# this file describes magic powers available to magical
# order of Necromancy, mostly concerned with the art of
# raising dead souls.
#
# the format for spirits is:
#	name level cost
# and for spells:
#	name level cost duration
#
# where `level' is the magical skill level at which you get the power,
# and `cost' is the cost in spell points to use the power.  `duration'
# tells how long a spell will last.
#
start 0
begin
  
end
spellcasting 40
begin 
  NEW_ARMY_TYPE:Mage
  NEW_ARMY_TYPE:Skeletons
  #Spirit: Ghost Ship
end
Ghost 50
begin 
  #Spirit: Ghost
end
Mummy 90
begin 
  #Spirit: Mummy
end
Walking_Dead 200
begin 
  CMORT:1
  #Spell: Vampire Army
  #Spell: Hide Army
  #Spirit: Zombie
end
Nether_Shield 250
begin 
  #Spell: Hide Sector
end
Poltergeist 300
begin
  #Spirit: Poltergeist
  #Spell: Magic Bonus
end
Ethereal_Plane 400
begin 
  #Spell: Fly Army
end
Wight 500
begin
  #Spirit: Wight
  #Spell: Water Walk
end
Wraith 800
begin 
  #Spirit: Wraith
  CMORT:1
end
Lacedon 1100
begin 
  #Spirit: Lacedon
end
Lich 2000
begin 
  #Spirit: Lich
end
Vampyre 2800
begin 
  #Spirit: Vampire
end

#
summon_ghost_ship 40 7
summon_ghost 50 7
summon_mummy 90 16
summon_zombie 200 25
summon_poltergeist 300 37
summon_wight 500 45
summon_wraith 800 56
summon_lacedon 1100 93
summon_lich 2000 150
summon_vampire 2800 149
#
spell_vampire_army 200 5 8
spell_hide_army 200 5 2
spell_hide_sector 250 15 8
spell_mag_bonus 300 4 2
spell_fly_army 400 8 2
spell_water_walk 500 7 2
