Castle Game Engine: CastleGLWindowsFonts

# Unit CastleGLWindowsFonts
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description OpenGL fonts from TrueType fonts installed in Windows. We create Windows font using unit CastleWindowsFonts, then convert it to TOutlineFont/TBitmapFont using unit CastleWinFontConvert, then utilize it in OpenGL using unit CastleGLBitmapFonts / CastleGLOutlineFonts. So this unit is just a simple wrapper for some other units. ## Uses CastleWindowsFonts GL GLU GLExt Windows CastleBitmapFonts CastleOutlineFonts CastleWinFontConvert CastleGLBitmapFonts CastleGLOutlineFonts ## Overview ### Classes, Interfaces, Objects and Records
Name | Description
--- | ---
Class `TWindowsOutlineFont` | Outline OpenGL font from an installed Windows font.
Class `TWindowsBitmapFont` | Bitmap OpenGL font from an installed Windows font.
Generated by PasDoc 0.13.0 on 2013-08-17 21:27:12