[page:Object3D] → [page:Light] →

# [name]

A light source positioned directly above the scene.

## Example

[example:webgl_lights_hemisphere lights / hemisphere ]
[example:misc_controls_pointerlock controls / pointerlock ]
[example:webgl_decals decals ]
[example:webgl_loader_collada_kinematics loader / collada / kinematics ]
[example:webgl_materials_lightmap materials / lightmap ]
[example:webgl_shaders_ocean shaders / ocean ]
`var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 ); scene.add( light );`

## Constructor

### [name]([page:Integer skyColorHex], [page:Integer groundColorHex], [page:Float intensity])

[page:Integer skyColorHex] — Numeric value of the RGB sky color.
[page:Integer groundColorHex] — Numeric value of the RGB ground color.
[page:Float intensity] — Numeric value of the light's strength/intensity.

## Properties

### [property:Float groundColor]

Light's ground color.

### [property:Float intensity]

Light's intensity.
Default — *1.0*.

## Methods

### [method:HemisphereLight clone]()

It returns a clone of HemisphereLight.

### [method:JSON toJSON]()

Return HemisphereLight data in JSON format.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]