Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Animation::iSkeletonDebugNodeFactory Member List
This is the complete list of members for CS::Animation::iSkeletonDebugNodeFactory, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
GetChildNode() const =0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
GetDebugModes()=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetNodeName() const =0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
GetRandomColor() const =0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetBoneMask(csBitArray &boneMask)=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
SetChildNode(iSkeletonAnimNodeFactory *factory)=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
SetDebugImage(csPixmap *image)=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
SetDebugModes(SkeletonDebugMode modes)=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
SetLeafBonesDisplayed(bool displayed)=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
SetRandomColor(bool random)=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
UnsetBoneMask()=0 | CS::Animation::iSkeletonDebugNodeFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`