Member List (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeleton Member List
This is the complete list of members for CS::Animation::iSkeleton, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetAnimatedMesh()=0 | CS::Animation::iSkeleton | `[pure virtual]`
GetAnimationPacket() const =0 | CS::Animation::iSkeleton | `[pure virtual]`
GetFactory() const =0 | CS::Animation::iSkeleton | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSceneNode()=0 | CS::Animation::iSkeleton | `[pure virtual]`
GetSkeletonStateVersion() const =0 | CS::Animation::iSkeleton | `[pure virtual]`
GetStateAbsSpace()=0 | CS::Animation::iSkeleton | `[pure virtual]`
GetStateBindSpace()=0 | CS::Animation::iSkeleton | `[pure virtual]`
GetStateBoneSpace()=0 | CS::Animation::iSkeleton | `[pure virtual]`
GetTransformAbsSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeleton | `[pure virtual]`
GetTransformBindSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeleton | `[pure virtual]`
GetTransformBoneSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeleton | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RecreateSkeleton()=0 | CS::Animation::iSkeleton | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ResetSkeletonState()=0 | CS::Animation::iSkeleton | `[pure virtual]`
SetAnimatedMesh(CS::Mesh::iAnimatedMesh *animesh)=0 | CS::Animation::iSkeleton | `[pure virtual]`
SetAnimationPacket(iSkeletonAnimPacket *packet)=0 | CS::Animation::iSkeleton | `[pure virtual]`
SetTransformAbsSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeleton | `[pure virtual]`
SetTransformBindSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeleton | `[pure virtual]`
SetTransformBoneSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeleton | `[pure virtual]`
UpdateSkeleton(float dt)=0 | CS::Animation::iSkeleton | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`