Castle Game Engine: CastleWindowProgress: Class TWindowProgressInterface

# Class TWindowProgressInterface
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleWindowProgress ## Declaration `type TWindowProgressInterface = class(TProgressUserInterface)` ## Description no description available, TProgressUserInterface description follows Abstract user interface of the progress bar. See TProgress for information how to use progress bars. ## Hierarchy TObject TProgressUserInterface TWindowProgressInterface ## Overview ### Methods
| `constructor Create;`
| `procedure Init(Progress: TProgress); override;`
| `procedure Update(Progress: TProgress); override;`
| `procedure Fini(Progress: TProgress); override;`
### Properties
| `property Opacity: Single read FOpacity write FOpacity default 1.0;`
| `property Window: TCastleWindowBase read FWindow write FWindow;`
## Description ### Methods
| `constructor Create;`
| `procedure Init(Progress: TProgress); override;`
| `procedure Update(Progress: TProgress); override;`
| `procedure Fini(Progress: TProgress); override;`
### Properties
| `property Opacity: Single read FOpacity write FOpacity default 1.0;`
Opacity (1 - transparency) with which control is drawn. When this is < 1, we draw control with nice blending.
| `property Window: TCastleWindowBase read FWindow write FWindow;`
Window used to render the progress bar. Assign this before doing Init. Don't change this when we are between Init and Fini.
Generated by PasDoc 0.13.0 on 2013-08-17 21:27:15