csplugincommon/rendermanager/shadow_pssm.h File Reference (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

Classes | Namespaces
csplugincommon/rendermanager/shadow_pssm.h File Reference

PSSM shadow handler. More...

`#include "ivideo/shader/shader.h"`
`#include "csutil/cfgacc.h"`
`#include "cstool/meshfilter.h"`
`#include "csplugincommon/rendermanager/operations.h"`
`#include "csplugincommon/rendermanager/rendertree.h"`
`#include "csplugincommon/rendermanager/shadow_common.h"`
`#include "csplugincommon/rendermanager/standardsorter.h"`
`#include "csplugincommon/rendermanager/viscull.h"`
`#include "csgeom/matrix4.h"`
`#include "csgeom/projections.h"`

Go to the source code of this file.

## Classes
struct | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData
| Data used by the shadow handler that needs to persist over multiple frames. More...
class | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >
| PSSM shadow handler. More...
class | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::ViewSetup
| Shadow per-view specific data. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::RenderManager
| Classes for render manager plugin implementation.

## Detailed Description

PSSM shadow handler.

Definition in file shadow_pssm.h.