imesh/animnode/ik.h File Reference (Crystal Space 2.0 Public API Reference)

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imesh/animnode/ik.h File Reference

Inverse Kinematics animation nodes for an animated mesh. More...

`#include "csutil/scf_interface.h"`
`#include "imesh/animnode/skeleton2anim.h"`

Go to the source code of this file.

## Classes
struct | CS::Animation::iSkeletonIKCCDNode
| An implementation of the CS::Animation::iSkeletonIKNodeFactory based on a quaternion version of the Cyclic Coordinate Descent algorithm. More...
struct | CS::Animation::iSkeletonIKCCDNodeFactory
| An implementation of the CS::Animation::iSkeletonIKNodeFactory based on a quaternion version of the Cyclic Coordinate Descent algorithm. More...
struct | CS::Animation::iSkeletonIKNode
| An animation node that generates an animation for a sub-part of the skeleton (a CS::Animation::iBodyChain) by specifying some geometrical constraints on the effectors placed on the skeleton. More...
struct | CS::Animation::iSkeletonIKNodeFactory
| Factory for the Inverse Kinematics animation node. More...
struct | CS::Animation::iSkeletonIKNodeManager
| A class to manage the creation and deletion of Inverse Kinematics animation node factories. More...
struct | CS::Animation::iSkeletonIKPhysicalNode
| An implementation of the CS::Animation::iSkeletonIKNode based on physical simulation. More...
struct | CS::Animation::iSkeletonIKPhysicalNodeFactory
| An implementation of the CS::Animation::iSkeletonIKNodeFactory based on physical simulation. More...
## Namespaces
namespace | CS
| Main namespace for CrystalSpace.
namespace | CS::Animation
| Animation-related types.
namespace | CS::Mesh
| Meshes.
## Typedefs
typedef unsigned int | CS::Animation::EffectorID
| Identifier for an effector within an Inverse Kinematics animation node.

## Detailed Description

Inverse Kinematics animation nodes for an animated mesh.

Definition in file ik.h.