Views & Cameras (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

Classes
Views & Cameras
Crystal Space 3D Engine

## Classes
class | csFogInfo
| Information for vertex based fog. More...
class | csRenderContext
| This structure keeps track of the current render context. More...
struct | iCamera
| Camera class. More...
struct | iCameraListener
| Implement this interface if you are interested in learning when the camera changes sector or moves. More...
struct | iCameraPosition
| A camera position. More...
struct | iCameraPositionList
| A list of camera position objects. More...
struct | iCameraSectorListener
| Implement this interface if you are interested in learning when the camera changes sector. More...
struct | iCustomMatrixCamera
| An implementation of iCamera that renders a world with a custom projection matrix. More...
struct | iPerspectiveCamera
| An implementation of iCamera that renders a world with a classical perspective. More...
struct | iRenderView
| This interface represents all information needed to render some object in a current draw context. More...