Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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iGeneralMeshState Member List
This is the complete list of members for iGeneralMeshState, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddRenderBuffer(csRenderBufferName name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindSubMesh(const char *name) const =0 | iGeneralMeshState | `[pure virtual]`
ForceProgLODLevel(int level)=0 | iGeneralMeshState | `[pure virtual]`
GetAnimationControl() const =0 | iGeneralMeshState | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetRenderBuffer(int index)=0 | iGeneralMeshCommonState | `[pure virtual]`
GetRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | `[pure virtual]`
GetRenderBuffer(csRenderBufferName name)=0 | iGeneralMeshCommonState | `[pure virtual]`
GetRenderBufferCount() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetRenderBufferName(int index) const =0 | iGeneralMeshCommonState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsLighting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsManualColors() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowCasting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowReceiving() const =0 | iGeneralMeshCommonState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | `[pure virtual]`
RemoveRenderBuffer(csRenderBufferName name)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetAnimationControl(iGenMeshAnimationControl *anim_ctrl)=0 | iGeneralMeshState | `[pure virtual]`
SetLighting(bool l)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetManualColors(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowCasting(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`