csplugincommon/rendermanager/shadow_common.h Source File (Crystal Space 2.0 Public API Reference)

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csplugincommon/rendermanager/shadow_common.h
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    00001 /*
    00002     Copyright (C) 2008 by Frank Richter
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_CSPLUGINCOMMON_RENDERMANAGER_SHADOW_COMMON_H__
    00020 #define __CS_CSPLUGINCOMMON_RENDERMANAGER_SHADOW_COMMON_H__
    00021
    00026 #include "ivideo/graph3d.h"
    00027 #include "ivideo/shader/shader.h"
    00028
    00029 #include "csplugincommon/rendermanager/texturecache.h"
    00030 #include "csutil/customallocated.h"
    00031 #include "csutil/parray.h"
    00032
    00033 namespace CS
    00034 {
    00035   namespace RenderManager
    00036   {
    00037     class PostEffectManager;
    00038
    00040     class CS_CRYSTALSPACE_EXPORT ShadowSettings
    00041     {
    00042     public:
    00044       struct Target : public CS::Memory::CustomAllocated
    00045       {
    00047         csRenderTargetAttachment attachment;
    00049         CS::ShaderVarStringID svName;
    00051         TextureCache texCache;
    00052
    00053         Target (csRenderTargetAttachment attachment,
    00054           CS::ShaderVarStringID svName,
    00055           const char* format, uint texFlags)
    00056           : attachment (attachment), svName (svName),
    00057             texCache (csimg2D, format,
    00058               CS_TEXTURE_3D | CS_TEXTURE_CLAMP | texFlags,
    00059               "shadowmap",
    00060               TextureCache::tcachePowerOfTwo | TextureCache::tcacheExactSizeMatch)
    00061           {}
    00062       };
    00063       typedef csPDelArray<Target> TargetArray;
    00064
    00066       TargetArray targets;
    00068       csRef<iShader> shadowDefaultShader;
    00070       csStringID shadowShaderType;
    00072       bool provideIDs;
    00074       CS::ShaderVarStringID svMeshIDName;
    00075
    00077       csRef<PostEffectManager> postEffects;
    00078
    00085       void ReadSettings (iObjectRegistry* objReg, const char* shadowType);
    00091       void AdvanceFrame (csTicks time);
    00092     protected:
    00093       bool ReadTargets (TargetArray& targets, iConfigFile* cfg,
    00094         const char* prefixed, iShaderVarStringSet* svStrings,
    00095         iObjectRegistry* objReg);
    00096     };
    00097   } // namespace RenderManager
    00098 } // namespace CS
    00099
    00100 #endif // __CS_CSPLUGINCOMMON_RENDERMANAGER_SHADOW_COMMON_H__