ivaria/softanim.h Source File (Crystal Space 2.0 Public API Reference)

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ivaria/softanim.h
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    00001 /*
    00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
    00003       and Communication Technologies, Electronics and Applied Mathematics
    00004       at Universite catholique de Louvain, Belgium
    00005       http://www.uclouvain.be/en-icteam.html
    00006
    00007   This library is free software; you can redistribute it and/or
    00008   modify it under the terms of the GNU Library General Public
    00009   License as published by the Free Software Foundation; either
    00010   version 2 of the License, or (at your option) any later version.
    00011
    00012   This library is distributed in the hope that it will be useful,
    00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00015   Library General Public License for more details.
    00016
    00017   You should have received a copy of the GNU Library General Public
    00018   License along with this library; if not, write to the Free
    00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00020 */
    00021 #ifndef __CS_IVARIA_SOFTBODYANIM_H__
    00022 #define __CS_IVARIA_SOFTBODYANIM_H__
    00023
    00028 #include "csutil/scf_interface.h"
    00029 #include "imesh/genmesh.h"
    00030 #include "ivaria/bullet.h"
    00031
    00032 namespace CS {
    00033 namespace Mesh {
    00034
    00035 struct iAnimatedMesh;
    00036
    00037 } // namespace Mesh
    00038 } // namespace CS
    00039
    00040 namespace CS {
    00041 namespace Animation {
    00042
    00053 struct iSoftBodyAnimationControlType : public iGenMeshAnimationControlType
    00054 {
    00055   SCF_INTERFACE (CS::Animation::iSoftBodyAnimationControlType, 1, 0, 0);
    00056 };
    00057
    00070 struct iSoftBodyAnimationControlFactory : public iGenMeshAnimationControlFactory
    00071 {
    00072   SCF_INTERFACE (CS::Animation::iSoftBodyAnimationControlFactory, 1, 0, 0);
    00073 };
    00074
    00093 struct iSoftBodyAnimationControl : public iGenMeshAnimationControl
    00094 {
    00095   SCF_INTERFACE (CS::Animation::iSoftBodyAnimationControl, 2, 0, 0);
    00096
    00107   virtual void SetSoftBody (CS::Physics::Bullet::iSoftBody* body,
    00108                             CS::Physics::Bullet::MeshDuplicationMode duplicationMode
    00109                             = CS::Physics::Bullet::MESH_DUPLICATION_NONE) = 0;
    00110
    00114   virtual CS::Physics::Bullet::iSoftBody* GetSoftBody () = 0;
    00115
    00140   virtual void CreateAnimatedMeshAnchor (CS::Mesh::iAnimatedMesh* animesh,
    00141                                          iRigidBody* body,
    00142                                          size_t bodyVertexIndex,
    00143                                          size_t animeshVertexIndex = (size_t) ~0) = 0;
    00144
    00148   virtual size_t GetAnimatedMeshAnchorVertex (size_t bodyVertexIndex) = 0;
    00149
    00154   virtual void RemoveAnimatedMeshAnchor (size_t bodyVertexIndex) = 0;
    00155 };
    00156
    00157 } // namespace Animation
    00158 } // namespace CS
    00159
    00160 #endif // __CS_IVARIA_SOFTBODYANIM_H__