Member List (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::RenderView Member List
This is the complete list of members for CS::RenderManager::RenderView, including all inherited members.

AddedFogInfo() const | CS::RenderManager::RenderView | `[inline]`
AddRefOwner(void **ref_owner) | scfImplementation< RenderView > | `[inline, virtual]`
CreateNewCamera() | CS::RenderManager::RenderView |
CreateRenderContext() | CS::RenderManager::RenderView | `[virtual]`
DecRef() | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline, virtual]`
DestroyRenderContext(csRenderContext *context) | CS::RenderManager::RenderView | `[virtual]`
GetCamera() | CS::RenderManager::RenderView | `[inline, virtual]`
GetClipper() | CS::RenderManager::RenderView | `[inline, virtual]`
GetClipPlane(csPlane3 &pl) const | CS::RenderManager::RenderView | `[inline]`
GetClipPlane() const | CS::RenderManager::RenderView | `[inline]`
GetClipPlane() | CS::RenderManager::RenderView | `[inline]`
GetCsRenderContext() const | CS::RenderManager::RenderView | `[inline]`
GetCurrentFrameNumber() const | CS::RenderManager::RenderView | `[virtual]`
GetEngine() | CS::RenderManager::RenderView | `[virtual]`
GetFirstFogInfo() | CS::RenderManager::RenderView | `[inline]`
GetFrustum(float &lx, float &rx, float &ty, float &by) | CS::RenderManager::RenderView | `[inline, virtual]`
GetGraphics2D() | CS::RenderManager::RenderView | `[inline, virtual]`
GetGraphics3D() | CS::RenderManager::RenderView | `[inline, virtual]`
GetInterfaceMetadata() | scfImplementation< RenderView > | `[inline, virtual]`
GetLastPortal() | CS::RenderManager::RenderView | `[inline, virtual]`
GetMeshFilter() const | CS::RenderManager::RenderView | `[inline]`
GetOriginalCamera() const | CS::RenderManager::RenderView | `[inline, virtual]`
GetPreviousSector() | CS::RenderManager::RenderView | `[inline, virtual]`
GetRefCount() | scfImplementation< RenderView > | `[inline, virtual]`
GetRenderContext() | CS::RenderManager::RenderView | `[inline, virtual]`
GetRenderRecursionLevel() const | CS::RenderManager::RenderView | `[inline]`
GetThisSector() | CS::RenderManager::RenderView | `[inline, virtual]`
GetViewHeight() const | CS::RenderManager::RenderView | `[inline]`
GetViewWidth() const | CS::RenderManager::RenderView | `[inline]`
IncRef() | scfImplementation< RenderView > | `[inline, virtual]`
InitialiseFromCamera(iCamera *camera) | CS::RenderManager::RenderView |
InitialiseFromView(iView *view) | CS::RenderManager::RenderView |
IsClipperRequired() const | CS::RenderManager::RenderView | `[inline]`
operator delete(void *instance, Pool &p) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
operator delete(void *instance) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
operator new(size_t n, Pool &p) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
operator=(const scfImplementation &) | scfImplementation< RenderView > | `[inline]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< RenderView, iRenderView > | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< RenderView > | `[inline, virtual]`
RenderView() | CS::RenderManager::RenderView |
RenderView(iCamera *c) | CS::RenderManager::RenderView |
RenderView(iCamera *c, iClipper2D *v, iGraphics3D *ig3d) | CS::RenderManager::RenderView |
RenderView(iView *v) | CS::RenderManager::RenderView |
RenderView(const RenderView &other) | CS::RenderManager::RenderView |
RenderView(const RenderView &other, bool keepCamera) | CS::RenderManager::RenderView |
ResetFogInfo() | CS::RenderManager::RenderView | `[inline]`
RestoreRenderContext() | CS::RenderManager::RenderView | `[virtual]`
scfImplementation(RenderView *object, iBase *parent=0) | scfImplementation< RenderView > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< RenderView > | `[inline]`
scfImplementationPooled(scfClassType *object) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
scfImplementationPooled(scfClassType *object, A a) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
scfImplementationPooled(scfClassType *object, A a, B b) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
scfImplementationPooled(scfClassType *object, A a, B b, C c) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
scfImplementationPooled(scfClassType *object, A a, B b, C c, D d) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
scfImplementationPooled(scfClassType *object, A a, B b, C c, D d, E e) | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[inline]`
scfPool | scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > | `[protected]`
SetCamera(iCamera *camera) | CS::RenderManager::RenderView |
SetClipper(iClipper2D *clip) | CS::RenderManager::RenderView |
SetClipPlane(const csPlane3 &p) | CS::RenderManager::RenderView | `[inline]`
SetCsRenderContext(csRenderContext *c) | CS::RenderManager::RenderView | `[inline]`
SetEngine(iEngine *engine) | CS::RenderManager::RenderView |
SetFirstFogInfo(csFogInfo *fi) | CS::RenderManager::RenderView | `[inline]`
SetFrustum(float lx, float rx, float ty, float by) | CS::RenderManager::RenderView |
SetLastPortal(iPortal *por) | CS::RenderManager::RenderView | `[inline]`
SetMeshFilter(const CS::Utility::MeshFilter &filter) | CS::RenderManager::RenderView |
SetOriginalCamera(iCamera *camera) | CS::RenderManager::RenderView |
SetPreviousSector(iSector *s) | CS::RenderManager::RenderView | `[inline]`
SetRenderRecursionLevel(int rec) | CS::RenderManager::RenderView | `[inline]`
SetThisSector(iSector *s) | CS::RenderManager::RenderView | `[inline]`
SetViewDimensions(int w, int h) | CS::RenderManager::RenderView | `[inline]`
UseClipFrustum(bool u) | CS::RenderManager::RenderView | `[inline]`
UseClipPlane(bool u) | CS::RenderManager::RenderView | `[inline]`
~iBase() | iBase | `[inline, protected, virtual]`