[page:Loader] →

# [name]

A loader for loading objects in JSON format.

## Constructor

### [name]()

Creates a new [name].

## Properties

### [property:boolean withCredentials]

If true, the ajax request will use cookies.

## Methods

### [method:null load]( [page:String url], [page:Function callback], [page:String texturePath] )

[page:String url] — required
[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].
[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.

### [method:Object3D parse]( [page:Object json], [page:String texturePath] )

[page:String json] — JSON object to parse.
[page:String texturePath] — Base path for textures.
Parse a JSON structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials].

## Example

`// instantiate a loader var loader = new THREE.JSONLoader(); // load a resource loader.load( // resource URL 'models/animated/monster/monster.js', // Function when resource is loaded function ( geometry, materials ) { var material = new THREE.MeshFaceMaterial( materials ); var object = new THREE.Mesh( geometry, material ); scene.add( object ); } );` [example:webgl_loader_json_blender]

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]