# eglDestroyContext

destroy an EGL rendering context

## C Specification

`EGLBoolean eglDestroyContext(` | EGLDisplay display,
| EGLContext context`)`

## Parameters

`display`

  Specifies the EGL display connection.

`context`

  Specifies the EGL rendering context to be destroyed.

## Description

If the EGL rendering context `context` is not current to any thread, `eglDestroyContext` destroys it immediately. Otherwise, `context` is destroyed when it becomes not current to any thread.

## Errors

`EGL_FALSE` is returned if destruction of the context fails, `EGL_TRUE` otherwise.

`EGL_BAD_DISPLAY` is generated if `display` is not an EGL display connection.

`EGL_NOT_INITIALIZED` is generated if `display` has not been initialized.

`EGL_BAD_CONTEXT` is generated if `context` is not an EGL rendering context.

## See Also

eglCreateContext, eglMakeCurrent

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