Castle Game Engine: X3DNodes: Class TGeoViewpointNode

# Class TGeoViewpointNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TGeoViewpointNode = class(TAbstractX3DViewpointNode)` ## Description no description available, TAbstractX3DViewpointNode description follows no description available, TAbstractViewpointNode description follows Common ancestor for both VRML 1.0 camera nodes and VRML/X3D >= 2.0 viewpoint nodes. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractBindableNode TAbstractViewpointNode TAbstractX3DViewpointNode TGeoViewpointNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_orientation: TX3DEvent read FEventSet_orientation;`
| `property EventSet_position: TX3DEvent read FEventSet_position;`
| `property FdFieldOfView: TSFFloat read FFdFieldOfView;`
| `property FdHeadlight: TSFBool read FFdHeadlight;`
| `property FdNavType: TMFString read FFdNavType;`
| `property FdGeoOrigin: TSFNode read FFdGeoOrigin;`
| `property FdGeoSystem: TMFString read FFdGeoSystem;`
| `property FdPosition: TSFVec3d read FFdPosition;`
| `property FdSpeedFactor: TSFFloat read FFdSpeedFactor;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_orientation: TX3DEvent read FEventSet_orientation;`
| `property EventSet_position: TX3DEvent read FEventSet_position;`
| `property FdFieldOfView: TSFFloat read FFdFieldOfView;`
| `property FdHeadlight: TSFBool read FFdHeadlight;`
| `property FdNavType: TMFString read FFdNavType;`
| `property FdGeoOrigin: TSFNode read FFdGeoOrigin;`
| `property FdGeoSystem: TMFString read FFdGeoSystem;`
| `property FdPosition: TSFVec3d read FFdPosition;`
| `property FdSpeedFactor: TSFFloat read FFdSpeedFactor;`
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