//
// Fragment shader for procedurally generated toy ball
//
// Author: Bill Licea-Kane
//
// Copyright (c) 2002-2003 ATI Research
//
// See ATI-License.txt for license information
//

varying vec4 ECposition;   // surface position in eye coordinates
varying vec4 ECballCenter; // ball center in eye coordinates
uniform vec4 BallCenter;   // ball center in modelling coordinates

void main(void)
{
    ECposition   = gl_ModelViewMatrix * gl_Vertex;
    ECballCenter = gl_ModelViewMatrix * BallCenter;
    gl_Position  = ftransform();
}