iengine/camera.h File Reference (Crystal Space 2.0 Public API Reference)

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iengine/camera.h File Reference

Camera object. More...

`#include "csgeom/matrix4.h"`
`#include "csutil/scf.h"`
`#include "csutil/deprecated_warn_off.h"`
`#include "csutil/deprecated_warn_on.h"`

Go to the source code of this file.

## Classes
struct | iCamera
| Camera class. More...
struct | iCameraListener
| Implement this interface if you are interested in learning when the camera changes sector or moves. More...
struct | iCameraSectorListener
| Implement this interface if you are interested in learning when the camera changes sector. More...
struct | iCustomMatrixCamera
| An implementation of iCamera that renders a world with a custom projection matrix. More...
struct | iPerspectiveCamera
| An implementation of iCamera that renders a world with a classical perspective. More...

## Detailed Description

Camera object.

Definition in file camera.h.