Crystal Space 2.0.0: 4.11 The Lighting System

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## 4.11 The Lighting System

Crystal Space has a number of ways to light up a level. Here is a short summary:

- Static lightmaps: In this situation lighting is precalculated and cannot change at runtime. Pseudo-dynamic lights are possible. These can change color and intensity but not position. Dynamic lights are also possible but have low quality.
- Stencil shadows: Uses stencil hardware to calculate shadows. This requires no precalculation but tends to get rather slow with big levels and lots of lights.
- Vertex lighting: No shadows.

4.11.1 Lighting |  |
4.11.2 Pseudo-dynamic Lights |  |

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