Visual Servoing Platform version 3.7.0
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vpPanda3DDirectionalLight Class Reference

#include <vpPanda3DLight.h>

Inheritance diagram for vpPanda3DDirectionalLight:

Public Member Functions

 vpPanda3DDirectionalLight (const std::string &name, const vpRGBf &color, const vpColVector &direction)
virtual ~vpPanda3DDirectionalLight ()=default
void addToScene (NodePath &scene) const VP_OVERRIDE
const std::string & getName () const
const vpRGBfgetColor () const

Protected Attributes

std::string m_name
vpRGBf m_color

Detailed Description

Class representing a directional light.

A directional light has no origin nor falloff.

Tutorials & Examples

Tutorials
If you are interested in using Panda3D in Augmented Reality applications, you may have a look at:

Examples
tutorial-panda3d-renderer.cpp.

Definition at line 219 of file vpPanda3DLight.h.

Constructor & Destructor Documentation

◆ vpPanda3DDirectionalLight()

vpPanda3DDirectionalLight::vpPanda3DDirectionalLight ( const std::string & name,
const vpRGBf & color,
const vpColVector & direction )
inline

Build a new directional light.

See also
vpPanda3DLight constructor.
Parameters
namename of the light
colorcolor of the light
directionPosition in the scene of the light. Uses ViSP coordinates.

Definition at line 231 of file vpPanda3DLight.h.

References vpPanda3DLight::vpPanda3DLight().

◆ ~vpPanda3DDirectionalLight()

virtual vpPanda3DDirectionalLight::~vpPanda3DDirectionalLight ( )
virtualdefault

Member Function Documentation

◆ addToScene()

void vpPanda3DDirectionalLight::addToScene ( NodePath & scene) const
inlinevirtual

Add the light to the scene.

Parameters
sceneScene where the light should be added.

Implements vpPanda3DLight.

Definition at line 242 of file vpPanda3DLight.h.

References vpPanda3DLight::m_color, vpPanda3DLight::m_name, and vpPanda3DBaseRenderer::vispVectorToPanda().

◆ getColor()

const vpRGBf & vpPanda3DLight::getColor ( ) const
inlineinherited

Get the light's color.

Returns
const vpRGBf&

Definition at line 93 of file vpPanda3DLight.h.

References m_color.

◆ getName()

const std::string & vpPanda3DLight::getName ( ) const
inlineinherited

Get the name of the light.

This name should be unique and will be required when interacting with Panda3D to fetch the node.

Definition at line 87 of file vpPanda3DLight.h.

References m_name.

Member Data Documentation

◆ m_color

vpRGBf vpPanda3DLight::m_color
protectedinherited

Name of the light. Should be unique in the scene.

Definition at line 104 of file vpPanda3DLight.h.

Referenced by vpPanda3DAmbientLight::addToScene(), vpPanda3DDirectionalLight::addToScene(), vpPanda3DPointLight::addToScene(), getColor(), and vpPanda3DLight().

◆ m_name

std::string vpPanda3DLight::m_name
protectedinherited