Castle Game Engine: CastleEFX

# Unit CastleEFX
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description OpenAL EFX (Effects Extension) API. Documentation is in OpenAL SDK for Windows (installable under Linux through wine). ## Uses CastleVectors CastleOpenAL Math ## Overview ### Functions and Procedures
`function Load_EFX(Device: PALCDevice): boolean;`
## Description ### Functions and Procedures
`function Load_EFX(Device: PALCDevice): boolean;`
Checks is EFX extension, along with all it's entry points, present for given OpenAL device. If true, it will also initialize the entry points of all EFX functions in this unit. Note that if even OpenAL is not avaiable (ALInited = `False`), then this will also always return `False`.
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