iengine/collection.h Source File (Crystal Space 2.0 Public API Reference)

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iengine/collection.h
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    00001 /*
    00002 Copyright (C) 2008 by Jorrit Tyberghein and Michael Gist
    00003
    00004 This library is free software; you can redistribute it and/or
    00005 modify it under the terms of the GNU Library General Public
    00006 License as published by the Free Software Foundation; either
    00007 version 2 of the License, or (at your option) any later version.
    00008
    00009 This library is distributed in the hope that it will be useful,
    00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012 Library General Public License for more details.
    00013
    00014 You should have received a copy of the GNU Library General Public
    00015 License along with this library; if not, write to the Free
    00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __IENGINE_COLLECTION_H__
    00020 #define __IENGINE_COLLECTION_H__
    00021
    00026 #include "iutil/array.h"
    00027 #include "csutil/scf.h"
    00028
    00029 struct iCameraPosition;
    00030 struct iMaterialWrapper;
    00031 struct iMeshWrapper;
    00032 struct iMeshFactoryWrapper;
    00033 struct iObject;
    00034 struct iSector;
    00035 struct iTextureWrapper;
    00036 struct iShader;
    00037
    00043 struct iCollection : public virtual iBase
    00044 {
    00045   SCF_INTERFACE(iCollection, 1,0,0);
    00046
    00050   virtual iObject *QueryObject() = 0;
    00051
    00055   virtual void Add(iObject *obj) = 0;
    00056
    00060   virtual void Remove(iObject *obj) = 0;
    00061
    00065   virtual void ReleaseAllObjects(bool debug = false) = 0;
    00066
    00070   virtual bool IsParentOf(iObject* obj) = 0;
    00071
    00076   virtual iSector* FindSector(const char *name) = 0;
    00077
    00082   virtual iMeshWrapper* FindMeshObject(const char *name) = 0;
    00083
    00088   virtual iMeshFactoryWrapper* FindMeshFactory (const char *name) = 0;
    00089
    00094   virtual iTextureWrapper* FindTexture(const char *name) = 0;
    00095
    00100   virtual iMaterialWrapper* FindMaterial(const char *name) = 0;
    00101
    00106   virtual iShader* FindShader(const char *name) = 0;
    00107
    00112   virtual iCameraPosition* FindCameraPosition(const char *name) = 0;
    00113 };
    00114
    00118 struct iCollectionArray : public iArrayReadOnly<csRef<iCollection> >
    00119 {
    00120   SCF_IARRAYREADONLY_INTERFACE (iCollectionArray);
    00121 };
    00122
    00123 #endif // __IENGINE_COLLECTION_H__