ivaria/view.h Source File (Crystal Space 2.0 Public API Reference)

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ivaria/view.h
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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003     Authored by Brandon Ehle
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_IVARIA_VIEW_H__
    00021 #define __CS_IVARIA_VIEW_H__
    00022
    00027 #include "csutil/scf_interface.h"
    00028 #include "cstool/meshfilter.h"
    00029
    00030 struct iCamera;
    00031 struct iClipper2D;
    00032 struct iCustomMatrixCamera;
    00033 struct iEngine;
    00034 struct iGraphics3D;
    00035 struct iMeshWrapper;
    00036 struct iPerspectiveCamera;
    00037
    00052 struct iView : public virtual iBase
    00053 {
    00054   SCF_INTERFACE(iView, 3,0,1);
    00056   virtual iEngine* GetEngine () = 0;
    00058   virtual void SetEngine (iEngine* e) = 0;
    00059
    00061   virtual iCamera* GetCamera () = 0;
    00063   virtual void SetCamera (iCamera* c) = 0;
    00064
    00069   virtual iPerspectiveCamera* GetPerspectiveCamera () = 0;
    00071   virtual void SetPerspectiveCamera (iPerspectiveCamera* c) = 0;
    00072
    00074   virtual iGraphics3D* GetContext () = 0;
    00076   virtual void SetContext (iGraphics3D *ig3d) = 0;
    00077
    00085   virtual void SetRectangle (int x, int y, int w, int h, bool restrictToScreen = true) = 0;
    00087   virtual void ClearView () = 0;
    00089   virtual void AddViewVertex (int x, int y) = 0;
    00091   virtual void RestrictClipperToScreen () = 0;
    00092
    00094   virtual void UpdateClipper () = 0;
    00096   virtual iClipper2D* GetClipper () = 0;
    00103   virtual void Draw (iMeshWrapper* mesh = 0) = 0;
    00104
    00113   virtual void SetAutoResize (bool state) = 0;
    00114
    00115   virtual CS::Utility::MeshFilter& GetMeshFilter () = 0;
    00116
    00121   virtual iCustomMatrixCamera* GetCustomMatrixCamera () = 0;
    00123   virtual void SetCustomMatrixCamera (iCustomMatrixCamera* c) = 0;
    00124
    00125   // Get the view width.
    00126   virtual int GetWidth () const = 0;
    00127
    00128   // Get the view height.
    00129   virtual int GetHeight () const = 0;
    00130
    00131   // Set the view width.
    00132   virtual void SetWidth (int w) = 0;
    00133
    00134   // Set the view height.
    00135   virtual void SetHeight (int h) = 0;
    00136
    00141   virtual csVector2 NormalizedToScreen (const csVector2& pos) = 0;
    00142
    00147   virtual csVector2 ScreenToNormalized (const csVector2& pos) = 0;
    00148 };
    00149
    00150 #endif // __CS_IVARIA_VIEW_H__