csTerrainColliderCollideSegmentResult Struct Reference (Crystal Space 2.0 Public API Reference)

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Public Attributes
csTerrainColliderCollideSegmentResult Struct Reference

Return structure for the iTerrainCollider::CollideSegment(iTerrainCell*, const csVector3&, const csVector3&) routine. More...

`#include <imesh/terrain2.h>`

List of all members.

## Public Attributes
bool | hit
| True if we hit.
csVector3 | isect
| Intersection point in world space.
csVector3 | a
| Triangle we hit.
csVector3 | b
| Triangle we hit.
csVector3 | c
| Triangle we hit.

## Detailed Description

Return structure for the iTerrainCollider::CollideSegment(iTerrainCell*, const csVector3&, const csVector3&) routine.

Definition at line 336 of file terrain2.h.

## Member Data Documentation

csVector3 csTerrainColliderCollideSegmentResult::a

Triangle we hit.

Definition at line 346 of file terrain2.h.

csVector3 csTerrainColliderCollideSegmentResult::b

Triangle we hit.

Definition at line 346 of file terrain2.h.

csVector3 csTerrainColliderCollideSegmentResult::c

Triangle we hit.

Definition at line 346 of file terrain2.h.

bool csTerrainColliderCollideSegmentResult::hit

True if we hit.

Definition at line 339 of file terrain2.h.

csVector3 csTerrainColliderCollideSegmentResult::isect

Intersection point in world space.

Definition at line 342 of file terrain2.h.

The documentation for this struct was generated from the following file:

- imesh/terrain2.h