CS::Animation::iBodyManager Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::iBodyManager Struct Reference

A class to manage the creation and deletion of bodies' skeletons. More...

`#include <imesh/bodymesh.h>`

Inheritance diagram for CS::Animation::iBodyManager:

List of all members.

## Public Member Functions
virtual void | ClearBodySkeletons ()=0
| Delete all body skeletons.
virtual iBodySkeleton * | CreateBodySkeleton (const char *name, iSkeletonFactory *skeletonFactory)=0
| Create a new body skeleton with the given name.
virtual iBodySkeleton * | FindBodySkeleton (const char *name)=0
| Find a body skeleton from its name.

## Detailed Description

A class to manage the creation and deletion of bodies' skeletons.

Definition at line 51 of file bodymesh.h.

## Member Function Documentation

virtual void CS::Animation::iBodyManager::ClearBodySkeletons | ( |  | ) | `[pure virtual]`

Delete all body skeletons.

virtual iBodySkeleton* CS::Animation::iBodyManager::CreateBodySkeleton | ( | const char * | name,
|  | iSkeletonFactory * | skeletonFactory
| ) |  | `[pure virtual]`

Create a new body skeleton with the given name.

virtual iBodySkeleton* CS::Animation::iBodyManager::FindBodySkeleton | ( | const char * | name | ) | `[pure virtual]`

Find a body skeleton from its name.

The documentation for this struct was generated from the following file:

- imesh/bodymesh.h