Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

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CS::Animation::iSkeletonFSMNodeFactory Member List
This is the complete list of members for CS::Animation::iSkeletonFSMNodeFactory, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddState()=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
AddState(const char *name, iSkeletonAnimNodeFactory *nodeFact)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
ClearStates()=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
FindState(const char *name) const =0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetNodeName() const =0 | CS::Animation::iSkeletonAnimNodeFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetStartState() const =0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
GetStateCount() const =0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
GetStateName(StateID id) const =0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
GetStateNode(StateID id) const =0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetAutomaticTransition(StateID fromState, StateID toState, bool automatic)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
SetStartState(StateID id)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
SetStateName(StateID id, const char *name)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
SetStateNode(StateID id, iSkeletonAnimNodeFactory *nodeFact)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
SetStateTransition(StateID fromState, StateID toState, iSkeletonAnimNodeFactory *fact)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
SetTransitionCrossfade(StateID fromState, StateID toState, float time1, float time2)=0 | CS::Animation::iSkeletonFSMNodeFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`