Castle Game Engine: X3DNodes: Class TStringSensorNode

# Class TStringSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TStringSensorNode = class(TAbstractKeyDeviceSensorNode)` ## Description no description available, TAbstractKeyDeviceSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractKeyDeviceSensorNode TStringSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure KeyDown(Key: TKey; C: char; const Time: TX3DTime); override;`
### Properties
| `property FdDeletionAllowed: TSFBool read FFdDeletionAllowed;`
| `property EventEnteredText: TX3DEvent read FEventEnteredText;`
| `property EventFinalText: TX3DEvent read FEventFinalText;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure KeyDown(Key: TKey; C: char; const Time: TX3DTime); override;`
### Properties
| `property FdDeletionAllowed: TSFBool read FFdDeletionAllowed;`
| `property EventEnteredText: TX3DEvent read FEventEnteredText;`
| `property EventFinalText: TX3DEvent read FEventFinalText;`
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