CS::Animation::iSkeletonAnimationNode Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeletonAnimationNode Struct Reference
Mesh plugins

Raw animation node. More...

`#include <imesh/animnode/skeleton2anim.h>`

Inheritance diagram for CS::Animation::iSkeletonAnimationNode:

List of all members.

## Detailed Description

Raw animation node.

It takes the data from a raw animation, controls the playback of it, and feeds it into the animation blending tree. It is defined by a CS::Animation::iSkeletonAnimationNodeFactory.

Main creators of instances implementing this interface:

- CS::Animation::iSkeletonAnimationNodeFactory::CreateInstance()

Main ways to get pointers to this interface:

- CS::Animation::iSkeletonAnimNode::FindNode()

Main users of this interface:

- CS::Animation::iSkeleton

Definition at line 705 of file skeleton2anim.h.

The documentation for this struct was generated from the following file:

- imesh/animnode/skeleton2anim.h