Castle Game Engine: X3DNodes: Class TPointLightNode_1

# Class TPointLightNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPointLightNode_1 = class(TAbstractPointLightNode)` ## Description no description available, TAbstractPointLightNode description follows no description available, TAbstractPositionalLightNode description follows no description available, TAbstractLightNode description follows Base class for all VRML / X3D light nodes. Note that even the old VRML 1.0 light nodes inherit from this. Although they interpret some bits differently ("ambientIntensity" < 0 has special meaning). But most of the fields behave identically, they only have different default values. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractLightNode TAbstractPositionalLightNode TAbstractPointLightNode TPointLightNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function HasRadius: boolean; override;`
| `function Scope: TLightScope; override;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function HasRadius: boolean; override;`
| `function Scope: TLightScope; override;`
Generated by PasDoc 0.13.0 on 2013-08-17 21:27:17