/**
 * @author felixturner / http://airtight.cc/
 *
 * RGB Shift Shader
 * Shifts red and blue channels from center in opposite directions
 * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
 * by Tom Butterworth / http://kriss.cx/tom/
 *
 * amount: shift distance (1 is width of input)
 * angle: shift angle in radians
 */

THREE.RGBShiftShader = {

	uniforms: {

		"tDiffuse": { type: "t", value: null },
		"amount":   { type: "f", value: 0.005 },
		"angle":    { type: "f", value: 0.0 }

	},

	vertexShader: [

		"varying vec2 vUv;",

		"void main() {",

			"vUv = uv;",
			"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

	].join( "\n" ),

	fragmentShader: [

		"uniform sampler2D tDiffuse;",
		"uniform float amount;",
		"uniform float angle;",

		"varying vec2 vUv;",

		"void main() {",

			"vec2 offset = amount * vec2( cos(angle), sin(angle));",
			"vec4 cr = texture2D(tDiffuse, vUv + offset);",
			"vec4 cga = texture2D(tDiffuse, vUv);",
			"vec4 cb = texture2D(tDiffuse, vUv - offset);",
			"gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",

		"}"

	].join( "\n" )

};
