Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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iThreadedLoader Member List
This is the complete list of members for iThreadedLoader, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddSectorToList(iSector *obj)=0 | iThreadedLoader | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetLoaderCameraPositions()=0 | iThreadedLoader | `[pure virtual]`
GetLoaderMaterials()=0 | iThreadedLoader | `[pure virtual]`
GetLoaderMeshes()=0 | iThreadedLoader | `[pure virtual]`
GetLoaderMeshFactories()=0 | iThreadedLoader | `[pure virtual]`
GetLoaderSectors()=0 | iThreadedLoader | `[pure virtual]`
GetLoaderSharedVariables()=0 | iThreadedLoader | `[pure virtual]`
GetLoaderTextures()=0 | iThreadedLoader | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
THREADED_INTERFACE11(LoadTexture, const char *cwd, const char *Name, const char *FileName, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, bool reg=true, bool create_material=true, bool free_image=true, csRef< iCollection > Collection=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE3(LoadSoundSysData, const char *cwd, const char *fname, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadImage, const char *cwd, const char *Filename, int Format=CS_IMGFMT_INVALID, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadImage, const char *cwd, csRef< iDataBuffer > buf, int Format=CS_IMGFMT_INVALID, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadSoundStream, const char *cwd, const char *fname, int mode3d, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadSoundWrapper, const char *cwd, const char *name, const char *fname, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadMeshObjectFactory, const char *cwd, const char *fname, csRef< iStreamSource > ssource=0, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadMeshObject, const char *cwd, const char *fname, csRef< iStreamSource > ssource=0, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE4(LoadShader, const char *cwd, const char *filename, bool registerShader=true, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE6(LoadTexture, const char *cwd, const char *Filename, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > tm=0, csRef< iImage > *image=0, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE6(LoadTexture, const char *cwd, csRef< iDataBuffer > buf, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, csRef< iImage > *image=0, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE7(LoadLibraryFile, const char *cwd, const char *filename, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE7(LoadLibrary, const char *cwd, csRef< iDocumentNode > lib_node, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE7(LoadFile, const char *cwd, const char *fname, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE7(LoadBuffer, const char *cwd, csRef< iDataBuffer > buffer, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE8(LoadMapFile, const char *cwd, const char *filename, bool clearEngine=true, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE8(LoadMap, const char *cwd, csRef< iDocumentNode > world_node, bool clearEngine=true, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE8(LoadNode, const char *cwd, csRef< iDocumentNode > node, csRef< iCollection > collection=0, csRef< iSector > sector=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false) | iThreadedLoader |
THREADED_INTERFACE9(LoadTexture, const char *cwd, const char *Name, csRef< iDataBuffer > buf, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, bool reg=true, bool create_material=true, bool free_image=true, bool do_verbose=false) | iThreadedLoader |
~iBase() | iBase | `[inline, protected, virtual]`