// 
// Gendarme.Framework.EngineDependencyAttribute
//
// Authors:
//	Sebastien Pouliot <sebastien@ximian.com>
//
// Copyright (C) 2008 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

using System;

namespace Gendarme.Framework {

	/// <summary>
	/// This attribute is needed to declare that a rule depends on an a engine.
	/// This guarantee that the engine will have done it's job prior to the 
	/// Runner calls into the rules Check* methods
	/// </summary>
	[AttributeUsage (AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
	public sealed class EngineDependencyAttribute : Attribute {

		public EngineDependencyAttribute (Type engineType)
		{
			if (engineType == null)
				throw new ArgumentNullException ("engineType");
			EngineType = engineType.FullName;
		}

		public EngineDependencyAttribute (string engineType)
		{
			if (engineType == null)
				throw new ArgumentNullException ("engineType");
			EngineType = engineType;
		}

		public string EngineType { get; internal set; }
	}
}
