csplugincommon/rendermanager/standardtreetraits.h File Reference (Crystal Space 2.0 Public API Reference)

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csplugincommon/rendermanager/standardtreetraits.h File Reference

Standard render tree traits. More...

`#include "iengine/mesh.h"`
`#include "ivaria/view.h"`
`#include "ivideo/rendermesh.h"`
`#include "csutil/comparator.h"`
`#include "csutil/compileassert.h"`
`#include "csplugincommon/rendermanager/renderview.h"`
`#include "csplugincommon/rendermanager/svarrayholder.h"`

Go to the source code of this file.

## Classes
struct | CS::RenderManager::RenderTreeStandardTraits::ContextNodeExtraDataType
| Any extra data that should be defined for each context node. More...
struct | CS::RenderManager::RenderTreeStandardTraits::MeshExtraDataType
| Any extra data per mesh in a single mesh. More...
struct | CS::RenderManager::RenderTreeStandardTraits::MeshNodeExtraDataType
| Any extra data that should be defined for each mesh node. More...
struct | CS::RenderManager::RenderTreeStandardTraits::MeshNodeKeyType
| The data type to use as node key for mesh nodes. More...
struct | CS::RenderManager::RenderTreeStandardTraits::PersistentDataExtraDataType
| Any extra data that needs to persist between frames. More...
class | CS::RenderManager::RenderTreeStandardTraits
| Standard traits for customizing the render tree class. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::RenderManager
| Classes for render manager plugin implementation.

## Detailed Description

Standard render tree traits.

Definition in file standardtreetraits.h.