csplugincommon/rendermanager/svsetup.h File Reference (Crystal Space 2.0 Public API Reference)

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csplugincommon/rendermanager/svsetup.h File Reference

Standard shader variable setup. More...

`#include "iengine/portal.h"`
`#include "iengine/sector.h"`
`#include "ivideo/material.h"`
`#include "csplugincommon/rendermanager/rendertree.h"`
`#include "csplugincommon/rendermanager/operations.h"`

Go to the source code of this file.

## Classes
class | CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType >
| Standard shader variable stack setup functor for setting up shader variables from given shader and ticket arrays. More...
class | CS::RenderManager::StandardSVSetup< RenderTree, LayerConfigType >
| Standard shader variable stack setup functor. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::RenderManager
| Classes for render manager plugin implementation.
## Functions
template<typename ContextNode , typename LayerConfigType >
void | CS::RenderManager::SetupStandardSVs (ContextNode &context, LayerConfigType &layerConfig, iShaderManager *shaderManager, iSector *sector)
| Setup standard shader variables.

## Detailed Description

Standard shader variable setup.

Definition in file svsetup.h.