# eglTerminate

terminate an EGL display connection

## C Specification

`EGLBoolean eglTerminate(` | EGLDisplay display`)`

## Parameters

`display`

  Specifies the EGL display connection to terminate.

## Description

`eglTerminate` releases resources associated with an EGL display connection. Termination marks all EGL resources associated with the EGL display connection for deletion. If contexts or surfaces associated with `display` is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent.

Terminating an already terminated EGL display connection has no effect. A terminated display may be re-initialized by calling eglInitialize again.

## Errors

`EGL_FALSE` is returned if `eglTerminate` fails, `EGL_TRUE` otherwise.

`EGL_BAD_DISPLAY` is generated if `display` is not an EGL display connection.

## See Also

eglInitialize, eglMakeCurrent

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