Castle Game Engine: X3DNodes: Object TBackgroundTextures

# Object TBackgroundTextures
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TBackgroundTextures = object(TObject)` ## Description Background textures. ## Hierarchy TObject TBackgroundTextures ## Overview ### Fields
| `Images: array [TBackgroundSide] of TEncodedImage;`
### Methods
| `constructor InitClear;`
| `procedure FreeAll(Cache: TTexturesVideosCache);`
## Description ### Fields
| `Images: array [TBackgroundSide] of TEncodedImage;`
### Methods
| `constructor InitClear;`
| `procedure FreeAll(Cache: TTexturesVideosCache);`
Release and set to `Nil` all images. If Cache is `Nil`, release images by simple FreeAndNil, otherwise they are released from the cache by TextureImage_DecReference.
Generated by PasDoc 0.13.0 on 2013-08-17 21:27:16