ACM(l)

NAME
acm-5.0-ico - an aerial combat simulator for X

SYNOPSIS
acm [ options ]

DESCRIPTION
acm-5.0-ico is a generic flight simulator and a distributed air combat simulator that runs on the X window system. Players can engage in simultaneous air combat from different computers. Players fly jet aircraft equipped with radar, heat seeking missiles and cannon. Please read the complete manual in HTML format that comes with this package, where more commands and more options are described.

USAGE REFERENCE

The following command line options are recognized by acm (see full list in the reference manual):

-version
    Displays program version and copyright, then exit.

-plane MODEL
    Select the aircraft type that you'd like to fly. Enter an invalid name (for example "xxx") to see the list of the available models.

-frame-rate N
    Limits the displayed frame rate to N frames per second.

-geometry GEOMETRY
    An X compatible window geometry specification, typically something like 800x600+0+0.

  Exit status:

0   Normal termination of the program. The reason for the termination of the program is sent to standard output; nothing is written if the program terminated by player's request. Some diagnostic message might be sent to standard error, for example invalid DIS packet received or too many entities generated, but these events are not fatal and do not indicate an error in the program.

1   Internal error, or invalid command line parameters, or system failure in providing some service. Appropriate description of the error occurred is sent to standard error.

ENGINE CONTROLS
The following keys control your engine thrust:

    4    Full Power

    3    Increase Power (about 2 percent)

    2    Decrease Power (about the same amount)

    1    Idle Power

    a    Toggle Afterburner
Your engine gauge displays the power that you are generating. Below that, you have displays showing your total fuel remaining as well as your current fuel consumption rate.

KEYBOARD COMMAND LIST
Stick and Rudder Controls

The Mouse is your stick. It controls pitch and roll.

z -- Rudder Left

c -- Rudder Right

x -- Center the Rudder

SHIFT-E -- Toggle between stick direct control mode (default) and stick rate control mode. Engine Controls

4 -- Full Power

3 -- Increase Power

2 -- Decrease Power

1 -- Idle

a -- Toggle Afterburner State Radar Controls

r -- Toggle Radar State (On/Standby)

q -- Target Designator Flaps

h -- Extend 10 degrees

y -- Retract 10 degrees Speed Brakes

s -- Extend

w -- Retract Weapon Controls

Mouse Button 1 -- Fire the selected weapon

Mouse Button 3 -- Select another weapon Pitch Trim Controls

u -- Set Take-off pitch trim

j -- Set pitch trim to the control stick's current pitch setting Other Controls

g -- Retract/Extend landing gear

l -- Launch a target drone

Shift-Q Shift-Q -- Self-Destruct (Quit the game) View Controls (Numeric Keypad)

8 -- Forward

2 -- Aft

4 -- Left

6 -- Right

5 -- Up

AUTHOR
Riley Rainey <rainey@netcom.com> is the original author of acm-5.0. Umberto Salsi <salsi@icosaedro.it> made the enhancements published as `acm-5.0-ico'.