31#ifndef VP_PANDA3D_RENDERER_SET_H
32#define VP_PANDA3D_RENDERER_SET_H
34#include <visp3/core/vpConfig.h>
36#if defined(VISP_HAVE_PANDA3D)
40#include <visp3/ar/vpPanda3DBaseRenderer.h>
41#include <visp3/ar/vpPanda3DLight.h>
89 void initFromParent(PointerTo<WindowFramework> window) VP_OVERRIDE;
95 for (std::shared_ptr<vpPanda3DBaseRenderer> renderer:
m_subRenderers) {
96 renderer->clearScene();
160 void addNodeToScene(const NodePath &
object) VP_OVERRIDE;
183 template<typename RendererType>
186 for (std::shared_ptr<vpPanda3DBaseRenderer> &renderer:
m_subRenderers) {
187 std::shared_ptr<RendererType> rendererCast = std::dynamic_pointer_cast<RendererType>(renderer);
188 if (rendererCast !=
nullptr) {
202 template<
typename RendererType>
203 std::shared_ptr<RendererType>
getRenderer(
const std::string &name)
205 for (std::shared_ptr<vpPanda3DBaseRenderer> &renderer:
m_subRenderers) {
206 if (renderer->getName() == name) {
207 std::shared_ptr<RendererType> rendererCast = std::dynamic_pointer_cast<RendererType>(renderer);
208 if (rendererCast !=
nullptr) {
218 for (std::shared_ptr<vpPanda3DBaseRenderer> &renderer:
m_subRenderers) {
219 renderer->beforeFrameRendered();
225 for (std::shared_ptr<vpPanda3DBaseRenderer> &renderer:
m_subRenderers) {
226 renderer->afterFrameRendered();
Implementation of an homogeneous matrix and operations on such kind of matrices.
Base class for a panda3D renderer. This class handles basic functionalities, such as loading object,...
vpPanda3DBaseRenderer(const std::string &rendererName)
virtual vpHomogeneousMatrix getCameraPose()
Retrieve the camera's pose, in the world frame. The pose is specified using the ViSP convention (Y-do...
virtual void initFramework()
Initialize the whole Panda3D framework. Create a new PandaFramework object and a new window.
virtual void setCameraPose(const vpHomogeneousMatrix &wTc)
Set the camera's pose. The pose is specified using the ViSP convention (Y-down right handed).
Base class for a Light that can be added to a Panda3D scene.
Interface for objects, scenes or other Panda3D related data that can be lit by a vpPanda3DLight.
Rendering parameters for a panda3D simulation.
void initFromParent(PointerTo< WindowFramework > window) VP_OVERRIDE
virtual ~vpPanda3DRendererSet()=default
std::shared_ptr< RendererType > getRenderer(const std::string &name)
Retrieve the subrenderer with the specified template type and the given name.
std::vector< std::shared_ptr< vpPanda3DBaseRenderer > > m_subRenderers
void setupScene() VP_OVERRIDE
Initialize the scene for this specific renderer.
void clearScene() VP_OVERRIDE
std::shared_ptr< RendererType > getRenderer()
Retrieve the first subrenderer with the specified template type.
virtual void afterFrameRendered() VP_OVERRIDE
virtual void beforeFrameRendered() VP_OVERRIDE
void setupCamera() VP_OVERRIDE
Initialize camera. Should be called when the scene root of this render has already been created.