imap/ldrctxt.h Source File (Crystal Space 2.0 Public API Reference)

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imap/ldrctxt.h
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    00001 /*
    00002     Copyright (C) 2002 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMAP_LDRCTXT_H__
    00020 #define __CS_IMAP_LDRCTXT_H__
    00021
    00025 #include "csutil/scf.h"
    00026
    00029 struct iCollection;
    00030 struct iGeneralMeshState;
    00031 struct iGeneralMeshSubMesh;
    00032 struct iMaterialWrapper;
    00033 struct iMeshFactoryWrapper;
    00034 struct iMeshWrapper;
    00035 struct iSector;
    00036 struct iTextureWrapper;
    00037 struct iLight;
    00038 struct iShader;
    00039 struct iObject;
    00040
    00054 struct iLoaderContext : public virtual iBase
    00055 {
    00056   SCF_INTERFACE(iLoaderContext, 4, 2, 0);
    00058   virtual iSector* FindSector (const char* name) = 0;
    00059
    00065   virtual iMaterialWrapper* FindMaterial (const char* filename, bool doLoad = true) = 0;
    00066
    00073   virtual iMaterialWrapper* FindNamedMaterial (const char* name,
    00074         const char *filename) = 0;
    00076   virtual iMeshFactoryWrapper* FindMeshFactory (const char* name, bool notify = true) = 0;
    00078   virtual iMeshWrapper* FindMeshObject (const char* name) = 0;
    00079
    00084   virtual iTextureWrapper* FindTexture (const char* filename, bool doLoad = true) = 0;
    00085
    00090   virtual iTextureWrapper* FindNamedTexture (const char* name,
    00091         const char *filename) = 0;
    00092
    00094   virtual iLight* FindLight (const char* name) = 0;
    00095
    00103   virtual iShader* FindShader (const char* name) = 0;
    00104
    00109   virtual bool CheckDupes () const = 0;
    00110
    00115   virtual iCollection* GetCollection() const = 0;
    00116
    00121   virtual bool CurrentCollectionOnly() const = 0;
    00122
    00126   virtual uint GetKeepFlags() const = 0;
    00127
    00131   virtual void AddToCollection(iObject* obj) = 0;
    00132
    00136   virtual bool GetVerbose() = 0;
    00137 };
    00138
    00141 #endif // __CS_IMAP_LDRCTXT_H__
    00142