Castle Game Engine: X3DLoadInternalCollada

# Unit X3DLoadInternalCollada
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Load Collada. ## Uses X3DNodes ## Overview ### Functions and Procedures
`function LoadCollada(const URL: string; const AllowKambiExtensions: boolean = false): TX3DRootNode;`
## Description ### Functions and Procedures
`function LoadCollada(const URL: string; const AllowKambiExtensions: boolean = false): TX3DRootNode;`
Load Collada file as X3D. Written based on Collada 1.3.1 and 1.4.1 specifications. Should handle any Collada 1.3.x or 1.4.x or 1.5.x version. http://www.gamasutra.com/view/feature/1580/introduction_to_collada.php?page=6 suggests that "specification stayed quite stable between 1.1 and 1.3.1", which means that older versions (< 1.3.1) may be handled too. ###### Parameters AllowKambiExtensions If `True` we may use some of our engine specific extensions. For example, Material.mirror may be <> 0, see [http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_material_mirror].
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