CS::Geometry::TextureMapper Struct Reference (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

Public Member Functions
CS::Geometry::TextureMapper Struct Reference

Class for controlling texture mapping on the generated meshes. More...

`#include <cstool/primitives.h>`

Inheritance diagram for CS::Geometry::TextureMapper:

List of all members.

## Public Member Functions
virtual csVector2 | Map (const csVector3 &point, const csVector3 &normal, size_t idx)=0
| Map a 3D coordinate and a triangle plane to 2D UV space.

## Detailed Description

Class for controlling texture mapping on the generated meshes.

Implement this class and pass it to one of the csPrimitives functions to create a mesh with specific texture mapping requirements.

Definition at line 47 of file primitives.h.

## Member Function Documentation

virtual csVector2 CS::Geometry::TextureMapper::Map | ( | const csVector3 & | point,
|  | const csVector3 & | normal,
|  | size_t | idx
| ) |  | `[pure virtual]`

Map a 3D coordinate and a triangle plane to 2D UV space.

Parameters:

  point | is the point in 3D space.
  normal | is the normal of the point that we're mapping.
  idx | is the index in the model.

Returns:
  the resulting uv mapping.

Implemented in CS::Geometry::DensityTextureMapper, and CS::Geometry::TableTextureMapper.

The documentation for this struct was generated from the following file:

- cstool/primitives.h