Castle Game Engine: X3DNodes: Interface IAbstractSensorNode

# Interface IAbstractSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type IAbstractSensorNode = interface(IAbstractChildNode)` ## Description X3DSensorNode when it's a secondary ancestor. (When it's a primary ancestor, I use class TAbstractSensorNode.) ###### Attributes GUID['{7434C62F-8084-40C3-AA57-08F9B574655A}'] ## Hierarchy IInterface IX3DNode IAbstractNode IAbstractChildNode IAbstractSensorNode ## Overview ### Properties
| `property FdEnabled: TSFBool;`
| `property EventIsActive: TX3DEvent;`
## Description ### Properties
| `property FdEnabled: TSFBool;`
| `property EventIsActive: TX3DEvent;`
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