Castle Game Engine: CastleGLWindowsFonts: Class TWindowsBitmapFont

# Class TWindowsBitmapFont
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleGLWindowsFonts ## Declaration `type TWindowsBitmapFont = class(TGLBitmapFont)` ## Description Bitmap OpenGL font from an installed Windows font. ## Hierarchy TObject TGLBitmapFontAbstract TGLBitmapFont TWindowsBitmapFont ## Overview ### Methods
| `constructor Create(const AFaceName: string; AHeight: Integer; AWeight: DWord; AItalic: boolean; ACharSet: TWinCharSet);`
| `destructor Destroy; override;`
## Description ### Methods
| `constructor Create(const AFaceName: string; AHeight: Integer; AWeight: DWord; AItalic: boolean; ACharSet: TWinCharSet);`
Create bitmap font from an installed Windows font. For a description of AFaceName, AHeight, AWeight, AItalic, ACharSet: see documentation for Windows.CreateFont function.
| `destructor Destroy; override;`
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