csgfx/shadervarnameparser.h Source File (Crystal Space 2.0 Public API Reference)

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csgfx/shadervarnameparser.h
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    00001 /*
    00002     Copyright (C) 2008 by Frank Richter
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_CSGFX_SHADERVARNAMEPARSER_H__
    00020 #define __CS_CSGFX_SHADERVARNAMEPARSER_H__
    00021
    00022 #include "csutil/array.h"
    00023 #include "csutil/csstring.h"
    00024
    00030 namespace CS
    00031 {
    00032   namespace Graphics
    00033   {
    00038     class CS_CRYSTALSPACE_EXPORT ShaderVarNameParser
    00039     {
    00040       csString name;
    00041       csArray<size_t, csArrayElementHandler<size_t>,
    00042         CS::Memory::LocalBufferAllocator<size_t, 2,
    00043           CS::Memory::AllocatorMalloc, true> > indices;
    00044       size_t errorPos;
    00045     public:
    00047       ShaderVarNameParser (const char* identifier);
    00048
    00053       size_t GetErrorPosition () const { return errorPos; }
    00054
    00056       const char* GetShaderVarName () const { return name; }
    00057
    00059       size_t GetIndexNum() const { return indices.GetSize(); }
    00061       size_t GetIndexValue (size_t index) const { return indices[index]; }
    00062
    00064       template<typename ArrayType>
    00065       void FillArrayWithIndices (ArrayType& arr) const
    00066       {
    00067         for (size_t i = 0; i < indices.GetSize(); i++)
    00068           arr.Push (indices[i]);
    00069       }
    00070     };
    00071   } // namespace Graphics
    00072 } // namespace CS
    00073
    00074 #endif // __CS_CSGFX_SHADERVARNAMEPARSER_H__