Castle Game Engine: X3DNodes: Class TGeneratedCubeMapTextureNode

# Class TGeneratedCubeMapTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)` ## Description no description available, TAbstractEnvironmentTextureNode description follows no description available, TAbstractTextureNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TAbstractEnvironmentTextureNode TGeneratedCubeMapTextureNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdUpdate: TSFString read FFdUpdate;`
| `property FdSize: TSFInt32 read FFdSize;`
| `property FdTextureProperties: TSFNode read FFdTextureProperties;`
| `property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;`
## Description ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdUpdate: TSFString read FFdUpdate;`
| `property FdSize: TSFInt32 read FFdSize;`
| `property FdTextureProperties: TSFNode read FFdTextureProperties;`
| `property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;`
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