Castle Game Engine: CastleSoundAllocator: Class TSoundList

# Class TSoundList
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleSoundAllocator ## Declaration `type TSoundList = class(specialize TFPGObjectList<TSound>)` ## Description ## Hierarchy TFPGObjectList TSoundList ## Overview ### Methods
| `procedure SortByImportance;`
## Description ### Methods
| `procedure SortByImportance;`
Sort sounds by Used + Importance, descending. First all sounds with Used = `True` are placed, starting from the sound with largest Importance, and so on until the sound with smallest Importance. Then all sounds with Used = `False` are placed (in any, arbitrary order). List must not contain nil values when calling this.
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