Castle Game Engine: X3DNodes: Class TKeySensorNode

# Class TKeySensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TKeySensorNode = class(TAbstractKeyDeviceSensorNode)` ## Description no description available, TAbstractKeyDeviceSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractKeyDeviceSensorNode TKeySensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure KeyDown(Key: TKey; C: char; const Time: TX3DTime); override;`
| `procedure KeyUp(Key: TKey; C: char; const Time: TX3DTime); override;`
### Properties
| `property EventActionKeyPress: TX3DEvent read FEventActionKeyPress;`
| `property EventActionKeyRelease: TX3DEvent read FEventActionKeyRelease;`
| `property EventAltKey: TX3DEvent read FEventAltKey;`
| `property EventControlKey: TX3DEvent read FEventControlKey;`
| `property EventKeyPress: TX3DEvent read FEventKeyPress;`
| `property EventKeyRelease: TX3DEvent read FEventKeyRelease;`
| `property EventShiftKey: TX3DEvent read FEventShiftKey;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure KeyDown(Key: TKey; C: char; const Time: TX3DTime); override;`
| `procedure KeyUp(Key: TKey; C: char; const Time: TX3DTime); override;`
### Properties
| `property EventActionKeyPress: TX3DEvent read FEventActionKeyPress;`
| `property EventActionKeyRelease: TX3DEvent read FEventActionKeyRelease;`
| `property EventAltKey: TX3DEvent read FEventAltKey;`
| `property EventControlKey: TX3DEvent read FEventControlKey;`
| `property EventKeyPress: TX3DEvent read FEventKeyPress;`
| `property EventKeyRelease: TX3DEvent read FEventKeyRelease;`
| `property EventShiftKey: TX3DEvent read FEventShiftKey;`
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