[page:Geometry] →

# [name]

BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.

## Example

`var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube );`

## Constructor

### [name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])

width — Width of the sides on the X axis.
height — Height of the sides on the Y axis.
depth — Depth of the sides on the Z axis.
widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.
heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.
depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.

## Properties

### .parameters

Using the above example code above as our basis:

`geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined} cube.geometry.parameters; // as above cube.geometry.parameters.width; // === 1 cube.geometry.parameters.widthSegments // === undefined.`

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]