virtual FrameBufferProperties getBufferProperties() const =0
virtual PointerTo< Texture > setupTexture(const FrameBufferProperties &fbp) const
virtual void setupScene() VP_OVERRIDE
Initialize the scene for this specific renderer.
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader)