imesh/animnode/lookat.h Source File (Crystal Space 2.0 Public API Reference)

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imesh/animnode/lookat.h
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    00001 /*
    00002   Copyright (C) 2009 Christian Van Brussel, Institute of Information
    00003       and Communication Technologies, Electronics and Applied Mathematics
    00004       at Universite catholique de Louvain, Belgium
    00005       http://www.uclouvain.be/en-icteam.html
    00006
    00007   This library is free software; you can redistribute it and/or
    00008   modify it under the terms of the GNU Library General Public
    00009   License as published by the Free Software Foundation; either
    00010   version 2 of the License, or (at your option) any later version.
    00011
    00012   This library is distributed in the hope that it will be useful,
    00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00015   Library General Public License for more details.
    00016
    00017   You should have received a copy of the GNU Library General Public
    00018   License along with this library; if not, write to the Free
    00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00020 */
    00021 #ifndef __CS_IMESH_ANIMNODE_LOOKAT_H__
    00022 #define __CS_IMESH_ANIMNODE_LOOKAT_H__
    00023
    00028 #include "csutil/scf_interface.h"
    00029
    00030 #include "imesh/animnode/skeleton2anim.h"
    00031
    00035 struct iMovable;
    00036 struct iCamera;
    00037
    00038 namespace CS {
    00039 namespace Animation {
    00040
    00041 struct iBodySkeleton;
    00042 struct iSkeletonLookAtNodeFactory;
    00043 struct iSkeletonLookAtListener;
    00044
    00049 struct iSkeletonLookAtNodeManager
    00050   : public virtual CS::Animation::iSkeletonAnimNodeManager<CS::Animation::iSkeletonLookAtNodeFactory>
    00051 {
    00052   SCF_ISKELETONANIMNODEMANAGER_INTERFACE (CS::Animation::iSkeletonLookAtNodeManager, 1, 0, 0);
    00053 };
    00054
    00071 struct iSkeletonLookAtNodeFactory : public virtual iSkeletonAnimNodeFactory
    00072 {
    00073   SCF_INTERFACE(CS::Animation::iSkeletonLookAtNodeFactory, 2, 0, 1);
    00074
    00085   virtual void SetBodySkeleton (iBodySkeleton* skeleton) = 0;
    00086
    00090   virtual void SetBone (BoneID boneID) = 0;
    00091
    00098   virtual void SetMaximumSpeed (float speed) = 0;
    00099
    00104   virtual void SetAlwaysRotate (bool alwaysRotate) = 0;
    00105
    00113   virtual void SetListenerDelay (float delay) = 0;
    00114
    00123   virtual void SetChildNode (iSkeletonAnimNodeFactory* node) = 0;
    00124
    00128   virtual iSkeletonAnimNodeFactory* GetChildNode () const = 0;
    00129
    00134   virtual void SetDirection (const csMatrix3& direction) = 0;
    00135
    00139   virtual void GetDirection (csMatrix3& direction) const = 0;
    00140 };
    00141
    00146 struct iSkeletonLookAtNode : public virtual iSkeletonAnimNode
    00147 {
    00148   SCF_INTERFACE(CS::Animation::iSkeletonLookAtNode, 2, 0, 0);
    00149
    00153   virtual bool HasTarget () = 0;
    00154
    00161   virtual void SetTarget (csVector3 target) = 0;
    00162
    00170   virtual void SetTarget (iMovable* target, const csVector3& offset) = 0;
    00171
    00172   // TODO: remove this method once iCamera has iMovable implemented
    00180   virtual void SetTarget (iCamera* target, const csVector3& offset) = 0;
    00181
    00188   virtual void RemoveTarget () = 0;
    00189
    00193   virtual void AddListener (iSkeletonLookAtListener* listener) = 0;
    00194
    00198   virtual void RemoveListener (iSkeletonLookAtListener* listener) = 0;
    00199 };
    00200
    00205 struct iSkeletonLookAtListener : public virtual iBase
    00206 {
    00207   SCF_INTERFACE (CS::Animation::iSkeletonLookAtListener, 1, 0, 0);
    00208
    00212   virtual void TargetReached () = 0;
    00213
    00217   virtual void TargetLost () = 0;
    00218 };
    00219
    00220 } // namespace Animation
    00221 } // namespace CS
    00222
    00225 #endif //__CS_IMESH_ANIMNODE_LOOKAT_H__