Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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csProcAnimated Member List
This is the complete list of members for csProcAnimated, including all inherited members.

AddNameChangeListener(iObjectNameChangeListener *listener) | csObject | `[virtual]`
AddRefOwner(void **ref_owner) | scfImplementation< csObject > | `[inline, virtual]`
Animate(csTicks current_time) | csProcAnimated | `[virtual]`
Children | csObject | `[protected]`
Clone() const | csProcTexture | `[protected, virtual]`
CreateTexture(iObjectRegistry *object_reg) | csProcTexture | `[protected, virtual]`
csid | csObject | `[protected]`
csObject(iBase *pParent=0) | csObject |
csObject(csObject &o) | csObject |
DecRef() | scfImplementation< csObject > | `[inline, virtual]`
DisableAutoUpdate() | csProcTexture | `[inline]`
FireNameChangeListeners(const char *oldname, const char *newname) | csObject | `[protected]`
GetAlwaysAnimate() const | csProcTexture | `[protected, virtual]`
GetChild(int iInterfaceID, int iVersion, const char *Name, bool FirstName) const | csObject | `[virtual]`
GetChild(const char *Name) const | csObject | `[virtual]`
GetChild(int iInterfaceID, int iVersion, const char *Name=0) const | csObject | `[virtual]`
GetDimension(int &w, int &h) const | csProcTexture | `[inline, virtual]`
GetFactory() | csProcTexture | `[protected, virtual]`
GetFlags() const | csProcTexture | `[protected, virtual]`
GetID() const | csObject | `[virtual]`
GetImageFile() | csProcTexture | `[protected, virtual]`
GetInterfaceMetadata() | scfImplementation< csObject > | `[inline, virtual]`
GetInternalRefCount() const | CS::Utility::InternalRefCount | `[inline]`
GetIterator() | csObject | `[virtual]`
GetKeyColor(int &red, int &green, int &blue) const | csProcTexture | `[protected, virtual]`
GetName() const | csObject | `[virtual]`
GetObjectParent() const | csObject | `[virtual]`
GetRefCount() | scfImplementation< csObject > | `[inline, virtual]`
GetTextureClass() | csProcTexture | `[protected, virtual]`
GetTextureHandle() | csProcTexture | `[protected, virtual]`
GetTextureWrapper() | csProcTexture | `[inline]`
GetUseCallback() const | csProcTexture | `[protected, virtual]`
IncRef() | scfImplementation< csObject > | `[inline, virtual]`
Initialize(iObjectRegistry *object_reg) | csProcTexture | `[virtual]`
Initialize(iObjectRegistry *object_reg, iEngine *engine, iTextureManager *txtmgr, const char *name) | csProcTexture |
InitializeObject() | csObject | `[protected]`
InternalDecRef() | CS::Utility::InternalRefCount | `[inline]`
InternalIncRef() | CS::Utility::InternalRefCount | `[inline]`
InternalRefCount() | CS::Utility::InternalRefCount | `[inline]`
IsVisitRequired() const | csProcTexture | `[protected, virtual]`
KeepImage() const | csProcTexture | `[protected, virtual]`
listeners | csObject | `[protected]`
Name | csObject | `[protected]`
ObjAdd(iObject *obj) | csObject | `[virtual]`
ObjAddChildren(iObject *Parent) | csObject | `[virtual]`
ObjReleaseOld(iObject *obj) | csObject | `[virtual]`
ObjRemove(iObject *obj) | csObject | `[virtual]`
ObjRemoveAll() | csObject | `[virtual]`
operator=(const scfImplementation &) | scfImplementation< csObject > | `[inline]`
ParentObject | csObject | `[protected]`
PrepareAnim() | csProcAnimated | `[virtual]`
QueryObject() | csProcTexture | `[protected, virtual]`
Register(iTextureManager *txtmng) | csProcTexture | `[protected, virtual]`
RemoveNameChangeListener(iObjectNameChangeListener *listener) | csObject | `[virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csObject > | `[inline, virtual]`
scfImplementation(csObject *object, iBase *parent=0) | scfImplementation< csObject > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csObject > | `[inline]`
SelfDestruct() | csProcTexture | `[virtual]`
SetAlwaysAnimate(bool enable) | csProcTexture | `[protected, virtual]`
SetFlags(int flags) | csProcTexture | `[protected, virtual]`
SetImageFile(iImage *Image) | csProcTexture | `[protected, virtual]`
SetKeepImage(bool k) | csProcTexture | `[protected, virtual]`
SetKeyColor(int red, int green, int blue) | csProcTexture | `[inline, virtual]`
SetName(const char *iName) | csObject | `[virtual]`
SetObjectParent(iObject *) | csObject | `[virtual]`
SetTextureClass(const char *className) | csProcTexture | `[protected, virtual]`
SetTextureHandle(iTextureHandle *tex) | csProcTexture | `[protected, virtual]`
SetUseCallback(iTextureCallback *callback) | csProcTexture | `[protected, virtual]`
Visit() | csProcTexture | `[protected, virtual]`
~csObject() | csObject | `[virtual]`
~iBase() | iBase | `[inline, protected, virtual]`