Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Animation::iSkeletonFactory Member List
This is the complete list of members for CS::Animation::iSkeletonFactory, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateBone(BoneID parent=CS::Animation::InvalidBoneID)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
CreateSkeleton()=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
Description() const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
FindBone(const char *name) const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetAnimationPacket() const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetAutoStart()=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetBoneName(BoneID bone) const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetBoneOrderList()=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetBoneParent(BoneID bone) const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetName() const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetTopBoneID() const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetTransformAbsSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
GetTransformBoneSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
HasBone(BoneID bone) const =0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveBone(BoneID bone)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetAnimationPacket(iSkeletonAnimPacketFactory *fact)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
SetAutoStart(bool autostart)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
SetBoneName(BoneID bone, const char *name)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
SetTransformAbsSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
SetTransformBoneSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeletonFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`