Member List (Crystal Space 2.0 Public API Reference)

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csVector4T< T > Member List
This is the complete list of members for csVector4T< T >, including all inherited members.

Cross(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[inline]`
csVector4T() | csVector4T< T > | `[inline]`
csVector4T(const T &m) | csVector4T< T > | `[inline]`
csVector4T(const T &ix, const T &iy, const T &iz=T(0), const T &iw=T(1)) | csVector4T< T > | `[inline]`
csVector4T(const csVector4T &v) | csVector4T< T > | `[inline]`
csVector4T(const csVector3 &v, float w=1.0f) | csVector4T< T > | `[inline]`
Description() const | csVector4T< T > | `[inline]`
Get(T *v) | csVector4T< T > | `[inline]`
InverseNorm() const | csVector4T< T > | `[inline]`
IsZero(T precision=SMALL_EPSILON) const | csVector4T< T > | `[inline]`
m | csVector4T< T > |
Norm() const | csVector4T< T > | `[inline]`
Norm(const csVector4T &v) | csVector4T< T > | `[inline, static]`
Normalize() | csVector4T< T > | `[inline]`
operator!=(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator%(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator*(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator*(const csVector4T &v, T f) | csVector4T< T > | `[friend]`
operator*(float f, const csVector4T &v) | csVector4T< T > | `[friend]`
operator*(const csVector4T &v, int f) | csVector4T< T > | `[friend]`
operator*(int f, const csVector4T &v) | csVector4T< T > | `[friend]`
operator*=(T f) | csVector4T< T > | `[inline]`
operator+(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator+() const | csVector4T< T > | `[inline]`
operator+=(const csVector4T &v) | csVector4T< T > | `[inline]`
operator-(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator-() const | csVector4T< T > | `[inline]`
operator-=(const csVector4T &v) | csVector4T< T > | `[inline]`
operator/(const csVector4T &v, T f) | csVector4T< T > | `[friend]`
operator/(const csVector4T &v, int f) | csVector4T< T > | `[friend]`
operator/=(T f) | csVector4T< T > | `[inline]`
operator<(const csVector4T &v, float f) | csVector4T< T > | `[friend]`
operator<<(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator=(const csVector4T< T2 > &other) | csVector4T< T > | `[inline]`
operator==(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator>(float f, const csVector4T &v) | csVector4T< T > | `[friend]`
operator>>(const csVector4T &v1, const csVector4T &v2) | csVector4T< T > | `[friend]`
operator[](size_t n) const | csVector4T< T > | `[inline]`
operator[](size_t n) | csVector4T< T > | `[inline]`
Set(T sx, T sy, T sz, T sw) | csVector4T< T > | `[inline]`
Set(csVector4T const &v) | csVector4T< T > | `[inline]`
Set(T const *v) | csVector4T< T > | `[inline]`
Set(T v) | csVector4T< T > | `[inline]`
SquaredNorm() const | csVector4T< T > | `[inline]`
Unit() const | csVector4T< T > | `[inline]`
Unit(const csVector4T &v) | csVector4T< T > | `[inline, static]`
w | csVector4T< T > |
x | csVector4T< T > |
y | csVector4T< T > |
z | csVector4T< T > |