Khronos Vulkan

Vulkan SDK 1.4.357.1 Release Notes

Version 1.4.357.1 for Linux
July 28, 2026

Overview of new features in SDK 1.4.357.1

Creative Commons

This SDK supports Vulkan API revision 1.4.357.

Please refer to the Getting Started Guide for a list of supported Linux distributions.

Drivers: It is recommended that you update Vulkan-capable hardware drivers to the latest recommended version from the hardware vendor. A list of Known Issues appears at the end of this document with more information.

Looking for the Android build of the Validation Layers?

With each SDK release, the Android Validation Layer binaries are released in the Validation Layers repository

Deprecation Notices

GLIBC requirements

The precompiled binaries provided require GLIBC version 2.35 or higher

Overview of new features in SDK 1.4.357.0

Platform Support Matrix

Feature Windows-x64/x86 Windows-ARM Linux tarball macOS SDK
Tools
Vulkan Configurator X X X X
Vulkaninfo X X X X
Vulkan Profiles API Library X X X X
VOLK (a meta-loader for Vulkan) X X X X
AMD Memory Allocator X X X X
Validation Layers
Validation X X X X
Best Practices X X X X
GPU Assisted Validation X X X X *
Debug Printf X X X X *
Synchronization Validation X X X X
Utility Layers
Crash Diagnostic Layer X X X
Profiles Layer X X X X
API Dump X X X X
Monitor X X X X
Screenshot X X X X
GFXReconstruct X X X X
Extension Layers
Synchronization 2 X X X X
Shader Object X X X X
Shader Tools
glslangValidator X X X X
SPIR-V Optimizer X X X X
SPIR-V Disassembler, Assembler, Validator X X X X
SPIR-V Remapper (spirv-opt canonicalize-ids) X X X X
SPIR-V Control Flow Visualization X X X X
SPIR-V Cross-Compilation and Reflection X X X X
shaderc X X X X
DXC (DirectX Shader Compiler) X X X X
SPIRV-reflect X X X X
slang X X X X

SDK Components

This version of the SDK is based on the following specifications, source code repositories, and commits:

Submitting Issues

If while using the tools and layers included in the SDK you find a defect in that tool or layer, the most expedient way to get a resolution is to submit to its corresponding repository. For example, if you believe you have found a defect in the Validation Layers, submit an issue at the repository for Validation Layers. The only exception to this is for the shader tool chain (glslang, SPIRV-Cross, SPIRV-Tools, shaderc). For these repositories you can submit issues against the SDK at vulkan.lunarg.com.

Known Issues