CS::Animation::NameBoneMappingHelper Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::NameBoneMappingHelper Struct Reference

This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name. More...

`#include <imesh/animnode/retarget.h>`

List of all members.

## Static Public Member Functions
static void | GenerateMapping (CS::Animation::BoneMapping &mapping, CS::Animation::iSkeletonFactory *sourceSkeleton, CS::Animation::iSkeletonFactory *targetSkeleton)
| Generate a bone mapping by taking the corresponding bones that have the same name.

## Detailed Description

This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name.

Definition at line 117 of file retarget.h.

## Member Function Documentation

static void CS::Animation::NameBoneMappingHelper::GenerateMapping | ( | CS::Animation::BoneMapping & | mapping,
|  | CS::Animation::iSkeletonFactory * | sourceSkeleton,
|  | CS::Animation::iSkeletonFactory * | targetSkeleton
| ) |  | `[inline, static]`

Generate a bone mapping by taking the corresponding bones that have the same name.

Definition at line 120 of file retarget.h.

The documentation for this struct was generated from the following file:

- imesh/animnode/retarget.h