imesh/bodymesh.h File Reference (Crystal Space 2.0 Public API Reference)

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imesh/bodymesh.h File Reference

Physical description of an animated mesh. More...

`#include "csutil/scf_interface.h"`
`#include "imesh/animnode/skeleton2anim.h"`
`#include "ivaria/dynamics.h"`

Go to the source code of this file.

## Classes
struct | CS::Animation::iBodyBone
| A body bone holds the physical description of the bone of an animated mesh. More...
struct | CS::Animation::iBodyBoneCollider
| These are the properties of the collider associated to a bone. More...
struct | CS::Animation::iBodyBoneJoint
| These are the properties of the joint associated to a bone. More...
struct | CS::Animation::iBodyBoneProperties
| These are the main properties of a bone's rigid body. More...
struct | CS::Animation::iBodyChain
| A body chain is a subtree of the skeleton of an animated mesh. More...
struct | CS::Animation::iBodyChainNode
| A node in a body chain tree. More...
struct | CS::Animation::iBodyManager
| A class to manage the creation and deletion of bodies' skeletons. More...
struct | CS::Animation::iBodySkeleton
| This class holds the physical description of the skeleton of an animated mesh. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::Animation
| Animation-related types.

## Detailed Description

Physical description of an animated mesh.

Definition in file bodymesh.h.