Class Members (Crystal Space 2.0 Public API Reference)

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Here is a list of all documented class members with links to the class documentation for each member:

### - t -

- csTextProgressMeter() : csTextProgressMeter
- csTiledCoverageBuffer() : csTiledCoverageBuffer
- csTransform() : csTransform
- csTreeNode() : csTreeNode
- csTriangle() : csTriangle
- csTriangleMeshBox() : csTriangleMeshBox
- csTriangleMeshPointer() : csTriangleMeshPointer
- csTriangleVertices() : csTriangleVertices
- csTriangleVerticesCost() : csTriangleVerticesCost
- csTuple2() : csTuple2< First, Second >
- csTypedObjectIterator() : csTypedObjectIterator< T >
- tail : csFontCache
- TakeScreenshot() : CS::UberScreenshotMaker
- target : CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::TargetSettings
- TargetFlags : iRenderManagerTargets
- TargetLost() : CS::Animation::iSkeletonLookAtListener
- TargetReached() : CS::Animation::iSkeletonLookAtListener
- targetRect : CS::RenderManager::PostEffectManager::LayerOptions
- targets : CS::RenderManager::ShadowSettings
- targetSubTexture : CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::TargetSettings
- tcacheExactSizeMatch : CS::RenderManager::TextureCacheT< ReuseCondition, PurgeCondition >
- tcachePowerOfTwo : CS::RenderManager::TextureCacheT< ReuseCondition, PurgeCondition >
- TeardownPass() : iShader
- Terrace() : CS::Math::Noise::Module::Terrace
- TesselatedBox() : CS::Geometry::TesselatedBox
- TesselatedQuad() : CS::Geometry::TesselatedQuad
- TestAlloc() : CS::SubRectangles::SubRect
- TestBSphere() : CS::RenderViewClipper
- TestCollapse() : CS::SubRectangles::SubRect
- TestConditions() : iSequenceTrigger
- TestCoverageFlush() : csCoverageTile
- TestCoverageFlushForFull() : csCoverageTile
- TestCoverageFlushGeneral() : csCoverageTile
- TestCoverageRect() : csCoverageTile
- TestDepthFlush() : csCoverageTile
- TestDepthFlushGeneral() : csCoverageTile
- TestDepthRect() : csCoverageTile
- TestFullRect() : csCoverageTile
- TestIntersect() : csBox3 , csSphere , csSet< T, Allocator > , csBox2
- TestPoint() : csCoverageTile , csTiledCoverageBuffer
- TestPolygon() : csTiledCoverageBuffer
- TestRectangle() : csTiledCoverageBuffer
- TestSplit() : csBox3
- texCache : CS::RenderManager::ShadowSettings::Target
- texcoordName : CS::RenderManager::PostEffectManager::LayerInputMap
- texcoords : csSimpleRenderMesh
- texHandle : CS::RenderManager::RenderTree< TreeTraits >::ContextNode::TargetTexture
- texMaxX : CS::RenderManager::PostEffectManager::DimensionData::TexturesBucket
- texture : csSimpleRenderMesh
- TEXTURE : csShaderVariable
- texture_type : csBaseTextureFactory
- TextureBlitDataFormat : iTextureHandle
- TextureCacheT() : CS::RenderManager::TextureCacheT< ReuseCondition, PurgeCondition >
- TextureFormat : CS::StructuredTextureFormat
- textureName : CS::RenderManager::PostEffectManager::LayerInputMap
- textures : CS::RenderManager::PostEffectManager::DimensionData::TexturesBucket
- TextureType : iTextureHandle
- texType1D : iTextureHandle
- texType2D : iTextureHandle
- texType3D : iTextureHandle
- texTypeCube : iTextureHandle
- texTypeRect : iTextureHandle
- This2Other() : csReversibleTransform
- This2OtherRelative() : csReversibleTransform
- this_sector : csRenderContext
- Thread() : CS::Threading::Thread
- THREADED_INTERFACE() : iEngine
- THREADED_INTERFACE1() : iEngine , iSector
- THREADED_INTERFACE11() : iThreadedLoader
- THREADED_INTERFACE3() : iThreadedLoader
- THREADED_INTERFACE4() : iThreadedLoader , iReporterListener
- THREADED_INTERFACE6() : iThreadedLoader
- THREADED_INTERFACE7() : iThreadedLoader
- THREADED_INTERFACE8() : iThreadedLoader
- THREADED_INTERFACE9() : iThreadedLoader
- ThreadLocalBase() : CS::Threading::ThreadLocalBase
- ThreePlanes() : csIntersect3
- threshold : CS::Graphics::AlphaTestOptions
- TickAnimation() : CS::Animation::SkeletonAnimNodeSingleBase , CS::Animation::iSkeletonAnimNode
- ticketArray : CS::RenderManager::RenderTree< TreeTraits >::ContextNode
- Time : iEvent
- TimePassed() : csSchedule
- timeToLive : csParticle
- TimeWarp() : iSequenceManager
- to : CS::Utility::GraphEdge
- to_vertex : csTriangleVertexCost
- ToNative() : csIEEEfloat
- Top() : iArrayReadOnly< T >
- top : csBitmapMetrics
- Top() : csArray< T, ElementHandler, MemoryAllocator, CapacityHandler > , csFIFO< T, ElementHandler, MemoryAllocator, CapacityHandler > , CS::Utility::PriorityQueue< T, Container, Comparator >
- ToString() : csInputDefinition
- totalRenderMeshes : CS::RenderManager::RenderTree< TreeTraits >::ContextNode
- TraceBeam() : csColliderHelper
- TrackConstruction() : iRefTracker
- TrackDecRef() : iRefTracker
- TrackDestruction() : iRefTracker
- TrackIncRef() : iRefTracker
- TransferTo() : csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- Transform() : csDualQuaternion , csFrustum
- TRANSFORM : csShaderVariable
- Transform() : iMovable
- TransformColor() : csImageManipulate
- TransformIdentity() : iMovable
- TransformPoint() : csDualQuaternion
- Translate() : csTransform , csPen , iPen
- TranslatePoint() : CS::Math::Noise::Module::TranslatePoint
- Transpose() : csMatrix3 , CS::Math::Matrix4 , csDMatrix3 , csMatrix2
- Traverse() : iSectorCallback , iPortalCallback
- TraverseInOrder() : csRedBlackTree< K, Allocator, Ordering > , csRedBlackTreeMap< K, T, Allocator, Ordering >
- TraverseRandom() : csKDTree , CS::Geometry::KDTree
- tri1 : csTriangleMeshEdge
- TriangleIndicesStream() : CS::TriangleIndicesStream< T >
- TriangleIndicesStreamRandom() : CS::TriangleIndicesStreamRandom< T >
- triangles : csTriangleMesh
- TriangleT() : CS::TriangleT< T >
- TriangleTriangle() : csIntersect3
- Trigger() : iSequenceTrigger
- Trim() : CS::Memory::Heap , csBitArrayTweakable< InlinedBits, Allocator > , csStringBase
- Truncate() : iString , csArray< T, ElementHandler, MemoryAllocator, CapacityHandler > , scfString , iArrayChangeAll< T > , csStringBase
- TryFree() : CS::Memory::BlockAllocatorSafe< T, Allocator, ObjectDispose, SizeComputer > , csFixedSizeAllocator< Size, Allocator > , CS::Memory::FixedSizeAllocatorSafe< Size, Allocator > , csBlockAllocator< T, Allocator, ObjectDispose, SizeComputer >
- TryLock() : CS::Threading::MutexImpl< BaseMutex > , CS::Threading::OptionalMutex< _Lock >
- TryUnload() : iFactory
- Turbulence() : CS::Math::Noise::Module::Turbulence
- type : csLightProperties , csPathsList::Entry , csOptionDescription , CS::RenderManager::LightSettings
- Type : csVertexStatus