Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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iSkeleton Member List
This is the complete list of members for iSkeleton, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddUpdateCallback(iSkeletonUpdateCallback *update_callback)=0 | iSkeleton | `[pure virtual]`
Append(const char *animation_name)=0 | iSkeleton | `[pure virtual]`
ClearPendingAnimations()=0 | iSkeleton | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
Execute(const char *animation_name, float blend_factor=0.0f)=0 | iSkeleton | `[pure virtual]`
FindAnimation(const char *animation_name)=0 | iSkeleton | `[pure virtual]`
FindBone(const char *name)=0 | iSkeleton | `[pure virtual]`
FindBoneIndex(const char *name)=0 | iSkeleton | `[pure virtual]`
FindSocket(const char *socketname)=0 | iSkeleton | `[pure virtual]`
GetAnimation(size_t i)=0 | iSkeleton | `[pure virtual]`
GetAnimationsCount()=0 | iSkeleton | `[pure virtual]`
GetBone(size_t i)=0 | iSkeleton | `[pure virtual]`
GetBonesCount()=0 | iSkeleton | `[pure virtual]`
GetFactory()=0 | iSkeleton | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetName() const =0 | iSkeleton | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetUpdateCallback(size_t callback_idx)=0 | iSkeleton | `[pure virtual]`
GetUpdateCallbacksCount()=0 | iSkeleton | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Play(const char *animation_name)=0 | iSkeleton | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveUpdateCallback(size_t callback_idx)=0 | iSkeleton | `[pure virtual]`
SetAnimationCallback(iSkeletonAnimationCallback *cb)=0 | iSkeleton | `[pure virtual]`
SetName(const char *name)=0 | iSkeleton | `[pure virtual]`
Stop(iSkeletonAnimationInstance *anim_instance)=0 | iSkeleton | `[pure virtual]`
Stop(const char *animation_name)=0 | iSkeleton | `[pure virtual]`
StopAll()=0 | iSkeleton | `[pure virtual]`
UpdateAnimation(csTicks current_time)=0 | iSkeleton | `[pure virtual]`
UpdateBones()=0 | iSkeleton | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`