// Global variables:

extern struct gamestruct game;

extern struct playerstruct player [NO_PLAYERS];

extern struct actorstruct actor [NO_ACTORS];

extern struct bulletstruct bullet [NO_BULLETS];

extern struct cloudstruct cloud [NO_CLOUDS];

extern struct starstruct star [NO_STARS];

extern unsigned char counter;

extern struct armoury weapons [NO_WEAPONS];

extern struct arenastruct arena;

extern struct enemystruct enemy [NO_ENEMIES];

extern struct enemy_classification eclass [NO_ENEMY_TYPES];

extern struct pickupstruct pickup [NO_PICKUPS];

//   --- end global variables
