cstool/materialbuilder.h Source File (Crystal Space 2.0 Public API Reference)

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cstool/materialbuilder.h
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    00001 /*
    00002     Copyright (C) 2009 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_MATERIALBUILDER_H__
    00020 #define __CS_MATERIALBUILDER_H__
    00021
    00026 #include "csextern.h"
    00027
    00028 struct iMaterialWrapper;
    00029 struct iTextureHandle;
    00030 struct iObjectRegistry;
    00031 class csVector4;
    00032 class csColor;
    00033
    00034 namespace CS
    00035 {
    00036 namespace Material
    00037 {
    00038
    00042 class CS_CRYSTALSPACE_EXPORT MaterialBuilder
    00043 {
    00044 public:
    00049   static void SetupParallaxMaterial (iObjectRegistry* object_reg,
    00050       iMaterialWrapper* material,
    00051       iTextureHandle* normalmap, iTextureHandle* heightmap,
    00052       const csVector4& specular);
    00053
    00061   static iMaterialWrapper* CreateParallaxMaterial (iObjectRegistry* object_reg,
    00062       const char* matname, const char* matfile, const char* normalfile,
    00063       const char* heightfile, const csVector4& specular);
    00064
    00071   static iMaterialWrapper* CreateColorMaterial(iObjectRegistry* object_reg,
    00072       const char* matname, csColor color);
    00073
    00074 };
    00075 } // namespace Material
    00076 } // namespace CS
    00077
    00080 #endif // __CS_MATERIALBUILDER_H__
    00081