CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData Struct Reference

Data persistently stored for every light. More...

`#include <csplugincommon/rendermanager/lightsetup.h>`

List of all members.

## Detailed Description

### template<typename RenderTree, typename LayerConfigType, typename ShadowHandler = ShadowNone<RenderTree, LayerConfigType>>
struct CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData

Data persistently stored for every light.

Definition at line 409 of file lightsetup.h.

The documentation for this struct was generated from the following file:

- csplugincommon/rendermanager/lightsetup.h