Member List (Crystal Space 2.0 Public API Reference)

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csTriangleMesh Member List
This is the complete list of members for csTriangleMesh, including all inherited members.

AddRefOwner(void **ref_owner) | scfImplementation< csTriangleMesh > | `[inline, virtual]`
AddTriangle(int a, int b, int c) | csTriangleMesh |
AddTriangleMesh(const csTriangleMesh &tm) | csTriangleMesh |
AddVertex(const csVector3 &v) | csTriangleMesh |
Clear() | csTriangleMesh |
DecRef() | scfImplementation< csTriangleMesh > | `[inline, virtual]`
GetChangeNumber() const | csTriangleMesh | `[inline, virtual]`
GetFlags() | csTriangleMesh | `[inline, virtual]`
GetInterfaceMetadata() | scfImplementation< csTriangleMesh > | `[inline, virtual]`
GetRefCount() | scfImplementation< csTriangleMesh > | `[inline, virtual]`
GetTriangleCount() const | csTriangleMesh | `[inline]`
GetTriangleCount() | csTriangleMesh | `[inline, virtual]`
GetTriangles() | csTriangleMesh | `[inline, virtual]`
GetTriangles() const | csTriangleMesh | `[inline]`
GetVertexCount() | csTriangleMesh | `[inline, virtual]`
GetVertexCount() const | csTriangleMesh | `[inline]`
GetVertices() | csTriangleMesh | `[inline, virtual]`
GetVertices() const | csTriangleMesh | `[inline]`
IncRef() | scfImplementation< csTriangleMesh > | `[inline, virtual]`
Lock() | csTriangleMesh | `[inline, virtual]`
operator+=(const csTriangleMesh &tm) | csTriangleMesh |
operator=(const scfImplementation &) | scfImplementation< csTriangleMesh > | `[inline]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csTriangleMesh, iTriangleMesh > | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csTriangleMesh > | `[inline, virtual]`
scfImplementation(csTriangleMesh *object, iBase *parent=0) | scfImplementation< csTriangleMesh > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csTriangleMesh > | `[inline]`
SetSize(int count) | csTriangleMesh |
SetTriangles(csTriangle const *trigs, int count) | csTriangleMesh |
triangles | csTriangleMesh | `[protected]`
Unlock() | csTriangleMesh | `[inline, virtual]`
~iBase() | iBase | `[inline, protected, virtual]`