CS::RenderManager::LightingVariablesHelper::PersistentData Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::LightingVariablesHelper::PersistentData Struct Reference

Data used by the helper that needs to persist over multiple frames. More...

`#include <csplugincommon/rendermanager/lightsetup.h>`

List of all members.

## Public Member Functions
void | UpdateNewFrame ()
| Do per-frame house keeping - MUST be called every frame/ RenderView() execution.

## Detailed Description

Data used by the helper that needs to persist over multiple frames.

Users of LightingVariablesHelper must store an instance of this class and provide it to the helper upon instantiation.

Definition at line 258 of file lightsetup.h.

## Member Function Documentation

void CS::RenderManager::LightingVariablesHelper::PersistentData::UpdateNewFrame | ( |  | ) | `[inline]`

Do per-frame house keeping - MUST be called every frame/ RenderView() execution.

Definition at line 272 of file lightsetup.h.

The documentation for this struct was generated from the following file:

- csplugincommon/rendermanager/lightsetup.h