# [name]

A loader for loading an [page:Image].

## Constructor

### [name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].

## Properties

### [property:String crossOrigin]

The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.

## Methods

### [method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded Imageloader.
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.
[page:Function onError] — Will be called when load errors.
Begin loading from url and return the [page:Image image] object that will contain the data.

### [method:null setCrossOrigin]( [page:String value] )

[page:String value] — The crossOrigin string.
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.

## Example

`// instantiate a loader var loader = new THREE.ImageLoader(); // load a image resource loader.load( // resource URL 'textures/skyboxsun25degtest.png', // Function when resource is loaded function ( image ) { // do something with it // like drawing a part of it on a canvas var canvas = document.createElement( 'canvas' ); var context = canvas.getContext( '2d' ); context.drawImage( image, 100, 100 ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // Function called when download errors function ( xhr ) { console.log( 'An error happened' ); } );` [example:webgl_shaders_ocean]

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]