Castle Game Engine: X3DNodes: Class TAbstractSoundSourceNode

# Class TAbstractSoundSourceNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractSoundSourceNode = class(TAbstractTimeDependentNode, IAbstractSoundSourceNode)` ## Description no description available, TAbstractTimeDependentNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractTimeDependentNode TAbstractSoundSourceNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `function Pitch: Single;`
### Properties
| `property FdDescription: TSFString read FFdDescription;`
| `property FdPitch: TSFFloat read FFdPitch;`
| `property EventDuration_changed: TX3DEvent read FEventDuration_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `function Pitch: Single;`
Pitch, corrected to always be > 0.
### Properties
| `property FdDescription: TSFString read FFdDescription;`
| `property FdPitch: TSFFloat read FFdPitch;`
| `property EventDuration_changed: TX3DEvent read FEventDuration_changed;`
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