Castle Game Engine: X3DNodes: Interface IAbstractTimeDependentNode

# Interface IAbstractTimeDependentNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type IAbstractTimeDependentNode = interface(IAbstractChildNode)` ## Description no description available, IAbstractChildNode description follows no description available, IAbstractNode description follows no description available, IX3DNode description follows X3D node interface. All other interfaces for X3D nodes descend from this. ###### Attributes GUID['{5BD33327-430F-47EC-9241-AD899F072BF8}'] ###### Attributes GUID['{399AC6B2-C2B3-4EEA-AB74-D52C4836B3B9}'] ###### Attributes GUID['{ECE6F71D-CA90-4B6C-8835-EAA68EEDAEED}'] ###### Attributes GUID['{19D68914-F2BA-4CFA-90A1-F561DB264678}'] ## Hierarchy IInterface IX3DNode IAbstractNode IAbstractChildNode IAbstractTimeDependentNode ## Overview ### Methods
| `function GetTimeDependentNodeHandler: TTimeDependentNodeHandler;`
### Properties
| `property TimeDependentNodeHandler: TTimeDependentNodeHandler read GetTimeDependentNodeHandler;`
## Description ### Methods
| `function GetTimeDependentNodeHandler: TTimeDependentNodeHandler;`
property FdLoop: TSFBool { read FFdLoop } { }; property FdPauseTime: TSFTime { read FFdPauseTime } { }; property FdResumeTime: TSFTime { read FFdResumeTime } { }; property FdStartTime: TSFTime { read FFdStartTime } { }; property FdStopTime: TSFTime { read FFdStopTime } { }; property EventElapsedTime: TX3DEvent { read FEventElapsedTime } { }; property EventIsActive: TX3DEvent { read FEventIsActive } { }; property EventIsPaused: TX3DEvent { read FEventIsPaused } { };
### Properties
| `property TimeDependentNodeHandler: TTimeDependentNodeHandler read GetTimeDependentNodeHandler;`
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