ivideo/material.h Source File (Crystal Space 2.0 Public API Reference)

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ivideo/material.h
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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IVIDEO_MATERIAL_H__
    00020 #define __CS_IVIDEO_MATERIAL_H__
    00021
    00029 #include "csutil/scf_interface.h"
    00030 #include "csutil/strset.h"
    00031
    00032 #include "ivideo/shader/shader.h"
    00033
    00034
    00036 #define CS_MATERIAL_TEXTURE_DIFFUSE             "tex diffuse"
    00037
    00038 struct iTextureHandle;
    00039 struct csRGBpixel;
    00040
    00055 struct iMaterial : public virtual iShaderVariableContext
    00056 {
    00057   SCF_INTERFACE (iMaterial, 2, 2, 1);
    00058
    00062   virtual void SetShader (csStringID type, iShader* shader) = 0;
    00063
    00067   virtual iShader* GetShader (csStringID type) = 0;
    00068
    00072   virtual const csHash<csRef<iShader>, csStringID>& GetShaders() const =0;
    00073
    00081   virtual iTextureHandle *GetTexture () = 0;
    00082  // A link to a list of common texture names would be great.
    00089   virtual iTextureHandle* GetTexture (CS::ShaderVarStringID name) = 0;
    00090
    00094   virtual iShader* GetFirstShader (const csStringID* types,
    00095     size_t numTypes) = 0;
    00096 };
    00097
    00100 #endif // __CS_IVIDEO_MATERIAL_H__