CS::Physics::Bullet::iAnchorAnimationControl Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::Physics::Bullet::iAnchorAnimationControl Struct Reference

This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody. More...

`#include <ivaria/bullet.h>`

Inheritance diagram for CS::Physics::Bullet::iAnchorAnimationControl:

List of all members.

## Public Member Functions
virtual csVector3 | GetAnchorPosition () const =0
| Return the new position of the anchor, in world coordinates.

## Detailed Description

This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody.

This can be used to try to control manually the position of a vertex of a soft body.

Warning:
  This feature uses a hack around the physical simulation of soft bodies and may not always be stable. Use it at your own risk.

See also:
  CS::Physics::Bullet::iSoftBody::AnchorVertex(size_t,iAnchorAnimationControl)

Definition at line 409 of file bullet.h.

## Member Function Documentation

virtual csVector3 CS::Physics::Bullet::iAnchorAnimationControl::GetAnchorPosition | ( |  | ) | const`[pure virtual]`

Return the new position of the anchor, in world coordinates.

The documentation for this struct was generated from the following file:

- ivaria/bullet.h