iSkeletonAnimationCallback Struct Reference (Crystal Space 2.0 Public API Reference)

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iSkeletonAnimationCallback Struct Reference

This is a callback function of an animation. More...

`#include <imesh/skeleton.h>`

Inheritance diagram for iSkeletonAnimationCallback:

List of all members.

## Public Member Functions
virtual void | Execute (iSkeletonAnimation *animation, size_t frame_idx)=0
| On execute action.
virtual void | OnFinish (iSkeletonAnimation *animation)=0
| On finish action.

## Detailed Description

This is a callback function of an animation.

It is called every time when animation is started or finished.

Definition at line 340 of file skeleton.h.

## Member Function Documentation

virtual void iSkeletonAnimationCallback::Execute | ( | iSkeletonAnimation * | animation,
|  | size_t | frame_idx
| ) |  | `[pure virtual]`

On execute action.

virtual void iSkeletonAnimationCallback::OnFinish | ( | iSkeletonAnimation * | animation | ) | `[pure virtual]`

On finish action.

The documentation for this struct was generated from the following file:

- imesh/skeleton.h