/*=========================================================================

  Program:   Visualization Toolkit
  Module:    TestDiagram.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkGraphItem.h"

#include "vtkBrush.h"
#include "vtkCallbackCommand.h"
#include "vtkContext2D.h"
#include "vtkContextMouseEvent.h"
#include "vtkContextScene.h"
#include "vtkGraph.h"
#include "vtkImageData.h"
#include "vtkIncrementalForceLayout.h"
#include "vtkMarkerUtilities.h"
#include "vtkObjectFactory.h"
#include "vtkPen.h"
#include "vtkPoints.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkTooltipItem.h"
#include "vtkTransform2D.h"
#include "vtkVectorOperators.h"

#include <vector>

vtkStandardNewMacro(vtkGraphItem);
vtkCxxSetObjectMacro(vtkGraphItem, Graph, vtkGraph);

struct vtkGraphItem::Internals {
  std::vector<float> VertexSizes;
  std::vector<vtkVector2f> VertexPositions;
  std::vector<vtkColor4ub> VertexColors;
  std::vector<int> VertexMarkers;

  std::vector<std::vector<vtkVector2f> > EdgePositions;
  std::vector<std::vector<vtkColor4ub> > EdgeColors;
  std::vector<float> EdgeWidths;

  bool Animating;
  bool AnimationCallbackInitialized;
  vtkRenderWindowInteractor *Interactor;
  vtkNew<vtkCallbackCommand> AnimationCallback;
  int TimerId;
  bool GravityPointSet;

  float CurrentScale[2];
  vtkVector2f LastMousePos;

  float LayoutAlphaStart;
  float LayoutAlphaCoolDown;
  float LayoutAlphaStop;
};

vtkGraphItem::vtkGraphItem()
{
  this->Graph = 0;
  this->GraphBuildTime = 0;
  this->Internal = new Internals();
  this->Internal->Interactor = NULL;
  this->Internal->Animating = false;
  this->Internal->AnimationCallbackInitialized = false;
  this->Internal->TimerId = 0;
  this->Internal->CurrentScale[0] = 1.0f;
  this->Internal->CurrentScale[1] = 1.0f;
  this->Internal->LastMousePos = vtkVector2f(0, 0);
  this->Internal->LayoutAlphaStart = 0.1f;
  this->Internal->LayoutAlphaCoolDown = 0.99f;
  this->Internal->LayoutAlphaStop = 0.005f;
  this->Internal->GravityPointSet = false;
  this->Tooltip->SetVisible(false);
  this->AddItem(this->Tooltip.GetPointer());
}

vtkGraphItem::~vtkGraphItem()
{
  if (this->Internal->Animating)
    {
    this->StopLayoutAnimation();
    }
  if (this->Internal->AnimationCallbackInitialized)
    {
    this->Internal->Interactor->RemoveObserver(this->Internal->AnimationCallback.GetPointer());
    }
  delete this->Internal;
  if (this->Graph)
    {
    this->Graph->Delete();
    }
}

vtkIncrementalForceLayout *vtkGraphItem::GetLayout()
{
  return this->Layout.GetPointer();
}

vtkColor4ub vtkGraphItem::VertexColor(vtkIdType vtkNotUsed(item))
{
  return vtkColor4ub(128, 128, 128, 255);
}

vtkVector2f vtkGraphItem::VertexPosition(vtkIdType item)
{
  double *p = this->Graph->GetPoints()->GetPoint(item);
  return vtkVector2f(static_cast<float>(p[0]), static_cast<float>(p[1]));
}

float vtkGraphItem::VertexSize(vtkIdType vtkNotUsed(item))
{
  return 10.0f;
}

int vtkGraphItem::VertexMarker(vtkIdType vtkNotUsed(item))
{
  return vtkMarkerUtilities::CIRCLE;
}

vtkStdString vtkGraphItem::VertexTooltip(vtkIdType vtkNotUsed(item))
{
  return "";
}

vtkColor4ub vtkGraphItem::EdgeColor(vtkIdType vtkNotUsed(edgeIdx), vtkIdType vtkNotUsed(point))
{
  return vtkColor4ub(0, 0, 0, 255);
}

vtkVector2f vtkGraphItem::EdgePosition(vtkIdType edgeIdx, vtkIdType point)
{
  double *p;
  if (point == 0)
    {
    vtkPoints *points = this->Graph->GetPoints();
    p = points->GetPoint(this->Graph->GetSourceVertex(edgeIdx));
    }
  else if (point == this->NumberOfEdgePoints(edgeIdx) - 1)
    {
    vtkPoints *points = this->Graph->GetPoints();
    p = points->GetPoint(this->Graph->GetTargetVertex(edgeIdx));
    }
  else
    {
    p = this->Graph->GetEdgePoint(edgeIdx, point - 1);
    }
  return vtkVector2f(static_cast<float>(p[0]), static_cast<float>(p[1]));
}

float vtkGraphItem::EdgeWidth(vtkIdType vtkNotUsed(line), vtkIdType vtkNotUsed(point))
{
  return 0.0f;
}

void vtkGraphItem::RebuildBuffers()
{
  vtkIdType numEdges = this->NumberOfEdges();
  this->Internal->EdgePositions = std::vector<std::vector<vtkVector2f> >(numEdges);
  this->Internal->EdgeColors = std::vector<std::vector<vtkColor4ub> >(numEdges);
  this->Internal->EdgeWidths = std::vector<float>(numEdges);
  for (vtkIdType edgeIdx = 0; edgeIdx < numEdges; ++edgeIdx)
    {
    vtkIdType numPoints = this->NumberOfEdgePoints(edgeIdx);
    this->Internal->EdgePositions[edgeIdx] = std::vector<vtkVector2f>(numPoints);
    this->Internal->EdgeColors[edgeIdx] = std::vector<vtkColor4ub>(numPoints);
    this->Internal->EdgeWidths[edgeIdx] = this->EdgeWidth(edgeIdx, 0);
    for (vtkIdType pointIdx = 0; pointIdx < numPoints; ++pointIdx)
      {
      this->Internal->EdgePositions[edgeIdx][pointIdx] = this->EdgePosition(edgeIdx, pointIdx);
      this->Internal->EdgeColors[edgeIdx][pointIdx] = this->EdgeColor(edgeIdx, pointIdx);
      }
    }

  vtkIdType numVertices = this->NumberOfVertices();
  this->Internal->VertexPositions = std::vector<vtkVector2f>(numVertices);
  this->Internal->VertexColors = std::vector<vtkColor4ub>(numVertices);
  this->Internal->VertexSizes = std::vector<float>(numVertices);
  this->Internal->VertexMarkers = std::vector<int>(numVertices);
  vtkMarkerUtilities::GenerateMarker(this->Sprite.GetPointer(), this->VertexMarker(0), this->VertexSize(0));
  for (vtkIdType vertexIdx = 0; vertexIdx < numVertices; ++vertexIdx)
    {
    this->Internal->VertexPositions[vertexIdx] = this->VertexPosition(vertexIdx);
    this->Internal->VertexColors[vertexIdx] = this->VertexColor(vertexIdx);
    this->Internal->VertexSizes[vertexIdx] = this->VertexSize(vertexIdx);
    this->Internal->VertexMarkers[vertexIdx] = this->VertexMarker(vertexIdx);
    }
}

void vtkGraphItem::PaintBuffers(vtkContext2D *painter)
{
  if (this->Internal->EdgePositions.empty())
    {
    return;
    }
  vtkIdType numEdges = this->Internal->EdgePositions.size();
  for (vtkIdType edgeIdx = 0; edgeIdx < numEdges; ++edgeIdx)
    {
    if (this->Internal->EdgePositions[edgeIdx].empty())
      {
      continue;
      }
    painter->GetPen()->SetWidth(this->Internal->EdgeWidths[edgeIdx]);
    painter->DrawPoly(this->Internal->EdgePositions[edgeIdx][0].GetData(),
                      static_cast<int>(this->Internal->EdgePositions[edgeIdx].size()),
                      this->Internal->EdgeColors[edgeIdx][0].GetData(), 4);
    }

  if (this->Internal->VertexPositions.empty())
    {
    return;
    }
  painter->GetPen()->SetWidth(this->Internal->VertexSizes[0]);
  painter->GetBrush()->SetTextureProperties(vtkBrush::Linear);
  painter->DrawPointSprites(this->Sprite.GetPointer(),
                            this->Internal->VertexPositions[0].GetData(),
                            static_cast<int>(this->Internal->VertexPositions.size()),
                            this->Internal->VertexColors[0].GetData(), 4);
}

vtkIdType vtkGraphItem::NumberOfVertices()
{
  if (!this->Graph)
    {
    return 0;
    }
  return this->Graph->GetNumberOfVertices();
}

vtkIdType vtkGraphItem::NumberOfEdges()
{
  if (!this->Graph)
    {
    return 0;
    }
  return this->Graph->GetNumberOfEdges();
}

vtkIdType vtkGraphItem::NumberOfEdgePoints(vtkIdType edgeIdx)
{
  if (!this->Graph)
    {
    return 0;
    }
  return this->Graph->GetNumberOfEdgePoints(edgeIdx) + 2;
}

bool vtkGraphItem::IsDirty()
{
  if (!this->Graph)
    {
    return false;
    }
  if (this->Graph->GetMTime() > this->GraphBuildTime)
    {
    this->GraphBuildTime = this->Graph->GetMTime();
    return true;
    }
  return false;
}

bool vtkGraphItem::Paint(vtkContext2D *painter)
{
  if (this->IsDirty())
    {
    this->RebuildBuffers();
    }
  this->PaintBuffers(painter);
  this->PaintChildren(painter);

  // Keep the current scale so we can use it in event handlers.
  painter->GetTransform()->GetScale(this->Internal->CurrentScale);

  return true;
}

void vtkGraphItem::ProcessEvents(vtkObject *vtkNotUsed(caller), unsigned long event,
                                 void *clientData, void *callerData)
{
  vtkGraphItem *self =
      reinterpret_cast<vtkGraphItem *>(clientData);
  switch (event)
    {
    case vtkCommand::TimerEvent:
      {
      // We must filter the events to ensure we actually get the timer event we
      // created. I would love signals and slots...
      int timerId = *static_cast<int *>(callerData);   // Seems to work.
      if (self->Internal->Animating &&
          timerId == static_cast<int>(self->Internal->TimerId))
        {
        self->UpdateLayout();
        vtkIdType v = self->HitVertex(self->Internal->LastMousePos);
        self->PlaceTooltip(v);
        self->GetScene()->SetDirty(true);
        }
      break;
      }
    default:
      break;
    }
}

void vtkGraphItem::StartLayoutAnimation(vtkRenderWindowInteractor *interactor)
{
  // Start a simple repeating timer
  if (!this->Internal->Animating && interactor)
    {
    if (!this->Internal->AnimationCallbackInitialized)
      {
      this->Internal->AnimationCallback->SetClientData(this);
      this->Internal->AnimationCallback->SetCallback(vtkGraphItem::ProcessEvents);
      interactor->AddObserver(vtkCommand::TimerEvent,
                              this->Internal->AnimationCallback.GetPointer(),
                              0);
      this->Internal->Interactor = interactor;
      this->Internal->AnimationCallbackInitialized = true;
      }
    this->Internal->Animating = true;
    // This defines the interval at which the animation will proceed. 60Hz?
    this->Internal->TimerId = interactor->CreateRepeatingTimer(1000 / 60);
    if (!this->Internal->GravityPointSet)
      {
      vtkVector2f screenPos(this->Scene->GetSceneWidth()/2.0f, this->Scene->GetSceneHeight()/2.0f);
      vtkVector2f pos = this->MapFromScene(screenPos);
      this->Layout->SetGravityPoint(pos);
      this->Internal->GravityPointSet = true;
      }
    this->Layout->SetAlpha(this->Internal->LayoutAlphaStart);
    }
}

void vtkGraphItem::StopLayoutAnimation()
{
  this->Internal->Interactor->DestroyTimer(this->Internal->TimerId);
  this->Internal->TimerId = 0;
  this->Internal->Animating = false;
}

void vtkGraphItem::UpdateLayout()
{
  if (this->Graph)
    {
    this->Layout->SetGraph(this->Graph);
    this->Layout->SetAlpha(this->Layout->GetAlpha()*this->Internal->LayoutAlphaCoolDown);
    this->Layout->UpdatePositions();
    this->Graph->Modified();
    if (this->Internal->Animating && this->Layout->GetAlpha() < this->Internal->LayoutAlphaStop)
      {
      this->StopLayoutAnimation();
      }
    }
}

vtkIdType vtkGraphItem::HitVertex(const vtkVector2f &pos)
{
  vtkIdType numVert = static_cast<vtkIdType>(this->Internal->VertexPositions.size());
  for (vtkIdType v = 0; v < numVert; ++v)
    {
    if ((pos - this->Internal->VertexPositions[v]).Norm() < this->Internal->VertexSizes[v]/this->Internal->CurrentScale[0]/2.0)
      {
      return v;
      }
    }
  return -1;
}

bool vtkGraphItem::MouseMoveEvent(const vtkContextMouseEvent &event)
{
  this->Internal->LastMousePos = event.GetPos();
  if (event.GetButton() == vtkContextMouseEvent::NO_BUTTON)
    {
    vtkIdType v = this->HitVertex(event.GetPos());
    this->Scene->SetDirty(true);
    if (v < 0)
      {
      this->Tooltip->SetVisible(false);
      return true;
      }
    vtkStdString text = this->VertexTooltip(v);
    if (text == "")
      {
      this->Tooltip->SetVisible(false);
      return true;
      }
    this->PlaceTooltip(v);
    this->Tooltip->SetText(text);
    this->Tooltip->SetVisible(true);
    return true;
    }
  if (event.GetButton() == vtkContextMouseEvent::LEFT_BUTTON)
    {
    if (this->Layout->GetFixed() >= 0)
      {
      this->Layout->SetAlpha(this->Internal->LayoutAlphaStart);
      this->Graph->GetPoints()->SetPoint(this->Layout->GetFixed(), event.GetPos()[0], event.GetPos()[1], 0.0);
      }
    return true;
    }

  if (this->Tooltip->GetVisible())
    {
    vtkIdType v = this->HitVertex(event.GetPos());
    this->PlaceTooltip(v);
    this->Scene->SetDirty(true);
    }

  return false;
}

bool vtkGraphItem::MouseEnterEvent(const vtkContextMouseEvent &vtkNotUsed(event))
{
  return true;
}

bool vtkGraphItem::MouseLeaveEvent(const vtkContextMouseEvent &vtkNotUsed(event))
{
  this->Tooltip->SetVisible(false);
  return true;
}

bool vtkGraphItem::MouseButtonPressEvent(const vtkContextMouseEvent &event)
{
  this->Tooltip->SetVisible(false);
  if (event.GetButton() == vtkContextMouseEvent::LEFT_BUTTON)
    {
    vtkIdType hitVertex = this->HitVertex(event.GetPos());
    this->Layout->SetFixed(hitVertex);
    if (hitVertex >= 0 && this->Internal->Interactor)
      {
      this->Layout->SetAlpha(this->Internal->LayoutAlphaStart);
      if (!this->Internal->Animating && this->Internal->Interactor)
        {
        this->StartLayoutAnimation(this->Internal->Interactor);
        }
      }
    return true;
    }
  return false;
}

bool vtkGraphItem::MouseButtonReleaseEvent(const vtkContextMouseEvent &event)
{
  if (event.GetButton() == vtkContextMouseEvent::LEFT_BUTTON)
    {
    this->Layout->SetFixed(-1);
    return true;
    }
  return false;
}

bool vtkGraphItem::MouseWheelEvent(const vtkContextMouseEvent &event, int vtkNotUsed(delta))
{
  if (this->Tooltip->GetVisible())
    {
    vtkIdType v = this->HitVertex(event.GetPos());
    this->PlaceTooltip(v);
    this->Scene->SetDirty(true);
    }

  return false;
}

bool vtkGraphItem::Hit(const vtkContextMouseEvent &event)
{
  vtkIdType v = this->HitVertex(event.GetPos());
  return (v >= 0);
}

void vtkGraphItem::PlaceTooltip(vtkIdType v)
{
  if (v >= 0)
    {
    vtkVector2f pos = this->Internal->VertexPositions[v];
    this->Tooltip->SetPosition(
          pos[0] + 5/this->Internal->CurrentScale[0],
          pos[1] + 5/this->Internal->CurrentScale[1]);
    }
  else
    {
    this->Tooltip->SetVisible(false);
    }
}

void vtkGraphItem::PrintSelf(ostream &os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
  os << "Graph: " << (this->Graph ? "" : "(null)") << std::endl;
  if (this->Graph)
    {
    this->Graph->PrintSelf(os, indent.GetNextIndent());
    }
  os << "GraphBuildTime: " << this->GraphBuildTime << std::endl;
}
