CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType > Class Template Reference (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType > Class Template Reference

Standard shader variable stack setup functor for setting up shader variables from given shader and ticket arrays. More...

`#include <csplugincommon/rendermanager/svsetup.h>`

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## Detailed Description

### template<typename RenderTree, typename LayerConfigType>
class CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType >

Standard shader variable stack setup functor for setting up shader variables from given shader and ticket arrays.

Assumes that the contextLocalId in each mesh is set. Usually done through SetupStandardTicket().

Definition at line 122 of file svsetup.h.

The documentation for this class was generated from the following file:

- csplugincommon/rendermanager/svsetup.h