Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Animation::iBodyBoneCollider Member List
This is the complete list of members for CS::Animation::iBodyBoneCollider, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetBoxGeometry(csVector3 &box_size) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetCapsuleGeometry(float &length, float &radius) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetConvexMeshGeometry(iMeshWrapper *&mesh) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetCylinderGeometry(float &length, float &radius) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetDensity() const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetElasticity() const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetFriction() const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetGeometryType() const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetMeshGeometry(iMeshWrapper *&mesh) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetPlaneGeometry(csPlane3 &plane) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSoftness() const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetSphereGeometry(float &radius) const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
GetTransform() const =0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetBoxGeometry(const csVector3 &box_size)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetCapsuleGeometry(float length, float radius)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetConvexMeshGeometry(iMeshWrapper *mesh)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetCylinderGeometry(float length, float radius)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetDensity(float density)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetElasticity(float elasticity)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetFriction(float friction)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetMeshGeometry(iMeshWrapper *mesh)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetPlaneGeometry(const csPlane3 &plane)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetSoftness(float softness)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetSphereGeometry(float radius)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
SetTransform(const csOrthoTransform &transform)=0 | CS::Animation::iBodyBoneCollider | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`