Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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iShaderProgram Member List
This is the complete list of members for iShaderProgram, including all inherited members.

Activate()=0 | iShaderProgram | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
Compile(iHierarchicalCache *cacheTo, csRef< iString > *cacheTag=0)=0 | iShaderProgram | `[pure virtual]`
Deactivate()=0 | iShaderProgram | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetUsedShaderVars(csBitArray &bits) const =0 | iShaderProgram | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0 | iShaderProgram | `[pure virtual]`
Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 | iShaderProgram | `[pure virtual]`
LoadFromCache(iHierarchicalCache *cache, iBase *previous, iDocumentNode *programNode, csRef< iString > *failReason=0, csRef< iString > *cacheTag=0)=0 | iShaderProgram | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ResetState()=0 | iShaderProgram | `[pure virtual]`
SetupState(const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShaderProgram | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`