iengine/renderloop.h Source File (Crystal Space 2.0 Public API Reference)

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iengine/renderloop.h
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    00001 /*
    00002     Crystal Space 3D engine
    00003     Copyright (C) 2003 by Jorrit Tyberghein
    00004               (C) 2003 by Frank Richter
    00005               (C) 2004 by Marten Svanfeldt
    00006
    00007     This library is free software; you can redistribute it and/or
    00008     modify it under the terms of the GNU Library General Public
    00009     License as published by the Free Software Foundation; either
    00010     version 2 of the License, or (at your option) any later version.
    00011
    00012     This library is distributed in the hope that it will be useful,
    00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00015     Library General Public License for more details.
    00016
    00017     You should have received a copy of the GNU Library General Public
    00018     License along with this library; if not, write to the Free
    00019     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00020 */
    00021
    00022 #ifndef __CS_IENGINE_RENDERLOOP_H__
    00023 #define __CS_IENGINE_RENDERLOOP_H__
    00024
    00032 #include "csutil/scf.h"
    00033
    00034 #include "iengine/rendersteps/icontainer.h"
    00035
    00036 struct iCamera;
    00037 struct iClipper2D;
    00038 struct iSector;
    00039 struct iRenderStep;
    00040 struct iRenderView;
    00041 struct iMeshWrapper;
    00042
    00043 class csShaderVariableStack;
    00044
    00048 #define CS_DEFAULT_RENDERLOOP_NAME      "*default"
    00049
    00064 struct iRenderLoop : public iRenderStepContainer
    00065 {
    00066   SCF_INTERFACE(iRenderLoop, 2,0,0);
    00067   virtual void Draw (iRenderView *rview, iSector *s,
    00068         iMeshWrapper* mesh = 0) = 0;
    00069 };
    00070
    00071
    00081 struct iRenderLoopManager : public virtual iBase
    00082 {
    00083   SCF_INTERFACE(iRenderLoopManager, 3,0,0);
    00088   virtual csPtr<iRenderLoop> Create () = 0;
    00089
    00099   virtual bool Register (const char* name, iRenderLoop* loop, bool checkDupes = false) = 0;
    00106   virtual iRenderLoop* Retrieve (const char* name) = 0;
    00112   virtual const char* GetName (iRenderLoop* loop) = 0;
    00118   virtual bool Unregister (iRenderLoop* loop) = 0;
    00124   virtual csPtr<iRenderLoop> Load (const char* fileName) = 0;
    00130   virtual void UnregisterAll (bool evenDefault = false) = 0;
    00131 };
    00132
    00135 #endif