Castle Game Engine: CastleVideos

# Unit CastleVideos
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Copyright 2008-2013 Michalis Kamburelis. This file is part of "Castle Game Engine". "Castle Game Engine" is free software; see the file COPYING.txt, included in this distribution, for details about the copyright. "Castle Game Engine" is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. —————————————————————————- ## Uses SysUtils CastleImages FGL ## Overview ### Classes, Interfaces, Objects and Records
Name | Description
--- | ---
Class `EInvalidFadeFrames` |
Class `TVideo` | Video.
Class `TVideosCache` | A cache of loaded videos.
### Functions and Procedures
`function FfmpegVideoMimeType(const MimeType: string; const FfmpegOutput: boolean): boolean;`
## Description ### Functions and Procedures
`function FfmpegVideoMimeType(const MimeType: string; const FfmpegOutput: boolean): boolean;`
Does given MIME type looks like a video file extension that can be handled (encoded or decoded) by ffmpeg. FfmpegOutput = `True` means that you want to encode this video (use this as output of ffmpeg). FfmpegOutput = `False` means you want to decode the video, that is use this as an input to ffmpeg.
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