Member List (Crystal Space 2.0 Public API Reference)

| ## Public API Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

iShaderManager Member List
This is the complete list of members for iShaderManager, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddSubCacheDirectory(const char *cacheDir, int priority=cachePriorityApp, bool readOnly=false)=0 | iShaderManager | `[pure virtual]`
AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
Clear()=0 | iShaderVariableContext | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetCompiler(const char *name)=0 | iShaderManager | `[pure virtual]`
GetInterfaceMetadata()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetShader(const char *name)=0 | iShaderManager | `[pure virtual]`
GetShaderCache()=0 | iShaderManager | `[pure virtual]`
GetShaders()=0 | iShaderManager | `[pure virtual]`
GetShaderVariableAccessor(const char *name)=0 | iShaderManager | `[pure virtual]`
GetShaderVariables() const =0 | iShaderVariableContext | `[pure virtual]`
GetShaderVariableStack()=0 | iShaderManager | `[pure virtual]`
GetSVNameStringset() const =0 | iShaderManager | `[pure virtual]`
GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0 | iShaderManager | `[pure virtual]`
GetTags(csShaderTagPresence presence, int &count)=0 | iShaderManager | `[pure virtual]`
GetVariable(CS::ShaderVarStringID name) const =0 | iShaderVariableContext | `[pure virtual]`
GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | `[inline]`
IncRef()=0 | iBase | `[pure virtual]`
IsEmpty() const =0 | iShaderVariableContext | `[pure virtual]`
PushVariables(csShaderVariableStack &stack) const =0 | iShaderVariableContext | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RegisterCompiler(iShaderCompiler *compiler)=0 | iShaderManager | `[pure virtual]`
RegisterShader(iShader *shader)=0 | iShaderManager | `[pure virtual]`
RegisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0 | iShaderManager | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
RemoveVariable(CS::ShaderVarStringID name)=0 | iShaderVariableContext | `[pure virtual]`
ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0 | iShaderManager | `[pure virtual]`
UnregisterShader(iShader *shader)=0 | iShaderManager | `[pure virtual]`
UnregisterShaders()=0 | iShaderManager | `[pure virtual]`
UnregisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0 | iShaderManager | `[pure virtual]`
UnregisterShaderVariableAcessors()=0 | iShaderManager | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`