CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData Struct Reference (Crystal Space 2.0 Public API Reference)

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CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData Struct Reference

Data used by the shadow handler that needs to persist over multiple frames. More...

`#include <csplugincommon/rendermanager/shadow_pssm.h>`

List of all members.

## Public Member Functions
void | SetConfigPrefix (const char *configPrefix)
| Set the prefix for configuration settings.

## Detailed Description

### template<typename RenderTree, typename LayerConfigType>
struct CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData

Data used by the shadow handler that needs to persist over multiple frames.

Generally stored inside the light setup's persistent data.

Definition at line 927 of file shadow_pssm.h.

## Member Function Documentation

template<typename RenderTree , typename LayerConfigType >

void CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData::SetConfigPrefix | ( | const char * | configPrefix | ) | `[inline]`

Set the prefix for configuration settings.

Definition at line 962 of file shadow_pssm.h.

The documentation for this struct was generated from the following file:

- csplugincommon/rendermanager/shadow_pssm.h