Crystal Space 2.0.0: 5.9 Making Levels and Models in 3DSMax

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## 5.9 Making Levels and Models in 3DSMax

3DSMax is a very powerful commercial 3D modeller which is supported very well by Crystal Space.

### Exporting Levels

An exporter script to be ran from 3DSMax is available in `‘CS/scripts/max’`.

This script has been developed by the team of PlaneShift, and can export complete levels in Crystal Space. See the dedicated manual located at `‘CS/scripts/max/exporterguide/index.html’`.

### Exporting Cal3d Models

Models of type Cal3d (see section SpriteCal3D Mesh Object) can be converted from 3DSMax.

### Export plugin

A dedicated plugin also to be ran from 3DSMax is in development. It has basic support for static meshes and materials. It can be found in the SVN repository `‘CSExporters/CrystalMax’`

### Assimp Library

Finally, one of the best solution to import static and animated models is by using the Assimp importer.

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