Member List (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > Member List
This is the complete list of members for CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >, including all inherited members.

GetPostLightingLayers() const | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | `[inline]`
HandleLights(_ShadowHandler &shadows, size_t overallPass, LightingSorter &sortedLights, size_t layer, LayerHelper< RenderTree, LayerConfigType, PostLightingLayers > &layers, const LayerConfigType &layerConfig, typename RenderTree::MeshNode::SingleMesh &mesh, typename RenderTree::MeshNode *node) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | `[inline, protected]`
LightSetup(PersistentData &persist, iLightManager *lightmgr, SVArrayHolder &svArrays, const LayerConfigType &layerConfig, ShadowParamType &shadowParam) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | `[inline]`
operator()(typename RenderTree::MeshNode *node) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | `[inline]`