This file lists some great influences for many Boohu features.

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DCSS is a source of inspiration for many things.

Statuses: berserk, swift, agile, slow, exhaustion, lignification,
corrosion, teletransportation, as well as a deeply positional confusion
status from this tavern thread:

	https://crawl.develz.org/tavern/viewtopic.php?f=17&t=24108&sid=cb465fe78aba3b9074a32efc2a835d80#p318813

Many potions also come from there (sometimes replacing a scroll).
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Brogue inspired spear/halberd attack pattern, as well as the axe/battle
axe one (similar to DCSS, but no distinction between primary and
secondary targets). Acid mounds also come from there. Dense foliage was
inspired by Brogue's. It shares with Boohu a non-XP system, though Boohu
does not have potions of strengh/life nor enchant scrolls: only
aptitudes and immutable items.
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There are two features inspired from Tome4, more precisely from minmay's
Harbinger class (ligthning whip uses the ligthning arc idea), and from
nsrr's white monk class (har-kar guantlets make a swift strike
passively).
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Automatic doors are inspired from Cogmind, but are open only if there is
someone right on the door.
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Magical stones are inspired from TGGW's pillars, even though the mechanics and
effects are very different.
