# eglDestroySurface

destroy an EGL surface

## C Specification

`EGLBoolean eglDestroySurface(` | EGLDisplay display,
| EGLSurface surface`)`

## Parameters

`display`

  Specifies the EGL display connection.

`surface`

  Specifies the EGL surface to be destroyed.

## Description

If the EGL surface `surface` is not current to any thread, `eglDestroySurface` destroys it immediately. Otherwise, `surface` is destroyed when it becomes not current to any thread. Furthermore, resources associated with a pbuffer surface are not released until all color buffers of that pbuffer bound to a texture object have been released.

## Errors

`EGL_FALSE` is returned if destruction of the surface fails, `EGL_TRUE` otherwise.

`EGL_BAD_DISPLAY` is generated if `display` is not an EGL display connection.

`EGL_NOT_INITIALIZED` is generated if `display` has not been initialized.

`EGL_BAD_SURFACE` is generated if `surface` is not an EGL surface.

## See Also

eglCreatePbufferSurface, eglCreatePixmapSurface, eglCreateWindowSurface, eglMakeCurrent

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