/* Allegro datafile object indexes, produced by grabber v4.0.2, MSVC.s */
/* Datafile: c:\Documents and Settings\Johan\My Documents\game development\projects\alex4\data\data.dat */
/* Date: Wed Apr 23 10:25:57 2003 */
/* Do not hand edit! */

#define AAAPAL                           0        /* PAL  */
#define ALEX                             1        /* BMP  */
#define ALEX_BG                          2        /* BMP  */
#define ALEX_LOGO                        3        /* BMP  */
#define ALL100                           4        /* BMP  */
#define BG0                              5        /* BMP  */
#define BG1                              6        /* BMP  */
#define BG2                              7        /* BMP  */
#define BULB_BL                          8        /* BMP  */
#define BULB_BR                          9        /* BMP  */
#define BULB_TL                          10       /* BMP  */
#define BULB_TR                          11       /* BMP  */
#define BULBA_BL                         12       /* BMP  */
#define BULBA_BR                         13       /* BMP  */
#define BULBA_TL                         14       /* BMP  */
#define BULBA_TR                         15       /* BMP  */
#define BULLET_1                         16       /* BMP  */
#define BULLET_2                         17       /* BMP  */
#define CAGE_BIG                         18       /* BMP  */
#define CAGE_SML1                        19       /* BMP  */
#define CAGE_SML2                        20       /* BMP  */
#define CHAIN                            21       /* BMP  */
#define CHERRY                           22       /* BMP  */
#define CHOPPER1                         23       /* BMP  */
#define CHOPPER2                         24       /* BMP  */
#define CHOPPER3                         25       /* BMP  */
#define CHOPPER4                         26       /* BMP  */
#define DRUMCAN                          27       /* BMP  */
#define EGG                              28       /* BMP  */
#define EGG2                             29       /* BMP  */
#define ENEMY1_01                        30       /* BMP  */
#define ENEMY1_02                        31       /* BMP  */
#define ENEMY1_03                        32       /* BMP  */
#define ENEMY1_04                        33       /* BMP  */
#define ENEMY1_05                        34       /* BMP  */
#define ENEMY2_01                        35       /* BMP  */
#define ENEMY2_02                        36       /* BMP  */
#define ENEMY2_03                        37       /* BMP  */
#define ENEMY2_04                        38       /* BMP  */
#define ENEMY2_05                        39       /* BMP  */
#define ENEMY3                           40       /* BMP  */
#define ENEMY4                           41       /* BMP  */
#define ENEMY5_01                        42       /* BMP  */
#define ENEMY5_02                        43       /* BMP  */
#define ENEMY6                           44       /* BMP  */
#define FLD_HEAD                         45       /* BMP  */
#define FLD_LOGO                         46       /* BMP  */
#define GAME_OVER                        47       /* BMP  */
#define GUARD1_1                         48       /* BMP  */
#define GUARD1_2                         49       /* BMP  */
#define GUARD1_3                         50       /* BMP  */
#define GUARD1_4                         51       /* BMP  */
#define GUARD1_5                         52       /* BMP  */
#define GUARD1_6                         53       /* BMP  */
#define GUARD1_7                         54       /* BMP  */
#define GUARD1_8                         55       /* BMP  */
#define GUARD2_1a                        56       /* BMP  */
#define GUARD2_1b                        57       /* BMP  */
#define GUARD2_2                         58       /* BMP  */
#define GUARD2_3                         59       /* BMP  */
#define GUARD2_4                         60       /* BMP  */
#define GUARD2_5                         61       /* BMP  */
#define GUARD2_6                         62       /* BMP  */
#define HEART                            63       /* BMP  */
#define HEART2                           64       /* BMP  */
#define HERO000                          65       /* BMP  */
#define HERO001                          66       /* BMP  */
#define HERO002                          67       /* BMP  */
#define HERO003                          68       /* BMP  */
#define HERO_BALL                        69       /* BMP  */
#define HERO_EAT                         70       /* BMP  */
#define HERO_FULL                        71       /* BMP  */
#define HERO_JUMP                        72       /* BMP  */
#define HERO_NORM                        73       /* BMP  */
#define HERO_SPIT                        74       /* BMP  */
#define INTRO_BG                         75       /* BMP  */
#define LETSGO                           76       /* BMP  */
#define LEVELCOMPLETE                    77       /* BMP  */
#define LOLA                             78       /* BMP  */
#define MSC_GAME                         79       /* MOD  */
#define ONEUP                            80       /* BMP  */
#define PARTICLE_BOPP                    81       /* BMP  */
#define PARTICLE_DUST                    82       /* BMP  */
#define POINTER                          83       /* BMP  */
#define SCR_INTRO                        84       /* SCR  */
#define SCR_OUTRO                        85       /* SCR  */
#define SCRIPTMAP0                       86       /* DATA */
#define SCRIPTMAP1                       87       /* DATA */
#define SHIP0                            88       /* BMP  */
#define SHIP1                            89       /* BMP  */
#define SHIP100                          90       /* BMP  */
#define SMOKE1                           91       /* BMP  */
#define SMOKE2                           92       /* BMP  */
#define SMOKE3                           93       /* BMP  */
#define SMOKE4                           94       /* BMP  */
#define SMOKE5                           95       /* BMP  */
#define SMOKE6                           96       /* BMP  */
#define SMOKE7                           97       /* BMP  */
#define SMOKE8                           98       /* BMP  */
#define SPIN1                            99       /* BMP  */
#define SPIN2                            100      /* BMP  */
#define SPIN3                            101      /* BMP  */
#define SPIN4                            102      /* BMP  */
#define STAR                             103      /* BMP  */
#define THE_FONT                         104      /* FONT */
#define TILE000                          105      /* BMP  */
#define TILE001                          106      /* BMP  */
#define TILE002                          107      /* BMP  */
#define TILE003                          108      /* BMP  */
#define TILE004                          109      /* BMP  */
#define TILE005                          110      /* BMP  */
#define TILE006                          111      /* BMP  */
#define TILE007                          112      /* BMP  */
#define TILE008                          113      /* BMP  */
#define TILE009                          114      /* BMP  */
#define TILE010                          115      /* BMP  */
#define TILE011                          116      /* BMP  */
#define TILE012                          117      /* BMP  */
#define TILE013                          118      /* BMP  */
#define TILE014                          119      /* BMP  */
#define TILE015                          120      /* BMP  */
#define TILE016                          121      /* BMP  */
#define TILE017                          122      /* BMP  */
#define TILE018                          123      /* BMP  */
#define TILE019                          124      /* BMP  */
#define TILE020                          125      /* BMP  */
#define TILE021                          126      /* BMP  */
#define TILE022                          127      /* BMP  */
#define TILE023                          128      /* BMP  */
#define TILE024                          129      /* BMP  */
#define TILE025                          130      /* BMP  */
#define TILE026                          131      /* BMP  */
#define TILE027                          132      /* BMP  */
#define TILE028                          133      /* BMP  */
#define TILE029                          134      /* BMP  */
#define TILE030                          135      /* BMP  */
#define TILE031                          136      /* BMP  */
#define TILE032                          137      /* BMP  */
#define TILE033                          138      /* BMP  */
#define TILE034                          139      /* BMP  */
#define TILE035                          140      /* BMP  */
#define TILE036                          141      /* BMP  */
#define TILE037                          142      /* BMP  */
#define TILE038                          143      /* BMP  */
#define TILE039                          144      /* BMP  */
#define TILE040                          145      /* BMP  */
#define TILE041                          146      /* BMP  */
#define TILE042                          147      /* BMP  */
#define TILE043                          148      /* BMP  */
#define TILE044                          149      /* BMP  */
#define TILE045                          150      /* BMP  */
#define TILE046                          151      /* BMP  */
#define TILE047                          152      /* BMP  */
#define TILE048                          153      /* BMP  */
#define TILE049                          154      /* BMP  */
#define TILE050                          155      /* BMP  */
#define TILE051                          156      /* BMP  */
#define TILE052                          157      /* BMP  */
#define TILE053                          158      /* BMP  */
#define TILE054                          159      /* BMP  */
#define TILE055                          160      /* BMP  */
#define TILE056                          161      /* BMP  */
#define TILE057                          162      /* BMP  */
#define TILE058                          163      /* BMP  */
#define TILE059                          164      /* BMP  */
#define TILE060                          165      /* BMP  */
#define TILE061                          166      /* BMP  */
#define TILE062                          167      /* BMP  */
#define TILE063                          168      /* BMP  */
#define TILE064                          169      /* BMP  */
#define TILE065                          170      /* BMP  */
#define TILE066                          171      /* BMP  */
#define TILE067                          172      /* BMP  */
#define TILE068                          173      /* BMP  */
#define TILE069                          174      /* BMP  */
#define TILE070                          175      /* BMP  */
#define TILE071                          176      /* BMP  */
#define TILE072                          177      /* BMP  */
#define TILE073                          178      /* BMP  */
#define TILE074                          179      /* BMP  */
#define TILE075                          180      /* BMP  */
#define TILE076                          181      /* BMP  */
#define TILE077                          182      /* BMP  */
#define TILE078                          183      /* BMP  */
#define TILE079                          184      /* BMP  */
#define TILE080                          185      /* BMP  */
#define TILE081                          186      /* BMP  */
#define TILE082                          187      /* BMP  */
#define TILE083                          188      /* BMP  */
#define TILE084                          189      /* BMP  */
#define TILE085                          190      /* BMP  */
#define TILE086                          191      /* BMP  */
#define TILE087                          192      /* BMP  */
#define TILE088                          193      /* BMP  */
#define TILE089                          194      /* BMP  */
#define TILE090                          195      /* BMP  */
#define TILE091                          196      /* BMP  */
#define TILE092                          197      /* BMP  */
#define TILE093                          198      /* BMP  */
#define TILE094                          199      /* BMP  */
#define TILE095                          200      /* BMP  */
#define UFO0                             201      /* BMP  */
#define UFO1                             202      /* BMP  */
#define UFO_BIG                          203      /* BMP  */
#define UFOBEAM                          204      /* BMP  */
#define WATER                            205      /* BMP  */
#define WATER_SURFACE                    206      /* BMP  */

