Member List (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::SingleRenderLayer Member List
This is the complete list of members for CS::RenderManager::SingleRenderLayer, including all inherited members.

AddShaderType(csStringID shaderType) | CS::RenderManager::SingleRenderLayer | `[inline]`
GetDefaultShader(size_t layer) const | CS::RenderManager::SingleRenderLayer | `[inline]`
GetLayerCount() const | CS::RenderManager::SingleRenderLayer | `[inline]`
GetMaxLightNum(size_t layer) const | CS::RenderManager::SingleRenderLayer | `[inline]`
GetMaxLightPasses(size_t layer) const | CS::RenderManager::SingleRenderLayer | `[inline]`
GetShaderTypes(size_t layer, size_t &num) const | CS::RenderManager::SingleRenderLayer | `[inline]`
GetStaticLightsSettings() | CS::RenderManager::SingleRenderLayer | `[inline]`
GetStaticLightsSettings() const | CS::RenderManager::SingleRenderLayer | `[inline]`
GetSVContext(size_t layer) const | CS::RenderManager::SingleRenderLayer | `[inline]`
IsAmbientLayer(size_t layer) const | CS::RenderManager::SingleRenderLayer | `[inline]`
SetAmbient(bool isAmbient) | CS::RenderManager::SingleRenderLayer | `[inline]`
SetDefaultShader(iShader *defaultShader) | CS::RenderManager::SingleRenderLayer | `[inline]`
SetMaxLightPasses(size_t maxLightPasses) | CS::RenderManager::SingleRenderLayer | `[inline]`
SetMaxLights(size_t maxLights) | CS::RenderManager::SingleRenderLayer | `[inline]`
SetShaderTypes(const csStringID *shaderTypes, size_t numTypes) | CS::RenderManager::SingleRenderLayer | `[inline]`
SetSVContext(iShaderVariableContext *svContext) | CS::RenderManager::SingleRenderLayer | `[inline]`
SingleRenderLayer(iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | `[inline]`
SingleRenderLayer(const csStringID shaderType, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | `[inline]`
SingleRenderLayer(const csStringID *shaderTypes, size_t numTypes, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | `[inline]`