@c -*-texinfo-*-
@node Engine, MeshObject, Game Data, Using Crystal Space
@section The 3D Engine
@cindex engine

Everything about the 3D Engine. The core of Crystal Space.

@menu
* World Components:: Components of a World
* Renderloops::
* HOWTO Render Priorities:: Render Priorities and Objects in Sectors
* Portal Engine::
* Cameras and Matrices::
* HOWTO Camera Movement:: Camera Movement
* Space Warping::
* Visibility Culling:: Visibility Culling In Detail
* Dynamic Worlds::
* Level of Detail::
* Progressive Level of Detail::
* Decals::
* Deferred Shading::
@end menu

@importss{usingcs,engine,worldcmp.txi}
@importss{usingcs,engine,renderloop.txi}
@importss{usingcs,engine,rendpri.txi}
@importss{usingcs,engine,portals.txi}
@importss{usingcs,engine,camera.txi}
@importss{usingcs,engine,cammove.txi}
@importss{usingcs,engine,warping.txi}
@importss{usingcs,engine,viscull.txi}
@importss{usingcs,engine,dynworld.txi}
@importss{usingcs,engine,lod.txi}
@importss{usingcs,engine,proglod.txi}
@importss{usingcs,engine,decals.txi}
@importsss{usingcs,engine,deferred,chapter.txi}

