Castle Game Engine: CastleOnScreenMenu: Class TMenuSlider

# Class TMenuSlider
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleOnScreenMenu ## Declaration `type TMenuSlider = class(TMenuAccessory)` ## Description no description available, TMenuAccessory description follows Attachment to a specific menu item of TCastleOnScreenMenu, for example may store a value associated with given menu option, and allow to change it by a slider. ## Hierarchy TObject TMenuAccessory TMenuSlider ## Overview ### Methods
| `constructor Create;`
| `function GetWidth: Integer; override;`
| `procedure Draw(const Rectangle: TRectangle); override;`
### Properties
| `property DisplayValue: boolean read FDisplayValue write FDisplayValue default true;`
## Description ### Methods
| `constructor Create;`
| `function GetWidth: Integer; override;`
| `procedure Draw(const Rectangle: TRectangle); override;`
### Properties
| `property DisplayValue: boolean read FDisplayValue write FDisplayValue default true;`
Should the Value be displayed as text ? Usually useful — but only if the Value has some meaning for the user. If `True`, then ValueToStr is used.
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