Castle Game Engine: X3DNodes: Class TAbstractIndexedNode_1

# Class TAbstractIndexedNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractIndexedNode_1 = class(TAbstractGeometryNode_1)` ## Description Common base class for VRML 1.0 indexed nodes (IndexedFaceSet, IndexedTriangleMesh, IndexedLineSet). ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometryNode TAbstractGeometryNode_1 TAbstractIndexedNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `function Coord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override;`
| `function CoordIndex: TMFLong; override;`
### Properties
| `property FdCoordIndex: TMFLong read FFdCoordIndex;`
| `property FdMaterialIndex: TMFLong read FFdMaterialIndex;`
| `property FdNormalIndex: TMFLong read FFdNormalIndex;`
| `property FdTextureCoordIndex: TMFLong read FFdTextureCoordIndex;`
## Description ### Methods
| `procedure CreateNode; override;`
| `function Coord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override;`
| `function CoordIndex: TMFLong; override;`
### Properties
| `property FdCoordIndex: TMFLong read FFdCoordIndex;`
| `property FdMaterialIndex: TMFLong read FFdMaterialIndex;`
| `property FdNormalIndex: TMFLong read FFdNormalIndex;`
| `property FdTextureCoordIndex: TMFLong read FFdTextureCoordIndex;`
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