Castle Game Engine: X3DNodes: Class TNurbsSetNode

# Class TNurbsSetNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TNurbsSetNode = class(TAbstractChildNode, IAbstractBoundedObject)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TNurbsSetNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventAddGeometry: TX3DEvent read FEventAddGeometry;`
| `property EventRemoveGeometry: TX3DEvent read FEventRemoveGeometry;`
| `property FdGeometry: TMFNode read FFdGeometry;`
| `property FdTessellationScale: TSFFloat read FFdTessellationScale;`
| `property FdBboxCenter: TSFVec3f read FFdBboxCenter;`
| `property FdBboxSize: TSFVec3f read FFdBboxSize;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventAddGeometry: TX3DEvent read FEventAddGeometry;`
| `property EventRemoveGeometry: TX3DEvent read FEventRemoveGeometry;`
| `property FdGeometry: TMFNode read FFdGeometry;`
| `property FdTessellationScale: TSFFloat read FFdTessellationScale;`
| `property FdBboxCenter: TSFVec3f read FFdBboxCenter;`
| `property FdBboxSize: TSFVec3f read FFdBboxSize;`
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