CS::RenderManager::ShadowSettings::Target Struct Reference (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

Public Attributes
CS::RenderManager::ShadowSettings::Target Struct Reference

Shadow map target. More...

`#include <csplugincommon/rendermanager/shadow_common.h>`

Inheritance diagram for CS::RenderManager::ShadowSettings::Target:

List of all members.

## Public Attributes
csRenderTargetAttachment | attachment
| Render target attachment for a shadowmap.
CS::ShaderVarStringID | svName
| SV name for a shadow map.
TextureCache | texCache
| Cache to obtain textures from.

## Detailed Description

Shadow map target.

Definition at line 44 of file shadow_common.h.

## Member Data Documentation

csRenderTargetAttachment CS::RenderManager::ShadowSettings::Target::attachment

Render target attachment for a shadowmap.

Definition at line 47 of file shadow_common.h.

CS::ShaderVarStringID CS::RenderManager::ShadowSettings::Target::svName

SV name for a shadow map.

Definition at line 49 of file shadow_common.h.

TextureCache CS::RenderManager::ShadowSettings::Target::texCache

Cache to obtain textures from.

Definition at line 51 of file shadow_common.h.

The documentation for this struct was generated from the following file:

- csplugincommon/rendermanager/shadow_common.h