cstool/mocapparser.h Source File (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

cstool/mocapparser.h
Go to the documentation of this file.

    00001 /*
    00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
    00003       and Communication Technologies, Electronics and Applied Mathematics
    00004       at Universite catholique de Louvain, Belgium
    00005       http://www.uclouvain.be/en-icteam.html
    00006
    00007   This library is free software; you can redistribute it and/or
    00008   modify it under the terms of the GNU Library General Public
    00009   License as published by the Free Software Foundation; either
    00010   version 2 of the License, or (at your option) any later version.
    00011
    00012   This library is distributed in the hope that it will be useful,
    00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    00015   Library General Public License for more details.
    00016
    00017   You should have received a copy of the GNU Library General Public
    00018   License along with this library; if not, write to the Free
    00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00020 */
    00021 #ifndef __CS_CSTOOL_MOCAPREADER_H__
    00022 #define __CS_CSTOOL_MOCAPREADER_H__
    00023
    00028 #include "csutil/scf_interface.h"
    00029 #include "csutil/ref.h"
    00030 #include "csutil/csstring.h"
    00031 #include "imesh/skeleton2.h"
    00032 #include "imesh/animnode/skeleton2anim.h"
    00033 #include "iutil/vfs.h"
    00034 #include "csutil/objreg.h"
    00035
    00036 namespace CS {
    00037 namespace Animation {
    00038
    00042 struct MocapParserResult
    00043 {
    00045   bool result;
    00046
    00051   CS::Animation::iSkeletonAnimPacketFactory* animPacketFactory;
    00052
    00054   CS::Animation::iSkeletonFactory* skeletonFactory;
    00055
    00057   size_t frameCount;
    00058
    00060   float frameDuration;
    00061 };
    00062
    00069 class CS_CRYSTALSPACE_EXPORT MocapParser
    00070 {
    00071 public:
    00073   virtual ~MocapParser () {}
    00074
    00079   virtual void SetPacketName (const char* name) = 0;
    00080
    00085   virtual void SetSkeletonName (const char* name) = 0;
    00086
    00091   virtual void SetAnimationName (const char* name) = 0;
    00092
    00097   virtual bool SetRessourceFile (const char* filename) = 0;
    00098
    00102   virtual void SetStartFrame (size_t frame) = 0;
    00103
    00109   virtual void SetEndFrame (size_t frame) = 0;
    00110
    00114   virtual void SetGlobalScale (float scale) = 0;
    00115
    00119   virtual MocapParserResult ParseData () = 0;
    00120 };
    00121
    00125 class CS_CRYSTALSPACE_EXPORT BVHMocapParser : public MocapParser
    00126 {
    00127 public:
    00129   BVHMocapParser (iObjectRegistry* object_reg);
    00130
    00131   virtual ~BVHMocapParser () { }
    00132
    00137   virtual void SetPacketName (const char* name);
    00138
    00143   virtual void SetSkeletonName (const char* name);
    00144
    00149   virtual void SetAnimationName (const char* name);
    00150
    00155   virtual bool SetRessourceFile (const char* filename);
    00156
    00160   virtual void SetStartFrame (size_t frame);
    00161
    00167   virtual void SetEndFrame (size_t frame);
    00168
    00172   virtual void SetGlobalScale (float scale);
    00173
    00177   virtual MocapParserResult ParseData ();
    00178
    00184   virtual void SetEndSitesAdded (bool added);
    00185
    00186  private:
    00187   bool ParseSkeletonBone (iFile* file, CS::Animation::BoneID parentBone,
    00188                          const char* previousLine = nullptr);
    00189   bool ParseVector (const char* txt, csVector3& vector);
    00190   bool ParseChannels (const char* txt, CS::Animation::BoneID bone, csVector3 offset);
    00191   bool ParseAnimationFrame (iFile* file);
    00192   bool Report (int severity, const char* msg, ...) const;
    00193
    00194   iObjectRegistry* object_reg;
    00195   csRef<iVFS> vfs;
    00196   csString packetName;
    00197   csString skeletonName;
    00198   csString animationName;
    00199   csString filename;
    00200   csString filenameVFS;
    00201   csString mountname;
    00202   csRef<CS::Animation::iSkeletonAnimation> animation;
    00203
    00204   CS::Animation::MocapParserResult result;
    00205
    00206   int frameCount;
    00207   float frameDuration;
    00208   int currentFrame;
    00209   size_t startFrame, endFrame;
    00210   float globalScale;
    00211   bool endSitesAdded;
    00212   int endSitesCount;
    00213   CS::Animation::BoneID sampleBone;
    00214
    00215   enum DOFChannel
    00216   {
    00217     XROT = 0,
    00218     YROT,
    00219     ZROT,
    00220     XPOS,
    00221     YPOS,
    00222     ZPOS,
    00223     XSCA,
    00224     YSCA,
    00225     ZSCA
    00226   };
    00227
    00228   struct ChannelData
    00229   {
    00230     CS::Animation::BoneID boneID;
    00231     csVector3 offset;
    00232     csArray<DOFChannel> dofs;
    00233   };
    00234
    00235   csArray<ChannelData> channels;
    00236   size_t totalChannelCount;
    00237 };
    00238
    00239 } // namespace Animation
    00240 } // namespace CS
    00241
    00242
    00243 #endif // __CS_CSTOOL_MOCAPREADER_H__