Crystal Space 2.0.0: 4.12.3 Texture Mapping

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### 4.12.3 Texture Mapping

Written by Jorrit Tyberghein, jorrit.tyberghein@gmail.com with additions by Samuel Humphreys. Mathematical typesetting for TeX performed by Eric Sunshine, sunshine@sunshineco.com.

This document explains the formulas that are used to perform texture mapping for a polygon. This text assumes that you know about portals, different coordinate systems Crystal Space uses, and about cameras and matrix transformations. See section Cameras and Matrices.

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