imesh/animnode/ragdoll.h File Reference (Crystal Space 2.0 Public API Reference)

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imesh/animnode/ragdoll.h File Reference

Ragdoll animation node for an animated mesh. More...

`#include "csutil/scf_interface.h"`
`#include "imesh/bodymesh.h"`

Go to the source code of this file.

## Classes
struct | CS::Animation::iSkeletonRagdollNode
| An animation node that interacts with the dynamic simulation in order to control the animation of the animated mesh, and/or in order to make the mesh collide with the rigid bodies of the simulation. More...
struct | CS::Animation::iSkeletonRagdollNodeFactory
| Factory for the ragdoll animation node. More...
struct | CS::Animation::iSkeletonRagdollNodeManager
| A class to manage the creation and deletion of ragdoll animation node factories. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::Animation
| Animation-related types.
namespace | CS::Mesh
| Meshes.
## Enumerations
enum | CS::Animation::RagdollState { CS::Animation::STATE_INACTIVE = 0, CS::Animation::STATE_DYNAMIC, CS::Animation::STATE_KINEMATIC }
| The physical state of a body chain. More...

## Detailed Description

Ragdoll animation node for an animated mesh.

Definition in file ragdoll.h.