Castle Game Engine: X3DNodes: record TTraverseStateLastNodes

# record TTraverseStateLastNodes
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTraverseStateLastNodes = record` ## Description Nodes that will be saved inside TX3DGraphTraverseState.LastNodes. These are nodes that affect how following nodes are rendered, mostly for VRML 1.0 "state". ## Overview ### Fields
`Nodes: array [TVRML1StateNode] of TX3DNode;`
`Coordinate3:TCoordinate3Node_1;`
`ShapeHints:TShapeHintsNode_1;`
`FontStyle:TFontStyleNode_1;`
`Material:TMaterialNode_1;`
`MaterialBinding:TMaterialBindingNode_1;`
`Normal:TNormalNode;`
`NormalBinding:TNormalBindingNode_1;`
`Texture2:TTexture2Node_1;`
`TextureCoordinate2:TTextureCoordinate2Node_1;`
`KambiTriangulation: TKambiTriangulationNode;`
## Description ### Fields
`Nodes: array [TVRML1StateNode] of TX3DNode;`
`Coordinate3:TCoordinate3Node_1;`
`ShapeHints:TShapeHintsNode_1;`
`FontStyle:TFontStyleNode_1;`
`Material:TMaterialNode_1;`
`MaterialBinding:TMaterialBindingNode_1;`
`Normal:TNormalNode;`
`NormalBinding:TNormalBindingNode_1;`
`Texture2:TTexture2Node_1;`
`TextureCoordinate2:TTextureCoordinate2Node_1;`
`KambiTriangulation: TKambiTriangulationNode;`
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