CS::Animation::iSkeletonLookAtListener Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeletonLookAtListener Struct Reference

A listener to be implemented if you want to be notified when the target has been reached or lost. More...

`#include <imesh/animnode/lookat.h>`

Inheritance diagram for CS::Animation::iSkeletonLookAtListener:

List of all members.

## Public Member Functions
virtual void | TargetLost ()=0
| The target is no more looked at, ie it was unreachable given the various constraints.
virtual void | TargetReached ()=0
| The target is now looked at.

## Detailed Description

A listener to be implemented if you want to be notified when the target has been reached or lost.

Definition at line 205 of file lookat.h.

## Member Function Documentation

virtual void CS::Animation::iSkeletonLookAtListener::TargetLost | ( |  | ) | `[pure virtual]`

The target is no more looked at, ie it was unreachable given the various constraints.

virtual void CS::Animation::iSkeletonLookAtListener::TargetReached | ( |  | ) | `[pure virtual]`

The target is now looked at.

The documentation for this struct was generated from the following file:

- imesh/animnode/lookat.h