Castle Game Engine: CastleUIControls: Class TUIControlPos

# Class TUIControlPos
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleUIControls ## Declaration `type TUIControlPos = class(TUIControl)` ## Description TUIControl with position (in Left, Bottom fields). This takes care of some internal quirks with saving Left property correctly. (Because TComponent doesn't declare, but saves/loads a "magic" property named Left during streaming. This is used to place non-visual components on the form. Our Left is completely independent from this.) ## Hierarchy TComponent TInputListener TUIControl TUIControlPos ## Overview ### Properties
| `property Left: Integer read FLeft write SetLeft stored false default 0;`
| `property Bottom: Integer read FBottom write SetBottom default 0;`
## Description ### Properties
| `property Left: Integer read FLeft write SetLeft stored false default 0;`
| `property Bottom: Integer read FBottom write SetBottom default 0;`
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