Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Animation::iSkeletonIKNodeFactory Member List
This is the complete list of members for CS::Animation::iSkeletonIKNodeFactory, including all inherited members.

AddEffector(CS::Animation::iBodyChain *chain, BoneID bone, csOrthoTransform &transform)=0 | CS::Animation::iSkeletonIKNodeFactory | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
GetBodySkeleton() const =0 | CS::Animation::iSkeletonIKNodeFactory | `[pure virtual]`
GetChildNode() const =0 | CS::Animation::iSkeletonIKNodeFactory | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetNodeName() const =0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveEffector(CS::Animation::EffectorID effector)=0 | CS::Animation::iSkeletonIKNodeFactory | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetBodySkeleton(CS::Animation::iBodySkeleton *skeleton)=0 | CS::Animation::iSkeletonIKNodeFactory | `[pure virtual]`
SetChildNode(CS::Animation::iSkeletonAnimNodeFactory *node)=0 | CS::Animation::iSkeletonIKNodeFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`