Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

csIntersect3 Member List
This is the complete list of members for csIntersect3, including all inherited members.

BoxBox(const csBox3 &box1, const csBox3 &box2) | csIntersect3 | `[inline, static]`
BoxFrustum(const csBox3 &box, const csPlane3 *frustum, uint32 inClipMask, uint32 &outClipMask) | csIntersect3 | `[static]`
BoxFrustum(const csBox3 &box, const csFrustum *frustum) | csIntersect3 | `[static]`
BoxPlane(const csBox3 &box, const csPlane3 &plane) | csIntersect3 | `[static]`
BoxPlane(const csBox3 &box, const csVector3 &normal, const csVector3 &vert) | csIntersect3 | `[static]`
BoxSegment(const csBox3 &box, const csSegment3 &segment, csVector3 &isect, float *pr=0, bool use_ray=false) | csIntersect3 | `[static]`
BoxSphere(const csBox3 &box, const csVector3 &center, float sqradius) | csIntersect3 | `[static]`
BoxTriangle(const csBox3 &box, const csVector3 &tri0, const csVector3 &tri1, const csVector3 &tri2) | csIntersect3 | `[static]`
ClipSegmentBox(csSegment3 &segment, const csBox3 &box, bool use_ray=false) | csIntersect3 | `[static]`
FrustumFrustum(const csFrustum &f1, const csFrustum &f2) | csIntersect3 | `[inline, static]`
FrustumFrustum(const csFrustum &f1, csVector3 *poly, int num) | csIntersect3 | `[inline, static]`
PlaneAxisPlane(const csPlane3 &p1, int nr, float pos, csPlane2 &isect) | csIntersect3 | `[inline, static]`
PlanePolygon(const csPlane3 &plane, csPoly3D *poly, csSegment3 &segment) | csIntersect3 | `[static]`
PlaneXPlane(const csPlane3 &p1, float x2, csPlane2 &isect) | csIntersect3 | `[static]`
PlaneYPlane(const csPlane3 &p1, float y2, csPlane2 &isect) | csIntersect3 | `[static]`
PlaneZPlane(const csPlane3 &p1, float z2, csPlane2 &isect) | csIntersect3 | `[static]`
SegmentAxisPlane(const csVector3 &u, const csVector3 &v, int nr, float pos, csVector3 &isect) | csIntersect3 | `[inline, static]`
SegmentFrustum(csPlane3 *planes, int num_planes, csSegment3 &seg) | csIntersect3 | `[static]`
SegmentPlane(const csVector3 &u, const csVector3 &v, const csVector3 &normal, const csVector3 &a, csVector3 &isect, float &dist) | csIntersect3 | `[static]`
SegmentPlane(const csPlane3 &plane, csSegment3 &segment) | csIntersect3 | `[static]`
SegmentPlane(const csVector3 &u, const csVector3 &v, const csPlane3 &p, csVector3 &isect, float &dist) | csIntersect3 | `[static]`
SegmentPlanes(const csVector3 &u, const csVector3 &v, const csPlane3 *planes, int length, csVector3 &isect, float &dist) | csIntersect3 | `[static]`
SegmentPolygon(const csSegment3 &seg, const csPoly3D &poly, const csPlane3 &poly_plane, csVector3 &isect) | csIntersect3 | `[static]`
SegmentTriangle(const csSegment3 &seg, const csVector3 &tr1, const csVector3 &tr2, const csVector3 &tr3, csVector3 &isect) | csIntersect3 | `[static]`
SegmentXFrustum(const csVector3 &u, const csVector3 &v, float A, csVector3 &isect) | csIntersect3 | `[static]`
SegmentXFrustum(const csSegment3 &uv, float A, csVector3 &isect) | csIntersect3 | `[inline, static]`
SegmentXPlane(const csVector3 &u, const csVector3 &v, float xval, csVector3 &isect) | csIntersect3 | `[static]`
SegmentXPlane(const csSegment3 &uv, float xval, csVector3 &isect) | csIntersect3 | `[inline, static]`
SegmentYFrustum(const csVector3 &u, const csVector3 &v, float B, csVector3 &isect) | csIntersect3 | `[static]`
SegmentYFrustum(const csSegment3 &uv, float B, csVector3 &isect) | csIntersect3 | `[inline, static]`
SegmentYPlane(const csVector3 &u, const csVector3 &v, float yval, csVector3 &isect) | csIntersect3 | `[static]`
SegmentYPlane(const csSegment3 &uv, float yval, csVector3 &isect) | csIntersect3 | `[inline, static]`
SegmentZ0Plane(const csVector3 &v1, const csVector3 &v2, csVector3 &isect) | csIntersect3 | `[static]`
SegmentZ0Plane(const csSegment3 &uv, csVector3 &isect) | csIntersect3 | `[inline, static]`
SegmentZPlane(const csVector3 &u, const csVector3 &v, float zval, csVector3 &isect) | csIntersect3 | `[static]`
SegmentZPlane(const csSegment3 &uv, float zval, csVector3 &isect) | csIntersect3 | `[inline, static]`
ThreePlanes(const csPlane3 &p1, const csPlane3 &p2, const csPlane3 &p3, csVector3 &isect) | csIntersect3 | `[static]`
TriangleTriangle(const csVector3 tri1[3], const csVector3 tri2[3]) | csIntersect3 | `[static]`
TriangleTriangle(const csVector3 tri1[3], const csVector3 tri2[3], csSegment3 &isectline, bool &coplanar) | csIntersect3 | `[static]`