Castle Game Engine: X3DLoadInternalMD3

# Unit X3DLoadInternalMD3
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Loading MD3 (Quake3 and derivatives) format. Format specification is on [http://icculus.org/homepages/phaethon/q3a/formats/md3format.html]. ## Uses SysUtils Classes CastleUtils CastleClassUtils CastleVectors X3DNodes FGL CastleGenericLists ## Overview ### Functions and Procedures
`function LoadMD3(const URL: string): TX3DRootNode;`
`procedure LoadMD3Sequence( const URL: string; RootNodes: TX3DNodeList; Times: TSingleList; out ScenesPerTime: Cardinal; out EqualityEpsilon: Single; out TimeLoop, TimeBackwards: boolean);`
## Description ### Functions and Procedures
`function LoadMD3(const URL: string): TX3DRootNode;`
Load MD3 animation into a single animated X3D model.
`procedure LoadMD3Sequence( const URL: string; RootNodes: TX3DNodeList; Times: TSingleList; out ScenesPerTime: Cardinal; out EqualityEpsilon: Single; out TimeLoop, TimeBackwards: boolean);`
Load MD3 animation as a sequence of static X3D models.
Generated by PasDoc 0.13.0 on 2013-08-17 21:27:15