csplugincommon/rendermanager/texturecache.h File Reference (Crystal Space 2.0 Public API Reference)

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csplugincommon/rendermanager/texturecache.h File Reference

Texture cache. More...

`#include "igraphic/image.h"`
`#include "ivideo/texture.h"`
`#include "ivideo/txtmgr.h"`
`#include "csutil/genericresourcecache.h"`

Go to the source code of this file.

## Classes
class | CS::RenderManager::TextureCacheT< ReuseCondition, PurgeCondition >
| Cache for caching precreated textures. More...
struct | CS::RenderManager::Implementation::TextureSizeConstraint
| Helper for generic resource cache storing texture handles. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::RenderManager
| Classes for render manager plugin implementation.
## Typedefs
typedef TextureCacheT | CS::RenderManager::TextureCache
| Texture cache using time-based reuse and purge conditions.

## Detailed Description

Texture cache.

Definition in file texturecache.h.