CS::Animation::iSkeletonSpeedNode Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Animation::iSkeletonSpeedNode Struct Reference

An animation node that takes some animations of the animesh moving at different speed (eg idle, walking, running), and blend them to achieve any custom speed. More...

`#include <imesh/animnode/speed.h>`

Inheritance diagram for CS::Animation::iSkeletonSpeedNode:

List of all members.

## Public Member Functions
virtual void | SetSpeed (float speed)=0
| Set the desired custom speed.

## Detailed Description

An animation node that takes some animations of the animesh moving at different speed (eg idle, walking, running), and blend them to achieve any custom speed.

Definition at line 82 of file speed.h.

## Member Function Documentation

virtual void CS::Animation::iSkeletonSpeedNode::SetSpeed | ( | float | speed | ) | `[pure virtual]`

Set the desired custom speed.

The value should be between the slowest and the quickest child node, otherwise it will be truncated.

The documentation for this struct was generated from the following file:

- imesh/animnode/speed.h