Castle Game Engine: CastleControls: Class TUIControlFont

# Class TUIControlFont
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleControls ## Declaration `type TUIControlFont = class(TUIControlPos)` ## Description Base class for all controls inside an OpenGL context using a font. ## Hierarchy TComponent TInputListener TUIControl TUIControlPos TUIControlFont ## Overview ### Methods
| `function TooltipStyle: TUIControlDrawStyle; override;`
| `procedure DrawTooltip; override;`
| `procedure GLContextOpen; override;`
### Properties
| `property Tooltip: string read FTooltip write FTooltip;`
## Description ### Methods
| `function TooltipStyle: TUIControlDrawStyle; override;`
| `procedure DrawTooltip; override;`
| `procedure GLContextOpen; override;`
### Properties
| `property Tooltip: string read FTooltip write FTooltip;`
Tooltip string, displayed when user hovers the mouse over a control. Note that you can override TUIControl.TooltipStyle and TUIControl.DrawTooltip to customize the tooltip drawing.
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