CS::Animation::iSkeletonPriorityNodeFactory Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeletonPriorityNodeFactory Struct Reference
Mesh plugins

Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority. More...

`#include <imesh/animnode/skeleton2anim.h>`

Inheritance diagram for CS::Animation::iSkeletonPriorityNodeFactory:

List of all members.

## Public Member Functions
virtual void | AddNode (iSkeletonAnimNodeFactory *node, unsigned int priority)=0
| Add a new sub-node to be blended into the result.
virtual void | ClearNodes ()=0
| Remove all sub-nodes.
virtual iSkeletonAnimNodeFactory * | GetNode (uint node)=0
| Get the sub-node at the given index.
virtual uint | GetNodeCount () const =0
| Get number of sub-nodes.
virtual void | SetNodePriority (uint node, unsigned int priority)=0
| Set the initial priority of a specific sub-node.

## Detailed Description

Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority.

It defines instances of CS::Animation::iSkeletonPriorityNode.

Main creators of instances implementing this interface:

- CS::Animation::iSkeletonAnimPacketFactory::CreatePriorityNode()

Main ways to get pointers to this interface:

- CS::Animation::iSkeletonPriorityNode::GetFactory()
- CS::Animation::iSkeletonAnimNodeFactory::FindNode()

Main users of this interface:

- CS::Animation::iSkeletonFactory

Definition at line 822 of file skeleton2anim.h.

The documentation for this struct was generated from the following file:

- imesh/animnode/skeleton2anim.h