eglWaitGL - EGL Reference Pages

## Name

eglWaitGL — Complete GL execution prior to subsequent native rendering calls

## C Specification

`EGLBoolean eglWaitGL(` | `void)`; |

## Description

All OpenGL ES rendering calls for the currently bound OpenGL ES context made prior to `eglWaitGL` are guaranteed to be executed before native rendering calls made after `eglWaitGL`. The same result can be achieved using glFinish.

`eglWaitGL` is ignored if there is no current EGL rendering context for OpenGL ES.

## Notes

`eglWaitClient` is supported only if the EGL version is 1.2 or greater.

`eglWaitClient` is a generalized version of `eglWaitGL`, supporting multiple client APIs. For backwards compatibility, `eglWaitGL` continues to be supported and is equivalent to the series of commands

                  EGLenum api = eglQueryAPI();
                  eglBindAPI(EGL_OPENGL_ES_API);
                  eglWaitClient();
                  eglBindAPI(api);

## Errors

`EGL_FALSE` is returned if `eglWaitGL` fails, `EGL_TRUE` otherwise.

`EGL_BAD_CURRENT_SURFACE` is generated if the surface associated with the current context has a native window or pixmap, and that window or pixmap is no longer valid.

## See Also

glFinish, eglWaitClient eglWaitNative

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