Castle Game Engine: X3DFields: Class TX3DFieldsManager

# Class TX3DFieldsManager
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DFields ## Declaration `type TX3DFieldsManager = class(TObject)` ## Description Stores information about available VRML/X3D field classes. The only use for now is to make a mapping from VRML/X3D field name to actual class (needed by VRML/X3D interface declarations). ## Hierarchy TObject TX3DFieldsManager ## Overview ### Methods
| `constructor Create;`
| `destructor Destroy; override;`
| `procedure RegisterClass(AClass: TX3DFieldClass);`
| `procedure RegisterClasses(const Classes: array of TX3DFieldClass);`
| `function FieldTypeNameToClass(const TypeName: string): TX3DFieldClass;`
## Description ### Methods
| `constructor Create;`
| `destructor Destroy; override;`
| `procedure RegisterClass(AClass: TX3DFieldClass);`
| `procedure RegisterClasses(const Classes: array of TX3DFieldClass);`
| `function FieldTypeNameToClass(const TypeName: string): TX3DFieldClass;`
Return field class for given name. Returns `Nil` if not found.
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