iNullFactoryState Struct Reference (Crystal Space 2.0 Public API Reference)

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iNullFactoryState Struct Reference
Mesh plugins

This interface describes the API for the null mesh object factory. More...

`#include <imesh/nullmesh.h>`

Inheritance diagram for iNullFactoryState:

List of all members.

## Public Member Functions
virtual void | SetCollisionMeshData (iObjectModel *data)=0
| Sets the object model required by csColliderHelper for retrieving collision data.

## Detailed Description

This interface describes the API for the null mesh object factory.

Definition at line 72 of file nullmesh.h.

## Member Function Documentation

virtual void iNullFactoryState::SetCollisionMeshData | ( | iObjectModel * | data | ) | `[pure virtual]`

Sets the object model required by csColliderHelper for retrieving collision data.

Useful when you want to have collision on a null mesh, e.g. Using a nullmesh to represent the position of an instanced mesh.

The documentation for this struct was generated from the following file:

- imesh/nullmesh.h