Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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iShader Member List
This is the complete list of members for iShader, including all inherited members.

ActivatePass(size_t ticket, size_t number)=0 | iShader | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
Clear()=0 | iShaderVariableContext | `[pure virtual]`
DeactivatePass(size_t ticket)=0 | iShader | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
ForceTechnique(int priority)=0 | iShader | `[pure virtual]`
GetAvailablePriorities(size_t prioTicket) const =0 | iShader | `[pure virtual]`
GetFileName()=0 | iShader | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetMetadata() const =0 | iShader | `[pure virtual]`
GetNumberOfPasses(size_t ticket)=0 | iShader | `[pure virtual]`
GetPrioritiesTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetShaderVariables() const =0 | iShaderVariableContext | `[pure virtual]`
GetTechniqueMetadata(int priority, const char *dataKey) const =0 | iShader | `[pure virtual]`
GetTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | `[pure virtual]`
GetUsedShaderVars(size_t ticket, csBitArray &bits, uint userFlags=svuAll) const =0 | iShader | `[pure virtual]`
GetVariable(CS::ShaderVarStringID name) const =0 | iShaderVariableContext | `[pure virtual]`
GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | `[inline]`
IncRef()=0 | iBase | `[pure virtual]`
IsEmpty() const =0 | iShaderVariableContext | `[pure virtual]`
PushShaderVariables(csShaderVariableStack &stack, size_t ticket) const =0 | iShader | `[pure virtual]`
PushVariables(csShaderVariableStack &stack) const =0 | iShaderVariableContext | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
QueryObject()=0 | iShader | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
RemoveVariable(CS::ShaderVarStringID name)=0 | iShaderVariableContext | `[pure virtual]`
ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
SetFileName(const char *filename)=0 | iShader | `[pure virtual]`
SetupPass(size_t ticket, const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | `[pure virtual]`
svuAll enum value | iShader |
svuBuffers enum value | iShader |
svuFP enum value | iShader |
SVUserFlags enum name | iShader |
svuTextures enum value | iShader |
svuVP enum value | iShader |
svuVProc enum value | iShader |
TeardownPass(size_t ticket)=0 | iShader | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`