/* Copyright 2023 NVIDIA Corporation. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of NVIDIA CORPORATION nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// SPDX-FileCopyrightText: Copyright 2023 NVIDIA Corporation
// SPDX-License-Identifier: BSD-3-Clause

#include "vtknvindex_clock_pulse_generator.h"
#include "vtknvindex_forwarding_logger.h"
#include "vtknvindex_utilities.h"

//----------------------------------------------------------------------------
vtknvindex_clock_pulse_generator::vtknvindex_clock_pulse_generator(
  mi::Float64 start_time, mi::Float64 end_time)
  : m_t(0.0)
  , m_t_start(start_time)
  , m_t_end(end_time)
{
  // empty
}

//----------------------------------------------------------------------------
void vtknvindex_clock_pulse_generator::set_tick(mi::Float64 tick)
{
  m_t = tick;
}
