					<kbd>copy sidisk40 sidisk40.zip</kbd><br/>
					If you are on a *nix system you use the cat command instead of copy /b, for example<br/>
					<kbd>cat sidisk10 sidisk11 sidisk12 sidisk13 >sidisk10.zip</kbd>
				</para>
				<para>
					In that folder you can now find 5 zip files. You can now use winzip/winrar/any unarchiver 
					to extract the files (keep folder structure in the settings) to <strong>C:\Exult\SERPENT</strong>. 
					Also copy the files Also copy the files 386STEP.EXE, INSTALL.EXE, PKUNZIP.EXE, INSTALL.PRM to 
					<strong>C:\Exult\SERPENT</strong>.<br/>
					Or enter the following lines on the command prompt:<br/>
					<kbd>pkunzip -d -e sidisk00.zip C:\Exult\SERPENT</kbd><br/>
					<kbd>pkunzip -d -e sidisk10.zip C:\Exult\SERPENT</kbd><br/>
					<kbd>pkunzip -d -e sidisk20.zip C:\Exult\SERPENT</kbd><br/>
					<kbd>pkunzip -d -e sidisk30.zip C:\Exult\SERPENT</kbd><br/>
					<kbd>pkunzip -d -e sidisk40.zip C:\Exult\SERPENT</kbd><br/>
					<kbd>copy *.exe C:\Exult\SERPENT</kbd><br/>
					<kbd>copy install.prm C:\Exult\SERPENT</kbd><br/>
					Installation is now finished and you can delete the folder <strong>C:\Exult\SIfloppy</strong>.
				</para>
			</body>
		</sub>
		<sub name="cdrom_install">
			<header>Installing the CD-ROM versions of Ultima VII</header>
			<body>
				<para>
					There are a couple of CD-ROM versions of Ultima VII. Most of these come with the add-ons pre-installed
					so with these you don't have to bother with installing the floppy disk version of the add-ons.
					To our knowledge the following CD-ROM versions exist:
				</para>
				<ul>
					<li><strong>EA Compilation</strong><br/>
					This includes BG and a couple of other games (Savage Empire, Ultima Underworld and other non-Ultima games). 
					Unfortunately BG does not have the add-on FoV included. From the CD just copy the folder Ultima7 to 
					<strong>C:\Exult</strong>.</li>
					<li><strong>Ultima Collection</strong><br/>					
					From the CD just copy the folders Serpent and Ultima7 to <strong>C:\Exult</strong>. Don't bother 
					with the Ultima Collection installer. Both games come with the add-ons included.</li>
					<li><strong>The Complete Ultima VII (EA presents CD-ROM Classics)</strong><br/>
					On this CD-ROM the games are zipped in Serpent.zip and Ultima7.zip. Unzip serpent.zip to 
					<strong>C:\Exult\SERPENT</strong> and unzip Ultima7.zip to <strong>C:\Exult\ULTIMA7</strong>. 
					Both games come with the add-ons included.</li>
				</ul>
			</body>
		</sub>
		<sub name="cd_permissions">
			<header>Fixing permissions of Ultima Collection on *nix systems</header>
			<body>
				<para>
					If you are following the above guide and copied the games from the 
					Ultima Collection CD you might run into a permissions problem on *nix systems, 
					including Mac OS X. You need to set group permissions to read and write.
				</para>
				<para>
					On OS X select both game folders, bring up info, go to Ownership and Permissions,
					expand details, change Access under Group from read only to read and write, then 
					click Apply.
				</para>
			</body>
		</sub>
		<sub name="gog_windows">
			<header>Using the version for Windows from GOG.com</header>
			<body>
				<para>
					Since November 2011 you can buy Ultima 7 from <extref target="http://www.gog.com">GOG</extref>.
					Unfortunately GOG only offers a Windows installer that you can't easily circumvent, which makes 
					it a challenge for users that use a different OS than Windows.
				</para>
				<para>
					Right now the only way to get at the game files is to run the installer on Windows (or in WINE 
					if you are not a Windows user). After the installation you will find the game files in 
					<strong>C:\GOG Games\Ultima 7</strong> and 
					<strong>C:\GOG Games\Ultima 7 - Serpent Isle</strong>.
				</para>
				<para>
					After installation you can just run our installer and when asked where the games are installed 
					enter or browse to the above paths.<br/>
					Unfortunately GOG changes the download of the games for some unknown reason again and again. So our instructions are 
					sometimes out of date. These ones are for the latest GOG release at the time of writing. If it doesn't work, 
					please visit our forum and tell us.
				</para>
			</body>
		</sub>
		<sub name="gog_mac">
			<header>Using the version for OS X from GOG.com</header>
			<body>
				<para>
					Since January 2013 <extref target="http://www.gog.com">GOG</extref> also offers a download for 
					Mac OS X for each of the Ultima VII parts. These are install packages for OS X that will install the 
					two parts into your Applications folder as applications that use a modified version of DOSBox to play the game. 
					If you want to make Exult automatically find the games, you will need to copy the game files from these 
					applications to a different folder on your hard drive. To do this follow the next few steps.
				</para>
				<para>
					Open Terminal.app found in the Utilities subfolder of your Applications folder and enter the following commands:<br/>
					<kbd>sudo mkdir -p "/Library/Application Support/Exult/blackgate"</kbd><br/>
					<kbd>sudo mkdir -p "/Library/Application Support/Exult/serpentisle"</kbd><br/>
					<kbd>sudo cp -p -R "/Applications/Ultima VII<TM/>  - The Black Gate + The Forge of Virtue.app/Contents/Resources/Ultima 7 The Complete Edition.boxer/C.harddisk/U7/ultima7/STATIC" "/Library/Application Support/Exult/blackgate"</kbd><br/>
					<kbd>sudo cp -p -R "/Applications/Ultima VII<TM/>  - Serpent Isle + The Silver Seed.app/Contents/Resources/Ultima 7 The Complete Edition.boxer/C.harddisk/U7/serpent/STATIC" "/Library/Application Support/Exult/serpentisle"</kbd><br/>
					Because we need elevated rights the commands are using sudo and will ask for your password and you 
					will need to do this with an administrator account. If you don't have that, please ask your administrator 
					to do this for you.<br/>
					Unfortunately GOG changes the download of the games for some unknown reason again and again. So our instructions are 
					sometimes out of date. These ones are for the latest GOG release at the time of writing (gog-13). If it doesn't work, 
					please visit our forum and tell us. 
				</para>
				<para>
					If you are on a *nix system you can extract the files from the install packages via xar, in the extrracted folder 
					package.pkg you will find a file called Scripts which is a cpio.gz archive.
				</para>
			</body>
		</sub>
	</section>
  	<section title="Credits and Contact">
		<sub name="thanks">
			<header>Thanks</header>
			<body>
				<ul>
					<li>The people of <extref target="http://www.sourceforge.net">SourceForge</extref> without whom this
						project would not be where it is today.</li>
					<li>The paper by Gary Thompson on the structure of the U7 data
						files was crucial to the early development of <Exult/>.</li>
					<li>Work by Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag
						made the "usecode" interpreter possible.</li>
					<li>Olivier Marcoux's technical document was also crucial in
						understanding some data files.</li>
					<li>Thanks also go to the person who wrote u7items.txt and the
						contributor of the "avatar.ttf" font.</li>
					<li>Aurelien Marchand (Artaxerxes) for his extensive guide for the Zaurus.</li>
				</ul>
			</body>
		</sub>
		<sub name="contact">
			<header>Contacting us</header>
			<body>
				<para>
					You can contact the <Exult/> team and/or get more information from:<br/>
					<extref target="http://exult.sourceforge.net/"/> or<br/>
					<extref target="http://sourceforge.net/projects/exult/"/><br/>
				</para>
			</body>
		</sub>
	</section>
	<section title="Changes to the Documentation">
		<sub name="08122018">
			<header>- 08 December 2018</header>
			<body>
				<ul>
				<li><ref1 target="installation"/> Pointing at our GOG instructions, too.</li>
				<li><ref1 target="exult_config_location"/> Windows 9x and 2k are no longer supported.</li>
				<li><ref1 target="exult_config"/> eliminated forked and kmidi mentions.</li>
				<li><ref1 target="path_config_nt5"/> Windows 9x and 2k are no longer supported.</li>
				<li><ref1 target="midi_music"/> forked midi and kmid (kmidi) are no longer supported</li>
				<li><ref1 target="screenshots"/> PCX format is out of date.</li>
				<li><ref1 target="ios_controls"/> mentioned long touch pathfind</li>
				<li><ref1 target="ios_settings"/> long touch pathfind added and the HighDPI Video Option.</li>
				<li><ref1 target="gog_windows"/> adapted to GOG changes of the Windows installer</li>
				<li><ref1 target="gog_mac"/> adapted to GOG changes of the Mac installer.</li>
				</ul>
			</body>
		</sub>
		<sub name="14042016">
			<header>- 14 April 2016</header>
			<body>
				<ul>
				<li>Removed Zaurus guide.</li>
				<li>Removed mentions of MacOS or replaced with OS X if applicable.</li>
				<li><ref1 target="midi_music"/> BeOS MIDI driver is no more.</li>
				<li><ref1 target="wave_sfx_install"/> Zaurus mention deleted.</li>
				<li><ref1 target="shortcutbar"/> Gump closing Disk and healing Feed buttons.</li>
				</ul>
			</body>
		</sub>
		<sub name="17032016">
			<header>- 17 March 2016</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> ShortcutBar cfg settings.</li>
				<li><section_ref target="ShortcutBar, Notebook and Screenshots"/> added ShortcutBar documentation</li>
				<li><ref1 target="misc_gump"/> ShortcutBar options added.</li>
				<li><ref1 target="ios_install"/> changed a bit.</li>
				</ul>
			</body>
		</sub>
		<sub name="13032016">
			<header>- 13 March 2016</header>
			<body>
				<ul>
				<li><ref1 target="exult_version"/> GIT instead of SVN.</li>
				<li><ref1 target="autonotebook"/> point at GIT instead of SVN.</li>
				</ul>
			</body>
		</sub>
		<sub name="19032015">
			<header>- 19 March 2015</header>
			<body>
				<ul>
				<li><ref1 target="error_log"/> moved.</li>
				<li><section_ref target="iOS Guide"/> added.</li>
				<li><ref1 target="zaurus_install"/> moved.</li>
				</ul>
			</body>
		</sub>
		<sub name="09052014">
			<header>- 09 May 2014</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> added coremidi_device setting.</li>
				<li><ref1 target="midi_music"/> added coremidi_device setting.</li>
				<li><ref1 target="coremidi_device"/> added to explain the coremidi_device setting.</li>
				</ul>
			</body>
		</sub>
		<sub name="19122013">
			<header>- 19 December 2013</header>
			<body>
				<ul>
				<li><ref1 target="gog_mac"/> paths in the disk image changed.</li>
				</ul>
			</body>
		</sub>
		<sub name="21112013">
			<header>- 21 November 2013</header>
			<body>
				<ul>
				<li><ref1 target="gog_windows"/> default installation path changed.</li>
				</ul>
			</body>
		</sub>
		<sub name="11022013">
			<header>- 11 February 2013</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> FluidSynth soundfont stack added.</li>
				<li><ref1 target="path_config_osx"/> deleting exult.cfg might help.</li>
				<li><ref1 target="midi_music"/> FluidSynth soundfont stack added.</li>
				<li><ref1 target="gog_mac"/> added.</li>
				</ul>
			</body>
		</sub>
		<sub name="01152013">
			<header>- 15 January 2013</header>
			<body>
				<ul>
				<li><ref1 target="exult_keys"/> orb of the moons keyboard command.</li>
				</ul>
			</body>
		</sub>
		<sub name="01012013">
			<header>- 01 January 2013</header>
			<body>
				<ul>
				<li><ref1 target="midi_music"/> timidity.cfg needs to be in ~/.exult on Linux systems.</li>
				<li><ref1 target="movement"/> and <ref1 target="exult_keys"/> walk and run keys were switched.</li>
				</ul>
			</body>
		</sub>
		<sub name="16122012">
			<header>- 16 December 2012</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> wrong height for windowed default.</li>
				<li><ref1 target="command_line"/> added --reset-video and --mapnum and sorted it a bit.</li>
				<li><ref1 target="scaler"/> xBR scalers added.</li>
				<li>deleted "Making Digital Sound work on Mac OS X" since Exult works fine on all supported OS X versions.</li>
				</ul>
			</body>
		</sub>
		<sub name="14112012">
			<header>- 14 November 2012</header>
			<body>
				<ul>
				<li><ref1 target="exult_version"/> it's for the SVN of Exult.</li>
				<li><ref1 target="exult_config"/> added autonotes options.</li>
				<li><ref1 target="notebook"/> saved when saved game and when cheating you see the coordinates.</li>
				<li><ref1 target="autonotebook"/> Autonotes are bundled and can be toggled.</li>
				<li><ref1 target="misc_gump"/> Autonotes option added.</li>
				</ul>
			</body>
		</sub>
		<sub name="28102012">
			<header>- 28 October 2012</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> added right click pathfind, fixed the text backgrounds 
					and some other small fixes.</li>
				<li><ref1 target="movement"/> righht click pathfinding can be single or double.</li>
				<li><ref1 target="gameplay_gump"/> same as above and the paperdolls option needs SI installed.</li>
				<li><ref1 target="gog_windows"/> added.</li>
				</ul>
			</body>
		</sub>
		<sub name="01122011">
			<header>- 01 December 2011</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> added alternate_drop setting.</li>
				<li><ref1 target="path_config_osx"/> explained difference between the Library folders 
					and how to access ~/Library on Lion.</li>
				<li><ref1 target="scaler"/> added HQ4x.</li>
				<li><ref1 target="movement"/> added the new way of dropping a whole stack of items 
					without splitting.</li>
				<li><ref1 target="misc_gump"/> Alternate drag'n'drop added.</li>
				</ul>
			</body>
		</sub>
		<sub name="16032011">
			<header>- 16 March 2011</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> added coreaudio_soundfont setting.</li>
				<li><ref1 target="midi_music"/> as above.</li>
				</ul>
			</body>
		</sub>
		<sub name="19022011">
			<header>- 19 February 2011</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> stereo/mono is switched by yes/no, facestats needed the setting for left status bars.</li>
				<li><ref1 target="wave_sfx"/> split off the installation part.</li>
				<li><ref1 target="all_in_one_pack"/> added.</li>
				<li><ref1 target="digital_music_install"/> moved below the all-in-one pack.</li>
				<li><ref1 target="wave_sfx_install"/> added and moved below the all-in-one pack.</li>
				<li><ref1 target="exult_cheats"/> Alt-V for create objects is not only for OS X.</li>
				</ul>
			</body>
		</sub>
		<sub name="24012011">
			<header>- 24 January 2011</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> there is no extra border setting for windows mode settings.</li>
				<li><ref1 target="command_line"/> fixed copy/paste error and added more explanations.</li>
				<li><ref1 target="wave_sfx"/> switching sfx works right away, removed note.</li>
				<li><ref1 target="misc_gump"/> more information on the charmed combat options and on mouse wheel scroll.</li>
				</ul>
			</body>
		</sub>
		<sub name="23012011">
			<header>- 23 January 2011</header>
			<body>
				<ul>
				<li><section_ref target="Changes to the Documentation"/> moved to the bottom.</li>
				<li><ref1 target="exult_config"/> new options for combat and windowed video settings and several other settings added.</li>
				<li><ref1 target="command_line"/> added portable option.</li>
				<li><ref1 target="resolution"/> Video settings can be set for either fullscreen or windows mode.</li>
				<li><ref1 target="exult_cheats"/> Cmd-V added for insert shape.</li>
				<li><section_ref target="Exult Setup and Game Menu"/> renamed since <Exult/> Setup and Game menu share the same gump.</li>
				<li><ref1 target="open_menu"/> same and some explanation.</li>
				<li><ref1 target="savemenu"/> only available in the Game menu.</li>
				<li><ref1 target="audio_gump"/> You cannot choose the SFX pack in the <Exult/> setup.</li>
				<li><ref1 target="gameplay_gump"/> reordered.</li>
				<li><ref1 target="misc_gump"/> formerly named Combat Options but now added non combat options to it.</li>
				<li><ref1 target="quit_game"/> only in the Game menu.</li>
				</ul>
			</body>
		</sub>
		<sub name="13102010">
			<header>- 13 October 2010</header>
			<body>
				<ul>
				<li><ref1 target="exult_version"/> new official version.</li>
				<li><ref1 target="scaler"/> OpenGL is only available in snapshots.</li>
				<li><ref1 target="exult_cheats"/> Alt+KP+/- no longer works.</li>
				<li><ref1 target="studio_keys"/> only with a snapshot.</li>
				<li><ref1 target="notebook"/> added.</li>
				<li><ref1 target="autonotebook"/> added.</li>
				<li><ref1 target="screenshots"/> added.</li>
				</ul>
			</body>
		</sub>
		<sub name="30082010">
			<header>- 30 August 2010</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> added the new config options for video.</li>
				<li><ref1 target="resolution"/> rewrote some more with Colourless' latest changes.</li>
				<li><ref1 target="video_fill_modes"/> added.</li>
				<li><ref1 target="video_gump"/> more changes to the video gump.</li>
				</ul>
			</body>
		</sub>
		<sub name="25082010">
			<header>- 25 August 2010</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> added the new config options for video and audio.</li>
				<li><ref1 target="resolution"/> rewrote a bit to explain the new rendering.</li>
				<li><ref1 target="res_cheating"/> added.</li>
				<li><ref1 target="video_gump"/> added new game res setting.</li>
				<li><ref1 target="audio_gump"/> forgot the speech option.</li>
				</ul>
			</body>
		</sub>
		<sub name="15082010">
			<header>- 15 August 2010</header>
			<body>
				<ul>
				<li><ref1 target="midi_music"/> Fluidsynth support is not compiled into the snapshots, also MT32 is supported on OS X.</li>
				<li><ref1 target="win32_device"/> the log files are now where exult.cfg is saved to not necessarily where exult.exe is.</li>
				<li><ref1 target="error_log"/> also about location of log files.</li>
				<li><ref1 target="bg_manual"/> some *nix command.</li>
				<li><ref1 target="si_manual"/> some *nix command.</li>
				</ul>
			</body>
		</sub>
		<sub name="28042010">
			<header>- 28 April 2010</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> audio options for sample rate and stereo added.</li>
				</ul>
			</body>
		</sub>
		<sub name="11032010">
			<header>- 11 March 2010</header>
			<body>
				<ul>
				<li><ref1 target="path_config_osx"/> we changed the default paths for OS X once more.</li>
				<li><ref1 target="wave_sfx"/> the SFX pack can now be chosen in the Game Menu.</li>
				<li><ref1 target="audio_gump"/> added new SFX pack option and updated screenshot.</li>
				<li><ref1 target="wave_sfx"/> <Exult/> finds and uses the SFX pack automatically and defaults to MT32 SFX.</li>
				</ul>
			</body>
		</sub>
		<sub name="10032010">
			<header>- 10 March 2010</header>
			<body>
				<ul>
				<li><ref1 target="path_config"/> I've split this up for all the different OS'.</li>
				<li> added Path-Settings chapters for the most common OS with examples.</li>
				<li><ref1 target="midi_music"/> CoreMIDI driver added.</li>
				<li><ref1 target="wave_sfx"/> <Exult/> finds and uses the SFX pack automatically and defaults to MT32 SFX.</li>
				<li><ref1 target="mods_savegames_location"/> added this so savegames of modded games can be found.</li>
				<li><ref1 target="error_log"/> added where to find the error log on OS X.</li>
				</ul>
			</body>
		</sub>
		<sub name="08032010">
			<header>- 08 March 2010</header>
			<body>
				<ul>
				<li><ref1 target="whatis_exult"/> fixed typo in Jakob Schonberg's name.</li>
				<li><ref1 target="exult_config_location"/> needs its own chapter now.</li>
				<li><ref1 target="path_config"/> needed a lot of changes because of the LOCAL_APPDATA changes.</li>
				<li><ref1 target="midi_music"/> the MT32 option will no longer crash <Exult/> on OS X.</li>
				<li><ref1 target="scaler"/> OpenGl scaler is not considered stable.</li>
				<li><ref1 target="mods_path"/> be aware of the LOCAL_APPDATA changes.</li>
				<li><ref1 target="osx_digital"/> is probably not needed for newer versions of OS X.</li>
				</ul>
			</body>
		</sub>
		<sub name="16072009">
			<header>- 16 July 2009</header>
			<body>
				<ul>
				<li><ref1 target="midi_music"/> MT32 device type is not supported on Mac OS X.</li>
				</ul>
			</body>
		</sub>
		<sub name="03062009">
			<header>- 03 June 2009</header>
			<body>
				<ul>
				<li>Spell checked the whole documentation.</li>
				<li><ref1 target="midi_music"/> slightly rewrote the FluidSynth section and 
					explained fakemt32 option a bit better.</li>
				</ul>
			</body>
		</sub>
		<sub name="20052009">
			<header>- 20 May 2009</header>
			<body>
				<ul>
				<li><ref1 target="digital_music"/> mentioned two issues with it.</li>
				<li><ref1 target="digital_music_install"/> cleaned up.</li>
				<li><ref1 target="wave_sfx"/> some more information.</li>
				</ul>
			</body>
		</sub>
		<sub name="19052009">
			<header>- 19 May 2009</header>
			<body>
				<ul>
				<li><section_ref target="Configurations"/> coloured tags to differentiate between manual and in game settings.</li>
				<li><ref1 target="path_config"/> <Exult/> and <Studio/> don't trust exult.cfg.</li>
				<li><ref1 target="advanced_config"/> <Exult/> and <Studio/> don't trust exult.cfg.</li>
				<li><ref1 target="command_line"/> some more information on '--buildmap' and '--mod'.</li>
				<li><ref1 target="linux_alsa"/> mentioned different, configurable ports.</li>
				<li><ref1 target="studio_keys"/>  got their own help screen now.</li>
				<li><section_ref target="Mods and Patches"/> added.</li>
				</ul>
			</body>
		</sub>
		<sub name="18052009">
			<header>- 18 May 2009</header>
			<body>
				<ul>
				<li><ref1 target="exult_version"/> this docs are for the SVN version.</li>
				<li><ref1 target="installation"/> the Windows installer asks for BG/SI location.</li>
				<li><ref1 target="exult_config"/> now up to date with SVN.</li>
				<li><ref1 target="path_config"/> again recommend the Windows installer.</li>
				<li><ref1 target="advanced_config"/> added.</li>
				<li><ref1 target="command_line"/> now up to date with SVN.</li>
				<li><ref1 target="midi_music"/> split from the general music part.</li>
				<li>removed TiMidity chapter, since the cfg issue is explained in <ref1 target="midi_music"/>.</li>
				<li><ref1 target="scaler"/> updated.</li>
				<li><ref1 target="exult_keys"/> updated.</li>
				<li><ref1 target="exult_cheats"/> updated.</li>
				<li><ref1 target="studio_keys"/> needed their own chapter.</li>
				<li><ref1 target="video_gump"/> updated.</li>
				<li><ref1 target="audio_gump"/> updated, also updated the screenshot.</li>
				<li><ref1 target="gameplay_gump"/> updated, also updated the screenshot.</li>
				</ul>
			</body>
		</sub>
		<sub name="28042009">
			<header>- 28 April 2009</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> tried to explain data_path a bit more.</li>
				<li><ref1 target="speech"/> can also be toggled via the in-game menu.</li>
				<li><ref1 target="cdrom_install"/> added EA Compilation to the list.</li>
				</ul>
			</body>
		</sub>
		<sub name="21102007">
			<header>- 21 October 2007</header>
			<body>
				<ul>
				<li><ref1 target="osx_digital"/> added.</li>
				<li><ref1 target="cd_permissions"/> added.</li>
				</ul>
			</body>
		</sub>
		<sub name="08042006">
			<header>- 08 April 2006</header>
			<body>
				<ul>
				<li><ref1 target="installation"/> needed some polishing.</li>
				<li><ref1 target="path_config"/> synched the path settings with the new Installation section.</li>
				<li><section_ref target="Installing the original Ultima VII games for use with Exult"/> 
					might help some people.</li>
				</ul>
			</body>
		</sub>
		<sub name="14032005">
			<header>- 14 March 2005</header>
			<body>
				<ul>
				<li><section_ref target="Zaurus Guide"/> Newest ROM instructions updated.</li>
				</ul>
			</body>
		</sub>
		<sub name="14082004">
			<header>- 14 August 2004</header>
			<body>
				<ul>
				<li><ref1 target="installation"/> on Windows you can use Notepad to edit exult.cfg.</li>
				</ul>
			</body>
		</sub>	
		<sub name="23052004">
			<header>- 23 May 2004</header>
			<body>
				<ul>
				<li><ref1 target="exult_version"/> I'm confident that the new Version will be 1.2.</li>
				<li><ref1 target="zaurus_install"/> we shouldn't call our data files shared files..</li>
				</ul>
			</body>
		</sub>		
		<sub name="11022004">
			<header>- 11 February 2004</header>
			<body>
				<ul>
				<li> A lot of clean up and small changes, too numerous to list.</li>
				<li><ref1 target="path_config"/> fixed some outdated instructions.</li>
				<li><ref1 target="digital_music_install"/> added as the instructions in the music-pack 
					readme.txt are no longer valid.</li>
				<li><ref1 target="movement"/> fixed up a bit.</li>
				<li><ref1 target="exult_keys"/> fixed up a bit as well.</li>
				<li><section_ref target="Game Menu"/> added screenshots showing the Game menu gumps and removed 
					"Quit to Menu".</li>
				<li><ref1 target="thanks"/> time to thank Sourceforge as well.</li>
				</ul>
			</body>
		</sub>
		<sub name="12122003">
			<header>- 12 December 2003</header>
			<body>
				<ul>
				<li><ref1 target="exult_config"/> fixed bad path settings and updated audio settings.</li>
				<li><ref1 target="path_config"/> moved stuff over to next point.</li>
				<li><ref1 target="dir_config"/> added to give some explanation for Static/Gamedat.</li>
				<li><ref1 target="music"/> updated with 'recent' audio changes.</li>
				<li><ref1 target="audio_gump"/> updated with 'recent' audio changes.</li>
				</ul>
			</body>
		</sub>		
	</section>
</readme>
