Castle Game Engine: X3DNodes: Class TImageTextureNode

# Class TImageTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TImageTextureNode = class(TAbstractX3DTexture2DNode, IAbstractUrlObject)` ## Description no description available, TAbstractX3DTexture2DNode description follows no description available, TAbstractTexture2DNode description follows VRML/X3D texture that is 2D and is loaded (from file or some other stream). For X3D, this descends from X3DTextureNode and is an ancestor for X3DTexture2DNode, so X3D hierarchy is nicely preserved. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TAbstractTexture2DNode TAbstractX3DTexture2DNode TImageTextureNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TextureDescription: string; override;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TextureDescription: string; override;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
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