Castle Game Engine: X3DNodes: Class TScalarChaserNode

# Class TScalarChaserNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TScalarChaserNode = class(TAbstractChaserNode)` ## Description no description available, TAbstractChaserNode description follows no description available, TAbstractFollowerNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractFollowerNode TAbstractChaserNode TScalarChaserNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TX3DEvent read FEventSet_destination;`
| `property EventSet_value: TX3DEvent read FEventSet_value;`
| `property EventValue_changed: TX3DEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFFloat read FFdInitialDestination;`
| `property FdInitialValue: TSFFloat read FFdInitialValue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TX3DEvent read FEventSet_destination;`
| `property EventSet_value: TX3DEvent read FEventSet_value;`
| `property EventValue_changed: TX3DEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFFloat read FFdInitialDestination;`
| `property FdInitialValue: TSFFloat read FFdInitialValue;`
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