Castle Game Engine: X3DNodes: Class TAbstractBackgroundNode

# Class TAbstractBackgroundNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractBackgroundNode = class(TAbstractBindableNode)` ## Description no description available, TAbstractBindableNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractBindableNode TAbstractBackgroundNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `function TransformationChange: TNodeTransformationChange; override;`
| `function TransformRotation: TMatrix4Single;`
### Properties
| `property FdGroundAngle: TMFFloat read FFdGroundAngle;`
| `property FdGroundColor: TMFColor read FFdGroundColor;`
| `property FdSkyAngle: TMFFloat read FFdSkyAngle;`
| `property FdSkyColor: TMFColor read FFdSkyColor;`
| `property FdTransparency: TSFFloat read FFdTransparency;`
## Description ### Methods
| `procedure CreateNode; override;`
| `function TransformationChange: TNodeTransformationChange; override;`
| `function TransformRotation: TMatrix4Single;`
### Properties
| `property FdGroundAngle: TMFFloat read FFdGroundAngle;`
| `property FdGroundColor: TMFColor read FFdGroundColor;`
| `property FdSkyAngle: TMFFloat read FFdSkyAngle;`
| `property FdSkyColor: TMFColor read FFdSkyColor;`
| `property FdTransparency: TSFFloat read FFdTransparency;`
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