iengine.h File Reference (Crystal Space 2.0 Public API Reference)

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iengine.h File Reference

Directory master header. More...

`#include "cssysdef.h"`
`#include "iengine/camera.h"`
`#include "iengine/campos.h"`
`#include "iengine/collection.h"`
`#include "iengine/engine.h"`
`#include "iengine/halo.h"`
`#include "iengine/impman.h"`
`#include "iengine/imposter.h"`
`#include "iengine/light.h"`
`#include "iengine/lightmgr.h"`
`#include "iengine/lod.h"`
`#include "iengine/material.h"`
`#include "iengine/mesh.h"`
`#include "iengine/meshgen.h"`
`#include "iengine/movable.h"`
`#include "iengine/objwatch.h"`
`#include "iengine/portal.h"`
`#include "iengine/portalcontainer.h"`
`#include "iengine/renderloop.h"`
`#include "iengine/rendermanager.h"`
`#include "iengine/rendersteps/icontainer.h"`
`#include "iengine/rendersteps/igeneric.h"`
`#include "iengine/rendersteps/ilightiter.h"`
`#include "iengine/rendersteps/irenderstep.h"`
`#include "iengine/rendersteps/irsfact.h"`
`#include "iengine/rview.h"`
`#include "iengine/scenenode.h"`
`#include "iengine/sector.h"`
`#include "iengine/sharevar.h"`
`#include "iengine/texture.h"`
`#include "iengine/viscull.h"`

Go to the source code of this file.

## Detailed Description

Directory master header.

This header file includes all headers in a subdirectory of the top Crystal Space include directory.

Definition in file iengine.h.