Castle Game Engine: X3DNodes: Class TAbstractShaderNode

# Class TAbstractShaderNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractShaderNode = class(TAbstractAppearanceChildNode)` ## Description no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractShaderNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property EventActivate: TX3DEvent read FEventActivate;`
| `property EventIsSelected: TX3DEvent read FEventIsSelected;`
| `property EventIsValid: TX3DEvent read FEventIsValid;`
| `property FdLanguage: TSFString read FFdLanguage;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property EventActivate: TX3DEvent read FEventActivate;`
| `property EventIsSelected: TX3DEvent read FEventIsSelected;`
| `property EventIsValid: TX3DEvent read FEventIsValid;`
| `property FdLanguage: TSFString read FFdLanguage;`
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