Castle Game Engine: CastleRenderer: Class TTexture3DCache

# Class TTexture3DCache
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TTexture3DCache = class(TObject)` ## Description ## Hierarchy TObject TTexture3DCache ## Overview ### Fields
| `InitialNode: TAbstractTexture3DNode;`
| `MinFilter: TGLint;`
| `MagFilter: TGLint;`
| `Anisotropy: TGLfloat;`
| `Wrap: TTextureWrap3D;`
| `References: Cardinal;`
| `GLName: TGLuint;`
## Description ### Fields
| `InitialNode: TAbstractTexture3DNode;`
| `MinFilter: TGLint;`
| `MagFilter: TGLint;`
| `Anisotropy: TGLfloat;`
| `Wrap: TTextureWrap3D;`
| `References: Cardinal;`
| `GLName: TGLuint;`
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