Castle Game Engine: X3DNodes: Class TBlendModeNode

# Class TBlendModeNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TBlendModeNode = class(TAbstractAppearanceChildNode)` ## Description BlendMode node. This is not standard X3D. It's modelled after Avalon extension on [http://www.instantreality.org/]. See [http://www.instantreality.org/documentation/nodetype/ManagedAppearance/] and [http://www.instantreality.org/documentation/nodetype/BlendMode/]. Actually, our version is just a subset of their node. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TBlendModeNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdSrcFactor: TSFString read FFdSrcFactor;`
| `property FdDestFactor: TSFString read FFdDestFactor;`
| `property FdColor: TSFColor read FFdColor;`
| `property FdColorTransparency: TSFFloat read FFdColorTransparency;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdSrcFactor: TSFString read FFdSrcFactor;`
| `property FdDestFactor: TSFString read FFdDestFactor;`
| `property FdColor: TSFColor read FFdColor;`
| `property FdColorTransparency: TSFFloat read FFdColorTransparency;`
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