Castle Game Engine: X3DNodes: Class TImageCubeMapTextureNode

# Class TImageCubeMapTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TImageCubeMapTextureNode = class(TAbstractEnvironmentTextureNode, IAbstractUrlObject)` ## Description no description available, TAbstractEnvironmentTextureNode description follows no description available, TAbstractTextureNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TAbstractEnvironmentTextureNode TImageCubeMapTextureNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function LoadImage: TDDSImage;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
| `property FdTextureProperties: TSFNode read FFdTextureProperties;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function LoadImage: TDDSImage;`
Load cube environment map from DDS image. In case of problems, will make OnWarning. This includes situations when url cannot be loaded for whatever reason. Also problems when url contains valid DDS image, but not describing cube map with all 6 sides. If all URLs failed, will return `Nil`. Although the loaded image is not saved here, we do save the AlphaChannel type. Our AlphaChannel method will reflect last loaded image.
### Properties
| `property FdUrl: TMFString read FFdUrl;`
| `property FdTextureProperties: TSFNode read FFdTextureProperties;`
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