Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Physics::Bullet::iDynamicSystem Member List
This is the complete list of members for CS::Physics::Bullet::iDynamicSystem, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AttachColliderTerrain(csLockedHeightData &heightData, int gridWidth, int gridHeight, csVector3 gridSize, csOrthoTransform &transform, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
AttachColliderTerrain(iTerrainCell *cell, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
AttachColliderTerrain(iTerrainSystem *terrain, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
CreateCloth(csVector3 corner1, csVector3 corner2, csVector3 corner3, csVector3 corner4, uint segmentCount1, uint segmentCount2, bool withDiagonals=false)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
CreatePivotJoint()=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
CreateRope(csVector3 start, csVector3 end, uint segmentCount)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
CreateRope(csVector3 *vertices, size_t vertexCount)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
CreateSoftBody(iGeneralFactoryState *genmeshFactory, const csOrthoTransform &bodyTransform, MeshDuplicationMode duplicationMode=MESH_DUPLICATION_NONE)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
CreateSoftBody(csVector3 *vertices, size_t vertexCount, csTriangle *triangles, size_t triangleCount)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
DebugDraw(iView *rview)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
DestroyCollider(iTerrainCollider *collider)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
DumpProfile(bool resetProfile=true)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
GetDebugMode()=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSoftBody(size_t index)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
GetSoftBodyCount()=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
GetSoftBodyWorld()=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
HitBeam(const csVector3 &start, const csVector3 &end)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemovePivotJoint(iPivotJoint *joint)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveSoftBody(iSoftBody *body)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
SaveBulletWorld(const char *filename)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
SetDebugMode(DebugMode mode)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
SetInternalScale(float scale)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
SetSoftBodyWorld(bool isSoftBodyWorld)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
SetStepParameters(float timeStep, size_t maxSteps, size_t iterations)=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
StartProfile()=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
StopProfile()=0 | CS::Physics::Bullet::iDynamicSystem | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`