imesh/animnode/debug.h File Reference (Crystal Space 2.0 Public API Reference)

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imesh/animnode/debug.h File Reference

Debug animation node for an animated mesh. More...

`#include "csutil/scf_interface.h"`
`#include "csutil/cscolor.h"`
`#include "imesh/animnode/skeleton2anim.h"`
`#include "ivideo/graph3d.h"`

Go to the source code of this file.

## Classes
struct | CS::Animation::iSkeletonDebugNode
| An animation node that let visualize the dynamics of any animation node. More...
struct | CS::Animation::iSkeletonDebugNodeFactory
| Factory for the 'debug' animation node (see CS::Animation::iSkeletonDebugNode). More...
struct | CS::Animation::iSkeletonDebugNodeManager
| A class to manage the creation and deletion of debug animation node factories. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::Animation
| Animation-related types.
## Enumerations
enum | CS::Animation::SkeletonDebugMode { CS::Animation::DEBUG_NONE = 0, CS::Animation::DEBUG_2DLINES = 1 << 1, CS::Animation::DEBUG_SQUARES = 1 << 2, CS::Animation::DEBUG_IMAGES = 1 << 3, CS::Animation::DEBUG_BBOXES = 1 << 4 }
| The visualization mode to be used by the CS::Animation::iSkeletonDebugNode. More...

## Detailed Description

Debug animation node for an animated mesh.

Definition in file debug.h.