iengine/material.h Source File (Crystal Space 2.0 Public API Reference)

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iengine/material.h
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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_MATERIAL_H__
    00020 #define __CS_IENGINE_MATERIAL_H__
    00021
    00022 #include "csutil/scf.h"
    00023 #include "iutil/strset.h"
    00024 #include "ivideo/shader/shader.h"
    00025
    00034 struct iMaterial;
    00035 struct iTextureManager;
    00036 struct iTextureWrapper;
    00037 struct iObject;
    00038
    00062 struct iMaterialWrapper : public virtual iBase
    00063 {
    00064   SCF_INTERFACE (iMaterialWrapper, 0, 0, 5);
    00065
    00067   virtual iObject *QueryObject() = 0;
    00068
    00073   virtual void SetMaterial (iMaterial* material) = 0;
    00075   virtual iMaterial* GetMaterial () = 0;
    00076
    00082   virtual void Visit () = 0;
    00083
    00087   virtual bool IsVisitRequired () const = 0;
    00088 };
    00089
    00101 struct iMaterialEngine : public virtual iBase
    00102 {
    00103   SCF_INTERFACE (iMaterialEngine, 2, 0, 0);
    00104
    00108   virtual iTextureWrapper *GetTextureWrapper () = 0;
    00109
    00113   virtual iTextureWrapper* GetTextureWrapper (CS::ShaderVarStringID name) = 0;
    00114
    00118   virtual void Visit () = 0;
    00119
    00123   virtual bool IsVisitRequired () const = 0;
    00124 };
    00125
    00135 struct iMaterialList : public virtual iBase
    00136 {
    00137   SCF_INTERFACE (iMaterialList, 2, 0, 0);
    00138
    00140   virtual iMaterialWrapper* NewMaterial (iMaterial* material,
    00141         const char* name) = 0;
    00142
    00144   virtual csPtr<iMaterialWrapper> CreateMaterial (iMaterial* material,
    00145         const char* name) = 0;
    00146
    00148   virtual int GetCount () const = 0;
    00149
    00151   virtual iMaterialWrapper *Get (int n) const = 0;
    00152
    00154   virtual int Add (iMaterialWrapper *obj) = 0;
    00155
    00157   virtual bool Remove (iMaterialWrapper *obj) = 0;
    00158
    00160   virtual bool Remove (int n) = 0;
    00161
    00163   virtual void RemoveAll () = 0;
    00164
    00166   virtual int Find (iMaterialWrapper *obj) const = 0;
    00167
    00169   virtual iMaterialWrapper *FindByName (const char *Name) const = 0;
    00170 };
    00171
    00174 #endif // __CS_IENGINE_MATERIAL_H__