Member List (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeletonAnimation Member List
This is the complete list of members for CS::Animation::iSkeletonAnimation, including all inherited members.

AddChannel(BoneID bone)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
AddKeyFrame(ChannelID channel, float time, const csQuaternion &rotation, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
AddOrSetKeyFrame(ChannelID channel, float time, const csQuaternion &rotation)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
AddOrSetKeyFrame(ChannelID channel, float time, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
BlendState(AnimatedMeshState *state, float baseWeight, float playbackTime, bool isPlayingCyclic) const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
BlendState(AnimatedMeshState *state, float baseWeight, float playbackTime) const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
ConvertFrameSpace(CS::Animation::iSkeletonFactory *skeleton)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindChannel(BoneID bone) const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetChannelBone(ChannelID channel) const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetChannelCount() const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetDuration() const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetFramesInBindSpace() const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetKeyFrame(ChannelID channel, KeyFrameID keyframe, BoneID &bone, float &time, csQuaternion &rotation, csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetKeyFrameCount(ChannelID channel) const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetName() const =0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetTwoKeyFrames(ChannelID channel, float time, BoneID &bone, float &timeBefore, csQuaternion &beforeRot, csVector3 &beforeOffset, float &timeAfter, csQuaternion &afterRot, csVector3 &afterOffset)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveChannel(ChannelID channel)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetChannelBone(ChannelID channel, BoneID bone)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
SetFramesInBindSpace(bool isBindSpace)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
SetKeyFrame(ChannelID channel, KeyFrameID keyframe, const csQuaternion &rotation, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`