imesh/nullmesh.h Source File (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

imesh/nullmesh.h
Go to the documentation of this file.

    00001 /*
    00002     Copyright (C) 2002 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_NULLMESH_H__
    00020 #define __CS_IMESH_NULLMESH_H__
    00021
    00026 #include "csutil/scf.h"
    00027
    00031 class csVector3;
    00032 class csBox3;
    00033 struct iMeshObject;
    00034 struct iObjectModel;
    00035
    00039 struct iNullMeshState : public virtual iBase
    00040 {
    00041   SCF_INTERFACE (iNullMeshState, 1, 0, 0);
    00042
    00048   virtual void SetRadius (float radius) = 0;
    00050   virtual float GetRadius () const = 0;
    00056   virtual void SetBoundingBox (const csBox3& box) = 0;
    00058   virtual void GetBoundingBox (csBox3& box) = 0;
    00059
    00066   virtual void SetHitBeamMeshObject (iMeshObject* mesh) = 0;
    00067 };
    00068
    00072 struct iNullFactoryState : public virtual iNullMeshState
    00073 {
    00074   SCF_INTERFACE (iNullFactoryState, 1, 0, 0);
    00075
    00081   virtual void SetCollisionMeshData (iObjectModel* data) = 0;
    00082 };
    00083
    00086 #endif // __CS_IMESH_NULLMESH_H__
    00087