cstool/simplestaticlighter.h Source File (Crystal Space 2.0 Public API Reference)

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cstool/simplestaticlighter.h
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    00001 /*
    00002     Copyright (C) 2008 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_SIMPLESTATICLIGHTER_H__
    00020 #define __CS_SIMPLESTATICLIGHTER_H__
    00021
    00026 #include "csextern.h"
    00027
    00028 struct iMeshWrapper;
    00029 struct iLight;
    00030 struct iSector;
    00031 struct iEngine;
    00032 struct iGeneralFactoryState;
    00033 class csColor4;
    00034
    00035 namespace CS
    00036 {
    00037 namespace Lighting
    00038 {
    00039
    00047 class CS_CRYSTALSPACE_EXPORT SimpleStaticLighter
    00048 {
    00049 public:
    00053   enum ShadowType
    00054   {
    00056     CS_SHADOW_NONE = 0,
    00058     CS_SHADOW_CENTER,
    00060     CS_SHADOW_BOUNDINGBOX,
    00062     CS_SHADOW_FULL
    00063   };
    00064
    00065 private:
    00066   static void CalculateLighting (iMeshWrapper* mesh,
    00067     iGeneralFactoryState* fact_state, iLight* light,
    00068     ShadowType shadow_type, csColor4* colors, bool init);
    00069
    00070 public:
    00074   static void ConstantColor (iMeshWrapper* mesh, const csColor4& color);
    00075
    00079   static void ShineLight (iMeshWrapper* mesh, iLight* light,
    00080       ShadowType shadow_type = CS_SHADOW_NONE);
    00081
    00086   static void ShineLights (iMeshWrapper* mesh, iEngine* engine, int maxlights,
    00087       ShadowType shadow_type = CS_SHADOW_NONE);
    00088
    00093   static void ShineLights (iSector* sector, iEngine* engine, int maxlights,
    00094       ShadowType shadow_type = CS_SHADOW_NONE);
    00095 };
    00096
    00097 } // namespace Lighting
    00098 } // namespace CS
    00099
    00102 #endif // __CS_SIMPLESTATICLIGHTER_H__
    00103