[page:Object3D] →

# [name]

A sprite is a plane in an 3d scene which faces always towards the camera.

## Example

`var map = THREE.ImageUtils.loadTexture( "sprite.png" ); var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } ); var sprite = new THREE.Sprite( material ); scene.add( sprite );`

## Constructor

### [name]([page:Material material])

material — An instance of [page:Material] (optional).
This creates a new sprite with an specific material.

## Properties

### [property:SpriteMaterial material]

An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
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## Methods

### [method:Sprite clone]()

This creates a new clone of the sprite.

### [method:Object3D clone]([page:Object3D object])

object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
Clone a Sprite Object.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]