csgfx/shaderexpaccessor.h Source File (Crystal Space 2.0 Public API Reference)

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csgfx/shaderexpaccessor.h
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    00001 /*
    00002     Copyright (C) 2005 by Jorrit Tyberghein
    00003               (C) 2005 by Frank Richter
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00024 #ifndef __CS_CSGFX_SHADEREXPACCESSOR_H__
    00025 #define __CS_CSGFX_SHADEREXPACCESSOR_H__
    00026
    00027 #include "csextern.h"
    00028
    00029 #include "csgfx/shadervar.h"
    00030 #include "csutil/scf.h"
    00031 #include "csutil/scf_implementation.h"
    00032 #include "csutil/weakref.h"
    00033 #include "csutil/csobject.h"
    00034 #include "iutil/selfdestruct.h"
    00035
    00036 struct iObjectRegistry;
    00037
    00038 class csShaderExpression;
    00039
    00048 class CS_CRYSTALSPACE_EXPORT csShaderExpressionAccessor :
    00049   public scfImplementationExt2<csShaderExpressionAccessor, csObject,
    00050         iShaderVariableAccessor, iSelfDestruct>
    00051 {
    00052 private:
    00053   iObjectRegistry* object_reg;
    00054   csShaderExpression* expression;
    00055   csWeakRef<iShaderManager> shaderMgr;
    00056
    00057 protected:
    00058   void InternalRemove() { SelfDestruct(); }
    00059
    00060 public:
    00068   csShaderExpressionAccessor (iObjectRegistry* object_reg,
    00069     csShaderExpression* expression);
    00070   virtual ~csShaderExpressionAccessor();
    00071
    00072   virtual void PreGetValue (csShaderVariable *variable);
    00073
    00074   // ------------------------- For iSelfDestruct -------------------------------
    00075   virtual void SelfDestruct ();
    00076 };
    00077
    00080 #endif // __CS_CSGFX_SHADEREXPACCESSOR_H__