csplugincommon/rendermanager/rendertree.h File Reference (Crystal Space 2.0 Public API Reference)

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csplugincommon/rendermanager/rendertree.h File Reference

Render tree. More...

`#include "iengine/camera.h"`
`#include "csplugincommon/rendermanager/standardtreetraits.h"`
`#include "csutil/dirtyaccessarray.h"`
`#include "csutil/metautils.h"`
`#include "csutil/redblacktree.h"`
`#include "cstool/rendermeshholder.h"`

Go to the source code of this file.

## Classes
struct | CS::RenderManager::RenderTree< TreeTraits >::ContextNode
| A single context node, Groups meshes which should be rendered from the same view to the same target. More...
struct | CS::RenderManager::RenderTree< TreeTraits >::MeshNode
| A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations. More...
struct | CS::RenderManager::RenderTree< TreeTraits >::PersistentData
| Data used by the render tree that needs to persist over multiple frames. More...
struct | CS::RenderManager::RenderTree< TreeTraits >::ContextNode::PortalHolder
| Information for a portal. More...
class | CS::RenderManager::RenderTree< TreeTraits >
| RenderTree is the main data-structure for the rendermanagers. More...
class | CS::RenderManager::RenderTreeBase
| Helper class containing stuff which doesn't require any of the template parameters to RenderTree. More...
struct | CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh
| A single mesh within the tree to be rendered. More...
struct | CS::RenderManager::RenderTree< TreeTraits >::ContextNode::TargetTexture
| A single render target. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::RenderManager
| Classes for render manager plugin implementation.

## Detailed Description

Render tree.

Definition in file rendertree.h.