Castle Game Engine: X3DNodes: Class TAbstractTouchSensorNode

# Class TAbstractTouchSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractTouchSensorNode = class(TAbstractPointingDeviceSensorNode)` ## Description no description available, TAbstractPointingDeviceSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractPointingDeviceSensorNode TAbstractTouchSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property EventTouchTime: TX3DEvent read FEventTouchTime;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property EventTouchTime: TX3DEvent read FEventTouchTime;`
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