Member List (Crystal Space 2.0 Public API Reference)

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csShaderVariableContext Member List
This is the complete list of members for csShaderVariableContext, including all inherited members.

AddRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
AddVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | `[virtual]`
Clear() | CS::Graphics::ShaderVariableContextImpl | `[inline, virtual]`
DecRef() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetInterfaceMetadata() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetRefCount() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetShaderVariables() const | CS::Graphics::ShaderVariableContextImpl | `[inline, virtual]`
GetVariable(ShaderVarStringID name) const | CS::Graphics::ShaderVariableContextImpl | `[virtual]`
GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | `[inline]`
IncRef() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
IsEmpty() const | CS::Graphics::ShaderVariableContextImpl | `[inline, virtual]`
operator=(const scfImplementation &) | scfImplementation< csShaderVariableContext > | `[inline]`
PushVariables(csShaderVariableStack &stacks) const | CS::Graphics::ShaderVariableContextImpl | `[virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
RemoveVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | `[virtual]`
RemoveVariable(ShaderVarStringID name) | CS::Graphics::ShaderVariableContextImpl | `[virtual]`
ReplaceVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | `[virtual]`
scfImplementation(csShaderVariableContext *object, iBase *parent=0) | scfImplementation< csShaderVariableContext > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csShaderVariableContext > | `[inline]`
~iBase() | iBase | `[inline, protected, virtual]`