CS::Animation::iSkeletonFSMNode Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeletonFSMNode Struct Reference
Mesh plugins

An animation node that uses a Finite State Machine (FSM) to determine the animation to be played. More...

`#include <imesh/animnode/skeleton2anim.h>`

Inheritance diagram for CS::Animation::iSkeletonFSMNode:

List of all members.

## Public Member Functions
virtual StateID | GetCurrentState () const =0
| Get the ID of the state currently playing.
virtual iSkeletonAnimNode * | GetStateNode (StateID state) const =0
| Get the animation node of the given state.
virtual void | SwitchToState (StateID newState)=0
| Switch to a new state.

## Detailed Description

An animation node that uses a Finite State Machine (FSM) to determine the animation to be played.

It is defined by a CS::Animation::iSkeletonFSMNodeFactory.

Main creators of instances implementing this interface:

- CS::Animation::iSkeletonFSMNodeFactory::CreateInstance()

Main ways to get pointers to this interface:

- CS::Animation::iSkeletonAnimNode::FindNode()

Main users of this interface:

- CS::Animation::iSkeleton

Definition at line 1112 of file skeleton2anim.h.

The documentation for this struct was generated from the following file:

- imesh/animnode/skeleton2anim.h