/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005,2006 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */
#include "ns3/test.h"
#include "ns3/simulator.h"
#include "ns3/list-scheduler.h"
#include "ns3/heap-scheduler.h"
#include "ns3/map-scheduler.h"
#include "ns3/calendar-scheduler.h"
#include "ns3/priority-queue-scheduler.h"

using namespace ns3;

class SimulatorEventsTestCase : public TestCase
{
public:
  SimulatorEventsTestCase (ObjectFactory schedulerFactory);
  virtual void DoRun (void);
  void EventA (int a);
  void EventB (int b);
  void EventC (int c);
  void EventD (int d);
  void Eventfoo0 (void);
  uint64_t NowUs (void);
  void destroy (void);
  bool m_b;
  bool m_a;
  bool m_c;
  bool m_d;
  EventId m_idC;
  bool m_destroy;
  EventId m_destroyId;
  ObjectFactory m_schedulerFactory;
};

SimulatorEventsTestCase::SimulatorEventsTestCase (ObjectFactory schedulerFactory)
  : TestCase ("Check that basic event handling is working with " +
              schedulerFactory.GetTypeId ().GetName ()),
    m_schedulerFactory (schedulerFactory)
{}
uint64_t
SimulatorEventsTestCase::NowUs (void)
{
  uint64_t ns = Now ().GetNanoSeconds ();
  return ns / 1000;
}

void
SimulatorEventsTestCase::EventA (int a)
{
  NS_UNUSED (a);
  m_a = false;
}

void
SimulatorEventsTestCase::EventB (int b)
{
  if (b != 2 || NowUs () != 11)
    {
      m_b = false;
    }
  else
    {
      m_b = true;
    }
  Simulator::Remove (m_idC);
  Simulator::Schedule (MicroSeconds (10), &SimulatorEventsTestCase::EventD, this, 4);
}

void
SimulatorEventsTestCase::EventC (int c)
{
  NS_UNUSED (c);
  m_c = false;
}

void
SimulatorEventsTestCase::EventD (int d)
{
  if (d != 4 || NowUs () != (11 + 10))
    {
      m_d = false;
    }
  else
    {
      m_d = true;
    }
}

void
SimulatorEventsTestCase::Eventfoo0 (void)
{}

void
SimulatorEventsTestCase::destroy (void)
{
  if (m_destroyId.IsExpired ())
    {
      m_destroy = true;
    }
}
void
SimulatorEventsTestCase::DoRun (void)
{
  m_a = true;
  m_b = false;
  m_c = true;
  m_d = false;

  Simulator::SetScheduler (m_schedulerFactory);

  EventId a = Simulator::Schedule (MicroSeconds (10), &SimulatorEventsTestCase::EventA, this, 1);
  Simulator::Schedule (MicroSeconds (11), &SimulatorEventsTestCase::EventB, this, 2);
  m_idC = Simulator::Schedule (MicroSeconds (12), &SimulatorEventsTestCase::EventC, this, 3);

  NS_TEST_EXPECT_MSG_EQ (!m_idC.IsExpired (), true, "");
  NS_TEST_EXPECT_MSG_EQ (!a.IsExpired (), true, "");
  Simulator::Cancel (a);
  NS_TEST_EXPECT_MSG_EQ (a.IsExpired (), true, "");
  Simulator::Run ();
  NS_TEST_EXPECT_MSG_EQ (m_a, true, "Event A did not run ?");
  NS_TEST_EXPECT_MSG_EQ (m_b, true, "Event B did not run ?");
  NS_TEST_EXPECT_MSG_EQ (m_c, true, "Event C did not run ?");
  NS_TEST_EXPECT_MSG_EQ (m_d, true, "Event D did not run ?");

  EventId anId = Simulator::ScheduleNow (&SimulatorEventsTestCase::Eventfoo0, this);
  EventId anotherId = anId;
  NS_TEST_EXPECT_MSG_EQ (!(anId.IsExpired () || anotherId.IsExpired ()), true, "Event should not have expired yet.");

  Simulator::Remove (anId);
  NS_TEST_EXPECT_MSG_EQ (anId.IsExpired (), true, "Event was removed: it is now expired");
  NS_TEST_EXPECT_MSG_EQ (anotherId.IsExpired (), true, "Event was removed: it is now expired");

  m_destroy = false;
  m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
  NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
  m_destroyId.Cancel ();
  NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event was canceled: should have expired now");

  m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
  NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
  Simulator::Remove (m_destroyId);
  NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event was canceled: should have expired now");

  m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
  NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");

  Simulator::Run ();
  NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
  NS_TEST_EXPECT_MSG_EQ (!m_destroy, true, "Event should not have run");

  Simulator::Destroy ();
  NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event should have expired now");
  NS_TEST_EXPECT_MSG_EQ (m_destroy, true, "Event should have run");
}

class SimulatorTemplateTestCase : public TestCase
{
public:
  SimulatorTemplateTestCase ();
  // only here for testing of Ptr<>
  void Ref (void) const
  {}
  void Unref (void) const
  {}

private:
  virtual void DoRun (void);

  /* *NS_CHECK_STYLE_OFF* */
  void bar0 (void) {}
  void bar1 (int) {}
  void bar2 (int, int) {}
  void bar3 (int, int, int) {}
  void bar4 (int, int, int, int) {}
  void bar5 (int, int, int, int, int) {}
  void baz1 (int &) {}
  void baz2 (int &, int &) {}
  void baz3 (int &, int &, int &) {}
  void baz4 (int &, int &, int &, int &) {}
  void baz5 (int &, int &, int &, int &, int &) {}
  void cbaz1 (const int &) {}
  void cbaz2 (const int &, const int &) {}
  void cbaz3 (const int &, const int &, const int &) {}
  void cbaz4 (const int &, const int &, const int &, const int &) {}
  void cbaz5 (const int &, const int &, const int &, const int &, const int &) {}

  void bar0c (void) const {}
  void bar1c (int) const {}
  void bar2c (int, int) const {}
  void bar3c (int, int, int) const {}
  void bar4c (int, int, int, int) const {}
  void bar5c (int, int, int, int, int) const {}
  void baz1c (int &) const {}
  void baz2c (int &, int &) const {}
  void baz3c (int &, int &, int &) const {}
  void baz4c (int &, int &, int &, int &) const {}
  void baz5c (int &, int &, int &, int &, int &) const {}
  void cbaz1c (const int &) const {}
  void cbaz2c (const int &, const int &) const {}
  void cbaz3c (const int &, const int &, const int &) const {}
  void cbaz4c (const int &, const int &, const int &, const int &) const {}
  void cbaz5c (const int &, const int &, const int &, const int &, const int &) const {}
  /* *NS_CHECK_STYLE_ON* */

};

static void foo0 (void)
{}
static void foo1 (int)
{}
static void foo2 (int, int)
{}
static void foo3 (int, int, int)
{}
static void foo4 (int, int, int, int)
{}
static void foo5 (int, int, int, int, int)
{}
static void ber1 (int &)
{}
static void ber2 (int &, int &)
{}
static void ber3 (int &, int &, int &)
{}
static void ber4 (int &, int &, int &, int &)
{}
static void ber5 (int &, int &, int &, int &, int &)
{}
static void cber1 (const int &)
{}
static void cber2 (const int &, const int &)
{}
static void cber3 (const int &, const int &, const int &)
{}
static void cber4 (const int &, const int &, const int &, const int &)
{}
static void cber5 (const int &, const int &, const int &, const int &, const int &)
{}

SimulatorTemplateTestCase::SimulatorTemplateTestCase ()
  : TestCase ("Check that all templates are instantiated correctly. This is a compilation test, it cannot fail at runtime.")
{}
void
SimulatorTemplateTestCase::DoRun (void)
{
  // Test schedule of const methods
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0c, this);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1c, this, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2c, this, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz1c, this, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0c, this);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1c, this, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2c, this, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz1c, this, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0c, this);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1c, this, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2c, this, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz1c, this, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz1c, this, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz2c, this, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz1c, this, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz2c, this, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz1c, this, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz2c, this, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);

  // Test of schedule const methods with Ptr<> pointers
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);


  // Test schedule of raw functions
  Simulator::Schedule (Seconds (0.0), &foo0);
  Simulator::Schedule (Seconds (0.0), &foo1, 0);
  Simulator::Schedule (Seconds (0.0), &foo2, 0, 0);
  Simulator::Schedule (Seconds (0.0), &foo3, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &foo4, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &foo5, 0, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &cber1, 0);
  Simulator::Schedule (Seconds (0.0), &cber2, 0, 0);
  Simulator::Schedule (Seconds (0.0), &cber3, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &cber4, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &cber5, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&foo0);
  Simulator::ScheduleNow (&foo1, 0);
  Simulator::ScheduleNow (&foo2, 0, 0);
  Simulator::ScheduleNow (&foo3, 0, 0, 0);
  Simulator::ScheduleNow (&foo4, 0, 0, 0, 0);
  Simulator::ScheduleNow (&foo5, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&cber1, 0);
  Simulator::ScheduleNow (&cber2, 0, 0);
  Simulator::ScheduleNow (&cber3, 0, 0, 0);
  Simulator::ScheduleNow (&cber4, 0, 0, 0, 0);
  Simulator::ScheduleNow (&cber5, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&foo0);
  Simulator::ScheduleDestroy (&foo1, 0);
  Simulator::ScheduleDestroy (&foo2, 0, 0);
  Simulator::ScheduleDestroy (&foo3, 0, 0, 0);
  Simulator::ScheduleDestroy (&foo4, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&foo5, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&cber1, 0);
  Simulator::ScheduleDestroy (&cber2, 0, 0);
  Simulator::ScheduleDestroy (&cber3, 0, 0, 0);
  Simulator::ScheduleDestroy (&cber4, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&cber5, 0, 0, 0, 0, 0);


  // Test schedule of normal member methods
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0, this);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1, this, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2, this, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz1, this, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz2, this, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0, this);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1, this, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2, this, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz1, this, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz2, this, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0, this);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1, this, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2, this, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz1, this, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz2, this, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);


  // test schedule of normal methods with Ptr<> pointers
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);


  // the code below does not compile, as expected.
  //Simulator::Schedule (Seconds (0.0), &cber1, 0.0);


  // This code appears to be duplicate test code.
  Simulator::Schedule (Seconds (0.0), &ber1, 0);
  Simulator::Schedule (Seconds (0.0), &ber2, 0, 0);
  Simulator::Schedule (Seconds (0.0), &ber3, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &ber4, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &ber5, 0, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz1, this, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz2, this, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
  Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&ber1, 0);
  Simulator::ScheduleNow (&ber2, 0, 0);
  Simulator::ScheduleNow (&ber3, 0, 0, 0);
  Simulator::ScheduleNow (&ber4, 0, 0, 0, 0);
  Simulator::ScheduleNow (&ber5, 0, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz1, this, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz2, this, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
  Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&ber1, 0);
  Simulator::ScheduleDestroy (&ber2, 0, 0);
  Simulator::ScheduleDestroy (&ber3, 0, 0, 0);
  Simulator::ScheduleDestroy (&ber4, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&ber5, 0, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz1, this, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz2, this, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
  Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);


  Simulator::Run ();
  Simulator::Destroy ();
}

class SimulatorTestSuite : public TestSuite
{
public:
  SimulatorTestSuite ()
    : TestSuite ("simulator")
  {
    ObjectFactory factory;
    factory.SetTypeId (ListScheduler::GetTypeId ());

    AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
    factory.SetTypeId (MapScheduler::GetTypeId ());
    AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
    factory.SetTypeId (HeapScheduler::GetTypeId ());
    AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
    factory.SetTypeId (CalendarScheduler::GetTypeId ());
    AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
    factory.SetTypeId (PriorityQueueScheduler::GetTypeId ());
    AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
  }
} g_simulatorTestSuite;
