Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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csObjectModel Member List
This is the complete list of members for csObjectModel, including all inherited members.

AddListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
AddRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
csObjectModel(iBase *parent=0) | csObjectModel | `[inline]`
DecRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
FireListeners() | csObjectModel | `[inline]`
GetBaseID(iObjectRegistry *object_reg) | csObjectModel | `[inline]`
GetInterfaceMetadata() | scfImplementation< csObjectModel > | `[inline, virtual]`
GetObjectBoundingBox()=0 | iObjectModel | `[pure virtual]`
GetRadius(float &radius, csVector3 &center)=0 | iObjectModel | `[pure virtual]`
GetRefCount() | scfImplementation< csObjectModel > | `[inline, virtual]`
GetShapeNumber() const | csObjectModel | `[inline, virtual]`
GetStandardStringSet(iObjectRegistry *object_reg) | csObjectModel | `[inline]`
GetTerraFormerColldet() | csObjectModel | `[inline, virtual]`
GetTerrainColldet() | csObjectModel | `[inline, virtual]`
GetTriangleData(csStringID) | csObjectModel | `[virtual]`
GetTriangleDataIterator() | csObjectModel | `[virtual]`
IncRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
IsTriangleDataSet(csStringID) | csObjectModel | `[virtual]`
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csObjectModel, iObjectModel > | `[inline, virtual]`
RemoveListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
ResetTriangleData(csStringID) | csObjectModel | `[virtual]`
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
SetObjectBoundingBox(const csBox3 &bbox)=0 | iObjectModel | `[pure virtual]`
SetShapeNumber(long n) | csObjectModel | `[inline]`
SetTriangleData(csStringID, iTriangleMesh *) | csObjectModel | `[virtual]`
ShapeChanged() | csObjectModel | `[inline]`
~iBase() | iBase | `[inline, protected, virtual]`