Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Animation::iSkeletonAnimPacketFactory Member List
This is the complete list of members for CS::Animation::iSkeletonAnimPacketFactory, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ClearAnimations()=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreateAnimation(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreateAnimationNode(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreateBlendNode(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreateFSMNode(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreateInstance(iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreatePriorityNode(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
CreateRandomNode(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindAnimation(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
FindAnimationIndex(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
GetAnimation(size_t index)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
GetAnimationCount() const =0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
GetAnimationRoot() const =0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetName() const =0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveAnimation(const char *name)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
RemoveAnimation(size_t index)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetAnimationRoot(iSkeletonAnimNodeFactory *root)=0 | CS::Animation::iSkeletonAnimPacketFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`