Castle Game Engine: X3DNodes: Class TRenderedTextureNode

# Class TRenderedTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TRenderedTextureNode = class(TAbstractTextureNode)` ## Description no description available, TAbstractTextureNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TRenderedTextureNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;`
| `property FdViewpoint: TSFNode read FFdViewpoint;`
| `property FdBackground: TSFNode read FFdBackground;`
| `property FdFog: TSFNode read FFdFog;`
| `property FdEnvironment: TSFNode read FFdEnvironment;`
| `property FdScene: TSFNode read FFdScene;`
| `property FdDimensions: TMFInt32 read FFdDimensions;`
| `property FdDepthMap: TMFBool read FFdDepthMap;`
| `property FdForeground: TSFNode read FFdForeground;`
| `property FdZOffset: TMFInt32 read FFdZOffset;`
| `property FdTargets: TMFNode read FFdTargets;`
| `property FdDescription: TSFString read FFdDescription;`
| `property EventViewing: TX3DEvent read FEventViewing;`
| `property EventProjection: TX3DEvent read FEventProjection;`
| `property FdUpdate: TSFString read FFdUpdate;`
| `property FdFrameBufferMode: TSFString read FFdFrameBufferMode;`
| `property FdExcludeNodes: TMFNode read FFdExcludeNodes;`
| `property FdTriggerName: TSFString read FFdTriggerName;`
| `property EventTriggerSlot: TX3DEvent read FEventTriggerSlot;`
| `property EventImage_changed: TX3DEvent read FEventImage_changed;`
| `property FdTextureProperties: TSFNode read FFdTextureProperties;`
| `property FdRepeatS: TSFBool read FFdRepeatS;`
| `property FdRepeatT: TSFBool read FFdRepeatT;`
| `property FdRepeatR: TSFBool read FFdRepeatR;`
| `property EventRendering: TX3DEvent read FEventRendering;`
## Description ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;`
| `property FdViewpoint: TSFNode read FFdViewpoint;`
| `property FdBackground: TSFNode read FFdBackground;`
| `property FdFog: TSFNode read FFdFog;`
| `property FdEnvironment: TSFNode read FFdEnvironment;`
| `property FdScene: TSFNode read FFdScene;`
| `property FdDimensions: TMFInt32 read FFdDimensions;`
| `property FdDepthMap: TMFBool read FFdDepthMap;`
| `property FdForeground: TSFNode read FFdForeground;`
| `property FdZOffset: TMFInt32 read FFdZOffset;`
| `property FdTargets: TMFNode read FFdTargets;`
| `property FdDescription: TSFString read FFdDescription;`
| `property EventViewing: TX3DEvent read FEventViewing;`
| `property EventProjection: TX3DEvent read FEventProjection;`
| `property FdUpdate: TSFString read FFdUpdate;`
| `property FdFrameBufferMode: TSFString read FFdFrameBufferMode;`
| `property FdExcludeNodes: TMFNode read FFdExcludeNodes;`
| `property FdTriggerName: TSFString read FFdTriggerName;`
| `property EventTriggerSlot: TX3DEvent read FEventTriggerSlot;`
| `property EventImage_changed: TX3DEvent read FEventImage_changed;`
| `property FdTextureProperties: TSFNode read FFdTextureProperties;`
| `property FdRepeatS: TSFBool read FFdRepeatS;`
| `property FdRepeatT: TSFBool read FFdRepeatT;`
| `property FdRepeatR: TSFBool read FFdRepeatR;`
| `property EventRendering: TX3DEvent read FEventRendering;`
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