Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::PluginCommon::ShaderProgramPluginGL Member List
This is the complete list of members for CS::PluginCommon::ShaderProgramPluginGL, including all inherited members.

AddRefOwner(void **ref_owner) | scfImplementation< ShaderProgramPluginGL > | `[inline, virtual]`
ATI enum value | CS::PluginCommon::ShaderProgramPluginGL |
clipPlanes | CS::PluginCommon::ShaderProgramPluginGL |
Close() | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
DecRef() | scfImplementation< ShaderProgramPluginGL > | `[inline, virtual]`
doVerbose | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
doVerbosePrecache | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
ext | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
GetInterfaceMetadata() | scfImplementation< ShaderProgramPluginGL > | `[inline, virtual]`
GetRefCount() | scfImplementation< ShaderProgramPluginGL > | `[inline, virtual]`
HardwareVendor enum name | CS::PluginCommon::ShaderProgramPluginGL |
IncRef() | scfImplementation< ShaderProgramPluginGL > | `[inline, virtual]`
Initialize(iObjectRegistry *objectReg) | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
Invalid enum value | CS::PluginCommon::ShaderProgramPluginGL |
isOpen | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
NVIDIA enum value | CS::PluginCommon::ShaderProgramPluginGL |
object_reg | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
Open() | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
operator=(const scfImplementation &) | scfImplementation< ShaderProgramPluginGL > | `[inline]`
Other enum value | CS::PluginCommon::ShaderProgramPluginGL |
ParseVendorMask(const char *mask) | CS::PluginCommon::ShaderProgramPluginGL |
Precache(const char *type, const char *tag, iBase *previous, iDocumentNode *node, iHierarchicalCache *cacheTo, csRef< iBase > *outObj=0)=0 | iShaderProgramPlugin | `[pure virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< ShaderProgramPluginGL, iShaderProgramPlugin > | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< ShaderProgramPluginGL > | `[inline, virtual]`
scfImplementation(ShaderProgramPluginGL *object, iBase *parent=0) | scfImplementation< ShaderProgramPluginGL > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< ShaderProgramPluginGL > | `[inline]`
ShaderProgramPluginGL(iBase *parent) | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
statecache | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
vendor | CS::PluginCommon::ShaderProgramPluginGL | `[protected]`
VendorFromString(const char *vendorStr) | CS::PluginCommon::ShaderProgramPluginGL | `[static]`
VendorToString(HardwareVendor vendor) | CS::PluginCommon::ShaderProgramPluginGL | `[static]`
~iBase() | iBase | `[inline, protected, virtual]`