Castle Game Engine: X3DNodes: Class TGeneratedShadowMapNode

# Class TGeneratedShadowMapNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TGeneratedShadowMapNode = class(TAbstractTextureNode)` ## Description no description available, TAbstractTextureNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TGeneratedShadowMapNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function Light: TAbstractLightNode;`
### Properties
| `property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;`
| `property FdUpdate: TSFString read FFdUpdate;`
| `property FdSize: TSFInt32 read FFdSize;`
| `property FdLight: TSFNode read FFdLight;`
| `property FdScale: TSFFloat read FFdScale;`
| `property FdBias: TSFFloat read FFdBias;`
| `property FdCompareMode: TSFString read FFdCompareMode;`
## Description ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function Light: TAbstractLightNode;`
### Properties
| `property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;`
| `property FdUpdate: TSFString read FFdUpdate;`
| `property FdSize: TSFInt32 read FFdSize;`
| `property FdLight: TSFNode read FFdLight;`
| `property FdScale: TSFFloat read FFdScale;`
| `property FdBias: TSFFloat read FFdBias;`
| `property FdCompareMode: TSFString read FFdCompareMode;`
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