iParticleBuiltinEmitterCylinder Struct Reference (Crystal Space 2.0 Public API Reference)

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iParticleBuiltinEmitterCylinder Struct Reference
Mesh plugins

An emitter spawning the new particles around a cylinder geometry. More...

`#include <imesh/particles.h>`

Inheritance diagram for iParticleBuiltinEmitterCylinder:

List of all members.

## Public Member Functions
virtual const csVector3 & | GetExtent () const =0
| Get cylinder extent vector (from center to one end-point)
virtual float | GetRadius () const =0
| Get cylinder radius.
virtual void | SetExtent (const csVector3 &extent)=0
| Set cylinder extent vector (from center to one end-point)
virtual void | SetRadius (float radius)=0
| Set cylinder radius.

## Detailed Description

An emitter spawning the new particles around a cylinder geometry.

Definition at line 652 of file particles.h.

## Member Function Documentation

virtual const csVector3& iParticleBuiltinEmitterCylinder::GetExtent | ( |  | ) | const`[pure virtual]`

Get cylinder extent vector (from center to one end-point)

virtual float iParticleBuiltinEmitterCylinder::GetRadius | ( |  | ) | const`[pure virtual]`

Get cylinder radius.

virtual void iParticleBuiltinEmitterCylinder::SetExtent | ( | const csVector3 & | extent | ) | `[pure virtual]`

Set cylinder extent vector (from center to one end-point)

virtual void iParticleBuiltinEmitterCylinder::SetRadius | ( | float | radius | ) | `[pure virtual]`

Set cylinder radius.

The documentation for this struct was generated from the following file:

- imesh/particles.h