imesh/animnode/debug.h Source File (Crystal Space 2.0 Public API Reference)

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imesh/animnode/debug.h
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    00001 /*
    00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
    00003       and Communication Technologies, Electronics and Applied Mathematics
    00004       at Universite catholique de Louvain, Belgium
    00005       http://www.uclouvain.be/en-icteam.html
    00006
    00007   This library is free software; you can redistribute it and/or
    00008   modify it under the terms of the GNU Library General Public
    00009   License as published by the Free Software Foundation; either
    00010   version 2 of the License, or (at your option) any later version.
    00011
    00012   This library is distributed in the hope that it will be useful,
    00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    00015   Library General Public License for more details.
    00016
    00017   You should have received a copy of the GNU Library General Public
    00018   License along with this library; if not, write to the Free
    00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00020 */
    00021 #ifndef __CS_IMESH_ANIMNODE_DEBUG_H__
    00022 #define __CS_IMESH_ANIMNODE_DEBUG_H__
    00023
    00028 #include "csutil/scf_interface.h"
    00029 #include "csutil/cscolor.h"
    00030 #include "imesh/animnode/skeleton2anim.h"
    00031 #include "ivideo/graph3d.h"
    00032
    00033 struct iCamera;
    00034 struct iMaterialWrapper;
    00035 struct iSector;
    00036 class csPixmap;
    00037
    00041 namespace CS {
    00042 namespace Animation {
    00043
    00044 struct iSkeletonDebugNodeFactory;
    00045 struct iBodySkeleton;
    00046 struct iBodyChain;
    00047
    00052 struct iSkeletonDebugNodeManager
    00053   : public virtual CS::Animation::iSkeletonAnimNodeManager<CS::Animation::iSkeletonDebugNodeFactory>
    00054 {
    00055   SCF_ISKELETONANIMNODEMANAGER_INTERFACE (CS::Animation::iSkeletonDebugNodeManager, 1, 0, 0);
    00056 };
    00057
    00058 // ----------------------------- iSkeletonDebugNode -----------------------------
    00059
    00063 enum SkeletonDebugMode
    00064 {
    00065   DEBUG_NONE = 0,
    00066   DEBUG_2DLINES = 1 << 1,
    00067   DEBUG_SQUARES = 1 << 2,
    00068   DEBUG_IMAGES  = 1 << 3,
    00070   DEBUG_BBOXES  = 1 << 4
    00071 };
    00072
    00076 struct iSkeletonDebugNodeFactory : public virtual iSkeletonAnimNodeFactory
    00077 {
    00078   SCF_INTERFACE(CS::Animation::iSkeletonDebugNodeFactory, 2, 0, 0);
    00079
    00084   virtual void SetDebugModes (SkeletonDebugMode modes) = 0;
    00085
    00089   virtual SkeletonDebugMode GetDebugModes () = 0;
    00090
    00094   virtual void SetDebugImage (csPixmap* image) = 0;
    00095
    00100   virtual void SetBoneMask (csBitArray& boneMask) = 0;
    00101
    00105   virtual void UnsetBoneMask () = 0;
    00106
    00110   virtual void SetLeafBonesDisplayed (bool displayed) = 0;
    00111
    00116   virtual void SetChildNode (iSkeletonAnimNodeFactory* factory) = 0;
    00117
    00121   virtual iSkeletonAnimNodeFactory* GetChildNode () const = 0;
    00122
    00127   virtual void SetRandomColor (bool random) = 0;
    00128
    00132   virtual bool GetRandomColor () const = 0;
    00133 };
    00134
    00144 struct iSkeletonDebugNode : public virtual iSkeletonAnimNode
    00145 {
    00146   SCF_INTERFACE(iSkeletonDebugNode, 2, 0, 0);
    00147
    00151   virtual void Draw (iCamera* camera, csColor color = csColor (1.0f, 0.0f, 1.0f)) = 0;
    00152 };
    00153
    00154 } // namespace Animation
    00155 } // namespace CS
    00156
    00159 #endif //__CS_IMESH_ANIMNODE_DEBUG_H__