Castle Game Engine: X3DNodes: Class TSplineScalarInterpolatorNode

# Class TSplineScalarInterpolatorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSplineScalarInterpolatorNode = class(TAbstractInterpolatorNode)` ## Description no description available, TAbstractInterpolatorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractInterpolatorNode TSplineScalarInterpolatorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdClosed: TSFBool read FFdClosed;`
| `property FdKeyValue: TMFFloat read FFdKeyValue;`
| `property FdKeyVelocity: TMFFloat read FFdKeyVelocity;`
| `property FdNormalizeVelocity: TSFBool read FFdNormalizeVelocity;`
| `property EventValue_changed: TX3DEvent read FEventValue_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdClosed: TSFBool read FFdClosed;`
| `property FdKeyValue: TMFFloat read FFdKeyValue;`
| `property FdKeyVelocity: TMFFloat read FFdKeyVelocity;`
| `property FdNormalizeVelocity: TSFBool read FFdNormalizeVelocity;`
| `property EventValue_changed: TX3DEvent read FEventValue_changed;`
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