/*
  textureextension.h

  This file is part of GammaRay, the Qt application inspection and
  manipulation tool.

  Copyright (C) 2017-2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com
  Author: Volker Krause <volker.krause@kdab.com>

  Licensees holding valid commercial KDAB GammaRay licenses may use this file in
  accordance with GammaRay Commercial License Agreement provided with the Software.

  Contact info@kdab.com if any conditions of this licensing are not clear to you.

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef GAMMARAY_TEXTUREEXTENSION_H
#define GAMMARAY_TEXTUREEXTENSION_H

#include <core/propertycontrollerextension.h>

#include <QObject>

QT_BEGIN_NAMESPACE
class QImage;
class QSGDistanceFieldTextMaterial;
class QSGTexture;
QT_END_NAMESPACE

namespace GammaRay {

class RemoteViewServer;

class TextureExtension : public QObject, public PropertyControllerExtension
{
    Q_OBJECT
public:
    explicit TextureExtension(PropertyController *controller);
    ~TextureExtension() override;

    bool setQObject(QObject *obj) override;
    bool setObject(void * object, const QString & typeName) override;

private slots:
    void textureGrabbed(QSGTexture *tex, const QImage &img);
    void textureGrabbed(void *data, const QImage &img);

private:
    bool ensureSetup();
    void triggerGrab();

    QSGTexture *m_currentTexture;
    QSGDistanceFieldTextMaterial *m_currentMaterial;
    RemoteViewServer *m_remoteView;
    bool m_connected;
};

}

#endif // GAMMARAY_TEXTUREEXTENSION_H
