Castle Game Engine: CastleGLVersion

# Unit CastleGLVersion
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Checking OpenGL version, vendors and such (GLVersion, GLUVersion). You must manually initialize GLVersion and such (this unit doesn't even use GL bindings). For my engine, this will happen automatically at LoadAllExtensions call. Which is done during TCastleWindowBase.Open, or TCastleControlCustom on GL context initialization. ## Overview ### Classes, Interfaces, Objects and Records
Name | Description
--- | ---
Class `TGenericGLVersion` | OpenGL libraries (core OpenGL or GLU) version information.
Class `TGLVersion` |
### Variables
`GLVersion: TGLVersion;`
`GLUVersion: TGenericGLVersion;`
## Description ### Variables
`GLVersion: TGLVersion;`
Core OpenGL version information. This is usually created by CastleGLUtils.LoadAllExtensions.
`GLUVersion: TGenericGLVersion;`
GLU version information. This is usually created by CastleGLUtils.LoadAllExtensions.
Generated by PasDoc 0.13.0 on 2013-08-17 21:27:12