Member List (Crystal Space 2.0 Public API Reference)

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CS::Mesh::iAnimatedMeshFactory Member List
This is the complete list of members for CS::Mesh::iAnimatedMeshFactory, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddSubset()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
AddSubsetVertex(const size_t subset, const size_t vertexIndex)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
ClearMorphTargets()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
ClearSubsets()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
ComputeTangents()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
CreateMorphTarget(const char *name)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
CreateSocket(CS::Animation::BoneID bone, const csReversibleTransform &transform, const char *name)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
CreateSubMesh(iRenderBuffer *indices, const char *name, bool visible)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
CreateSubMesh(const csArray< iRenderBuffer * > &indices, const csArray< csArray< unsigned int > > &boneIndices, const char *name, bool visible)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
DeleteSubMesh(iAnimatedMeshSubMeshFactory *mesh)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
FindMorphTarget(const char *name) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
FindSocket(const char *name) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
FindSubMesh(const char *name) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetBinormals()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetBoneBoundingBox(CS::Animation::BoneID bone) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetBoneInfluences()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetBoneInfluencesPerVertex() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetColors()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetMorphTarget(uint target)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetMorphTargetCount() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetNormals()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSkeletonFactory() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSocket(size_t index) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSocketCount() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSubMesh(size_t index) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSubMeshCount() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSubsetCount() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSubsetVertex(const size_t subset, const size_t vertexIndex) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetSubsetVertexCount(const size_t subset) const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetTangents()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetTexCoords()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetVertexCount() const =0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
GetVertices()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Invalidate()=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetBinormals(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetBoneBoundingBox(CS::Animation::BoneID bone, const csBox3 &box)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetBoneInfluencesPerVertex(uint num)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetColors(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetNormals(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetSkeletonFactory(CS::Animation::iSkeletonFactory *skeletonFactory)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetTangents(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetTexCoords(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
SetVertices(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`