Namespace Members (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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- a
- c
- d
- m
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- u

### - a -

- atfGreater : CS::Graphics
- atfGreaterEqual : CS::Graphics
- atfLower : CS::Graphics
- atfLowerEqual : CS::Graphics

### - c -

- CAMERA_MOVE_FREE : CS::Utility
- CAMERA_MOVE_LOOKAT : CS::Utility
- CAMERA_NO_MOVE : CS::Utility
- CAMERA_ROTATE : CS::Utility
- cullDisabled : CS::Graphics
- cullFlipped : CS::Graphics
- cullNormal : CS::Graphics

### - d -

- DEBUG_2DLINES : CS::Animation
- DEBUG_AABB : CS::Physics::Bullet
- DEBUG_BBOXES : CS::Animation
- DEBUG_COLLIDERS : CS::Physics::Bullet
- DEBUG_IMAGES : CS::Animation
- DEBUG_JOINTS : CS::Physics::Bullet
- DEBUG_NONE : CS::Animation
- DEBUG_NOTHING : CS::Physics::Bullet
- DEBUG_SQUARES : CS::Animation

### - m -

- MESH_DUPLICATION_CONTIGUOUS : CS::Physics::Bullet
- MESH_DUPLICATION_INTERLEAVED : CS::Physics::Bullet
- MESH_DUPLICATION_NONE : CS::Physics::Bullet

### - q -

- QUALITY_BEST : CS::Math::Noise
- QUALITY_FAST : CS::Math::Noise
- QUALITY_STD : CS::Math::Noise
- QUEUE_ERR_CLOSED : CS::SndSys
- QUEUE_ERR_DUPE : CS::SndSys
- QUEUE_ERR_NOMEM : CS::SndSys
- QUEUE_SUCCESS : CS::SndSys

### - r -

- RIGID_BODY : CS::Physics::Bullet
- rpgByLayer : CS
- rpgByMesh : CS

### - s -

- SOFT_BODY : CS::Physics::Bullet
- STATE_DYNAMIC : CS::Animation , CS::Physics::Bullet
- STATE_INACTIVE : CS::Animation
- STATE_KINEMATIC : CS::Animation , CS::Physics::Bullet
- STATE_STATIC : CS::Physics::Bullet
- SYNC_FIRSTFRAME : CS::Animation
- SYNC_NONE : CS::Animation

### - t -

- TERRAIN : CS::Physics::Bullet
- THREAD_PRIO_HIGH : CS::Threading
- THREAD_PRIO_LOW : CS::Threading
- THREAD_PRIO_NORMAL : CS::Threading

### - u -

- UNDEFINED_BODY : CS::Physics::Bullet