Castle Game Engine: CastleRenderer: Class TGLSingleTextureNode

# Class TGLSingleTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TGLSingleTextureNode = class(TGLTextureNode)` ## Description Common class for all single (not multi-texture) texture nodes. Implements EnableAll method, by calling Enable call. Override only Enable in descendants. ## Hierarchy TObject TResourceRenderer TGLTextureNode TGLSingleTextureNode ## Overview ### Methods
| `procedure EnableAll(const TextureUnitsCount: Cardinal; out TexCoordsNeeded: Cardinal; Shader: TShader); override;`
## Description ### Methods
| `procedure EnableAll(const TextureUnitsCount: Cardinal; out TexCoordsNeeded: Cardinal; Shader: TShader); override;`
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