Member List (Crystal Space 2.0 Public API Reference)

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CS::Animation::iBodyBoneJoint Member List
This is the complete list of members for CS::Animation::iBodyBoneJoint, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetBounce() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetMaximumAngle() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
GetMaximumDistance() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
GetMinimumAngle() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
GetMinimumDistance() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetTransform() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsXRotConstrained() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
IsXTransConstrained() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
IsYRotConstrained() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
IsYTransConstrained() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
IsZRotConstrained() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
IsZTransConstrained() const =0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetBounce(const csVector3 &bounce)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetMaximumAngle(const csVector3 &max)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetMaximumDistance(const csVector3 &max)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetMinimumAngle(const csVector3 &min)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetMinimumDistance(const csVector3 &min)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetRotConstraints(bool X, bool Y, bool Z)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetTransConstraints(bool X, bool Y, bool Z)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
SetTransform(const csOrthoTransform &transform)=0 | CS::Animation::iBodyBoneJoint | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`