iengine/imposter.h Source File (Crystal Space 2.0 Public API Reference)

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iengine/imposter.h
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    00001 /*
    00002     Copyright (C) 2009 by Keith Fulton and Mike Gist
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_IMPOSTER_H__
    00020 #define __CS_IENGINE_IMPOSTER_H__
    00021
    00022
    00030 #include "csutil/scf.h"
    00031
    00032 struct iSharedVariable;
    00033
    00039 struct iImposterFactory : public virtual iBase
    00040 {
    00041   SCF_INTERFACE(iImposterFactory, 1, 4, 0);
    00042
    00046   virtual void AddImposter(iMeshWrapper* mesh, iRenderView* rview) = 0;
    00047
    00051   virtual void RemoveImposter(iMeshWrapper* mesh) = 0;
    00052
    00056   virtual bool RenderingImposter(iMeshWrapper* mesh) = 0;
    00057
    00062   virtual void SetMinDistance(float dist) = 0;
    00063
    00067   virtual float GetMinDistance() = 0;
    00068
    00075   virtual void SetRotationTolerance(float angle) = 0;
    00076
    00080   virtual float GetRotationTolerance() = 0;
    00081
    00088   virtual void SetCameraRotationTolerance(float angle) = 0;
    00089
    00093   virtual float GetCameraRotationTolerance() = 0;
    00094
    00098   virtual void SetShader(const char* type, const char* shader) = 0;
    00099
    00103   virtual void SetRenderReal(bool renderReal) = 0;
    00104 };
    00105
    00106 struct iImposterMesh : public virtual iBase
    00107 {
    00108   SCF_INTERFACE(iImposterMesh, 1, 1, 0);
    00109
    00113   virtual void Destroy() = 0;
    00114
    00118   virtual bool Rendered() const = 0;
    00119 };
    00120
    00121 struct ImposterShader
    00122 {
    00123   csString type;
    00124   csString name;
    00125
    00126   ImposterShader (const char* type, const char* name)
    00127     : type (type), name (name)
    00128   {
    00129   }
    00130 };
    00131
    00134 #endif // __CS_IENGINE_IMPOSTER_H__