imesh/animnode/lookat.h File Reference (Crystal Space 2.0 Public API Reference)

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imesh/animnode/lookat.h File Reference

LookAt animation node for an animated mesh. More...

`#include "csutil/scf_interface.h"`
`#include "imesh/animnode/skeleton2anim.h"`

Go to the source code of this file.

## Classes
struct | CS::Animation::iSkeletonLookAtListener
| A listener to be implemented if you want to be notified when the target has been reached or lost. More...
struct | CS::Animation::iSkeletonLookAtNode
| An animation node that controls a bone of an animesh in order to make it look at a target. More...
struct | CS::Animation::iSkeletonLookAtNodeFactory
| Factory for the 'LookAt' animation node. More...
struct | CS::Animation::iSkeletonLookAtNodeManager
| A class to manage the creation and deletion of 'LookAt' animation node factories. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::Animation
| Animation-related types.

## Detailed Description

LookAt animation node for an animated mesh.

Definition in file lookat.h.