imesh/animnode/retarget.h File Reference (Crystal Space 2.0 Public API Reference)

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imesh/animnode/retarget.h File Reference

Retarget animation node for an animated mesh. More...

`#include "csutil/scf_interface.h"`
`#include "imesh/animnode/skeleton2anim.h"`
`#include "csutil/hash.h"`
`#include "csutil/stringquote.h"`

Go to the source code of this file.

## Classes
struct | CS::Animation::BoneMapping
| This class holds the mapping between the bones of a source and a target skeleton. More...
struct | CS::Animation::iSkeletonRetargetNode
| An animation node that can retarget an animation from one skeleton to another. More...
struct | CS::Animation::iSkeletonRetargetNodeFactory
| Factory for the 'Retarget' animation node. More...
struct | CS::Animation::iSkeletonRetargetNodeManager
| A class to manage the creation and deletion of 'Retarget' animation node factories. More...
struct | CS::Animation::NameBoneMappingHelper
| This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::Animation
| Animation-related types.

## Detailed Description

Retarget animation node for an animated mesh.

Definition in file retarget.h.