/* This file is released under version 2 of the GNU Library General Public
 * License (see the files LICENSE.LIBRARY and LICENSE).
 */

/* $Id: tr.c,v 1.9 1998/01/29 16:56:54 brianp Exp $ */

/*
 * $Log: tr.c,v $
 * Revision 1.9  1998/01/29  16:56:54  brianp
 * allow trOrtho() and trFrustum() to be called at any time, minor clean-up
 *
 * Revision 1.8  1998/01/28  19:47:39  brianp
 * minor clean-up for C++
 *
 * Revision 1.7  1997/07/21  17:34:38  brianp
 * added tile borders
 *
 * Revision 1.6  1997/07/21  15:47:35  brianp
 * renamed all "near" and "far" variables
 *
 * Revision 1.5  1997/04/26  21:23:25  brianp
 * added trRasterPos3f function
 *
 * Revision 1.4  1997/04/26  19:59:36  brianp
 * set CurrentTile to -1 before first tile and after last tile
 *
 * Revision 1.3  1997/04/22  23:51:15  brianp
 * added WIN32 header stuff, removed tabs
 *
 * Revision 1.2  1997/04/19  23:26:10  brianp
 * many API changes
 *
 * Revision 1.1  1997/04/18  21:53:05  brianp
 * Initial revision
 *
 */


/*
 * Tiled Rendering library
 * Version 1.1
 * Copyright (C) Brian Paul
 */

#include "common.h"

#ifdef HAVE_GL

#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include "tr.h"
#ifdef WIN32
#include <windows.h>
#endif

#define DEFAULT_TILE_WIDTH  256
#define DEFAULT_TILE_HEIGHT 256
#define DEFAULT_TILE_BORDER 0

namespace gl {
void frustum(GLdouble left, GLdouble right, GLdouble bottom,
             GLdouble top, GLdouble nearVal, GLdouble farVal);
void ortho(GLdouble left, GLdouble right, GLdouble bottom,
           GLdouble top, GLdouble nearVal, GLdouble farVal);
}

using gl::frustum;
using gl::ortho;

struct _TRctx {
  /* Final image parameters */
  GLint ImageWidth, ImageHeight;
  GLenum ImageFormat, ImageType;
  GLvoid *ImageBuffer;

  /* Tile parameters */
  GLint TileWidth, TileHeight;
  GLint TileWidthNB, TileHeightNB;
  GLint TileBorder;
  GLenum TileFormat, TileType;
  GLvoid *TileBuffer;

  /* Projection parameters */
  GLboolean Perspective;
  GLdouble Left;
  GLdouble Right;
  GLdouble Bottom;
  GLdouble Top;
  GLdouble Near;
  GLdouble Far;

  /* Misc */
  TRenum RowOrder;
  GLint Rows, Columns;
  GLint CurrentTile;
  GLint CurrentTileWidth, CurrentTileHeight;
  GLint CurrentRow, CurrentColumn;

  GLint ViewportSave[4];
};



/*
 * Misc setup including computing number of tiles (rows and columns).
 */
static void Setup(TRcontext *tr)
{
  if (!tr)
    return;

  tr->Columns = (tr->ImageWidth + tr->TileWidthNB - 1) / tr->TileWidthNB;
  tr->Rows = (tr->ImageHeight + tr->TileHeightNB - 1) / tr->TileHeightNB;
  tr->CurrentTile = 0;

  assert(tr->Columns >= 0);
  assert(tr->Rows >= 0);
}



TRcontext *trNew(void)
{
  TRcontext *tr = (TRcontext *) calloc(1, sizeof(TRcontext));
  if (tr) {
    tr->TileWidth = DEFAULT_TILE_WIDTH;
    tr->TileHeight = DEFAULT_TILE_HEIGHT;
    tr->TileBorder = DEFAULT_TILE_BORDER;
    tr->RowOrder = TR_BOTTOM_TO_TOP;
    tr->CurrentTile = -1;
  }
  return (TRcontext *) tr;
}


void trDelete(TRcontext *tr)
{
  if (tr)
    free(tr);
}



void trTileSize(TRcontext *tr, GLint width, GLint height, GLint border)
{
  if (!tr)
    return;

  assert(border >= 0);
  assert(width >= 1);
  assert(height >= 1);
  assert(width >= 2*border+1);
  assert(height >= 2*border+1);

  tr->TileBorder = border;
  tr->TileWidth = width;
  tr->TileHeight = height;
  tr->TileWidthNB = width - 2 * border;
  tr->TileHeightNB = height - 2 * border;
  Setup(tr);
}



void trTileBuffer(TRcontext *tr, GLenum format, GLenum type, GLvoid *image)
{
  if (!tr)
    return;

  tr->TileFormat = format;
  tr->TileType = type;
  tr->TileBuffer = image;
}



void trImageSize(TRcontext *tr, GLint width, GLint height)
{
  if (!tr)
    return;

  tr->ImageWidth = width;
  tr->ImageHeight = height;
  Setup(tr);
}


void trImageBuffer(TRcontext *tr, GLenum format, GLenum type, GLvoid *image)
{
  if (!tr)
    return;

  tr->ImageFormat = format;
  tr->ImageType = type;
  tr->ImageBuffer = image;
}


GLint trGet(TRcontext *tr, TRenum param)
{
  if (!tr)
    return 0;

  switch (param) {
    case TR_TILE_WIDTH:
      return tr->TileWidth;
    case TR_TILE_HEIGHT:
      return tr->TileHeight;
    case TR_TILE_BORDER:
      return tr->TileBorder;
    case TR_IMAGE_WIDTH:
      return tr->ImageWidth;
    case TR_IMAGE_HEIGHT:
      return tr->ImageHeight;
    case TR_ROWS:
      return tr->Rows;
    case TR_COLUMNS:
      return tr->Columns;
    case TR_CURRENT_ROW:
      if (tr->CurrentTile<0)
        return -1;
      else
        return tr->CurrentRow;
    case TR_CURRENT_COLUMN:
      if (tr->CurrentTile<0)
        return -1;
      else
        return tr->CurrentColumn;
    case TR_CURRENT_TILE_WIDTH:
      return tr->CurrentTileWidth;
    case TR_CURRENT_TILE_HEIGHT:
      return tr->CurrentTileHeight;
    case TR_ROW_ORDER:
      return (GLint) tr->RowOrder;
    default:
      return 0;
  }
}


void trRowOrder(TRcontext *tr, TRenum order)
{
  if (!tr)
    return;

  if (order==TR_TOP_TO_BOTTOM || order==TR_BOTTOM_TO_TOP)
    tr->RowOrder = order;
}


void trOrtho(TRcontext *tr,
             GLdouble left, GLdouble right,
             GLdouble bottom, GLdouble top,
             GLdouble zNear, GLdouble zFar)
{
  if (!tr)
    return;

  tr->Perspective = GL_FALSE;
  tr->Left = left;
  tr->Right = right;
  tr->Bottom = bottom;
  tr->Top = top;
  tr->Near = zNear;
  tr->Far = zFar;
}


void trFrustum(TRcontext *tr,
               GLdouble left, GLdouble right,
               GLdouble bottom, GLdouble top,
               GLdouble zNear, GLdouble zFar)
{
  if (!tr)
    return;

  tr->Perspective = GL_TRUE;
  tr->Left = left;
  tr->Right = right;
  tr->Bottom = bottom;
  tr->Top = top;
  tr->Near = zNear;
  tr->Far = zFar;
}


void trPerspective(TRcontext *tr,
                   GLdouble fovy, GLdouble aspect,
                   GLdouble zNear, GLdouble zFar )
{
  GLdouble xmin, xmax, ymin, ymax;
  static const double halfradians=acos(-1.0)/360.0;
  ymax = zNear * tan(fovy * halfradians);
  ymin = -ymax;
  xmin = ymin * aspect;
  xmax = ymax * aspect;
  trFrustum(tr, xmin, xmax, ymin, ymax, zNear, zFar);
}


void trBeginTile(TRcontext *tr)
{
  GLint tileWidth, tileHeight, border;
  GLdouble left, right, bottom, top;

  if (!tr)
    return;

  if (tr->CurrentTile <= 0) {
    Setup(tr);
    /* Save user's viewport, will be restored after last tile rendered */
    glGetIntegerv(GL_VIEWPORT, tr->ViewportSave);
  }

  /* which tile (by row and column) we're about to render */
  if (tr->RowOrder==TR_BOTTOM_TO_TOP) {
    tr->CurrentRow = tr->CurrentTile / tr->Columns;
    tr->CurrentColumn = tr->CurrentTile % tr->Columns;
  }
  else if (tr->RowOrder==TR_TOP_TO_BOTTOM) {
    tr->CurrentRow = tr->Rows - (tr->CurrentTile / tr->Columns) - 1;
    tr->CurrentColumn = tr->CurrentTile % tr->Columns;
  }
  else {
    /* This should never happen */
    abort();
  }
  assert(tr->CurrentRow < tr->Rows);
  assert(tr->CurrentColumn < tr->Columns);

  border = tr->TileBorder;

  /* Compute actual size of this tile with border */
  if (tr->CurrentRow < tr->Rows-1)
    tileHeight = tr->TileHeight;
  else
    tileHeight = tr->ImageHeight - (tr->Rows-1) * (tr->TileHeightNB) + 2 * border;

  if (tr->CurrentColumn < tr->Columns-1)
    tileWidth = tr->TileWidth;
  else
    tileWidth = tr->ImageWidth - (tr->Columns-1) * (tr->TileWidthNB) + 2 * border;

  /* Save tile size, with border */
  tr->CurrentTileWidth = tileWidth;
  tr->CurrentTileHeight = tileHeight;

  glViewport(0, 0, tileWidth, tileHeight);  /* tile size including border */

  /* compute projection parameters */
  left = tr->Left + (tr->Right - tr->Left)
    * (tr->CurrentColumn * tr->TileWidthNB - border) / tr->ImageWidth;
  right = left + (tr->Right - tr->Left) * tileWidth / tr->ImageWidth;
  bottom = tr->Bottom + (tr->Top - tr->Bottom)
    * (tr->CurrentRow * tr->TileHeightNB - border) / tr->ImageHeight;
  top = bottom + (tr->Top - tr->Bottom) * tileHeight / tr->ImageHeight;

  if (tr->Perspective)
    frustum(left, right, bottom, top, tr->Near, tr->Far);
  else
    ortho(left, right, bottom, top, tr->Near, tr->Far);
}



int trEndTile(TRcontext *tr)
{
  GLint prevRowLength, prevSkipRows, prevSkipPixels;

  if (!tr)
    return 0;

  assert(tr->CurrentTile>=0);

  /* be sure OpenGL rendering is finished */
  glFlush();

  /* save current glPixelStore values */
  glGetIntegerv(GL_PACK_ROW_LENGTH, &prevRowLength);
  glGetIntegerv(GL_PACK_SKIP_ROWS, &prevSkipRows);
  glGetIntegerv(GL_PACK_SKIP_PIXELS, &prevSkipPixels);
  /*glGetIntegerv(GL_PACK_ALIGNMENT, &prevAlignment);*/

  if (tr->TileBuffer) {
    GLint srcX = tr->TileBorder;
    GLint srcY = tr->TileBorder;
    GLint srcWidth = tr->TileWidthNB;
    GLint srcHeight = tr->TileHeightNB;
    glReadPixels(srcX, srcY, srcWidth, srcHeight,
                 tr->TileFormat, tr->TileType, tr->TileBuffer);
  }

  if (tr->ImageBuffer) {
    GLint srcX = tr->TileBorder;
    GLint srcY = tr->TileBorder;
    GLint srcWidth = tr->CurrentTileWidth - 2 * tr->TileBorder;
    GLint srcHeight = tr->CurrentTileHeight - 2 * tr->TileBorder;
    GLint destX = tr->TileWidthNB * tr->CurrentColumn;
    GLint destY = tr->TileHeightNB * tr->CurrentRow;

    /* setup pixel store for glReadPixels */
    glPixelStorei(GL_PACK_ROW_LENGTH, tr->ImageWidth);
    glPixelStorei(GL_PACK_SKIP_ROWS, destY);
    glPixelStorei(GL_PACK_SKIP_PIXELS, destX);
    /*glPixelStorei(GL_PACK_ALIGNMENT, 1);*/

    /* read the tile into the final image */
    glReadPixels(srcX, srcY, srcWidth, srcHeight,
                 tr->ImageFormat, tr->ImageType, tr->ImageBuffer);
  }

  /* restore previous glPixelStore values */
  glPixelStorei(GL_PACK_ROW_LENGTH, prevRowLength);
  glPixelStorei(GL_PACK_SKIP_ROWS, prevSkipRows);
  glPixelStorei(GL_PACK_SKIP_PIXELS, prevSkipPixels);
  /*glPixelStorei(GL_PACK_ALIGNMENT, prevAlignment);*/

  /* increment tile counter, return 1 if more tiles left to render */
  tr->CurrentTile++;
  if (tr->CurrentTile >= tr->Rows * tr->Columns) {
    /* restore user's viewport */
    glViewport(tr->ViewportSave[0], tr->ViewportSave[1],
               tr->ViewportSave[2], tr->ViewportSave[3]);
    tr->CurrentTile = -1;  /* all done */
    return 0;
  }
  else
    return 1;
}

#endif
