Member List (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::MultipleRenderLayer Member List
This is the complete list of members for CS::RenderManager::MultipleRenderLayer, including all inherited members.

AddLayers(const LayerType &layers) | CS::RenderManager::MultipleRenderLayer | `[inline]`
Clear() | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetDefaultShader(size_t layer) const | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetLayerCount() const | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetMaxLightNum(size_t layer) const | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetMaxLightPasses(size_t layer) const | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetShaderTypes(size_t layer, size_t &num) const | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetStaticLightsSettings() | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetStaticLightsSettings() const | CS::RenderManager::MultipleRenderLayer | `[inline]`
GetSVContext(size_t layer) const | CS::RenderManager::MultipleRenderLayer | `[inline]`
IsAmbientLayer(size_t layer) const | CS::RenderManager::MultipleRenderLayer | `[inline]`
MultipleRenderLayer() | CS::RenderManager::MultipleRenderLayer | `[inline]`
MultipleRenderLayer(size_t numLayers, const csStringID *shaderTypes, iShader **defaultShader, size_t *maxLightPasses=0, size_t *maxLights=0) | CS::RenderManager::MultipleRenderLayer | `[inline]`