# The default table
# Written by Alex Schroeder and dedicated to the Public Domain

;START
1,[sand desert]
1,[dust desert]
# mountains
1,[hill]
1,[mountain]
1,[white mountain]
1,[mountains]
1,[forest-hill]
# green stuff
1,[grass]
1,[bush]
1,[bushes]
1,[firs]
1,[fir-forest]
1,[trees]
1,[forest]
1,[swamp]
1,[water]
# settlements
1,[soil]
1,[thorp]
1,[village]
1,[town]
1,[large-town]
1,[law]
1,[chaos]

;TOP
1,[procedures]<p>[spells][gems]<p>[treasure]<p>[history]

;END
1,[spellbooks]

;procedures
1,<strong>Procedures</strong>: <em>random encounters</em> are 1 in 6 per day and 1 in 6 per night if you’re not behind walls. Travel time is 1 hex/day without a trail, 2 hexes/day on a trail. If you’re <em>looking for something</em> that isn’t as obvious as a town or village built in plain sight, your chance of finding it is 1 in 6 per day; each search party also has to roll for their own random encounter. Underground encounters are 1 in 6 every two turns, e.g. whenever leaving a room.

;spells
1,<strong>Scrolls, prayers and spells</strong>: a <em>scroll</em> can only be read by magic users and elves that know the spell or have access to <em>read magic</em>; a <em>prayer</em> can be read by anyone. The spells are listed in <a href="#appendix-a">Appendix A</a>.

;treasure
1,<strong>Treasure</strong>: the value of a <em>gem</em> is determined by rolling a d20 and looking it up on the <a href="#gems">table</a>; the value of <em>jewelry</em> is determined by rolling 3d6×100gp.

;gems
1,<table class="sidebar" id="gems"><tr><th>1d20</th><th>Gem Value<th></tr><tr><td>1–3</td><td>10<td></tr><tr><td>4–6</td><td>20<td></tr><tr><td>7–9</td><td>50<td></tr><tr><td>10–12</td><td>75<td></tr><tr><td>13–15</td><td>100<td></tr><tr><td>16–17</td><td>250<td></tr><tr><td>18–19</td><td>750<td></tr><tr><td>20</td><td>1000<td></tr></table>

;history
1,[history init][history text]

;history text
1,<strong>History</strong>: *[name for a war party 1]* is invading from the [direction] and *[name for a war party 2]* is trying to organise a defence. They are also trying to pull *[name for a war party 3]* into an alliance.
1,<strong>History</strong>: *[name for a war party 1]* is once again at odds with *[name for a war party 2]*. This time, however, *[name for a war party 3]* has entered into an alliance with *[name for a war party 2]*.
1,<strong>History</strong>: *[name for a war party 1]* is once again invading from the [direction] and *[name for a war party 2]* is trying to defend the land. This time however, *[name for a war party 3]* has betrayed their old alliance and so the outcome is far from certain.
1,<strong>History</strong>: *[name for a war party 1]* is invading from the [with direction] and *[name for a war party 3]* is invading from the [and direction]. How is *[name for a war party 2]* hoping to defend the land? Times are desperate.
1,<strong>History</strong>: Decades ago, *[name for a war party 1]* was turned into a vampire and has successfully forged a vampire domain in the [with direction]. But now that their human chattel is subdued they are turning their eyes towards the lands of *[name for a war party 2]*. Apparently, *[name for a war party 1]* has managed to talk *[name for a war party 3]* into invading at the same time from the [and direction].
1,<strong>History</strong>: Decades ago, *[name for a war party 1]* was turned into a vampire and has successfully forged a vampire domain in the [with direction]. But now that their human chattel is subdued they are turning their eyes towards the lands of *[name for a war party 2]*. They in turn managed to convince *[name for a war party 3]* that now is the time to fight back against the vampires.

;history init
1,[global save blazon as war party blazon 1][global store [same main colours] as war party colours 1][global save blazon as war party blazon 2][global store [same main colours] as war party colours 2][global save blazon as war party blazon 3][global store [same main colours] as war party colours 3]

;any war party
# use this if you don’t need to refer to blazon and colours
1,[name for a war party [1d3]]

;name for a war party 1
# store blazon and colours in a gobal
1,[war party]

;name for a war party 2
# store blazon and colours in a gobal
1,[war party]

;name for a war party 3
# store blazon and colours in a gobal
1,[war party]

;a war party
1,[store 1 as war party number]
1,[store 2 as war party number]
1,[store 3 as war party number]

;a different war party
1,[store [not [same war party number]] as war party number]

;not 1
1,2
1,3
;not 2
1,1
1,3
;not 3
1,1
1,2

;the war party
1,[name for a war party [same war party number]]

;the war party colour
1,[same war party colours [same war party number]]

;the war party blazon
1,[same war party blazon [same war party number]]

;war party
1,Duke [man]
1,Duchess [woman]
1,Lord [man]
1,Lady [woman]
2,Warlord [foreign warlord]
2,Duke [man] [warlord title]
2,Duchess [woman] [warlord title]
1,Lord [man] [warlord title]
1,Lady [woman] [warlord title]

;warlord title
# This is less martial than the [foreign warlord title] table.
# It is based on the [secret society] table.
1,the [title]
1,the [adjective] [title]
1,the [special title]
1,the [special adjective]

;blazon and colour
# for debugging
1,[blazon] ([same main colours])

;blazon
# http://heraldry.sca.org/armory/bruce.html
# https://www.reddit.com/r/heraldry/wiki/guide
# https://penelope.uchicago.edu/~grout/encyclopaedia_romana/britannia/anglo-saxon/flowers/heraldry.html
# https://en.wikipedia.org/wiki/Tincture_(heraldry)
# https://en.wikipedia.org/wiki/Charge_(heraldry)
# the human readable :) main colours are available as [same main colours]
# single tincture always comes with charge
# "metal should not be placed upon metal, nor colour upon colour"
1,[blazon colour][store [same last colour] as main colours] [blazon charges] [blazon metal]
1,[blazon metal][store [same last colour] as main colours] [blazon charges] [blazon colour]
# parted with metal and colour tincture means no charge
1,[blazon parted] [blazon mixed tinctures]
# parted with metal tinctures means colour charges, if any
1,[blazon parted] [blazon metal tinctures]
1,[blazon parted] [blazon metal tinctures] [blazon charges] [blazon colour]
# parted with colour tinctures means metal charges, if any
1,[blazon parted] [blazon colour tinctures]
1,[blazon parted] [blazon colour tinctures] [blazon charges] [blazon metal]

;blazon parted
4,per [blazon ordinary]
1,per [blazon ordinary] [blazon complex]
1,[blazon ordinaries]

;blazon charges
1,an <span title="a small shield">escutcheon</span>
1,a <span title="a rhombus">lozenge</span>
1,a <span title="a rectangle, usually at least twice as tall as it is wide">billet</span>
1,a <span title="a solid circle">roundel</span>
1,a <span title="a ring">annulet</span>
1,a <span title="a star with usually five straight rays">mullet</span>
1,a <span title="a star with a hole in it">mullet pierced</span>
1,a <span title="the moon, usually with the horns upwards">crescent</span>
1,a <span title="a star with a wavy tail">comet</span>
1,a <span title="many varieties of crosses exist">cross</span>
1,a <span title="a flower">rose</span>
1,a <span title="a flower">thistle</span>
1,a [evil tribe weapon]
1,a fighter armed 
1,a magic user
1,an orc
1,an elf
1,a head
1,a trout
1,a salmon
1,a salamander
1,a castle
1,a tower
1,a <span title="two leather water bags on a pole for easy carrying">water bouget</span>
1,a medusa
1,a swan
1,a fox
1,a fox’s mask
5,a bull
1,a bull’s [blazon head]
5,a boar
1,a boar’s [blazon head]
2,a hound
1,a hound’s [blazon head]
1,a lynx
5,a wolf
2,a wolf’s [blazon head]
5,a bear
1,a bear’s [blazon head]
2,a horse
1,a horse’s [blazon head]
3,a stag
1,a stag’s [blazon head]
2,a hart
1,a hart’s [blazon head]
2,a pegasus
2,a goat
1,a goat’s [blazon head]
2,a sheep
1,a sheep’s [blazon head]
2,a llama
1,a llama’s [blazon head]
1,a camel
3,a griffon
5,a dragon
2,a wyvern
1,a sphinx
1,a manticore
10,a lion
5,a lion’s face
6,an eagle
1,an eagle’s head
2,a rhino
2,an elephant

;blazon head
10,head <span title="with the head cleanly separated from the neck so that only the face shows">cabossed</span>
5,head <span title="with the neck cleanly separated from the body so that the whole head and neck are present">couped</span>
1,head <span title="with the neck cleanly separated from the body so that the whole head and neck are present">couped</span> <span title="facing right">sinister</span>
5,head <span title="with the neck showing a ragged edge as if forcibly torn from the body">erased</span>
1,head <span title="with the neck showing a ragged edge as if forcibly torn from the body">erased</span> <span title="facing right">sinister</span>

;blazon animal attitude
5,
1,<span title="standing on one hind leg with forepaws raised as if to strike">Rampant</span>
1,<span title="lying down">Passant</span>
1,<span title="turned towards the right">Contourny</span>
1,<span title="faces the viewer">Affronté</span>
1,<span title="faces the viewer">Full</span>
1,<span title="faces dexter with its head turned to face the viewer">Guardant</span>
1,<span title="faces sinister with its head turned toward sinister, as if looking over its shoulder">Regardant</span>

;blazon number
5,two
3,three
2,four
1,five

;blazon ordinary
3,<span title="a horizontal stripe across the middle of the shield">fess</span>
3,<span title="a vertical stripe across the middle of the shield">pale</span>
3,<span title="a diagonal stripe running from the top left (dexter chief) to the bottom right (sinister base) of the shield">bend</span>
1,[blazon number] <span title="multiple diagonal stripes running from the top left (dexter chief) to the bottom right (sinister base) of the shield">bendlets</span>
3,<span title="a diagonal stripe running from the top right (sinister chief) to the bottom left (dexter base) of the shield">bend sinister</span>
3,<span title="a cross running throughout the shield">cross</span>
3,<span title="a diagonal cross running throughout the shield, as seen on the flag of scotland; a combination of a bend and a bend sinister">saltire</span>
3,<span title="a horizontal stripe running across the top of the shield">chief</span>
1,<span title="a border around the shield">bordure</span>
2,<span title="an upside-down ‘V’ shape">chevron</span>
1,<span title="a ‘Y’ shape">pall</span>

;blazon ordinaries
1,[blazon number] <span title="multiple horizontal stripe across the middle of the shield">bars</span>
1,[blazon number] <span title="multiple vertical stripes across the middle of the shield">pallets</span>
1,[blazon number] <span title="multiple diagonal stripes running from the top left (dexter chief) to the bottom right (sinister base) of the shield">bendlets sinister</span>
1,[blazon number] <span title="multiple, upside-down ‘V’ shapes, running along the shield">chevronels</span>

;blazon complex
1,<span title="triangle waves">indented</span>
1,<span title="triangle waves but with less peaks">dancetty</span>
1,<span title="based on rays of the sun">rayonny</span>
1,<span title="waves">wavy</span>
1,<span title="waves, but more meandering">nebuly</span>
1,<span title="half circles with points going up">engrailed</span>
1,<span title="half circles with points going down">invected</span>
1,<span title="square waves">embattled</span>
1,<span title="square waves, but at an angle">raguly</span>

;blazon tincture
20,[blazon colour]
5,[blazon metal]
# 1,[blazon fur]

# ;blazon tincture without fur
# 5,[blazon colour]
# 2,[blazon metal]

# when using two tinctures we still want to save one string to "main colours"
;blazon colour tinctures
1,[with blazon colour][store [same last colour] as a] and [and blazon colour][store [same a] and [same last colour] as main colours]
;blazon metal tinctures
1,[with blazon metal][store [same last colour] as a] and [and blazon metal][store [same a] and [same last colour] as main colours]
;blazon mixed tinctures
1,[blazon colour][store [same last colour] as a] and [blazon metal][store [same a] and [same last colour] as main colours]
1,[blazon metal][store [same last colour] as a] and [blazon colour][store [same a] and [same last colour] as main colours]
# 1,[blazon colour][store [same last colour] as a] and [blazon fur][store [same a] and [same last colour] as main colours]
# 1,[blazon metal][store [same last colour] as a] and [blazon fur][store [same a] and [same last colour] as main colours]
# 1,[blazon fur][store [same last colour] as a] and [blazon colour][store [same a] and [same last colour] as main colours]
# 1,[blazon fur][store [same last colour] as a] and [blazon metal][store [same a] and [same last colour] as main colours]

;blazon metal
1,<span title="yellow">Or</span>[store yellow as last colour]
1,<span title="white">Argent</span>[store white as last colour]

;blazon colour
5,<span title="red">Gules</span>[store red as last colour]
3,<span title="blue">Azure</span>[store blue as last colour]
1,<span title="green">Vert</span>[store green as last colour]
4,<span title="black">Sable</span>[store black as last colour]
2,<span title="purple">Purpure</span>[store purple as last colour]

;blazon fur
1,<span title="the winter coat of a stoat">Ermine</span>[store spotted white as last colour]
1,<span title="squirrel fur">Vair</span>[store chequered black and white as last colour]

;desert intro
1,These white salt flats are
1,The land here is
1,The sands stretch on as far as one can see and are
1,The desert is
1,Wherever you look, the bare stones here are

;desert conclusion
1,dead as dead can be
1,flat and featureless
1,reflecting the sun in a blinding haze
1,providing no respite from the sun, no shade
1,hot and merciless
1,exhausting to travel by day

;desert
30,[desert intro] [desert conclusion].
1,There is sand in every direction.
1,The dunes make progress slow.
1,Bare stones wherever you look and no shade.

# Grass comes in three colours: light-grey grass, light-green grass, and dust grass.

;grass name
1,[name for grass/bush/bushes]

;name for grass/bush/bushes
1,<span class="grass">[grass name1] [grass name2]</span>

;grass name1
1,Lonely
1,Windy
1,Tallgrass
1,Shortgrass
1,Rolling
1,Dusty
1,[capitalize cows]

;grass name2
1,Prairie
1,Steppe
1,Plain
1,Savanna
1,Scrublands

# Grass up in the mountains, in the wind shadows of mountains
;light-grey grass
1,[mountain grass]

# Grasslands at a higher altitude than nearby rivers, or far away from
# rivers
;light-green grass
1,[grass]

# Badlands, even drier than light-green grass
;dust grass
1,[steppe]

# mountain grass

;mountain grass
1,This valley above the tree line lies in the wind shadow of the nearby mountains. There’s only grass up here. [mountain grass detail] [mountain grass inhabitants]

;mountain grass detail
1,Glacial erratics dot the landscape, [huge boulders piled on top of each other|rising from the grass like islands in the sea|like people petrified ages ago and rounded down by wind and rain].
1,*[magic plant]* grows here, if you know how to find it.
1,In ancient times, a small canal carried water here from the [nearby white]. It fell into ruin many years ago.

;mountain grass inhabitants
1,[2d6] [poor|destitute] **shepherds** from *[nearby village name]* [care for|herd|watch over|graze] their [bleating|thick-fleeced|freshly sheared|timid] [sheep|goats] ([shepherd stats]). They are [superstitiously averting their eyes and making the sign of protection from evil with their right hand|cheerfully singing as they care for their flock|mournfully staring into the distance]. The [most respected one|oldest one|most cunning one|most talkative one] is *[human name]*. They sleep in [very crude|dilapidated|ramshackle] shelters.
1,There is a camp of [horse archers]
1,Plenty of sheep can be seen grazing. There is a crude stone hall built on a small hill dominating this pasture. [hill giants]
1,[centaur camp]
1,At night, the plain belongs to [wolves or worse].
1,There local goats are hunted by a [cat style] [mountain cat].

;centaur camp
1,A handful of tents stands here. Dozens of sheep can be seen grazing. This is the camp of [centaurs] [centaur companions]

;centaurs
1,**centaur** *[centaur]* ([centaur stats]).
2,the **centaurs** *[centaur]* and  *[centaur]* ([centaur stats]).
18,[1d18+2] **centaurs** led by *[centaur]* ([centaur stats]).

;centaur companions
1,
1,The herd is protected by [1d4+1] [curious|vicious|alert] **herd dogs** ([wolf stats])

# regular grass or prairie

;grass
5,[grass intro] [grass dressing] [grass landmark] **[capitalize cows]** can be seen grazing in the distance to the [direction].
1,[grass intro] [grass dressing] [grass landmark] Without a guide, you may be ambushed by [1d12+1] [warrior ants] protecting their colony from intruders. The ant lair is not far.<p>[giant ant lair]
3,[grass intro] [grass dressing] [grass landmark] Those who know how to find it can gather *[magic plant]*.
1,[grass intro] [grass dressing] [grass landmark] The area has been settled by a tribe of [6d6] **lizard people** ([lizard people stats]) led by *[lizard people name]* (HD [1d4+2 as level]). [leader treasure] The little village of sod and grass huts is guarded by [lizard companions]. [average treasure]
1,[grass intro] [grass dressing] [grass landmark] This land is the home of [centaurs].
1,[grass intro] [grass dressing] [grass landmark] A ruined tower standing on a small rise is home to the **ettin** called *[ettin name]* ([ettin stats]). [robber treasure] [ettin tower protection]
1,[grass intro] [grass dressing] [grass landmark] In the old days, this rocky pit was [a gem] quarry. Concealed in a rocky crevice is the hidden barrow of [1d8 wights] ([wight stats]).
1,[grass intro] [grass dressing] [grass landmark] There is a huge dirt mound with small holes for windows and a rough wooden door. [goblins]
1,The [grass name] looks burned and shrivelled here and the smell of sulphur hangs in the air. A **manticore** named *[manticore name]* [manticore activity] ([manticore stats]).
3,[grass intro] [grass dressing] [grass landmark]  If you stay here long, you’ll soon attract the attention of [boars].
1,[grass intro] A burbling spring seeps out of a small cave here, save vs. poison or spend the rest of the day vomiting. This cave is home to a **basilisk** ([basilisk stats]). The poisonous vapours have polluted the spring water.
1,[grass intro] [grass dressing] [grass landmark] An abandoned shrine to *[power]* stands here, partly covered in lichens. Patrolling the corridors inside the crumbling shrine is a **straw golem** ([straw golem stats]). <span class="treasure">[2d6] [gem] gems can be recovered from the golem.</span>
1,[grass intro] [grass dressing] [grass landmark] There’s a wooden hut here. Its inhabitant appears to be a hermit called [human with portrait]. In actual fact, however, this is a **wereboar** ([werewolf stats]). [poor treasure] They will attack if the party discovers their secret.
1,[grass intro] [grass dressing] [grass landmark] [outlaw camp]. [robber treasure]
3,This section of the [grass name] is an elephant graveyard. Elephant bones lie scattered among the flattened grasses. These bones are protected by [1d8+1] **elephants** ([elephant stats]) who will trample and gore anybody disturbing this area. <span class="treasure">Each tusk is worth 1d6×100gp.</span>
1,[grass intro] [grass dressing] [grass landmark] This is the territory of [1d12+1] **pumas** ([puma stats]).
3,[grass intro] [grass dressing] [grass landmark] There is a camp of [horse archers]
5,[grass intro] [grass dressing] [grass landmark] To the [direction], [1d4+1] **coyote** ([wolf stats]) can be seen hunting.
1,[grass intro] [grass dressing] [grass landmark] Careful exploration may reveal the entrance to a dungeon. [dungeon]

;grass intro
1,The [grass name] is a gently rolling expanse of prairie.
1,This is the [grass name]. The tall grasses here make navigating difficult. Without a guide, you will get lost on a 1-2 in 6.
1,The grassland of [grass name] seems to stretch forever.
1,The [grass name] here has long pointy seeds that get stuck in your skin and clothing and itch terribly.
1,The [grass name] is covered by a brilliant blue sky that arcs above you.
1,The [grass name] is interrupted by rocky limestone outcroppings here.
1,A network of small waterways makes progress difficult. You need a guide in order to pass through the water-logged [grass name].

;grass dressing
1,Scattered [tree] trees interrupt the grassland here, providing welcome shade.
1,The grasses are intermingled with [with colour], [and colour], and [and colour] wildflowers here.
1,A hawk wheels overhead, her piercing cry breaking the silence.
1,Small [colour] birds hunt for seeds among the grasses and race up into the air when approached.
1,Venomous snakes slither among the grasses. Setting up camp here may not be safe.
1,Beavers have built a dam here, creating a lake teeming with waterfowl and frogs.
1,A brisk wind blows over the plain, making the grasses sway like waves on the sea.

;grass landmark
1,All plants here are being savaged by [noisy|hungry|rapacious] [blister locusts|[green synonym] grasshoppers|clouds of tiny [colour] songbirds].
1,The fishing is excellent here in a small, [still|duckweed laden|clear] pond. An hour or so will net at least [1d6+1] [with freshwater fish] and [1d4+1] [and freshwater fish].
1,There are some signs of a recent campsite, someone has left behind [1d10+1] [iron|bronze|steel|pig iron] tent pitons. A closer look will uncover [goblin junk].
1,[Meticulously|Clumsily|Recently] [planted|plowed|tilled|turned] [soil|earth|sod] fills the breeze with a [pleasant, earthy|melancholy, homesick|pungent, acrid] scent.
1,[Uniformly|Haphazardly|Carefully] stacked in groups of [2d4] are [hay bales|woodpiles|stone cairns] the size of [barns|cows|houses].
1,A herd of [brown synonym] horses gallop [carefree|fearfully|majestically] in the distance.
1,The ground here is littered with the shells of [sheep-sized|tiny|sun-bleached] [beetles|turtles|clams|snails].
1,[Off to the side of the trail|At a crossroads|Within a deep ditch], an overturned [cart|wagon|coach]. It's [1d6+1] **[race] occupants** are [drained of blood but smiling|unconscious|fast asleep|severely injured|struggling to right it].
1,Dilapidated driftwood fence posts [dot|zig-zag across|mar] the landscape, any slats long since salvaged for [building material|firewood].
1,The [burnt|charred|smoking|ashen] ruins of what might have once been a roadside [inn|toll-booth|watering station] still smolder here.
1,[capitalize colour] capped [mushrooms|toadstools] grow in large circles here.
1,[Tiny|Fragrant|Bee-laden] [colour] flower buds simply [cover|carpet|blanket] the land here for as far as the eye can see.
1,The sod here is [spongy and wet, hungry for boots and hooves|a potent fuel for burning in the winter months|sometimes used to build hovels and houses].
1,Seven [stone|bronze|iron|terracotta] statues of [winged|crying|laughing|dancing] [women|men|children], [covered in bird droppings|defaced by vandalism|worn by the wind].
1,Seemingly tossed here [long ago|recently|in anger] by a giant, several polished [granite|sandstone|schist|limestone] throwing boulders rest.
1,Several [huge|large|well-built] [clay|brick|terracotta|stone] ovens seed the air with the [delicious|fragrant|welcoming] smell of fresh baking [breads].
1,Diverted for irrigation, a tiny [rivulet|brook|canal] babbles incoherently in protest.
1,A series of large, empty [carved stone|clay|brick|granite|marble] [jars|kilns|troughs|sarcophagi] lie half buried here.
1,Some noisome weed is [on the wind|in the breeze|blooming nearby], noses are [sneezing|stuffed|runny] and eyes grow [bloodshot|itchy|watery].
1,In the distance, [2d6] [superstitious|friendly|suspicious|singing] **shepherds** [herd|call out to|watch over|graze] their [bleating|thick-fleeced|freshly sheared|timid] sheep. They are led by *[human name]*.

# Steppe

;steppe
1,[steppe intro] [steppe detail] [steppe inhabitants]

;steppe intro
1,The wind blows over the [grass name], unhindered by any trees.
1,No trees grow in this part of the [grass name]. If it rains, all the flowers bloom, but when it does not, everything wilts away.
1,This part of the [grass name] is land of thorns. Watch your feet.
1,This section of the [grass name] is dry and burnt by the sun.
1,The sun is burning bright in the blue sky overhead. The ground of [grass name] is parched.

;steppe detail
1,Large stretches of cactus make it difficult to traverse the landscape.
1,A small herd of [cows] is grazing on the brown grass. This is poor pasture.
1,There’s a dry valley here. The last time it flooded must have been many years ago.
1,There’s a shallow watering hole in this area. Here, a herd of [cows] is drinking.

;steppe inhabitants
1,[steppe camp] [3d6] **gnolls** led by *[gnoll name]* ([gnoll stats]). [robber treasure]
1,[steppe camp] [bandits]
1,[steppe camp] [cactus people]
1,A **[large cat]** is waiting for prey ([[same large cat] stats]).

;steppe camp
1,There’s a small collection of tents, here.
1,In the shade beneath some thorny trees is a small camp.

;cactus people
1,[3d6] **cactus people** led by *[cactus people name]* ([cactus people stats]; [slings|short bow], [club|spear]). [robber treasure]

;cactus people name
1,[Spikey|Spine|Thorn|Blade] [Head|Face|Boss|Man|Woman|Fist|Death|Destiny]
1,[Spine of|Needle of|Piercing] [Death|Pain|Poison]

;cactus people stats
1,HD 2 AC 7 1d6/1d6 F2 MV 12 ML 7 XP 200

# Grass inhabitants

;manticore activity
1,has built its lair in an abandoned burial mound
1,lurks in the grasses here, waiting to ambush travellers with his bitter ferocity
1,hunts the region, surveying the grassland from above and attacking travellers from the air

;elephant stats
1,HD 9 AC 5 4d8 *with +4 to hit* F5 MV 12 ML 8 XP 900

;straw golem stats
1,HD 1 AC 9 1d6 MV 12 ML 12 XP 100; immune to *arrows*, immune to *poison*; immune to *spells*

;basilisk stats
1,HD 6+1 AC 4 1d10 F6 MV 6 ML 9 XP 600; save vs. poison or die if closer than 30ft because of the *poisoned air*, or when its *killing gaze* falls on you, or when bitten by the *poisonous fangs*; <span class="treasure">*basilisk bile* is worth 5000gp to an alchemist</span>[here store basilisk bile as alchemist quest]

;horse archers
1,[1d4x10] **humans** ([archer stats]) led by *[archer leader name as human name]*[human portrait]. They are hunters and gatherers, following the herds of *[cows]*, and they are also excellent *horse archers*. [horse archer activities] They will trade dried meat and finely woven cloth for jewelry or [gem]. Their wool tents are decorated with [with colour] and [and colour] banners and protected by [human companions]. [average treasure]
1,[1d4x10] **humans** ([archer stats]) led by *[archer leader name as human name]*[human portrait]. They keep [2d4x10] *[cows]*. They are also excellent *horse archers*. [horse archer activities] They will trade [same cows] cheese and pickled [root veg] for [mine content] or spices. For 500gp, they might even trade a prized hunting eagle. Their wool tents are arranged in a circle around the tent of their leader and are protected by [human companions]. [average treasure]

;human stats
1,HD 1 AC 9 1d6 F1 MV 12 ML 7 XP 100

;bandit stats
1,[human stats]; [club|dagger|spear|hand axe|sling, club|long bow, dagger]

;militia stats
1,HD 1 AC 8 1d6 F1 MV 12 ML 7 XP 100; shield, spear

;shepherd stats
1,HD 1 AC 9 1d6 F1 MV 12 ML 7 XP 100; [club|staff], sling

;archer stats
1,HD 1 AC 9 1d6 F1 MV 12 ML 7 XP 100; short bow

;archer leader name
1,[archer leader name 1] [archer leader name 2]

;archer leader name 1
1,Golden
1,Strong
1,Crystal
1,Peaceful
1,Steel
1,Great
1,Sun
1,Eternal
1,Noble
1,Elegant
1,Faithful
1,Wise
1,Stone

;archer leader name 2
1,Flower
1,Jewel
1,Joy
1,Fist
1,Hero
1,Hearth
1,Healer
1,Rose
1,Heart
1,Mind
1,Axe
1,Light
1,Ruler
1,Thistle

;gem
8,[gem with a vocal]
15,[gem with a consonant]

;a gem
8,an [gem with a vocal]
15,a [gem with a consonant]

;gem with a vocal
# adding or removing items here affects the [gem] and [a gem] tables
1,agate
1,amber
1,amethyst
1,aquamarine
1,emerald
1,obsidian
1,onyx
1,opal

;gem with a consonant
# adding or removing items here affects the [gem] and [a gem] tables
1,diamond
1,garnet
1,jade
1,jet
1,malachite
1,moonstone
1,nephrite
1,periodot
1,quartz
1,rose quartz
1,ruby
1,sapphire
1,tiger’s eye
1,topaz
1,turquoise

;cows
1,bison
1,wisent
1,antelope
1,sheep
1,goat
1,yak
1,wild donkey
1,elk
1,camel

;horse archer activities
1,Some of the horse archers are [with horse archer activity] while others are [and horse archer activity].

;horse archer activity
1,singing, eating and drinking in honour of *[an old hero]*
1,spinning wool and weaving fabrics for their tents and coats
1,fletching arrows
1,consulting with their shaman about how to appease the spirits
1,dancing around a fire in a celebration of a good hunt
1,repairing their tents after a hailstorm
1,dressed in dark coats with woven bands of [with colour] and [and colour]
1,drying [same cows] meat on wooden racks in the sun
1,preparing to hunt whoever killed *[human name]*, yesterday: the [grass monster]
1,debating to choose their next leader
1,breaking new horses
1,racing horses near the camp
1,engaged in an archery competition
1,sitting on the floor, playing a dice game

;grass monster
1,**manticore** *[manticore name]* ([manticore stats]). [robber treasure]
1,**tiger** ([tiger stats]).
1,**giant lizard** ([giant lizard stats]).
1,**invisible stalker** *[invisible stalker name]* ([invisible stalker stats]).
1,[3d6] **gnolls** led by *[gnoll name]* ([gnoll stats]). [robber treasure]
1,**vulture demon** *[demon name]* ([vulture demon stats]).
1,[bandits]

;invisible stalker stats
1,HD 8 AC 3 2d8 F8 MV 12 ML 12 XP 800; surprise on 1–5 in 6

;invisible stalker name
1,[Hate|Death|Pain|Stab|Maim|Maul]

;gnoll stats
1,HD 2+1 AC 5 1d10 F2 MV 9 ML 8 XP 200

;gnoll name
1,Crusher
1,Marrow
1,Bloody
1,Happy
1,Hungry
1,Eater

;possibly drunk centaurs
1,the [taciturn|drunk] **centaur** *[centaur]* ([centaur stats])
1,the [taciturn|drunk] **centaurs** *[centaur]* and *[centaur]* ([centaur stats])
18,[1d18+2] [taciturn|drunk] **centaurs** led by *[centaur]* ([centaur stats])

;centaur stats
1,HD 4 AC 5 1d6/1d6/1d8 F4 MV 18 ML 8 XP 400

;centaur
1,[strange name for men]

# https://www.s-gabriel.org/names/guntram/franks.htm

;strange name
1,[strange name for men]
1,[strange name for women]

;strange name for men
3,[strange name for men 1][strange name for men 2]
1,[strange name for men short]

;strange name for women
3,[strange name for men 1][strange name for women 2]
2,[strange name for men 1][strange name for men 2]a

;strange name for men 1
1,Adal
1,Am
1,Amal
1,Balde
1,Bert
1,Child
1,Chlodo
1,Charde
1,Gunde
1,Sigi
1,Theude

;strange name for men 2
1,ger
1,man
1,mund
1,ric
1,sind
1,hard
1,bert
1,brand
1,gysil

;strange name for men short
1,Adda
1,Adzo
1,Ardoin
1,Atto
1,Berto
1,Dedo
1,Dido
1,Dodo
1,Siggo
1,Theo

;strange name for women 2
1,burg
1,gard
1,gund
1,hild
1,lind
1,swind
1,trud

;hill
1,The [name for hills] are dry and forbidding. The only animals you can see are some **goats**. [hills landmark]
1,[hills landmark] Narrow creeks have dug deep [gorge]s into the [name for hills]. One of these [same gorge]s is home to [some canyon wights] ([wight stats]). During they day they lie in the flooded cellar of a ruined toll tower guarding a ford. [dead treasure]
1,[hills landmark] Deep [gorge]s cut through the [name for hills]. A cave in one of those dry riverbeds is home to [giant scorpions] ([giant scorpion stats]).
1,[hills landmark] On one of the [name for hills] stands an old tower overlooking the lands below. This is the home of a **manticore** called *[manticore name]* ([manticore stats]). [robber treasure]
1,[hills landmark] On one of the [name for hills] stands [a warlock fortress]
1,[hills landmark] The [name for hills] are home to a dungeon. [dungeon]

#Hills/Low Mountains
;hills landmark
1,A [large|gigantic|diligent] burrowing [creature|animal|monster] has disturbed the [rich|dry|dark|root-bound] [earth|soil|clay|loam] here.
1,The [sandy|rocky|pebble-strewn] [slopes|hillsides|valleys] are heavily eroded by [wind and rain|recent flooding|frequent foot-traffic].
1,[Frequently|Carefully|Meticulously|Recently] [plowed|tilled|planted] [terraces|slopes] make the most use of [fertile|limited flat|unforgiving] land here.
1,Atop a [large|small|squat|surprisingly uniform|very rotund] [hill|hummock|mound|promontory|slope|tor|talus|knoll] is a [ring|arrangement|circle|jutting pile] of [standing|granite|marble|hewn|crudely worked] [stones|boulders|megaliths].
1,[Gentle|Rising|Steep] slopes [reveal|cradle|contain] an orchard of [wild|carefully pruned|sagging] [tree 1] [Apple|Lemon|Orange|Cherry|Lemon|Peach|Plum|Fig] trees.
1,A small [brook|creek|stream] meanders [between|through|down] the [hills|hummocks|slopes|tors|knolls|hillocks] here.
1,[Celebrating|Memorializing|Immortalizing|Commemorating|Eulogizing|Demonizing] [an ancient battle|a crushing defeat|a long dead monarch], a [weathered|eroded|nearly demolished] statue graces a nearby [hill|hummock|mound|promontory|slope|tor|talus|knoll|crest].
1,The [hills|hummocks|slopes|tors|knolls|hillocks] here [appear|are|seem] unnatural, possibly ancient barrows of some kind.
1,[Brilliant|Innumerable|Blossoming] [colour] flowers coat the [hills|hummocks|slopes|tors|knolls|hillocks] here like thick, wet paint.
1,[Lined|Encircled|Fenced] with [small boulders|decaying wooden slats|cultivated hedges] is what appears to be a[n overgrown| carefully tended| forgotten] [cemetery|graveyard|garden] for [halflings|gnomes].
1,The [ruts|furrows|gouges] of [centuries of|years of|recent] [wagon|cart|coach] wheels form a [friendly|uneven|muddy] path here.
1,Someone has nailed a [battered shield|tender love letter|sun-faded wanted poster|wooden holy symbol] to a [sickly|large|ancient] [tree] tree.
1,A [small|large|animal|foul-smelling] [den|burrow] of some kind is [carefully|clumsily|barely] concealed [with brush|by bushes|behind some stones].
1,Remnants of a [recent|large|sacred] bonfire and [celebration|ceremony|religious sacrifice] dot the [hills|hummocks|slopes|tors|knolls|hillocks|hilltops].
1,A[ burned| ransacked|n abandoned| charred] [wagon|barn|farmstead] lies ahead, eerily [silent|peaceful|foreboding] in the [growing|soft|whispering] [winds|breeze].
1,Crumbling with [age|erosion|disrepair], the [ruins|remains|supports|stony legs] of an ancient aqueduct [wind and hop|snake|straddle the valleys] over hillsides.
1,Here the [hills|hummocks|slopes|tors|knolls|hillocks|hilltops] grow [rocky|craggy|rough|jagged|pebbly], bearing only a few tufts of [Knife|[tree 1]]grass.
1,On the side of a large [rise|crest|cliff|hillock|slope], crushed [chalk|glittering gypsum|[colour] clay|glimmering pyrite] forms the image of [[[power] decoration]|a stylized ram skull|rearing horse|sleeping dragon|hunter with a spear|unblinking eye].
1,[Unnervingly|Surprisingly|Noticeably] uniform, the [hills|hummocks|slopes|tors|knolls|hillocks|hilltops] here resemble [giant tortoise shells|hay-bales|balding heads].
1,The sun-bleached bones of [thousands of|hundreds of|several|a dozen] [horses|antelope|bison|sheep|goats] [fill|dot|blanket] the [dale|gorge|valley|basin|glen|dell|vale|swale|coulee|lowland] here.

;a warlock fortress
1,a ruined fortress currently occupied by [warlocks]. [average treasure]<p>The fortress and its surrounding land is ruled by the **medusa** *[medusa name]* ([medusa stats]). The courtyard holds [medusa victims] and the bones of countless dead. [luxurious context] [terror treasure]

;name for hills
1,[hill 1a] [hill 2a] hills
1,[hill 1b][hill 2b] hills

;hill 1a
1,Ancient
1,Stone
1,Cursed
1,Blood
1,Rolling
1,Cold
1,Wind
1,Fay

;hill 2a
1,Barrow
1,Mound

;hill 1b
1,Dry
1,Old
1,Blood
1,Waste

;hill 2b
1,land
1, Country

;medusa name
1,[medusa 1] [medusa 2]

;medusa 1
1,Snake
1,Stone
1,Desert
1,Cold

;medusa 2
1,Mother
1,Sister
1,Mistress
1,Lady

;medusa stats
1,HD 4 AC 8 1d6 or *poison* F6 MV 9 ML 8 XP 400; *petrification*; <span class="treasure">a *medusa’s head* is worth 5000gp to an alchemist</span>[here store medusa head as alchemist quest]

;medusa victims
1,[2d6] petrified victims
0,[2d6] petrified victims including the famous hero *[name for a human story hero 1]*
0,[2d6] petrified victims including the famous hero *[name for a human story hero 2]*

;warlocks
1,a **warlock** ([warlock stats]) and his **giant scorpion** mount ([giant scorpion stats])
5,[1d5+1] **warlocks** ([warlock stats]) and their **giant scorpion** mounts ([giant scorpion stats])

;warlock stats
1,HD 5 → 5d4 AC 4/2 1d6 M5 MV 12 ML 9 XP 500; *magic missile* (3×1d6+1); *shield* (reduces AC 9 to AC 4 in melee and AC 2 in ranged combat); *phantasmal force* (use illusions to split the party); *mirror image* (1d4 images to protect the caster); *lightning bolt* (5d6 damage, save vs. spells for half)

;giant scorpions
1,a **giant scorpion**
5,[1d5+1] **giant scorpions**

;giant scorpion stats
1,HD 4 AC 2 1d10/1d10/1d4 + *poison* F2 MV 15 ML 11 XP 400

;some canyon wights
1,the **wight** *[old name]* [the necromaner] who surfaces from his watery grave every night and searches the [gorge] for fools to drown
1,[1d7+1] **wights** led by *[old name]* [the necromaner] who roam the [gorge]s, looking for victims to drown and add to their undead posse

;the necromaner
1,the Necromancer
1,the Master of the Dark Arts
1,the Terrible
1,the Black
1,the Heartless
1,the Cruel

;old name
1,[old names for men]
1,[old names for women]

# http://www.namenerds.com/welsh/trad2.html
;old names for men
1,Adda
1,Addaon
1,Adeon
1,Aedd
1,Aeddan
1,Aelhearn
1,Aelwyn
1,Aeron
1,Afagddu
1,Afallon
1,Afan
1,Alan
1,Alaw
1,Alawn
1,Alban
1,Aldith
1,Aldryd
1,Alec
1,Aled
1,Alun
1,Alwyn
1,Amaethon
1,Amlodd
1,Anarawd
1,Andreas
1,Aneirin
1,Angwyn
1,Anhun
1,Arawn
1,Arial
1,Arianwyn
1,Arnallt
1,Arofan
1,Aron
1,Arthen
1,Arthfael
1,Arthgen
1,Arthur
1,Arwel
1,Arwyn
1,Asaff
1,Aurfryn
1,Auryn
1,Awen
1,Awsten
1,Baeddan
1,Baglan
1,Barri
1,Barti
1,Bedaws
1,Bedwyn
1,Bedivere
1,Bedwyn
1,Bedwyr
1,Berddig
1,Bergam
1,Berwyn
1,Bevan
1,Beuno
1,Beynon
1,Bleddyn
1,Bledig
1,Bledri
1,Blwchfardd
1,Boreugwyn
1,Brân
1,Branwaladr
1,Breichiawl
1,Brice
1,Brioc
1,Brochfael
1,Brychan
1,Bryn
1,Brynllyn
1,Brynmor
1,Bryngwyn
1,Brython
1,Cadell
1,Cadfael
1,Cadog
1,Cadwaladr
1,Cadwallon
1,Cadwgan
1,Caerwyn
1,Caradog
1,Carwyn
1,Caswallon
1,Cawrdaf
1,Cecil
1,Cedrych
1,Cei
1,Ceinfryn
1,Ceiriog
1,Celyn
1,Celynen
1,Cennydd
1,Ceredig
1,Ceri
1,Cewydd
1,Cian
1,Cledwyn
1,Clwyd
1,Clydai
1,Clydno
1,Coel
1,Collen
1,Colwyn
1,Conan
1,Conwy
1,Cospatrick
1,Craigfryn
1,Cranog
1,Crwys
1,Culhwch
1,Cunedda
1,Curig
1,Cyfeiliog
1,Cyffin
1,Cymro
1,Cynan
1,Cynddelw
1,Cyndeyrn
1,Cynddylan
1,Cynedda
1,Cynfab
1,Cynfarch
1,Cynfael
1,Cynfrig
1,Cynog
1,Cynon
1,Dafydd
1,Dai
1,Dedwydd
1,Deian
1,Deiniol
1,Delwyn
1,Derfel
1,Deri
1,Dewi
1,Dogmael
1,Dwyryd
1,Dyfri
1,Dylan
1,Ednyfed
1,Einion
1,Eirian
1,Eirwyn
1,Elffin
1,Elidir
1,Elis
1,Elwyn
1,Elystan
1,Emlyn
1,Emrys
1,Emyr
1,Evan
1,Fflamddwyn
1,Ffransis
1,Fychan
1,Gareth
1,Gawain
1,Geraint
1,Gerallt
1,Gethin
1,Gildas
1,Gilfaethwy
1,Glanmor
1,Glyn
1,Goronwy
1,Grigor
1,Gruffydd
1,Gwaednerth
1,Gwalchgwyn
1,Gwalchmai
1,Gwatcyn
1,Gwaun
1,Gwenlyn
1,Gwili
1,Gwilym
1,Gwion
1,Gwydderig
1,Gwyddno
1,Gwydion
1,Gwyn
1,Gwynfor
1,Gwythyr
1,Hafgan
1,Heddwyn
1,Heilyn
1,Heini
1,Hergest
1,Heulfryn
1,Heulyn
1,Huw
1,Hywel
1,Iago
1,Ianto
1,Idris
1,Idwal
1,Iestin
1,Ieuan
1,Ifan
1,Ifor
1,Illtyd
1,Ioan
1,Iolo
1,Iorweth
1,Lewys
1,Llew
1,Lloyd
1,Llyr
1,Llywarch
1,Llywelyn
1,Mabon
1,Macsen
1,Madog
1,Mael
1,Maelgwyn
1,Maelgwn
1,Maelmadog
1,Math
1,Mathonwy
1,Medrawd
1,Meical
1,Meilyr
1,Meirion
1,Meredudd
1,Merfyn
1,Meurig
1,Mihangel
1,Moelwyn
1,Morgan
1,Morien
1,Myrddin
1,Nudd
1,Owain
1,Pawl
1,Pedr
1,Peredur
1,Powel
1,Pryderi
1,Pwyll
1,Rhein
1,Rheinallt
1,Rhisiart
1,Rhodri
1,Rhun
1,Rhydderch
1,Rhydian
1,Rhydwyn
1,Rhys
1,Robat
1,Seiriol
1,Selwyn
1,Siarl
1,Siencyn
1,Simwnt
1,Sion
1,Sionyn
1,Sior
1,Steffan
1,Sulien
1,Sulwyn
1,Taliesin
1,Tegwyn
1,Teilo
1,Tewdwr
1,Tomos
1,Trefor
1,Trystan
1,Wyn
1,Ynyr

# http://www.namenerds.com/welsh/trad1.html
;old names for women
1,Addfwyn
1,Aderyn
1,Adlais
1,Adwen
1,Aelwen
1,Aerfen
1,Aeron
1,Aeronwen
1,Aeronwy
1,Afryl
1,Alaw
1,Aldyth
1,Alwen
1,Alys
1,Amranwen
1,Aneira
1,Anest
1,Angharad
1,Ann
1,Anna
1,Anwen
1,Annwr
1,Annwyl
1,Arddun
1,Arianell
1,Arianrhod
1,Arianwen
1,Arwen
1,Aurddolen
1,Auron
1,Awela
1,Awena
1,Banwen
1,Beca
1,Berwen
1,Bethan
1,Beti
1,Betrys
1,Blodeuedd
1,Blodwedd
1,Blodwen
1,Branwen
1,Brengwain
1,Briallen
1,Brisen
1,Bronmai
1,Bronwen
1,Brythonwen
1,Buddug
1,Cadi
1,Cain
1,Calan
1,Canaid
1,Caron
1,Caronwen
1,Carwen
1,Caryl
1,Carys
1,Catrin
1,Ceindeg
1,Ceindrych
1,Ceinfryn
1,Ceinwen
1,Ceirios
1,Ceri
1,Ceridwen
1,Cerys
1,Collwen
1,Creuddylad
1,Crisiant
1,Crystyn
1,Cyffin
1,Daron
1,Deilwen
1,Del
1,Delun
1,Delwen
1,Delyn
1,Delyth
1,Deris
1,Derwena
1,Deryn
1,Deryth
1,Dilwen
1,Dilys
1,Drudwen
1,Drysi
1,Dwyfor
1,Dwynwen
1,Dwyryd
1,Dwysan
1,Dyddanwy
1,Dyddgu
1,Dyfi
1,Ebrill
1,Edwy
1,Efa
1,Eigra
1,Eilir
1,Eilonwy
1,Eilwen
1,Eira
1,Eirian
1,Eirianwen
1,Eirianedd
1,Eiriol
1,Eirlys
1,Eirwen
1,Eirys
1,Elan
1,Elain
1,Elen
1,Elenid
1,Eleri
1,Elinor
1,Elisabeth
1,Elli
1,Elliw
1,Eluned
1,Enfys
1,Enid
1,Eos
1,Erin
1,Eryl
1,Esyllt
1,Ethni
1,Eurfron
1,Euron
1,Eurddolyn
1,Eurwen
1,Ewig
1,Faleiry
1,Fanw
1,Ffion
1,Fflur
1,Ffraid
1,Ffreuer
1,Fioled
1,Gaenor
1,Geinor
1,Generys
1,Glenda
1,Glenys
1,Glesni
1,Glynis
1,Goleubryd
1,Goleudydd
1,Grug
1,Gwawr
1,Gwawrddydd
1,Gwawrwen
1,Gwen
1,Gwenda
1,Gwenddydd
1,Gwendolen
1,Gwener
1,Gwenfair
1,Gwenfor
1,Gwenfrewi
1,Gwenfron
1,Gwenhwyfar
1,Gwenith
1,Gwenllian
1,Gwenlyn
1,Gwennan
1,Gwennant
1,Gwennol
1,Gwenol
1,Gwenydd
1,Gwenynan
1,Gwerful
1,Gwernen
1,Gwernfyl
1,Gwlithen
1,Gwyddelan
1,Gwyddfid
1,Gwladys
1,Gwylan
1,Gwylfai
1,Gwyneth
1,Gwynonwen
1,Haf
1,Hafgan
1,Hafren
1,Hafwen
1,Heddwen
1,Hedydd
1,Heini
1,Heledd
1,Heulwen
1,Heulyn
1,Hydref
1,Hywela
1,Iarlles
1,Idanwen
1,Ifanna
1,Ifanwy
1,Ilar
1,Iona
1,Ionor
1,Iorwen
1,Iseult
1,Ithela
1,Leri
1,Lili
1,Lilwen
1,Liwsi
1,Lleucu
1,Llian
1,Llinos
1,Llio
1,Lluan
1,Lodes
1,Lowri
1,Luned
1,Lyneth
1,Lynfa
1,Lynwen
1,Mabli
1,Madlen
1,Maelona
1,Maelorwen
1,Mai
1,Mair
1,Mallt
1,Manon
1,Marged
1,Medeni
1,Medi
1,Medwen
1,Mefin
1,Megan
1,Meinwen
1,Meirionwen
1,Melangell
1,Meleri
1,Meudwen
1,Modron
1,Modwen
1,Moelwen
1,Mold
1,Mona
1,Morforwyn
1,Morfudd
1,Morwen
1,Mwyndeg
1,Mwynen
1,Myfanwy
1,Nan
1,Nans
1,Nant
1,Nefyn
1,Nerys
1,Nest
1,Nia
1,Non
1,Olwen
1,Owena
1,Perl
1,Rebeca
1,Rhagnell
1,Rhedyn
1,Rhiain
1,Rhiangar
1,Rhiannon
1,Rhianwen
1,Rhianydd
1,Rhondda
1,Rhonwen
1,Rhosan
1,Rhoslyn
1,Rhunedd
1,Rosentyl
1,Rowena
1,Sara
1,Seirial
1,Seirian
1,Seren
1,Siân
1,Sidan
1,Sioned
1,Siriol
1,Siwan
1,Siwsan
1,Sulian
1,Sulwen
1,Surwen
1,Tafwys
1,Tangwen
1,Tangwystl
1,Tanwen
1,Taryn
1,Tegan
1,Tegeirian
1,Tegfedd
1,Tegwedd
1,Tegwen
1,Tegyd
1,Teiddwen
1,Teifi
1,Telaid
1,Teleri
1,Telyn
1,Tesni
1,Tirion
1,Tonwen
1,Tudful
1,Undeg
1,Wena
1,Wenhaf
1,Ynyra

;wight stats
1,HD 3 AC 5 *drain* F3 MV 9 ML 12 XP 300; only harmed by magic or magic weapons; immune to *sleep* and *charm*

;mountain
1,The green valley up here has some [mountain animals] and a **kid** called *[human name]* guarding them.
1,Up here in the mountains lies lake *[lake name]*. [lake inhabitants]
1,[mountain valley] [moon monolith]
1,[mountain valley] [mountain hill giants]
1,[mountain valley] Amidst the rocks, there is a hidden entrance to a dungeon. [dungeon]
1,Steep cliffs make progress practically impossible without climbing gear. [mountain secret]
1,Somewhere up here between the cliffs there is a secret door. [secret door to the realm of the netherworld elves]
1,[green tower in the mountains]
1,On one of the rock faces you can still see the markings of the old dwarf forge *[here dwarf forge]*. [forge ruin]
1,The *Pass of [old name]* on the way to *[nearby village name]* is guarded by [a warlock fortress]
1,[lindwurm]
1,[mountain orcs]
1,[necropolis]
1,[naga temple]
1,[dwarf outpost]
1,[vulture demon eyrie]
1,[refuge castle]

# ------------------------------------------------------------

# Dungeon

# At the start you save a dungeon type for theming, then on subsequent
# calls you reference what it’s stored as to pull in only certain
# “types” from specific tables. Also uses a “boss” monster in the
# final room of the key. You could make clue tables for the bosses
# that tie into the same monster list.

#MAIN GENERATOR
;dungeon
1,[save dungeontype as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon header][dungeon map with [same rooms] rooms]

;dungeon map with 5 rooms
1,<img class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&seed=$seed]]" alt="5 room dungeon" title="5 room dungeon"/><ol>[entrance room html][interior room html][interior room html][interior room html][final room html]</ol>

;dungeon map with 7 rooms
1,<img class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&rooms=7&seed=$seed]]" alt="7 room dungeon" title="7 room dungeon"/>[dungeon header]<ol>[entrance room html][interior room html][interior room html][interior room html][interior room html][interior room html][final room html]</ol>

;dungeon map with 10 rooms
1,<img class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&rooms=10&seed=$seed]]" alt="10 room dungeon" title="10 room dungeon"/>[dungeon header]<ol>[entrance room html][interior room html][interior room html][interior room html][final room html][entrance room html][interior room html][interior room html][interior room html][final room html]</ol>

;dungeon map with 12 rooms
1,<img class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&rooms=12&seed=$seed]]" alt="12 room dungeon" title="12 room dungeon"/>[dungeon header]<ol>[entrance room html][interior room html][interior room html][interior room html][final room html][entrance room html][interior room html][interior room html][interior room html][interior room html][interior room html][final room html]</ol>

;dungeon map with 14 rooms
1,<img class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&rooms=14&seed=$seed]]" alt="14 room dungeon" title="14 room dungeon"/><ol>[entrance room html][interior room html][interior room html][interior room html][interior room html][interior room html][final room html][entrance room html][interior room html][interior room html][interior room html][interior room html][interior room html][final room html]</ol>

;entrance room html
1,<li>[entrance room]</li>

;interior room html
1,<li>[interior room]<ul><li>[room feature]</li></ul></li>

;final room html
1,<li>[final room]<ul><li>[[same monsters] boss]</li><li>[final room treasure]</li></ul></li>

;rooms
# 5 rooms (the first being an entrance and the last being the “boss”)
5,5
# 7 rooms (the first being an entrance and the last being the “boss”)
4,7
# 10 rooms (5+5)
3,10
# 12 rooms (5+7)
2,12
# 14 rooms (7+7)
1,14

# New "dungeon themes" can be added here, but will need [boss] and
# [encounter] tables in the ENCOUNTER section. Each dungeon type also
# has their own specific rule so that it can be easily linked.

;dungeontype
1,[elements] elemental
1,bandit
1,goblin
1,Greek mythology
1,Gygaxian
1,lizard
1,magic user
1,snake
1,undead
1,wererat
1,amalgam
# The amalgam type just mashes up all tables for a random gonzo
# dungeon experience.

;dungeon name
1,The [capitalize dungeon adjective] [capitalize dungeon noun 1] of [capitalize dungeon noun 2]
1,The [capitalize dungeon adjective] [capitalize dungeon noun 1]

;dungeon adjective
1,lost
1,terrible
1,dark
1,deep
1,loathsome
1,gloomy
1,deepest
1,damp 
1,old
1,horrible
1,noisome
1,filthy
1,cold
1,dismal
1,narrow
1,foul 
1,darkest
1,[black synonym]
1,lowest
1,dreary
1,secret
1,lower
1,miserable
1,solitary
1,dreadful
1,dank
1,low
1,stinking
1,horrid
1,vile
1,lonely
1,vaulted
1,wretched
1,frightful
1,ancient
1,awful
1,vast
1,infernal
1,dirty
1,obscure
1,darksome
1,grim
1,fetid
1,eternal
1,deeper
1,miry
1,fearful
1,infested
1,royal
1,hideous
1,unwholesome
1,chilly
1,icy
1,crepuscular
1,murky
1,[grey synonym]
1,[secret society adjective]

;dungeon noun 1
1,pits
1,cells
1,prison
1,oubliette
1,vaults
1,chambers
1,hole
1,temple
1,depths
1,caves
1,caverns
1,mines
1,warrens
1,maze
1,shaft
1,tomb
1,tombs
1,trenches
1,grave
1,hollow
1,well
1,abyss
1,cellar
1,mausoleum
1,catacomb
1,cavern
1,grave
1,graves
1,sepulcher
1,cradle
1,fathomage
1,rooms
1,crypts
1,den
1,grotto
1,subterrane
1,basement

;dungeon noun 2
1,calamity
1,disaster
1,death
1,judgement
1,doom
1,ruin
1,tragedy
1,repose
1,ruination
1,silence
1,darkness
1,dusk
1,gloomy
1,twilight
1,shadows
1,pitch
1,isolation
1,secrecy
1,seclusion
1,mystery
1,fear
1,dread
1,panic
1,nightmares
1,fright
1,foreboding
1,distress
1,abhorrence
1,suspicion
1,wonder
1,[devil name]
1,[human name]
1,[a strange royal]
1,[strange name]
1,[snake place]
1,[ancient capital]
1,[dwarf name]
1,[orc name]
1,[gnome name]
1,[star name]
1,[halfling name]
1,[wight name]
1,[elf name]
1,[diseases2]
1,[name for an emperor]
1,[an old hero]
1,[spellbook]
1,the [title]

# AREA SECTION

# ENTRANCES/FIRST AREA SECTION
;entrance room
1,<u>Catacombs:</u> In one wall of the entrance are many deep niches, each containing [a human|an elf|a dwarf|a goblin|an orc|a frogling] skeleton.
1,<u>Charnel Pit:</u> Most of the entrance is around a deep pit, filled with bones and corpses of indeterminate type.
1,<u>Cave:</u> [capitalize cave description].
1,<u>Latrine:</u> The entrance to this dungeon has the overwhelming stench of recently used latrine pits.
1,<u>Mine Shaft:</u> The beginnings of a mine for a vein that soon tapped out. Some abandoned mattock and pick blades are here, their wooden handles long rotted.
1,<u>Natural Cavern:</u> [capitalize entrance description].

;interior room
18,[interior religious room]
4,<u>Antechamber:</u> [antechamber desc]
4,<u>Arena:</u> [arena desc]
4,<u>Barracks:</u> [barracks desc]
4,<u>Bedroom:</u> [bedroom desc]
4,<u>Cistern:</u> [cistern desc]
4,<u>Common Room:</u> [common room desc]
4,<u>Crypt:</u> [crypt desc]
4,<u>Debris Room:</u> [debris room desc]
4,<u>Dining Room:</u> [dining room desc]
4,<u>Firewood Room:</u> [firewood room desc]
4,<u>Guano Pit:</u> [guano pit desc]
4,<u>Guard Chamber:</u> [guard chamber desc]
4,<u>Guardroom:</u> [guardroom desc]
4,<u>Kiln:</u> [kiln desc]
4,<u>Kitchen:</u> [kitchen desc]
4,<u>Larder:</u> [larder desc]
4,<u>Living Quarters:</u> [living quarters desc]
4,<u>Mined Wall:</u> [mined wall desc]
4,<u>Mushroom Farm:</u> [mushroom farm desc]
4,<u>Nursery:</u> [nursery desc]
4,<u>Prison Cells:</u> [prison cells desc]
4,<u>Slave Pen:</u> [slave pen desc]
4,<u>Smithy:</u> [smithy desc]
4,<u>Storeroom:</u> [storeroom desc]
4,<u>Torture Chamber:</u> [torture chamber desc]
4,<u>Vault:</u> [vault desc]
4,<u>Well:</u> [well desc]
4,<u>Workshop:</u> [workshop desc]

;interior religious room
4,<u>Altar:</u> [altar desc]
1,<u>Chantry:</u> [chantry desc]
4,<u>Chapel:</u> [chapel desc]
4,<u>Shrine:</u> [shrine desc]
4,<u>Temple:</u> [temple desc]
1,<u>Vestry:</u> [vestry desc]

# AREA FEATURES - These should appear as sub-bullets
# Moldvay Stocking rules: Contents: 1-2 Monster, 3 Trap, 4 Special, 5-6 Empty
;room feature
2,[[same monsters] encounter] [encounter treasure]
1,[trap] [trap treasure]
1,[special] [[same monsters] feature] [empty treasure]
2,[empty dressing] [[same monsters] feature] [empty treasure]

;special
1,[2d4] [strange|fizzing|murky|limpid] pools, filled with [with colour] and [and colour] liquids. 
1,[2d3] [crumbling|moss covered|vandalized|smashed] [stone|bronze|iron|terracotta] statues
1,[cheap metal] [cage|chains] hold a dead [orc|human|goblin|elf|dwarf|halfling|frogling|pixie|ogre]
1,paintings of [orcs|humans|centaurs|[large cat]s] hunting [cows]
1,frescoes of *[power]*
1,decorations featuring [[power] decoration]
1,magic mouth reciting [terrible poetry|[store human as singing humanoid]*[story]*|a loud warning to the denizens of the dungeon|praises to *[power]*|curses to followers of *[power]*]
1,filled [ankle-high|waist-high|to the brim] with [colour] [mist|fog]
1,narrow path along a charnel pit with [random corpses]
1,[blood spattered|hastily engraved|gouged|painted] runes in the wall spelling out *[dwarf name]*
1,a concealed entrance/exit to the surface, a [narrow|tight|barely wide enough] fit for a [halfling|dwarf|elf]
1,a stairwell down leads into a maze of unmappable corridors, filled with the skeletons of past [human|elf|dwarf|goblin] visitors

;empty dressing
1,cobwebs
1,small organized [mounds|piles|domes] of [sand|dirt|pebbles]
1,a heap of [bird|rat|snake|[race]|goat] bones
1,a heap of rotten [rags|apples|tubers]
1,a [midden|dung heap|heap of broken shells]
1,phosphorescent fungus [softly|brightly|balefully] glowing [colour]
1,rat tunnels
1,rodent nests
1,a minor rockfall, the remaining ceiling seems stable enough
1,an incomplete [race] skeleton
1,partial cave-in and a half buried [race] skeleton
1,partial cave-in
1,[entrance description]
1,[goblin junk]
1,thousands of dead [insect swarm type] that crunch underfoot
1,an empty [crate|barrel]
1,a [crate|barrel] full of rotten [furs|apples|tubers]
1,an abandoned [bag|backpack] containing a salvageable [hemp rope of 50ft|dagger|dart]
1,a pile of rags
1,a small pool
1,a small curtain concealing an empty small alcove
1,a [beautiful|desecrated|mutilated|defaced|painted|blood smeared] wooden statue of *[power]*
1,an empty shelf
1,a doll lying inside a dingy crib
1,a table and two benches
1,a table and [three|four|five] stools
1,a bag full of flour
1,a slaughtered pig, hanging from a hook
1,some [pig|goat|sheep] bones
1,the remains of a fireplace, cold
1,unusable torch remains
1,a small bag with a collection of [race] teeth
1,a small bag with a collection of [bear|lion] claws

#these may eventually be merged with "interior room" hoards should probably be handled with treasure calls
;final room
1,<u>Banquet Hall:</u> [banquet hall desc]
1,<u>Great Hall:</u> [great hall desc]
1,<u>Hoard:</u> [hoard desc]
1,<u>Leader’s Room:</u> [leader’s room desc]
1,<u>Temple:</u> [temple desc]
1,<u>Throne Room:</u> [throne room desc]
1,<u>Treasure Room:</u> [treasure room desc]
1,[interior room]

#TREASURE: a chance for treasure exists by Room Feature, this would generally be in addition to carried treasure
#Moldvay Unguarded Treasure Stocking:
#Monsters have treasure on 1-3 dice roll (50% of the time), Traps have treasure on a 1-2 dice roll (33%), and Empty rooms have treasure on dice roll of 1 (16% of the time).

;encounter treasure
1,
1,</li><li>[unguarded treasure]</li>

;trap treasure
2,
1,</li><li>[unguarded treasure]</li>

;empty treasure
6,
1,</li><li>[unguarded treasure]</li>

# Using the treasure type assigned with the boss monster (including “unguarded”)
;final room treasure
1,[[[same treasure type] treasure]||[treasure where]: [unguarded treasure]]

;unguarded treasure
1,[treasure where]: <span class="treasure unguarded">[1d6][1d100] silver coins [50% 1d6×10 gold]</span>

;50% 1d6×10 gold
1,[1d6]0 gold coins.
1,

;treasure where
1,a [barrel|crate] full of rotten [furs|apples|tubers] → at the bottom
1,an empty [barrel|crate] → hidden in the double bottom
1,an abandoned [bag|backpack]
1,a [lose flagstone|pile of rags] → gravel → buried beneath it
1,a small pool → muddy bottom → buried
1,a dingy curtain → hiding a small alcove
1,a [beautiful|desecrated|mutilated|defaced|painted|blood smeared] wooden statue of *[power]* → hidden inside
1,an empty [barrel|crate] → move aside to reveal a box hidden beneath
1,a [beautiful|desecrated|mutilated|defaced|painted|blood smeared] *[power]* statue → on a [wooden|stone] pedestal → hidden inside
1,a [rafter|shelf] above → hidden in the shadows → a bag
1,a brick wall → a fake brick → behind it is a small hollow
1,a painted wall → plastered → a small hollow stuffed with straw and rat bones → behind it
1,a decomposing doll lying inside a dingy crib → inside the doll, tightly wrapped
1,a decomposing doll lying inside a dingy crib → inside the crib → beneath the fake floor

# ENCOUNTER/MONSTER TABLES (New Stat Blocks at the end for ease of
# organization). Placing Encounter and Boss Blocks together for ease of
# reference/updating themes/adding new themes

# here's a “vermin” or “clean-up crew” (oozes, jellies, insects, etc)
# table that can also be referenced from each [dungeontype2 monster]
# table...these seem to be pretty omnipresent in dungeons regardless
# of type (except maybe a civilized one).

#VERMIN
;vermin encounter
1,[2d6] **giant rats** ([giant rat stats])
1,[2d6] **giant beetles** ([giant beetle stats])
1,[2d4] **giant centipedes** ([giant centipede stats])
1,a **creeper** ([creeper])
1,[1d2+1] **giant spiders** ([giant spider stats])
1,[1d4+1] **giant beetles** ([giant beetle stats])
1,[2d6] **large spiders** ([big spider stats])
1,[1 [slime]|[1d2+1] [slimes]]
1,a **cave fisher** lurking on the ceiling ([cave fisher stats])

#GOBLIN THEME

;goblin dungeon
1,[store goblin as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;goblin feature
3,
1,</li><li>little stick figures made of twigs and chestnuts
1,</li><li>high-pitched [laughter|whimpering|howling]

;goblin encounter
1,[vermin encounter]
2,[1d6+1] **goblins** led by *[goblin name]*, [monster activities] ([goblin stats])
2,[2d4] **hobgoblins** led by *[hobgoblin name]*, [monster activities] ([hobgoblin stats])
2,[1d4+1] **orcs** led by *[orc name]*, [monster activities] ([orc stats])
1,[1d4+1] **trolls** led by *[troll name]*, [monster activities] ([troll stats])

;goblin boss
1,a **goblin chieftain** called *[goblin name]* ([orc stats]) and [2d4] **goblins** [monster activities] ([goblin stats])[store poor as treasure type]
1,a **goblin shaman** called *[goblin name]* (level [1d3+1 as level]). [spellbook for magic user] and [2d6] **goblins** [monster activities] ([goblin stats])[store poor as treasure type]
1,a **troll taskmaster** called *[troll name]* ([troll stats]) and [2d4] **goblin flunkies** [monster activities] ([goblin stats])[store robber as treasure type]
1,an **ogre bully** called *[ogre name]* ([ogre stats]) and [2d4] **goblin toadies** [monster activities] ([goblin stats])[store robber as treasure type]
1,a **doppelgänger** (impersonating the former goblin chieftain *[goblin name]*) ([doppelgänger stats]) and [2d3] **suspicious goblins**  [monster activities] ([goblin stats])[store poor as treasure type]
1,a **hobgoblin leader** called *[hobgoblin name]* ([hobgoblin leader stats]) and their [2d4] **loyal hobgoblin retainers** ([hobgoblin stats])[store scout as treasure type]
1,a **goblin moss-warper** called *[goblin name]* (level [1d3+4 as level]), protected by [3d6] **myconids** ([myconid stats])[store poor as treasure type]
1,a **recently assassinated goblin chieftain** being devoured by [vermin encounter][store unguarded as treasure type]
1,a **goblin pest-whisperer** called *[goblin name]* (level [1d3+4 as level]), protected by [vermin encounter][store poor as treasure type]

# GREEK MYTHOLOGY THEME

;Greek mythology dungeon
1,[store Greek mythology as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;Greek mythology feature
9,
1,</li><li>a crude lyre graffiti on the wall.
1,</li><li>a drawing of some wine leaves on the wall.
1,</li><li>frescoes of naked people running beneath some trees.
1,</li><li>a drawing of a [centaur|minotaur|medusa] on the wall.

;Greek mythology encounter
1,a **basilisk** [monster activities] ([basilisk stats])
1,[possibly drunk centaurs]
1,a **chimera** [monster activities] ([chimera stats])
2,[2d4] **satyrs** [monster activities] ([satyr stats])

;Greek mythology boss
1,a **gorgon** ([gorgon stats])[store terror as treasure type]
1,a **manticore** named *[manticore name]* ([manticore stats])[store robber as treasure type]
1,a **medusa** named *[medusa name]* ([medusa stats])[store terror as treasure type]
1,a **minotaur** named *[minotaur name]* ([minotaur stats])[store poor as treasure type]

# GYGAXIAN THEME

;Gygaxian dungeon
1,[store Gygaxian as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;Gygaxian encounter
1,[1d12 bugbears]
1,an **ettercap** [monster activities] ([ettercap stats])
1,[myconids]
1,[1d4 owlbears]
1,[1d6 phase spiders]
1,[1d8 treants]

;Gygaxian feature
15,
1,</li><li>a graffiti saying “[human name] was here!”
1,</li><li>a graffiti saying “[human name] loves [elf name]!”
1,</li><li>a graffiti saying “[nearby human patron] is a [liar and a cheat|cheapskate|miser]!”
1,</li><li>a graffiti saying “[nearby alchemist patron] is a [liar and a cheat|cheapskate|miser]!”
1,</li><li>a graffiti saying “[nearby alchemist patron] is turning people into beef jerky!”

;Gygaxian boss
1,the **balor** named *[devil name]* ([balor stats])[store terror as treasure type]
1,[wererat boss][store poor as treasure type]
1,the **ettin** *[ettin name]* ([ettin stats])[store robber as treasure type]

# UNDEAD THEME

;undead dungeon
1,[store undead as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;undead encounter
3,[necromancer companions]
1,[vermin encounter]

;undead feature
9,
1,</li><li>the air is unnaturally [cold|still]
1,</li><li>the smell of corruption hangs in the air
1,</li><li>bone rattling in the distance

;undead boss
1,the **wight** *[wight name]* ([wight stats]) and [2d4] **skeletons** [monster activities] ([skeleton stats])[store dead as treasure type]
1,the **spectre** of *[an old hero]* *[spectre name]* ([spectre stats]) and [undead encounter][store dead as treasure type]
1,the **necromancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]), protected by [necromancer companions]. [spellbook for necromancers] [leader treasure for magic user][store dead as treasure type]
1,the **mummy** of *[an old hero]* ([mummy stats]) with wrappings that smell of [smells] guarded by [2d6] **grinning skeleton [spear|shield|ceremonial sword]-bearers** ([skeleton stats])[store dead as treasure type]
1,**[a babbling|an insane|a rambling|a surprisingly polite] ghost** who thinks [he is king|she is queen] of loyal vermin subjects: [vermin encounter][store unguarded as treasure type]
1,2 **skeletal minotaurs** [monster activities] ([minotaur stats])[store poor as treasure type]
1,[1d8 shadows] who hate all light[store terror as treasure type]

# EARTH THEME

;earth elemental dungeon
1,[store earth elemental as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;earth elemental encounter
1,[1d4+1] **lesser earth elementals** ([lesser earth elemental stats]) 
4,[2d6] **[pebble|dust|chalk] mephits**  [monster activities] ([kobold stats])
3,[2d4] **mud men** [monster activities] ([orc stats]) 
1,[gargoyles] [indistinguishable from statues|perched along the ceiling|embedded as bas reliefs in the walls] ([gargoyle stats]) 
1,a **gorgon** ([gorgon stats])
1,[1d3+1] **cockatrices** ([cockatrice stats]) guarding a nest

;earth elemental feature
3,
1,</li><li>the earth [groans|trembles|shakes] for a bit, then everything is silent again

;earth elemental boss
2,[2d3] **earth elementals** ([earth elemental stats])[store unguarded as treasure type]
1,an **earth elemental lord** ([greater earth elemental stats])[store ancient as treasure type]
3,the **medusa** *[medusa name]* ([medusa stats]) protected by [earth elemental encounter][store terror as treasure type]
1,a **basilisk** ([basilisk stats])[store terror as treasure type]

# WATER THEME

;water elemental dungeon
1,[store water elemental as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;water elemental encounter
1,[1d4+1] **lesser water elementals** ([lesser water elemental stats])
4,[2d6] **[steam|tear|brine|frost] mephits** [monster activities] ([kobold stats])
2,[2d4] **snow men** [monster activities] ([orc stats])
1,[2d3] **giant ice spiders** [darning their translucent webs|defending an icy egg case] ([giant spider stats])
1,[2d6] **nixies** led by *[nixie]* ([nixie stats])
1,a **giant ice crab** ([giant crab stats])

;water elemental feature
12,
1,</li><li>the smell of [mold|algae]
1,</li><li>water dripping from the ceiling
1,</li><li>water running down the walls
1,</li><li>the sound of water falling in the distance

;water elemental boss
2,[2d3] **water elementals** ([water elemental stats])[store unguarded as treasure type]
1,a **water elemental lord** ([greater water elemental stats])[store ancient as treasure type]
1,an **aboleth** ([aboleth stats]) [lurking|brooding|plotting world domination] in a large pool, served tirelessly by [2d10] **slime coated goblin servants** ([goblin stats])[store terror as treasure type]
1,a **serpentine sea dragon** ([sea dragon stats])[store dragon as treasure type]

# AIR THEME

;air elemental dungeon
1,[store air elemental as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;air elemental encounter
#more air creatures go here: Sylphs, Mephits, etc
1,[1d4+1] **lesser air elementals** ([lesser air elemental stats]) 

;air elemental feature
12,
1,</li><li>the air flow keeps changing directions
1,</li><li>the smell of ozone in the air
1,</li><li>a solemn sough of the underground
1,</li><li>voices whispering incomprehensible things in the distance

;air elemental boss
1,an **air elemental lord** ([greater air elemental stats])[store ancient as treasure type]
1,the **blue dragon** *[here blue dragon name as dragon name]*[dragon portrait] ([blue dragon stats])[store dragon as treasure type]

# FIRE THEME

;fire elemental dungeon
1,[store fire elemental as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;fire elemental encounter
#more fire creatures go here: Salamanders, Fire Giants, Hell Hounds, etc
1,[1d4+1] **lesser fire elementals** ([lesser fire elemental stats])
1,2d4 **salamanders** led by *[salamander name]* ([salamander stats])
1,[2d4] **hell hounds** ([hell hound stats])
1,[1d2+1] **fire giants** led by *[fire giant name]* ([fire giant stats])

;fire elemental feature
12,
1,</li><li>the air is hot and keeps getting hotter
1,</li><li>the smell of fire
1,</li><li>smoke limits sight to 10ft and makes breathing difficult
1,</li><li>the sound of fire crackling

;fire elemental boss
1,a **pyrohydra** ([pyrohydra stats])[store terror as treasure type]
1,a **fire elemental lord** ([greater fire elemental stats])[store ancient as treasure type]
1,the **red dragon** *[here red dragon name as dragon name]*[dragon portrait] ([red dragon stats])[store dragon as treasure type]

# LIZARD THEME

;lizard dungeon
1,[store lizard as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;lizard encounter
1,[1d6+1] **kobolds** led by *[kobold name]*, [monster activities] ([kobold stats])
1,**giant lizard** ([giant lizard stats])
1,[2d4] **lizard men** led by *[lizard people name]*, [monster activities] ([lizard people stats])
1,[1d8+1] **troglodytes** led by *[troglodyte name]*, [monster activities] ([troglodyte stats])

;lizard feature
9,
1,</li><li>hissing and whispering in the distance
1,</li><li>[broken egg shells|large reptile scales] in a corner
1,</li><li>a lizard person is singing the [lizard people song]

;lizard boss
1,the **lizardfolk oracle** *[lizard people name]* (level [1d3+1 as level]). [spellbook for magic user] and [his|her] [2d6] devoted **kobolds** [monster activities] ([kobold stats])[store poor as treasure type]
1,the **brutishly huge lizard [matriarch|patriarch]**  *[lizard people name]* ([ogre stats]), fanatically guarded by [lizard encounter][store robber as treasure type]
1,the **troglodyte stench-mage** *[troglodyte name]* (level [1d3+4 as level]) who currently smells of [smells], teaching the aromatic arts to [1d8+1] **troglodytes** ([troglodyte stats])[store poor as treasure type]
1,the **naga** *[naga name]* ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span> and her [charmed|ensorcelled|adoring] [lizard encounter][store terror as treasure type]
1,the **red dragon** *[here red dragon name as dragon name]*[dragon portrait] ([red dragon stats])[store dragon as treasure type]
1,the **black dragon** *[here black dragon name as dragon name]*[dragon portrait] ([red dragon stats])[store dragon as treasure type]

# MAGIC USER THEME

;magic user dungeon
1,[store magic user as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;magic user encounter
2,[1d4+1] **suits of armor** standing against the wall ([skeleton stats])
2,[1d6+1] **animated brooms** sweeping the halls ([kobold stats])
3,[2d4] **[spellbound|charmed|ensorcelled|enchanted|bewitched] [mercenaries|sellswords|hired thugs|fighters]** [monster activities] ([mercenary stats]) 
2,[2d4] **[spellbound|charmed|ensorcelled|enchanted|bewitched] lizard men** [monster activities] ([lizard people stats])
3,[1d6+1] **[spellbound|charmed|ensorcelled|enchanted|bewitched] goblins** [monster activities] ([goblin stats]) 
3,[2d6+3] **[spellbound|charmed|ensorcelled|enchanted|bewitched] kobolds** [monster activities] ([kobold stats]) 
1,[gargoyles] ([gargoyle stats])
#golems are tough, making this rarer for now until we can store "Dungeon Level"
1,1 [save golemtype as golem] **[same golem] golem** standing inert ([[same golem] golem stats])
2,1 **aerial servant** ([aerial servant stats])
1,2 **caryatid columns** in the form of *[beautiful [race] women|mighty female [race] warriors]* ([caryatid column stats])
2,[2d4] **floating eyes** glaring [balefully|inquisitively|unblinkingly] ([floating eye stats])

;magic user feature
12,
1,</li><li>a creaking door somewhere
1,</li><li>shuffling feet in the distance
1,</li><li>the smell of sulphur is in the air
1,</li><li>cursing in the distance

;magic user boss
1,the [infamous|well-known|cruel|absent-minded|callous|calculating|misunderstood|desperate|greedy|power-hungry|maniacal|stark-raving mad|corrupted|cursed|dangerous|studious|apprentice-seeking|unhinged|unnervingly polite] **[magic user]** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]). [spellbook for magic user] [leader treasure for magic user][store poor as treasure type]

#LYCANTHROPE THEME

;wererat dungeon
1,[store wererat as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;wererat encounter
1,[2d6] **giant rats** ([giant rat stats])
1,[2d6] **giant beetles** ([giant beetle stats])

;wererat feature
3,
1,</li><li>scratching noise somewhere

;wererat boss
1,a *wererat* ([werewolf stats])[store poor as treasure type]

# BANDIT THEME

;bandit dungeon
1,[store bandit as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;bandit encounter
1,[1d6+1] **thugs** led by *[human name]*, [monster activities] ([human stats]; club)
1,[1d6+1] **assassins** led by *[human name]*, [monster activities] ([human stats]; dagger)
1,[1d6+1] **archers** led by *[human name]*, [monster activities] ([human stats]; long bow, dagger)
1,[1d6+1] **rogue militia members** from *[nearby village name]* led by *[human name]*, [monster activities] ([militia stats])
1,[1d6+1] **deserters** that used to fight for *[any war party]* led by *[human name]*, [monster activities] ([mercenary stats])
1,a [chained|mangy|starving|vicious] **war dog** ([wolf stats])
1,[1d6+1] [chained|mangy|starving|vicious] **war dogs** ([wolf stats])
1,recently arrived [vermin encounter]
1,the **dwarf mercenary** [dwarf with portrait] (level [1d6+2 as level]), [working for the highest bidder|blackmailed into service|hoping to usurp the leader]
1,[ogre leader] ([ogre stats]) who claims a large part of the bandit’s spoils

;bandit feature
18,
1,</li><li>the stench of too many humans and very little ventilation
1,</li><li>a graffiti saying “[human name] loves [elf name]!”
1,</li><li>a graffiti saying “[human name] [has no brains|cannot read]!”
1,</li><li>a graffiti saying “[human name] is a [bully|tyrant]!” Somebody else added: “I killed them.”
1,</li><li>a graffiti saying “[nearby human patron] is a [liar and a cheat|cheapskate|miser]!”
1,</li><li>a graffiti of naked humans on the wall

;bandit boss
1,The [infamous|wanted|recently escaped] **[human class]** [human with portrait] (level [1d4+1 as level]) leading [2d6] **bandits** ([bandit stats]). [here store the bandit *[same human name]* as wanted dead or alive] [spellbook for [same class]] [leader treasure for [same class]][store poor as treasure type]

# SNAKE THEME

;snake dungeon
1,[store snake as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;snake encounter
1,[snake artist]
1,[1d4 giant snakes]
1,[1d8 snakes]
1,[1d6 snake people]

;snake feature
6,
1,</li><li>somebody playing a flute somewhere
1,</li><li>egg shells in a corner

;snake boss
1,a **gorgon** guarding a broken [statue|effigy|altar] of *Set* ([gorgon stats])[store terror as treasure type]
1,[2d6] **snake people** ([lizard people stats]; *charm person* 3×/day) serving the **medusa** *[medusa name]* and [medusa victims] ([medusa stats])[store terror as treasure type]
1,[2d6] **snake people** ([lizard people stats]; *charm person* 3×/day) serving the **naga** *[naga name]* ([naga stats])[store terror as treasure type]
1,[2d6] **snake people** ([lizard people stats]; *charm person* 3×/day) led by *[lizard people name]* (HD [1d4+4 as level], *lightning bolt* ([same level]d6) 2×/day). [leader treasure][store poor as treasure type]

# AMALGAM THEME

;amalgam dungeon
1,[store amalgam as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

# This one just takes entries from the other themes and mashes them
# together for a true gonzo random dungeon experience.

;amalgam encounter
1,[goblin encounter]
1,[bandit encounter]
1,[vermin encounter]
1,[undead encounter]
1,[[elements] elemental encounter]
1,[lizard encounter]
1,[snake encounter]
1,[magic user encounter]

;amalgam feature
1,[goblin feature]
1,[bandit feature]
1,[undead feature]
1,[[elements] elemental feature]
1,[lizard feature]
1,[snake feature]
1,[magic user feature]

;amalgam boss
1,[goblin boss]
1,[bandit boss]
1,[undead boss]
1,[[elements] elemental boss]
1,[lizard boss]
1,[snake boss]
1,[magic user boss]

# DEVIL THEME

# This is not themed correctly!
;devil dungeon
1,<img class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&seed=$seed]]" alt="5 room dungeon" title="5 room dungeon"/><ol><li>The cave entrance is filled with **hot steam** (1d6 scalding damage to each non-devil who enters), but the water smells and tastes of [sulfur|decaying corpses|burnt bones], revolting all who enter.<li>Stretched on a metal rack is a prisoner with scalded skin, [ettercap prisoner feeling]. This is *[human name]* from *[same village name]*, taken while [herding|fetching water|worshiping|going to see the smith].<li>Here, [1d4+1] [devils] [cavort|caper in a macabre dance|sing in disharmony|strum soundless lutes] ([devil stats]). An [unearthly|unsettling|undulating] music echoes in these halls.<li>This chamber contains a sunken bath, warmed by the hot springs. A [devil] hangs upside down in one of [2d20] niches, asleep. The devil will wake and attack if anyone [whispers|tiptoes|touches the water].<li>A great hall holds a throne and tables full of food and wine. Queen *[devil name]*, a [devil], presides over her court here, [1d6+1] [devils] and [1d2+1] [devils]. The devils will fight to the death to protect their queen ([devil stats]).</li></ol>


# Monster stats

;aerial servant stats
1,HD 16 AC 3 8d4 F10 MV 24 ML 10 XP 1600; surprise on 1–4 in 6; pins human-sized creatures on a hit

;cave fisher stats
1,HD 3 AC 4 2d4/2d4 or *sticky filament* F2 MV 3 ML 9 XP 300; 60ft sticky filament vs. AC 9: reels in victim at 15ft/rd

;caryatid column stats
1,HD 5 AC 5 2d4 F10 MV 6 ML 12 XP 500l; always 22hp; non-magical weapons only do half damage

;floating eye stats
1,HD ½ AC 9 *no damage* F1 MV 30 ML 6 XP 50; *stunning gaze*: save vs. paralysis when looking into the eye

;sea dragon stats
1,HD 8 AC 1 3d8 F8 MV 18 ML 9 XP 800; *[boiling jets of steam|blasting rays of salt and sand]* (as much as the dragon has hp left, save vs. dragon breath for half)

;giant crab stats
1,HD 3 AC 3 2d6/2d6 F1 MV 6 ML 6 XP 300

;aboleth stats
1,AC 4 HD 8    MV Swim 180'(60') DMG 1d6/1d6/1d6/1d6 Save F8 ML 10    AL C XP    2,060 Special: slime and enslavement abilities. Ground movement 30'(10')

;giant centipede stats
1,HD ½ 1d4 hp AC 9 *poison* NM MV 6 ML 7 XP 50; when hit, save vs. paralysis or move at half speed for the rest of the day

;creeper
1,HD 2 AC 7 8×*paralysis* F1 MV 6 XP 200; when hit, save vs. paralysis or be paralysed for 2h – and eventually eaten alive unless rescued

;giant rat stats
1,HD ½ 1d4 hp AC 7 1d3 F1 MV 12 ML 8 XP 50; swim; disease: when hit, save vs. poison or catch a *fever* – all odd d20 results automatically fail for a week, no memorising of new spells

;kobold stats
1,HD ½ hp 1d4 AC 7 1d4 NM MV 6 ML 6 XP 50

;amber golem stats
1,AC 6 HD 10** MV 180' (60') DMG 2d6/2d6/2d10 Save F5 ML 12 AL N XP 2,300 

#always fun to sprinkle one of these in an Undead dungeon :)
;bone golem stats
1,AC 2 HD 8 MV 120' (40') DMG By weapons Save F4 ML 12 AL N XP 650 

;ivory golem stats
1,HD 9 AC 1 2d6 + *throw*/1d8/1d8 MV 12 ML 12 XP 900; when hit by tusks, save vs. explosion or be thrown up in the air and falling prone for an additional 1d6; being prone grants +4 to the two follow-up sword attacks; immune to *poison*; immune to *spells*; <span class="treasure">Each tusk is worth 1d6×100gp.</span>

;giant bronze golem stats
1,AC 0 HD 20** MV 240' (80') DMG 3d10 + special Save F10 ML 12 AL N XP 4,300 

;water elemental stats
1,AC 0 HD 12 MV 60' (20'), Swim 180' (60') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater water elemental stats
1,AC -2 HD 16 MV 60' (20'), Swim 180' (60') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser water elemental stats
1, AC 2 HD 8 MV 60' (20'), Swim 180' (60') DMG 1d8 Save F8 ML 10 AL N XP 650 

;air elemental stats
1,AC 0 HD 12 MV Fly 360' (120') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater air elemental
1,AC -2 HD 16 MV Fly 360' (120') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser air elemental
1,AC 2 HD 8 MV Fly 360' (120') DMG 1d8 Save F8 ML 10 AL N XP 650 

;earth elemental stats
1,AC 0 HD 12 MV 60' (20') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater earth elemental stats
1,AC -2 HD 16 MV 60' (20') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser earth elemental stats
1,AC 2 HD 8 MV 60' (20') DMG 1d8 Save F8 ML 10 AL N XP 650 

;fire elemental stats
1,AC 0 HD 12 MV 120' (40') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater fire elemental stats
1,AC -2 HD 16 MV 120' (40') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser fire elemental stats
1,AC 2 HD 8 120' (40') DMG 1d8 Save F8 ML 10 AL N XP 650 

;greater air elemental stats
1,AC -2 HD 16 MV 60' (20'), Swim 180' (60') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser air elemental stats
1,AC 2 HD 8 MV 60' (20'), Swim 180' (60') DMG 1d8 Save F8 ML 10 AL N XP 650 

;cockatrice stats
1,AC 6 HD 5** MV 90' (30'), Fly 180' (60') DMG 1d6 + petrification Save F5 ML 7AL N XP 45 


#for randomly determining golem type, I'll add to this eventually as I love Golems :)
;golemtype
1,amber
1,bone
1,giant bronze
1,wood
1,ivory

#for randomly determining elemental type. I always did enjoy weirder "para-elementals" (Dust, Tar, etc) as well.
;elements
1,earth
1,fire
1,air
1,water

#Called by Insect Swarm, but will probably be useful for other things
;insect swarm type
1,flies
1,spiders
1,cockroaches
1,centipedes
1,maggots
1,worms
1,wasps
1,bees
1,beetles
1,termites
1,ants
1,grasshoppers
1,fleas
1,mosquitos

#MONSTER ACTIVITIES: These might be customized further by Theme/Monster type, but are fun
;monster activities
1,alert
1,arguing
1,cheering on two who are wrestling 
1,eating
1,gambling
1,gossiping
1,laughing
1,pacing with weapons at the ready
1,polishing weapons
1,sleeping
1,tormenting a mouse
1,wrestling
1,chanting
1,singing
1,starving

# Trap room features. General format: hint; hint; hint → effect;
# effect (no trailing punctuation; the intended use is as a list item.

# Concealed traps are sometimes used to protect treasure
;concealed trap
1,**net**: tripwires trigger a net falling from the ceiling → save vs. rays or be caught for 1d6 rounds; wood blocks attached along the edges cause a ruckus and attracts wandering monsters
1,**trap door**: hollow sound if tapped → 1–2 in 6: 10ft deep pit, take 1d6 damage
1,**concealed spiked pit**: hollow sound if tapped → 1–2 in 6: 10ft deep pit with sharpened spikes, take 2d6 damage
1,**tripwire poison arrow**: triggered by a pole; wall is nicked where arrows missed their target; single hole on the opposing side; visible wire when moving with a light source → roll an attack against the first person: 1d6 damage and save vs. poison or die

;trap
3,[concealed trap]
1,**checkerboard floor**: traces of dirt on the safe tiles; save vs. breath or take 2d6 damage unless you move like a [chess piece]
1,**chest**: [chest], sweet smell if examined closely → booby-trapped with sleep gas, all must save vs. poison or lose consciousness for 20min; two random encounter checks if all are affected
1,**darts**: walls nicked and holes on the opposing side; raised floor segment indicates pressure plate → roll attacks +0 against the first person: 1d4/1d4/1d4 damage
1,**deep pit**: a deep pit with a visibly crumbling edge supported by rotting wooden beams → 1–2 in 6 it collapses, fall 30ft for 3d6 damage
1,**falling rocks**: rickety construction with frail, rotten support beams; dirt falls → anything but careful sneaking triggers a ceiling collapse: all must save vs. death or die
1,**spiked iron grate**: fixed to the ceiling near the entrance; pressure plate connected by a wire → on 1–2 in 6 it swings down, save vs. breath or take 2d6 damage; locks into place, possibly separating party; requires a strength check to lift
1,**buried coffin**: knocking from below; swipe the dirt aside to reveal crumbling coffin; muffled cry: “help!” (or: “brains?”) → if stepped upon, 1–2 in 6 chance of the coffin breaking and the **zombie** grabbing a hold of the tasty foot ([zombie stats])
1,**hanging log**: hanging on the ceiling; trip wire → on 1–2 in 6 it swings down, save vs. breath or take 2d6 damage; also rams into the person behind you (if any)
1,**protective spear trap**: a hole in the wall at chest level; a pressure plate further back → on 1–2 in 6 it triggers a spear attack +0 for 1d6 on the person standing in front of the hole; can be triggered on purpose
1,**small catapult**: loaded with a ball-and-chain; trip wires → on 1–2 in 6 it triggers, save vs. breath or take 2d6
1,**turning trap door**: clean floor ahead; hollow sound if tapped → 1–2 in 6: 10ft deep pit, take 1d6 damage, floor plate is mounted on a rotating axis and turns over, locking in place again (requires similar weight to release), contains [dead human, dagger|bones, **ghoul** ([ghoul stats])|bones, **zombie** ([zombie stats])|[slime]]
1,**open spiked pit**: a narrow wooden beam leads across a pit 10ft wide and 10ft deep, spiked; wet and slippery → unless you’re an elf or a halfling: on 1–2 in 6 you slip and fall take 2d6
# Buffalo Castle 24A!
1,**fog chest**: [chest], traces of a metallic green condensate all over it; transformation magic detectable; a tiny plaque reads: [“🜁:🜚→🝗” (gold to ashes)|“🜁:🜛→🝗” (silver to ashes)|“🜁:🜠→🝗” (copper to ashes)|“🜁:🜜→🝗” (iron to ashes)] → opening the chest releases the fog which will transform any exposed metal of the indicated type to dust: armour, unsheathed weapons, rings, diadems, or bracelets worn, etc
1,**oil**: a small coal fire up above is heating a cauldron suspended on a metal rod just below the ceiling; a pressure plate turns the cauldron over → dousing everybody in boiling oil for 1d8 damage; a 2 in 6 chance for the fire falling into the oil and igniting it, causing another 1d8/rd for the next two rounds
1,**pendulum blade**: a vertical slit on both sides and on the ceiling; a pressure plate → roll an attack against the first person: 1d8 damage; anybody has a 4 in 6 chance of evading the pendulum’s attack
1,**rope trap**: straw covers the floor; sweeping the straw reveals the rope; a curtain hides a large stone on a rope above a small well → stepping on the trigger releases the stone, pulling the rope, ripping the victim off its feet and leaves it dangling above the well; loud crash of the stone attracts wandering monsters
1,**scorched pedestal with statue of [power] holding a [gem]**: fire magic detectable; statue’s hand with the gem is connected to the arm with a hinge → movement of the hand unleashes a *fireball*, 5d6 damage to all in the room, save vs. explosions for half
1,**skunk chest**: [chest], musty smell if examined closely → booby-trapped with skunk oil spray; all present are odoriferous for the next 3 days, i.e. fail all Charisma checks, random encounters underground are doubled: roll 2d6 instead of 1d6
1,**smoke trap**: obscures visibility while attackers enter from another room
1,**spiked ball**: fixed to the ceiling; trip wire leads up to it → when released, save vs. breath or take 2d6 damage
1,**stagnant pool**: boat on the far side
# from Holmes’ sample dungeon!
1,**statue pointing**: points at door just entered; must be rotated on base to point to another door; any door it is pointed at can’t be opened
1,**statue of [power] with diadem**: the diadem holds a [gem] → the diadem is tied to the statue’s head with a very thin wire → pulling the wire releases corrosive gas, save vs. poison or suffer 3d6 damage
1,**trapped floor**: 1 in 6 chance to fall into a pit with a **giant spider** ([giant spider stats])
# H/T Buffalo Castle!
1,**treasure mirage**: a hoard of gold pieces that has alerted the nearest monsters to come and attack, at which point the gold pieces will disappear
1,**underground stream**: leads to rapids out of the dungeon, 3d6 damage
1,**walls closing in**: once every player has wedged a weapon between the wall and floor, the wall stops closing in, but the weapons are ruined, otherwise roll d20 under your dexterity or be crushed
1,**wide pit**: roll d20 under your dexterity to jump across or fall 30 feet (3d6 damage)

#INTERIOR ROOM DRESSINGS
#Included to provide a little descriptive text to the interior room types. These have a chance of triggering a [sound] or a [smells] so we want to try to keep those out of descriptions whenever they can be handled by random calls.
#Treasure and Monsters are tricky to include here too, so we might need to modify a few of those

#more new stuff below 08/23/2019. Not active yet, test in “no map,” feel free to embellish/add
#used for stone construction material mostly, feel free to expand

;masonry mat
3,brick
2,sandstone
1,granite
1,marble
1,limestone
1,slate
#this might make some weird ones
1,[colour]stone 

;height
5,
3,short
1,waist-high
1,chest-high 
3,tall

;size
5,
3,small
1,big
1,large
1,gigantic

;cheap metal
1,brass
2,bronze
3,copper
3,iron
3,metal
1,tin

;chest
3,[a locked|an unlocked|a] wooden chest
2,an iron chest, [locked|unlocked]
1,a chest with a broken lock
1,a [cheap metal|wood] box [with a lid|]

;chests
1,empty iron chests
1,many wooden chests
1,a collection of chests
1,an assortment of chests
1,treasure chests

# interior room dressing. I went with 4 for each, but can be expanded.
# May eventually trim in half to combine “decorations” with
# “furnishings” more randomly. Looking like some [damaged] tables
# based on material could be useful as well.

# some common tables for use by religious rooms

;religious periphery
1,Moth-eaten hassocks are angled toward an alcove adorned with religious carvings.
1,Water-soaked prayer mats line the floor and smell of brine and sewage.
1,A [height] pedestal holds a tarnished brass reliquary (now empty).
1,A [height] wooden table here is draped in a cloth whose imagery has been lost to mold and mildew.
1,A long birch chest holds two candle lighters (copper), candles, and wicks.
1,A [height] narrow box smells of [smells] but is a home to a mice and her offspring.
1,A miniature bell tower holds a large brass bell. (Ringing it will set every monster on alert.)
1,A [size] [cheap metal] cymbal is here on a stand, with a padded drum stick next to it. (Striking the symbol releases a sleep spell.)
1,A partition in the corner sets off a vestry, with [chest] containing new vestments in many sizes, including [albas|cassocks|cottas|robes|surplices].
1,A [size] cobweb-covered vestry sits forlornly on the far wall of this room.
1,A triangular table in a corner is for the sacristy, with [chests] containing ceremonial [food and plates|drinks and cups|candles and charms|lamps and oil].
1,A rough [masonry mat] idol, more boulder than sculpture, squats in a corner. (An ancient image of *[power]*.)
1,A giant [cheap metal] lamp dangles from a chain from the ceiling.

;religious walls
1,Damaged mosaics depict religious parables along the walls of this room.
1,Crouching within a recess is a large [simple|ornamental|empty|brackish-water filled] font, surrounded by carvings of [[another realm] decoration].
1,On one wall is a [scarred|roughly hewn|gouged] [masonry mat] slab, [stained|crudely painted|flecked] with dark [red synonym] stains.
1,Fragments of prayers are barely legible on the surrounding walls.
1,One wall is dominated by a mosaic depicting [[power] decoration].
1,Faded, damp tapestries along the walls show a heroine hunting [a forest animal], leading a [dwarf|elvish|human|halfling] army, and battling a [devil].
1,Three frescoes each display a hellscape ruled by a devil: a [devil], a [devil], and a [devil].
1,A [wooden|copper] rail, waist high [|for a halfling|for a giant], runs along [two|three|all four] walls. (Used for kneeling and supplication.)
1,The walls are lined with torches that flicker to life when anyone enters and cast [colour] flames.
1,The room is lined with exquisite [tuscan|doric|ionic|corinthian|composite] columns of [wood|brick|stone|marble] in [a square|two rows of [4|6|7|8|10] columns each]. 

;altar desc
1,A low [masonry mat] plinth crowns a [crumbling|collapsing|squat] dais covered in [cobwebs|dried blood|dust]. [religious walls]
1,Decades of melted wax form a frozen dribble and cover a wide [ornately|primitively|austerely] decorated [masonry mat] pedestal. [religious periphery]
1,A carefully sculptured marble altar shows images of *[power]*. But instead of an offering it holds only [old bones|dried flower petals|a dessicated rat].
1,An enormous stone table, brimming with [occult|dark|evil|vile] [energy|magic], dominates this room. Ceremonial stone knives line the edges. [[religious periphery]|[religious walls]]

;chantry desc
1,A vaulted ceiling provides excellent acoustics for singing. (But it will also transmit any noise to adjacent rooms.) [chapel desc center]

;chapel desc center
1,An elevated dais is faced by [1d6+1] rows of wooden pews, which crowd this room.
1,A mostly burnt pulpit is in the center surrounded by circular benches.
1,A circular stone font, dry but with a stain around the water line, smells of [smells].
1,Rows and rows of long [masonry mat] benches are here.
1,The room is dominated by a central dais, [two|three|six] [masonry mat] steps above the floor.

;chapel desc
3,[chapel desc center] [[religious periphery]|[religious walls]]
1,[chapel desc center] [religious periphery] [religious walls]
1,[chapel desc center] [altar desc]

;shrine desc
1,Within an ornate alcove rests a small votive sculpture of *[power]*. [religious walls]
1,A hazy film of soot clings to every surface here, the smell of incense and [smells] hangs in the air. [religious walls]
1,At the foot of a defaced stone statue rest small bones, fragile flower petals, and the stubs of consumed candles. [[religious periphery]|[religious walls]]
1,The room is centered on a mausoleum. [[religious periphery]|[religious walls]] 
1,A [height] [bright|sharp|unnatural|smoky] [colour] flame rises from the floor in the [center|middle] of this [room|chamber]. [[religious periphery]|[religious walls]] 
1,The room is centered on a mausoleum. [[religious periphery]|[religious walls]] 
1,A [whitened sepulchre|sarcophagus] holds the remains of a prophet of *[power]*, her name written in strange runes that line its sides. [[religious periphery]|[religious walls]]
1,A philatory the size of an enormous coffin, with a thick glass cover protected by blessings, reveals the skeleton of a [troll|ogre|giant|jotunn]. [[religious periphery]|[religious walls]] 
1,A bronze reliquary stands on a pedestal (warded by a necrotic curse that will reduce to 3 for the day the strength of anyone who touches it). [[religious periphery]|[religious walls]] 
1,At the bottom of a shallow pool, [1d100]0 silver coins reflect any torchlight; the head of the coins shows *[power]*. ([The water is a transparent acid that|Silvery jawfish (the jaw is half its body size)|Cursed water] will do 2d6 damage per turn to any exposed to it.)

;temple desc
1,Rows of stone pillars form a square around a [masonry mat] table, which has bolted into it a giant [cheap metal] grotesquerie of a [devil]. [[religious periphery]|[religious walls]] 
1,A circle of inlaid [masonry mat] is divided into [three|four|five|six|ten|twelve] equal segments, at the end of each of which is a stone pedestal. Rust circles on each pedestal mark where statues once stood.
1,A small chamber, roofed and enclosed on all four sides, occupies the center of this room; it’s only door is [locked.|open, revealing [a hall of statues|engravings on the walls|sacred books|friezes|statues on ledges].]
1,[chapel desc center] A [size] candle holder holds only melted wax, but the room still smells of incense and patchouli.
1,[shrine desc]
1,[altar desc]

;vestry desc
1,[capitalize chest] holds vestments in many sizes, including [albas|cassocks|cottas|robes|surplices]. (They are worn but still wearable.) [religious walls]


#OTHER ROOMS

;common walls
#not used yet - place for ideas for the future
1,In the [north|south][west|east] corner, a giant cobweb holds the husk of a dead giant spider.
1,The ceiling undulates with a mass of tiny young spiders crawling over one another.

;antechamber desc
1,Heavy chains on the walls support [1d3+1] wooden slab benches for sitting.
1,Years of [dust|grime|mildew] have stained the walls, and you can clearly see the pale ghostly squares from where paintings were once hung.
1,Mouldering [cloth mat] cushions serve only as nests for mice as they sag on gnawed wooden chair legs.
1,Cast iron coat hooks and weapon racks are built into the walls here.

;arena desc
1,Carved benches are placed along the walls around a large central depression. Dark stains, possibly blood, still grace the floor.
1,Traces of moldy sawdust are piled up along the edges of a shallow pit in the center of this room.
1,Two leg-thick, heavy chains hang from the ceiling here, stopping a few feet above the ground. They are gouged with sword strikes.
1,There are [1d4+1] tiers of benches are carved into the walls. In the middle of the room is a crater like depression about a spear length deep.

;banquet hall desc
1,Crumbling with age are several long, wide tables surrounded by broken chairs.
1,Evenly spaced iron warming braziers are bolted into the wall here. Smashed crockery litters the floor.
1,The rusting mechanism of a turning spit graces a sooty alcove here. A series of overturned tables line the walls.
1,Tattered and faded [cloth mat] wall hangings are covered in cobwebs. A large round table dominates the center of the room.

;barracks desc
1,Carved directly into the walls are bunks that could easily be mistaken for funerary niches.
1,Smashed footlockers are heaped in one corner, while bedding and broken bed frames grace another.
1,There are [1d6+1] sagging [cloth mat] hammocks hanging from wall hooks here.
1,Several sleeping mats and rough [cloth mat] pillows stuffed with moldy hay line the walls.

;bedroom desc
1,A termite-ridden poster bed sags in one corner near a listing, charred wardrobe.
1,Damp [cloth mat] blankets hang suspended from thin ropes, obscuring most of the room except a glimpse of a bed and a chamberpot.
1,A poorly mended dressing screen leans against a corner of the room with a rustic but serviceable set of bunks.
1,With a headboard depicting [Freya decoration], a large bed dominates this room.

;cistern desc
1,Years of calcification cake the walls here, waist high. The floor is worn smooth.
1,A deep [masonry mat] well stands in the center of this room, a dented bucket on a very short length of rope nearby.
1,The floor here is slightly sloped downward with shallow grooves radiating out of a small hole in the center.
1,Corroded tin barrels line the walls, some gouged and dented. Each once probably had a spigot of some sort.

;common room desc
1,This room holds a wide array of beds, tables, and broken chairs.
1,The messy area holds sleeping mats and wooden trays, piled around all the walls.
1,Several mold-infested [cloth mat] pillows sag in the center of this room.
1,Used for sleeping, [1d4+1] moth-eaten divans line the walls.

;crypt desc
1,[1d4+1] old [stone|bone] sarcophagi line the wall here. The lid of each has been removed and cast into a pile.
1,[capitalize metal mat] doors conceal niches filled with the picked-clean bones of ancient [human|elf|dwarf] lords.
1,Stacked meticulously along the walls in a morbidly beautiful arrangement are thousands of bones and hundreds of skulls.
1,Several small pits, each containing an urn and ashes make traversing this room hazardous.

;debris room desc
#shoutout to Colossal Cave!
1,You are in a debris room filled with stuff washed in from the surface. Perhaps testament to a long-ago flood.
1,Rubbish, refuse, and garbage fills pits in this room. Oddly, there is an aroma of [smells].
1,Broken and useless furnishings have been piled here, out of the way.
1,Rubble left over from excavation is overflowing a large pit in the center of this room.

;dining room desc
1,[banquet hall desc]
1,[kitchen desc]
1,A long, [oak|pine|cherry wood|mahogany] table with claw-footed chairs dominates the center of this room.
1,Obviously a mess area of some sort, dining implements are scattered throughout every surface here.

;firewood room desc
1,A stack of freshly cut firewood sits here, from which the aroma of pine and [tree] emanates.
1,An axehead missing a handle and a mat of sawdust bear mute witness to the time this room was used for firewood. There is an aroma of [tree] tree and perhaps [smells].
1,Drying brambles and brush hang from the ceiling above crudely cut [tree] tree logs.
1,A carefully stacked woodpile completely obscures a wall in this room.

;great hall desc
1,Long stone tables line this room, but all that remains of the chairs and benches is some rotted wood piled in the corner, smelling like termites and swamp.
1,The smell of grease and [smells] is overwhelming. Long wooden tables and benches line the great hall, with another table on a dais at the front of the room.
1,Glowering from above a blocked up fireplace is the giant taxidermied head of a [boar|deer|lion|bear|owlbear|manticore|gorgon|wyvern], in a deplorable state.
1,Covered in cobwebs and egg-sacs, faded tapestries along the walls hint at this rooms former glory.

;guano pit desc
1,The stench of this room hits you before you can see it properly: a pit filled with guano, above which sleep hundreds of small [black|brown|vampire] bats.
1,A rotting wooden bridge, recently swept clean but with occasional spots of guano, leads over a pit full of the stuff. The smell is worse than any [latrine|privvy]. Anyone who rolls above their dexterity score breaks a board and drops into guano, taking 1d6 damage.
1,The clamor of high-pitched chirps and squeals echoes from the darkness above, the stench of ammonia hangs heavy in the air above a floor covered in guano.
1,An overturned wheelbarrow and some broken shovels rest near a large pile of astringent bat droppings.

;guard chamber desc
# need to avoid the monster call here...any room with monsters is a guardroom :) 1,The guard chamber holds [[same monsters] encounter], on high alert.
1,Old stones form a crude wall here, for guards to hide behind and fire upon any intruders.
1,[Human|Elf|Dwarf|Halfling] heads on pikes here warn about what happens to intruders.
1,A barrel here holds spears and polearms while a dented shield graces the far wall.
1,A wooden table has been carved with a crude board game of some kind, knucklebone pieces are scattered on the surface.
1,[guardroom desc]

;guardroom desc
# need to avoid the monster call here...any room with monsters is a guardroom :) 1,The guardroom is protected by [[same monsters] encounter].
1,Dry mats of fresh straw mark the places where guards rest instead of watching.
1,A great copper [bell|gong] squats in the middle of the room, to be rung in event of intruders, alerting the whole complex.
1,Weapon racks covered in cobwebs line the walls, most of the furniture here has seen better days.
1,Benches surround a thick wooden table that can be easily flipped defensively.
1,[guard chamber desc]

#might need to do this differently to format treasure properly
;hoard desc
1,[hoard]
1,[hoard]; protected by a [concealed trap]

;hoard
1,A mass of <span class="treasure">[1d10x1000] silver</span>, some cut in half, others melted together, forms a great pile in the center of this room
#inspired by: https://www.history.com/news/viking-treasure-trove-unearthed-from-english-field
1,<span class="treasure">[Four|Five|Six|Seven] silver armbands worth 10 silver each, [3d6] silver ingots worth 10 silver each, and [3d6] pieces of hacksilver also worth 10 silver each</span> form a tiny hoard
1,This hoard is a collection of <span class="treasure">[silver|gold] tableware, including bowls, dishes, cups, and spoons, worth [1d10x1000] gold</span>
1,A mound of <span class="treasure">[2d10x10+100] rare [copper|electrum|silver|gold] coins</span>, some broken and fragmented, make up a small hoard

;kiln desc
1,A great stone kiln rests here, holding a melted pile of clay where a pot once stood ready to be fired. 
1,Sawdust and old [tree] branches on the floor attest to a former pile of firewood.
1,Soot-blackened niches line the walls, and the floor is littered with broken, malformed pottery.
1,An old kiln has been turned into an oven for cooking. [kitchen without stove desc]

;kitchen desc
1,An old campfire, still smelling of smoke and ash, has left soot marks on the ceiling.
3,[kitchen without stove desc] [larder desc]
;kitchen without stove desc
1,Stained and gouged crude wooden tables and a clay brick oven can be found here.
1,Rusting and stained iron pots and pans hang from the ceiling and walls.
1,A large cast iron cauldron embossed with a grinning face squats defiantly in the center of the room.

;larder desc
1,Old clay vases hold a variety of liquids, while crates smell of fruit and dried meats.
1,A series of cupboards and cubbies contain jars of ingredients now infested with [insect swarm type].
1,Hanging from the ceiling from a massive hook and surrounded by biting [insect swarm type] is the festering carcass of a [deer|boar|ox|cow|sheep|goat].
1,Several burlap sacks of [food veg] are piled haphazardly in the center of the room.

;leader’s room desc
1,Faded tapestries enliven the walls, while a once-[colour] carpet adorns the floor. A wooden bed and [chests], with a long table, mark this as a leader’s room.
1,A small throne faces two rows of benches. An arras hides a secret door {not shown on map} to an adjacent chamber.
1,This room has a dry, clean rug, and cushions and low tables, meant for use from sitting on the rug. [religious walls]
1,A polished round table is surrounded by [six|eight|ten|twelve] chairs, equally spaced apart. [capitalize chests] line the walls.

;living quarters desc
1,Rags cover wide wood beds meant to be shared by four or five at a time.
1,[barracks desc]
1,The room shows signs of habitation: A hammock sways on pegs, and a half-eaten meal sits on a small table. Shabby clothing is strewn about the floor.
1,A large dressing screen obscures the far wall near a well-built bed and nightstand.
1,An overturned wardrobe has vomited its contents across the floor and all over a broken bed.

;mined wall desc
1,The wall has been hacked out and is full of holes that traced the last deposits of some vein of minerals. The blade of a pick, its handle long gone, lies here.
1,Rusty buckets contain rubble and stones, while a large wooden support beam leans precariously to the left.
1,One can make out the pick marks and soot scorches from where the miners that began to dig this area suddenly stopped.
1,An unfinished stair-way, hewn from the stone, [ascends|descends] pointlessly into a wall of solid stone.

;mushroom farm desc
1,Large pale [colour] mushrooms line moist beds of shallow soil. A spade and pitcher of water rest nearby.
1,Every wall here is covered in faintly glowing [colour] shelf-mushrooms, the air smells of [smells].
1,A once richly appointed room has been overtaken by [colour] fungus. Toadstools sprout from nearly every surface.
1,In strangely uniform rows sprout [colour] mushrooms and [strange|uncanny|bizarre] [colour] ferns, all almost [chest|waist|ankle] high.

;nursery desc
1,Three cradles stand silently here, among broken kindling that might once have been childrens’ toys. Even the mice have abandoned the swaddling.
1,A crudely carved rocking-[horse|unicorn|pegasus] stares with one painted eye from the center of the room. You could swear you saw it move.
1,Crude figures and shapes are scrawled all over the walls here in chalk. Several broken slates litter the floor.
1,A large straw nest of some sort dominates one corner of the room. A few brave rats scurry across the floor.

;prison cells desc
1,[1d4+1] cells of iron bars line the far wall here. [ogre prisoners]
1,In the corner of the room is a crude wooden cage, its door missing.
1,A wall of iron bars contains four doors, behind each of which can be seen a [human|dwarf|elf|orc] skeleton, its feet in shackles.
1,Knocked down walls of iron bars, broken [cheap metal] doors, and overturned benches attested to a prison escape long ago.
1,Shackles mounted evenly in the floor along the wall, and a narrow privy trench, long dry, bear witness that this was once a crude prison.

;slave pen desc
1,[1d4+1] cells with wooden bars each house a [human|dwarf|halfling|elf] slave.
1,Iron rings are set into the walls here linking thick chains and brutal collars.
1,A deep pit with sharp [wooden|[cheap metal]|glass] stakes angled downward prevents anyone at the bottom from climbing out.
1,[1d4+1] large iron cages dangle precariously from the ceiling here. One holds a [human|dwarf|elf|halfling|goblin|orc|strange] skeleton.

;smithy desc
1,A great iron hammer, tongs, and an old bellows are all that remains from the workshop of a [silver|gold|iron|]smith.
1,The smithy contains a giant wrought iron anvil, a brick hearth, and an empty slack tub.
1,Next to a forge and an anvil sits a pile of logs and charcoal. Any other tools of the smith’s trade are long gone.
1,The smell of peat is overwhelming, as peat is stacked next to a forge. On an anvil rests a blade, broken in half.
1,This room is empty except for a brick cupelation hearth and a cold, formless pile of slag.

#removing treasure calls for now [goblin junk] can work as well here
;storeroom desc
1,Barrels, crates, and pots hold their secrets here.
1,Rows upon rows of plain clay vases, each with disintegrated cork stoppers and empty now of any liquid.
1,Pieces of wood, splinters, and sawdust from smashed wooden crates. Some empty crates have been turned upside down and have been used as makeshift benches and a table.
1,Wooden crates and boxes here contain supplies for an adjacent room.

;throne room desc
1,An iron throne has been toppled, and the tables and benches all broken.
1,Rusted iron braziers line the walls around the throne room, while a stone throne sits to one side. Once bejeweled, the throne now has empty sockets, as every gem has been looted from it.
1,Two unadorned stone thrones sit here, side by side, one larger than the other.
1,A resplendent wooden throne, recently polished, sits on a stone dais above long polished tables surrounded by benches. [capitalize chests] line both walls. 

;torture chamber desc
1,Assorted implements of the trade lie on the ground, covered in mildew and filth. Fresh blood pools around an iron drain.
1,Stadium seating made of benches covered in leather provides a comfortable view of the central, depressed stage. There can be found a rack, an iron maiden, a forge, and a set of iron implements that look so evil that no one has ever dared take them. (They’re cursed.)
1,A ring of rotted wooden pillories form a half circle around a bizarre [cheap metal] divan, besides which a wooden table is full of holes that once held rusted [iron|metal] implements.
1,[prison cells desc] A wooden log set below the ceiling holds a range of ropes, chains, and shackles. A shelf holds various [cheap metal] implements of torture.

#removing treasure call for now
;treasure room desc
1,The treasure room has long been looted. Among the rubble, though, might be something, to one who looks long.
1,The treasury contains [chests], all open and empty, except for one, which glitters in torchlight. It is, of course, a *mimic* ([mimic stats]).
1,All that remains are [chests] and a shelf full of assorted locks and keys. 
1,[vault desc]

;mimic stats
1,AC 5 HD 5 MV 30 DMG 1d10 F7 ML 10 AL N XP 500

#removing treasure call for now
;vault desc
1,[Lining|Encased in|Adorning] the wall are a number of stone vaults, [sealed with sturdy iron locks|warded by magic|covered in [colour] wax].
1,A vaulted ceiling overlooks an iron wall of metal doors, all but one open and revealing empty cubicles.
1,A giant locked [iron|metal] safe squats in the middle of the room, its huge iron door attesting to dozens of attempts to break in - it has been beaten, burnt, and subject to toxic magic. But the door is still shut.
1,Wooden shelves from many cabinets and bookcases have been toppled and are rotted, the empty lairs of vanished termites. Stone vaults, their great doorways broken and scattered, sit empty.

;well desc
1,A ruined well opens into watery depths filling the air with the scent of brine and dead fish. In a corner lies a bucket with a broken iron chain.
1,Humid air rises from a small alcove in the corner, where lichens and molds congregate.
1,The air is damp and brackish; an iron grate over a pit covers a water source.
1,A small trickle of water splashes quietly into a stone basin here from a bas-relief of a [cherub|satyr|angel|demon|[devil]]. The water seems fresh and pure.

;workshop desc
1,Old wood tables hold scratches, burns, and dents, but no tools.
1,A large [dusty|iron|rusting] anvil dominates the center of the room. Half a pair of tongs rests in a corner.
1,Rusting tools with crumbling hafts still hang from hooks here, large gouged wooden tables have seen a lot of labor.
1,A rusty saw blade sits broken in a long wooden plank on a workbench here.

;smells
#would be useful to divide these up for calling elsewhere: burnt smells, damp smells, etc.
1,4-week-old roses
1,a bakery
1,a bonfire of books
1,a drained pond
1,a fisherman’s tackle
1,a gelatinous cube
1,a miner’s birdcage
1,a pat of butter
1,a sharp rusty anchor
1,a summer campfire
1,a thunderstorm
1,a wet cat
1,a wet dog
1,a wet toad
1,alcohol
1,ale
1,angry sweat
1,anise or fennel
1,apple cider vinegar
1,apples
1,ashes
1,baker’s yeast
1,banana
1,beach flotsam
1,beef broth
1,bisque
1,bloody nose
1,brackish tidal pool
1,broken basil stems
1,browning lilies
1,burning pine cones
1,burnt water
1,butterscotch
1,camphorwood
1,candles
1,cedar shavings
1,charred hair
1,chicken coop
1,chicken grilling
1,chocolate pudding
1,clam juice
1,cloying citronella
1,corn on fire
1,corrosive coriander
1,cream
1,crisp, salty sea air
1,crushed butterflies
1,crushed mulberries
1,curried yams
1,cut green onions
1,damp plaster
1,damp straw
1,day-old manure
1,dead jellyfish
1,dead skunk
1,decaying apricots
1,decaying leaves
1,dinner
1,dried oregano
1,dusty broom bristles
1,earthworms
1,earwax
1,eye-watering onions
1,feet
1,fermenting milk
1,ferrets
1,forcemeat
1,forgotten tubers
1,freshly cut cucumbers
1,freshly mown clover
1,general feculence
1,gooey cooked carrots
1,grapes
1,green, mealy apples
1,grilled kabobs
1,grinding nutmeg
1,ground cardamom
1,ground ginger root
1,guilty sweat
1,hibiscus breeze
1,honey and gingerbread
1,honeycomb
1,honeysuckle bloom
1,horseradish/wasabi
1,hot cinnamon
1,ichor
1,incense
1,jasmine and begonias
1,juniper berries
1,kelp-draped driftwood
1,lamp oil
1,leather tanning
1,lemon pepper
1,limburger cheese
1,limp celery
1,mildew
1,mint
1,moldy citrus
1,moldy loaf of bread
1,musky urine
1,mustard
1,musty chest
1,new leather
1,oil and earth
1,old dried fish
1,old fireplace
1,old shoes
1,olive juice
1,onions grilling
1,orange marmalade
1,oven-roasted garlic
1,over-baked cauliflower
1,oysters
1,paprika
1,pecan meats
1,peppermint
1,perfume
1,petrichor
1,pickle juice
1,pine bark
1,pipe smoke
1,plum wine
1,pumpkins
1,putrid fish
1,quarry puddles
1,quenched pig iron
1,rain in the air
1,rain-soaked wool
1,rancid buttermilk
1,rancid vegetable oil
1,raspberries
1,raw meat
1,red-bell peppers
1,rendering tallow
1,reverent censers
1,saffron and sage
1,salmon croquettes
1,sandalwood
1,seafood
1,seaweed in the sun
1,sharp, sulfurous rotten eggs
1,shriveled, fuzzy berries
1,sizzling pork
1,slicing mushrooms
1,slimy cabbage
1,smoke on clothes
1,smoked meats
1,smoldering pitch
1,snow on the wind
1,soap
1,sour goat milk
1,spider webs
1,spinach
1,stale cumin
1,stale peppercorns
1,stale, spilt beer
1,strawberries
1,sulfur
1,swamp mud
1,sweaty old mushrooms
1,swine in slop
1,syrup
1,tamarind
1,turmeric and teak
1,vinegary wine
1,violets in snow
1,walnut meats
1,watermelon rinds
1,weeding a garden
1,wet ink
1,wet paint
1,wilting grape leaves

;sounds
1,babbling
1,banging
1,barking
1,baying
1,bellowing
1,bells ringing
1,blubbering
1,burbling
1,buzzing
1,chanting
1,chiming
1,chirping
1,clanging
1,clanking
1,clashing
1,clattering
1,clicking
1,clinking
1,clunking
1,chiming
1,coughing
1,creaking
1,crooning
1,dripping
1,drumming
1,footsteps 
1,giggling 
1,grating
1,grinding
1,groaning
1,growling
1,grunting
1,grumling
1,gurgling
1,hammering
1,heart beats
1,hissing
1,hooting
1,horn/trumpet sounding
1,howling
1,humming
1,intoning
1,jingling
1,keening
1,knocking
1,laughter
1,lip-smacking
1,moaning
1,mumbling
1,murmuring
1,music
1,rasping
1,rattling
1,ringing
1,roaring
1,rustling
1,scraping
1,scratching
1,scrabbling
1,screaming
1,scuttling
1,scuffling
1,scurrying
1,shrieking
1,shouting
1,shovelling
1,sighing
1,singing
1,slamming
1,slithering
1,sloshing
1,snapping
1,sneezing
1,sniffling
1,snorting
1,sobbing
1,splashing
1,splintering
1,squeaking
1,squealing
1,tapping
1,throbbing
1,thudding
1,thumping
1,tinkling
1,twanging
1,ululating
1,wailing
1,whimpering
1,whining
1,whispering
1,whistling
1,yelling
1,yelping
1,yowling


;sound volume
1,faint
1,muffled
1,muted
1,subdued
1,indistinct
1,feeble
1,loud
1,intense
1,clamorous
1,obstreperous
1,shrill

;sound direction
1,above
1,ahead
1,all-around
1,approaching
1,behind
1,below
1,distant
1,off to the left
1,off to the right
1,receding

# ------------------------------------------------------------

;refuge castle
1,On a spur further up there is a [refuge castle description]. [refuge castle inhabitants]

;refuge castle description
1,hill fort, protected by an earthen wall
1,hill fort, protected by a ditch and a palisade
1,fortified temple of *[power]*[here store temple of [same power]], reachable only by ladders and a narrow trail
1,peasant burg, an open space protected by a rampart and wooden spikes
1,refuge castle, protected by an earth wall and a palisade

;refuge castle inhabitants
1,The site is current abandoned. Carvings on a wooden post proclaim this to be the refuge castle for the people of *[nearby village name]*.
1,[3d6] **refugees** from *[nearby village name]* live up here ([human stats]) led by *[human name]*[human portrait] and protected by [human companions]. They decided not to return to their village after the latest raid of *[any war party]*.
1,Here lives the **goat herder** [human with portrait] ([shepherd stats]) from *[nearby village name]* while the place is not used.
1,The *[evil tribe]* tribe has settled the place, raising [mountain animals] and making their [mountain orc product]. [orcs] [mountain orc leader specialty] The settlement is [orc fort] [orc plans]

# ------------------------------------------------------------

;vulture demon eyrie
1,[vulture demon sacrifice] [road to Vanaheim]
1,[tengu settlement] [road to Vanaheim]

;tengu settlement
1,A sheer cliff rises at the end of this valley, two or three thousand feet, perhaps. Somewhere in the upper third, giant petrified roots stretch out into the emptiness, and an ingenious people has used these structures to build a settlement. [2d12 tengus] [tengu guardian misgivings]<p>[vulture demon in a cave]
1,As you leave behind the trees, you notice piles of skulls every now and then. A closer look reveals both humanoid skulls and beaked ones. A thin trail leads up the mountain side and ends at a crevasse: hundreds of feet below, a small creek; and a hundred feet across, a tengu fort. [2d12 tengus] [tengu guardian misgivings]<p>[vulture demon in a cave]

;2d12 tengus
1,[2d12] **tengu**, led by the master swordsman *[tengu name]* ([tengu stats]). [scout treasure] Master *[same tengu name]* can [teach a fighter]

;tengu guardian misgivings
1,“You may pray at the shrine of our lord *Pazuzu*, but you must leave before nightfall.”
1,“This land is forbidden to those without wings. Turn back now before you force our hand.”
1,“In ancient times we swore to guard this mountain against all incursions. Leave peacefully and you shall not be harmed.”
1,“You have defiled the holy grounds of our people and only your blood can wash this sin away. Prepare to die.”
1,“Your skulls will make a suitable addition to the piles our ancestors have collected.”

;vulture demon in a cave
1,A barred gate engraved with [Vanaheim decoration] blocks the entrance into the mountain itself. [vulture demon bleeding]
1,Overlooking it all is a big vulture head made of stone. A climbing chain leads up to the beak where a tunnel opens. You can hear a low [whimpering|moaning|wailing], barely distinguishable from the blowing wind. [vulture demon bleeding]

;vulture demon bleeding
1,The tunnel leads to a cavern about 60ft high. The **vulture demon** *[with demon name]* is hanging from the ceiling, wrapped in iron chains ([vulture demon stats]). It has been cut and bled a thousand times. On the floor below is a silver chalice with which the steaming blood is collected, to be used for ritual magic. [vulture demon promise]
1,The tunnel leads to a cavern about 60ft high, illuminated by green fire burning in its centre. There, held in place by iron chains, writhes the **vulture demon** *[with demon name]*, forever regenerating ([vulture demon stats]). [vulture demon promise]

;vulture demon sacrifice
1,Atop the highest mountain here stands the ruin of an ancient temple to the five winds: a circle of sixty columns, each 100ft high. In the middle of this circle lies a stone block. The **vulture demon** *[with demon name]* has been nailed to it with silver spikes ([vulture demon stats]). [vulture demon promise]<p>[vulture demon guardian]
1,There is a crack in the mountain here, a narrow gorge lying in shadows with an icy wind blowing through it and a tumultuous river gnawing itself into the rock. At the far end is a waterfall from the snow fields above and under the water the **vulture demon** *[with demon name]* has been nailed to the rocks with silver spikes ([vulture demon stats]). [vulture demon promise]<p>[vulture demon guardian]
1,On the mountain peak you can see a gleaming needle, 20ft high. If you approach, you can hear the **vulture demon** *[with demon name]* [moaning and whimpering|howling] ([vulture demon stats]). It has been impaled here, since time immemorial, unable to die. [vulture demon promise]<p>[vulture demon guardian]

;vulture demon promise
1,It whispers, “Release me, fellow travellers! Release me now and I will grant you want your heart’s desires!”
1,It begs, “Please, release me! I was betrayed by my brothers and sisters. I do not deserve this!”
1,It whimpers, “Put and end to my suffering. Kill me now, I beg you!”
1,It moans incomprehensible words, its face contorted in pain.
1,It says, “Drink my blood, I shall grant you my strength and we shall be siblings. Together we will avenge this!”

;vulture demon guardian
1,The **invisible stalker** called *[invisible stalker name]* guards the demon ([invisible stalker stats]). It is a formidable hunter and prefers to attack with surprise. Stab first, make demands later – that is how it thinks. “I swore to guard this fiend for all eternity. Leave this place!”
1,The **jinni** called *[jinn name]* guards the demon ([jinn stats]). Before turning into a whirlwind, it warns you: “Do not touch this fiend, for I have sworn to keep it here for all eternity.” [vulture demon lore]
1,The **jinni** called *[jinn name]* guards the demon ([jinn stats]) with an illusion of corrupting black and green fire surrounding the demon. If anybody approaches, it shows itself as a flame spirit and warns you: “Do not approach or the corruption of this demon will transform you into hell maggots.” The demon disagrees, of course! “Don’t fall for this illusion! The flames are not real.”

;vulture demon lore
1,Apparently, *[same demon name]* is a traitor from the back in the days when the gods fought amongst themselves.
1,Apparently, *[same demon name]* is an agent of *Pazuzu*, a plague demon bent on destroying the world.
1,Apparently, the gods have bound agents of *Pazuzu* near gates to Vanaheim, as a warning to all.

;road to Vanaheim
1,<p>The passage to Vanaheim is sealed by the life blood of *[same demon name]*. If it is killed, the **vulture demons** *[and demon name]* and *[and demon name]* can *planeshift* here from Vanaheim, bent on avenging their sibling. If it is freed, it will try to kill as many of it’s enemies as it can, and then *planeshift* back to Vanaheim. For the trained eye, the foot passage is revealed: [a spidery network of silver veins in the rock|traces of red sand|whispering warm winds] lead the way towards a black [tunnel|crevice] in the rock face.<p>[road to Vanaheim obstacle]<p>[exit to Vanaheim]

;road to Vanaheim obstacle
1,You hear roaring thunder up ahead. The tunnel emerges on a storm swept mountain peak where the sky is boiling purple and lightning shows the **blue dragon** *[here blue dragon name as dragon name]*[dragon portrait] [flying|circling] up above ([blue dragon stats]). “Who dares trespass into my realm?” [dragon treasure] From here, the trail leads down into Vanaheim.
1,The tunnel leads into a crypt with countless life-like stone warriors, each with a noble face, carrying their polearm. At the centre of this petrified army: [1d4 spectres] ([spectre stats]), on a scythed war chariot pulled by 2 **nightmares** ([nightmare stats]) wielding a *life stealer bow* +1 (deals and extra 1d6 damage and heals the archer by the same amount). When approached, the chariot charges into its enemies: save vs. death or suffer 3d6 damage from the magic scythes. [ancient treasure] From here, the tunnel leads to Vanaheim.
1,You hear the a rumbling, a croaking, a bleating, animal voices… and then there is the stench of a hundred corpses. The tunnel leads to a mist filled cavern with visibility limited to 10ft. In the centre of the cavern is a 30ft. rock; stairs lead up to a temple decorated with [[power] decoration]. It is dedicated to [same power] and guarded by a **chimera** ([chimera stats]). [terror treasure] At the back, there is a long and narrow stair from the temple going up.

;nightmare stats
1,HD 7 AC 4 1d6/1d6 + 1d6 *fire* F7 MV 15 ML 10 XP 700; *nearly weightless* so that it can travel on any still surface but over running water and similar liquids in motion; the *flaming hooves* leave burning prints

;exit to Vanaheim
1,Before you stretches a land of red rocks and dust, with green valleys cut into the surface. Down there, water flows and trees grow. Up on the red hillsides stand ancient castle and temple ruins, and countless burial mounds. The sun is about to set and the sky is turning dark purple. At night, wraiths roam the land: [1d6 wraiths] ([wraith stats]). It’s a long way to the safety of the nearest village. Clearing out a tomb is of course also an option. [dead treasure]
1,Before you stretches a land of red rocks and sand. The sky is pale pink. It promises to be a hot day. In the distance, on a red mountain surrounded by a forest of thorns, stands an ancient tower. This is *Sandstein*, the hall where *Pazuzu*, the demon lord of [pestilence|famine] and [disease|hunger] holds court. Countless [crows|vultures] circle above. On the dusty road ahead you can see a company of [Vanaheim soldiers] [Vanaheim soldiering]

;Vanaheim soldiers
1,[1d4x10] **soldiers** ([mercenary stats]). [average treasure] They are led by the **[human class]** [Vanaheim title] [human with portrait] (level [1d4+1 as level]). [spellbook for [same class]] [leader treasure for [same class]]
1,[1d4x10+10] **soldiers** ([mercenary stats]). [average treasure] They are led by the **spectre** Jarl *[old name]* ([spectre stats]). [ancient treasure]

;Vanaheim title
1,[Huskarl|Merkismathr|Hersir|Thane]

;Vanaheim soldiering
1,“Join us now for [fame and glory|everlasting fame] as we attack Jarl *[old name]* in his mountain fastness.”
1,“Join us now for [fame and glory|everlasting fame] as we attack Jarl *[old name]* in his mountain mausoleum.”
1,“Join us now for [fame and glory|everlasting fame] as we attack the hold of [Vanaheim title] *[human name]*.”
1,“Join us now for [fame and glory|everlasting fame] as we attack the hold of the cursed jinni *[jinn name]*.”
1,“Join us now as we raid the oasis of *[jinn name]* in the name of *Pazuzu*, lord of [disease|pestilence].”
1,“Join us now as we raid the oasis of [Vanaheim title] *[human name]* to spread *[diseases]* in the name of *Pazuzu*.”

# ------------------------------------------------------------

;necropolis
1,[necropolis description]<p>[necropolis central area]<p>[necropolis sphinx]

;necropolis description
1,Huge, grey stones have been connected by smooth grey walls, blocking off the valley. There is a grey tower and a massive gate in the wall.<p>[necropolis gate]<p>[grey tower]
1,A ten-foot-tall black iron fence blocks the way here. Some of the spikes at the top of the fence are adorned with skulls of humans and other humanoids.<p>[necropolis gate]<p>[grey tower]

;necropolis gate
1,The *gate* is large enough to admit a giant, made of wood and iron and decorated in bronze, held together by spells. The doors show a crowd of demonic faces, teeth, horns, claws, and bulging eyes.
1,The *gate* is a blackness of cold and despair. Anybody close to the gate feels their life drain away and as their body ages. Touch the gates drains and eventually kills you.
1,The *gate* is still humming with magical energies. Shimmering lines show penitentiaries humbly begging for entrance. If you knock on the gates with nothing but your clothes on, empty handed, no weapons, no armour, no metal, then it will slowly open for you and just for you. If anybody else tries to slip through, the doors will slam shut: save vs. death or be crushed.

;grey tower
1,[grey tower description]<p>[grey tower inside]<p>[grey tower top]

;grey tower description
1,Towering above the walls is a bulging *tower* with vertical slits serving as windows, like the visor of a fancy helmet.
1,Rising above the wall is a massive *tower* that suffered mightily under some heavy blows. It still stands but it is smashed open, the insides laid bare for all to see.
1,To the right of the gate stands a massive *tower* that had its top blown off. Over the years, this has allowed plants to gain a foothold. Bushes and grass grow from the top like green hair from a huge stone face.
1,Behind the wall there is a thin *spire*, impossibly high, with barely enough space for a staircase, or maybe ladders. It looks more like a mast with a crow’s nest at the top.

;grey tower inside
1,The wall and the tower are decorated with colourful banners but it’s hard to discern anything intelligible. Apparently anything that flutters in the wind gets used up here. [goblins]
1,The bellowing of horny hill giants can be heard far and wide. The walls and the tower are their love nest. [hill giants]
1,There are plenty of thick, wooden poles rising from the wall and sticking in the flanks of the tower. If the sun is up, you an see a crow-headed warriors jumping and shadow fighting up there: [1d12 tengu] Master *[same tengu name]* can [teach a fighter]
1,A bunch of ragged tents between wall and tower are the broken dreams of some desperate people. [bandits]
1,There is an improvised toll booth next to the tower and some tents further back. These people ask 50gp per head “to keep the area safe.” [bandits]
1,This is the realm of [stone giants] They are methodically moving cut stones the size of cattle, rebuilding the tower. They place a block, then move back and contemplate it's position for an hour, then repeat.

;stone giants
1,**stone giant** *[stone giant name]* ([stone giant stats]). [rich treasure]
1,[1d3+1] **stone giants** led by *[stone giant title] [stone giant name]* ([stone giant stats]). [rich treasure]

;stone giant name
1,[stone giant 1] [stone giant 2]

;stone giant 1
1,Black
1,Still
1,Quiet
1,Worn
1,Carved
1,Eroded

;stone giant 2
1,Rock
1,Boulder
1,Granite
1,Stone
1,Marble
1,Mountain

# used as "led by [stone giant title] *[stone giant]*."
;stone giant title
1,Shaper of the [stone giant place],
1,Memory of the [stone giant place],
1,[stone giant thing] Master,

;stone giant place
1,Valley
1,Cavern
1,Bedrock
1,Mountain
1,Cave

;stone giant thing
2,[stone giant place]
1,Chisel
1,Hammer
1,Obsidian
1,Quartz
1,Limestone
1,Sandstone

;stone giant stats
1,HD 9 AC 4 3d6 or 3d6 *ranged* F9 MV 12 ML 9 XP 900; *stone shape* and *control weather* at will

;teach a fighter
1,teach a fighter about the duelling stance: study a target for two rounds and attack on the third round with a +4 bonus for triple damage. [here store the duelling stance of master *[same tengu name]* as fighter study topic]
1,teach a fighter about quick drawing a sword: gain an extra attack on your first attack. [here store the quick-draw technique of master *[same tengu name]* as fighter study topic]
1,teach a fighter about the blood rain sword fighting style: once per round, make an extra attack when you kill a target. [here store the blood-rain fighting style of master *[same tengu name]* as fighter study topic]
1,teach a fighter about the left hand: use a shorter blade in your off hand to give you a shield bonus *and* whenever your opponent rolls a 1 as they attack you, make an extra attack with that blade. [here store the left-hand technique of master *[same tengu name]* as fighter study topic]
1,teach a flying (!) fighter about attacking from above: this allows you to deal double damage in the first round if you hit. [here store the drop attack of master *[same tengu name]* as fighter study topic]

;1d12 tengu
1,the master swordsman *[tengu name]* ([tengu stats]). [scout treasure]
11,[1d11+1] **tengu**, led by the master swordsman *[tengu name]* ([tengu stats]). [scout treasure]

;grey tower top
1,The top of the tower is inaccessible from the interior. A circus of [2d8] young **griffons** ([griffon stats]) is roosting up there when they’re not trying to impress each other with fantastic displays of aerial stunts. [maybe griffon eggs]
1,A stair leads up to the top of the tower but nobody ever takes it for up there the air is unnaturally cold and a half-transparent **spectre** is staring at the necropolis below. “Everyone I know has gone away, in the end.” All they are interested in is talking about the great armies they took to the [with direction] and to the [and direction], how they fought the armies of *[a wight capital]*, the manoeuvres they executed, the traps they set, the princes they had assassinated. This is *[a strange royal]*. Turning the conversation away from their achievements makes them very irate ([spectre stats]; *summon 1d4 servants* with the same stats). [ancient treasure]
1,At the top of the tower, through a painted arch and out onto a platform there is a throne, and on it sits the **spectre** *[a strange royal]*, desiccated and old, bones held together by leather straps and nails. They’re looking at the necropolis below. “This is my empire of dirt. You can have it all!” They butchered all their enemies. They rose in the ranks of *[an old wight leader]*. They held offices in *[a wight capital]*. Talking about the presence angers them ([spectre stats]; *summon 1d4 servants* with the same stats). [ancient treasure]
1,The top of the tower is an inaccessible mess of wood, hair and bones, the result of [1d6 wyverns] living up here ([wyvern stats]). [terror treasure]

;a strange royal
1,King [strange name for men]
1,Queen [strange name for women]
1,High Priest [strange name for men]
1,High Priestess [strange name for women]

;necropolis central area
1,The necropolis itself consists of dozens of mausoleums, each built according to the same plan: a fake entrance leading to an altar where descendants left flowers and food for the dead, with paintings of their exploits and achievements, and a *hidden* entrance from above, sealed with a heavy drop stone, trapped by spiked pits below and crushing stones above, filled with poison dust or a brazier of *warp* blood resulting in terrible mutations. And finally, [1d8 mummies] patiently waiting for news from the world of the living ([mummy stats]). They want to know about the world outside but they are unwilling to part with any treasure they might have.
1,The necropolis itself is an endless graveyard, tombstone after tombstone, filling every slope in this valley, stone statues, inscriptions, pictures, headstones engraved with [Set decoration] or [Pazuzu decoration]. At night the ghosts rise from their graves, lamenting the state of their graves and the lack of care, the sloth of their descendants, and they curse them and their world, not realising that their world has already faded and that they are the only ones left. Appropriate rites and sacrifices, a purification and a hallowing might bring them peace.
1,This might have been a necropolis hundreds of years ago but now it’s more like a meadow. There are still some overgrown headstones to see, some mausoleums are still standing, some statues can be discerned, but most of it is pasture now, [mountain animals] grazing and a bunch of orcs working on their [mountain orc product]. The banners on their tents intents identify them as [evil tribe] orcs. [orcs] [mountain orc leader specialty]
1,The valley is filled with ruins. This must have been a large monastic complex in its heyday. These days the ceilings have fallen, walls have crumbled, weeds are growing everywhere and anything not made of stone has rotten away. It’s hard to say what these buildings were used for. Here you can see an engravings of [Pazuzu decoration], over there is an engraving of [Set decoration].
1,The necropolis turned to dust over the years and now nothing but a few statues and crumbled mausoleums remain. Amidst this decay stand newer huts made of wood and dried mud, covered in grass and decorated with banners of [with simple colour] and [and simple colour]. [6d6] **lizard people** ([lizard people stats]) live up here, led by *[lizard people name]* (HD [1d4+2 as level]). [leader treasure] The huts are guarded by [lizard companions]. [average treasure] At night they gather around a central fire and sing songs of old, of love, of longing and of leaving, of great deeds and the old days.

;necropolis sphinx
1,In the middle of all this is a platform that rises 20ft into the air. Wide stairs lead up to a baldachin and under this canopy rests the [sphinx]
1,In the middle of all this is a column and perched on it 60ft above the surrounding land rests the [sphinx]
1,In the middle of all this is a platform made of stone, circular and about five feet high. On it a wooden structure rises up into the air and at the very top rests the [sphinx]

;sphinx
1,**sphinx** *[strange name]* ([sphinx stats]).[here store the sphinx *[same strange name]* as sage] Tell her a good pun and she’ll be friendly. Answer her riddle to be granted a boon. [riddle]

;sphinx stats
1,HD 5 AC 6 1d6/1d6 F10 MV 15 ML 9 XP 500; *cure disease* 3×/day, *raise dead* 1×/day, *summon tengus* (2d6) 1×/day: [tengu stats]

;riddle
# https://www.gutenberg.org/cache/epub/36571/pg36571.txt
1,<blockquote>My body is light, my head is white,<br>With a cord I am laced around,<br>I am beaten with sticks, yet not for bad tricks,<br>But to animate my sound.<br>The unthinking youth, who heed not the truth<br>Which would save them from every alarm,<br>To fight, kill, and die, and cause much misery<br>To those who have done them no harm.<p>(a *drum*)</blockquote><p>
1,<blockquote>I'm a busy active creature,<br>Fashioned with a sportive nature,<br>I nimbly skip from tree to tree,<br>Under a well-wrought canopy;<br>And for cleanliness and air,<br>Am a pattern to the fair;<br>I, to arms and blood a stranger,<br>Apprehensive of no danger,<br>Like the ant, for winter store,<br>Searching, treasures to explore,<br>All on a sudden hear the foe,<br>The cause and object of my woe<br>By whom I'm soon a prisoner made<br>Chain'd, and in a dungeon laid:<br>Bid Chloe then, and Myra tell,<br>What's my name and where I dwell.<p>(a *squirrel*)</blockquote><p>
1,<blockquote>My nose is long, my back is broad and round,<br>And in cold weather of great use I'm found;<br>No load I carry, yet I puff and blow,<br>As much as heavy loaded porters do.<p>(a *pair of bellows*)</blockquote><p>
1,<blockquote>My habitation's in a wood,<br>And I'm at any one's command;<br>I often do more hurt than good,<br>If I once get the upper hand:<br>I never fear the champion's frown,<br>Stout things I oftentimes have done;<br>Brave soldiers I have oft laid down,<br>I never fear their sword and gun.<p>(a *barrel of beer*)</blockquote><p>
1,<blockquote>What is that which has been tomorrow, and will be yesterday?<p>(*today*)</blockquote><p>
1,<blockquote>What force and strength cannot get through<br>I with a gentle touch can do;<br>And many in the streets would stand,<br>Were I not, as friend, at hand.<p>(a *key*)</blockquote><p>
1,<blockquote>It foams without anger,<br>It flies without wings,<br>It cuts without edge,<br>And without tongue it sings.<p>(a *bottle of ale*)</blockquote><p>
1,<blockquote>I was before the world began,<br>And shall forever last;<br>Ere the first born was a man,<br>I’m from the distant past<br>Your youthful moments I attend,<br>And mitigate your grief;<br>The industrious peasant I befriend,<br>To pris'ners give relief.<br>Make much of me if you are wise,<br>And use me while you may,<br>For you will lose me in a trice.<br>As I for no man stay.<p>(*time*)</blockquote><p>
1,<blockquote>Two twins we are, and, let it not surprise,<br>Alike in every feature, shape, and size:<br>We're square, or round, of brass or iron made,<br>Sometimes of wood, yet useful found in trade;<br>But, to conclude, for all our daily pains,<br>We by the neck are often hung in chains.<p>(a *pair of scales*)</blockquote><p>
1,<blockquote>Emblem of youth and innocence<br>With walls enclosed for my defence,<br>And with no care opprest,<br>I boldly spread my charms around,<br>'Till some rude lover breaks the mound,<br>And takes me to his breast.<br>Here soon I sicken and decay:<br>My beauty lost, I'm turned away,<br>And thrown into the street;<br>Where I despised, neglected lie,<br>See no Samaritans pass by,<br>But numerous insults meet.<p>(a *rose*)</blockquote><p>
1,<blockquote>My clothing's fine as velvet rare,<br>Though under earth my dwellings are;<br>And when above it I appear,<br>My enemies put me oft in fear.<br>The gard'ner does at me repine,<br>I spoil his works as he does mine.<p>(a *mole*)</blockquote><p>
# https://www.gutenberg.org/files/47335/47335-h/47335-h.htm
1,<blockquote>Four wings I have,<br>Which swiftly mount on high<br>On sturdy pinions,<br>Yet I never fly;<br>And tho' my body often moves around,<br>Upon the self-same spot<br>I'm always found;<br>And, like a nurse who chews the infants meat,<br>I chew for man before that he can eat.<p>(a *windmill*)</blockquote><p>
1,<bblockquote><br>With words unnumber'd I a-bound,<br>In me mankind take much delight,<br>In me great store of learning's found,<br>Yet I can neither read nor write.<p>(a *book*)<//blockquote></p>
1,<blockquote>The world I view in little space<br>I'm restless, ever changing place<br>Nothing I eat, but by my pow'r,<br>Procure what all mankind devour.<p>(the *sun*)</blockquote><p>
1,<blockquote>My body is both plump and round,<br>With comely neck and breast,<br>No brighter creature would be found<br>Were I but oftner dress'd:<br>But daily I am wearied so<br>And my employment such,<br>Black as any charcoal go,<br>Nor scarce am fit to touch:<br>Upon my mistress morn and eve,<br>I constantly attend;<br>Yet many a blow and nick-name have,<br>Tho' I did ne'er offend.<p>(a *teapot*)</blockquote><p>
1,<blockquote>When mortals are involv'd in ills,<br>I sing with mournful voice;<br>If mirth their hearts in gladness fills,<br>I celebrate their joys.<br>And as the lark with warbling throat,<br>Ascends upon the wing;<br>So I lift up my chearful note,<br>And as I mount I sing.<p>(a *bell*)</blockquote><p>
1,<blockquote>A tall and slender shape I bear,<br>Nor lady's skin's more white or fair:<br>My life is short, and doth decay<br>So soon it seldom lasts a day.<br>If in the evening brought to light,<br>I make my exit in the night;<br>Yet to mankind I'm useful ever,<br>And many hidden things discover;<br>Which makes all those who round me tend,<br>Oft with a sigh lament my end.<p>(a *candle*)</blockquote><p>
1,<blockquote>In courts or cottages we may be found;<br>Our skirts with fringe of various dyes are bound;<br>And as we were by providence design'd,<br>A guard from harm t' a fav'rite applejoin'd.<br>We ne'er rove long, nor far asunder stray,<br>But meet and part a thousand times a day:<br>When dark, like loving couples, we unite,<br>And cuddle close together every night.<p>(the *eye-lids*)</blockquote><p>
1,<blockquote>Tho' a cook, I'm so lean,<br>That my ribs may be seen,<br>Yet I care not a farthing for that;<br>For when victuals I dress,<br>All about me confess,<br>They are cover'd all over with fat.<p>(a *grill*)</blockquote><p>
1,<blockquote>No twins could e'er with us compare,<br>So like in shape and size;<br>Our bodies are like ermin fair<br>As black as jet our eyes:<br>But tho' so like in ev'ry feature,<br>We rival brothers be;<br>Yet so obdurate is our nature,<br>We often disagree.<br>Sometimes we play the friendly part,<br>And sometimes act the foe;<br>Now transient happiness impart,<br>Then cause a future woe:<br>Thousands by us have curs'd their fate,<br>Plung'd in the gulph of sin;<br>Happy the youth who shuns the bait,<br>And dreads the fatal gin.<p>(a *dice*)</blockquote><p>
1,<blockquote>What though I have a hundred eyes,<br>Which my beholders may surprise,<br>Yet I could never see:<br>What if I fine and gay appear,<br>And sometimes gold and silver wear,<br>I'm slav'd by industry.<br>Both male and female me admire,<br>Or for my service or attire;<br>And I while young am priz'd.<br>But when I into years am grown,<br>And with hard labour quite worn down,<br>I am by both despis'd.<p>(a *table*)</blockquote><p>
1,<blockquote>We dwell in cottages of straw,<br>And labour much for little gains;<br>Sweet meat from us our masters draw,<br>And then with death reward our pains.<p>(*bees*)</blockquote><p>
1,<blockquote>In spring I look gay,<br>Deck'd in comely array,<br>In summer more cloathing I wear:<br>When colder it grows,<br>I fling off my cloaths,<br>And in winter quite naked appear.<p>(a *tree*)</blockquote><p>
1,<blockquote>To king and subject I assistance lend;<br>In war a firm ally, in peace a friend;<br>When the shrill trumpet sounds I take the field,<br>Laugh at the pointed spear and glitt'ring shield;<br>Bold and intrepid meet the daring foe;<br>Willing and able to repeat the blow;<br>To peer or prelate I give health and ease;<br>The lady, merchant, and the peasant please:<br>Nay,—of such gen'ral use is my employment,<br>Without me life would scarce be worth enjoyment.<p>(a *horse*)</blockquote><p>
1,<blockquote>I in gold and silver dress'd,<br>Am by belles and beaux caress'd;<br>Who on each day attend,<br>As their counsellor and friend,<br>Here they practice harmless guiles,<br>Artful glances, killing smiles:<br>Here they all their beauty show,<br>Here they string the bended bow:<br>Here the quiver's fraught with darts,<br>Which they aim at lovers hearts;<br>And never make a visit twice,<br>Without asking my advice.<p>(a *mirror*)</blockquote><p>
1,<blockquote>Tho' good fellows we are,<br>We can't hope to be sav'd;<br>From our very first day,<br>To our last we're enslav'd,<br>Our office is hardest,<br>And food sure the worst,<br>Being cramm'd with raw flesh,<br>Till we're ready to burst;<br>Tho' low in our state,<br>Ev'n Kings we support;<br>And at balls have<br>The principal share of the sport.<p>(*shoes*)</blockquote><p>
1,<blockquote>My Lords and Gentlemen advance,<br>Come with a chearful countenance,<br>And tell abroad my praise,<br>Whether you in the senate sit,<br>Or at the bar display your wit,<br>'Tis I your spirits raise;<br>I from the hero banish fear,<br>I whisper in the poet's ear,<br>And teach him how to sing;<br>At my approach care steals away,<br>And all the troubles of the day,<br>Immediately take wing:<br>'Tis I th' afflicted souls relieve,<br>To the desponding comfort give,<br>And make the statesman bold;<br>The balm I yield, if well apply'd,<br>Extends its friendly influence wide,<br>And aids both young and old.<p>(*wine*)</blockquote><p>
1,<blockquote>My proper title I forsake,<br>And often that of others take;<br>Sometimes a king in stately pride,<br>With lofty majesty I stride;<br>Sometimes with sprightly nymphs and swains,<br>I trip it o'er the flow'ry plains;<br>Sometimes I fleet aloft in air,<br>And oftentimes quite disappear:<br>In various shapes I'm known to be,<br>And children often start at me.<p>(a *shadow*)</blockquote><p>
1,<blockquote>When in my youth, I was my mother's pride;<br>We always went together, side by side;<br>No harm I wrought, by either word or deed;<br>For to be plain, I could not write or read;<br>But soon as man seiz'd on my tender frame,<br>Depriv'd of life, his pupil I became,<br>And tho' of late so innocent and mild,<br>With blackest deeds my virtues now defil'd;<br>My tongue he slits, and I begin to prate<br>Of friends and foes, of politics and state.<p>(a *quill*)</blockquote><p>
1,<blockquote>Legs I have got, yet seldom do I walk;<br>I backbite many, yet I never talk:<br>In secret places most I seek to hide me,<br>For he who feeds me never can abide me<p>(a *louse*)</blockquote><p>
1,<blockquote>What gets wetter the more it dries?<p>(a *towel*)</blockquote><p>

;naga temple
1,[naga fortress]<p>[temple of Set]<p>[temple naga]

;naga fortress
1,At the end of this valley the mountains rise up like a wall and on that wall is a giant *seven-headed snake* made of living stone, as if melted and reshaped by the strongest spells. In each of the seven heads there burns a magic fire. This is *[here snake place]*.<p>Down below, at the foot of the wall, there is [snake gate]
1,On the pass at the end of this valley there is a structure: *seven towers* growing out of the same rock, bending upwards into the sky, each ending in a snake head, maw wide open, each containing a hall with a brazier in which an eternal flame is burning. This is *[here snake place]*.<p>Down below, where the seven snake necks meet the steep trail leading up to the pass there is [snake gate]
1,Rectangular blocks of stone have been carefully stacked here forming *rounded domes* of various shapes and sizes. The domes are all clustered together giving the appearance they grew from this valley like anthills. This is *[here snake place]*.<p>One of the smaller domes has a pathway leading to it, flanked by [snake gate]
1,Near the top of this mountain, an eroded slope turns into a valley containing a clear lake in the center. On the shore of the lake, a worn *stone pyramid* echoes the shapes of the mountains. This is *[here snake place]*.<p>On the south-facing side, there is [snake gate]

;snake gate
1,a *gate of snakes*: a knot of two impossibly large stone snakes with a passage underneath illuminated by torches and guarded by [snake people]
1,a *maw of thorns*: a tunnel with a thousand inwards pointing needles several feet long and but a thin path winding its way through it. In front of the maw is a platform, facing south. It is much warmer here than one would expect this far up. [lizard people]
1,a *walkway* lined on either side by carved stone pillars, each shaped to give the appearance of an enormous snake wrapped around it, there opened mouths threatening those who pass. If you misstep, the snakes' mouths shoot **poison darts** at the unwary: save vs. poison or die.

;1d6 snake people
1,**snake person** *[lizard people name]* ([lizard people stats]; *charm person* 3×/day)
1,[1d5+1] **snake people** ([lizard people stats]; *charm person* 3×/day) led by *[lizard people name]*

;snake people
1,[6d6] **snake people** ([lizard people stats]; *charm person* 3×/day) led by *[lizard people name]* (HD [1d4+4 as level], *lightning bolt* ([same level]d6) 2×/day). [leader treasure] [snake people companions] [average treasure]

;snake people companions
1,The stables nearby are empty.
1,The stable nearby holds a **giant lizard** ([giant lizard stats]).
5,The stables nearby hold [1d4+1] **giant lizards** ([giant lizard stats]).

;temple of Set
1,[here store Set as temple power][here store temple of [same temple power]]Once past the entrance, a tunnel winds itself up into the hollow sphere of the snake sanctum: the upper hemisphere is decorated with [with Set decoration] and [and Set decoration]. Above hangs a chandelier about 50ft wide beset with a thousand stones glowing in a warm light. It’s impossibly hot in here.<p>Ramps connect rows and rows of circular platforms leading down the lower hemisphere to the bottom of the sphere. One these platforms are the huts of [temple servants]<p>At the very bottom of the sphere is a ramp descending into the darkness below.
1,[here store Set as temple power][here store temple of [same temple power]]Inside, the central temple contains four bronze snake statues oriented towards the cardinal directions. Large red candles at the base of each statute give a flickering and smoky light. Each statute has a different colored gem set in its forehead (500gp each). The north wall contains a giant mural of [with Set decoration] and the floor is decorated with a mosaic of [and Set decoration].<p> Under the mural, a passage leads further north, past the quarters of [temple servants]<p>At the end of the hallway, stairs lead upwards.
1,[here store Set as temple power][here store temple of [same temple power]]The air inside the temple is surprisingly warm and damp. Lush green plants scramble over stairs and wrap around pools of steaming water. Hidden in the greenery, humans with patches of iridescent scales on their skin observe and wait, for now. [snake people]

;temple servants
1,[snake people]

;temple naga
1,This is where the **spirit naga** *[naga name]* guards the passages to Myrkheim ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span>[here store naga tongue as alchemist quest]) and where pools of Earth Blood corrupt both the living and the dead. If you spend an hour here, your death warrant is sealed: slowly, you will die, or turn into an ettin, or a goblin, or some other dreadful creature.
1,This is where *[naga name]*, the **spirit naga** resides. ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span>[here store naga tongue as alchemist quest]) She has spent centuries contemplating and planning. Her minions operate in secret in towns and villages. Parties bringing tribute or valuable information may survive a parley.

;snake place
# https://en.wikipedia.org/wiki/List_of_islands_of_the_Philippines
1,Abanay
1,Adcalayo
1,Adunbrat
1,Agdapdap
1,Agho
1,Agony
1,Aguada
1,Agutaya
1,Agutayan
1,Alabat
1,Alad
1,Alava
1,Albaguen
1,Albay
1,Alcisiras
1,Alibatan
1,Alibijaban
1,Alidama
1,Aliguay
1,Aling
1,Almagro
1,Alo
1,Amaga
1,Ambil
1,Amboyna
1,Ambulong
1,Anaganahao
1,Anahao
1,Anahau
1,Anahawan
1,Anajao
1,Anajauan
1,Anas
1,Anauayan
1,Anawan
1,Anchor
1,Andis
1,Andulinang
1,Anilon
1,Animasola
1,Anirong
1,Antokon
1,Antonia
1,Aocon
1,Apat
1,Apid
1,Apiton
1,Apo
1,Apuao
1,Apulagan
1,Apulit
1,Arangasa
1,Aregita
1,Arena
1,Ariara
1,Aslom
1,Ati
1,Atulayan
1,Awasan
1,Ayninan
1,Ayoki
1,Baboy-baboy
1,Babuan
1,Babuyan
1,Bacbac
1,Baco
1,Bacol
1,Bacuit
1,Badian
1,Badoc
1,Bagababoy
1,Bagacay
1,Bagambangan
1,Bagasinan
1,Bagatao
1,Bagieng
1,Bagiyas
1,Bag-o
1,Bagongbanwa
1,Baguan
1,Bagumbanua
1,Bailan
1,Bakaw-Bakaw
1,Bakbak
1,Bakungaan
1,Balabac
1,Balacay
1,Balagbag
1,Balanguingue
1,Balanguingui
1,Balaqui
1,Balaysan
1,Balbagon
1,Balesin
1,Balicasag
1,Baliguian
1,Balinatio
1,Balintang
1,Baliungan
1,Balot
1,Balukbaluk
1,Balut
1,Baluti
1,Balutmato
1,Bambanan
1,Banacon
1,Banaran
1,Banbanon
1,Bancalan
1,Bancauan
1,Bancoran
1,Bancuyo
1,Banga
1,Bangaan
1,Bangalao
1,Bangawan
1,Bangiluan
1,Bang-og
1,Bangon
1,Bani
1,Banitugan
1,Bankungan
1,Banot
1,Bansalan
1,Bantac
1,Bantayan
1,Bantigue
1,Bantigui
1,Banton
1,Bantoncillo
1,Bao-Baon
1,Baong
1,Bar
1,Barangonan
1,Bararin
1,Barit
1,Barselisa
1,Basbas
1,Bascal
1,Bascal-Agotay
1,Basiao
1,Basibuli
1,Basilan
1,Basot
1,Batacan
1,Batag
1,Batalinos
1,Batan
1,Batanes
1,Bataraza
1,Batas
1,Batasan
1,Batbatan
1,Batgongon
1,Batquis
1,Baturapac
1,Bauang
1,Baul
1,Bayaca
1,Bayagnan
1,Bayas
1,Bessie
1,Biaringan
1,Bibangan
1,Bibaya
1,Bicol
1,Bihintinusa
1,Bilangan
1,Bilangbilangan
1,Bilatan
1,Biliran
1,Binago
1,Binalabag
1,Binaliw
1,Binantgaan
1,Binatican
1,Binay
1,Binga
1,Binombonan
1,Binondo
1,Bintaugan
1,Bintoulan
1,Bintut
1,Binucot
1,Binulbulan
1,Binuluangan
1,Bird
1,Bird's
1,Biri
1,Bisucay
1,Bitinan
1,Bivouac
1,Biyagayag
1,Boaan
1,Boayan
1,Bobo
1,Bocot
1,Bogtongan
1,Bohan
1,Bohol
1,Bolina
1,Boloan
1,Bolod
1,Bonga
1,Bongao
1,Bongo
1,Bongot
1,Bonito
1,Bonoon
1,Boombong
1,Boquete
1,Boracay
1,Botig
1,Botigues
1,Botique
1,Botlog
1,Botong
1,Bowen
1,Britania
1,Buad
1,Buan
1,Bubuan
1,Bubuin
1,Bucas
1,Bucid
1,Bucutua
1,Budlaan
1,Buenavista
1,Bugatusan
1,Bugoso
1,Bugsuk
1,Bugtung
1,Buguias
1,Buguitay
1,Bugur
1,Bulalacao
1,Bulan
1,Bulata
1,Buli
1,Buliculul
1,Bulicutin
1,Bulisuan
1,Buloan
1,Buluan
1,Bulubadiang
1,Bulubadiangan
1,Bulubulu
1,Bunabunaan
1,Bunaun
1,Bungbunan
1,Bunotpasil
1,Buquias
1,Buri
1,Burias
1,Burunggoy
1,Bury
1,Bush
1,Busing
1,Busuanga
1,Butacan
1,Butan
1,Butauanan
1,Buyayao
1,Byan
1,Cabahan
1,Cabalauan
1,Cabalitian
1,Caballo
1,Cabaloa
1,Caban
1,Cabantulan
1,Cabaongon
1,Cabarruyan
1,Cabasihan
1,Cabgan
1,Cabilao
1,Cabilauan
1,Cabingaan
1,Caboc
1,Cabog
1,Cabra
1,Cabucan
1,Cabugaan
1,Cabugan
1,Cabugao
1,Cabul-an
1,Cabulauan
1,Cabuli
1,Cabut
1,Cacatan
1,Cacayatan
1,Cacbolo
1,Cacbucao
1,Cacnipa
1,Cadlao
1,Cagayan
1,Cagayancillo
1,Cagbalete
1,Cagbalisay
1,Cagbatan
1,Cagbinunga
1,Cagbulauan
1,Cagdanao
1,Cagduyong
1,Cagpating
1,Cagraray
1,Cagsalay
1,Cagsao
1,Cahayagan
1,Cakisigan
1,Calabadian
1,Calabagio
1,Calabanga
1,Calabatuan
1,Calabazas
1,Calabucay
1,Calabugdong
1,Calagnaan
1,Calaguan
1,Calaguas
1,Calaitan
1,Calalanag
1,Calalong
1,Calamangan
1,Calamba
1,Calambayanga
1,Calamianes
1,Calampuan
1,Calandagan
1,Calanggaman
1,Calanhayaun
1,Calapan
1,Calauit
1,Calayan
1,Caliban
1,Calibang
1,Calicoan
1,Calintaan
1,Calipipit
1,Calitang
1,Calituban
1,Caltagan
1,Calumbagan
1,Calumpijan
1,Calupag
1,Calutan
1,Caluya
1,Camabalan
1,Camago
1,Camandag
1,Camanga
1,Camara
1,Camasusu
1,Cambari
1,Cambaye
1,Cambiling
1,Cambugan
1,Camiguin
1,Camotes
1,Camungi
1,Canabungan
1,Canahauan
1,Canaron
1,Canas
1,Cancostino
1,Cancuman
1,Candaraman
1,Candule
1,Cangaluyan
1,Cangcabong
1,Canigao
1,Canimeran
1,Canimo
1,Canipo
1,Canton
1,Caparangasan
1,Capayas
1,Capiquian
1,Capitancillo
1,Capogpocanan
1,Capones
1,Caponyan
1,Capsalon
1,Capual
1,Capugdan
1,Capul
1,Capyas
1,Carabao
1,Caraga
1,Caringo
1,Carlota
1,Carnaza
1,Carogo
1,Casalian
1,Cascaro
1,Casian
1,Casirahan
1,Castle
1,Cataban
1,Catalaban
1,Catalat
1,Catali
1,Catanduanes
1,Catang
1,Catiil
1,Cauayan
1,Cauhagan
1,Cauit
1,Cauming
1,Cavayan
1,Cavili
1,Cawhagan
1,Cay
1,Caygan
1,Cayoya
1,Cebu
1,Celandat
1,Cent
1,Cheron
1,Chindonan
1,Cimarron
1,Cobrador
1,Coco
1,Cocoro
1,Colebra
1,Comas
1,Comiran
1,Commando
1,Compare
1,Concepcion
1,Condona
1,Condulingan
1,Condut
1,Coral
1,Coron
1,Corregidor
1,Cotad
1,Cotivas
1,Cujangan
1,Culebra
1,Culion
1,Cumaiac
1,Cunilan
1,Cuyo
1,Dabun
1,Dadaliten
1,Dakit-Dakit
1,Daku
1,Dakule
1,Dalahican
1,Dalauan
1,Dalig
1,Dalupiri
1,Dalutan
1,Damad
1,Dammai
1,Dampalitan
1,Danajon
1,Danao-Danao
1,Danaodanauan
1,Danaon
1,Danjugan
1,Dao-Dao
1,Daquit-Daquit
1,Daracotan
1,Darahuay
1,Daram
1,Darsena
1,Daruanac
1,Dasaan
1,Dasalan
1,Datag
1,Datubato
1,Davao
1,Dawata
1,Dawildawil
1,Deagan
1,Deatobato
1,Debangan
1,Debogso
1,Dehanlo
1,Delian
1,Demelias
1,Denanayan
1,Depagal
1,Depeldet
1,Dequey
1,Deribongan
1,Destacado
1,Diapila
1,Dibanca
1,Dibatoc
1,Diboyoyan
1,Dibuluan
1,Dibutonay
1,Dicabaito
1,Dicalubuan
1,Dicapadiac
1,Dicapululan
1,Dicoyan
1,Didicas
1,Digyo
1,Diligin
1,Dilumacad
1,Dimakya
1,Dimancal
1,Dimanglet
1,Dimansig
1,Dimipac
1,Dinagat
1,Dinanglet
1,Dinaran
1,Dinif
1,Dinisonan
1,Diogo
1,Diot
1,Dipalian
1,Dipodo
1,Dipolod
1,Disumangit
1,Dit
1,Ditadita
1,Ditaytayan
1,Ditnot
1,Diutay
1,Divinubo
1,Diwaran
1,Doc
1,Dolarog
1,Dolphin
1,Donayang
1,Dondonay
1,Dongdong
1,Doong
1,Doot
1,Double
1,Dumalag
1,Dumaran
1,Dumunpalit
1,Dunao
1,Dundangon
1,Elet
1,Emelina
1,Emmit
1,Entalula
1,Entrance
1,Escarpada
1,Escucha
1,Estagno
1,Etinas
1,Fondeado
1,Fuga
1,Fulin
1,Gabao
1,Gabung
1,Gaiya
1,Gak-ang
1,Gakot
1,Gal-loman
1,Galoc
1,Gapas-Gapas
1,Gardiner
1,Garza
1,Gatighan
1,Gatusan
1,Gaus
1,Gay
1,Gigatangan
1,Gilutongan
1,Gintu
1,Ginuroan
1,Golo
1,Gondra
1,Goreno
1,Gota
1,Gounan
1,Goyam
1,Gued
1,Guihinyan
1,Guilutugan
1,Guimaras
1,Guimba
1,Guimpasilan
1,Guimtim
1,Guinabugan
1,Guinanayan
1,Guinauayan
1,Guindabdaban
1,Guindacpan
1,Guindauahan
1,Guinhoan
1,Guinlabagan
1,Guinlabo
1,Guinlep
1,Guinluthagan
1,Guintacan
1,Guintarcan
1,Guintinua
1,Guintungauan
1,Guiuanon
1,Gujangan
1,Gumalac
1,Guntao
1,Guyam
1,Hadyibulao
1,Hagaknab
1,Hakupan
1,Halian
1,Halog
1,Haluluko
1,Hambongan
1,Hamoraon
1,Hamuan
1,Handayan
1,Hanigad
1,Hanura
1,Haponan
1,Hayaan
1,Haycock
1,Hegad
1,Hibuson
1,Hidong
1,Higatangan
1,Hikdop
1,Hilabaan
1,Hilantagaan
1,Hilotongan
1,Hilutungan
1,Himamylan
1,Himokilan
1,Hinaguman
1,Hinatuan
1,Hingotanan
1,Hirapsan
1,Hiuinatungan
1,Homangad
1,Homonhon
1,Huag
1,Hunongan
1,Ibalaton
1,Ibohor
1,Ibulbol
1,Ibus
1,Icadambanauan
1,Icol
1,Igat
1,Igbon
1,Ikikon
1,Ikulong
1,Ile
1,Ilin
1,Iloc
1,Ilocos
1,Imalaguan
1,Imaruan
1,Imorigue
1,Imuruan
1,Inambuyod
1,Inampulugan
1,Inamukan
1,Inanayan
1,Inanoran
1,Inapupan
1,Inatunglan
1,Indagamy
1,Ingalan
1,Iniyao
1,Inobian
1,Inoladoan
1,Irao
1,Isabel
1,Itbayat
1,Ivuhos
1,Ivy
1,Jao
1,Japar
1,Jibitnil
1,Jicantangan
1,Jinamoc
1,Jinhling
1,Jintotolo
1,Jobo
1,Johnson
1,Jolo
1,Jomabo
1,Jomalig
1,Josefa
1,Juag
1,Juagdan
1,Jumbit
1,Juraojurao
1,Kabancauan
1,Kabo
1,Kabungan
1,Kalampisauan
1,Kalanggaman
1,Kalayaan
1,Kalongkooan
1,Kalotkot
1,Kaludlud
1,Kaluitan
1,Kalungpang
1,Kamawi
1,Kang
1,Kangbangio
1,Kangka
1,Kangnun
1,Kanhanusa
1,Kanihaan
1,Kantican
1,Kaob
1,Kaohagan
1,Kaoya
1,Kapuroan
1,Karikiki
1,Karlagan
1,Katabunan
1,Katakian
1,Kauluan
1,Kayabangan
1,Kaybani
1,Kayosa
1,Kinapusan
1,Kopia
1,Kota
1,Kotkot
1,Kulassein
1,Laa
1,Lacdian
1,Lafu
1,Lagat
1,Lagdauin
1,Lagen
1,Lagos
1,Lagtaras
1,Laguinit
1,Lahangon
1,Lahatlahat
1,Lahos
1,Lahuy
1,Laja
1,Lajanosa
1,Lajo
1,Lakawon
1,Lakit
1,Lalawigan
1,Lalutaya
1,Lamagon
1,Lambang
1,Lambauing
1,Lamingao
1,Laminusa
1,Lamit
1,Lampiligan
1,Lampinigan
1,Lamud
1,Lamuyong
1,Langaan
1,Langas
1,Langisan
1,Langoy
1,Lanhil
1,Lanit
1,Lantao
1,Laonan
1,Lapac
1,Laparan
1,Lapinig
1,Lapinigan
1,Lapus-lapus
1,Latas
1,Lato
1,Latuan
1,Lauauan
1,Laurel
1,Lawak
1,Lawayan
1,Lean
1,Leleboon
1,Lemondo
1,Lenungao
1,Letayon
1,Lete
1,Leyte
1,Liabdan
1,Liaburan
1,Liatui
1,Libagao
1,Libago
1,Libucan
1,Lictinon
1,Ligao
1,Ligpo
1,Lihiman
1,Likas
1,Limasawa
1,Limbayan
1,Limbones
1,Linao
1,Linapacan
1,Linawan
1,Linda
1,Lipari
1,Lipayran
1,Loboton
1,Logbon
1,Loguingot
1,Lomalayang
1,Loran
1,Luban
1,Lubang
1,Lubid
1,Lubucan
1,Lubutglubut
1,Ludguran
1,Lugus
1,Luli
1,Lumaya
1,Lumayag
1,Lumbian
1,Lumbucan
1,Lumislis
1,Lump
1,Lungui
1,Lupa
1,Lusong
1,Lutangan
1,Lutungan
1,Luzon
1,Ma-agpit
1,Maalaquequen
1,Maamboc
1,Maanoc
1,Maapdit
1,Maasim
1,Mabag
1,Mabay
1,Maburos
1,Macalanhag
1,Macalayo
1,Macarite
1,Mactan
1,Macton
1,Macuao
1,Maculabo
1,Maculay
1,Maducang
1,Magados
1,Magaisi
1,Magalawa
1,Magalumbi
1,Magcaraguet
1,Magesang
1,Magpeos
1,Magranting
1,Maguinling
1,Magusipol
1,Mahaba
1,Mahadi
1,Mahanay
1,Majaba
1,Majangit
1,Makate
1,Makesi
1,Malaguinoan
1,Malahi
1,Malaibo
1,Malajibomanoc
1,Malajon
1,Malamawi
1,Malanao
1,Malangabang
1,Malanipa
1,Malapacao
1,Malapackun
1,Malapascua
1,Malapnia
1,Malaposo
1,Malarad
1,Malaroyroy
1,Malasugue
1,Malatugawi
1,Malaumaun
1,Malauton
1,Malavatuan
1,Malaylay
1,Malbatan
1,Malbinchilao
1,Malcapuya
1,Malcatop
1,Malcorot
1,Maliaya
1,Malicut
1,Maligun
1,Malingin
1,Malinsono
1,Malipano
1,Maloncon
1,Malotamban
1,Malpagalen
1,Maltatayoc
1,Malubutglubut
1,Mamad
1,Mamanak
1,Mamanoc
1,Mamanuc
1,Mambacayao
1,Mambahenauhan
1,Mamon
1,Manadi
1,Manamil
1,Manamoc
1,Manangal
1,Manate
1,Mancahoram
1,Mancangangi
1,Mandah
1,Mandaui
1,Mandit
1,Mangayao
1,Manglet
1,Mangrove
1,Mangsee
1,Maniacolat
1,Manicani
1,Manidad
1,Manigonigo
1,Maniguin
1,Manila
1,Manipulon
1,Manito
1,Maniuaya
1,Manlanat
1,Manlegad
1,Manlot
1,Manoc
1,Manolaba
1,Manolebeng
1,Mantabuan
1,Mantangule
1,Mantatao
1,Mantigue
1,Manubul
1,Manuc
1,Manucan
1,Manuk
1,Manulali
1,Manungut
1,Maobanen
1,Maopia
1,Maosanon
1,Maowa
1,Maqueriben
1,Maragat
1,Maranas
1,Marantao
1,Marapilit
1,Maraquit
1,Mararison
1,Marbuena
1,Mardanas
1,Maricaban
1,Marily
1,Marinduque
1,Maripipi
1,Mariquit
1,Maroday
1,Marungas
1,Masalansan
1,Masapelid
1,Masbate
1,Masigni
1,Masin
1,Masnou
1,Matabao
1,Matagda
1,Mataja
1,Matalvi
1,Matanga
1,Matarabis
1,Matinloc
1,Matukad
1,Maumauan
1,Mavudis
1,Mawes
1,Mayabacan
1,Mayakli
1,Maybara
1,Maylakan
1,Mayokok
1,Maytiguid
1,Meara
1,Medio
1,Megancub
1,Menor
1,Mialbok
1,Middle
1,Minalahos
1,Minamata
1,Minanut
1,Minasangan
1,Mindanao
1,Mindoro
1,Miniloc
1,Mininlay
1,Minis
1,Mitre
1,Moamboc
1,Moambuc
1,Mocaboc
1,Molo
1,Molocaboc
1,Mompog
1,Monbon
1,Monroe
1,Monteverde
1,Montoconan
1,Muligi
1,Murcielagos
1,Nabagbagan
1,Nabat
1,Nabubuy
1,Nabugtu
1,Nabugtut
1,Nabural
1,Naburot
1,Nacpan
1,Nadulao
1,Nagarao
1,Naglayan
1,Nagubat
1,Nagulon
1,Nagurang
1,Nalaut
1,Nalibas
1,Nalusuan
1,Namatian
1,Nancan
1,Nanga
1,Nangalao
1,Napalisan
1,Napayauan
1,Napayong
1,Napula
1,Napuscud
1,Naputhaw
1,Naranjo
1,Naro
1,Narra
1,Nasalet
1,Nasidman
1,Nasingin
1,Nasubata
1,Natig
1,Natunga
1,Nauai
1,Negros
1,Niaporay
1,Nici
1,Nilidlaran
1,Nilintian
1,Nipa
1,Nogas
1,Nokoda
1,Nonoc
1,Nonocnocan
1,Notch
1,Nusa
1,Ocata
1,Oco
1,Octon
1,Ojastras
1,Olango
1,Olanivan
1,Olotayan
1,Olutanga
1,Omapoy
1,Opao
1,Orell
1,Origon
1,Otod
1,Pabellon
1,Pacijan
1,Pag-asa
1,Pagbasoyan
1,Pagbilao
1,Pagbo
1,Pagbocayan
1,Paglugaban
1,Paguriran
1,Pahumaan
1,Paksi
1,Palajangan
1,Palasan
1,Palaui
1,Palawan
1,Palihon
1,Palita
1,Palm
1,Palompon
1,Paltaban
1,Palumbanes
1,Palumbato
1,Paly
1,Pamalatan
1,Pamalican
1,Pamana
1,Pamasalon
1,Pamasaun
1,Pambaron
1,Pamelican
1,Pamilacan
1,Pamisaan
1,Pamitinan
1,Pamoctan
1,Pamuloton
1,Panagatan
1,Panampangan
1,Panangatang
1,Panaon
1,Panata
1,Panay
1,Pandak
1,Pandalan
1,Pandalusan
1,Pandami
1,Pandan
1,Pandanan
1,Pandanon
1,Pandasan
1,Pandugas
1,Panga
1,Pangabangan
1,Pangalan
1,Pangaldavan
1,Pangalusian
1,Pangana
1,Panganan
1,Panganap
1,Pangangan
1,Panganoron
1,Pangas
1,Pangasahan
1,Pangasinan
1,Pangatatan
1,Pangisian
1,Pangititan
1,Panglao
1,Panguan
1,Pangutaran
1,Paniguian
1,Panikian
1,Panirongan
1,Panitugan
1,Pansukian
1,Pantocunan
1,Panubulon
1,Panuitan
1,Papagapa
1,Papahag
1,Paquia
1,Paraitan
1,Paral
1,Parangan
1,Parasan
1,Parayan
1,Parola
1,Parunponon
1,Pasig
1,Pasigpasilan
1,Pass
1,Passage
1,Pata
1,Patag
1,Patao
1,Patawan
1,Patayan
1,Patetan
1,Patian
1,Patnanungan
1,Patongong
1,Patoyo
1,Patungal
1,Paya
1,Payo
1,Peaked
1,Perangan
1,Pescador
1,Pez
1,Pilar
1,Pilas
1,Pimacuapan
1,Pina
1,Pinagbuyatan
1,Pinaglonglogan
1,Pinaglukaban
1,Pinamucan
1,Pinasil
1,Pinget
1,Pingkitinan
1,Pinohagan
1,Pinon
1,Pintado
1,Pintagan
1,Pinya
1,Pirate
1,Pisan
1,Pitas
1,Pitogo
1,Pobre
1,Pocanol
1,Polillo
1,Polloc
1,Polopolo
1,Pondanan
1,Poneas
1,Ponson
1,Popototan
1,Poro
1,Porogot
1,Porongpong
1,Potipot
1,Prat
1,Puerco
1,Pugad
1,Pujada
1,Pulaw
1,Puli
1,Puling
1,Pulo
1,Puntod
1,Puntog
1,Punubulu
1,Punungan
1,Puro
1,Putic
1,Putili
1,Puting
1,Puyo
1,Quiapo
1,Quimbaludan
1,Quinablongan
1,Quinalasag
1,Quinamanuca
1,Quinapagyan
1,Quiniluban
1,Quinimatin
1,Ramesamey
1,Ramiligan
1,Ramos
1,Rangod
1,Rapu-rapu
1,Rasa
1,Rat
1,Reinard
1,Rinambacan
1,Rizal
1,Romblon
1,Romero
1,Rona
1,Rosa
1,Round
1,Rurok
1,Saae
1,Sabitang
1,Sablayan
1,Saboon
1,Sabtang
1,Sacol
1,Sag
1,Sagasa
1,Sagasay
1,Sagayaran
1,Salangan
1,Salaro
1,Salimbubuc
1,Salingsingan
1,Salkulakit
1,Salog
1,Salomague
1,Salomaque
1,Saluag
1,Salung
1,Saluping
1,Salvacion
1,Salvador
1,Samal
1,Samar
1,Sambawan
1,Samur
1,Sandingan
1,Sanga-Sanga
1,Sangasiapu
1,Sangat
1,Sangboy
1,Sangputan
1,Sanz
1,Sarampungan
1,Sarangani
1,Sarucsarucan
1,Sasa
1,Sayao
1,Secam
1,Seco
1,Secubun
1,Segyam
1,Selinog
1,Semirara
1,Seraray
1,Shimizu
1,Siapa
1,Siapar
1,Siargao
1,Siasi
1,Siayan
1,Sib
1,Sibago
1,Sibakel
1,Sibalat
1,Sibale
1,Sibalon
1,Sibanac
1,Sibanoc
1,Sibato
1,Sibauan
1,Sibay
1,Sibijindacula
1,Sibolon
1,Sibugay
1,Sibulan
1,Sibutu
1,Sibuyan
1,Sicagot
1,Sicalangcalong
1,Sicogon
1,Sicolan
1,Sigaboy
1,Sila
1,Silad
1,Silagon
1,Silanga
1,Silanguin
1,Silaqui
1,Silat
1,Silion
1,Silo
1,Silonay
1,Siluag
1,Silumisan
1,Simanayo
1,Simara
1,Simbay
1,Simisa
1,Simizu
1,Simoadang
1,Simunul
1,Sinago
1,Singaan
1,Singag
1,Sipangkot
1,Siparay
1,Sipaway
1,Sipayu
1,Sipungot
1,Siquijor
1,Siringo
1,Siruma
1,Sirumon
1,Sirun
1,Sisi
1,Sitangkai
1,Situgal
1,Sorsogon
1,Stanlake
1,Subic
1,Sucoligao
1,Sugbai
1,Sugbu
1,Suguicay
1,Suka
1,Sula
1,Sulade
1,Sulpa
1,Sulu
1,Suluan
1,Sumbasumba
1,Sumilon
1,Suotiv
1,Surigao
1,Suucan
1,Suyaan
1,Taala
1,Tabangdio
1,Tabaon
1,Tabawan
1,Tablas
1,Taboc
1,Tabolongan
1,Tabon
1,Tabones
1,Tabuan
1,Tabugon
1,Tabuk
1,Tabunan
1,Tabusao
1,Tacbubuc
1,Tadtad
1,Tag
1,Tagalinong
1,Tagampol
1,Taganak
1,Taganongan
1,Tagao
1,Tagaporo
1,Tagapul-an
1,Tagasa
1,Tagatungan
1,Tagauayan
1,Tagbulo
1,Tagdaranao
1,Tago
1,Tagubanhan
1,Tagutu
1,Tailon
1,Taitagan
1,Taja
1,Tajud
1,Takela
1,Takipamasilaan
1,Taklong
1,Talabaan
1,Talabong
1,Talacanen
1,Talampulan
1,Talanpetan
1,Talavera
1,Talicud
1,Talim
1,Talonpisa
1,Taluc
1,Talungan
1,Tambac
1,Tambaron
1,Tambilunay
1,Tambon
1,Tambu
1,Tambulian
1,Tampel
1,Tamuk
1,Tanao
1,Tancan
1,Tancolaluan
1,Tandog
1,Tanduay
1,Tandubas
1,Tandubatu
1,Tandungan
1,Tanduowak
1,Tanduyong
1,Tangad
1,Tangaon
1,Tangat
1,Tanglar
1,Tanguingui
1,Tanoban
1,Tanque
1,Tantangon
1,Tanusa
1,Tapaan
1,Tapiantana
1,Tapiutan
1,Tapul
1,Tara
1,Tarnate
1,Tarusan
1,Tataan
1,Tatalan
1,Tatay
1,Tatik
1,Tauitaui
1,Tawitawi
1,Taytayan
1,Teardrop
1,Teinga
1,Temple
1,Templo
1,Tengolan
1,Tent
1,Teomabal
1,Ticala
1,Ticao
1,Ticlin
1,Tictauan
1,Ticul
1,Tidepole
1,Tigabon
1,Tigbauan
1,Tigburacao
1,Tigdos
1,Tignob
1,Tiguilabun
1,Tihik
1,Tijitiji
1,Tilmubo
1,Timpasan
1,Tinaga
1,Tinago
1,Tinalisayan
1,Tinang
1,Tinau
1,Tingkasan
1,Tingloy
1,Tinguiban
1,Tinigban
1,Tinituan
1,Tintiman
1,Tinundukan
1,Tinutungan
1,Titangcob
1,Tomandang
1,Tona
1,Tondo
1,Tongquil
1,Tonkian
1,Triton
1,Tubabao
1,Tubalubac
1,Tubbataha
1,Tubigan
1,Tubutubu
1,Tugsocan
1,Tulang
1,Tulayan
1,Tulian
1,Tulunanaun
1,Tuluran
1,Tumaguin
1,Tumalaytay
1,Tumalutab
1,Tumbagaan
1,Tumindao
1,Tunbaunan
1,Tungbukan
1,Turnina
1,Tusan
1,Tutu
1,Uacuac
1,Uala
1,Uanivan
1,Ubay
1,Ubian
1,Uguis
1,Unamao
1,Unib
1,Unisan
1,Usada
1,Usok
1,Uson
1,Uyangon
1,Veagan
1,Vigan
1,Virac
1,Visa
1,Visayas
1,Yao
1,Yeto
1,Zamboanga
1,Zapato
1,Zaragoza
1,Zau

;lindwurm
1,Scorched tree stumps and puddles of poisonous [black|brown] bile are everywhere. The icy wind bites mercilessly. Rocks loom overhead as the valley floor reaches a maw, a blackness that leads into the bowels of the earth. This is is **lindwurm** territory ([lindwurm stats]). [terror treasure]<p>[lindwurm companions]

;lindwurm stats
1,HD 5 AC 4 2d6 F5 MV 24 ML 7 XP 500; *poisonous gas* surrounds it at all times: when within 30ft, save vs. poison or loose 1d6

;lindwurm companions
1,The tunnels *above* the lindwurm caverns are inhabited by [6d10] **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] They will happily defend the lindwurm using their bows and arrows. If pursued, they will try and lure fools into the nets of 2d4 **giant spiders** ([giant spider stats]). There is a 2 in 6 chance that running leads people into a web trap. Anybody trapped is *helpless*.
1,The tunnels *below* the lindwurm caverns are inhabited by [1d8 trolls] ([troll stats]). [robber treasure]

;mountain orcs
1,The valley up here is hard to find. This is where the orcs of the *[evil tribe]* tribe raise [mountain animals] and make their [mountain orc product]. [orcs] [mountain orc leader specialty]<p>[mountain orc settlement]

;forge orcs
1,The ruin has been settled by the *[evil tribe]* tribe. This is where they study dwarven technology and build strange and wonderful machines from the wreckage, and this is where they cultivate their mushrooms to make [forge orc mushroom dish].<p>[orcs] [forge orc leader specialty]<p>[forge orc settlement]

;mountain animals
1,mountain goats
1,bighorn sheep
1,yaks
1,llamas
1,mountain moose

;mountain orc product
1,[orc food adjective] [orc cheese]
1,[orc food adjective] [orc yogurt]
1,[orc food adjective] [orc tofu]
1,[orc food adjective] [iron rations]
1,waterproof woollen coats
1,decorated silver drinking horns
1,gruesome puppets made of orc bones
1,famous composite bows

;orc food adjective
1,famous
1,tasty
1,superior
1,popular
1,well-known

;iron rations
1,iron rations made of dried [fruit] and [nuts]
1,iron rations made of bacon, honey and roasted [nuts]

;orc yogurt
1,[orc yogurt adjective] yogurt

;orc yogurt adjective
1,spicy
1,strained
1,honey
1,[fruit]

;orc tofu
1,[orc tofu adjective] bean-curd

;orc tofu adjective
3,
1,fermented
1,frozen
1,soft
1,silky
1,sweet
1,smoked

;orc cheese
1,[orc cheese adjective] and [orc cheese texture] cheese[orc cheese taste]

;orc cheese adjective
1,blue-veined
1,salty
1,fermented
1,herbal
1,green
1,rich
1,smoked
1,earthy
1,floral
1,nutty
1,sweet
1,grassy
1,pungent
1,stinky
1,musty
1,acrid
1,bitter
1,sour
1,meaty
1,tangy
1,spicy

;orc cheese taste
5,
# leading space required
1, with a fruity aftertaste of [food citrus fruit]
1, marinated in whine
1, covered in crushed pepper
1, containing bits of mushrooms
1, with a strong garlic taste
1, with a taste of onion
1, covered in hay
1, best served with honey

;orc cheese texture
4,hard
2,crumbly
1,soft
1,wax-wrapped
1,buttery
1,creamy
1,delicate
1,fluffy
1,silky
1,smooth
1,velvety

;forge orc mushroom dish
1,[rural meat prep] [edible mushroom] [seasoning method] [with food seasonings] and [with veg prep] [with food veg]

;edible mushroom
1,[fungus qualifier] [fungus]
1,[fungus qualifier] [tree] [fungus]
1,[fungus qualifier] [orc fate] [fungus]
1,[fungus qualifier] [regular noun] [fungus]
1,[fungus qualifier] [fungus location] [fungus]
1,[colour]-tipped [regular noun] [fungus]
1,[evil tribe animal] Ear

;fungus qualifier
8,[capitalize colour]
1,Dotted
1,Smooth

;fungus
1,Fungus
1,Chanterelle
1,Mushroom
1,Cap
1,Head
1,Parasol
1,Stalk
1,Puffball
1,Sponge
1,Russula
1,Trumpet

;fungus location
1,Forest
1,Saddle
1,Ear
1,Eggs
1,Trumpet
1,[capitalize animal]
1,[evil tribe thing]

;animal
1,rhino
1,elephant
1,dog
1,cat
1,rat
1,goat
1,cow
1,sheep

;mountain orc leader specialty
1,*[same orc name]* is a famous sword smith in the [orc sword tradition].
1,*[same orc name]* is a famous dual-wielding sword dancer.
1,*[same orc name]* is a famous singer of epics, his favourite being [orc epic].

;forge orc leader specialty
1,*[same orc name]* is a famous armour smith in the [orc armour tradition].
1,*[same orc name]* is a famous engineer in the [orc engineering school].
1,*[same orc name]* is a famous rune lord having just finished his most celebrated epic, [orc epic].

;mountain orc settlement
1,A rough palisade surrounds a few round wooden huts and a common roofed area, an orc settlement style unchanged ever since the *War of the Landgrab*. [mountain orc space] The settlement is [orc fort]
1,A majestic palisade surrounds a big, saddle-shaped hut built in the *Two Families* style with a central hall and two domed rooms on opposite sides. [mountain orc space] The hut is [orc fort]
1,The orcs live in a big circular building with a large central courtyard in the *One Clan* style, the lower story made of stone and the upper story made of wood. [mountain orc space] The building is [orc fort]
1,The orcs live in an old stone tower from the old days, patched up with planks and shingled. [mountain orc space] It is [orc fort]
1,The orcs live in a ruined mountain fortress built during the reign of [wight leader]. The stone carvings still tell the story of the subjugation of these lands. Amidst the rubble, the orcs have built a handful of wooden huts. [mountain orc space] The fortress itself is [orc fort]

;mountain orc space
1,Beneath some covers are tents and tent poles for the entire clan.
1,The rooms look like a mix between a forge and an alchemy lab: stuffed lizards, skulls, garlic, but also an anvil, a hammer, sacks of coal.
1,The rooms are full of chests covered with beautiful carpets. They are filled with polished ancestral bones.
1,In one corner is an altar and a statue of *[evil power]* with [orcish runes].
1,The floor is covered with rugs except for a large hole filled with polished skulls.

;forge orc settlement
1,The orcs have built their settlement [forge location]. The round huts are protected by [orc companions]. [forge orc space]

;forge location
1,near the gatehouse guarding the entrance to the forge, with murder holes and arrow slits to defend against intruders
1,in the old cistern, on a wooden platform built above the water, with access via rickety bridges, ropes and ladders
1,in the main hall, along the walls and overlooking the stone garden and its dwarf statues and the artificial pools
1,in the market hall, on the main floor and in the gallery above, with ladders and rickety stairs connecting the two

;orc companions
1,spear traps
1,a **boar** ([boar stats])
4,[1d4+1] **boars** ([boar stats])

;forge orc space
1,The open spaces between the huts are small and filled with dwarf junk: pipes, cogs, jagged metal plates.
1,In the middle of the settlement stands a statue made of bits and pieces of dwarven metal painted in garish colours: a statue of *[evil power]* with [orcish runes] painted in [orcish rune colour] on [orcish rune location].
1,Every little hut looks the lab of a crazy inventor with bits of dwarf junk being disassembled or catalogued.
1,The rooms are full of chests to sit on, covered with beautiful carpets. They are filled with polished ancestral bones.
1,Every room has multiple little painted wooden statues depicting animals and plants from the surface world: goats, yaks, trees, mushrooms.

;orcish rune location
1,its forehead
1,its torso
1,the flag wrapped around it
1,the tapestry hanging behind it
1,their tongue

;orcish rune colour
1,gold
1,silver
1,black
1,white
1,red

;orc epic
1,*[orc name] and [[orc antagonist]]*
1,*[orc name] and the [orc blessing] of [star name]*
1,*The [orc fate] of [[orc antagonist]]*
1,*The [orc victory] of [[orc place]]*

;orc blessing
1,Light
1,Wisdom
1,Healing
1,Birth
1,Blessing
1,Rescue

;orc victory
1,Razing
1,Conquest
1,Destruction
1,Curse
1,Taking

;orc place
1,green tower simple name
1,crag name
1,village name

;orc fate
1,Binding
1,Death
1,End
1,Song
1,Bones
1,Trials

;orc antagonist
1,orc name
1,ice devil
1,red dragon name
1,white dragon name
1,green dragon name
1,black dragon name
1,wight name
1,ettercap name
1,manticore name
1,tengu name
1,demon name
1,evil tribe
1,human name
1,dwarf name
1,halfling name
1,strange name
1,old name
1,secret society
1,mercenary house name
1,organisation name
1,netherworld elves
1,fire giant name

;dwarven equipment
1,hand axes
1,mattocks
1,short swords
1,crossbows
1,helmets
1,plate armour
1,ballistas
1,catapults
1,huge drills
1,pick axes
1,forging hammers
1,driving punches
1,chisels
1,anvils
1,shovels
1,coal wagons

;dwarven clan fame
1,The *[dwarf clan]* clan are best known for their [dwarven equipment].

;dwarf outpost
1,The mountain ridge above is black and forbidding. Stairs wind their way up to [dwarf tower]
1,At the entrance of this valley is an outcrop on which the dwarven *[dwarf clan]* clan has built a trading post many centuries ago. It has long since been abandoned. You can see their clan insignia carved into the weathered knots of stone: [with dwarven equipment] and [and dwarven equipment]. The platform is still surrounded by columns, the raised blocks used as tables are still there but everything else is gone.<p>The underground storage rooms are being used by the **orcs** of the *[evil tribe]* tribe. They roam this valley, raising [mountain animals] and making their [mountain orc product]. [orcs]<p>[mountain orc leader specialty]
1,Among the cliffs a ridge stands out, sheer where the others are rocky. A secret door at its base opens upon a long, steep rising tunnel that exits in a valley with [dwarf tower]
1,A long shallow pool covered in a sickly green algae guards a far cliff. The waters occasionally swirl and eddy, hinting at some leviathan underneath. In fact, the waters are unseasonably warm, with bubbling hot springs below. From the blocked cliff rises [dwarf tower]
1,A wide stagnant moat has overflowed its channel and turned to fens, surrounding [dwarf tower]
1,An enormous statue of a dwarf, its beard reaching the ground, is crowned with [dwarf tower]
1,A long stone causeway, adorned with statues of dwarves hauling up cages holding sculpted [crabs|crawfish|lobsters], crosses what is now tundra, leading to [dwarf tower]

;dwarf tower
1,a squat fortress, grey, with horizontal slits made for big dwarven siege ballistas. The entrance is hidden and fortified with many iron gates in narrow tunnels. These days narrow wooden ladders simply lead up to one of the those slits. A human would have to crawl into the opening.<p>[goblins]
1,a squat fortress, grey, with horizontal slits. The entrance is hidden and fortified with many iron gates in narrow tunnels. These days narrow wooden ladders simply lead up to one of the those slits. A human would have to crawl into the opening. At night, wild howling can be heard.<p>[2d6] **werewolves** live here ([werewolf stats]). During the day, the place looks like a field lazaret with mauled humans lying on dirty rags. During the night, they succumb to their madness, slipping back into close quarter bunker fighting, never quite managing to kill each other for good. [poor treasure]
1,a blocky [stone mat] fortress, its great [iron|steel] gates bent, crushed, and broken, and covered in rust. An inner courtyard is littered with the bleached bones of dwarves, long stripped of their armor; only broken axes and chipped mattocks remain. [dungeon]
1,a [stone mat] citadel, its [iron|steel] gate impregnable, but next to it the charred, collapsed stones of the wall had exploded inward. [dwarven clan fame] Investigating and moving some of the rocks will reveal some of their quality [same dwarven equipment], unsullied by time.
1,a conical tower of early dwarven construction, as attested by a cone shape formed as each of its four floors tapers inward: [save dungeontype as monsters] <ol><li>[[same monsters] encounter]. [encounter treasure]</li><li>[[same monsters] encounter]. [encounter treasure]</li><li>[[same monsters] encounter]. [encounter treasure]</li><li>[[same monsters] boss] [final room treasure]</li></ol>

;mountain valley
1,The upper valley is rocky and bare.
1,Up here, winters are cold not much grows here.
1,The rocks up here are covered in grey and orange lichens.
1,A few thorny bushes between the rocks are the only green patches up here.
1,The sunny side of the valley is covered in pink splashes of *roseroot*.
1,Further up, there are white patches of *edelweiss* growing between the rocks.
1,The water has dug a deep chasm through the mountain.

#starting point for food and drink tables for menus/food items
#basic construction: tables for domestic/garden and wild food products
#sub-tables for specific types of veg/seasoning herbs/descriptions and preparation methods
#meat: I try to use the "food names" for animals here if they exist, hence the "meat quantifier" in the table names
#also doing cheese with some cheese producing animals and a few descriptors focusing on texture/type/flavor
#breads exists now, probably needs more options
#plurals are pretty common for things that are consumed in groups, there are a few singulars, but I don’t think they will create too much trouble.
#also imported berries (I prefer the prefix method for this), updated fruits
#still to do potentially: climate/terrain variations and adherence. These may require revising the tables, for now I’m just going to assume a handy trade network for produce/meat :)
#some recipes may not seem too appetizing thanks to the random generation, but there’s no accounting for local tastes :)


#making a dish
;dish
1,[rural meat prep] [food meat] [seasoning method] [with food seasonings] and [and food seasonings], served with [with veg prep] [with food veg] and [and veg prep] [and food veg]

;snack
1,[food bread] and a [food cheese]

;orc dish
1,[rural meat prep] [unusual meats] [seasoning method] [with food seasonings] and [with veg prep] [with food veg]
1,[rural meat prep] [wild meats] [seasoning method] [with food seasonings] and [with veg prep] [with food veg]

#meat tables

;food meat
5,[domesticated meats]
5,[domesticated poultry]
5,[freshwater fish]
2,[freshwater shellfish]
4,[wild meats]
4,[wild poultry]
2,[varmint meats]
1,[unusual meats]


;domesticated meats
1,lamb [lamb parts]
1,ham
1,mutton [mutton parts]
1,pork [pork parts]
1,beef [beef parts]
1,veal [veal parts]
1,goat [goat parts]
1,ox [ox parts]

;domesticated poultry
1,whole chicken
1,whole duck
1,whole goose
1,chicken [poultry parts]
1,duck [poultry parts]
1,goose [poultry parts]
1,turkey [poultry parts]

;freshwater fish
1,bluegill
1,bass
1,carp
1,crappie
1,trout
1,salmon
1,perch
1,pike
1,grayling
1,tench
1,walleye
1,catfish
1,smelt
1,whitefish
1,gar
1,eels
1,sturgeon
1,roe
1,caviar

;freshwater shellfish
1,crayfish
1,snails
1,mussels

;wild meats
1,venison [beef parts]
1,wild boar [pork parts]
1,bison [beef parts]
1,antelope [beef parts]
1,elk [beef parts]
1,moose [beef parts]
1,rabbit
1,hare
1,reindeer [beef parts]

;varmint meats
1,beaver
1,squirrel
1,opossom
1,racoon

;wild poultry
1,pheasant [poultry parts]
1,partridge [poultry parts]
1,quail [poultry parts]
1,squab [poultry parts]
1,wild duck [poultry parts]
1,wild turkey [poultry parts]
1,guineafowl [poultry parts]
1,grouse [poultry parts]
1,dove [poultry parts]
1,ptarmigan [poultry parts]
1,wild goose [poultry parts]
1,woodcock [poultry parts]
1,snipe [poultry parts]
1,plover [poultry parts]

#some of these might also work for a separate "monster meats" table because they contravene western cultural norms
;unusual meats
1,rat
1,giant rat
1,dog
1,cat
1,horseflesh
1,donkey-meat
1,camel
1,alpaca
1,llama
1,water buffalo
1,yak
1,kangaroo
1,guinea pig
1,alligator
1,turtle
1,snake-meat
1,bear

#this is a suffix descriptor, going after
;exotic prep
1,in aspic
1,deviled
1,foie gras
1,kebabs
1,kishke/haggis

#this is a prefix descriptor, going before
;rural meat prep
1,baked
1,blackened
1,breaded
1,fermented
1,glazed
1,poached
1,roasted
1,seared
1,smoked
1,dried
1,boiled
1,stewed
1,grilled
1,barbecued
1,pan-broiled
1,stir-fried
1,deep-fat fried
1,pan-fried
1,braised
1,fork-tender

;poultry parts
1,giblets
1,breast
1,drumsticks
1,thighs
1,backs
1,legs
1,wings
1,necks
1,oysters

;beef parts
1,sausage
1,liver
1,marrow
1,medallions
1,loins
1,sirloin
1,flank
1,brisket
1,chuck steak
1,shoulder
1,mince
1,offal
1,steak
1,shank
1,tongue
1,haunch
1,ribs

;pork parts
1,sausage
1,shoulder
1,hock
1,loin
1,chops
1,ribs
1,spareribs
1,belly
1,baby-back ribs
1,chitterlings
1,feet

;mutton parts
1,chops
1,joints
1,legs
1,shank
1,shoulder
1,loin chop
1,rump
1,neck fillet
1,rack

;lamb parts
1,chops
1,shanks
1,rack

;veal parts
1,chops
1,cutlet
1,fillet
1,rack
1,ribeye
1,shin
1,shanks
1,ribs
1,liver
1,topside
1,silverside
1,kidneys
1,brisket
1,tenderloin

;goat parts
1,liver
1,marrow
1,medallions
1,loins
1,sirloin
1,flank
1,brisket
1,chuck steak
1,shoulder
1,mince
1,offal
1,steak
1,shank
1,tongue
1,haunch
1,ribs

;ox parts
1,liver
1,marrow
1,medalions
1,loins
1,sirloin
1,flank
1,brisket
1,chuck steak
1,shoulder
1,mince
1,offal
1,steak
1,shank
1,tongue
1,haunch
1,ribs
1,tail


;food veg
1,[root veg]
1,[leafy veg]
1,[legumes veg]
1,[vine veg]
1,asparagus
1,brussel sprouts
1,broccoli
1,celery
1,corn
1,artichokes
1,arugula
1,cauliflower
1,okra
1,rhubarb

#this is a prefix descriptor, going before
;veg prep
1,fermented
1,marinated
1,whipped
1,mashed
1,breaded
1,pickled
1,smoked
1,dried
1,boiled
1,stewed
1,charred
1,finely-diced
1,raw
1,steamed
1,sautéd
1,fried
1,braised
1,baked
1,sun-dried
1,minced
1,chopped
1,au gratin
1,au poivre
1,blanched
1,brined
1,browned
1,caramelized
1,char-broiled
1,creamed
1,deep fried
1,dry roasted
1,glazed
1,grilled
1,julienned
1,par-baked
1,parboiled
1,poached
1,spit-roasted
1,seared
1,stir fried
1,sweated

;wild veg
1,wild [domesticated veg]
1,foraged [domesticated veg]
1,dandelion
1,burdock
1,skirret
1,salsify
1,chickweed
1,cattail
1,peppergrass
1,cactus
1,arrowroot
1,garlic mustard
1,sunchoke

;root veg
1,carrots
1,potatoes
1,beets
1,turnips
1,parsnips
1,onions
1,leeks
1,scallions/green onions
1,rutabagas
1,radishes
1,sweet potatoes
1,yams

;leafy veg
1,spinach
1,lettuce
1,cabbage
1,mustard greens
1,turnip greens
1,kale
1,collard greens
1,escarole
1,sorrel
1,radicchio

;legumes veg
1,green beans
1,peas
1,navy beans
1,kidney beans
1,lentils
1,chickpeas
1,snap peas
1,soybeans
1,black-eyed peas
1,lima beans
1,mung beans
1,broad beans
1,horse beans
1,cow peas
1,vetch

;vine veg
1,cucumber
1,zucchini
1,acorn squash
1,crookneck squash
1,butternut squash
1,summer squash
1,spaghetti squash
1,pumpkin
1,tomatoes
1,eggplant
1,bell peppers
1,hot peppers


;food seasonings
1,parsley
1,basil
1,rosemary
1,chives
1,sage
1,horseradish
1,dill
1,garlic
1,shallots
1,thyme
1,oregano
1,coriander
1,mint
1,tarragon
1,ginger
1,cumin
1,paprika
1,cardamom
1,fennel
1,cayenne
1,allspice
1,marjoram
1,saffron
1,nutmeg
1,clove
1,turmeric
1,lemon balm
1,fenugreek
1,lovage
1,bay leaves
1,celery salt
1,sumac
1,borage
1,caraway
1,salt
1,coriander seeds
1,vanilla
1,cinnamon
1,poppy seeds
1,chili peppers
1,chicory
1,lemongrass
1,sesame
1,curry
1,black pepper
1,lemon basil
1,juniper berries
1,peppermint
1,garden cress
1,hyssop
1,tamarind
1,mustard
1,anise
1,honey
1,vinegar


;seasoning method
5,seasoned with
30,flavored with
45,covered in [sauces] with
5,marinated in
5,basted with
5,enhanced with
5,cured with

;sauces
1,[with food seasonings] and [fruit] sauce
1,[with food seasonings] and [fruit] dressing
1,[with food seasonings] and [fruit] gravy
1,[with food seasonings] and [fruit] relish
1,[with food seasonings] and [fruit] chutney
1,[with food seasonings] and [fruit] coulis
1,[with food seasonings] and [fruit] topping
1,[with food seasonings] and [cheese producer] cheese sauce

;food melon
1,cantaloupe
1,watermelon
1,winter melon
1,horn melon
1,muskmelon
1,honeydew

;food citrus fruit
1,orange
1,lime
1,citron
1,clementine
1,finger lime
1,grapefruit
1,key lime
1,lemon
1,limequat
1,pomelo
1,tangerine

;food tropical fruit
1,coconut
1,banana
1,guava
1,mango
1,mangosteen
1,persimmon
1,pineapple



;food cheese
1,[cheese portion] of [with cheese desc2] and [and cheese desc2] [cheese texture] [cheese producer] cheese

#the blank/default is cow, since we don’t refer to it as "cow cheese" :)
;cheese producer
9,
3,goat
3,sheep
1,[exotic cheese producer]

;exotic cheese producer
1,buffalo
1,yak
1,camel
1,reindeer
1,moose

;cheese portion
1,hunk
1,chunk
1,slice
1,wedge
1,lump
1,small wheel
1,block
1,square

;cheese texture
1,hard
1,sharp
1,soft
1,crumbly
1,thick-rinded
1,soft-rinded
1,wax-wrapped
1,buttery
1,creamy
1,delicate
1,fluffy
1,silky
1,smooth
1,velvety
1,gooey

;cheese desc2
1,blue-veined
1,fresh
1,ripe
1,fermented
1,herbal
1,green
1,rustic
1,rich
1,smoked
1,fruity
1,zesty
1,briny
1,citrusy ([food citrus fruit])
1,full-bodied
1,honeyed
1,earthy
1,floral
1,nutty
1,sweet
1,grassy
1,barnyardy
1,garlicky
1,oniony
1,funky
1,pungent
1,stinky
1,musty
1,acrid
1,bitter
1,bold
1,sour
1,meaty
1,tangy
1,robust
1,full-flavored
1,mushroomy
1,spicy
1,peppery
1,piquant
1,wine-y
1,hay-covered


;food bread
60,[bread desc1] of [bread desc2] [breads]
40,[bread desc2] [exotic breads]

#default with best odds should be "bread"
;breads
99,bread
1,[exotic breads]

;exotic breads
1,baguette
1,rolls
1,buns
1,pitas
1,rotis
1,bagels
1,biscuits
1,pretzels
1,flat breads
1,brioches
1,chiabattas
1,crumpets
1,hardtack
1,scones

;bread desc2
1,airy
1,chewy
1,crispy
1,crumbly
1,crunchy
1,doughy
1,flaky
1,hearty
1,toasted
1,rye
1,sweet
1,pumpernickel
1,coarse
1,white
1,whole-wheat
1,multi-grain
1,nutty
1,sourdough
1,brown
1,sprouted
1,spelt
1,fresh-from-the-oven
1,just baked
1,slightly stale
1,hard
1,crusty
1,seed-covered
1,barley
1,oat
1,millet
1,buttered
1,mealy

;bread desc1
1,hunk
1,heel
1,slice
1,chunk
1,generous portion
1,whole loaf
1,small loaf
1,fist-sized loaf

;moon monolith
1,A [strange|grey|tall] **[here quote monolith]** stands here. In the weeks when the sky is clear and a full moon casts its silvery light onto the monolith’s surface, silvery spirals can be seen. If you trace them with your finger, you are transported to a similar [other monolith].

;mountain secret
1,[way up], [a secret mountain thing]

;way up
1,[up here], [where it is high up]

;up here
1,Way up
1,Up here
1,Above these cliffs
1,In the middle of a sheer cliff
1,Amidst the stars
1,Where the mountains touch the sky
1,Where the clouds don’t reach

;where it is high up
1,where the air is thin and cold
1,where the ice king rules
1,only reachable by flight
1,where no bird dares to fly
1,where the barrier between the worlds is fickle

;a secret mountain thing
1,there is an inscription on the rocks, each letter higher than three men standing on top of each other, proclaiming the power and glory of [an old wight leader], as well as the riches and treasures of *[a wight capital]*.
1,a pair of **griffons** is nesting ([griffon stats]). [maybe griffon eggs]
1,[ice devil]

;griffon stats
1,HD 4+1 AC 6 1d6/1d6/1d8 F4 MV 24 ML 10 XP 400

;maybe griffon eggs
1,
1,<span class="treasure">The *griffon egg* is worth 5000gp to an alchemist</span>.[here store griffon egg as alchemist quest]
2,<span class="treasure">The [1d2+1] *griffon eggs* are worth 5000gp each to an alchemist</span>.[here store griffon egg as alchemist quest]

;ice devil
1,a cave leads into the lair of [ice devil name], a [ice devil adjectives] **ice devil** ([ice devil stats]), a devil with goat hooves, white fur, long teeth, horns, and blue eyes. [terror treasure] The devil and his [ice devil companions] live in [ice devil lair]

;ice devil adjectives
1,terrible
1,cruel
1,powerful
1,cursed
1,banished
1,vengeful
1,capricious
1,wrathful
1,jealous

;ice devil name
1,*[devil name] the [ice devil epithet]*

;ice devil epithet
1,Cold
1,Lord of Ice
1,Mountain Devil
1,Ice Devil
1,Eater of Souls
1,Giver of Gifts
1,Taker of Lives
1,Crusher of Hope
1,Master of Lies
1,White
1,Frozen

;ice devil stats
1,HD 9 AC 2 1d8/1d8/1d12 F9 MV 18 ML 11 XP 900; only harmed by magic or magic weapons; immune to spells of casters up to fifth level; *ice bolt*: 2d6, save vs. rays for half; *ice storm*: 5d6, 60ft around the devil, save vs. explosions for half

;ice devil companions
1,[2d6] **winter wolves** ([winter wolf stats])
1,[4d6] **white gorillas** ([white gorilla stats])
1,[2d6] **four armed, white gorillas** ([four armed white gorilla stats])
1,pet **white dragon** *[here white dragon name as dragon name]*[dragon portrait] ([white dragon stats])

;white gorilla stats
1,HD 3 AC 7 1d6/1d6 F3 MV 12 ML 5 XP 300

;four armed white gorilla stats
1,HD 4+1 AC 6 1d6/1d6/1d6/1d6/1d8 F4 MV 24 ML 10 XP 400

;ice devil lair
1,a large ice cave with a mount of bones as big as a house upon which the devil has built his throne of ice and steel.
1,[1d4+2] torture chambres full of racks, vats, ice baths, blades, needles, and worse. There are dead bodies everywhere.
1,a pool of magical darkness where [3d4] insane **ice trolls** toil endlessly, expanding the halls of their master. From here, stairs lead up and up to the very top of the mountain.<p>[ice devil castle]

;ice devil castle
1,A castle stands here, a construction of blue ice, cooled by the desolation of Jötunheim, for at the very top of its tower is a gateway into that realm of frost giants and eternal snow.
1,Up here is an old ruin built by frost giants, haunted by the [1d4+1] **spectres** of their last inhabitants ([spectre stats]). [ancient treasure]
1,Protected by an eternal snow storm, the lone Tower of [frost giant name] was built here ages ago. The flowing inscriptions of moon silver runes set into the stone are spells of protection, of hiding, and of cold.
1,A black pole of pain points towards the sky like a nail driven through the mountain. It is surrounded by the frozen carcasses of a thousand warriors, frozen as they lay dying, forever trying to reach that pole, hoping against all odds for release from their endless prison of cold, hard flesh.

;devil name
1,Adorján
1,Ákos
1,Álmos
1,Andor
1,Andris
1,Antal
1,Árpád
1,Balázs
1,Bálint
1,Bandi
1,Barna
1,Barnabás
1,Bartal
1,Bartó
1,Bartos
1,Bátor
1,Béla
1,Bence
1,Benedek
1,Bernát
1,Bertalan
1,Bertók
1,Boldizsár
1,Dénes
1,Dezsö
1,Domonkos
1,Donát
1,Egyed
1,Elek
1,Enre
1,Ernö
1,Fabó
1,Ferenc
1,Feri
1,Ferka
1,Ferkó
1,Fredek
1,Frygyes
1,Fülöp
1,Gábor
1,Gazsi
1,Gergely
1,Gergõ
1,Géza
1,Gyõzõ
1,Gyula
1,Gyuri
1,Ignác
1,Illés
1,Imre
1,Imrus
1,Jancsi
1,Jani
1,János
1,Jenci
1,Jenõ
1,Jóska
1,Józsi
1,Kálmán
1,Karcsi
1,Kázmér
1,Kelemen
1,Kolos
1,Laci
1,Lajos
1,László
1,Lázár
1,Lecso
1,Levente
1,Levi
1,Lörinc
1,Miksa
1,Mózes
1,Nándor
1,Ödi
1,Orbán
1,Pista
1,Sami
1,Sándor
1,Sanyi
1,Tibor
1,Tiborc
1,Tivadar
1,Tódor
1,Vida
1,Vili
1,Vilmos
1,Virág
1,Zoltán
1,Zsiga
1,Zsolt

;a wight capital
1,[name for a wight capital 1]
1,[name for a wight capital 2]

;name for a wight capital 1
1,[ancient capital] [capital epithet]

;name for a wight capital 2
1,[ancient capital] [capital epithet]

;ancient capital
2,[ancient capital beginning][ancient capital end]
1,[ancient capital beginning][ancient capital middle][ancient capital end]

;ancient capital beginning
1,A
1,Bi
1,Chei
1,I
1,Ja
1,U
1,Va
1,Xa
1,Y
1,Zam

;ancient capital middle
1,bo
1,fa
1,fi
1,la
1,ma
1,na
1,ri
1,ti

;ancient capital end
1,gua
1,lach
1,nn
1,m
1,diz
1,la
1,lan
1,rran
1,sa

;capital epithet
1,the [capital adjective]
1,the twice [capital adjective]
1,of the [capital verb] [capital object]

;capital adjective
1,Glorious
1,Beautiful
1,Righteous
1,Powerful
1,Strong

;capital verb
1,Hanging
1,Shining
1,Towering

;capital object
1,Gardens
1,Fortress
1,Walls
1,Treasures
1,Trees

;forge ruin
1,The ruin is abandoned and dead. If you explore the ruins, you will soon find the **balor** *[demon name]* who caused its downfall ([balor stats]).<p>[balor servants]<p>*[same demon name]* guards an iron portal to the realm of eternal fire, to Muspelheim, at the bottom of *[same dwarf forge]*.<p>[road to Muspelheim]
1,[forge orcs]
1,The ruin is full of broken machinery. In its depths, however, a **bronze golem** still wanders the halls ([bronze golem stats]).
1,This is a graveyard of rust. [Giant pistons in broken tubes.|Black crystals growing in iron shafts.] This realm is ruled over by an **iron golem** animated by the soul of [dwarf name], [howling madly|forever trying to rebuild the past|lamenting the passage of time|resenting the presence of living beings] ([iron golem stats]). They have animated some of the junk, turning it into a pack of [3d6] **iron wolves** ([wolf stats]; immune to *arrows*; immune to *poison*; immune to *spells*).
1,The ceilings have collapsed in many places, opening up the halls and tunnels to air and sun above. Trees and bushes have reclaimed the place. The cistern has turned into a pond, the forges have become a sky altar. [a post-apocalyptic monster]
1,The ruin is now home to the **white dragon** *[here white dragon name as dragon name]*[dragon portrait] ([white dragon stats]). [dragon treasure]

;balor stats
1,HD 9+1 AC 4 1d6/2d6 F9 MV 12 ML 11; flying; *aura of fire* (anybody in melee takes automatic 1d6 fire damage); if the first attack with the flaming whip hits, the second attack with the flaming sword is at +4; only harmed by magic or magic weapons; immune to fire

;balor servants
1,The chambers around the fire gate are occupied by creates from the other side. [salamanders]
1,The orcs of the *[evil tribe]* tribe serve *[same demon name]*. [orcs] [forge orc leader specialty]<p>[forge orc settlement]

;salamanders
1,2d4 **salamanders** ([salamander stats]) live here, led by *[salamander name]*. [terror treasure]

;salamander stats
1,HD 8 AC 2 1d4/1d4/1d8 F8 MV 12 ML 8 XP 800; *aura of fire* (anybody in melee takes automatic 1d6 fire damage); immune to fire; only harmed by magic or magic weapons; immune to *sleep* and *charm*

;salamander name
1,Hot
1,Melt
1,Flow
1,Lake
1,Pit
1,Pain
1,Ash

;bronze golem stats
1,HD 10 AC 0 3d10 MV 12 ML 12 XP 1000; immune to *arrows*; immune to *poison*; immune to *spells*; when dealing damage to a bronze golem with a melee weapon, save vs. death or suffer 2d6 damage from molten metal splashes

;iron golem stats
1,HD 11 AC -1 2d6/2d6 MV 12 ML 12 XP 1100; *gas* 3×/day, anybody within 10ft must save vs. death or fall asleep; immune to *arrows*; immune to *poison*; immune to *spells*
1,HD 11 AC -1 2d6/2d6 MV 12 ML 12 XP 1100; *gas* 3×/day, anybody within 10ft must save vs. death or die; immune to *arrows*; immune to *poison*; immune to *spells*

;road to Muspelheim
1,[with tunnel to Muspelheim] [road to Muspelheim obstacle]<p>[and tunnel to Muspelheim] [exit to Muspelheim]

;tunnel to Muspelheim
1,The tunnels is a vertical cave, going down for thousands of feet. If you can’t fly and rely on ropes to get you down safely, it takes a week of climbing.
1,Steep tunnels twist themselves into the bowels of the earth. There are sharp edges everywhere, but at least you can walk.
1,The tunnel passes through cavern after cavern on the way down. The tunnel walls are smooth and warm to the touch.
1,The passages leading down are small cracks and shafts, barely enough to squeeze through. The rocks are warm and the air is dry and hot.
1,Sulphur vapours make it hard to see far. Yellow mud cakes the walls and hot steam is bubbling in tiny cracks wherever you go.
1,Impossible as it seems, this passage seems to be dug into charred wood, as if bored by huge beetles into Yggdrasil itself.
1,[Yggdrasil camp]

;road to Muspelheim obstacle
1,You enter a cave with that smells of stomach acid and wet dog. The air is warm and the sound of breathing surrounds you. This is the home of the **three-headed giant hell hound** *[cerberus name]* ([cerberus stats]). [terror treasure]
1,The tunnels start branching off in all directions and the heat grows more intense. Some of these passages glowing red hot. These are the hunting grounds of [2d4] *hell hounds* led by *[hell hound name]* ([hell hound stats]).
1,The air grows hotter, a red glow fills the tunnel, and finally it opens into a cavern filled with a lava lake inhabited by [2d4] **salamanders** led by *[salamander name]* ([salamander stats]). [terror treasure]
1,The tunnel opens up into a cavern 100ft across and at the far end, the exit is guarded by a **pyrohydra** ([pyrohydra stats]).
1,The tunnel leads up to a great iron gate. This is the upper gate of the dwarven forge *[here dwarf forge]*. [5d8] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d6+2 as level]). [luxurious context] [dwarven treasure] From the lower gate, the tunnel continues towards Muspelheim.
1,The tunnel opens up into a huge vertical shaft, disappearing into darkness above and ending in a bubbling lava lake at the bottom. Narrow stairs lead down to the lake. This is the home of the **red dragon** *[here red dragon name as dragon name]*[dragon portrait] ([red dragon stats])[store dragon as treasure type] A path continues along the lava lake and leads to the next tunnel entrance.

;exit to Muspelheim
1,Eventually, you feel a light draught and then at last, there’s light: the tunnel opens up into a steep valley dug by a lava river. The sky above you is black but there are lava falls on all sides, pouring into the river. A trail turns [left|right] and leads you up to a giant building on a cliff overlooking the valley of fire.<p>[store lava as liquid][fire giant building]
0,The tunnel ends at a huge iron gate. There’s a [hammer on a chain|a big ring] fastened to the gate, a kind of knocker. Using it will summon the **ifrit** called *Furnace of a Thousand Hell Hounds* ([ifrit stats]). He guards this entrance into *Ysabala’s Tower* and will happily escort polite visitors past the 12 **hell hounds** ([hell hound stats]) to the outside.<p>The **sorceress** *[quote Ysabala as human name]*[store 10 as level] also lives in this tower (hp [10d4] AC 9 MU10). [store ysabala as spellbook] She’s the author of [[same spellbook]]: [spellbook 10]. [luxurious context] [leader treasure for magic user]<p>Just above her quarter lives her best friend, the **red dragon** *Reykja*[store Reykja as dragon name][dragon portrait] ([red dragon stats]). [dragon treasure]

;a post-apocalyptic monster
1,Statues of dwarven warriors and scholars remind us of the former power of this place. Here lives a **medusa** *[medusa name]* ([medusa stats]). [terror treasure]
1,There are grass mounds and moss patches everywhere. Underneath the greenery are the skulls and bones of dwarves. This is where the beautiful **araneina** *[old names for women]* lives ([araneina stats]).
1,This is the realm of the beautiful **spectre** of *[old name]*, who cares for all the graves up here, the [eater of souls|eater of dreams|warden of the long peace] ([spectre stats]). [ancient treasure]

;green tower in the mountains
1,High up on on a ridge is an old elven tower made of green glass. [green tower description] In *[old elf ballad name]*, they call it *[elf tower name]*. [green tower in the mountains content]

;green tower in the mountains content
1,[green mountain tower entrance] [green mountain tower 2] [green mountain tower 3] [green mountain tower top]
1,[green mountain tower entrance] [green mountain tower 3] [green mountain tower top]

;green mountain tower entrance
1,<p>There is no visible entrance, but a person carrying an amulet of passage bearing the [name for a clan of the netherworld elves] sigil will see the hidden door.
1,<p>Attempting to enter the tower draws the attention of *[jinn name]*, a **jinni** who guards the tower ([jinn stats]).
1,<p>An ornate archway stands open at the base of the tower allowing any to pass within. In the archway, however, lie [victims of lightning]. Those who do are struck by a *rune of protection* unless copper or iron wiring is used to short-circuit the trap: *lightning bolt* (5d6 damage, save vs. spells for half)
1,<p>The delicately carved [tree] wood doors of the tower have been ripped open and splintered. The bottom floor of the tower is home to [[den type]], [den mood] ([[same den type] stats]).
1,<p>Inside the tower, in the entry hall, [1d2+1] **crystal living statues** stand silent guard ([stone golem stats]). Unless the party speaks the name of the tower’s builder, *[elf name]*, the guardians will attack any who attempt to ascend to the next level.

;green mountain tower 2
1,<p>The elf *[elf name]* was cursed for sleeping on their watch on the day this tower fell and was cursed by its commander to guard this tower in the form of a **mountain lion** for all eternity ([puma stats]). If the party can gain the lion’s trust – and they can speak with it! – it can teach them the incantation that opens the door to the next level. If killed, the elf will soon reincarnate as another lion and return.
1,<p>The bodies of [1d4+1] adventurers are decomposing on the stairs leading up the next level. They seem to have died a painful death and yet they have no obvious injuries. They did not know about the **poison gas trap** triggered by the third step. If triggered, save vs. poison or die.
1,<p>Further up, in a beautiful room with a terrace encircling the entire tower, is the roost of [1d12 tengu] For the price of 500gp *[same tengu name]* will tell you how to open the secret door to the top of the tower.

;green mountain tower 3
1,<p>The room above, with its polished floor, arching columns and a beautiful mosaic of [with elf decoration] and [and elf decoration] and scenes from *[old elf ballad name]*, is inhabited by a **blue dragon** called *[here blue dragon name as dragon name]*[dragon portrait] ([blue dragon stats]). Exposure to elven dweomers has made the dragon surprisingly [dragon mood]. [dragon treasure]
1,<p>The walls of this room near the top are cracked and all the windows are broken. This is the lair of [2d8] very protective **griffons** ([griffon stats]). They are often seen hunting the land around this tower. [maybe griffon eggs]
1,<p>The large room up here has an opening in the [direction]ern wall leading to a platform with a beautiful view. The room itself is filled with glass pipes, ventilators and copper cauldrons. This laboratory is home to [gargoyles] ([gargoyle stats]). [poor treasure]
1,<p>Furter up, where heaven and earth appear to meet, the Earth Blood has turned previous visitors into [2d6] [slimes].
1,<p>Further up and behind locked and iron-bound doors is a large room with a [1d4+1] gorgeous old wooden tables and many chairs decorated with fern leaves and roses. Here dwells the **necromancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]), protected by [necromancer companions]. [spellbook for necromancers] [luxurious context] [leader treasure for magic user]

;green mountain tower top
3,<p>The top of the tower appears long abandoned. Elven relics are covered with dust and the tapestries are faded and mostly threadbare. [poor treasure]
1,<p>The uppermost chamber of the tower appears to have been some sort of observatory in the past. Perhaps special knowledge could be gleaned by those who take the time to examine it.[here store observatory as source of information]
1,<p>The topmost chamber has an excellent view of the mountains from the tall windows that reach nearly to the floor. One window is decorated with depictions of the moon and [[another realm] decoration]. When the light of the [moon phase] falls on it, it turns to a magical portal to *[same another realm]*.
1,<p>[1d4+1] **elven ghosts** led by *[elf name]* inhabit the topmost chamber. ([spectre stats]) They don’t know how long they have been trapped here, but if they can be freed ([how to free an elven ghost]), the party could expect an unusual boon: <span class="treasure">[magic item]</span>

;how to free an elven ghost
1,by smashing the tower to bits
1,by washing the tower of the millennia of blood
1,by dedicating it to *[power]*
1,by building an altar to *[power]*
1,by returning [nearby elf treasure]

;another realm
# details in the corresponding [[another relm] decoration] tables
1,Asgard
1,Alfheim
1,Midgard
1,Myrkheim
1,Jötunheim
1,Vanaheim
1,Niflheim
1,Muspelheim

;Asgard decoration
1,the sun
1,golden roofed halls
1,a rainbow bridge
1,an island on a sea of stars
1,a man wielding a huge hammer
1,a one-eyed man wielding a spear
1,a man ridding on an eight-legged horse
1,a raven
1,a woman in a wagon pulled by cats
1,a woman with an apple in her hand

;Alfheim decoration
1,dancing elves
1,frolicking unicorns
1,musical instruments
1,flying sprites
1,a tree with leaves of silver
1,a tree with leaves of gold
1,an acorn
1,a maple leaf
1,an elf with flowers in their hair
1,a fox

;Midgard decoration
1,mountains
1,ships
1,fishes
1,peasants sowing seeds
1,peasants swinging a scythe
1,a bread oven
1,horses

;Myrkheim decoration
1,endless caves
1,sinister looking dwarves
1,a seven headed snake
1,countless daggers

;Jötunheim decoration
1,icicles
1,mountain peaks
1,frost giants
1,a polar bear

;Vanaheim decoration
1,vultures
1,four winged demons
1,snakes
1,skulls
1,corpses
1,starving people

;Niflheim decoration
1,a snow-covered forest
1,many icicles
1,an endless forests
1,a group of trolls
1,a sleeping dragon

;Muspelheim decoration
1,flames
1,vulcanoes
1,smoke
1,bulls
1,people swearing an oath

;moon phase
1,new moon (🌑)
1,waxing crescent moon (🌒)
1,first quarter moon (🌓)
1,waxing gibbous moon (🌔)
1,full moon (🌕)
1,waning gibbous moon (🌖)
1,last quarter moon (🌗)
1,waning crescent moon (🌘)

;elf decoration
1,fern
1,flowers
1,roses
1,eagles
1,falcons
1,sparrows
1,trees
1,mushrooms
1,[magic plant]
1,[tree] trees

;victims of lightning
1,two dead knights in plate
1,two soldiers wearing chain

;dragon mood
1,friendly
1,morose
1,jovial
1,welcoming
1,dreamy
1,flirty
1,distracted
1,irritated
1,angry
1,apathetic
1,calm

;green tower in this lake content
1,It has been long abandoned.
1,It is now inhabited by a **green dragon** called *[here green dragon name as dragon name]*[dragon portrait] ([green dragon stats]). [dragon treasure]
1,It is now the nesting site of [1d6 wyverns] ([wyvern stats]). [terror treasure]
1,The Earth Blood in this tower has turned previous visitors into [3d6] [slimes].
1,[vivimancer]

;1d6 wyverns
1,a **wyvern**
7,[1d5+1] **wyverns**

;wyvern stats
1,HD 5 AC 4 1d8 + *poison* F5 MV 24 ML 7 XP 500

;green tower description
1,The jade-colored columns of the tower glisten in the sunlight showing veins of gold and white.
1,A chill wind blows through the tower making an eerie whistling noise.
1,At night, a pale light emanates from the windows of the tower in the form of wisps of vapour.
1,A breeze carries the scent of gardenia and lilacs, though none can be seen anywhere.
1,The faceted green spire sparkles like an enormous crystal.
1,The tower is a spire of swirling emerald foam, like frozen waves.
1,Leaves and vines of green and brown glass cover the tower, giving the appearance of life where there is none.

;gargoyle stats
1,HD 4 AC 5 1d4/1d4/1d6 F8 MV 15 ML 11 XP 400; only harmed by magic or magic weapons

;gargoyles
1,a **gargoyle** named *[gargoyle]*
5,[1d5+1] **gargoyles** led by *[gargoyle]*

;gargoyle
1,Stillness
1,Rock
1,Boulder
1,Berg
1,Mount
1,Strength
1,Might
1,Night
1,Black
1,Dark
1,Forever

;dragon portrait
1,<img class="landscape" src="[[redirect https://campaignwiki.org/face/redirect/alex/dragon?seed=$seed]]" alt="[same dragon name]" title="[same dragon name]"/>

;white dragon stats
1,HD 6 AC 3 1d4/1d4/2d8 F6 MV 24 ML 8 XP 600; *ice* (as much as the dragon has hp left, save vs. dragon breath for half)

;white dragon name
1,[white dragon 1] [dragon 2] [white dragon 3]

;white dragon 1
1,White
1,Cold
1,Ice
1,Snow
1,Hail
1,Frost
1,Deep

;dragon 2
1,Bone
1,Tooth
1,Fang
1,Death
1,End
1,Despair
1,Agony

;white dragon 3
1,of the Glacier
1,of the Mountain
1,of the Thin Air
1,of the Top
1,the Eternal
1,the Sleeper

;blue dragon stats
1,HD 9 AC 0 1d8/1d8/3d10 F9 MV 24 ML 9 XP 900; *lightning* (as much as the dragon has hp left, save vs. dragon breath for half)

;blue dragon name
1,[blue dragon 1] [dragon 2] [blue dragon 3]

;blue dragon 1
1,Blue
1,Liquid
1,Water
1,Storm
1,Lightning
1,Thunder

;blue dragon 3
1,of the Lake
1,of the River
1,of the Sea
1,of the Clouds
1,of the Rain
1,the Furious
1,the Raging

;lake name
1,[lake 1] [lake 2]

;lake 1
1,Blue
1,Green
1,Black
1,Deep
1,Cold
1,Icy
1,Glass
1,Dead
1,Glacier
1,Spirit
1,[tree]
1,[strange name for men]
1,[strange name for women]

;lake 2
1,Dream
1,Water
1,Mere
1,Mirror
1,Hole
1,Grave
1,Lake
1,Pond

;lake intro
1,This is the *[lake name]*, claimed as the ancestral home of froglings, kappa, and some swamp gnomes.
1,The waters of *[lake name]* seems to stretch forever, mirroring the sky above.
1,The *[lake name]* appears to have been a quarry of some sort. Perhaps giants dug this hole in the old days. The turquoise blue waters look welcoming, though the lake sides seems steep and precarious.
1,The *[lake name]* is dotted here and there with islands, each of which looks barely large enough to hold a house.
1,The river splashes down the hillside and ends here in, *[lake name]*.

;lake dressing
1,[capitalize cows] can be seen gathered near the water.
1,The silvery glint of scales gives away large fish hunting near shore.
1,Vibrant green duckweed floats on the water’s surface and waterfowl swim hurriedly about.
1,A large black snake glides away through the reeds. Setting up camp here may not be safe.
1,Beavers have built dams, drowning the land.
1,A cool breeze blows across the lake leaving shimmering waves and bobbing cattails in its wake.
1,Near the edge of the lake, surrounded by willows, [an old statue] of *[power]* still stands.

;lake inhabitants
1,[2d20] **nixies** led by *[nixie]* live here ([nixie stats]). [poor treasure] [nixie problem]
1,[2d4] very polite **turtle people** led by *[turtle name]* live here ([turtle people stats]). [poor treasure] They are of the *[turtle clan name]* clan. These turtle people are [turtle people activity].
1,<p>[green tower in this lake]

;nixie problem
1,A herd of *centaurs* have been carousing in the area and disturbing the peace.<p>The lake shore has become the home of [possibly drunk centaurs].<p>
1,A *chimera* is guarding a cave on the island of their lake, terrorising them.<p>The **chimera** is guarding an iron wrought gate decorated with [Niflheim decoration] leading to *Niflheim* ([chimera stats])<p>[road to Niflheim]
1,A clan of *dwarves* is erecting a waterwheel at the other end of the lake.<p>Actually, this is going to get worse. The waterwheel is just the beginning: they are trying to start a small forge! [5d8] **dwarves** work and live here ([dwarf stats]), led by [dwarf with portrait] (level [1d6+2 as level]). [luxurious context] [dwarven treasure]<p>

;nixie stats
1,HD 1 AC 7 1d4 F1 MV 12 ML 6 XP 100; *charm*, *water breathing*

;nixie
6,[nixie 1] [nixie 2]
1,Dahlia
1,Lily
1,Poppy
1,Hawthorn
1,Hyacinth
1,Lotus

;nixie 1
1,Mountain
1,Tears of
1,Eyes of
1,Sweet
1,Eternal

;nixie 2
1,Joy
1,Sorrow
1,Ice
1,Sleep
1,Dew
1,Rain

;turtle name
1,[turtle name 1] [turtle name 2]

;turtle name 1
1,Long
1,Still
1,Enduring

;turtle name 2
1,Patience
1,Calm
1,Quiet
1,Peace
1,Wait

;turtle clan name
1,Chelone
1,Testudo
1,Tortuga
1,Skoldpadda
1,Umigame
1,Karumbe

;turtle people stats
1,HD 3 AC 2 1d8 F3 MV 6 ML 8 XP 300; *two attacks* when damaged

;turtle people activity
1,averting their eyes as you approach for at least an hour
1,ambling about with the slow grace of the unhurried
1,gathering fleshy green plants from the water
1,engaged in an elaborate dance on the lake shore
1,shucking mollusks and extracting the pearls
1,celebrating the emergence of a new generation from their shells

;green tower in this lake
1,A green glass tower has been built in this lake. [green tower in this lake content] [green tower description] [green tower name] [green tower connection]

;green tower name
1,The locals call it *[green tower simple name]*.
1,In *[old elf ballad name]*, they call it *[elf tower name]*.

;green tower simple name
1,The Green Tower
1,The Glass Tower
1,The Elf Ruin
1,The Cursed Ruin
1,The Needle
1,The Nameless Tower
1,The Haunted Spire

;elf tower name
1,[elf name]’s Ruin
1,[elf name]’s Redoubt
1,[elf name]’s Last Stand
1,[elf name]’s Folly
1,The Thorn of [elf name]
1,[elf name]’s Pride

;old elf ballad name
1,The [old elf song] of [old elf ballad topic]

;old elf song
1,Song
1,Ballad
1,Lay
1,Romance
1,Story
1,Tale
1,Birth
1,Death

;old elf ballad topic
1,Spring
1,Summer
1,Autumn
1,Winter
1,the Moon
1,the Sun
3,[elf animal] [elf place]
3,[elf name]
2,[elf name] & [elf name]
1,[elf name] the [elf animal]
1,[male elf] the [elf title]
1,[female elf] the [elf title]
1,[male noble elf]
1,[female noble elf]

;elf place
1,Rock
1,Mountain
1,Hill
1,Lake
1,Fall
1,River
1,Wood
1,Home
1,Haven
1,Vale
1,Dale

;elf animal
1,Bear
1,Eagle
1,Falcon
1,Fox
1,Hawk
1,Horse
1,Magpie
1,Nightingale
1,Owl
1,Wolf

;elf animals
1,Bears
1,Eagles
1,Falcons
1,Foxes
1,Hawks
1,Horses
1,Magpie
1,Nightingales
1,Owls
1,Wolves

;elf title
1,Beautiful
1,Sad
1,Cruel

;male noble elf
1,[male elf], Lord of the [elf realm]
1,[male elf], Lord of the [elf animal]
1,Lord [male elf]
1,King [male elf]
1,King [male elf] of [elf animals]

;female noble elf
1,[female elf], Lady of the [elf realm]
1,[female elf], Lady of the [elf animal]
1,Lady [female elf]
1,Queen [female elf]
1,Queen [female elf] of [elf animals]

;elf realm
1,Sky
1,Waters
1,Lake
1,River
1,Wood
1,Mountain
1,Highlands
1,Barrow

;green tower connection
1,There is no bridge but the tower’s entrance is at the water level. [maybe there is a boat] [green tower underwater room]
1,There’s no visible entrance. Anybody taking a dive would find an underwater entrance. [maybe there is a boat] [green tower underwater room]
1,An old stone bridge leads partway to the tower before collapsing into the water. [maybe there is a boat] [green tower underwater room]

;maybe there is a boat
1,There is no boat to be found at the water’s edge.
1,Hidden between the reeds there is a small rowing boat.
1,Hidden under some thorn bushes is a small canoe.
1,Beneath the surface, you see a half-rotten rowing boat beyond repair.
1,Submerged in the placid water, a boat in the shape of a silver swan appears undamaged.

;green tower underwater room
1,<p>In the murky darkness below lies the lair of [a water monster]
1,<p>A school of silver and blue minnows swirl and spin before the opening to a cave under the tower.
1,<p>Attempting to enter the tower draws the attention of *[marid name]*, a **marid** who guards the tower ([marid stats]).

;a water monster
1,[2d20] **nixies** led by *[nixie]* ([nixie stats]). [poor treasure]
1,[2d6] **sea serpents** ([sea serpent stats]).

;sea serpent stats
1,HD 6 AC 5 2d6 and 1d10 vs. ships F3 MV 15 ML 8 XP 600

;mountain hill giants
1,Some boulders have been assembled into a crude stone tower inhabited [hill giants]
1,The bellowing of hill giants can be heard every day. A barricade was built across the pass. It has one gate where they expect you to pay obeisance and a toll of 500gp per person. [hill giants]
1,A giant fortress has been built here in ages past. It extends all along the mountain flank. The ruins are inhabited by their degenerate descendants, [hill giants]
1,There is a huge wooden fort up here. They must have cut down an entire forest to build it. It is huge. [hill giants]
1,Here stands an old watchtower built by giants during the reign of [wight leader]. You can still find the runes of [same wight realm] on the old stones but the current inhabitants can’t read and they don’t care: [hill giants]
1,Here lie the ruins of one of the old mountain fortresses built during the reign of [wight leader]. The big stone slab above the main entrance still says “[same wight realm]” in flaming letters! A very large stone hall stands amidst the ruins. [hill giants]

;hill giants
1,[2d4] **hill giants** led by *[hill giant]* ([hill giant stats]). [rich treasure]

;hill giant stats
1,HD 8 AC 4 2d6 F8 MV 12 ML 8 XP 800

;hill giant
1,[hill giant 1] [hill giant 2]

;hill giant 1
1,Nose
1,Neck
1,Sheep
1,Man
1,Elf
1,Dwarf
1,Rock
1,Boulder

;hill giant 2
1,Flattener
1,Smash
1,Finder
1,Squisher
1,Thrower

# used as "led by [hill giant title] *[hill giant]*."
;hill giant title
1,King of the [hill giant place],
1,Lord of the [hill giant place],
1,[hill giant thing] Master
1,[foreign warlord]’s loyal servant,
1,[foreign warlord]’s most trusted adviser,
1,[foreign warlord]’s champion,

;hill giant place
1,Hill
1,Valley
1,Stone
1,Slab

;hill giant thing
2,[hill giant place]
1,Tax
1,Toll
1,Gold
1,Silver
1,Tribute

;foreign warlord
1,Ugra [foreign warlord title]
1,Ogon [foreign warlord title]
1,Agon [foreign warlord title]
1,Radan [foreign warlord title]
1,Elam [foreign warlord title]
1,Irah [foreign warlord title]

;foreign warlord title
1,the Great
1,the Mighty
1,the Lord of Carnage
1,Deathbringer
1,the Killer

;white mountain
1,The air up here is cold. You can see the [name for white big mountains] looming up ahead. Small [gorge]s and giant boulders provide shelter from the icy wind. [giant apes] [small temple near giant apes]
1,The [mountain obstacle] beneath the [name for white big mountains] are difficult to traverse. You need a guide and skis. The stone walls rising from the snow are home to a [cat style] [mountain cat].
1,There is a hidden meadow up here, protected by the [name for white big mountains]. [giant apes] [small temple near giant apes]
1,The glacier of [name for white big mountains] ends at a small lake. [ice monster lair]
1,A **white dragon** called *[here white dragon name as dragon name]*[dragon portrait] lives in a ruined mountain fortress guarding the approaches to the [name for white big mountains] ([white dragon stats]). [dragon treasure]
1,[ghostly glacier procession]
1,Secreted among the [mountain obstacle] beneath the [name for white big mountains] is a dungeon. [dungeon]
1,Amidst the ice of the [name for white big mountains] stands a rock. [moon monolith]

;ghostly glacier procession
1,A cold wind blows snow and ice down the mountain. Visibility is down to maybe 30ft. This is the [name for white big mountains] glacier. Every night, a **procession ghosts** struggles barefoot across the ice. You can hear their wailing, their tiny bells ringing, and you can see the flickering candles they are carrying. If you follow them for an hour, you are going to cross over into Jötunheim with them. The procession leads you to the castle of the **frost giant** *[frost giant name]*. [2d4] **frost giants** and [frost giant companions] live here. [rich treasure]<p>To release the ghosts from their eternal wandering, you need to [ghostly glacier procession solution]

;ghostly glacier procession solution
1,convince *[same frost giant name]* to forgive these fools because they didn’t know that to kill a frost giant is to incur the wrath of one of the old gods.
1,kill *[same frost giant name]* who holds them in eternal bondage and enjoys their eternal suffering as they rise from their graves all over the mountain and come to him, begging for mercy.
1,tell their relatives in *[nearby village name]* how the traitor *[nearby human patron]* had betrayed them and led them to their doom many years ago. All they want is revenge, but actually just telling their relatives of what happened and helping them to find closure is enough to bring peace to the ghosts (although they don’t know it).
1,give them all a proper burial, braving the evil guardian of the ice that holds them, the **ice worm** *Spawn of [devil name]* ([ice worm stats]).
1,free the **wight** *[an old hero]* from their icy tomb and reunite them with their flock. If pressed, they will admit to wanting to rebuild old *[wight realm]*.

;ice worm stats
1,HD 5 AC 4 1d12 F5 MV 6 ML 8 XP 500; when hit, save vs. paralysis or be *helpless* for one round; helpless creatures are swallowed the next turn; swallowed creates take 1d6 damage every round and may only slash from the inside using a dagger

;small temple near giant apes
1,
1,Hidden away and protected from the elements there is a small temple of *[here power as temple power][here store temple of [same temple power]]*.

;mountain obstacle
1,snow fields
1,glaciers

;cat style
1,cautious
1,curious
1,ferocious
1,furtive
1,hungry
1,murderous

;mountain cat
1,**mountain lion** ([puma stats])
1,**snow leopard** ([jaguar stats])
1,**snow tiger** ([tiger stats])

;giant apes
1,A **giant ape** called *[giant ape name]* lives here ([giant ape stats]). [poor treasure]
19,[1d19+1] **giant apes** led by *[giant ape name]* live here ([giant ape stats]). [poor treasure]

;giant ape name
1,[giant ape 1][giant ape 2]

;giant ape 1
1,Butt
1,Round
1,Iron
1,Rock
1,Double

;giant ape 2
1,kick
1,fist
1,face
1,stomp

;ice monster lair
2,A **[ice monster]** lives up here ([[same ice monster] stats]). [[same ice monster] lair] [terror treasure]
1,At night, damned souls rise from icy graves and walk across the ice on their feet, howling and crying. If approached, [1d6 wraiths] ([wraith stats]) turn their attention on you, trying pull you in the procession. If you manage to remain undetected and follow them to their resting places as morning comes, you can find what is left of their frozen bodies buried in the ice. [dead treasure]

;1d6 wraiths
1,a **wraith**
7,[1d5+1] **wraiths**

;wraith stats
1,HD 4 AC 3 1d6 + *drain* F4 MV 24 ML 12 XP 400; only harmed by magic or magic weapons; immune to *sleep* and *charm*

;ice monster
1,gorgon
1,cryohydra

;gorgon stats
1,HD 8 AC 7 2d6 F8 MV 12 ML 8 XP 800; *poison breath* 30ft; *charge* into combat for double damage

;cryohydra stats
1,[1d8+4 as heads] heads, HD [same heads] (8hp per head) AC 5 1d10 per head F[same heads] MV 12 ML 9 XP [same heads]00; whenever a head is lost, *two heads regrow* the next round (up to 12) unless the wound is cauterised using ice or fire (a melee attack with a torch will do); *ice* (as much as the hydra has hp left, save vs. dragon breath for half); *poisonous blood* (cutting off a head with a melee weapon exposes the attacker to it: save vs. poison or die; <span class="treasure">*hydra’s blood* is worth 5000gp each to an alchemist</span>[here store hydra blood as alchemist quest])

;pyrohydra stats
1,[1d8+4 as heads] heads, HD [same heads] (8hp per head) AC 5 1d10 per head F[same heads]MV 12 ML 9 XP is [same heads]00; whenever a head is lost, *two heads regrow* the next round (up to 12) unless the wound is cauterised using ice or fire (a melee attack with a torch will do); *fire* (as much as the hydra has hp left, save vs. dragon breath for half); *poisonous blood* (cutting off a head with a melee weapon exposes the attacker to it: save vs. poison or die; <span class="treasure">*hydra’s blood* is worth 5000gp each to an alchemist</span>[here store hydra blood as alchemist quest])

;gorgon lair
1,A piece of the glacier has broken off and revealed an old temple of *[good power]*, razed, defiled, and cursed with the presence of a gorgon. There are plenty of dead birds which have died due to the poisonous fumes.

;cryohydra lair
1,The glacier up here is the work of a hydra, a living manifestation of the ice realm.

;mountains
1,These mountains are called the [name for white big mountains]. [more mountains]

;name for white big mountains
1,<span class="white mountains">[dreadful] [peaks]</span>

;dreadful
1,Dire
1,Desert
1,Dead
1,Mourning
1,Giant
1,Sharp
1,Hungry

;peaks
1,Peaks
1,Domes
1,Teeth
1,Giants
1,Domes
1,Mounts
1,Graves

;canyon
1,It has dug itself a deep [gorge]. You can see it churning down there, a death trap to any who would dare brave it.
1,It has cut itself a deep [gorge]. You can hear it murmuring somewhere in the darkness below.
1,It cuts through the landscape like a knife. You can see it flowing calmly far below, unreachable without many ropes and pitons.
1,It has cut a [gorge] through the rock. Every now and then a stream tumbles into the depths below.

;gorge
1,gorge
1,ravine
1,canyon
1,channel

;river-start river
1,<p>This is where the spring of [name for river] is.
1,<p>[name for river] starts here.
1,<p>The spring of [name for river] is a small pond beneath some trees.
1,<p>The spring of [name for river] can be found between some boulders.
1,<p>At the foot of a small hill, [name for river] makes its appearance.

;thorp river
1,[river] [capitalize human prefix] *[human name]* has a small raft that can carry cattle and people across.
1,[river] *[human name]* has a small raft that can carry cattle and people across.
2,[river] There’s a ford.

;village river
1,[river] [capitalize human prefix] *[human name]* owns the ferry boat that carries people across.
1,[river] *[human name]* owns the ferry boat that carries people across.
2,[river] There’s a ford.
1,[river] A rickety bridge has been built by the locals.

;town river
1,[river] [capitalize human prefix] *[human name]* owns the ferry boat that carries people across.
1,[river] *[human name]* owns the ferry boat that carries people across.
2,[river] A toll bridge has been built here.
1,[river] An old stone bridge connects the two sides, with two small guard towers at both ends. There is a toll to be paid.

;river
1,<p>[name for river] flows through here.
1,<p>[name for river] runs through here.

;name for river
5,<span class="river">[river 1] [river 2]</span>
1,<span class="river">[old name]’s [river 2]</span>
1,<span class="river">[halfling name]’s [river 2]</span>

;river 1
1,Battle
1,Black
1,Blood
1,Blue
1,Bone
1,Brown
1,Cold
1,Deep
1,Green
1,Long
1,Loud
1,Old
1,Red
1,War

;river 2
1,Brook
1,Brooklet
1,Channel
1,Creek
1,Waters
1,Rill
1,Rindle
1,Rivulet
1,Run
1,Runnel
1,Stream
1,Streamlet

;river-merge river
1,<p>[names for river] merge here.

;forest-hill trail
1,<p>[name for trail] winds its way along these hills.
1,<p>[name for trail] hugs the hills.
1,<p>[name for trail] crosses over the water below at [bridge name].
1,<p>[name for trail] crosses over the water below at [bridge name]. This is actually a *toll bridge*: the **bridge troll** *[capitalize precious metal mat] [troll name]* ([troll stats]) demanding 5gp per person “for the maintenance of the bridge, you understand.”

;trail-start trail
1,<p>[name for trail] starts here.
1,<p>This is the beginning of [name for trail].

;trail-merge trail
1,<p>[names for trail] meet here, [small landmark].

;small landmark
1,under the gallows
1,under the hanging tree
1,under the [tree] tree
1,at the old *[wight realm]* milestone
1,at the barrow of *[old name]*
1,by the tanner’s stinking vats
1,near [hill name]
1,behind [small landmark building]
1,by the *[elf name]* elf stone

;small landmark building
1,the old mill
1,the old tower ruins
1,the old abbey ruins
1,the cesspit of farmer [human name]
1,[human name]’s new mill
1,the fish pond
1,the haunted house

;trail
1,<p>[name for trail] goes through here.
1,<p>[name for trail] leads through here.

;name for trail
7,<span class="trail">[trail 1] [trail 2]</span>
2,<span class="trail">Old [trail 1] [trail 2]</span>
1,<span class="trail">[trail 1] [trail 1] [trail 2]</span>

;trail 1
1,Cattle
1,Cheese
1,Fish
1,Gold
1,Gravel
1,Hollow
1,Mud
1,Salt
1,Shady
1,Sheep
1,Sunken

;trail 2
1,Lane
1,Path
1,Road
1,Track
1,Trail
1,Way

;bridge name
1,the [bridge 1] [bridge 2] bridge
1,the bridge of [special power]
1,[power]’s bridge
1,the bridge of St. [old name]
1,the bridge of St. [an old hero]

;bridge 1
1,Old
1,Stone
1,Fallen
1,Bloody

;bridge 2
1,Arch
1,Smugglers
1,Trade
1,War
1,King’s
1,Queen’s

;more mountains
1,[hot mountains] In the warm chambers below there sleeps the **red dragon** *[here red dragon name as dragon name]*[dragon portrait] ([red dragon stats]). [dragon treasure]
1,[hot mountains] [fire giant fortress]
1,[cold mountains] [1d4 frost giants]. [rich treasure]
1,[cold mountains] [2d4] **winter wolves** live up here ([winter wolf stats])
1,[cold mountains] There is a dwarven forge called *[here dwarf forge]* up here. [dwarves]
1,The [rough|jagged|rolling|rocky] peaks here hide a dungeon. [dungeon]

;hot mountains
1,Fissures lead into the depth of the mountain.
1,Grey rocks, stretching for miles. This is a high altitude rock garden.
1,The grey rocks are towering in all directions. There is not a drop of water to be had up here.
1,A sulphurous smell hangs in the air. Every now and then you hear hidden mud pools bubbling with heat from below.
1,A great volcano dominates these mountains. A smoke column rises from its top. During the night you can sometimes see red hot material being ejected and rolling down its sides.
1,A great volcano lies silent between these mountains. Cold black lava covers everything, here. Every now and then you see openings into lava tunnels.

;cold mountains
1,The mountains are steep and the passes dangerous. Only attempt a crossing with a mountaineer or you will all [die in the mountains].
1,Towering black rocks and snow capped peaks are all around you. A forgotten civilisation dug short tunnels through the most terrible cliffs, making these passes navigable.
1,Between these cruel stone peaks lies a sea of ice: a glacier, slowly inching towards the warmer lowlands. Up here, passage is difficult. Only attempt a crossing with a mountaineer or you will all end up dead in a crevasse.
1,An old road winds itself through these mountains. [there is a crossing].

;there is a crossing
1,Whenever it crosses a gorge, you can see the pillars of a ruined bridge. There is a long and dangerous climb down and back up again on the other side.
1,Whenever there is a gorge, you find an ancient bridge crossing it.
1,Whenever there is a gorge you find that the locals have laid wooden planks across ancient pillars in order to cross it.
1,Whenever there is a gorge you find that the locals have built a rope bridge across it.

;die in the mountains
1,freeze to death as the snow buries you
1,be swept away by a mud avalanche
1,be crushed by falling rocks
1,fall to your doom on a slippery slope

;red dragon stats
1,HD 10 AC -1 1d8/1d8/4d8 F10 MV 24 ML 10 XP 1000; *fire* (as much as the dragon has hp left, save vs. dragon breath for half)

;red dragon name
1,[red dragon 1] [dragon 2] [red dragon 3]

;red dragon 1
1,Red
1,Hot
1,Fire
1,Ash
1,Black
1,Searing
1,Burning

;red dragon 3
1,of the Mountain
1,of the Holy Fire
1,of the Deeps
1,of the End Times
1,the Eternal
1,the Sleeper

;fire giant fortress
1,[fire giant passage]<p>[fire giant opening]<p>[fire giant building]

;fire giant passage
1,A narrow stair winds itself into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A long chain of iron ladders leads into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A spiral stairs descends into the [darkness|blackness] below. [what does the hot earth feel like]

;what does the hot earth feel like
1,The air reeks of [sulphur|rotten eggs].
1,The silence down here is deafening. All the sounds you make are amplified.
1,From the depths below a slow thumping and throbbing can be heard. The earth is alive.
1,The heat grows as you descend until it seems unbearable. Everything is drenched in sweat.
1,The stones around you are warm to the touch and keep getting hotter as you go down.
1,The darkness swirls around you like ink. Soon, you feel as lost as if you were walking at the bottom of a deep black lake.
1,Hot winds blow up from below, like the exhalations of the oldest dragon gnawing at the roots of the world.

;fire giant opening
1,[At long last|Finally], you arrive at a huge cave with a lava lake at its bottom. The floor descends steeply towards its shores. The air is hot and acrid. Glowing ashes and poisonous gases make breathing difficult.[store lava as liquid]
1,[At long last|Finally], you arrive at a huge cave with a boiling lake at its bottom. The floor descends steeply towards its shores. The stones are slick and slippery as the water vapours swirl and churn. The sound of bubbling water fills the air.[store boiling water as liquid]

# requires a liquid!
;fire giant building
1,[fire giant tower]
1,[fire giant temple]

;fire giant tower
1,[fire giant ground floor]<p>[fire giant top floor]

;fire giant temple
1,This is a temple of [here fire power as temple power][here store temple of [same temple power]]. The huge [fire material] gates are decorated with [[same fire power] decoration]. [fire giant ground floor]<p>[fire giant temple of [same fire power]] [fire giant temple interior]<p>[1d4 fire giants]

;fire giant temple of Pazuzu
1,At the entrance of the temple stands the statue of a four-winged vulture demon made of [fire material].
1,Above the entrance is the statue of a giant vulture demon feeding on the entrails of a monstrous creature that are in the process of turning into dragons and snakes.
1,The temple looks like it is but a heap of dead bodies made of stone. Everywhere are hands, feet, faces, bones.

;fire giant temple of Hel
1,The entrance to the temple is shrouded in magical darkness. Inside the blackness is the guardian of this temple, a **three-headed giant hell-hound** named *[cerberus name]* ([cerberus stats]).
1,The path leading up to the temple passes beneath two rows of giant [fire material] ribs rising 50ft into the air.

;fire giant temple of Mitra
1,Above the main portal into the temple are the statues of three giants with solemn faces, their hands raised for their oath of allegiance.
1,To the left and right of the entrance are two giant braziers, 20ft in diameter, burning with a magical fire.

;fire giant temple of Marduk
1,The front of the temple consists of a sea of sculptures: a thousand stone soldiers, staring out at any visitors, wielding their [swords|spears|halbers], waiting for a battle that never comes.
1,Above the entrance to this temple you see a giant chariot. Inside it are an archer and a driver. Giant scythes project out from the wheels to cut down soldiers that oppose them.

;fire giant temple interior
1,The inside of this temple is a domed chamber nearly 100ft high. There are stone benches sit on and [fire material] statues of fire giants to look at. If you know the legends you can see the statues of [fire giant statues].
1,The inside of the temple is dizzying array of platforms connected by short stairs, with [fire material] trees burning under a roof 60ft above. Along the walls are rows of statues. If you know the history of dwarves and giants, you’ll recognise the statues of [fire giant statues].
1,The inside of this temple might at one time have been glorious but now it is filled with boiling grey mud and dancing shadows. The fires burning along the walls show fallen statues and broken columns disappearing the blubbering mass. The stink of sulphur hangs in the air.

;fire giant statues
2,*[with fire giant name]* and *[and fire giant name]*, [fire giant legend summary]
1,*[fire giant name]* the dwarf kings they had enslaved: *[with dwarf name]*, *[and dwarf name]*, and *[and dwarf name]*
1,*[fire giant name]* and the dragon they had enslaved, *[red dragon name]*

;fire giant legend summary
1,who separated fire from earth at the beginning of time
1,who enslaved the ifrit *[ifrit name]* and forced it to [fire giant legendary project]
1,who fought over *[and fire giant name]* and [both died|destroyed the city at the centre of the world] in the process
1,who fought over *[and fire giant name]* and how *[same fire giant name]* was then [crushed|buried|chained for all eternity] under the mountain of *[Sky|Earth|Despair|Hopelessness]*

;fire giant legendary project
1,build the bridge of the river of [ash|dreams|fear]
1,build the ship of the [lead|iron|salt] sea
1,build the rainbow bridge for the gods
1,build the eternal stairs
1,forge the axe to fell the world tree
1,forge the collar for the wolf of *Freya*
1,forge the collar for the hound of *Hel*
1,forge the hammer of *Thor*
1,forge the gates of hell

;fire material
1,iron
1,bronze
1,obsidian

;fire giant ground floor
1,Behind the gate lies a courtyard guarded by [fire giant guards].<p>[fire giant courtyard] [fire giant reception]

;fire giant guards
2,[2d4] **hell hounds** ([hell hound stats])
1,a **pyrohydra** ([pyrohydra stats])
1,the **red dragon** *[here red dragon name as dragon name]*[dragon portrait] ([red dragon stats])

;fire giant courtyard
1,The stones and walls of this courtyard are glowing red. Anything touching them will start to burn if combustible.
1,The walls surrounding the courtyard are decorated with long black iron spikes, needles as long as a man or two, pointing up, in order to discourage flying opponents from landing.
1,The courtyard itself encloses a lava-filled pit crossed by a bridge made of [fire material].

;fire giant reception
1,At the foot of the fortress are some workshops. This is where blackened  [3d8] **dwarves** ([dwarf stats]) slave at the anvils and bellows led by [dwarf with portrait] (level [1d4+2 as level]). They are chained to their workstations, their bedrolls right next to their tools. The food and water they require is stored inside the fortress, behind locked doors in [fire material] coffers.
1,At the foot of the fortress is a hot pool of [same liquid] where orange worm people can be seen: [2d4] **salamanders** led by *[salamander name]* ([salamander stats]) live here.

;fire giant top floor
1,The top of the fortress is a big room with a throne surrounded by many giant statues. These are the personifications of *[with fire person]* and *[and fire person]*. [1d4 fire giants]
1,The fortress looks like a [fire material] pitchfork. Each of the three needles is a sequence of ladders and small rooms, spiral stairs, with narrow windows and tiny balconies. Dozens of iron grates, scythe blades and spiked pits make progress painfully slow. [1d4 fire giants]
1,The fortress looks like a [fire material] candelabrum with [three|four|five] branches, each ending in a large study, surrounded by a round platform, overlooking the cavern. Each platform has stacks of heavy stone disks, the kind the giants know how to throw for devastating effect. [1d4 fire giants]
1,Up above, the conical tower of [fire material] is covered in long spikes and thorns, each of them as long as a man or longer. This is a formidable defence against the landing of dragons and other air borne enemies. Narrow widows allow the inhabitants to control the surrounding land without exposing themselves. [1d4 fire giants]
1,The fortress grows out of a rocky outcrop like a scrawny tree, with lava tunnels leading up to the [fire material] tower like intestines twisting this way and that way, leading into larger rooms full of strange machinery, perfect for an ambush by the [5d8] **duergar** in the service of these giants ([duergar stats]). The tower itself is small in comparison. [1d4 fire giants]

;fire person
1,Anvil
1,Ash
1,Destruction
1,Earthquake
1,Fire
1,Flame
1,Hammer
1,Heat
1,Iron
1,Lava
1,Melting
1,Power
1,Remaking
1,Swords

;1d4 fire giants
1,The **fire giant** *[fire giant name]* ([fire giant stats]) lives here. [rich treasure]
3,[1d3+1] **fire giants** led by *[fire giant name]* live here ([fire giant stats]). [rich treasure]

;frost giant stats
1,HD 10+1 AC 4 4d6 or 3d6 *ranged* F10 MV 12 ML 9 XP 1000; *stone shape* and *control weather* at will

;1d4 frost giants
1,The **frost giant** *[frost giant name]* ([frost giant stats]) lives here in a [frost giant lair] with [frost giant companions]
3,[1d3+1] **frost giants** led by *[frost giant name]* live here ([frost giant stats]) with [frost giant companions] in a [frost giant lair]

;frost giant name
1,Winter’s Bone
1,Snow
1,Ice
1,Cold
1,Glacier
1,Storm
1,Darkness
1,Tooth

;frost giant lair
1,a glorious ice blue cave
1,an old castle built of gray stones
1,a castle built of ice and snow
1,a gargantuan palace of ice and darkness
1,a fortress guarding one of the passages to the realm of eternal ice, to Jötunheim

;frost giant companions
3,[1d4] **white bears** ([bear stats])
2,[2d4] **winter wolves** ([winter wolf stats])
1,a **cryohydra** ([cryohydra stats])
1,a **white dragon** named *[here white dragon name as dragon name]*[dragon portrait] ([white dragon stats])
1,a **spectre** of their ancient ice king ([spectre stats])

;dwarf forge
1,[dwarf forge 0] [dwarf forge 1]
1,[dwarf forge 1]
1,[dwarf forge 1][dwarf forge 2]

;dwarf forge 0
1,Great
1,Old
1,High

;dwarf forge 1
1,Anvil
1,Hammer
1,Grimm
1,Grind
1,Sky
1,Thunder
1,Star
1,Moon

;dwarf forge 2
1,light
1,eater
1,father

;dwarves
3,This is a small forge. [5d8] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d6+2 as level]). [luxurious context] [dwarven treasure]
1,This is a legendary forge stronghold. [5d8x10] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d4+8 as level]). They are divided into [3d6] families, each led by a clan elder (level [1d6+2]). [dwarven stronghold treasure]

;dwarf stats
1,HD 1 AC 4 1d6 D1 MV 6 ML 8 XP 100

;duergar stats
1,[dwarf stats]; immune to fire

;dwarf with portrait
1,*[dwarf name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/dwarf?seed=$seed]]" alt="[same dwarf name]" title="[same dwarf name]"/>[store [same dwarf name] as dwarf patron]

;dwarf name
1,[dwarf name for men] [dwarf clan]
1,[dwarf name for women] [dwarf clan]

# https://dwarrowscholar.wordpress.com/general-documents/male-dwarf-outer-names/
;dwarf name for men
1,Aín
1,Áiskjald
1,Áispori
1,Áithrasir
1,Áivari
1,Ajar
1,Áki
1,Albin
1,Alekin
1,Alf
1,Alfar
1,Alfi
1,Alfin
1,Alfskjald
1,Alfthrasir
1,Alfvari
1,Althar
1,Althi
1,Althin
1,Althjof
1,Althskjald
1,Althspori
1,Alththrasir
1,Althvari
1,Álvfinnur
1,Álvhethin
1,Alvi
1,Álvur
1,Ámundur
1,Anar
1,Andar
1,Andi
1,Andin
1,Andri
1,Andskjald
1,Andspori
1,Andthrasir
1,Andvari
1,Ani
1,Anin
1,Anskjald
1,Anspori
1,Anthrasir
1,Anvari
1,Ari
1,Ári
1,Aritur
1,Arnaldur
1,Arnfinnur
1,Arnfríthur
1,Arngrímur
1,Arni
1,Árni
1,Arnlígur
1,Arnljótur
1,Arnoddur
1,Arvinur
1,Ásbergur
1,Ásbrandur
1,Ásfinnur
1,Ásgrímur
1,Ási
1,Askur
1,Áslakur
1,Ásleivur
1,Ásmóthur
1,Ásmundur
1,Ásvaldur
1,Ásvarthur
1,Atli
1,Aurar
1,Auri
1,Aurin
1,Aurskjald
1,Aurspori
1,Aurthrasir
1,Aurvang
1,Aurvari
1,Austar
1,Austi
1,Austin
1,Austri
1,Austskjald
1,Austspori
1,Austvari
1,Ávaldur
1,Balar
1,Baldur
1,Baldvin
1,Bali
1,Balin
1,Bálli
1,Balskjald
1,Balspori
1,Balthrasir
1,Balvari
1,Baraldur
1,Báraldur
1,Barinur
1,Bárivin
1,Bárthur
1,Bávurin
1,Beini
1,Benrin
1,Bergfinnur
1,Bergfríthur
1,Bergleivur
1,Bergur
1,Bersi
1,Bessi
1,Bifar
1,Bifi
1,Bifin
1,Bifskjald
1,Bifspori
1,Bifur
1,Bifvari
1,Bilar
1,Bilbur
1,Bildr
1,Bili
1,Bilin
1,Billar
1,Billi
1,Billin
1,Billing
1,Billskjald
1,Billspori
1,Billthrasir
1,Bilskjald
1,Bilthrasir
1,Bilvari
1,Birni
1,Bjarki
1,Bjarngrímur
1,Bjarnhethin
1,Bjarni
1,Bjarnvarthur
1,Bjarti
1,Bjartur
1,Bjórgfinnur
1,Bjórghethin
1,Bjórgolvur
1,Bjórgúlvur
1,Bofar
1,Bofi
1,Bofin
1,Bofskjald
1,Bofspori
1,Bofthrasir
1,Bofur
1,Bofvari
1,Bogi
1,Bombar
1,Bombi
1,Bombin
1,Bombskjald
1,Bombspori
1,Bombthrasir
1,Bombur
1,Bombvari
1,Bótolvur
1,Bragi
1,Bráli
1,Brandur
1,Brávur
1,Bresti
1,Brialdur
1,Broddi
1,Broddur
1,Bróin
1,Bróri
1,Brosi
1,Brunar
1,Bruni
1,Brunin
1,Brunskjald
1,Brunspori
1,Brunthrasir
1,Brúsi
1,Brynjolvur
1,Brynleivur
1,Búgvi
1,Búi
1,Burar
1,Buri
1,Burin
1,Burinur
1,Bursi
1,Burskjald
1,Burspori
1,Burthrasir
1,Dagbjartur
1,Dagfinnur
1,Dagur
1,Dáin
1,Dár
1,Daskjald
1,Dávi
1,Dávur
1,Díthrikur
1,Ditleivur
1,Djóni
1,Dolgar
1,Dolgi
1,Dolgin
1,Dolgskjald
1,Dolgspori
1,Dolgthrasir
1,Dolgvari
1,Dorar
1,Dori
1,Dorin
1,Dorskjald
1,Dorspori
1,Dorthrasir
1,Dorvari
1,Draupar
1,Draupi
1,Draupin
1,Draupnir
1,Draupskjald
1,Draupspori
1,Draupthrasir
1,Draupvari
1,Dróin
1,Drúinur
1,Duf
1,Dufar
1,Dufi
1,Dufin
1,Dufskjald
1,Dufthrasir
1,Dufvari
1,Dunaldur
1,Durar
1,Duri
1,Durinar
1,Durskjald
1,Durspori
1,Durthrasir
1,Durvari
1,Dwali
1,Dwalin
1,Dwalskjald
1,Dwalspori
1,Dwalthrasir
1,Dwalur
1,Dwalvari
1,Dwárli
1,Ebbi
1,Edmundur
1,Edvin
1,Egi
1,Egin
1,Eikar
1,Eiki
1,Eikin
1,Eikinskjaldi
1,Eikskjald
1,Eikspori
1,Eikthrasir
1,Eikvari
1,Eilívur
1,Eindri
1,Eiri
1,Eirikur
1,Eivindur
1,Eli
1,Ellindur
1,Enokur
1,Erlendur
1,Erlingur
1,Esmundur
1,Filar
1,Fili
1,Filin
1,Filskjald
1,Filspori
1,Filthrasir
1,Filvari
1,Finn
1,Finnar
1,Finnbogi
1,Finnfríthi
1,Finni
1,Finnin
1,Finnleivur
1,Finnskjald
1,Finnspori
1,Finnur
1,Finnvari
1,Fjalar
1,Fjali
1,Fjalin
1,Fjalskjald
1,Fjalspori
1,Fjalthrasir
1,Fjalvari
1,Fláim
1,Fláimingur
1,Flemmingur
1,Flói
1,Flóki
1,Flosi
1,Flóvin
1,Fraeg
1,Fráin
1,Frar
1,Frár
1,Frarar
1,Frari
1,Frarin
1,Frarskjald
1,Frarspori
1,Frarthrasir
1,Fraspori
1,Frathrasir
1,Fravari
1,Fridleivur
1,Fríthálvur
1,Fríthbjartur
1,Fríthfinnur
1,Fríthi
1,Fríthmundur
1,Frítholvur
1,Fríthrikur
1,Fríthur
1,Frostar
1,Frosti
1,Frostin
1,Frostskjald
1,Frostspori
1,Frostthrasir
1,Frostvari
1,Fróthi
1,Fulla
1,Fundar
1,Fundi
1,Fundin
1,Fundskjald
1,Fundspori
1,Fundthrasir
1,Fundvari
1,Ganar
1,Gani
1,Ganin
1,Ganskjald
1,Ganthrasir
1,Geirbrandur
1,Geirfinnur
1,Geiri
1,Geirmundur
1,Geirolvur
1,Geirur
1,Gestur
1,Gilli
1,Ginnar
1,Ginni
1,Ginnin
1,Ginnskjald
1,Ginnspori
1,Ginnthrasir
1,Ginnvari
1,Gísli
1,Gissur
1,Gíti
1,Gloar
1,Glói
1,Glóin
1,Gloínur
1,Glólin
1,Gloskjald
1,Glospori
1,Glothrasir
1,Glovari
1,Glúmur
1,Gormundur
1,Gormur
1,Gráim
1,Greipur
1,Grímolvur
1,Grímur
1,Gripur
1,Gróim
1,Grómi
1,Gudfinnur
1,Gudlígur
1,Gudmundur
1,Gulakur
1,Gullbrandur
1,Gundur
1,Gunnálvur
1,Gunni
1,Gunnleikur
1,Gunnleivur
1,Gunnlígur
1,Gunnolvur
1,Gunnvaldur
1,Gusti
1,Guthbjartur
1,Guthbrandur
1,Guthlakur
1,Gutti
1,Guttormur
1,Gylvi
1,Hábarthur
1,Hagbarthur
1,Hallbergur
1,Hallfríthur
1,Hallgrímur
1,Hallmundur
1,Hallormur
1,Hallur
1,Hallvarthur
1,Hámundur
1,Hannar
1,Hanni
1,Hannin
1,Hannskjald
1,Hannspori
1,Hannthrasir
1,Hannvari
1,Haraldur
1,Hárikur
1,Haugar
1,Haugi
1,Haugin
1,Haugskjald
1,Haugspori
1,Haugthrasir
1,Haugvari
1,Hávarthur
1,Havgrímur
1,Havlithi
1,Heimurin
1,Heindrikur
1,Heini
1,Heinrikur
1,Heithrikur
1,Helgi
1,Hemingur
1,Hemmingur
1,Hendrikur
1,Henningur
1,Heptar
1,Hepti
1,Heptin
1,Heptskjald
1,Heptspori
1,Heptvari
1,Herálvur
1,Herbjartur
1,Herbrandur
1,Herfinnur
1,Herfríthur
1,Hergrímur
1,Heri
1,Herjolvur
1,Herleivur
1,Herlígur
1,Hermóthur
1,Hermundur
1,Herningur
1,Herolvur
1,Hervarthur
1,Hethin
1,Hildibjartur
1,Hildibrandur
1,Hjalgrímur
1,Hjalti
1,Hjórgrímur
1,Hjórleivur
1,Hjórmundur
1,Hjórtur
1,Hlear
1,Hlei
1,Hlein
1,Hleskjald
1,Hlespori
1,Hlevang
1,Hlevari
1,Hlóin
1,Hógni
1,Hor
1,Hóraldur
1,Horar
1,Hori
1,Hóri
1,Horin
1,Hornar
1,Hornbori
1,Horni
1,Hornin
1,Hornskjald
1,Hornthrasir
1,Horskjald
1,Horspori
1,Horthrasir
1,Hórthur
1,Horvari
1,Hóskuldur
1,Hugi
1,Hugin
1,Húnbogi
1,Húni
1,Ímundur
1,Ingálvur
1,Ingi
1,Ingibjartur
1,Ingileivur
1,Ingimundur
1,Ingivaldur
1,Ingjaldur
1,Ingolvur
1,Ingvaldur
1,Ísakur
1,Ísleivur
1,Íthálvur
1,Íthbjartur
1,Íthfinnur
1,Íthgrímur
1,Íthi
1,Íthleivur
1,Íthmundur
1,Ítholvur
1,Íthvarthur
1,Jallgrímur
1,Jarar
1,Jari
1,Jarin
1,Jarleivur
1,Jarmundur
1,Jarskjald
1,Jarspori
1,Jarthrasir
1,Jarvari
1,Jaspur
1,Jatmundur
1,Játmundur
1,Jatvarthur
1,Jófríthur
1,Jónfinnur
1,Jónhethin
1,Jóni
1,Jónleivur
1,Jórmundur
1,Jórundur
1,Justi
1,Jústi
1,Kai
1,Kálvur
1,Kári
1,Karstin
1,Kartni
1,Kilar
1,Kili
1,Kilin
1,Kilskjald
1,Kilspori
1,Kilthrasir
1,Kilvari
1,Knútur
1,Kolfinnur
1,Kolgrímur
1,Kolmundur
1,Koraldur
1,Kristin
1,Kristleivur
1,Kristmundur
1,Kristoffur
1,Kyrri
1,Lassi
1,Leiki
1,Leivur
1,Levi
1,Lit
1,Litar
1,Liti
1,Litin
1,Litskjald
1,Litthrasir
1,Lofar
1,Lofi
1,Lofin
1,Lofskjald
1,Lofspori
1,Loftur
1,Lofvari
1,Lonar
1,Loni
1,Lonin
1,Lonskjald
1,Lonspori
1,Lonthrasir
1,Lonvari
1,Lothin
1,Lýthur
1,Magni
1,Manni
1,Marni
1,Martur
1,Máur
1,Mjothar
1,Mjothi
1,Mjothin
1,Mjothskjald
1,Mjothspori
1,Mjoththrasir
1,Mjothvari
1,Mjothvitnir
1,Módsognir
1,Motar
1,Moti
1,Motin
1,Motsognir
1,Motspori
1,Motvari
1,Naddoddur
1,Naglur
1,Náin
1,Nalar
1,Nali
1,Náli
1,Nalin
1,Nalskjald
1,Nalspori
1,Nalthrasir
1,Nar
1,Nár
1,Narar
1,Nari
1,Narin
1,Narspori
1,Narthrasir
1,Narvari
1,Narvi
1,Naskjald
1,Naspori
1,Niklái
1,Nipar
1,Nipi
1,Nipin
1,Niping
1,Nipskjald
1,Nipspori
1,Nipthrasir
1,Nipvari
1,Nithar
1,Nithi
1,Nithin
1,Nithspori
1,Niththrasir
1,Njálur
1,Nói
1,Norar
1,Nori
1,Norin
1,Norskjald
1,Norspori
1,Northar
1,Northi
1,Northin
1,Northleivur
1,Northrasir
1,Northri
1,Northskjald
1,Norththrasir
1,Norvari
1,Nyar
1,Nyr
1,Nyrar
1,Nyrath
1,Nyri
1,Nyrin
1,Nyrspori
1,Nyrthrasir
1,Nyrvari
1,Nyskjald
1,Nyspori
1,Nythrasir
1,Nyvari
1,Oddfinnur
1,Oddfríthur
1,Oddleivur
1,Oddmundur
1,Oddur
1,Oddvaldur
1,Ógmundur
1,Ógvaldur
1,Óigrímur
1,Óileivur
1,Óilolvur
1,Óimundur
1,Oínur
1,Óivindur
1,Óksur
1,Ólavur
1,Óli
1,Ólin
1,Olivur
1,Onar
1,Oni
1,Onin
1,Onskjald
1,Onthrasir
1,Onundur
1,Orar
1,Ori
1,Orin
1,Órin
1,Ormur
1,Órnolvur
1,Orri
1,Orskjald
1,Orspori
1,Orthrasir
1,Órvur
1,Óssur
1,Óthin
1,Ovi
1,Páitur
1,Palli
1,Pátrin
1,Petrur
1,Poli
1,Ragnvaldur
1,Rani
1,Rathsar
1,Rathsin
1,Rathskjald
1,Rathspori
1,Rathsthrasir
1,Rathsvari
1,Rathsvith
1,Ravnur
1,Regar
1,Regi
1,Regin
1,Regskjald
1,Regspori
1,Regthrasir
1,Regvari
1,Reinaldur
1,Ríkaldur
1,Ríkin
1,Róaldur
1,Rodleivur
1,Rodmundur
1,Rógnvaldur
1,Rógvi
1,Rói
1,Róin
1,Rókur
1,Róli
1,Rólvur
1,Rómundur
1,Ronni
1,Rórin
1,Rósingur
1,Róthbjartur
1,Rótholvur
1,Rubekur
1,Rúni
1,Rúnolvur
1,Sáifinnur
1,Sáimundur
1,Saksi
1,Salmundur
1,Sámur
1,Sandur
1,Servin
1,Sevrin
1,Sigbjartur
1,Sigbrandur
1,Sigfríthur
1,Sighvatur
1,Sigmundur
1,Signhethin
1,Sigvaldur
1,Sindrinur
1,Sjúrthi
1,Sjúrthur
1,Skafar
1,Skafi
1,Skafin
1,Skafith
1,Skafthrasir
1,Skafvari
1,Skeggi
1,Skirfar
1,Skirfi
1,Skirfin
1,Skirfir
1,Skirfskjald
1,Skirfthrasir
1,Skirfvari
1,Skofti
1,Skúvur
1,Snámiúlvur
1,Sniolvur
1,Snorri
1,Sólbjartur
1,Sólfinnur
1,Sólmundur
1,Sólvi
1,Sonni
1,Sórin
1,Sórkvi
1,Sórli
1,Sproti
1,Steinfinnur
1,Steingrímur
1,Steinmundur
1,Steinoddur
1,Steinolvur
1,Steinur
1,Stígur
1,Sudri
1,Summaldur
1,Summarlithi
1,Suni
1,Súni
1,Súnmundur
1,Sunnleivur
1,Suthar
1,Suthi
1,Suthin
1,Suthri
1,Suthskjald
1,Suthspori
1,Suththrasir
1,Suthvari
1,Sveinungur
1,Sveinur
1,Svenningur
1,Sverri
1,Svín
1,Sviskjald
1,Svispori
1,Svithrasir
1,Sviur
1,Svivari
1,Svjar
1,Teitur
1,Terji
1,Thekk
1,Thekkar
1,Thekki
1,Thekkin
1,Thekkskjald
1,Thekkspori
1,Thekkvari
1,Thorar
1,Thori
1,Thorin
1,Thornur
1,Thorskjald
1,Thorspori
1,Thorthrasir
1,Thorvari
1,Thráim
1,Thráin
1,Thrárin
1,Thraskjald
1,Thraspori
1,Thravari
1,Thrór
1,Throrar
1,Throri
1,Throrin
1,Throrskjald
1,Throrspori
1,Throrthrasir
1,Throrvari
1,Títhrikur
1,Tjálvi
1,Tjótholvur
1,Tóki
1,Tollakur
1,Tonni
1,Tóraldur
1,Tórálvur
1,Tórarin
1,Torbergur
1,Torbrandur
1,Torfinnur
1,Torfríthur
1,Torgestur
1,Torgrímur
1,Tórhallur
1,Tórhethin
1,Tóri
1,Torleivur
1,Torlígur
1,Tormóthur
1,Tormundur
1,Tóroddur
1,Tórolvur
1,Torri
1,Tórthur
1,Tórur
1,Torvaldur
1,Tóti
1,Tráin
1,Tráli
1,Trísti
1,Tróndur
1,Tróstur
1,Trygvi
1,Tyrni
1,Týrur
1,Uggi
1,Úlvhethin
1,Úlvur
1,Uni
1,Vagnur
1,Valbergur
1,Valbrandur
1,Valdi
1,Vermundur
1,Vestar
1,Vesti
1,Vestin
1,Vestri
1,Vestskjald
1,Vestspori
1,Vestthrasir
1,Vestvari
1,Veturlithi
1,Vígbaldur
1,Vígbrandur
1,Vigg
1,Viggar
1,Viggi
1,Viggin
1,Víggrímur
1,Viggskjald
1,Viggspori
1,Viggthrasir
1,Viggvari
1,Vígúlvur
1,Vilar
1,Vilbergur
1,Vilhjálmur
1,Vili
1,Vilin
1,Viljormur
1,Villi
1,Vilmundur
1,Vilskjald
1,Vilspori
1,Vilthrasir
1,Vilvari
1,Vinar
1,Vindalf
1,Vini
1,Vinin
1,Vinsi
1,Vinskjald
1,Vinspori
1,Vinthrasir
1,Virfar
1,Virfi
1,Virfin
1,Virfir
1,Virfskjald
1,Virfspori
1,Virfthrasir
1,Virfvari
1,Vistri
1,Vit
1,Vóggur
1,Vólundur
1,Vónbjartur
1,Wali
1,Yngvi

# https://dwarrowscholar.wordpress.com/general-documents/female-dwarf-outer-names/
;dwarf name for women
1,Ábria
1,Agda
1,Aí
1,Aís
1,Alda
1,Aldís
1,Alma
1,Alrún
1,Álvdís
1,Ánania
1,Anís
1,Anní
1,Arís
1,Arna
1,Árna
1,Arndís
1,Arnina
1,Arnóra
1,Arnvór
1,Ása
1,Ásbera
1,Ásdís
1,Áshild
1,Ásla
1,Áslíg
1,Asta
1,Ásta
1,Ásvór
1,Ata
1,Báldís
1,Bára
1,Barba
1,Beinta
1,Bera
1,Bergní
1,Betta
1,Bettí
1,Billa
1,Bina
1,Birna
1,Birta
1,Bís
1,Bjalla
1,Bjarma
1,Bjarta
1,Bjólla
1,Borgní
1,Bórka
1,Brá
1,Brynja
1,Bylgja
1,Dagní
1,Dagrún
1,Dagunn
1,Dái
1,Dania
1,Danvór
1,Dina
1,Dinna
1,Dís
1,Dógg
1,Drós
1,Durís
1,Durita
1,Duruta
1,Ebba
1,Edda
1,Eilin
1,Eina
1,Eir
1,Elsba
1,Elspa
1,Elsuba
1,Embla
1,Enna
1,Erla
1,Erna
1,Esta
1,Ester
1,Estur
1,Fanní
1,Fía
1,Fípa
1,Fís
1,Fjóla
1,Flykra
1,Fólva
1,Frái
1,Fróia
1,Frótha
1,Geira
1,Gís
1,Glóa
1,Gortra
1,Gróa
1,Gudní
1,Gudvór
1,Gunn
1,Gunna
1,Gunnvá
1,Gurli
1,Gylta
1,Halda
1,Havdís
1,Henní
1,Hera
1,Herta
1,Hervór
1,Hildur
1,Hjalma
1,Hjordís
1,Hulda
1,Ida
1,Ina
1,Ingrún
1,Ingunn
1,Ingvá
1,Ingvór
1,Inna
1,Irena
1,Íth
1,Ithunn
1,Íthunn
1,Íthur
1,Janna
1,Jansí
1,Járndís
1,Jensa
1,Jensia
1,Jódís
1,Jóhild
1,Jónvár
1,Jórunn
1,Jovina
1,Jóvór
1,Jústa
1,Jútta
1,Kaia
1,Kamma
1,Kára
1,Kárunn
1,Katla
1,Lí
1,Lilja
1,Lín
1,Lís
1,Lívói
1,Lóa
1,Lona
1,Lovisa
1,Lula
1,Lusia
1,Magga
1,Malja
1,Malla
1,Marí
1,Marjun
1,Marna
1,Masa
1,Merrí
1,Metta
1,Milja
1,Mina
1,Minna
1,Mira
1,Myrna
1,Nái
1,Naina
1,Nanna
1,Nanní
1,Nís
1,Nísi
1,Nita
1,Nomi
1,Oda
1,Oddní
1,Oddrún
1,Oddvá
1,Oddvór
1,Óidís
1,Óigló
1,Óilíg
1,Óivór
1,Oluffa
1,Óluva
1,Píl
1,Ragna
1,Rakul
1,Randi
1,Rannvá
1,Revna
1,Rikka
1,Ritva
1,Ró
1,Róa
1,Roda
1,Róskva
1,Rótha
1,Rún
1,Rúna
1,Saldís
1,Salní
1,Salvór
1,Sanna
1,Sigga
1,Signa
1,Signí
1,Sigrun
1,Sigvór
1,Sissal
1,Siv
1,Sól
1,Sóldís
1,Sólja
1,Sólrun
1,Sólva
1,Sólvá
1,Sólvór
1,Stina
1,Suffía
1,Súna
1,Sunnvá
1,Svanna
1,Sváva
1,Svelldís
1,Sví
1,Talita
1,Thrái
1,Tíra
1,Tordís
1,Torní
1,Tórunn
1,Torvór
1,Tóta
1,Tova
1,Tóva
1,Turith
1,Ulla
1,Una
1,Unn
1,Unna
1,Unnur
1,Urth
1,Urtha
1,Vagna
1,Valdís
1,Vár
1,Várdís
1,Vígdís
1,Vinní
1,Vís
1,Vísi
1,Vón
1,Yngva
1,Yrsa

;dwarf clan
1,[dwarf clan 1][dwarf clan 2]

;dwarf clan 1
1,Proud
1,Stout
1,Fierce
1,Coal
1,Red
1,Strong
1,Broad
1,Brave
1,Copper
1,Silver
1,Crag
1,Iron
1,Alder
1,Ashen
1,Birch
1,Elder
1,Eld
1,Oaken
1,Willow
1,Yew
1,Stone
1,Gold
1,Dark
1,Forge
1,Haf
1,Gnarl
1,Quartz
1,Sure
1,Long
1,Old
1,New
1,Lead
1,Grit
1,Dirge
1,Steel
1,Spiral
1,Mountain
1,Thunder
1,Storm
1,River
1,Frost
1,Winter
1,High
1,Black
1,Tin
1,Bronze
1,Brass
1,Gem

;dwarf clan 2
1,axe
1,home
1,keeper
1,hammer
1,field
1,tomes
1,peak
1,shod
1,beards
1,kings
1,hewer
1,worn
1,trickle
1,shaft
1,gut
1,cliff
1,jaw
1,bane
1,brace
1,ring
1,shorn
1,seeker
1,shield
1,fist
1,hold
1,helm
1,pot
1,breaker
1,flame
1,anvil
1,door
1,gate
1,tower
1,friend
1,hill
1,hoarder
1,keep
1,smelt
1,store
1,plate
1,boot
1,eye
1,nose
1,knee
1,worm
1,greed
1,drake
1,vault
1,tomb
1,cave
1,furnace
1,mold
1,smith
1,tapper
1,spark
1,ember
1,keg

;water
1,[lake intro] [lake dressing] Beneath the waves, algae clings to the ruins of an ancient town. Skeletal trees emerge from the water like bleached bones.
1,[lake intro] [lake dressing]<p>A pod of [2d20] charming **nixies** ([nixie stats]) and the same number of **giant fish** ([giant fish stats]) guard their sea weed garden. [poor treasure]
3,[lake intro] [lake dressing]<p>[lake inhabitants]
1,[lake intro] [lake dressing]<p>A tribe of [froglings]
1,[lake intro] [lake dressing] An entrance to a dungeon can be found by diligently exploring the shore. [dungeon]

;giant fish stats
1,HD 2 AC 7 1d6 F1 MV 12 ML 8 XP 200

;froglings
1,[5d8] **froglings** ([frogling stats]) live here, led by *[frogling with portrait]*, a priest of Tsathoggua: *lightning bolt* 2×/day (5d6, save vs. spells for half). [poor treasure] The mud village built around the temple[here store Tsathoggua as temple power][here store temple of [same temple power]] is guarded by [frogling companions].

;frogling with portrait
1,*[frogling name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/frog?seed=$seed]]" alt="[same frogling name]" title="[same frogling name]"/>

;frogling name
1,[frogling 1] [frogling 2]

;frogling 1
1,Far
1,Long
1,Great
1,Big
1,Wonder

;frogling 2
1,Jump
1,Tongue
1,Lick
1,Eyes

;frogling stats
1,HD 1 AC 7 1d6 F1 MV 4 ML 6 XP 100; *surprise* on 1–5 in 6; *jump* into combat for double damage; *swim*

;frogling companions
1,spear traps
1,a **giant toad** ([giant toad stats])
4,[1d4+1] **giant toads** ([giant toad stats])

;giant toad stats
1,HD 4+1 AC 7 1d6 + *swallow* F2 MV 3 ML 6 XP 400; human children, elves, halflings and dwarves are swallowed when hit: save vs. death once per round or suffocate

;forest name
1,[name for forest/forest-hill/trees/fir-forest/firs/swamp/swamp2]

;forest-hill
1,One of the hills has an old lookout from which you can see most of the [forest name]. It is also [treant]’s favourite spot. The old **treant** loves to watch the sun set from here ([treant stats]). [maybe barrow]
1,A steep hill rises from the forest and at its top stands an old statue of *[power]*, about 20ft tall. Who ever built this statue is long gone but the trail leading up to the statue looks well worn. [maybe barrow]
1,Small creeks have dug deep [gorge]s into [forest name]. The going is tough. Some of the hidden valleys are very hard to reach. [giant apes] [small temple near giant apes]
1,[forest name] covers a few hills here. [ogre hill]
1,These [tree] hills in [forest name] belong to the *[evil tribe]* tribe. [orcs] Their fort is [orc fort] [orc plans]
1,The hill overlooking [forest name] is the home of [1d8 treants] ([treant stats]). They mostly stand around near the [forest feature]. [maybe barrow]
1,There is a hill rising high above [forest name] with a nice cave which offers shelter from the rain. [den] [maybe barrow]
1,[5d8] **dwarves** ([dwarf stats]) have set up a small logging community here in [forest name]. The [tree] trees in the area have brought them here. They are led by [dwarf with portrait] (level [1d6+2 as level]). The camp is defended by [dwarven companions]. [dwarven treasure] [maybe barrow]
1,The hills of [forest name] are full of ancient ruins. On one of these hills right here you can find the foundations of an old keep. The walls are long gone but the cistern and the storage rooms below are still usable. [outlaw camp] [maybe barrow]
1,[faerie witch]
1,The [forest name] rises up into these hills. [halfling valley] This is the home of [halflings]
1,The hills of [forest name] are dotted with ruins. Among the ruins is the entrance to a dungeon. [dungeon]
1,The forest here is quiet and steep. At the top, bare rock shows itself. [moon monolith]

# tree names from http://blog.d4caltrops.com/2019/04/see-forest-for-trees.html

;tree
1,[tree 1][tree 2]

;tree 1
1,Arch
1,Barn
1,Barrel
1,Beak
1,Bishop
1,Bitter
1,Black
1,Blood
1,Blue
1,Boat
1,Bone
1,Bridge
1,Cart
1,Cask
1,Cat
1,Cellar
1,Checker
1,Chest
1,Cluster
1,Coin
1,Deer
1,Devil
1,Dog
1,Drought
1,Dry
1,Dryad
1,Dwarf
1,Elf
1,Fence
1,Fire
1,Fool
1,Giant
1,Gnome
1,Grave
1,Green
1,Grey
1,Hang
1,Hawk
1,Hermit
1,High
1,Hill
1,Holy
1,Horse
1,Iron
1,Kindle
1,King
1,Knight
1,Lake
1,Lion
1,Lodge
1,Long
1,Lover
1,Low
1,Mage
1,Mill
1,Moon
1,Nymph
1,Ooze
1,Paper
1,Pawn
1,Pin
1,Pitch
1,Pond
1,Priest
1,Quake
1,Queen
1,Rain
1,Red
1,Ripe
1,Rod
1,Rook
1,Rot
1,Shade
1,Shag
1,Shell
1,Ship
1,Silver
1,Single
1,Sour
1,Spear
1,Star
1,Stink
1,Strong
1,Sugar
1,Sun
1,Swamp
1,Sweet
1,Sword
1,Thick
1,Tomb
1,Tower
1,Valley
1,Weep
1,Wet
1,Wheel
1,White
1,Wolf
1,Wrack
1,Yellow
1,Yoke

;tree 2
1,apple
1,arm
1,bane
1,bare
1,bark
1,basket
1,bean
1,berry
1,blind
1,blister
1,bole
1,boon
1,bough
1,bracken
1,bramble
1,branch
1,briar
1,bud
1,burl
1,burn
1,cap
1,chock
1,choke
1,church
1,clot
1,club
1,coat
1,cone
1,cover
1,cradle
1,crown
1,crèche
1,curl
1,dapple
1,den
1,dye
1,feast
1,flower
1,folly
1,foot
1,fruit
1,gallow
1,gorse
1,gown
1,grove
1,guard
1,hair
1,haw
1,heart
1,hedge
1,husk
1,knee
1,knob
1,knot
1,leaf
1,limb
1,lock
1,mantle
1,myrtle
1,needle
1,nest
1,nut
1,perch
1,petal
1,pip
1,pith
1,prickle
1,rest
1,rind
1,rise
1,root
1,sap
1,scale
1,scrub
1,sedge
1,seed
1,shield
1,shingle
1,shoot
1,singer
1,skin
1,sleep
1,sprig
1,spur
1,stalk
1,thicket
1,thorn
1,tipped
1,trunk
1,warden
1,warm
1,watcher
1,way
1,weal
1,wedge
1,winter
1,woe
1,wood
1,wound
1,wreath

;dwarven companions
1,a palisade and wooden spikes
1,a **war bear** ([war bear stats])
4,[1d5+1] **war bears** ([war bear stats])

;war bear stats
1,HD 4 AC 4 1d4/1d4/1d6 + *hug* F2 MV 12 ML 5 XP 400; when both claws hit, their *bear hug* deals an extra 2d8

# http://random-generator.com/index.php?title=Orc_Tribe_Name
# by Mike Banks

;evil tribe
1,[evil tribe adjective] [evil tribe body part] [evil tribe body part action]
1,[evil tribe adjective] [evil tribe noun]
1,[evil tribe body part]-[evil tribe body part action]

;evil tribe adjective
7,[evil tribe condition]
2,[evil tribe color]
2,[evil tribe other]

;evil tribe noun
3,[evil tribe body part]
2,[evil tribe body part action]
2,[evil tribe thing]
2,[evil tribe weapon]
1,[evil tribe animal]

;evil tribe color
1,Black
1,Blue
1,Crimson
1,Green
1,Red
1,White
1,Yellow

;evil tribe condition
1,Bad
1,Befouled
1,Bent
1,Bleeding
1,Bloody
1,Broken
1,Cracked
1,Crooked
1,Dead
1,Defiled
1,Dirty
1,Dripping
1,Festering
1,Fetid
1,Fierce
1,Filthy
1,Flaming
1,Foul
1,Hairy
1,Hated
1,Jagged
1,Lumbering
1,Mean
1,Muddy
1,Nasty
1,Noisy
1,Oozing
1,Pointy
1,Repulsive
1,Rotten
1,Rotting
1,Ruined
1,Rusty
1,Savage
1,Stinky
1,Ugly
1,Vile

;evil tribe other
1,Carnage
1,Dark
1,Death
1,Dire
1,Iron
1,Plague
1,Rune
1,Shadow
1,Slaughter
1,Steel

;evil tribe body part
1,Arm
1,Boils
1,Bone
1,Brain
1,Cheek
1,Claw
1,Corpse
1,Crotch
1,Eye
1,Face
1,Fang
1,Filth
1,Fingers
1,Fist
1,Flesh
1,Foot
1,Gore
1,Guts
1,Hand
1,Heart
1,Horn
1,Jaw
1,Knee
1,Maw
1,Nose
1,Pox
1,Scab
1,Skin
1,Skull
1,Snout
1,Spine
1,Talon
1,Tongue
1,Tooth
1,Tusk
1,Wart

;evil tribe weapon
1,Axe
1,Blade
1,Club
1,Great Axe
1,Hammer
1,Knife
1,Mallet
1,Spear
1,Sword

;evil tribe thing
1,Canyon
1,Cave
1,Desert
1,Earth
1,Hill
1,Lake
1,Marsh
1,Moon
1,Rock
1,Ruins
1,Stone

;evil tribe animal
1,Bastards
1,Bat
1,Bear
1,Boar
1,Bull
1,Dragon
1,Drake
1,Jackal
1,Lion
1,Rat
1,Reptile
1,Serpent
1,Snake
1,Tiger
1,Toad
1,Wolf

;evil tribe body part action
1,[evil tribe action]er
1,[evil tribe action]ing

;evil tribe action
2,Eat
1,Bit
1,Break
1,Butcher
1,Chopp
1,Crush
1,Defil
1,Devour
1,Flay
1,Gnaw
1,Impal
1,Jabb
1,Kill
1,Melt
1,Munch
1,Pick
1,Punch
1,Ripp
1,Scratch
1,Slash
1,Slay
1,Slic
1,Smash
1,Spitt
1,Stabb
1,Steal
1,Thrash

;orc with portrait
1,*[orc name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/orc?seed=$seed]]" alt="[same orc name]" title="[same orc name]" />[store [same orc name] as orc patron]

;orc name
1,[orc 1][orc 2]

;orc 1
1,A
1,Balc
1,Bol
1,Gol
1,Gor
1,Grish
1,Lag
1,Lug
1,Mau
1,Muz
1,Orco
1,Oth
1,Rad
1,Shag
1,Sna
1,Uf
1,Ug

;orc 2
1,bag
1,bal
1,bug
1,dog
1,duf
1,dush
1,fimbul
1,g
1,ga
1,gash
1,gol
1,húr
1,lúk
1,meg
1,nákh
1,rat
1,rod
1,thak
1,zog

;orc fort
1,surrounded by spiked pit traps (2d6). [orc feature]
1,guarded by a **boar** ([boar stats]). [orc feature]
4,guarded by [1d4+1] **boars** ([boar stats]). [orc feature]

;boar stats
1,HD 3+1 AC 6 1d8 F1 MV 15 ML 9 XP 300

;orc feature
1,There are [some] big skull pyramids near the entrance with about 200 skulls each.
1,There are [some] large iron spikes with a dozen skulls each near the entrance.
1,There are [some] skulls hanging over the entrance, swinging in the breeze.
1,At the back is an entrance to an abandoned mine. [abandoned mine]

;some
1,two
1,three
1,several

;orc sword tradition
1,*[orc sword 1] [orc sword 2] [orc sword 3]* tradition

;orc sword 1
1,Two Handed
1,Long
1,Wicked
1,Toothed
1,Barbed
1,Crooked

;orc sword 2
1,Back
1,Horse
1,Rank
1,Monkey
1,Pig
1,Elf
1,Man
1,Mountain Lion

;orc sword 3
1,Biter
1,Slicer
1,Killer
1,Ripper
1,Stab

;orc armour tradition
1,*[orc armour 1] [orc armour 2] [orc armour 3]* tradition

;orc armour 1
1,Fortified
1,Polished
1,Ancient

;orc armour 2
1,Steel
1,Black
1,Spike
1,Poison
1,Bone
1,Rune

;orc armour 3
1,Panzer
1,Shield
1,Plate
1,Hammer
1,Wall

;orc engineering school
1,*[with orc engineering] and [and orc engineering] school of [orc purpose]*

;orc engineering
1,Fire
1,Brimstone
1,Ash
1,Steel
1,Brass
1,Cog
1,Wheel
1,Hammer
1,Lava
1,Oil

;orc purpose
1,Destruction
1,Machinery
1,Tunneling
1,Digging
1,Mining
1,Siege Warfare
1,Forge Power

;orcish runes
1,the orcish rune of [orcish rune 1]
1,the orcish rune of [orcish rune 2]
1,the orcish runes of [orcish rune 1] and [orcish rune 2]
1,the orcish runes of [orcish rune 2] and [orcish rune 1]
2,the name of its orc maker, *[orc name]*

;orcish rune 1
1,power
1,strength
1,blood
1,death
1,slavery

;orcish rune 2
1,dominance
1,fear
1,mercy
1,violence
1,forgiveness
1,the void

;orc plans
1,These orcs are looking for allies to go to war against *[nearby village name]*.
1,

;abandoned mine
1,[abandoned coal mine]
1,This must have been a pretty big operation. At least twenty or thirty people must have been digging down here at one point.<p>The orc avoid the mine because a bunch of gnomes has settled here and extended the crawlspaces with even more tunnels. [gnomes] They resent intruders.
1,A huge shaft leads down into blackness. At the bottom are the ruins of an underground building by the ancients.<p>[ruins of the ancients]

;gnomes
1,5d8 **gnomes** ([gnome stats]) led by [gnome with portrait] (HD 5) live here, looking for gems. [rich treasure] These caves are protected by [gnome companions]

;gnome stats
1,HD 1 AC 5 1d6 F1 MV 6 ML 8 XP 100; *speak with animals*, *stone talk* and *earth swim* at will

;gnome companions
# 1d6-1 badgers
1,spiked pit traps (2d6)
1,a **badger** ([weasel stats])
4,[1d4+1] **badgers** ([weasel stats])

;gnome with portrait
1,*[gnome man as gnome name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/gnome?seed=$seed]]" alt="[same gnome name]" title="[same gnome name]"/>
1,*[gnome woman as gnome name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/tuiren/gnome?seed=$seed]]" alt="[same gnome name]" title="[same gnome name]"/>

;gnome name
1,[gnome man]
1,[gnome woman]

;gnome man
1,[polish names for men] [gnome family]

;gnome woman
1,[polish names for women] [gnome family]

;polish names for men
1,Adok
1,Aggi
1,Albin
1,Aniol
1,Arek
1,Aurek
1,Bazyli
1,Bialy
1,Bogumil
1,Bohdan
1,Borys
1,Danek
1,Dobry
1,Donat
1,Donek
1,Dorek
1,Dymek
1,Edik
1,Estek
1,Fabek
1,Feodor
1,Florek
1,Gerek
1,Gwidon
1,Inek
1,Iwo
1,Janny
1,Jarek
1,Jaromil
1,Jedrej
1,Jerzy
1,Jurek
1,Justek
1,Karol
1,Konrad
1,Kornel
1,Lech
1,Linik
1,Loosha
1,Lubomir
1,Mandek
1,Marcinek
1,Marek
1,Mosze
1,Nacek
1,Nelek
1,Onufry
1,Piotr
1,Piotrek
1,Prym
1,Rufin
1,Tadeusz
1,Tolek
1,Tymek
1,Tymon
1,Wicek
1,Wicus
1,Wilek
1,Wilus
1,Zarek
1,Ziven
1,Zygmunt

;polish names for women
1,Adelajda
1,Agata
1,Agnieska
1,Ala
1,Albinka
1,Aldona
1,Alina
1,Alka
1,Amalja
1,Ania
1,Anka
1,Basha
1,Berta
1,Bogna
1,Bohdana
1,Brygida
1,Cela
1,Celek
1,Celina
1,Cesia
1,Danuta
1,Edyta
1,Estera
1,Felka
1,Gita
1,Halina
1,Ina
1,Iwona
1,Iza
1,Kamilka
1,Kasia
1,Kaska
1,Lopa
1,Marcelina
1,Marzena
1,Mela
1,Melka
1,Morela
1,Morelia
1,Nadzia
1,Nastka
1,Natka
1,Ola
1,Olenka
1,Olesia
1,Otylia
1,Pela
1,Pola
1,Renia
1,Roda
1,Stefa
1,Tereska
1,Truda
1,Trudka
1,Wisia
1,Zayna

;gnome family
1,Antos
1,Balik
1,Baran
1,Chobot
1,Dabrowski
1,Mazur
1,Nowak
1,Wisniowski
1,Wojcik
1,Zajac

;abandoned coal mine
1,It’s basically a deep hole where a single miner would keep digging for coal.
1,This was a small mine, maybe family operated, with space for three or four people digging for coal.
1,A twisting passage leads down into a huge cave where they must have dug for gems.

;ruins of the ancients
1,The degenerate survivors of the builders are [2d8] **ghouls** serving *[evil power]* ([ghoul stats]). Their rituals have summoned [1d8 shadows]. [luxurious context] [dead treasure]
1,Down here is a palace made of orange metals and green glass inhabited by [1d4 squid people]. At the center of this palace is a huge **brain** floating in a glass cylinder ([brain stats]). [ancient treasure]
1,All is deadly quiet but the dancing shadows on the walls are real. The light summons [1d8 shadows]. [terror treasure]

;1d4 squid people
1,the **squid person** [squid leader] ([squid person stats])
3,[1d3+1] **squid people** led by [squid leader] ([squid person stats])

;squid leader
1,*[squid]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/squid?seed=$seed]]" alt="[same squid]" title="[same squid]"/>

;squid
1,[squid 1] [star name]

;squid 1
1,Far
1,Distant
1,Mad
1,Blind
1,All Knowing
1,Brainer

;star name
1,Acamar
1,Achernar
1,Acrab
1,Açubens
1,Adhafera
1,Adhara
1,Adhil
1,Adib
1,Ain
1,Aladfar
1,Alawwad
1,Albali
1,Alchibah
1,Alcor
1,Aldebaran
1,Alderamin
1,Aldhibah
1,Aldhibain
1,Aldulfin
1,Alfirk
1,Algebar
1,Algedi
1,Algenib
1,Algieba
1,Algol
1,Algorab
1,Alhena
1,Alioth
1,Alkaid
1,Alkes
1,Almak/
1,Almeisan
1,Alnair
1,Alnasl
1,Alnilam
1,Alnitak
1,Alphard
1,Alphecca
1,Alpheratz
1,Alruba
1,Alrescha
1,Alsafi
1,Alsuhail
1,Altair
1,Altais
1,Alterf
1,Aludra
1,Alula
1,Alya
1,Alsephina
1,Angetenar
1,Ankaa
1,Arkab
1,Arneb
1,Arrakis
1,Asuja
1,Atik
1,Auva
1,Azfar
1,Azha
1,Baham
1,Baten
1,Beid
1,Benetnash
1,Betelgeuse
1,Botein
1,Caph
1,Celbalrai
1,Chort
1,Cursa
1,Dabih
1,Deneb
1,Deneb
1,Deneb
1,Deneb
1,Denebola
1,Diphda
1,Dschubba
1,Dubhe
1,Dziban
1,Edasich
1,El
1,Eltanin
1,Enif
1,Errai
1,Fomalhaut
1,Furud
1,Gienah
1,Gomeisa
1,Hadar
1,Hamal
1,Heka
1,Homam
1,Iklil
1,Izar
1,Jabbah
1,Kabdhilinan
1,Kaffaljidhma
1,Kaus
1,Keid
1,Kitalpha
1,Kochab
1,Kurhah
1,Lesath
1,Luh-Denebola
1,Maasym
1,Maaz
1,Mankib
1,Marfik
1,Markab
1,Markeb
1,Matar
1,Mebsuta
1,Megrez
1,Meissa
1,Mekbuda
1,Meleph
1,Menkalinan
1,Menkar
1,Menkent
1,Menkib
1,Merak
1,Mintaka
1,Mirach
1,Mirak
1,Mirfak
1,Mizar
1,Mothallah
1,Muhlifain
1,Muliphein
1,Muphrid
1,Murzim/
1,Nashira
1,Nekkar
1,Nihal
1,Nusakan
1,Nushaba
1,Okda
1,Phact
1,Phad
1,Pherkad
1,Polaris
1,Rasalased
1,Rasalgethi
1,Rasalhague
1,Rastaban
1,Rigel
1,Rigilkent
1,Risha
1,Rukbah
1,Rukbat
1,Sabik
1,Sadachbia
1,Sadalbari
1,Sadalmelik
1,Sadalsuud
1,Sadr
1,Saiph
1,Scheat
1,Shaula
1,Shedir
1,Sheliak
1,Sheratan
1,Sirrah
1,Skat
1,Spica
1,Sulafat
1,Talitha
1,Tania
1,Tarf
1,Thuban
1,Unukalhai
1,Vega
1,Wasat
1,Wezen
1,Wezn
1,Yed
1,Yed
1,Zaurac
1,Zavijava
1,Zawiah
1,Zubenelgenubi
1,Zubenelhakrabi
1,Zubeneshamali

;squid person stats
1,HD 5 AC 9 1d4 + *brains* MU5 MV 9 ML 9 XP 500; on their first hit, they simply deal their damage as they grapple with their arms and facial tentacles; on every subsequent hit, victims must save vs. death or have their brains destroyed by tentacles forcing their way through nostrils and eye sockets; *mind blast* (30ft cone, save vs. spells or be stunned for 1d4 rounds), *mind domination* (save vs. spells or submit to their telepathic commands), *mind reading* (save vs. spells or reveal all your intentions) at will

;brain stats
1,HD 11 AC 9 MU11 MV 0 ML 12 XP 1100; *mind blast*, *mind domination*, *mind reading*, *aura of fear* (60ft, save vs. spells or cower in fear) at will

;1d8 shadows
1,a **shadow** ([shadow stats])
7,[1d7+1] **shadows** ([shadow stats])

;shadow stats
1,HD 2 AC 7 1d4 + 1 *strenth* F2 MV 15 ML 8 XP 200; *surprise* on 1–5 in 6; only harmed by magic or magic weapons; immune to *sleep* and *charm*

;ogre hill
1,One hill is inhabited by [1d6 ogres]. [ogre lair] [robber treasure]

;1d6 ogres
1,[ogre leader] ([ogre stats])
1,[ogre leader] and their partner ([ogre stats])
4,[ogre leader] leading [ogres]

;ogre stats
1,HD 4+1 AC 5 1d10 F4 MV 9 ML 10 XP 400

;ogre name
1,Pain
1,Smash
1,Club
1,Hammer
1,Rock
1,Flesh Eater

;ogre leader
1,an **ogre mage** called *[ogre mage as ogre name]*[ogre portrait] ([ogre mage stats])
5,an **ogre** called *[ogre name]*[ogre portrait]

;ogre portrait
1,<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/demon?seed=$seed]]" alt="[same ogre name]" title="[same ogre name]"/>

;ogre mage stats
1,HD 6+1 AC 5 1d10 + 1d6 *fire* F6 MV 9 ML 10 XP 600; *fog*; *invisibility*; *snow storm* 3×/day for 6d6 damage up to 30ft., save vs. spells for half

;ogre mage
1,[ogre mage 1] [ogre mage 2]
1,[ogre mage 3] [ogre mage 2] of [ogre mage 4]

;ogre mage 1
1,Blood
1,Dream
1,Fantastic
1,Flying
1,Mountain
1,Nightmare
1,Wind

;ogre mage 2
1,Lord
1,Master
1,Overlord
1,Sorcerer
1,Witch

;ogre mage 3
1,Air
1,Lightning
1,Storm
1,Thunder
1,Wind

;ogre mage 4
1,Blood
1,Death
1,Desire
1,the Mountains
1,the Peaks
1,the Wild

;ogres
1,[1d4+1] more **ogres** ([ogre stats])
1,[1d4+1] more **ogres** ([ogre stats]) and [1d6x10] **orcs** of the *[evil tribe]* tribe ([orc stats])

;ogre lair
1,The ogres have found a cave under some boulders where they have dug their lair. It’s basically one stuffy room, with hundreds of bones.
1,They dug a big cave into one of the hills here. The roof is supported by many wooden columns. From the timbers along the roof hang wooden cages. [ogre prisoners]
1,The trees cast deep shadows and in these dark places the ogres have dug pits with sharpened spikes and they have set traps to impale the careless. In the middle of this labyrinth of death they have tied together young trees and built a kind of cave, made of wood, surrounded by countless bones.
1,Their lair is one of those old structures built by the giants of old: a fort made of huge slabs of stone overgrown with ancient trees, an covered area to protect them from the elements where they have built their nests, a deep hole to serve as their cesspit, a huge fireplace in the centre of it all.
1,The hill top is a maze of trenches to allow them to move about unseen, small caves for them to spend the day protected by spiked pits, all access to this area protected by sharpened wooden stakes rammed into the ground to prevent anybody from storming it.

;ogre prisoners
1,All the cages are empty.
1,The elf *[elf name]* is the last survivor of their hunting party, [feeling terrible].
1,The dwarf *[dwarf name]* is the last survivor of their mining party, [feeling terrible].
1,The halfling *[halfling name]* is the last survivor of their village, [feeling terrible].
1,*[human name]* is the last survivor of a company of pilgrims, [feeling terrible].
1,*[human name]* is the last survivor of a company of merchants, [feeling terrible].
1,[1d5+1] goblins are the last survivors of their clan, [feeling terrible].

;feeling terrible
1,filthy and muted by grief
1,begging for death or release
1,toothless and broken
1,mutilated and barely alive
1,stubbornly clinging to life
1,filled with undying hope
1,softly humming a simple melody
1,whispering words of madness
1,crying silently
1,blinded, helpless

;bush
1,[bushes]

;bushes
1,[badlands] [loner]
1,Hidden between some hills is a valley apparently full of thorn bushes. It hides a hamlet of [halflings]
1,An old fort overlooking the woods has been taken over by a war party of [4d6] **hobgoblins** ([hobgoblin stats]) led by *[hobgoblin name]* (HD 3+1). The fort is defended by [hobgoblin companions]. [old fort] [luxurious context] [robber treasure]
1,An abandoned watchtower on a promontory overlooking the drylands is home to [4d6] **hobgoblins** ([hobgoblin stats]) led by *[hobgoblin name]* (HD 3+1). The approach is guarded by [hobgoblin companions]. [luxurious context] [robber treasure]
1,Up in these drylands, a massive fortress built by giants long ago is home to the *[evil tribe]* tribe. [orcs] The fortress is [orc fort] [orc plans]
1,Up here on these hills and overlooking the shrublands is a massive fortress built by giants long ago. [outlaw camp]
1,There are caves beneath these badlands. [caves]
1,The dry lands up here are the hunting grounds of a **manticore** called *[manticore name]* living in the ruins of an old tower ([manticore stats]). [robber treasure] [manticore companions]
1,A dreadful *stench* hangs in the air as you approach the top of the hill. Dozens of decomposing [bodies|corpses|soldiers|warriors] cover the ground. [a war party]Searching the remains you find a *[the war party colour]* flag of *[the war party]*. These were mercenaries. They weren’t killed by force of arms: they were poisoned.[here store captain *[human name]* was last seen in the badlands near *[nearby village name]* carrying the banner of *[the war party]* as war fact]
1,A **green dragon** named *[here green dragon name as dragon name]*[dragon portrait] lives at [hill name], one of the hills overlooking these shrublands ([green dragon stats]). [dragon treasure]
1,The overgrown scrub is difficult to traverse. Concealed by the thorny bracken is the entrance to a dungeon. [dungeon]

# outlaws

;outlaw camp
1,There is a camp of [1d4x10] **outlaws** ([outlaw stats]) led by *[outlaw leader as human name]*[human portrait] here.[here store the outlaw *[same human name]* as wanted dead or alive] [average treasure] They call themselves the *[adjective] [organisation name]*. The camp is protected by [outlaw companions]. These outlaws are [two outlaw activities]. [outlaw feature] 

;outlaw stats
1,HD 1 AC 8 1d6 F1 MV 12 ML 7 XP 100

;outlaw leader
1,[outlaw leader 1] [outlaw leader 2]

;outlaw leader 1
1,Red
1,Black
1,Singing
1,Dancing
1,Silent
1,Deadly
1,Wild

;outlaw leader 2
1,Hawk
1,Blade
1,Robber
1,Rapier
1,Hood
1,Falcon
1,Bear

;outlaw feature
1,The outlaws use raven feathers in their arrows.
1,This camp has a renowned **healer**: [human with portrait] knows how to *cure disease* using *[nearby magic plant]*.
1,The scouts in this camp know all the creatures of [link to adjacent hex].
1,The outlaws are eager to trade for alcohol and gold.
1,<p>This camp has a talented **bard** called [human with portrait] who was chased out of *[nearby village name]*.[store human as singing humanoid] The songs they like to perform are *[with story]* and *[and story]*. If you ask them about the war, they’ll say that [nearby war fact]. [maybe a book]

;outlaw companions
1,[1d6+1] **hunting hounds** ([wolf stats])
1,a **war dog** ([wolf stats])
1,[1d6+1] **war dogs** ([wolf stats])
1,[2d6] *spiked pit traps* (2d6 each)
1,[1d3+1] *hanging log traps* (2d6 each)
1,protected *long stakes* set against charging (1d6 when charging)
1,[1d4+1] hidden **outlaws** ([outlaw stats])

;two outlaw activities
1,[with outlaw activity] and [and outlaw activity]

;outlaw activity
1,wary from a patrol of town guards roaming nearby
1,gathering firewood
1,fishing for dinner
1,wrestling to see who has first watch tonight
1,watching the skies to divine the weather
1,sharpening their swords
1,fletching arrows
1,dressed in patched leathers that blend into the trees
1,drinking and gambling to pass the time
1,mending torn leather armour
1,arguing about which rich nobles to relieve of their coin purses next
1,tending to wounds from a recent raid
1,suspicious the party are hunting them
1,dancing to a bawdy tune

;badlands
1,Badlands full of shrubs and wild hedges.
1,Dry lands full of tumbleweed and thorn bushes.

# old fort

;old fort
1,On a pedestal outside the fort there is a withered statue of *[power]* overlooking the lands below.
1,There is [old fort passage] leading to a ditch filled with thorn bushes far below.
1,There is [old fort passage] leading to a forgotten temple of *[evil power]*.
1,There is [old fort passage] leading to an old necropolis. There must be at least a thousand mummified corpses in all these niches and chambers.

;old fort passage
1,a secret escape passage via a trapdoor inside the main building
1,a secret passage via the well inside the fort
1,a secret passage from the cellar below the watch tower

# loner

;loner
1,At the foot of a hill you find a burned down cabin. This must have happened [some time ago].
1,On the hill is a small tower. [necromancer]
1,On the hill is a small tower. [vivimancer]
1,[some ruins] Here lives the **hermit** [human with portrait] ([human stats]).
1,[some ruins] Here lives the **hermit** [human with portrait] ([human stats]) and a **puma** ([puma stats]).
1,[some ruins] Here lives the **hermit** [human with portrait] ([human stats]) and a **jaguar** ([jaguar stats]).
1,[some ruins] Here lives the **hermit** halfling [halfling with portrait] ([halfling stats]) with some sheep.

;large cat
1,puma
1,jaguar
1,lion
1,tiger

;puma stats
1,HD 3 AC 6 1d6 F1 MV 24 ML 7 XP 300; surprise on 1–4 in 6

;jaguar stats
1,HD 4 AC 6 1d4/1d4/1d8 F2 MV 21 ML 8 XP 400; surprise on 1–4 in 6

;lion stats
1,HD 5 AC 6 1d6/1d6/1d10 F3 MV 15 ML 9 XP 500; surprise on 1–4 in 6

;tiger stats
1,HD 6 AC 6 1d6/1d6/1d12 F3 MV 15 ML 9 XP 600; surprise on 1–4 in 6

;some ruins
1,On one of the hills you find an old two story watchtower.
1,One of the hills is actually an old burial mound but the dead are long gone.
1,On one of the hills are the ruins of an old *[power]* temple.
1,One of the hills contains one of these smooth shafts that go down a hundred feet or so. Ropes and ladders lead to the strange rooms below.
1,A few large boulders stand close together and somebody built a little shelter using wooden lattice and some straw.
1,Somebody dug a hole under one of the larger boulders.
1,Sheltered behind one of the boulders and well hidden by some bushes there is a tent.

# Necromancer

;necromancer
1,Here lives the **necromancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]), protected by [necromancer companions]. [spellbook for necromancers] [necromancer tower] [luxurious context] [leader treasure for magic user]

;necromancer companions
1,[4d6] **skeletons** standing guard ([skeleton stats])
1,[4d6] watchful **zombies** ([zombie stats])
1,[2d8] [noble|decadent|hungry|foppish|sneaky] **ghouls** ([ghoul stats])
1,[2d6] **werewolves** in human disguise, [cheerful|welcoming|hospitable], but [rough|loud] ([werewolf stats])
1,[2d4] **hell hounds** ([hell hound stats])

;werewolf stats
1,HD 4 AC 5 1d10 F4 MV 18 ML 8 XP 400; only harmed by magic, magic weapons or silver weapons; call 2d6 wolves which arrive within 10min: [wolf stats]

;zombie stats
1,HD 2 AC 8 1d8 F1 MV 12 ML 12 XP 200; immune to *sleep* and *charm*

;ghoul stats
1,HD 2 AC 6 1d4/1d4/1d4 + *paralysis* F2 MV 9 ML 9 XP 200; *aura of fear* (save vs. spells or flee for two rounds); when bitten, save vs. paralysis or be *paralysed* for 1h; *limited shape shift* into a hyena

;necromancer tower
1,It is surrounded by a moat and inside the moat lives a **pyrohydra** chained to the foundations of the tower ([pyrohydra stats]).
1,The stinking dungeons below the tower are filled with cells where a hundred people or more must have died over the years. A pit of rotten flesh and bones awaits all who die here.
1,Below the tower is a conjuration room with a circle of protection. There’s a book here: <span class="treasure book">*[here necronomicon as library book]*</span>.
1,It is surrounded by permanent darkness spells, and in the darkness lie spiked pits and poison trees, and [3d6] **shadow wolves**.

;necronomicon
1,[the secrets of] [necromancy], author unknown
1,[the secrets of] [necromancy], by [old name]
1,[the secrets of] [necromancy], by *[an old hero]*

;the secrets of
1,The Secret Life of
1,The Deadly Secrets of
1,Morbid
1,The Afterlife and
1,Hell and the
1,Realm of the
1,Power over
1,Jealousy and the
1,Loving
1,Interactions with
1,The End of

;necromancy
1,Ghouls
1,Zombies
1,Undead
1,Necromancers
1,Demons
1,Devils
1,Spirits
1,Humans
1,[old name]
1,[an old wight leader]

# Agrimach

;home of Agrimach
1,One of the dry patches of land has some shabby wooden huts on it, connected by gangways. This is the home of [bandits] These people are [lazy drunkards|reckless fools|greedy bastards|mean bullies robbing the poor], and yet they are protected by the necromancer *Agrimach*.<p>[swamp gnome spies] They act as the eyes and ears of the necromancer *Agrimach*.<p>The necromancer’s tower stands in a small lake guarded by a **pyrohydra** ([pyrohydra stats]).<p>The main hall is guarded by 20 watchful **zombies** ([zombie stats]) and the loyal **ghoul** *Fiala* ([ghoul stats]), a distant ancestor of *[same human name]*, the bandit leader.<p>The upper level of the necromancer’s lair is protected by [Agrimach companions].<p>Above all of this lives the **necromancer** *[quote Agrimach as human name]*<img class="portrait" src="https://campaignwiki.org/pics/Spellcasters/Agrimach.png" alt="[same human name]" title="[same human name]"/>[here store [same human name] as alchemist patron] himself (hp [10d4] AC 9 MU10). [store agrimach as spellbook] He’s the author of [[same spellbook]]: [spellbook 10]. [luxurious context] [leader treasure for magic user]

;Agrimach companions
1,[4d6] **skeletons** standing guard for decades, with unrelenting attention ([skeleton stats])
1,[2d6] **werewolves** in human disguise, deferential but rough when he’s not looking ([werewolf stats])
1,[2d4] **hell hounds** endlessly sniffing the air and searching for intruders ([hell hound stats])

;swamp gnome spies
1,The deep swamp is the realm of [1d4x10] **swamp gnomes** ([swamp gnome stats]) led by [gnome with portrait] (HD 5). [rich treasure] The gnomes live in [swamp gnome dwellings], protected by [swamp gnome companions].

# Vivimancer

;vivimancer
1,Here lives the **vivimancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]), protected by [3d6] **myconids** ([myconid stats]). [alchemist job] [luxurious context] [poor treasure] [spellbook for vivimancers] [leader treasure for magic user]
1,Here lives the **vivimancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]) with [3d6] [slimes somewhere]. [safe zone] [poor treasure] [spellbook for vivimancers] [leader treasure for magic user]

;alchemist job
1,*[same human name]* is looking for *[nearby magic plant]*.
1,*[same human name]* is looking for a [nearby alchemist quest].

;slimes somewhere
1,[slimes] hiding in pools and pits
1,[slimes] which have integrated themselves into the walls
1,[slimes] which lurk under every ceiling
1,[slimes] which fill the vats and cauldrons

;safe zone
1,A rickety bridge leads into the tower and to a small platform with a bed and the laboratory. The tower is not safe.
1,Outside the tower, on some wooden stilts, is a small house with bedding and laboratory. The tower itself is not safe.
1,The entire tower is surrounded by a ditch and a fence. Bedroom and laboratory are on the outside. The tower is not safe.

;some time ago
1,[1d6] days ago
1,[1d4] weeks ago
1,months ago
1,years ago

;caves
1,[cave use] The caves are full of broken constructions, tiny ladders and walkways. [goblins]
1,[cave use] The caves have paintings of the *[evil tribe]* tribe on the cave walls. [orcs] [orc plans]
1,[cave use] The caves are filled with mushrooms and guarded by [myconids]
1,[cave use] [den]
1,[cave use] The caves are inhabited by [1d8 trolls] ([troll stats]). [robber treasure]
1,[cave use] The caves have been abandoned a long time ago.

# The mini setting has just five types of slime!

;slime
1,[store [slime type] as thing][a slime description]

;slimes
1,[store [slime type]s as thing][a slime description]

;slime type
# must allow plural by appending an s
4,slime
1,sludge
1,glop
1,slime mold
3,ooze
1,skum
1,pudding

;a slime description
1,[name for a slime 1]
1,[name for a slime 2]
1,[name for a slime 3]
1,[name for a slime 4]
1,[name for a slime 5]

;name for a slime 1
1,[slime description]

;name for a slime 2
1,[slime description]

;name for a slime 3
1,[slime description]

;name for a slime 4
1,[slime description]

;name for a slime 5
1,[slime description]

;slime description
1,**[slime colour] [same thing]** ([slime stats]; [slime effect] [slime weakness]; [slime special ability]; immune to *sleep* and *charm*)

;slime colour
1,[blood|bright|carmine|purple|rust|ruby|orange] red
1,[sky|deep|midnight|bright|sapphire] blue
1,[sulphur|golden|lemon|green|mustard|orange] yellow
1,[ivory|chalk|putrid] white
1,[tar|coal] black
1,[rust|red|dark|light] brown

;slime stats
1,HD 3 AC 5 [slime attack] F3 MV 9 ML 12 XP 300
1,HD 3+1 AC 6 1d8 F1 MV 15 ML 9 XP 300
1,HD 2 AC 6 1d4/1d4/1d4 + [slime attack] F2 MV 9 ML 9 XP 200
1,HD 6+1 AC 4 1d6/1d6/1d10 F6 MV 12 ML 10 XP 600

;slime special ability
1,dissolves metal: chain and plate armor is destroyed when hit
1,rots wood: clubs, axes, spears, polearms, shields on a hit
1,weakens stone: 1 in 6 chance for ceiling or floor collapse causing 2d6 damage
1,eats spells: add 1d6 hp per spell level absorbed
1,destroys fabrics: cloaks, gloves, girdle, shirt, pants are lost on a hit
1,shatters glass: potions, oil flasks and lanterns within 20ft are destroyed
1,makes eyes water: anybody within 10ft suffers -4 to hit

;slime attack
1,*drain*
1,*paralysis*
1,*poison*

;slime effect
1,only harmed by
1,double damage from
1,attracted to
1,*regenerates* 1/rd unless damaged by

;slime weakness
1,magic or magic weapons
1,fire
1,acid
1,cold
1,light
1,heat
1,salt
1,alcohol
1,water
1,oil
1,vinegar

# Orcs

;orc stats
1,HD 1 AC 6 1d6 F1 MV 12 ML 8 XP 100

;orcs
1,[1d6x10] **orcs** led by [orc with portrait] (HD [1d6+1 as level]) live here ([orc stats]). [robber treasure] [leader treasure]

;orc war
1,The Resettlement
1,The Uprising
1,The War of the Wood
1,The War of the Blood Tide
1,The War of Pigs
1,The Great Butchering
1,The Great Revolt
1,The Great Taking
1,The Great Darkness
1,The Years of the Flood
1,The Year of Winter
1,The Sunless Days

;cave use
1,The caves used to be an old mine.
1,The caves were dug by underground waters ages ago. Old wall paintings can be found.
1,Cold lava tunnels lead into a big cavern, the heart of an old vulcano.
1,The caves are deep pits that lead into the Veins of the Earth.
1,The ominous caves radiate the mutating magic of Earth Blood.
1,The strange caves look like an underground city built by the ancients.
1,In these caves you can still find the ancient vats of an abandoned vivimancer lab.
1,The caves are an ancient burial complex. There are thousands of dessicated corpses down here.

;hobgoblin stats
1,HD 1+1 AC 6 1d8 F1 MV 9 ML 8 XP 100

;hobgoblin leader stats
1,HD 3+1 AC 6 1d8 F1 MV 9 ML 8 XP 300

;hobgoblin name
1,[hobgoblin 1] of [hobgoblin 2]

;hobgoblin 1
1,Knife
1,Spear
1,Arrow
1,Axe
1,Voice

;hobgoblin 2
1,Sorrow
1,Anger
1,Longing
1,Power
1,Truth
1,Law
1,Authority

;hobgoblin companions
1,a small watchtower with an archer
1,a **giant ape** ([giant ape stats])
1,[1d5+1] **giant apes** ([giant ape stats])

;giant ape stats
1,HD 3 AC 7 1d6/1d6 F3 MV 12 ML 5 XP 300

;green dragon stats
1,HD 8 AC 1 1d6/1d6/3d8 F8 MV 24 ML 9 XP 1000; *poison* (if HD 4 or lower, save vs. poison or die; otherwise suffer 1/rd)

;green dragon name
1,[green dragon 1] [dragon 2] [green dragon 3]

;green dragon 1
1,Green
1,Verdant
1,Poison
1,Jade
1,Forest
1,Piercing

;green dragon 3
1,of the Forest
1,of the Trees
1,the Sly
1,the Devious
1,of the Fumes
1,of the Valley
1,the Reborn

;manticore name
1,Old Man [manticore sin]
1,Old [manticore sin]
1,Lord [manticore sin]
1,Grandfather [manticore sin]
1,[manticore sin]
1,Bastard of [manticore sin]
1,Ancient [manticore sin]

;manticore sin
1,Pain
1,Greed
1,Spite
1,Envy
1,Hate
1,Avarice
1,Ambition

;manticore companions
1,<p>At the foot of the tower there’s a camp of [4d6] **hobgoblins** ([hobgoblin stats]) led by *[hobgoblin name]* (HD 3+1). They are trying to recruit the manticore for their war. [robber treasure]
1,<p>Beneath the tower is a warren of [6d10] **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] They will happily lead fools to the manticore’s tower (and betray them).
1,<p>Two of the buildings at the foot of the tower have been fixed up. Some humans live here in an uneasy truce with the manticore. [outlaw camp]
2,

;manticore stats
1,HD 6+1 AC 4 1d6/1d6/1d10 or *spikes* F6 MV 18 ML 9 XP 600; 24 *spikes* (60ft, 1d6), up to 6/rd

;halfling valley
1,Often cliffs block your way. But here’s a crack in the cliff and if you follow the small creek into the [gorge] you can reach a hidden valley. Small pigs rooting between the oak trees, here.
1,At the end of this valley is a small but beautiful waterfall. This looks like a dead end. There is, however, a **halfling lookout** up there and if all it can see are halflings, then they will lower a rope for them. There’s a hidden plateau up there.
1,The sheer cliffs are nearly a 500ft high. For those in the know however, there is a hidden path that leads up to the plateau. Up there, [cows] are grazing.
1,What looked like an outcrop is actually a two mountains rising out the forest. The way up is hard. Between the two mountains is a tiny valley, hidden from view.
1,The trees of the forest grow smaller and smaller as it rises. As you approach the tree line, there’s a hidden pass leading into an upper valley. You can see [mountain animals] grazing.

;halflings
1,[5d8] **halflings** ([halfling stats]) led by [halfling leader]. [leader treasure] [average treasure] [halfling troubles]

;halfling stats
1,HD 1 → 1d6 AC 7 1d6 H1 MV 9 ML 7 XP 100; outside: *surprise* on 1–5 in 6, inside: *surprise* on 1–2 in 6

;halfling leader
1,[halfling with portrait] (level [1d6+1 as level])

;halfling troubles
1,These halflings are wicked raiders, disappearing into the wilderness without leaving a trail.[here store the halfling raider *[same halfling name]* as wanted dead or alive]
1,These halflings are cruel flesh eaters, like ravenous wolves they hunt and eat humans and elves alike.[here store the halfling cannibal *[same halfling name]* as wanted dead or alive]
1,A curse has been killing their sheep and they fear starvation, soon enough.<p>Little do they know of the [witch]
1,They hate and fear all outsiders. And what they fear most of all is that somebody would betray the location of their home.

;halfling with portrait
1,*[halfling name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/woman?seed=$seed]]" alt="[same halfling name]" title="[same halfling name]"/>

;halfling name
1,[gothic names for men]
1,[gothic names for women]

# http://themiddleages.net/people/names.html
;gothic names for men
1,Adalbert
1,Ageric
1,Agiulf
1,Ailwin
1,Alan
1,Alard
1,Alaric
1,Aldred
1,Alexander
1,Alured
1,Amalaric
1,Amalric
1,Amaury
1,Andica
1,Anselm
1,Ansovald
1,Aregisel
1,Arnald
1,Arnegisel
1,Asa
1,Athanagild
1,Athanaric
1,Aubrey
1,Audovald
1,Austregisel
1,Authari
1,Badegisel
1,Baldric
1,Baldwin
1,Bartholomew
1,Bennet
1,Bernard
1,Bero
1,Berthar
1,Berthefried
1,Bertram
1,Bisinus
1,Blacwin
1,Burchard
1,Carloman
1,Chararic
1,Charibert
1,Childebert
1,Childeric
1,Chilperic
1,Chlodomer
1,Chramnesind
1,Clovis
1,Colin
1,Constantine
1,Dagaric
1,Dagobert
1,David
1,Drogo
1,Eberulf
1,Ebregisel
1,Edwin
1,Elias
1,Engeram
1,Engilbert
1,Ernald
1,Euric
1,Eustace
1,Fabian
1,Fordwin
1,Forwin
1,Fulk
1,Gamel
1,Gararic
1,Garivald
1,Geoffrey
1,Gerard
1,Gerold
1,Gervase
1,Gilbert
1,Giles
1,Gladwin
1,Godomar
1,Godwin
1,Grimald
1,Gunderic
1,Gundobad
1,Gunthar
1,Guntram
1,Guy
1,Hamo
1,Hamond
1,Harding
1,Hartmut
1,Helyas
1,Henry
1,Herlewin
1,Hermangild
1,Herminafrid
1,Hervey
1,Hildebald
1,Hugh
1,Huneric
1,Imnachar
1,Ingomer
1,James
1,Jocelin
1,John
1,Jordan
1,Lawrence
1,Leofwin
1,Leudast
1,Leuvigild
1,Lothar
1,Luke
1,Magnachar
1,Magneric
1,Marachar
1,Martin
1,Masci
1,Matthew
1,Maurice
1,Meginhard
1,Merovech
1,Michael
1,Munderic
1,Nicholas
1,Nigel
1,Norman
1,Odo
1,Oliva
1,Osbert
1,Otker
1,Pepin
1,Peter
1,Philip
1,Ragnachar
1,Ralf
1,Ralph
1,Ranulf
1,Rathar
1,Reccared
1,Ricchar
1,Richard
1,Robert
1,Roger
1,Saer
1,Samer
1,Savaric
1,Sichar
1,Sigeric
1,Sigibert
1,Sigismund
1,Silvester
1,Simon
1,Stephan
1,Sunnegisil
1,Tassilo
1,Terric
1,Terry
1,Theobald
1,Theoderic
1,Theudebald
1,Theuderic
1,Thierry
1,Thomas
1,Thorismund
1,Thurstan
1,Umfrey
1,Vulfoliac
1,Waleran
1,Walter
1,Waltgaud
1,Warin
1,Werinbert
1,William
1,Willichar
1,Wimarc
1,Ymbert

# http://themiddleages.net/people/names.html
;gothic names for women
1,Ada
1,Adallinda
1,Adaltrude
1,Adelina
1,Adofleda
1,Agnes
1,Albofleda
1,Albreda
1,Aldith
1,Aldusa
1,Alice
1,Alina
1,Amabilia
1,Amalasuntha
1,Amanda
1,Amice
1,Amicia
1,Amiria
1,Anabel
1,Annora
1,Arnegunde
1,Ascilia
1,Audovera
1,Austrechild
1,Avelina
1,Avice
1,Avoca
1,Basilea
1,Beatrice
1,Bela
1,Beretrude
1,Berta
1,Berthefled
1,Berthefried
1,Berthegund
1,Bertrada
1,Brunhild
1,Cecilia
1,Celestria
1,Chlodosind
1,Chlothsinda
1,Cicely
1,Clarice
1,Clotild
1,Constance
1,Denise
1,Dionisia
1,Edith
1,Eleanor
1,Elena
1,Elizabeth
1,Ellen
1,Emma
1,Estrilda
1,Faileuba
1,Fastrada
1,Felicia
1,Fina
1,Fredegunde
1,Galswinth
1,Gersvinda
1,Gisela
1,Goda
1,Goiswinth
1,Golda
1,Grecia
1,Gundrada
1,Gundrea
1,Gundred
1,Gunnora
1,Haunild
1,Hawisa
1,Helen
1,Helewise
1,Hilda
1,Hildegarde
1,Hiltrude
1,Ida
1,Idonea
1,Ingitrude
1,Ingunde
1,Isabel
1,Isolda
1,Joan
1,Joanna
1,Julian
1,Juliana
1,Katherine
1,Lanthechilde
1,Laura
1,Leticia
1,Lettice
1,Leubast
1,Leubovera
1,Liecia
1,Linota
1,Liutgarde
1,Lora
1,Lucia Mabel
1,Madelgarde
1,Magnatrude
1,Malota
1,Marcatrude
1,Marcovefa
1,Margaret
1,Margery
1,Marsilia
1,Mary
1,Matilda
1,Maud
1,Mazelina
1,Millicent
1,Muriel
1,Nesta
1,Nicola
1,Parnel
1,Petronilla
1,Philippa
1,Primeveire
1,Radegund
1,Richenda
1,Richolda
1,Rigunth
1,Roesia
1,Rosamund
1,Rothaide
1,Rotrude
1,Ruothilde
1,Sabelina
1,Sabina
1,Sarah
1,Susanna
1,Sybil
1,Sybilla
1,Theodelinda
1,Theoderada
1,Ultrogotha
1,Vuldretrada
1,Wymarc

;witch
1,**witch** *[here old names for women as witch]*, [the witch], [witch goal]. [witch stats]. [terror treasure]

# make sure to not end in a space
;the witch
1,the Hag[witch of something]
1,the Crone[witch of something]
1,the Mother[witch of something]
1,the Spinster[witch of something]
1,the Man-Eater
1,[witch bird]-Mother
1,[witch bird]-Woman
1,Queen of [witch bird]s
1,Lady of the [witch bird]
1,Lady Long Nails

;witch of something
# leading space required
1, of Hills
1, of Cold Wind
1, of Rain
1, of Fog
1, of Storm
1, of Snow
3,

;witch bird
1,Crow
1,Raven
1,Snake
1,Black Cat
1,Owl
1,Rat
1,Ferret

;witch goal
1,bent on exterminating all life around here
1,stealing children and raising them as her own
1,who is cursing all men to a life of cowardice
1,who is stealing young men and taking their seed
1,who is cursing sheep, cattle, and all the other tamed animals with the drowning sickness
1,who is cursing all the young women of the land with infertility
1,who is cursing all the young men of these lands with the drowning sickness

;witch stats
1,HD 5 AC 6 1d6/1d6 F5 MV 15 ML 7 XP 500; <a class="spell" href="#beauty">beauty</a>, <a class="spell" href="#charm-person">charm person</a>, <a class="spell" href="#invisibility">invisibility</a>, <a class="spell" href="#voice-of-the-master">voice of the master</a>, <a class="spell" href="#curse-the-land">curse the land</a>

;faerie witch
1,Hidden deep in the [forest name] is a [witch cottage] [witch cottage door] [witch cottage other entry]<p>[witch cottage main room]<p>This house belongs to *[here old names for women as witch]* the **witch** ([witch stats]). She is working on [witch product]. [terror treasure] [witch annex]

;witch product
1,some poultice
1,a [potion]

;witch cottage
1,*gingerbread house* smelling like the tastiest house you’ve ever smelled.
1,*walking house* with giant chicken feet. There’s a little ladder leading up to the entrance.
1,*walking house* with giant crane feet. There’s a little ladder leading up to the entrance.
1,*beautiful little house* painted white surrounded by a little vegetable garden.
1,*walking house* on hairy crab legs. A rope ladder leads up to the entrance.
1,large hollowed out mushroom that’s been turned into a *cozy looking hovel*.
1,rustic logger’s cabin that’s been recently repaired.
1,low stone hut, covered in sweet-smelling vine blossoms
1,quaint little chalet with a very sharply pointed roof.
1,a narrow timber framed cottage with contrasting brown and cream colours

;witch cottage door
1,On the door is a nice big sign saying "Welcome!"
1,On the door is a nice big sign saying "Children welcome!"
1,The door is made of tiny, smiling baby faces, opening and closing their eyes, warm to the touch.
1,The door is dazzling kaleidoscope of colourful pearls on strings and tiny bells a few feet deep.
1,A fortified wooden door fit for a tower, but somebody drew a lot of tiny red hearts on it.

;witch cottage other entry
1,There’s also a pretty big chimney that might provide an ingress.
1,The chimney looks very small so that you’d have to be a child, a dwarf, or a halfling to enter that way.
1,One of the windows looks big enough that one could imagine smashing it and climbing through it.
1,The roof looks thatched with reeds, surely one could cut those ropes and go through the roof?
1,

;witch cottage main room
1,The main room is [witch cottage decoration]. A cauldron is bubbling in the corner. [witch cottage cauldron] [witch prisoner] [witch thrall]

;witch cottage decoration
1,[things hanging from the ceiling], [things on the shelf], and [things on the table]

;things hanging from the ceiling
1,hung with stuffed monkey heads and bats
1,hung with desiccated rats and a stuffed crocodile
1,full of dried herbs hanging from the ceiling

;things on the shelf
1,there are snakes in glass bottles on the shelf
1,on the shelves are spiders in glass bottles
1,there is a butterfly collection on a shelf

;things on the table
1,human skulls piled onto each other on the table
1,there is a dissected [thing to dissect] on a table

;thing to dissect
1,unrecognisable body
1,bird of prey
1,goblin
1,dog
1,cat

;witch cottage cauldron
1,The cauldron is covered with a lid. If you open it, roll for surprise. If you’re surprised, you cannot help but shout in disgust as *[body parts]* bob up in the broth and disappear again.

;body parts
1,eyes
1,fingers
1,hundreds of [animals in a soup]
1,tongues
1,toes
1,teeth

;animals in a soup
1,snails
1,frogs
1,rats
1,bird skulls
1,toads
1,newts
1,snakelets
1,locusts
1,tarantulas

;witch prisoner
1,<p>In a cage, hanging from the ceiling, [ettercap prisoner feeling], is [witch prisoner details]
1,<p>In a cage, standing near the fire, [ettercap prisoner feeling], is [witch prisoner details]
1,

;witch prisoner details
1,the dwarf *[dwarf name]*, the last survivor of their mining party.
1,the halfling *[halfling name]* who was looking for place to set up their hermitage.
2,*[human name]*, a child maybe [1d6+4] years old.

;witch thrall
1,<p>*[human name]* the **[servant|thrall|slave]** is cleaning the shelves, singing quietly, dressed in rags.
1,<p>*[human name]* the **[servant|thrall|slave]** is cleaning the floor, humming softly, dressed in rags.
1,<p>*[human name]* the **[servant|thrall|slave]** sits in a corner, quietly rocking back and forth, neck leashed to an iron ring. The *magic leash* starts strangling its victim as soon as they try to free themselves.
1,

;witch annex
1,<p>There’s a rickety ladder leading up to the attic where [same old names for women] keeps [witch attic]
1,<p>There’s a steep staircase leading to a cellar below where [same old names for women] keeps [witch cellar]

;witch attic
1,her *chest of replenishing curses*. The inscription reads: "Do not open!" Opening the chest releases all her stored curses. Anybody interested in the chest must save vs. spells or be cursed by one of the following: 1. *weakness* (strength 3); 2. *shakes* (dexterity 3); 3. *wheezing cough* (constitution 3); 4. *stupidity* (intelligence 3); 5. *foolishness* (wisdom 3); 6. *foul tongue* (charisma 3); 7. *sloth* (every odd roll on a d20 is an automatic fail); 8. *lunacy* (whenever you see dogs or wolves, drop everything you are carrying, howl like mad and run for the woods to live with your kin); 9. *paranoia* (do not trust your friends, not accept their help, do not help them); 10. *swan* (turn into a swan); 11. *frog* (turn into a frog); 12. *martyrdom* (take blows for everybody, sacrifice yourself if possible).
1,her soul-dead lover in a cage. This is *[man]*, his mind long gone, his hairless body tortured and nursed back to life so many times it has achieved a waxy sheen.
1,a terrible mobile of baby skulls and rib cages, artfully arranged and carefully balanced such that the slightest whiff sets it in motion, the hollow knocking of the tiny skulls producing a soothing rhythm.
1,a small altar of *[here evil power as temple power][here store temple of [same temple power]]*, surrounded by a hundred *eternal candles* and the names of three demons inscribed on blood soaked paper. They all owe her a boon for babies trafficked: *[demon name]*, *[demon name]*, and *[demon name]* ([vulture demon stats]).
1,her *guard broom*, a strong willed broom that will attack intruders and raise a ruckus ([animate object stats]).

;animate object stats
1,HD 2 AC 3 1d6 F4 MV 6 ML 12 XP 200; only harmed by magic or magic weapons; immune to *sleep* and *charm*

;witch cellar
1,her *chest of gold apples*. These are all cursed. When biting into such an apple, save vs. spells or fall into a deep *slumber* until kissed by true love (if nobody loves you, it’s probably forever or until the dogs find you).
1,her *mirror of entrapment* (covered by some linen). When looking into the mirror, save vs. spells or be trapped in the mirror realm of [same old names for women]’s sister, *[old names for women]* the **vampire witch** (use stats from the witch above and the vampires below). [mirror realm]
1,her *spinning wheel of fate*. As long as wool is supplied, it will keep spinning on its own. It always spins the yarns of those that stand close to it – and they know it. If you know your own yarn, that makes it easy to cut the life strands of nearby enemies. [same old names for women] has done this many times.
1,her *terrible oven*, an oven that turns any living being into a tasty meal for up to twelve. [same old names for women] would love nothing better than to turn one of the party into a tasty meal and feed it to the rest of them!

;mirror realm
1,<p>This realm is a world of eternal night, [1d4x10] **humans** ([human stats]) led by [human name], all of them fungus farmers and blood cattle for [1d6 mirror realm vampires] living in an old manor house, surrounded by [manor house surrounding] harbouring [2d6] **wolves** ([wolf stats]). [vampire foe]

;manor house surrounding
1,a wild garden behind an iron fence 10ft high
1,a dense forest of blackened, leafless trees
1,steep cliffs

;1d6 mirror realm vampires
1,the **vampire** *[same old names for women]* ([vampire stats])
5,[1d5+1] **vampires** led by *[same old names for women]* ([vampire stats])

;vampire stats
1,HD 9 AC 2 1d10 + *drain* F9 MV 18 ML 11 XP 900; only harmed by magic or magic weapons; immune to *sleep* and *charm*; *charming gaze*: save vs. spells when looking into its eyes as it speaks or be charmed for a day; *limited shape shift* into a bat or mist; *coffin bound*: when reduced to 0hp, turns into mist and slowly creeps back to its coffin; *regenerate*: in its coffin, regenerates completely within a few hours; *vulnerability*: to kill it, expose it to sunlight or submerge it under running water for 10min

;vampire foe
1,<p>Quietly, [same human name] is trying to find a way to topple [same old names for women] reign, for they themselves are a **werewolf** and as long as no moon rises in this mirror realm, their disguise is perfect ([werewolf stats]).
1,<p>Underground, a bunch of radical **gnomes** ([gnome stats]) [1d6-1 badgers] led by [gnome with portrait] (HD 5) are trying to undermine the reign of [same old names for women]. [rich treasure]
1,

;1d6-1 badgers
1,
1,and their **badger** ([weasel stats])
4,and their [1d4+1] **badgers** ([weasel stats])


;hill name
1,[hill 1] [hill 2]

;hill 1
1,Green
1,Red
1,Big
1,Rocky
1,Gold
1,Iron
1,Dead Man’s

;hill 2
1,Cliff
1,Crag
1,Hill
1,Ridge
1,Rock

;swamp
1,[swamp intro] [swamp dressing] [giant fish] can be seen below the water surface ([giant fish stats]). [maybe island barrow]
1,[swamp intro] [swamp dressing] Without a guide, you soon end up in the lands of the [witch]
1,[swamp intro] [swamp dressing] There are plenty of [swamp animals]. Those who know how to find it can gather *[here magic plant]*. [moon monolith]
1,[swamp intro] [swamp dressing] [lizard people] [maybe barrow]
1,[swamp intro] [swamp dressing] [froglings] [maybe barrow]
1,[swamp intro] [swamp dressing] A ruined tower standing on a small island is home to the **ettin** called *[ettin name]* ([ettin stats]). [robber treasure] [ettin tower protection] [maybe island barrow]
1,[swamp intro] [swamp dressing] In the old days, these stagnant pools were used to drown evil necromancers. [bog wights] [maybe island barrow]
1,[swamp intro] [swamp dressing] On one of the islands there is a huge mud mound. [goblins] [maybe island barrow]
1,The [forest name] has turned into a black swamp and the smell of sulphur hangs in the air. A **black dragon** named *[here black dragon name as dragon name]*[dragon portrait] [black dragon activity] ([black dragon stats]). [dragon treasure] If you enter the water, you’ll soon attract the attention of [1d6 crocodiles].
1,[swamp intro] [swamp dressing] You need a boat and a guide to navigate these waterways. If you travel on foot, you’ll soon attract the attention of [1d6 crocodiles]. [maybe island barrow]
1,[swamp intro] If you drink the water here, save vs. poison or spend the rest of the day vomiting. These lakes are home to [3d12] **swamp cranes** ([swamp crane stats]). Their dung is poisonous to most creatures on land. [maybe island barrow]
1,[swamp intro] [swamp dressing] An abandoned temple of *[power]* stands here, half sunk. The acrid stench is overwhelming. On the small piece of solid ground rising above the water you can see [what you can see of the sunken temple] A **gorgon** has cursed this temple with its presence ([gorgon stats]). [terror treasure]
1,[swamp intro] [swamp dressing] There’s a wooden hut here. Its inhabitant appears to be a friendly hermit called [human with portrait]. You are invited to stay for the night and have some dinner. This is actually a **doppelgänger** ([doppelgänger stats]). [poor treasure] It will try to lure one of the party members away by [doppelgänger ruse]. Once a party member is alone, [same human name] attacks and tries to replace their victim, leaving the area with the party. [maybe barrow]
1,[swamp intro] [swamp dressing] The waterways eventually lead to a wooden fort rising out of the water, inhabited by [4d6] **hobgoblins** ([hobgoblin stats]) and led by *[hobgoblin name]* (HD 3+1). The fort is defended by [hobgoblin companions]. [robber treasure]
1,This section of the [forest name] swamp is a well known death trap. The trees are older here. They remember every axe wielder, every ship builder, every carpenter, every fire maker, and they hate them with the hate of the primal forest. These trees are protected by [1d8 treants] ([treant stats]) who would like nothing better than to squash anybody capable of wielding tools. [maybe barrow]
1,[swamp ettercaps]
1,[swamp intro] [swamp dressing] [swamp gnome colony]
1,[swamp intro] [swamp dressing] On a rocky outcrop stands a tower. [necromancer]
1,[swamp intro] [swamp dressing] On a rocky outcrop stands a tower. [vivimancer]
0,[swamp intro] [swamp dressing] [home of Agrimach]
1,[swamp intro] [swamp dressing] At it's heart are abandoned ruins that lead to a dungeon. [dungeon]

;swamp intro
1,The [forest name] is sinking beneath the water.
1,This is the [forest name].
1,The swamp of [forest name] seems to stretch forever.
1,The stagnant waters of [forest name] are foul and smell of vomit.
1,The swamp of [forest name] opens up somewhat and you can see the sky again.
1,The [forest name] has turned into a water logged swamp.
1,The river widens, inundating everything. You need a guide and a boat in order to pass through the water-logged [forest name].

;swamp dressing
1,From the gnarled boughs of ancient [tree] trees dangles [hanging moss] moss.
1,The bleak, black, and brackish water teems with mosquito larvae and lily pads.
1,Vibrant green duckweed floats still on the stagnant water’s surface.
1,The smell of wood-rot is strong. A waterlogged [tree] trunk bobs lazily in the mire.
1,Pale yellow froth clings to the [tree] roots here. A distant splash is followed by frantic waterfowl calls.
1,The woodpeckers never stop hammering up above in the trees. Incessant buzzing betrays the mosquitoes desperately looking for a place to land.
1,Turtle rest on a floating log in a murky pool and slip slowly into the water when approached. The air is thick and humid.
1,Whenever you stop, leeches are squirming furiously trying to find some unprotected skin.
1,Beavers have built dams, drowning the land.
1,A sulphur smell hangs over the swamp.

#possible compound tables here
;hanging moss
1,[hairy subject][hairy body part]
1,[fluid][fluid action]

;hairy subject
1,Dwarf
1,Elf
1,Goat
1,Bear
1,Sloth
1,Swamp
1,Hag
1,Rock

;hairy body part
1,chin
1,hair
1,mouth
1,beard
1,cap
1, Garland

;fluid
1,Sap
1,Honey
1,Blood
1,Sweat
1,Dew

;fluid action
1,drop
1,drinker
1,suckle
1,burn
1,flow

;maybe barrow
10,
1,<p>Close by, on a little hill, one can see [barrow]
1,<p>A tiny foot trail leads into a copse of [tree] trees. There, one finds [barrow]
1,<p>Between two rocky outcrops, one can find [barrow]

;maybe island barrow
1,
1,<p>On a small island in a little lake, one can see [barrow]

;barrow
3,[number of mounds] [1d3x10]ft in diameter, [barrow verb] an ancient [barrow loss]. If any dare [barrow dig] here, they will discover a hidden chamber, built with [barrow construction], yielding [random corpses], their [resting place] painted [[barrow colour] synonym] with [[power] decoration]. The journey to the afterlife was sped with [with neolith], [and neolith], [and neolith], and [and neolith].
1,[number of mounds] [1d3x10]ft in diameter, [barrow verb] an ancient [barrow loss]. If any dare [barrow dig] here, they will discover a hidden chamber, built with [barrow construction], yielding [random corpses], their [resting place] painted [[barrow colour] synonym] with [[power] decoration]. The journey to the afterlife was sped with [with neolith], [and neolith], [and neolith], and <span class="treasure">a gem worth [3d6x100 as value].</span>
1,[number of mounds] [1d3x10]ft in diameter, [barrow verb] an ancient [barrow loss]. If any dare [barrow dig] here, they will discover a hidden chamber, built with [barrow construction], yielding [random corpses], their [resting place] painted [[barrow colour] synonym] with [[power] decoration]. The journey to the afterlife was sped with [with neolith], [and neolith], and [and neolith]. <span class="treasure">[neolithic magic item]</span>
1,[number of mounds] [1d3x10]ft in diameter. This is an ancestral shrine of the elves. If any dare [barrow dig] here, they will discover a hidden chamber, built with [barrow construction], yielding [random corpses], their [resting place] painted [[barrow colour] synonym] with [[power] decoration] and the inscriptions *[elf name]*. The journey to the afterlife was sped with [with neolith], [and neolith], [and neolith], and <span class="treasure">[valuable grave goods] worth [1d6x1000 as value]gp</span>.[here store [same valuable grave goods] worth [same value]gp in the barrow of *[same elf name]* as hidden treasure]
1,[number of mounds] [1d3x10]ft in diameter. This is an ancestral shrine of the dwarves. If any dare [barrow dig] here, they will discover a hidden chamber, built with [barrow construction], yielding [random corpses], their [resting place] painted [[barrow colour] synonym] with [[power] decoration] and the inscription *[dwarf name]*. The journey to the afterlife was sped with [with neolith], [and neolith], [and neolith], and <span class="treasure">[valuable grave goods] worth [1d10x1000 as value]gp</span>.[here store [same valuable grave goods] worth [same value]gp in the barrow of *[same dwarf name]* as hidden treasure]
1,[number of mounds] [1d3x10]ft in diameter. This is a crypt of a wight general. If any dare [barrow dig] here, they will discover a hidden chamber, built with [barrow construction], yielding [random corpses], their [resting place] painted [[barrow colour] synonym] with [[power] decoration] and the inscription *[wight leader]*. The journey to the afterlife was sped with [with neolith], [and neolith], [and neolith], and <span class="treasure">[valuable grave goods] worth [1d12x1000 as value]gp</span>.[here store [same valuable grave goods] worth [same value]gp in the barrow of [same wight leader] as hidden treasure]

;neolithic treasure
1,[with neolith], [and neolith], and [and neolith]. <span class="treasure">[neolithic magic item]</span>

;number of mounds
5,one [barrow shape] **barrow**,
1,two [barrow shape] **barrows**, each
1,three [barrow shape] **barrows**, each
1,four [barrow shape] **barrows**, each

;barrow shape
1,bank
1,bell
1,bowl
1,cruciform
1,D-shaped
1,disc
1,long
1,oval
1,pond
1,square

;barrow verb
1,memorialising
1,remembering
1,hinting at

;barrow loss
1,tragedy
1,loss
1,noble
1,people
1,folk
1,religion

;barrow dig
1,dig
1,excavate
1,disturb the ground

;barrow construction
1,wooden posts
2,stone slabs
1,stone walls

;random corpses
4,one corpse
2,two corpses
1,three corpses
1,four corpses
1,six corpses
2,two dozen corpses

;resting place
1,sarcophagus
1,mummy
1,tombstone
1,headstone

;barrow colour
4,red
3,black
2,white
1,blue

;neolith
5,pottery shards
5,painted pebbles
4,cattle bones
4,horse bones
4,human bones
4,otter bones
4,sheep bones
3,stone arrowheads
3,a stone axehead (1 gp)
3,a stone handaxe (1 gp)
3,a stone saddle quern (1 gp)
3,a stone scraper (1 gp)
3,a stone spearpoint (1 gp)
3,a stone rotary quern (1 gp)
2,an amber spindle whorl (2 gp)
2,an antler spindle whorl (2 gp)
2,a bone spindle whorl (2 gp)
2,a chalk spindle whorl (2 gp)
2,a limestone spindle whorl (2 gp)
2,an oak spindle whorl (2 gp)
2,a sandstone spindle whorl (2 gp)
2,a slate spindle whorl (2 gp)
2,a soapstone spindle whorl (2 gp)
2,a stone adze blade (3 gp)
2,a stone bowl (3 gp)
2,a stone weaving or wool-carding comb (3 gp)
2,a stone cup (3 gp)
2,a stone dagger (3 gp)
2,a stone digger (3 gp)
2,a stone hammerstone (3 gp)
2,a stone handstone (3 gp)
2,a stone harpoon head (3 gp)
2,a stone knife (3 gp)
2,a stone sickle blade (3 gp)
1,an amber bead (4 gp)
1,a bone carving of a boat (4 gp)
1,a bronze bracelet (4 gp)
1,a bronze dagger (4 gp)
1,a folded sheet of lead (4 gp)
1,a glass-bead bracelet (4 gp)
1,a gold ring (4 gp)
1,an iron bell (clapper missing) (4 gp)
1,an iron hammer (4 gp)
1,a jet ring (4 gp)
1,a pick made from an antler (4 gp)
1,rings with glass heads (4 gp)
1,stone gaming pieces (4 gp)
1,a bronze sickle (4 gp)
1,an iron sickle (4 gp)
1,a copper sickle (4 gp)
1,a clay jar with 3 ep (4 gp)
2,a bone carving of a god (2 gp)
2,a bone carving of a goddess (2 gp)
2,a bone carving of a horse (2 gp)
2,a bone carving of a lion (2 gp)
2,a bone carving of a man (2 gp)
2,a bone carving of a monster (roll d20 on monster table) (2 gp)
2,a bone carving of a woman (2 gp)
2,a bone flute (2 gp)
2,a bone pin (2 gp)
2,a carved antler baton (2 gp)
2,a carved bone disc (2 gp)
2,a charcoal horse on stone (2 gp)
2,etched deer teeth beads (2 gp)
2,seashell necklace beads (2 gp)

# more descriptions for future entries:
# gnarled roots jutting up like knees from brackish water
# quagmires
# sucking mud (like quicksand)
# moss hanging from trees
# humid islets studded with rotting logs

;neolithic magic item
1,[neolithic magic weapon]
1,[neolithic wondrous item]

;neolithic magic weapon
1,An *arrow* +1 with an obsidian tip.
1,A *sling stone* +1.
1,An *arrow* +1/+3 vs. reptiles, a relic from the *Old Lizard Wars*.
1,The ancient spear *Scale Eater*[here store Scale Eater as legendary weapon] +1/+3 vs. reptiles, a relic of the *Old Lizard Wars*, blessed by *Pazuzu*.
1,A *javelin of thunder* that explodes like a *fireball* dealing 6d6 to all nearby, save vs. spells for half.
1,The ancient bow *Giant Killer*[here store Giant Killer as legendary weapon] +1/+3 vs. giants and extinct megafauna, e.g. sabre tooth tigers, mammoths, or giant elk.

;neolithic wondrous item
1,A *stone of orientation* that always points north.
1,A *stone of fire* that always lights a perfect campfire when struck with iron.
1,An *eternal torch* that produces an eternal flame, temporarily suppressed under water.
1,A *feather of the divine eagle* which, when attached to an object that can be thrown or shot from a bow or a sling makes sure it always hits a visible target.
1,A *feather of the divine owl* which, when attached to an object that can be carried by a bird will make sure the object gets delivered to any individual in this realm known by name, sight, hair or bone.
1,A piece of *chalk of the earth* which allows its user to draw on stone and name the people that will be able to see the marks.
1,A *wolf skull necklace* which allows its wearer to speak the language of wolves.
1,A *cape of the wolf* that changes the wearer into a wolf ([wolf stats]; permanent if worn for longer than 24h at a time).
1,A *coat of the bear* that changes the wearer into a bear ([bear stats]; permanent if worn for longer than 24h at a time).
1,A *necklace of the [large cat]* width [3d6] teeth left; each one allows the wearer to turn into a [same large cat] and back ([[same large cat] stats]).
1,[2d6] *dream land berries* which transport the eater into a dream time where they can talk to an immortal hero for as long as they want or walk for as long as they want (if you decide to return, you return to the same moment in time but you will have aged appropriately and your place will have shifted in accordance with the distance you moved).
1,[1d6+1] *wind leaves* which transport anybody who crushes one as an invisible gust of wind anywhere a gust of wind may travel.

;valuable grave goods
#1d6 vessels
1,a [precious metal mat] [vessel desc]
5,[1d5+1] [precious metal mat] [vessel desc]s
# 1d6 jewelry
1,a [precious metal mat] [metal jewelry singular]
5,[1d5+1] [precious metal mat] [metal jewelry plural]

;doppelgänger ruse
1,inviting them for a romantic stroll, alone
1,telling them about a nearby strange pool of moon light they’d like to show you – just you, sorry
1,asking them for help to catch the their chicken *Hilda*
1,telling them about a rune stone on a nearby island and they have a hidden row boat with just two seats
1,ridiculing them for not daring to swim through these crocodile infested waters

;doppelgänger stats
1,HD 4 AC 5 1d12 F10 MV 9 ML 10 XP 400; *shape change* at will

;what you can see of the sunken temple
1,two columns commemorating the founding of this temple by *[old name]*.
1,an arch welcoming pilgrims to the temple.
1,a broken cupola. Inside it, you can still see a relief showing [same power] blessing the pilgrims.
1,the old altar itself, and the old blood stone.

;swamp crane stats
1,HD 1 AC 7 1d4 F2 MV 18 ML 9 XP 100; shoots feathers like darts for 60ft until they roll a 1 for damage; from then on they attack with their beaks; afraid of loud rattling, drumming or bells ringing; <span class="treasure">*swamp crane feathers* are worth 50gp each to an alchemist</span>[here store swamp crane feathers as alchemist quest]

;black dragon activity
1,has built its lair on a huge pile of rotting [seaweed|lili pads|leaves|plant material] that form a steaming island in the warm water
1,is hunting these [muddy|turbulent|stagnant] waters, submerged like a crocodile but vicious and greedy like only dragons are
1,hunts the region, surveying the waterways from above and attacking [ships|boats|watercraft|craft] from the air

;black dragon name
1,[black dragon 1] [black dragon 2] [black dragon 3]

;black dragon 1
1,Acid
1,Sulphuric
1,Corroding
1,Black
1,Silent
1,Great

;black dragon 2
1,Breath
1,Hate
1,Greed
1,Snake
1,Killer
1,Dissolution

;black dragon 3
1,of the Swamp
1,of Rot
1,of Decay
1,of the Backwaters
1,of the Waters

;black dragon stats
1,HD 7 AC 2 1d6/1d6/2d10 F7 MV 24 ML 8 XP 700; *acid* (as much as the dragon has hp left, save vs. dragon breath for half)

;ettin tower protection
1,The ettin has rammed long spikes into the water in order to deter any approach.
1,Many trees bear the old signs of ettin rule: two skulls tied to a rope, slowly turning in the wind.
1,The branches of many trees bear hanging corpses, warning signs for all the fools that would come and disturb the ettin peace.
1,A straight path leads straight to the ettin tower. Further ahead, it passes under a big, dark tree. Anybody looking up will immediately see the hanging log trap set to swing down and smash everybody into the waters. On a 1–2 in 6, you are hit for 2d6 and pushed into a hole. With metal armour and no friends to pull you up, save vs. death or drown.

;giant fish
1,A **giant fish**
7,[1d7+1] **giant fish**

;swamp animals
1,[herons|egrets|moorhens|cranes]
1,mosquitoes
1,eels
1,lampreys
1,leeches

;magic plant
1,[magic plant 1] [magic plant 2]

;magic plant location
1,growing around a skeleton of [a forest animal]
1,growing in the shadows under the trees
1,along a small creek
1,around a small pond
1,on a rocky outcrop
1,on a dead tree
1,under a dead tree
1,deep within a thorny bush

;a forest animal
1,a bear
1,a boar
1,a giant weasel
1,a deer
1,a wolf
1,an elk

;magic plant 1
1,Fey
1,Dream
1,Lunar
1,Astral
1,Blood
1,Azure
# more names for plants and herbs from http://blog.d4caltrops.com/2018/11/more-migration-herb-plant-generator.html
1,Amber
1,Arrow
1,Autumn
1,Bear
1,Bee
1,Birth
1,Black
1,Bladder
1,Blue
1,Bog
1,Bone
1,Buck
1,Bungle
1,Burr
1,Butter
1,Butterfly
1,Cat’s
1,Chaste
1,Cone
1,Cough
1,Cow
1,Curly
1,Demon
1,Desert
1,Devil
1,Dwarf
1,Elder
1,Elf
1,Eye
1,Fairy
1,Fever
1,Finger
1,Flea
1,Garden
1,Giant
1,Giant
1,Goat
1,Golden
1,Green
1,Heart
1,Hen
1,Holy
1,Honey
1,Horn
1,Horse
1,Hound
1,Iron
1,Jewel
1,Kine
1,Knot
1,Lavender
1,Lemon
1,Lion’s
1,Lung
1,Maiden
1,Marsh
1,Merry
1,Milk
1,Monk’s
1,Moon
1,Mother
1,Mountain
1,Old
1,Passion
1,Penny
1,Pig
1,Prickly
1,Priest’s
1,Purple
1,Queen’s
1,Royal
1,Rupture
1,St. [old name]’s
1,St. [an old hero]’s
1,Sand
1,Scarlet
1,Sea
1,Sheep
1,Skull
1,Slip
1,Spear
1,Spring
1,Star
1,Stink
1,Stone
1,Sun
1,Sweat
1,Sweet
1,Torch
1,Trailing
1,Twilight
1,Walking
1,Wet
1,White
1,Wild
1,Winter
1,Witch
1,Wolf
1,Wooly
1,Worm
1,Yellow

;magic plant 2
1,Lotus
1,Fern
1,Lilly
1,Orchid
# names for plants and herbs from http://blog.d4caltrops.com/2018/11/more-migration-herb-plant-generator.html
1,Apple
1,Ball
1,Balm
1,Balsam
1,Bane
1,Bark
1,Beans
1,Beard
1,Berry
1,Bloom
1,Blossom
1,Bonnet
1,Bower
1,Bramble
1,Bread
1,Breath
1,Bright
1,Broom
1,Buds
1,Burr
1,Bush
1,Buttons
1,Cap
1,Carpet
1,Castle
1,Cauldron
1,Celery
1,Cherry
1,Claw
1,Clock
1,Clove
1,Clover
1,Cress
1,Crown
1,Delight
1,Ears
1,Fig
1,Finger
1,Fodder
1,Grain
1,Grape
1,Grass
1,Green
1,Gum
1,Hair
1,Haw
1,Hazel
1,Head
1,Heather
1,Helmet
1,Herb
1,Hood
1,Ivy
1,Kettle
1,Leaf
1,Lily
1,Love
1,Maids
1,Mallow
1,Mantle
1,Mint
1,Moss
1,Mustard
1,Myrtle
1,Necklace
1,Nettle
1,Onions
1,Orchid
1,Parlsey
1,Parsnip
1,Pear
1,Pepper
1,Pine
1,Plum
1,Poppy
1,Potato
1,Purge
1,Purse
1,Radish
1,Rods
1,Root
1,Rose
1,Seal
1,Seed
1,Shoe
1,Slip
1,Sorrel
1,Suckle
1,Sumac
1,Tail
1,Tea
1,Thistle
1,Thorn
1,Tomato
1,Vine
1,Wattle
1,Weed
1,Wood
1,Wort
1,Wrack

;lizard people
1,The area has been settled by a tribe of [6d6] **lizard people** ([lizard people stats]) led by *[lizard people name]* (HD [1d4+2 as level]). [leader treasure] The little village of mud huts is guarded by [lizard companions]. [average treasure]<p>[lizard culture]

;lizard culture
1,These lizard people like to sing the [lizard people song]

;lizard people song
1,*Songs of [nearby snake place]*, it’s rise, and it’s fall to oblivion.
1,*Songs of Loss and Longing*, a cycle of heroic poems involving the wars against *[an old wight leader]*.
1,*Songs of Remembrance*, a cycle of ballads involving the wars against *[an old wight leader]*.
1,*Songs of Reason*, long and winding poems about ancient machines in the Philosophers’ War.
1,*Songs from the Dead*, songs about doomed heroes in the *Old Liberation Wars* which the lizard people lost oh so long ago.

;lizard people stats
1,HD 2+1 AC 5 1d8 F2 MV 12 ML 7 XP 200

;troglodyte stats
1,[lizard people stats]; *chameleon*: surprise on 1–4 in 6; *stench*: in melee save vs. poison or take -2 to hit for 20min

;lizard people name
1,[Son|Daughter|Axe|Spear] of Set
1,Egg Mother
1,Forked Tongue
1,Nest Builder
1,Poet [Heart|Soul|Moon]
1,Song Singer
1,Dragon [Child|Born|Son|Daughter|Blood|Spirit]
1,[Night|Silent|Moon] Hunter
1,[Quiet|Starry] Night
1,[Silver|Golden|Amber|Patient] Eyes
1,[Son|Daughter|Child] of Drake
1,[Leg|Bone] [Breaker|Crusher]
1,Swamp Layer
1,Sharp Stone
1,Mound [Builder|Keeper]
1,Creek Haunter
1,Silent Slither

;troglodyte name
20,[lizard people name]
1,Fetid [Exhaler|Exuder]

;lizard companions
2,spiked barriers
1,a **giant wasp** ([giant wasp stats])
1,a **giant lizard** ([giant lizard stats])
5,[1d4+1] **giant wasps** ([giant wasp stats])
5,[1d4+1] **giant lizards** ([giant lizard stats])

;giant wasp stats
1,HD 4+1 AC 5 1d6 + *poison* F2 MV 15 ML 9 XP 400; when stung, save vs. poison or die

;giant lizard stats
1,HD 4 AC 5 1d10 F3 MV 12 ML 7 XP 400

# These are the monsters for larger villages
;trees
1,This is the [forest name]. [signs of human activity]<p>[a monster threatening the village]

;signs of human activity
1,Tall trees cover this valley. Occasionally, you can see tree stumps so somebody must be logging these trees.
1,There are many trails made by loggers, wood gatherers and swine herders leading to a village.
1,The trees along the trails through this forest have all been coppiced, i.e. cut down near the ground level in order to produce wood.
1,The lack of branches and trees lying on the forest floor is a sign of regular wood gatherers.
1,Within the forest are a few clearings with small cherry and plum tree orchards.
1,Within the forest are a few clearings with small apple tree orchards.
1,There is a clearing in this forest where [an old statue] of *[power]* still stands.

;a monster threatening the village
1,You shouldn’t stray too far from the trails because this forest has been cursed by the presence of [2d4] **harpies** ([harpy stats]) luring men into the depths of the forest and to their death with their magical singing. [terror treasure]
1,Deep in the forest there is a cave where the **ettin** *[ettin name]* lives ([ettin stats]). It is known for its fury and its appetite for human flesh. Luckily, it fears [horses|archers|armoured fighters|groups of more than a handful of people] and the locals have adapted. [robber treasure]
1,Hiding between the trees are the watchful eyes of [1d12 bugbears] ([bugbear stats]). [scout treasure] Bugbears are usually a bad sign for they are often employed as spies by the elves of the netherworld. These carry amulets of passage bearing the [name for a clan of the netherworld elves] sigil.
1,The camp of [1d12 bugbears] is hard to find ([bugbear stats]). [scout treasure] They hunt these woods at night and like to kill anybody that didn’t make it back to the village during daytime.
1,[orcs] They keep a low profile, living deep in the forest, but lone travellers, or fools that don’t make it back to the village before sunset, or reckless idiots looking for trouble, they’ll all find the orcs to be more than willing to kill.

;harpy stats
1,HD 3 AC 7 1d4/1d4/1d6 F6 MV 15 ML 7 XP 300; *charm song*

;ettin name
1,Bert and Bob
1,Smasher and Gnawer
1,Death and Pain
1,Club and Nail
1,Bone and Marrow
1,Punch and Break
1,Hammer and Anvil
# by Whidou on Pluspora
1,Finesse and Subtlety
1,Nuts and Bolts
1,Tooth and Nail
1,Pain and Gain
1,Crush and Wreak
1,Skull and Bones
1,Mortar and Pestle
# by ktrey, also on Pluspora
1,Left and Right
1,Salt and Pepper
1,Day and Night
1,Ham and Eggs
1,Wait and See
1,Blessing and Curse
1,Touch and Go
1,Hide and Seek
1,Sick and Tired
1,Heart and Soul
1,Before and After
1,Show and Tell
1,Look and Listen
1,Now and Then
1,Bend and Break
1,Sticks and Stones
1,Naughty and Nice
1,Pins and Needles
1,Stand and Deliver
1,Speak and Spell
1,Ball and Chain
1,Bits and Pieces
1,Thunder and Lightning
1,Gin and Tonic

;ettin stats
1,HD 11 AC 3 3d6/3d6 F10 MV 12 ML 9 XP 1100; only surprised on a 1 in 6

;bog wights
1,At night, [wight crawls] [dead treasure]

;wight crawls
1,the **wight** [wight leader] crawls out of a wet grave and roams the land in search of followers ([wight stats]).
1,[1d7+1] **wights** led by [wight leader] crawl out of their wet graves and roam the land in search of more followers ([wight stats]).

;an old wight leader
1,[name for a wight leader 1]
1,[name for a wight leader 2]
1,[name for a wight leader 3]

;name for a wight leader 1
1,[wight leader]

;name for a wight leader 2
1,[wight leader]

;name for a wight leader 3
1,[wight leader]

;wight leader
1,*Old [wight name]* of *[wight realm]*
1,*[wight name] the Terrible* of *[wight realm]*
1,*[wight name] the Cruel* of *[wight realm]*
1,*King [king wight]* of *[wight realm]*
1,*Queen [queen wight]* of *[wight realm]*

;wight name
1,[king wight]
1,[queen wight]

;king wight
1,Eilif
1,Kyran
1,Tariq

;queen wight
1,Kali
1,Maura
1,Thyia

;wight realm
1,Abilard
1,Erlechai
1,Farlazzan
1,Merlen
1,Ouria
1,Pichuhiatl
1,Quddu
1,Rajana
1,Silah
1,Trazadan
1,Yzarria
1,Zerrin

;goblins
1,[6d10] **goblins** live here, led by *[goblin name]* ([goblin stats]). [poor treasure]
5,[6d10] **goblins** live here, led by *[goblin name]* ([goblin stats]). The goblins have tamed [2d6] [goblin companions] Goblins love to ride these into battle. [poor treasure]
1,[goblin town entrance]

;goblin stats
1,HD 1-1 AC 6 1d6 F1 MV 6 ML 7 XP 100

;giant spider stats
1,HD 4 AC 6 1d6 + *paralysis* F2 MV 15 ML 7 XP 400; *climb*

;giant beetle stats
1,HD 4 AC 3 2d6 F2 MV 9 ML 9 XP 400

;goblin companions
2,intelligent **giant wolves** ([giant wolf stats]).
1,**giant weasels** ([weasel stats]).
1,**giant spiders** ([giant spider stats]). 1 in 6 passages are **web traps**.
1,**giant beetles** ([giant beetle stats]).

;goblin name
1,*[goblin 1] [goblin 2]*

;goblin 1
1,Death
1,Man
1,Eye
1,Wolf
1,Beetle
1,The

;goblin 2
1,Rider
1,Killer
1,Poker
1,King
1,Basher
1,Impaler

;goblin town entrance
1,A giant **black tree** stands here. This is the *[goblin king]* ([treant stats]; *hold person*, *charm person*, *animate dead*). Upon reciting the mantra "[goblin passphrase]," the tree will step aside and reveal the entrance to an underground *goblin town*.<p>[goblin town]

;goblin king
1,Alder King
1,Forest King
1,King of the Wild
1,Queen of Darkness
1,Horned Queen
1,Old King
1,Old Queen
1,Old One
1,True King
1,True Queen

;goblin passphrase
1,goblins rule the world
1,I bow my head in shame
1,I kneel beneath the goblin gods
1,goblins rule for ever
1,goblins rule for ever and ever
1,we are all goblins

;goblin town
1,The goblin town has two factions: the *[[with goblin town companions as g1] name as g1name]* and the *[[and goblin town companions as g2] name as g2name]*.<p>The *[same g1name]* live in the upper parts of town, near the temple of *[here evil power as temple power][here store temple of [same temple power]]*. [goblin town faction] [[same g1]]<p>The *[same g2name]* faction controls access to the [goblin town water], and the goblin *market*. [goblin town faction] [[same g2]]<p>[goblin market]
2,The goblin town has three factions: the *[[with goblin town companions as g1] name as g1name]*, the *[[and goblin town companions as g2] name as g2name]*, and the *[[and goblin town companions as g3] name as g3name]*.<p>The *[same g1name]* live in the upper parts of town, near the entrance. [goblin town faction] [[same g1]]<p>The *[same g2name]* faction live in the middle part town, around the temple of *[here evil power as temple power][here store temple of [same temple power]]*. [goblin town faction] [[same g2]]<p>The *[same g3name]* faction controls access to the [goblin town water], and the goblin *market*. [goblin town faction] [[same g3]]<p>[goblin market]
1,The goblin town has four factions: the *[[with goblin town companions as g1] name as g1name]*, the *[[and goblin town companions as g2] name as g2name]*, the *[[and goblin town companions as g3] name as g3name]*, and the *[[and goblin town companions as g4] name as g4name]*.<p>The *[same g1name]* live in the upper parts of town, near the entrance. [goblin town faction] [[same g1]]<p>The *[same g2name]* faction live in the middle part town, around the temple of *[here evil power as temple power][here store temple of [same temple power]]*. [goblin town faction] [[same g2]]<p>The *[same g4name]* faction live below the *[same evil power]* temple and run a *fight pit*. [goblin town faction] [[same g2]]<p>[goblin fight pit]<p>The *[same g3name]* faction controls access to the [goblin town water], and the goblin *market*. [goblin town faction] [[same g3]]<p>[goblin market]

;goblin town companions
1,goblin town failures
1,goblin town wolves
1,goblin town weasels
1,goblin town spiders
1,goblin town beetles

;goblin town failures name
1,Losers
1,Desperados
1,Haters

;goblin town wolves name
1,Wolf [goblin animal activity]
1,Grey Wolf [goblin animal activity]
1,Black Wolf [goblin animal activity]

;goblin town weasels name
1,Weasel [goblin animal activity]
1,Blood Weasel [goblin animal activity]
1,Brown Weasel [goblin animal activity]

;goblin town spiders name
1,Spider [goblin animal activity]
1,Eight Legged [goblin animal activity]
1,Silk [goblin animal activity]

;goblin town beetles name
1,Beetle [goblin animal activity]
1,Panzer [goblin animal activity]
1,Plate [goblin animal activity]

;goblin animal activity
1,Lovers
1,Riders
1,Friends
1,Knights
1,Hunters
1,Slaves

;goblin town faction
1,[6d10] **goblins**, led by *[goblin name]* the [goblin title] ([goblin stats]). [poor treasure]

;goblin title
1,ranger
1,assassin
1,killer
1,man-eater
1,skull-rider
1,princeling of evil
1,king of kings
1,great
1,king of thieves
1,shadow

;goblin town water
1,old *cisterns* built by giants
1,underground *lake*
1,underground *river*
1,*mud baths*
1,*hot springs*

;goblin town animal relation
1,They have tamed
1,They have subjugated
1,They have befriended
1,They live together with
1,Some of them are bonded for life with

;goblin town failures
1,They failed to tame any giant animals and for this they are forever ridiculed by the other goblin factions.

;goblin town wolves
1,[goblin town animal relation] [3d6] intelligent **giant wolves** ([giant wolf stats]).

;goblin town weasels
1,[goblin town animal relation] [3d6] **giant weasels** ([weasel stats]).

;goblin town spiders
1,[goblin town animal relation] [3d6] **giant spiders** ([giant spider stats]).

;goblin town beetles
1,[goblin town animal relation] [3d6] **giant beetles** ([giant beetle stats]).

;goblin fight pit
1,*[goblin name]* is the pit master around here. The current stable of teams:<table><tr class="head"><th>Team</th><th>Members</th></tr><tr><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr class="odd"><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr class="odd"><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr class="odd"><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr class="end"><tr><td>*[goblin fight team name]*</td><td>[goblin fight team]</td></tr><tr class="end"><td colspan=2>[goblin closing fight pitch]</td></tr></table><p>Stats:<ul><li>**ogres** ([ogre stats])<li>**ogre mages** ([ogre mage stats])<li>**orcs** ([orc stats])<li>**trolls** ([troll stats])<li>**war dogs** ([wolf stats])</ul><p>Betting usually starts at a 1:5 rate for the players and gets adjusted based on past performance. Thus, after four wins in a row the odds arrive at 1:1 and the players are excluded from further fighting.

;goblin fight team name
1,Team [evil tribe]
1,Kings of the [evil tribe]
1,[evil tribe] Gang
1,[evil tribe] Bastards
1,[evil tribe] Clowns
1,[evil tribe] Murder Gang
1,[evil tribe] Murder Hobos
1,[evil tribe] Bashers
1,[evil tribe] Cooperative

;goblin fight team
3,[3d6] **goblins** led by *[goblin name]*
2,[2d6] **goblins** and [2d6] **orcs** led by *[orc name]*
2,[2d6] **goblins** led by *[goblin name]* and [2d6] **war dogs**
2,[3d4] **goblins** and *[ogre name]* the **ogre**[ogre portrait]
1,[3d4] **goblins** and *[ogre mage as ogre name]* the **ogre mage**[ogre portrait]
1,[3d4] **goblins** and *[troll]* the **troll**
1,[1d4+1] **trolls** led by *[troll]*
1,[3d6] **orcs** led by *[orc name]*

;goblin closing fight pitch
1,*May the force be with you!*
1,*Smart fight, smart death!*
1,*Fight well, leave a good looking corpse!*
1,*No problem that cannot be solved by violence!*
1,*Violence is life!*
1,*Goblins in a rut deal an awesome cut!*
1,*Strength in numbers!*
1,*Keep your enemies close, keep your team mates closer!*
1,*You can do it if you really want!*

;goblin market
1,The goblins have the following wares for sale:<table><tr class="head"><th>Item</th><th>Upsell</th><th class="center">Price</th></tr><tr><td>[goblin junk]</td><td>[with goblin upsell]</td><td class="center">[junk price]</tr><tr class="odd"><td>[goblin junk]</td><td>[and goblin upsell]</td><td class="center">[junk price]</tr><tr><td>[goblin junk]</td><td>[and goblin upsell]</td><td class="center">[junk price]</tr><tr class="odd"><td>[goblin junk]</td><td>[and goblin upsell]</td><td class="center">[junk price]</tr><tr><td>[goblin junk]</td><td>[goblin upsell]</td><td class="center">[junk price]</tr><tr class="odd"><td>[goblin junk]</td><td>[with goblin upsell]</td><td class="center">[junk price]</tr><tr><td>[goblin junk]</td><td>[and goblin upsell]</td><td class="center">[junk price]</tr><tr class="end"><td colspan=3>[goblin closing pitch]</td></table><p>The *useful* stuff requires contacts. [goblin patron]

;goblin patron
1,Big *[goblin name]* wants to increase the prestige of the *[same evil power]* temple and is looking for a special relic: the [relic]. Bring it here and *[same goblin name] *will give you a little trinket they recently acquired: [magic item]

;goblin junk
1,[rp] apple cores
1,[clump desc] of [clump mat]
1,dried [food berries prefix]berries ([rp] [wicker desc] baskets)
1,fresh [food berries prefix]berries ([rp] [wicker desc] baskets)
1,ripe [food berries prefix]berries ([rp] [wicker desc] baskets)
1,[rp] [bone type] bones
1,empty [glass desc] bottle
1,empty [metal mat] flask
1,[condition desc] [metal mat] [metal jewelry singular]
1,[condition desc] [glass desc] glass shards
1,[glass desc] glass beads
1,[tool mat] butter knife
1,[rp] [tool mat] buttons
1,[tool mat] chess [chess piece]
1,[condition desc] [tool mat] [vessel desc]
1,chunk of [plant mat]
1,[rp] [body part desc]
1,[rp] corks
1,[condition desc] [tool mat] pipe
1,[length desc] of [metal mat] wire
1,dead [small animal type]
1,live [small animal type]
1,[skull desc] ear
1,rabbit’s foot
1,[rp] edible leaves
1,[rp] [small bird type] eggshells
1,[rp] [small reptile type] eggshells
1,[rp] [small bird type] eggs
1,[rp] [small reptile type] eggs
1,[rp] feet of [string desc] on a [tool mat] spool
1,fish scales
1,[small reptile type] scales
1,[rp] [metal mat] fishing hooks
1,[stone mat] shard
1,foot of [string desc]
1,[tool mat] fork
1,[glass desc] glass vial
1,handful of [handful mat]
1,[cloth desc] pouch of [handful mat]
1,incense cones/sticks
1,fragrant herbs
1,[metal mat] arrowhead
1,[metal mat] spearhead
1,[skull desc] skull
1,[condition desc] [tool mat] ladle
1,[length desc] [hide mat] cord
1,[length desc] of [string desc]
1,little [condition desc] [tool mat] box
1,[lock pick desc] lock pick
1,[rp] morel mushrooms
1,[rp] vanilla beans
1,[rp] cinnamon sticks
1,morsel of meat
1,strip of jerky
1,mummified [skull desc] finger
1,mummified [skull desc] toe
1,[metal mat] nails
1,[metal mat] tacks
1,[rp] [nuts]
1,palm fronds
1,pine needles
1,cedar shavings
1,[cloth desc] [cloth mat] cloth patch
1,[2d12] pebbles
1,[2d12] flower petals
1,[2d12] dried flowers
1,piece of [horn mat]
1,piece of charcoal
1,piece of [fruit]
1,piece of [wood desc] [wood mat] tree bark
1,[rp] pieces of candy/sweets
1,pinch of salt
1,[rp] plum pits
1,[rp] pine cones
1,[rp] shards of coconut shell
1,[rp] cherry stones
1,[metal mat] metal shavings
1,powdered [stone mat]
1,powdered [metal mat]
1,[tool mat] flute
1,[tool mat] harmonica
1,[rp] roots
1,[rp] bulbs
1,scrap of [cloth mat]
1,seven dried herbs or spices
1,[tool mat] sewing needles
1,[tool mat] pins
1,[condition desc] [tool mat] hand mirror
1,[condition desc] [tool mat] hairbrush
1,[tool mat] comb
1,[only desc] [pair item]
1,[metal mat] skeleton key
1,[skin mat] skin
1,small chunk of cheese
1,small [bone type] fossil
1,[rp] seashells
1,[condition desc] [tool mat] knife
1,small pumice stone
1,small shard of petrified wood
1,[cloth desc] [cloth mat] handkerchief
1,[cloth desc] [cloth mat] bandanna
1,[cloth desc] [cloth mat] rags
1,[cloth desc] [cloth mat] scarf
1,[cloth desc] [cloth mat] shawl
1,some [fruit] peels/rinds
1,[tool mat] spool
1,[condition desc] [tool mat] spoon
1,[food desc] heel of bread
1,[food desc] biscuits
1,[food desc] crackers
1,[tool mat] stamp
1,[tool mat] seal
1,[metal mat] seal
1,quill
1,nib pen
1,chalk pieces
1,stub of a candle
1,[rp] candle wicks
1,[tool mat] thimble
1,tiny [metal mat] bell
1,tiny ingot of [metal mat]
1,tiny [metal mat] figurine
1,[rp] pieces of torn [paper mat] ([paper desc])
1,[wood mat] twigs/kindling
1,slivers of [wood mat] wood
1,two [tool mat] dice
1,unworked strap of [hide mat]
1,[hide mat] belt
1,[tool mat] whistle


;wood desc
1,rough
1,poorly painted
1,termite-ridden
1,smooth-sanded
1,varnished
1,colorful

;wood mat
1,birch
1,oak
1,pine
1,yew
1,cherry
1,mahogany
1,teak
1,elm
1,alder

;cloth desc
1,colorful
1,woven
1,quilted
1,patchwork
1,florid
1,soiled

;cloth mat
1,linen
1,wool
1,silk
1,burlap
1,cotton
1,lace

;wicker desc
1,woven
1,rattan
1,grass
1,reed
1,coiled rush
1,tree bark
1,wicker
1,vine
1,patterned
1,straw
1,[hide mat]

;bone type
1,bird
1,mammal
1,reptile
1,[skull desc]
1,fish

;rp
1,[1d2+1]
1,[1d3+1]
1,[1d4+1]
1,[1d6+1]
1,[1d8+1]
1,[1d10+1]
1,[1d12+1]

;glass desc
1,amber
1,green
1,crystal glass
1,cobalt blue
1,cloudy

;metal mat
15,tin
10,copper
10,bronze
10,brass
10,iron
10,zinc
10,nickel
10,pewter
10,lead
5,[precious metal mat]

;precious metal mat
75,silver
10,gold
5,platinum
5,electrum
5,mithril

;tool mat
1,bone
1,clay
1,wood
1,horn
1,[metal mat]

;horn mat
1,antler
1,bull horn
1,goat horn
1,ram horn
1,rhinoceros horn
1,ivory
1,walrus tusk

;plant mat
1,algae
1,fungus
1,moss
1,lichen

;clump desc
1,small ball
1,lump
1,fist-sized glob
1,clump
1,chunk
1,wad
1,gob
1,pinch

;clump mat
1,wax
1,brimstone
1,sand
1,mud
1,feathers
1,scraps of fur
1,hair
1,tree sap
1,tar
1,resin

;stone mat
1,greenstone
1,flint
1,shale
1,chert
1,obsidian

;string desc
1,thread
1,string
1,twine
1,yarn
1,ribbon

;handful mat
1,barley
1,couscous
1,oats
1,rice
1,dried peppers
1,peppercorns
1,flour
1,grain
1,spelt
1,[seed desc] seeds

;seed desc
1,flower
1,fruit
1,tree
1,vegetable

;skull desc
1,orc
1,pixie
1,sprite
1,elf
1,goblin
1,human
1,dwarf
1,gnome
1,gnoll

;lock pick desc
1,elfnose
1,faeriefork
1,spiderlimb
1,wyverntail

;nuts
1,acorns
1,cashews
1,pecans
1,walnuts
1,hazelnuts
1,almonds

;fruit
1,apple
1,melon
1,orange
1,pear
1,lemon
1,lime
1,peach
1,apricot
1,plum
1,cherry
1,quince
1,fig

;skin mat
1,[small mammal type]
1,[small amphibian type]
1,snake
1,lizard

;paper desc
1,notes
1,drawings
1,rude jokes
1,love letters
1,a [treasure map]
1,siege engine plans
1,castle blueprints
1,fragmentary ramblings
1,ransom note
1,deed
1,promissory note
1,legal contract
1,bearer bond
1,partial alchemical formula
1,rune rubbings
1,recipe
1,dungeon map

;paper mat
1,vellum
1,papyrus
1,parchment

;hide mat
3,leather
1,bear hide
1,buckskin
1,rawhide
1,pigskin
1,calfskin
1,alligator hide
1,goat hide
1,eel-skin

;metal jewelry singular
1,brooch
19,[metal jewelry]

;metal jewelry plural
1,brooches
19,[metal jewelry]s

;metal jewelry
# make sure these can be pluralised by appending an s
1,bracelet
1,buckle
1,clasp
1,fibula
1,earring
1,necklace
1,pendant
1,tiara
1,anklet
1,band
1,bangle
1,chain
1,charm
1,choker
1,locket
1,hair pin
1,hat pin
1,ring
1,medallion

;chess piece
1,pawn
1,knight
1,bishop
1,rook
1,queen
1,king

;vessel desc
# plural with s must be OK
1,cup
1,mug
1,stein
1,beaker
1,goblet
1,grail
1,chalice
1,bowl
1,teacup
1,bowl
1,dish
1,urn
1,saucer
1,crock
1,tureen
1,plate
1,platter

;condition desc
1,broken
1,chipped
1,crude
1,simple
1,shoddy
1,inferior
1,gaudy

;body part desc
1,claws
1,fingernails
1,toenails
1,[skull desc] teeth

;length desc
1,[rp] cubits
1,one foot
1,[1d6+1] feet

;small animal type
1,amphibian ([small amphibian type])
1,arthropod ([small arthropod type])
1,mammal ([small mammal type])
1,reptile ([small reptile type])
1,bird ([small bird type])
1,fish

;small amphibian type
1,frog
1,toad
1,newt
1,salamander

;small arthropod type
1,crab
1,crayfish
1,insect
1,scorpion
1,spider

;small bird type singular
1,finch
9,[small bird type]

;small bird type plural
1,finches
9,[small bird type]s

;small bird type
# make sure these can be pluralised by appending an s
1,sparrow
1,robin
1,cardinal
1,starling
1,wren
1,dove
1,wood pigeon
1,blackbird
1,woodpecker

;small mammal type
1,bat
1,shrew
1,mouse
1,vole
1,rabbit
1,rat

;small reptile type
# make sure these can be pluralised by appending an s
1,lizard
1,snake
1,tortoise
1,turtle

;only desc
1,single
1,lonely
1,orphan
1,solitary
1,stray
1,unwed

;pair item
1,[cloth mat] glove
1,[cloth mat] mitten
1,[cloth mat] sock
1,[cloth mat] slipper
1,[metal mat] cuff-link
1,[metal mat] earring
1,[tool mat] knitting needle
1,[cloth mat] stocking
1,[hide mat] glove
1,[hide mat] mitten
1,[hide mat] shoe
1,[wicker desc] sandal
1,[hide mat] boot

;food desc
1,stale
1,fresh
1,inedible
1,tasty
1,sweet
1,salty

;food berries prefix
1,cran
1,mul
1,black
1,blue
1,straw
1,goose
1,huckle
1,bunch
1,cloud
1,elder
1,rasp
1,bay
1,bil
1,boysen
1,crow
1,dew
1,lingon
1,marion
1,nanny
1,pine

;junk price
5,[rp] [money mat] pieces
1,[rp]0 [money mat] pieces

;money mat
50,copper
30,silver
10,electrum
9,gold
1,platinum

;goblin closing pitch
1,*All Sales Are Final*
1,*We Do Not Have Exact Change*
1,*Caveat Emptor*
1,*Not Responsible for Lost Children*
1,*You Break It, You Buy It*
1,*No Returns*
1,*Ask About Our Frequent Buyer Discounts*
1,*We No Longer Accept Coupons*
1,*Can’t find what you’re looking for? Just Ask!*
1,*Thank you for shopping with us!*

;goblin upsell
1,*“lucky”*
1,*“handy”*
1,*“magical”*
1,*“guaranteed”*
1,*“definitely not cursed”*
1,*“sacred”*
1,*“fine”*
1,*“cheap!”*
1,*“a steal!”*
1,*“not stolen”*
1,*“useful”*
1,*“timeless”*
1,*“essential”*
1,*“indispensable”*
1,*“convenient”*
1,*“imported!”*
1,*“very rare!”*
1,*“one-of-a-kind!”*
1,*“enchanted”*
1,*“ensorcelled”*
1,*“belonged to a saint”*
1,*“quality craftsmanship”*
1,*“don’t make ’em like this anymore”*
1,*“just got ’em in”*
1,*“from a reliable source”*
1,*“wholesale price!”*
1,*“found in a dragon hoard!”*
1,*“fresh from a Wizard’s tower”*
1,*“a bargain!”*
1,*“low-cost”*
1,*“record low price”*
1,*“on sale!”*
1,*“have it for a song!”*
1,*“cut-rate”*
1,*“easy on the belt-pouch”*
1,*“just marked down!”*
1,*“valuable”*
1,*“well-loved”*
1,*“cherished”*
1,*“home-made!”*
1,*“hand-crafted!”*
1,*“all natural!”*
1,*“vintage!”*
1,*“antique!”*

# dens are caves in the ground with some monsters of a particular type

;den
3,[cave entrance] The cave is home to [[den type]], [den mood] ([[same den type] stats]). [cave content] [den name]

;den type
3,bear
1,owlbear
1,giant lizard

;bear
1,[1d4 bears]

;1d4 bears
1,a male **bear**
3,a small family of [1d3+1] **bears**

;bear stats
1,HD 4 AC 6 1d4/1d4/1d6 + *hug* F2 MV 12 ML 5 XP 400; when both claws hit, their *bear hug* deals an extra 2d8

;owlbear
1,[1d4 owlbears]

;1d4 owlbears
1,a male **owlbear**
3,a small family of [1d3+1] **owlbears**

;owlbear stats
1,HD 5 AC 6 1d6/1d6/1d8 + *hug* F2 MV 12 ML 9 XP 500; when both claws hit, their *bear hug* deals an extra 2d8

;giant lizard
1,[1d4 giant lizards]

;1d4 giant lizards
1,a **giant lizard**
3,a nest of [1d3+1] **giant lizards**

;cave entrance
1,A small cave has been dug into the ground, the entrance itself is [entrance description].
1,A tunnel leads into the hillside. Timber supporting the ceiling is a sign that this used to be a small mine. People used to dig here for [mine content], in the old days.

;mine content
# https://en.wikipedia.org/wiki/Roman_metallurgy#Sources_of_ore
2,gold
4,silver
3,copper
1,tin
1,lead
1,iron
1,mercury
3,coal

;entrance description
1,covered in moss
1,flecked with strange inclusions
1,caked in dried blood
1,draped with cobwebs

;cave content
1,The cave is [cave description]. [cave annex]

;cave description
1,littered with the bones of previous victims, mainly [victims]
1,covered in leaves blown in by the wind
1,riddled with small pools and puddles of stagnant water
1,punctuated with a few blunt and bumpy stalagmites

;victims
4,deer
3,rodents
2,humans
1,halflings
1,birds

;cave annex
30,At the back, there is a narrow gap, too large for the [same den type] to squeeze through.
70,

;small prisoner
1,The **dwarf** *[dwarf name]* is hiding here, [den prisoner state].
1,The **halfling** *[halfing name]* is hiding here, [den prisoner state].

;den prisoner state
1,having barely escaped
1,dying of dehydration
1,nearly starved to death
1,shivering with a fever
1,humming madly
1,cowering in fear

;den name
1,The people from *[nearby village name]* call this the [den cave] of *[[same den type] name]*.

;den cave
1,cave
1,hollow
1,hole
1,burrow
1,maw

;bear name
1,Old Honeypaws
1,Berry Stealer
1,Tent Wrecker
1,The Fisher
1,Scar Snout
1,Blood Paw
1,Big Teeth
1,Red Claw
1,Iron Claw
1,Honey Sweet
1,Bee Friend
1,Tree Grappler
1,Jaws
1,Mighty Jaw

;owlbear name
1,Night Stalker
1,The Owl King
1,Mad Mom Lizzy
1,Mad Papa John
1,Sheep Killer

;giant lizard name
1,Sharp Scales
1,The Sheep Taker
1,Bone Sucker
1,Baby Dragon
1,Night Stealer
1,Goatbane
1,Sun Worshipper

;den mood
1,hungry
1,tired from dragging home [den kill] to feed her young
1,sated, after gorging herself on [den kill]
1,wounded after recently defending its territory from an interloper.
1,on edge due to the mating season

;den kill
1,a doe carcass
1,a three-point buck
1,a wild boar
1,a wild sheep
1,a mountain goat
1,someone’s hapless horse
1,a halfling
1,a man
1,a woman

;forest
1,This is the [forest name]. [easy to get lost] In the shadows of the [tree] trees live [possibly drunk centaurs]. [forest event]
1,The tall [tree] trees of [forest name] and their dense canopy keep the sunlight away. [easy to get lost] Down here in the shade there are big mushrooms everywhere. [mushrooms] [forest event]
1,This part of [forest name] is under the protection of [1d8 treants] ([treant stats]). They mostly stand around near the [forest feature]. [easy to get lost] [forest event]
1,The [tree] trees of [forest name] are full of spider webs here. [easy to get lost] Anybody climbing the trees or travelling on their own will get attacked by [2d4] **giant spiders** ([giant spider stats]). [forest event]
1,This part of the [forest name] is sometimes called [ettercap forest]. [ettercaps] [forest event]
1,The forest here is deep and quiet. [easy to get lost] [wood elves] [forest event]
1,These trees are part of [forest name]. [easy to get lost] A system of big tunnels is home to [1d6 weasels] ([weasel stats]). [forest event]
1,At dusk and dawn, you can sometimes see [boars] in the [forest name] here. [forest event]
1,The [forest name] has overgrown an old temple of *[power]*. Some of the walls still stand, and so do some of the columns, but the roof is gone and floor is wet. [old forest temple denizen] [forest event]
1,There’s a little stream here, making its way through the [forest name], wrapping itself around a beautiful, big, old tree. [dryad] [forest event]
1,The [forest name] is full of rustling and bustling sounds as **giant ants** can be seen scurrying back and forth along invisible trails and up and down the giant [tree] trees. [giant ant lair] [forest event]
1,The [forest name] is flooded with soothing sun light (or moon light). [unicorns] [forest event]
1,Among the trees of [forest name] lies a dungeon. [dungeon]
1,The smell of burning wood is in the air and if you go looking for its source, you’ll soon find a burning kiln and a nearby wooden hut. Here lives the charcoal burner [human with portrait]. They lead a lonely life out here in the [forest name]. [charcoal burner extra] [forest event]

;charcoal burner extra
1,Out in the back you can find a crude statue of *[power]* cut from wood.
1,They used to be an important player in the *[name for a secret society ([chaos|law|neutrality])]*.
1,They [fled|were exiled] from *[nearby village name]* many years ago. They don’t want to speak about it. [cause for exile]

;cause for exile
1,In fact, they murdered [human name] and where seen by [human name], so they had to go.
1,In a hunting accident, they had mortally wounded [human name], but the others thought it looked suspiciously like murder since they had so much to gain from hit, so they had to go.
1,Back then, they were framed for the murder of [human name] by the lying murderer [human name] but could not prove it, so they had to go.
1,Years ago, they fell madly in love with [human name], but their love was unrequited. It broke their heart and so they had to leave.

;forest event
# add it to [forest] and [fir-forest] if the entry is small, but not
# to [trees] and [firs] because those indicate a human settlement
9,
1,<p>[light elves on the march]

;light elves on the march
1,There are [save 1d6+4 as level][save spellbook for elves][4d6] **light elves** ([elf stats]) in gleaming armour, with lances and shields on impossibly thin grey horses with long manes, led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure]<blockquote>[light elf mission]</blockquote><p>

;light elf mission
1,The flowing letters on their white banners identify them as *[name for a clan of the light elves 1]* elves. “Have you seen the *[nearby name for a light elf legendary item]*? If you bring it to us, we will grant you a realm of your own on the Astral Sea! But if you are hiding it from us, you will die a very slow death.”
1,The flowing letters on their white banners identify them as *[name for a clan of the light elves 2]* elves. “Have you seen any other light elves? Take heed for the *[name for a clan of the light elves 1]* are ridden by a strange madness. Avoid them if you can.”

;clan of the light elves
# there are exactly two such clans per map
1,[name for a clan of the light elves 1]
1,[name for a clan of the light elves 2]

;name for a clan of the light elves 1
1,[light elves]

;name for a clan of the light elves 2
1,[light elves]

;light elves
1,[light elf 1] [light elf 2] of the [light elf 3] [light elf 4]
1,[light elf 1] [light elf 2] of [adjective] [good power]

;light elf 1
1,Calm
1,Bright
1,Silent
1,Wise
1,Relentless
1,Careful
1,Shining
1,Timeless

;light elf 2
1,Children
1,Hunters
1,Seekers
1,Guardians
1,Servants

;light elf 3
1,Verdant
1,Abundant
1,Spiraling
1,Light
1,Vanaheim
1,Muspelheim
1,Niflheim
1,Alfheim
1,[special adjective]

;light elf 4
1,Mother
1,Queen
1,Counselor
1,Empress
1,Flower
1,Tree
1,Wilderness

;name for a light elf legendary item
# they are all looking for the same item
1,[light elf legendary item]

;light elf legendary item
1,[capitalize positive adjective] [capitalize metal jewelry singular] of [elf name]
1,[capitalize positive adjective] [capitalize vessel desc] of [elf name]

;positive adjective
1,great
1,legendary
1,holy
1,astral
1,arcane

;wood elves
1,[save 1d6+1 as level][save spellbook for elves] Elves have built their [elf dwelling] in [forest name], [beautiful trees]. [elf environment] [elf companions]<p>[elf clade name], [2d12] **elves** ([elf stats]) led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure]<p>[wood elf quest]

;wood elf quest
1,*[same elf name]* wants *[nearby elf treasure]* back. It was stolen many decades ago, they say.
1,*[same elf name]* wants *[nearby human patron]* dead. They are desecrating the forest, they say.
1,*[same elf name]* would like some *[nearby magic plant]*. They will pay 500gp if you bring them some.

;elf clade name
1,This the home of the [clade name for [same spellbook]]

# these names are based on the [elf spellbook]
;clade name for fanthaiel
1,*Sword Dancers*
1,*Silent Hunters*
1,*Hunter Killers*
1,*Moon Clade*
1,*Water Runners*
1,*Light Runners*
;clade name for gerdana
1,elves of the *Voice*
1,*Soothing Singers*
1,*Melody Dancers*
1,*Silent Ones*
1,*Air Dancers*
1,*Lunar Sisters*
;clade name for hadrael
1,*Piercing Eyes*
1,*True Seeing* elves
1,elves of the *Third Eye*
1,*Second Face*
1,*Healing Hand*
1,*Forever Elves*
1,*Quiet Touch*
1,*Quiet Killer*
1,*Dream Walkers*
;clade name for iauniel
1,*Wise Ones*
1,*Learned Ones*
1,*Lunar Sisters*
1,*Spider Friends*
1,*Terrible Ones*

;dryad
1,This is a [tree] tree, inhabited by a **dryad** of the same name: *[same tree]* ([dryad stats]). [dryad lover]

;dryad stats
1,HD 4 AC 7 1d6 F8 MV 12 ML 6 XP 400; *charm*, *sleep*, *speak with plants*, *tree travel*, *animate tree* (3×/day): [animated tree stats]

;dryad lover
2,At the foot of the tree lies a human skeleton. She is looking for a new lover!
1,She’s crying because her lover [man] (a level [1d6+1 as level] [human class]) just left her. “Bring him back,” she implores you!
1,She’s coy and flirtatious because she knows full well that her lover [man as human name] (a level [1d6+1 as level] [human class]) is bound to show up any minute now. Oh how she loves to see those peacocks fight! [spellbook for [same class]] [leader treasure for [same class]]
1,She’s sad and melancholy for it seems that both her lovers have learned of each other. There’s the [lover type] *[man as human name]* (a level [1d6+1 as level] [human class]), and she loves him dearly. [spellbook for [same class]] [leader treasure for [same class]] But there’s also the [lover type] *[man as human name]* (a level [1d6+1 as level] [human class]), and she loves him just as much! [spellbook for [same class]] [leader treasure for [same class]]
1,She sends her lover [man as human name] (a level [1d6+1 as level] [human class]) to deal with you. [spellbook for [same class]] [leader treasure for [same class]]
1,She’s happy to see you and will trade a kiss for a little help: somebody needs to take care of the annoying [forest monster]

;lover type
1,experienced
1,hot headed
1,flamboyant
1,scheming
1,cheerful
1,lustful
1,lusty
1,happy
1,mad
1,coy
1,shy
1,cute
1,curious
1,gregarious
1,well-travelled

;forest monster
1,**manticore** *[manticore name]* ([manticore stats]). [robber treasure]
1,**bear** *[bear name]* ([bear stats]).
1,[bandits]
1,[6d10] **goblins** led by [goblin name] ([goblin stats]). [poor treasure]

;bandits
1,[1d4x10] **bandits** ([bandit stats]). [average treasure] They are led by the **[human class]** [human with portrait] (level [1d4+1 as level]).[here store the bandit *[same human name]* as wanted dead or alive] [spellbook for [same class]] [leader treasure for [same class]]

;ettercap forest
1,[spider word] [forest 2]
1,[spider colour] [forest 2]
1,[spider word] valley
1,[spider colour] valley
1,Valley of [spider word]s

;spider word
1,Web
1,Spider
1,Netting

;spider colour
1,Grey
1,Silver

;ettercaps
1,[ettercap ground level]<p>[ettercap lair]<p>[ettercap trade]<p>[ettercap mother]

;swamp ettercaps
1,[ettercap lake]<p>[ettercap harbour]<p>The island itself is quite small. [ettercap lair]<p>[ettercap mother]

;ettercap ground level
1,Spider webs between the trees make progress impossible. Desiccated deer and birds hang in these nets. Touching these nets or setting them on fire attracts [2d4] **giant spiders** ([giant spider stats]).
1,Between the gnarled roots of giant [tree] trees you see the opening of burrows large enough to be bear dens (at least [2d4] of them). If anybody passes within 20ft of such a hole, a **giant tarantula** ([giant spider stats]; *surprise* on 1–5 in 6) jumps out of the burrow and attacks. When the fighting begins, the remaining spiders are attracted by the stomping.
1,The ground rises and forms a little mound here, promising a look at the surrounding land. But actually, a group of [2d4] **giant trapdoor spiders** ([giant spider stats]) have dug tunnels and pits around here. Anybody climbing the mound has a 1-2 in 6 chance of sliding and falling into a 20ft pit (2d6) and being beset by these spiders.

;ettercap lake
1,The trees of [forest name] open up and there’s a small island up ahead, covered in giant trees shrouded in spiderwebs. There are dessicated birds and bats and bigger things (wyverns, young dragons, griffons?) caught in the web up there. If you’re patient, you can see movement beneath the water as giant spiders dart out of their silken diving bells to kill fish. [2d4] **giant diving bell spiders** ([giant spider stats]; *swim*) live in this lake. It is not safe for swimming.
1,The trees of [forest name] open up and there’s a small island up ahead. Big silken strands connect the giant trees growing on that island with the trees growing along the lake’s edge. From it, smaller strands hang down, filling the air and sinking into the water. During the day, you can see [2d4] **giant spiders** working these strange fishing lines ([giant spider stats]).
1,The trees of [forest name] open up and there’s a small island up ahead. Giant trees grow on that island. A sweet, musky flagrance of wisteria and roses fills the air. On these trees [2d4] **giant bolas spiders** hunt for prey ([giant spider stats]; *bola*: 30ft ranged attacks with a weighted *capture blob* of sticky silk on a line).

;ettercap lair
1,Up in the trees are some tree houses connected by several ropes. If you’re not afraid of heights, you can easily walk from one to the other, feet on one rope and hands holding another one. The tree houses are home to [2d4] **ettercaps** led by [ettercap with portrait] ([ettercap stats]). [average treasure] [ettercap prisoners]
1,Up ahead is a rocky outcrop, about 100ft high, wrapped in spider webs. In the cracks of this rock live [2d4] **ettercaps** led by [ettercap with portrait] ([ettercap stats]). [average treasure] [ettercap prisoners]

;ettercap stats
1,HD 5 AC 5 1d4/1d4/1d6 + *poison* F5 MV 12 ML 9 XP 500; *climb*; *poison*: when bit, save vs. poison or be paralysed for 2h

;ettercap with portrait
1,*[ettercap name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/spider?seed=$seed]]" alt="[same ettercap name]" title="[same ettercap name]"/>

;ettercap name
1,[spider name 1] [spider name 2]

;spider name 1
1,Black
1,Long
1,Dusky
1,Death
1,Brown
1,Spiny
1,Funnel
1,Nursery
1,Common
1,Six-Spotted
1,Tent
1,Slender
1,False
1,King
1,Grey

;spider name 2
1,Leaper
1,Fiddle
1,Creeper
1,Orb
1,Legged
1,Scuttler
1,Harper
1,Jumper
1,Wanderer
1,Sac
1,Ant Mimic
1,Wall

;ettercap prisoners
1,Hanging from the ceiling is a cocooned prisoner, [ettercap prisoner feeling]: [ettercap prisoner details]
1,

;ettercap prisoner feeling
1,crying for help
1,whimpering hopelessly
1,struggling to free themselves
1,sedated, with bloated eyes
1,screaming, overcome by madness and fear

;ettercap prisoner details
1,the elf *[elf name]* is the last survivor of their hunting party.
1,the dwarf *[dwarf name]* is the last survivor of their mining party passing through.
1,the halfling *[halfling name]* used to live as a hermit not far from here and thought they knew the ettercaps.
1,*[human name]* is the last survivor of a company of pilgrims.
1,*[human name]* is the last survivor of a company of merchants.

;ettercap trade
1,To reach the ettercap trading post, follow the single white strand that starts atop the lonely [tree] tree to the [direction], leading you safely from branch to branch above the forest floor to the ancient tree giant where the ettercaps have built a large platform with their shacks and their chests. [ettercap trading post]
1,The ettercaps have created a landing pad up in the air where they discovered a passage to the world tree *Yggdrasil*. This is where they keep their chests of silken wares. [ettercap trading post] On nights of the full moon, or on a 1 in 6, the portal opens. [save 1d6+1 as level][save spellbook for elves][2d12] **elves** ([elf stats]) led by trade-captain [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] The elves are looking to buy silken wares or trade them for spells cast. [elven trade money] [elf travelling companions]
1,The ettercaps have made contact with *phase spiders*, intelligent travellers of the nine realms. On a 1 in 6, a party of [1d6 phase spiders] will show up tonight ([phase spider stats]). Nobody knows what they are up to but they are very interested in hearing stories about current events as well as local botany and zoology. In return, they bring fancy looking trinkets from unknown places.

;1d6 phase spiders
1,a **phase spider**
1,[1d5+1] **phase spiders**

;phase spider stats
1,HD 7 AC 5 1d6/1d6/1d6 + *poison* F7 MV 12 ML 9 XP 700; *climb*; *poison*: when bit, save vs. poison or be paralysed for 2h; *telepathy*: save vs. spells to reject their contact; *realm travel*

;ettercap harbour
1,There’s a small pier at the island where the inhabitants like to trade. This is where they have their chests and shacks. [ettercap trading post]

;direction
1,north
1,east
1,south
1,west

;ettercap trading post
# about 9% of all trading posts have nothing to sell
1,<span class="treasure">[70% 1d6 silk bales] [70% 2d6 silk ropes]</span> [50% dangerous spiders] [50% useful spiders]

;elven trade money
# about 21% of these traders have no cash and will trade spells instead
1,<span class="treasure">[40% 1d6 gold] [30% 1d6 platinum] [30% 3d6 gems] [30% 3d6 jewelry]</span>

;70% 1d6 silk bales
12,A silk bale worth 500gp.
60,[1d5+1] silk bales worth 500gp each.
28,

;70% 2d6 silk ropes
7,[2d6] silk ropes, each worth 50gp.
3,

;50% dangerous spiders
1,a cage with a trained **giant huntsman spider** ([giant spider stats]; takes directions using tiny drumsticks)
5,[1d5+1] cages with trained **giant huntsman spiders** ([giant spider stats]; takes directions using tiny drumsticks)
1,a cage with a trained **giant spark spider** ([giant spider stats]; *spark*: once per fight, when hit or when hitting, 1d6 damage to the other party because of a big spark; takes directions using tiny drumsticks)
5,[1d5+1] cages with trained **giant spark spiders** ([giant spider stats]; *spark*: once per fight, when hit or when hitting, 1d6 damage to the other party because of a big spark; takes directions using tiny drumsticks)
12,

;50% useful spiders
1,a cage with a trained **giant wheel spider** ([big spider stats]; takes directions using tiny drumsticks; can roll along the floor with the wind)
5,[1d5+1] cages with trained **giant wheel spiders** ([big spider stats]; takes directions using tiny drumsticks; can roll along the floor with the wind)
6,

;big spider stats
1,HD 1-1 AC 7 1d6 + *paralysis* F1 MV 15 ML 7 XP 100; *climb*; when hit, save vs. paralysis or be *paralysed* for 1h

;ettercap mother
1,Up above, where the giant branches form a wide canopy, the **brood mother** ([ettercap brood mother stats]) has laid her eggs, guarding them with her life, and ready to spend hers to feed the young ones when they hatch, ravenous and desperate.
1,A bit further up is a colourful tree house decorated with trinkets and presents from all over. This is where the beautiful **araneina** *[old names for women]* lives, the immortal lover ([araneina stats]).

;ettercap brood mother stats
1,HD 9 AC 3 2d6 + *poison* F9 MV 3 ML 9 XP 900; *climb*; *poison*: when bit, save vs. poison or die

;araneina stats
1,HD 9 AC 9 1d6 + *poison* F9 MV 12 ML 9 XP 900; *climb*; *poison*: when bit, save vs. poison or die; *charm*: save vs. spells or fall madly in love with her; *glamour*: every hour in her company when not madly in love, save vs. spells to notice a flickering of her glamour revealing her eight eyes, or the spider legs growing out of her back

;old forest temple denizen
1,In one corner, a wooden roof keeps a corner of the old temple dry. Here lives [human with portrait], an old **hermit**, and their pet **jaguar** ([jaguar stats]).
1,In a dry corner of the ruin is the lair of [3d6] **wolves** ([wolf stats]) and [human with portrait], who ended up being raised by wolves after being abandoned by the parents.
1,Between the [tree] trees growing all over the structure the ground is dry and solid. [giant apes]
1,A dreadful *stench* hangs in the air. Beneath a big stone is an entrance into a cave full of decomposing corpses. Amidst the flies you see [2d6] wide-eyed and mute humans. Soon enough, however, they’ll turn into **werwolves** and find you and kill you and bring you here and eat you ([werewolf stats]). [poor treasure]
1,A dreadful *stench* hangs in the air. The cistern has turned into a charnel house. Bones and decomposing corpses cover the ground. It is very *cold* down here. This is the realm of [1d8 wights] ([wight stats]). [dead treasure]

;beautiful trees
1,where the [tree] trees stand tall
1,where the sunlight filters through the [tree] trees
1,where butterflies dance in the crowns of the [tree] trees

;easy to get lost
1,Do not leave the trails. Without a guide, you will get lost on 1–2 in 6.
1,They say that the trees here will try to lead you astray. Without a guide, you will get lost on 1–2 in 6.
1,The narcotic vapours of the trees make people tired and careless. Without a guide, you will get lost on 1–2 in 6.
1,The undergrowth is thick and thorny, leading to long detours. Without a guide, you will get lost on 1–2 in 6.

;mushrooms
1,The mushrooms are guarded by [myconids]
1,If eaten, [do something interesting]
1,These mushrooms are actually the antennaes and horns for a big sleeping super-mushroom living beneath the forest. Around here, your sleep will be filled with mushroom dreams.

;myconids
1,[3d6] **myconids** ([myconid stats]). [poor treasure]
1,[3d6] **myconids** watching their mushroom circle ([myconid stats]). [poor treasure] On nights of the full moon, or on a 1 in 6, the portal to [fey realm] opens. [save 1d6+1 as level][save spellbook for elves]If so, [2d12] **elves** ([elf stats]) led by [elf with portrait] (level [same level]) will be visiting from [fey realm]. [same spellbook for elves] [leader treasure] [elf travelling companions]

;fey realm
1,Alfheim
1,Myrkheim

;elf stats
# This requires the establishment a [spellbook for elves]. Typically you’d use it like this:
# [save 1d6+1 as level][save spellbook for elves][2d12] **elves** ([elf stats]) led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure]
1,HD 1 → 1d6 AC 5 1d6 or *[same [same spellbook] 1]* 1×/day E1 MV 12 ML 10 XP 100

;elf travelling companions
3,
1,They are accompanied by a **weasel** ([weasel stats])
2,They are accompanied by [1d2+1] **weasels** ([weasel stats])

;myconid stats
1,HD 3 AC 8 – F3 MV 6 ML 7 XP 300; *read mind*, *dominate*, *knockout*, *gravity control* (3d8): save vs. spells to avoid; *silent message*

;do something interesting
1,save vs. poison or die. The locals use this to kill criminals.
1,save vs. poison or lose your voice for a week. The locals avoid doing this.
1,save vs. poison or be cursed to turn into a myconid over the coming week.
1,save vs. poison or be paralysed for 1d4 hours. Local *Set* cultists will trade in these mushrooms.
1,gain telepathic powers for a week. The locals use them to spy on the thoughts of any foreigners.
1,enjoy wild and colorful visions for 1d20 hours. If you roll higher than your wisdom, see something relevant for the current campaign. The locals lead village idiots here to warn them of impeding danger.
1,heal 1d6+1. The locals assemble here after a fight to recuperate.

;name for forest/forest-hill/trees/fir-forest/firs/swamp/swamp2
1,<span class="forest">[forest 1] [forest 2]</span>

;forest 1
1,Dark
1,Deep
1,Murky
1,Black
1,Shadow
1,Moon
1,Green
1,Silver Birch
1,Twisted Pine
1,Shivering
1,Whispering
1,Knotted Oak
1,Golden Maple
1,Misty
1,Cloudy
1,Silent
1,Thorny Vine
1,Dead Tree
1,Ghost
1,Singing
1,Spirit

;forest 2
1,Forest
1,Wood
1,Copse
1,Thicket
1,Weald
1,Grove

;forest feature
1,[forest feature 1] [forest feature 2]

;forest feature 1
1,Crystal
1,Secret
1,Black
1,Shadow
1,Blue

;forest feature 2
1,Cave
1,Pond
1,Mere
1,Lake

;boars
1,the local guardian spirit, a **demon boar** ([demon boar stats])
25,a male **boar** seaching for food ([boar stats])
5, a group of [5d6] female **boars** and their young ([boar stats])

;demon boar stats
1,HD 9+1 AC 3 1d12 F9 MV 15 ML 9 XP 900; *charm person* 3×/day; *shape change* into human form at will; only harmed by magic, magic weapons or silver weapons

;1d6 weasels
1,a **giant weasel**
5,[1d5+1] **giant weasels**

;weasel stats
1,HD 5 AC 7 1d8 F3 MV 15 ML 8 XP 500

;animated tree stats
1,HD 8 AC 2 2d6/2d6 F8 MV 6

;treant stats
1,[animated tree stats] ML 6 XP 800; *surprise* on 1–3 in 6; *animate trees* two trees each, using the same stats

;1d8 treants
1,the **treant** called [treant]
7,[1d7+1] **treants** led by [treant]

;treant
1,*[treant 1] [treant 2]*

;treant 1
1,Old
1,Oak
1,Birch
1,Fir
1,Root
1,Moss
1,Trunk

;treant 2
1,Father
1,Man
1,Master
1,Water
1,Wood
1,Forest
1,Strong

;elf dwelling
1,wooden tree palace
1,network of hanging bridges and little tree houses

;elf companions
# 1d6-3 weasels
1,<p>The elves also keep a **giant weasel** as their mount and pet ([weasel stats]).
2,<p>The elves also keep a [1d2+1] **giant weasels** as their mounts and pets ([weasel stats]).
3,

;elf environment
1,The settlement is nearly impossible to spot from the ground level.
1,At night, the settlement is illuminated by magic light.
1,During the day, sweet music can be heard from the tree tops.
1,Dangling upside-down from the larger branches of the [tree] trees is a small colony of [1d6+1] **giant bats** ([giant bat stats]). They are easily disturbed and once awake their cries surely alert the elves.
1,The settlement thrives in symbiosis with a hive of [1d6+1] **giant bees** ([giant beetle stats]).
1,Patrolling the leaf litter, is a small pack of [1d2+1] **blink dogs** guarding the elves to repay an ancient debt ([wolf stats]; *intelligent*; *blinking*: can only be hit on an *even* roll of the d20).
1,As agile and silent in the branches as they are on the forest floor, the settlements perimeters are patrolled by [1d2+1] **giant ocelots** ([jaguar stats]).
1,Installed strategically throughout the settlement are [1d2+1], mostly stationary **wood golem archers** ([wood golem stats]). Each can instantaneously sprout new arrows from their ligneous bodies.
# for reference see here: https://www.flickr.com/photos/waldopepper/46335454624/
1,Sentinels in the skies above and surprisingly agile fliers, [1d2+1] **griffons** ([griffon stats]) are fully capable of narrow dives through the leafy canopy and navigating the branches and boughs of the [tree] trees.
1,A parliament of [1d4+1] **giant owls** ([owl stats]) nests nearby and will defend their elven friends to the death.
# 1,A single, small **roc** can sometimes be seen scouting above.
# giant eagles/birds of prey seem to fit with elves, but larger versions of smaller birds (like Butcher Birds, Kingfishers, and Jays could be neat)
1,Gifted with effective camouflage that conceals as they cling to the larger [tree] trunks, [1d4+1] **giant geckos** watch for any trespassers ([giant lizard stats]).
1,Typically found lounging on larger [tree] branches and blending in with the massive vines are [1d6+1] **giant pythons**, trained to immobilise any interlopers ([giant snake stats]). They only kill their victims if others continue attacking them.
1,A bloom of [3d6] **sprites** are never far from this settlement and can often serve as an early warning system by delaying any intruders with their pranks and mischief ([sprite stats]).
1,Ancient guardians from a forgotten time, [1d2+1] **crystal living statues** stand silent guard over the settlement ([stone golem stats]).
1,The very trees themselves often leap to the settlement’s defense thanks to the efforts of [1d2+1] befriendet **treants** ([treant stats]).
1,The settlement has cultivated deliberate gardens of **shrieking fungus** whose piercing cries are quick to alert them of any invaders.
1,Throughout the leaf litter are innocuous looking **puffball mushrooms** that, if inadvertently pierced or damaged emit clouds of slumber spores.
1,The elves have chosen this site well, for [1d3+1] of their tree-homes are inhabited by **dryads** whose beguiling magics often transforms potential foe to fast friend ([dryad stats]).
1,Scores of innocuous **song birds** are quick to betray the presence of any infiltrators with their loud, screeching warning songs.
1,The air is filled the sweet, intoxicating fragrance of *honeysuckle* vines that weave throughout the branches and bushes.
1,It’s easy to feel watched in this part of the wood, as every [tree] tree trunk features a stern looking **face**.
1,There are quite a few skeletons lying under the trees. The reason being the lush brambles here concealing blood-sucking **vampiric vines**: If you make camp, save vs. spells or die overnight as they immobilise you and suck you dry.
1,Touching any tree here without whispering the secret elven words of soothing is not advised, as one could be stuck fast by the quick flowing, impossibly **sticky sap**.

;giant bat stats
1,HD 4 AC 6 1d8 F2 MV 12 ML 6 XP 400; *echolocation*

;wood golem stats
1,HD 2 AC 7 1d8 MV 12 ML 12 XP 200; immune to *arrows*, immune to *poison*; immune to *spells*

;owl stats
1,HD 3 AC 6 1d4/1d4/1d6 F1 MV 15 ML 5 XP 300; when both claws hit, may carry halflings, dwarves or gnomes up for a bit before dropping them again for 1d6 falling damage

;sprite stats
1,HD 1 AC 7 1d4 F1 MV 12 ML 6 XP 100; *entanglement*: save vs. spells or unable to move for an hour; *illusion*; *sleep*

;stone golem stats
1,HD 9 AC 1 3d6 MV 12 ML 12 XP 900; immune to *arrows*, immune to *poison*; immune to *spells*

;elf with portrait
1,*[elf name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/elf?seed=$seed]]" alt="[same elf name]" title="[same elf name]"/>[store [same elf name] as elf patron]

# Not accounted for: Letter changes when combining words
# http://sindarinlessons.weebly.com/37---how-to-make-names-1.html

;elf name
1,[male elf]
1,[female elf]

;male elf
1,[normalize-elvish [elvish prefix] [elvish word]]
1,[normalize-elvish [elvish prefix] [elvish male suffix]]
# prefer short names
# 1,[normalize-elvish [elvish word] [elvish word] [elvish male suffix]]
# 1,[normalize-elvish [elvish prefix] [elvish word] [elvish male suffix]]
3,[normalize-elvish [elvish word] [elvish male suffix]]

;female elf
1,[normalize-elvish [elvish prefix] [elvish word]]
1,[normalize-elvish [elvish prefix] [elvish female suffix]]
# prefer short names
# 1,[normalize-elvish [elvish word] [elvish word] [elvish female suffix]]
# 1,[normalize-elvish [elvish prefix] [elvish word] [elvish female suffix]]
3,[normalize-elvish [elvish word] [elvish female suffix]]

# https://realelvish.net/names/sindarin/woodelf/all/
;elvish prefix
1,achar
1,adertha
1,adleg
1,al
1,amartha
1,aníra
1,aphada
1,ar
1,ava
1,awartha
1,badh
1,batha
1,beria
1,blab
1,brenia
1,brona
1,buia
1,cab
1,can
1,car
1,carpha
1,cen
1,critha
1,dartha
1,delia
1,dew
1,díhena
1,doltha
1,drava
1,drega
1,dringa
1,echad
1,edledhia
1,egleria
1,eitha
1,elia
1,ercha
1,ertha
1,fantha
1,fara
1,feira
1,feria
1,fuia
1,gad
1,gala
1,gir
1,gladh
1,glavra
1,glintha
1,glir
1,gohena
1,gonod
1,gor
1,gosta
1,groga
1,gruitha
1,gwatha
1,gwathra
1,gweria
1,gwesta
1,had
1,hal
1,haltha
1,hamma
1,harna
1,hasta
1,henia
1,hwinia
1,ialla
1,ídha
1,ídhra
1,ista
1,iuitha
1,laba
1,lala
1,lamma
1,lasta
1,lathra
1,linna
1,luitha
1,mel
1,metha
1,mista
1,nag
1,nalla
1,nara
1,narcha
1,ndag
1,ndagra
1,ndamma
1,nde
1,nedia
1,negra
1,neitha
1,nella
1,nesta
1,ngal
1,nganna
1,nod
1,nor
1,northa
1,orthel
1,orthor
1,osgar
1,pad
1,padra
1,ped
1,pel
1,per
1,puia
1,rada
1,ran
1,reda
1,redh
1,reitha
1,reth
1,rhib
1,rista
1,ritha
1,rosta
1,ruthra
1,síla
1,sog
1,suila
1,teilia
1,teitha
1,telia
1,theria
1,thilia
1,thora
1,thosta
1,tintha
1,tir
1,toba
1,toltha
1,tortha
1,trasta
1,trevad
1,tuia

;elvish word
1,abonthen
1,achad
1,adan
1,agar
1,agarwen
1,aglar
1,aglareb
1,agor
1,aith
1,alag
1,alagos
1,alph
1,alu
1,alwed
1,amar
1,amarth
1,amarthan
1,amath
1,amdir
1,amlug
1,amon
1,amrûn
1,anc
1,and
1,andreth
1,ang
1,angol
1,angren
1,annui
1,annûn
1,anor
1,anu
1,anwar
1,apharch
1,ar
1,aran
1,aras
1,arn
1,arod
1,arth
1,asgar
1,ast
1,astor
1,athe
1,aur
1,avorn
1,awarth
1,bain
1,balch
1,bara
1,baran
1,beleg
1,belt
1,belthas
1,beren
1,bereth
1,bor
1,born
1,bragol
1,braig
1,brand
1,brassen
1,bregol
1,brog
1,bronadui
1,brui
1,brûn
1,bŷr
1,cadu
1,cadwar
1,cal
1,calar
1,calen
1,callon
1,cam
1,canad
1,cand
1,caran
1,carch
1,carweg
1,caun
1,celair
1,celeb
1,celebren
1,celeg
1,celevon
1,cem
1,cidinn
1,cinnog
1,cîw
1,coll
1,com
1,conui
1,corch
1,cordof
1,corn
1,coru
1,coth
1,craban
1,crann
1,crist
1,crumui
1,cû
1,cugu
1,cuin
1,cûn
1,cund
1,curu
1,cŷr
1,dail
1,de
1,del
1,deleb
1,delu
1,dem
1,der
1,dern
1,dîn
1,dínen
1,dîr
1,dol
1,dolen
1,doll
1,dom
1,donn
1,dorn
1,dram
1,draug
1,dring
1,dû
1,dûr
1,dŷr
1,ech
1,ecthel
1,eden
1,edhel
1,edhellen
1,edlenn
1,eg
1,egas
1,eglan
1,eglir
1,eglos
1,eiliant
1,einior
1,el
1,elanor
1,ell
1,elloth
1,elu
1,en
1,er
1,ereb
1,eredh
1,ereg
1,eru
1,erui
1,esgal
1,estel
1,estent
1,ethir
1,ew
1,ewen
1,fain
1,fair
1,falas
1,falf
1,fanui
1,far
1,faug
1,faun
1,fe
1,feg
1,fel
1,fela
1,fen
1,fer
1,fern
1,ferui
1,filig
1,fim
1,find
1,fíreb
1,firen
1,forgam
1,forn
1,forod
1,forodren
1,fuin
1,gail
1,galadh
1,galas
1,galenas
1,gamp
1,gaud
1,gear
1,gearon
1,gel
1,gell
1,gellam
1,gellui
1,gem
1,ger
1,gern
1,geruil
1,glad
1,glam
1,glamor
1,glamren
1,glan
1,glass
1,glaur
1,glaw
1,gler
1,glîr
1,glórin
1,gloss
1,goeol
1,golass
1,gondren
1,gordh
1,gorn
1,gost
1,graw
1,gronn
1,gruin
1,gûr
1,gwache
1,gwain
1,gwann
1,gwarth
1,gwath
1,gwathren
1,gwathui
1,gwaun
1,gwaur
1,gwe
1,gwen
1,gweren
1,gwest
1,gwew
1,gwilwileth
1,gwîn
1,hadhod
1,hal
1,hall
1,hallas
1,hand
1,hannas
1,harad
1,haradren
1,hargam
1,harn
1,harvo
1,hast
1,hathel
1,he
1,helch
1,heledir
1,hell
1,hen
1,heneb
1,her
1,hethu
1,hîl
1,him
1,hîr
1,hiril
1,hith
1,hithren
1,hithui
1,hîw
1,horn
1,hû
1,hûr
1,hwand
1,hwîn
1,iand
1,iar
1,iaun
1,iaur
1,îdh
1,idhor
1,idhren
1,ind
1,ingem
1,inu
1,iphant
1,írui
1,ist
1,istui
1,ithil
1,ivren
1,lagor
1,laich
1,lain
1,lalaith
1,lalf
1,lam
1,lanc
1,land
1,lang
1,lass
1,laug
1,lavan
1,leb
1,leg
1,lend
1,ler
1,lew
1,leweg
1,lhain
1,lhew
1,lhind
1,lhûg
1,lim
1,limp
1,lind
1,lithui
1,loen
1,lom
1,lorn
1,lossen
1,lost
1,loth
1,luin
1,lum
1,lung
1,lŷg
1,madweg
1,maelui
1,magor
1,maidh
1,malt
1,malthen
1,malthorn
1,malu
1,man
1,mbar
1,mbarad
1,mecheneb
1,med
1,medli
1,medlin
1,medui
1,meg
1,megil
1,melch
1,meldir
1,meldis
1,meleth
1,mell
1,mellon
1,melui
1,men
1,mer
1,meren
1,meron
1,mesg
1,methen
1,mew
1,milui
1,min
1,minai
1,mîr
1,mith
1,mithren
1,mîw
1,morgul
1,morn
1,muil
1,muin
1,mûl
1,mund
1,mŷl
1,naith
1,nar
1,narch
1,naru
1,nathal
1,naud
1,naug
1,naugla
1,naur
1,nauth
1,naw
1,nawag
1,ndam
1,nder
1,ndîr
1,ndîs
1,negen
1,neledh
1,nen
1,nend
1,nenui
1,ner
1,nestadren
1,ngail
1,ngalad
1,ngannel
1,ngaraf
1,ngaur
1,ngawad
1,ngilith
1,ngoll
1,ngollor
1,ngolodh
1,ngolu
1,ngolwen
1,ngor
1,ngorgor
1,ngorn
1,ngorth
1,ngorthad
1,ngûl
1,ngurth
1,nguru
1,nguruthos
1,niben
1,nîd
1,nîf
1,nimp
1,nîn
1,nind
1,nîr
1,noen
1,norn
1,noroth
1,nórui
1,nûr
1,oel
1,oer
1,ogol
1,ol
1,onod
1,orch
1,orchall
1,orod
1,oron
1,othol
1,ovor
1,pant
1,paran
1,parch
1,path
1,paur
1,pedweg
1,pegui
1,pelin
1,pen
1,peng
1,periand
1,peth
1,pigen
1,pîn
1,puig
1,rain
1,raud
1,raudh
1,raug
1,raun
1,raw
1,reg
1,rem
1,ren
1,rend
1,reth
1,rhanc
1,rhaw
1,rhosg
1,rhoss
1,rhudol
1,rhúnen
1,rî
1,rîn
1,ring
1,rîs
1,riss
1,roch
1,rosc
1,ross
1,rost
1,rûdh
1,ruin
1,rustui
1,rûth
1,rŷn
1,sadar
1,sador
1,said
1,sain
1,sammar
1,sarch
1,sel
1,ser
1,sereg
1,sîdh
1,silef
1,silivren
1,sîr
1,sûl
1,tad
1,taid
1,tal
1,talagand
1,talt
1,tan
1,tanc
1,tang
1,tara
1,tarch
1,tarlanc
1,tathren
1,taug
1,taur
1,tavor
1,taw
1,tawar
1,tawaren
1,tawen
1,tegil
1,ten
1,ter
1,tes
1,thala
1,thanc
1,thand
1,tharan
1,tharn
1,thaur
1,thavor
1,thaw
1,thend
1,thent
1,thîr
1,thon
1,thorn
1,thoron
1,thûl
1,thurin
1,tinnu
1,tint
1,tinu
1,tîr
1,tirn
1,tithen
1,tolog
1,tond
1,tong
1,torn
1,torog
1,trîw
1,tû
1,tûg
1,tuilind
1,tulus
1,tûr
1,uanui
1,uilos
1,uireb
1,ûl
1,ulund
1,ûn
1,ungol
1,ûr
1,urug
1,urui

;elvish neutral suffix
1,ben
1,dil
1,ndil
1,or
1,wi

;elvish female suffix
3,[elvish neutral suffix]
1,iel
1,iell
1,ien
1,il
1,eth
1,el
1,wen

;elvish male suffix
2,[elvish neutral suffix]
1,dir
1,ion
1,on

# These are the fir forests next to thorps (thorps themselves are firs)
;fir-forest
1,[fir highlands] The land up here is the hunting ground of a **manticore** called *[manticore name]* living in the ruins of an old tower overlooking the area ([manticore stats]). [robber treasure] [maybe barrow]
1,[fir highlands] This fir forest is home to a pack of [3d6] **wolves** ([wolf stats]). [maybe a road to Niflheim]
1,[fir highlands] At dusk and dawn, you can sometimes see [boars]. [maybe barrow] [forest event]
1,[fir highlands] There is a cave housing the **ettin** called *[ettin name]* ([ettin stats]). [robber treasure] [maybe barrow] [forest event]
1,[fir highlands] At the foot of [crag name], there is a cave inhabited by [1d8 trolls] ([troll stats]). [robber treasure] [maybe barrow] [forest event]
1,[fir highlands] In this fir forest is a little campsite with [1d12 bugbears] ([bugbear stats]). They carry amulets of passage bearing the [name for a clan of the netherworld elves] sigil. [scout treasure] [maybe barrow] [forest event]
1,[fir highlands] At night, the orcs of the *[evil tribe]* tribe hunt these lands. [orcs] Their settlement is protected by a palisade and [orc fort] [orc plans]
1,[fir highlands] There is an abandoned shrine to *[power]* up here. It is haunted by the **spectre** of *[old name]*, the last priest who cared for it ([spectre stats]). [ancient treasure] [maybe barrow] [forest event]
1,[fir highlands] [druids]
1,[fir highlands] Within this wood is a dungeon. [dungeon]

;maybe a road to Niflheim
3,
1,<p>These wolves are blessed by *Hel*. At night, they sleep in the [Niflheim cave]. At the far end of the cave is an iron gate decorated with [Niflheim decoration]. It is guarded by a **chimera** ([chimera stats]) for it leads to *Niflheim*.<p>[road to Niflheim]

;druids
1,[druid warning sign] Here stands [druid circle] [the locals call it] *[druid circle name]*. [druid allies] [druid trails]
1,[druid warning sign] At last you reach [druid circle] [the locals call it] *[druid circle name]*. [druid allies] [druid trails]

;the locals call it
1,Local legends have named this place
1,In the old days, they called it
1,In *[old elf ballad name]*, this place was called
1,In *The Travels of [old name]*, this place was called

;druid trails
1,<p>A [druid path] north to [druid larder]. [maybe druid acolytes]<p>Another [druid path] south to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]
1,<p>A [druid path] south to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]<p>Another [druid path] east to [druid larder]. [maybe druid acolytes]
1,<p>A [druid path] west to [druid larder]. [maybe druid acolytes]<p>Another [druid path] north to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]
1,<p>A [druid path] uphill to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]<p>Another [druid path] into a [gorge] where there one may find [druid larder]. [maybe druid acolytes]

;maybe druid acolytes
2,[druid acolytes]
1,

;druid acolytes
1,[1d4+1] **druid acolytes** ([druid acolyte stats]) led by *[old names for men]* are [druid acolyte activity]

;druid acolyte activity
1,painting each other with blue patterns.
1,wrestling with each other, trying to learn the ways of the bear.
1,mixing berries and bark into a blue pulp.
1,practising staff fighting.
1,disembowelling a pure white deer to scrutinize the entrails for prophetic signs.
1,roughly shaping a large boulder with primitive hammer stones.
1,scattering offerings of fermented meat for their unkindness of **ravens**.
1,gouging a sigil into the turf using shallow ditches dug with flint hand tools.
1,savaging their weakest member with thorned switches to teach them the pecking order of the pack.
1,lugging dead-fall branches to construct a massive bonfire.
1,intently weaving [wicker desc] baskets and mats.
1,frenetically dancing while passing venomous **serpents** back and forth.
1,distributing sacred, hallucinogenic toadstools amongst themselves.
1,sketching a battle plan in the dirt with fire-sharpened sticks. They intend to destroy *[nearby village name]*.
1,sketching a battle plan in the dirt with fire-sharpened sticks. They intend to destroy the witch *[nearby witch]*.
1,mending the torn wing of a majestic **eagle** who was shot with an arrow.

;druid acolyte stats
1,HD 3 AC 7 1d6 + 1d6 *crushing staff* F3 MV 12 ML 9 XP 300; *heat metal*; *crushing staff*

;druid larder
1,a small overhang, from which carcasses of deer hang by braided vines
1,a disused bear den, stacked high with marrow-rich bones
1,several woven baskets, hanging from trees and filled to the brim with ripe and ready to eat [berries]
1,a crude wooden rack, constructed of thorny branches, with [fish] impaled on the thorns and drying in the sun

;druid camp
1,a clearing dominated by a series of rough bearskin tents
1,several crude lean-tos
1,a clearing dominated by a large fire pit and tons of dead branches and boughs stacked haphazardly
1,a natural overhang, gouged into a low cliff side
1,an unnatural seeming hill, surrounded by sharpened stakes

;druid
1,The **druid** *[here old names for men as druid]* has freed himself from the shackles of civilisation and lives here like a wild beast ([druid stats]).
1,The **druid** *[here old names for women as druid]* has freed herself from the shackles of civilisation and lives here like a wild beast ([druid stats]).

;druid stats
1,HD 9 AC 7 1d6 F9 MV 12 ML 9 XP 900; *heat metal*; *tree travel*; *animate tree* (3×/day): [animated tree stats]; *limited shape change* into a bear: [bear stats]

;druid warning sign
1,The trees carry warnings: human skulls dangling from ropes, finger bones on threads, rattling in the wind.
1,Scattered throughout the forest are macabre structures built of bones and twigs.
1,Deep furrows, glistening red with blood are gouged within the trunks of trees here.
1,It seems that no birds sing in this part of the woods, every twig and branch seems to snap beneath your feet, betraying you.
1,Thorny vines cling to your clothing and the low branches of saplings seem to whip toward faces at every available opportunity.
1,A patch of cleared ground, devoid of grasses and plants, is surrounded by small boulders and bones.
1,An eerie keening and rattling sound echoes through the wood. Looking up, you see human bones high up in the branches, acting like wind-chimes.

;druid goal
1,<p>All they want is to drive away all the humans for they bring their walls, their squalid houses, and their diseases into this glorious wilderness.
1,<p>All they want is to kill all the humans that have been cutting down trees with their iron weapons, their iron armour, their bonfires and their torches.
1,<p>All they desire is to rouse the ancient wood and to expanded its borders. Let it re-take the cultivated lands that it once dominated.
1,<p>All they want is to unite the sylvan creatures and take back what is theirs: let the villages burn!
1,<p>All they desire is for the old order to return: hunter and hunted, predator and prey. They see the humans growing soft and fat with their domestication and agriculture, and this makes them prey.
1,<p>All they desire is the perfect, sublime, and chaotic beauty of nature, where nothing is ever uniform for long and entropy reins supreme. Let there be upheaval and change.

;druid terror
1,High up in the trees a small number of wooden cages hold dead bodies and [druid prisoners], [ettercap prisoner feeling].
1,Lashed to several spiny barked trees are a few corpses and [druid prisoners], [ettercap prisoner feeling].
1,Paralyzed by herbal concoctions and arranged on stone slabs for sacrifice [are druid prisoners].
1,Sedated with powerful venom and bound inside a giant dry wicker effigy [are druid prisoners].

;druid prisoners
1,a **prisoner** called *[human name]*
1,two **prisoners** called *[human name]* and *[human name]*
4,[1d4+2] **prisoners** led by *[human name]*

;are druid prisoners
1,is a **prisoner** called *[human name]*
1,are two **prisoners** called *[human name]* and *[human name]*
4,are [1d4+2] **prisoners** led by *[human name]*

;druid allies
1,<p>[druid cause] The druids have found powerful allies in the forest: [1d8 treants] ([treant stats]).
1,<p>[druid cause] The woods around here are patrolled by the druids’ pack: [3d6] **wolves** ([wolf stats]).
1,<p>[druid cause] The druids are protected by [1d4 bears] ([bear stats]).
1,<p>[druid cause] The druids have found unruly allies in the forest: [possibly drunk centaurs].
1,<p>[druid cause] The druids know everything that moves in this part of the forest for the **crows** act as their eyes and ears. They’re everywhere!

;druid cause
1,This place is sacred to the druids.
1,This is one of the truly wild places.
1,This place is holy to Odin’s *Wild Hunt*.
1,These trees are holy to the druids.
1,This is hallowed ground to the druids.

;druid circle
1,a rough circle of upright builders as tall as an ogre, hewn centuries ago by hands long since forgotten.
1,concentric rings of squat, white stone that isn’t normally found in this area.
1,a large, granite slab, draped across and resting precariously on top of three tapered upright boulders.
1,a series of moss and lichen covered pillars of living rock, a bit worn and weathered but still impressive in size.
1,a row of roughly torso shaped stones, tall as a horse, spaced evenly along a low ridge.
1,five flat topped, squarish boulders covered in scratches and gouges. They would seem natural if it weren’t for the careful and almost reverent landscaping trimming the grasses around them.

;druid circle name
1,The Merry Maidens
1,The Old Men
1,The Goathenge
1,The Giant’s Teeth
1,The Dancers
1,The Petrified Giants

;druid path
1,[druid path decoration] [druid path description]

;druid path decoration
1,barely visible and overgrown
1,leaf-strewn
1,bone-littered
1,heavily-thorned
1,deeply furrowed
1,[berry]-bush lined

;berry
1,ripe [berry1] [berry2]
1,unripe [berry1] [berry2]
1,mostly-eaten [berry1] [berry2]

;berries
1,[berry1] [berry3]

;berry1
1,Blue
1,Tar
1,Goose
1,Cloud
1,Thimble
1,Choke

;berry2
1,Cherry
1,Berry
1,Grape
1,Currant
1,Plum

;berry3
1,Cherries
1,Berries
1,Grapes
1,Currants
1,Plums

;fish
1,[fish1] [fish2] [fish type]

;fish1
1,Long
1,Brown
1,Brook
1,Small
1,Thread
1,Red
1,Short
1,Yellow
1,Striped
1,White

;fish2
1,Nose
1,Fin
1,Gill
1,Mouth
1,Ear
1,Face
1,Eye
1,Throat

;fish type
1,Trout
1,Salmon
1,Eels
1,Catfish
1,Shad
1,Carp
1,Gar
1,Bass
1,Perch
1,Bloater
1,Pike

;druid path description
1,[path 1] [path 2]

;path 1
1,path
1,game-trail
1,track
1,passage
1,path

;path 2
1,winds
1,leads
1,meanders
1,slithers
1,twists
1,weaves
1,heads

;giant ant lair
1,Rising from the earth ahead is a dome-shaped [giant ant mound]. It is the size of a small hill. The area is devoid of plant life. There are [1d3+1] well-worn pathways, about as wide as a deer-trail, that radiate down from the summit in different directions. [20% ant here]<p>Sloping sharply downward the entrance leads to a large open area with smoother walls. [50% ants here] From this cavern, there is a [ant tunnels] sloping downward to the [with directions] and another [ant tunnels] that slopes [and directions].<p>The first passageway leads to [[with giant ant area]]<p>The second passageway goes much further down and the air gets hot and humid. It leads to [giant ant queen chamber]
1,Rising from the earth ahead is a dome-shaped [giant ant mound]. It is the size of a small hill. The area is brown and bare. Nothing green remains. There are [1d3+1] well-worn pathways, about as wide as a deer-trail, that radiate down from the summit in different directions. [20% ant here]<p>Sloping sharply downward the entrance leads to a large open area with smoother walls. [50% ants here] From this cavern, there are three options: a [ant tunnels] sloping downward to the [with directions], a [ant tunnels] sloping [and directions], and a [ant tunnels] sloping [and directions].<p>The first passageway leads to [[with giant ant area]]<p>The second main passageway terminates at [[and giant ant area]]<p>The third passageway descends for a fair bit and the air gets hot and humid. It leads to [giant ant queen chamber]

;giant ant mound
1,pile constructed of [with giant ant materials] and [and giant ant materials]
1,mound made out of [with giant ant materials] and [and giant ant materials]
1,rise consisting of [with giant ant materials] and [and giant ant materials]

;giant ant materials
1,dirt clods
1,head-sized stones
1,baked clay lumps
1,bits of bone shards
1,arm-length branch sections
1,pine needles with twigs

;20% ant here
10,A giant [giant ant] is carrying [giant ant food] in its mandibles here.
10,A giant [giant ant] is dragging [giant ant food] with its mandibles here.
80,

;50% ants here
50,[1d4+1] giant [giant ants] are standing guard against intruders.
50,

;20% myconids
1,[3d6] **myconids** ([myconid stats]) live here, in peaceful coexistence with the ants. [poor treasure]
4,

;giant ant stats
1,HD 4+1 AC 5 1d10 F2 MV 15 ML 9 XP 400; *acid spray* 1×/h: anybody within 20ft takes 2d6, save vs. poison for half

;giant ant
4,**giant worker ant** ([giant ant stats]; *busy*: tries to avoid fights unless alarmed)
2,**giant warrior ant** ([giant ant stats]; *irascible*: attacks anything that’s out of place)
1,[special ant]
# note plural form below!

;giant ants
4,[worker ants]
2,[warrior ants]
1,[special ants]
# note singular form above!

;worker ants
1,**giant worker ants** ([giant ant stats]; *busy*: tries to avoid fights unless alarmed)

;warrior ants
1,**giant warrior ants** ([giant ant stats]; *irascible*: attacks anything that’s out of place)

;special ant
1,**giant bombardier ant** ([giant ant stats]; *more acid*: can spray cone of corrosive acids for 3d6, save vs. dragon breath for half)
1,**giant suicide ant** ([giant ant stats]; *suicide*: in a ball of fire for 5d6, save vs. dragon breath for half)
1,**giant trap jaw ant** ([giant ant stats]; *hold*: holds on after a bite and continues to deal damage, no additional to-hit rolls required)
1,**giant door-headed ant** ([giant ant stats]; *huge head*: can block tunnels using head)
1,**giant weaver ant** ([giant ant stats]; *sticky*: sticky saliva to immobilise victims reduced to 0hp; *camouflage*: surprise on 1–4 in 6)
1,**giant honey pot ant** ([giant ant stats]; *honey*: swollen abdomen filled with delicious sugary liquid worth 100gp)
# note plural form below!

;special ants
1,**giant bombardier ants** ([giant ant stats]; *acid*: can spray cone of corrosive acids for 3d6)
1,**giant suicide ants** ([giant ant stats]; *suicide: explodes as a fireball for 5d6)
1,**giant trap jaw ants** ([giant ant stats]; *hold*: holds on after a bite and continues to deal damage, no additional to-hit rolls required)
1,**giant door-headed ants** ([giant ant stats]; *huge head*: can block tunnels using head)
1,**giant weaver ants** ([giant ant stats]; *sticky*: sticky saliva to immobilise victims reduced to 0hp; *camouflage*: surprise on 1–4 in 6)
1,[honey pot ants]
# note singular form above!

;honey pot ants
1,**giant honey pot ants** ([giant ant stats]; *honey*: swollen abdomen filled with delicious sugary liquid worth 100gp)

;giant ant food
1,a pile of leafy branches
1,a *deer* carcass
1,a *boar* carcass
1,a dead *horse*
1,a partially gnawed *sheep*
1,a dead giant *[bugs]*
1,the body of a *goblin*
1,a dead *giant ant* from a rival colony

;bugs
1,grasshopper
1,bee
1,spider
1,fly
1,caterpillar

;directions
1,north
1,southeast
1,west
1,south
1,northwest
1,east
1,northeast
1,southwest

;ant tunnels
1,[ant tunnel desc] [ant tunnel type]

;ant tunnel desc
1,wide
1,narrow
1,bone-littered
1,rock-strewn
1,gravelly
1,strangely uniform
1,muddy
1,fire-baked
1,fungi-covered

;ant tunnel type
1,passage
1,tunnel
1,shaft
1,burrow
1,tube

;ant room type
1,chamber
1,alcove
1,cavity
1,and damp grotto
1,and bean shaped room
1,and deep pit
1,cavern

;giant ant area
# these are table names that need looking up again!
3,giant ant larder
2,giant ant new excavations
1,giant ant egg room
1,giant ant fungal garden
1,giant ant treasure room

;giant ant larder
1,a [ant tunnel desc] [ant room type] that smells strongly of death and decay. Stored here for future meals are [giant ant larder contents]. The floor is bloodstained. [50% ants here] [20% myconids]
1,a [ant tunnel desc] [ant room type] that is remarkably well-kept and clean. There are [giant ant larder contents].<p>From here, another [ant tunnels] slopes [and directions], leading to [[and giant ant area]] [50% ants here] [20% myconids]
1,a [ant tunnel desc] [ant room type] obviously used for storage. [50% ants here] Among the contents are [giant ant larder contents]. [20% myconids]

;giant ant larder contents
1,[1d4+1] dead *deer*, and the dry husks that are recognizable as those of [1d4+1] *giant [bugs]s*
1,[1d2+1] paralyzed *giant [bugs]s* and a *boar* carcass
1,only a few ([1d2+2]) gnawed *goblin* carcasses and [inorganic objects], the giant ants are probably hungry
1,[1d6+2] bloated [honey pot ants], clinging to the ceiling with distended abdomens full of amber colored fluid

;giant ant egg room
1,a [ant tunnel desc] [ant room type] that contains [1d5+1] enormous oval tapered eggs about the size of small hay-bales. [50% ants here] The eggs are being tended to by [1d4+1] [worker ants].
1,a [ant tunnel desc] [ant room type] that houses [1d2+1] **larval ants** the size of goats. [50% ants here] The larval ants are being fed by [1d2+1] [worker ants] with [giant ant food].

;giant ant queen chamber
1,a [ant tunnel desc] [ant room type] dominated by a gargantuan **queen ant** with a pulsating abdomen. [1d6+1] [with giant ants] and [1d6+2] [with giant ants] scurry to the queen’s defense. <span class="treasure">The queen’s *royal jelly* is worth 5000gp to an alchemist</span>.[here store royal jelly as alchemist quest]
1,a [ant tunnel desc] [ant room type] full of chittering sounds. Here lounges a massive **queen ant** with a pulsating purple abdomen, laying eggs. [1d6+1] [with giant ants] and [1d6+2] [and giant ants] scurry to the queen’s defense. The queen’s <span class="treasure">*royal jelly* is worth 5000gp to an alchemist</span>.[here store royal jelly as alchemist quest]

;giant ant fungal garden
1,a [ant tunnel desc] [ant room type] that smells of damp leaf mold. Several tall, alien shaped stalactites here are covered with furry clumps of brightly colored fungus. [20% ant here]
1,a [ant tunnel desc] [ant room type] featuring towering mushrooms, taller than a man. The air has a thick, earthy smell. [20% ant here]

;giant ant new excavations
1,an abrupt end with [1d2+1] [worker ants] digging a new [ant tunnel type].

;giant ant treasure room
1,a [ant tunnel desc] [ant room type] where lying forgotten are <span class="treasure">[1d5+1] rough gold nuggets worth 50gp each</span>.
1,a [ant tunnel desc] [ant room type] where the ants have neatly stacked inedible objects. Among the these are [with inorganic objects], [and inorganic objects], and [and inorganic objects] resting against the [same ant tunnel desc] walls here.

;inorganic objects
1,a suit of plate mail armor
1,a locked iron strong box containing <span class="treasure">[1d6]00sp</span>
1,the iron rim of a wagon wheel
1,a rusty tower shield
1,a large empty clay amphora
1,the marble head of a statue of a dwarf
1,a bundle of iron pitons
1,a grappling hook
1,a large bottle of wine (still corked)
1,a scroll case lined with tin
1,a steel mace

;unicorns
1,This clearing is surrounded by [tree] trees. It is frequented by the unicorn herd *[unicorn herd name]*. [calm clearing feature] Those with a knack for herbalism can find *[magic plant]*, [magic plant location]. The clearing is patrolled by [1d8 unicorns]. [unicorn information]

;unicorn herd name
1,Golden Spirits
1,Shimmering Manes
1,Silver Hooves
1,Flowing Manes
1,Joyful Spirits
1,Wise Guardians
1,Gentle Spirits

;1d8 unicorns
1,the **unicorn** *[unicorn]* ([unicorn stats]; [unicorn spells])
4,[1d7+1] **unicorns** ([unicorn stats]) led by *[unicorn]* ([unicorn spells])
1,the **unicorn** *[unicorn]* ([unicorn stats]) and her colt
1,[1d4+1] **unicorns** ([unicorn stats]) and [1d2+1] unicorn foals, led by *[unicorn]* ([unicorn spells])
1,[1d4+1] **unicorns** ([unicorn stats]) led by *[unicorn]* and [1d3+1] **sprites** ([sprite stats])

;unicorn stats
1,HD 4 AC 2 1d8/1d8/1d8 F8 MV 24 ML 7 XP 400; short teleport jump (360ft) 1×/day; <span class="treasure">a *unicorn horn* is worth 5000gp to an alchemist; each unicorn also has d100 strands of hair long enough to be sold to an alchemist, each worth 50gp</span>[here store unicorn horn as alchemist quest]

;unicorn spells
1,[save elf spellbook as spellbook]*[with [same spellbook] 1]*, *[and [same spellbook] 1]*, *[[same spellbook] 2]*

;unicorn
1,[unicorn 1] [unicorn 2]

;unicorn 1
1,Destroyer of
1,Smiter of
1,Trampler of
1,Scourge of

;unicorn 2
1,Greed
1,Terror
1,Envy
1,Jealousy
1,Fear
1,Suffering

;calm clearing feature
1,There is a cool pool of crystal clear water here.
1,The meadow is full of flowers and buzzing bees and singing birds, a dream of pastoral happiness.
1,The clearing contains a spring of frigid water that removes *fear*.
1,A gentle breeze carries the sound of ethereal wind-chimes.

;unicorn information
1,The unicorns fear the temple of [nearby temple power] and would like to see it destroyed.
1,The unicorns know of the dangers of [link to adjacent hex] and warn against going there.
1,The unicorns are concerned about the druid [nearby druid] and would like for them to be eradicated.
1,The unicorns fear the influence of the witch [nearby witch] and would like to see them destroyed.
1,The unicorns hate the wood loggers of *[nearby village name]* and want them gone.

;swamp gnome colony
1,This is [here swamp gnome colony name], a colony of [1d4x10] **swamp gnomes** ([swamp gnome stats]) led by [gnome with portrait] (HD 5). [rich treasure] [colony feature] The gnomes live in [swamp gnome dwellings], protected by [swamp gnome companions]. These colony-folk are [two colony activities].

;swamp gnome colony name
1,Last Copper
1,Wet Socks
1,Riverbend
1,Frog Hop
1,The End of the World
1,Boggy Ground
1,Still Marsh
1,Blue Lake
1,Crane’s Nest

;swamp gnome stats
1,HD 1 AC 5 1d6 F1 MV 6 ML 8 XP 100; *speak with animals*; *walk on water*

;colony feature
1,The gnomes of this colony are known for their bright [with colour] and [and colour] [with woven product] and [and woven product].
1,[same gnome name] is a renowned healer (*mend broken bones*; *grow limb*, but with the drawback of attracting all sorts of water loving animals during the night).
1,The scouts in this colony know all the creatures of [link to adjacent hex].
1,The gnomes are eager to trade for spices and silver.
1,The gnomes of this colony are *hostile to humans*.
1,The gnomes are secret spies for the witch [nearby witch].

;woven product
1,carpets
1,banners
1,rugs
1,mats
1,scarves
1,cloaks
1,hats

;swamp gnome dwellings
1,elaborate multi-story huts on stilts
1,a flotilla of boats joined by rickety planks
1,a riverboat propelled by gnomish oarsmen
1,homes built of reeds that just fit on tiny islands in the marsh

;swamp gnome companions
1,[1d3+1] **alligators** ([crocodile stats])
1,[1d6+1] **giant fish** ([giant fish stats])
1,[1d4+1] **dire raccoons** ([bear stats])
1,[1d3+1] **giant snakes** ([giant snake stats])
1,[1d3+1] **giant turtles** ([giant turtle stats])
1,[1d3+1] **giant owls** ([owl stats])

;giant turtle stats
1,HD 4 AC 2 1d10 F2 MV 3 ML 7 XP 400

;two colony activities
1,[with colony activity] and [and colony activity]

;colony activity
1,celebrating a traditional holiday
3,gathering reeds to make huts and garments
3,fishing for dinner
1,choosing the child to be the next leader
1,watching the skies to divine the weather
1,weaving nets for hunting and fishing
1,repairing the hull of a damaged boat
1,drying fish fillets on wooden racks in the sun
1,listening to their oracle predict the best places to fish
1,dressed in green patchwork clothing and conical reed hats
1,frightened from the dragon *[nearby dragon name]* attack last week

;satyr threat
1,Satyrs are seeking to convince all the married women of the nearby settlement to leave their homes. Half have already fled into the forest laughing and singing. They really don’t want to come back and the [3d6] **satyrs** will support them ([satyr stats]).
1,Satyrs demand weekly tribute in the form of the finest vintages of wine from the nearby settlement, but all the cellars have already been drained dry and the grape harvests are months away. Every day, the [3d6] **satyrs** grow more impatient and rowdy ([satyr stats]).
1,Satyrs roam the roads of the nearby settlement, covering the walls of houses with rude graffiti and profane writings. They jab and jeer at anybody doing honest work and corrupt the young ones with wines and charms. And yet, nobody dares to stop the [3d6] **satyrs** ([satyr stats]).
1,Satyrs just won’t leave the nearby settlement. They’re polite and nice enough, but it’s so hard to get work done with all the drunken louts in the square all day long. Hospitality is wearing thin, but these [3d6] **satyrs** are intent on staying ([satyr stats]).

;satyr stats
1,HD 5 AC 7 1d6 F5 MV 9 ML 7 XP 500; *party tunes*: when playing the flute, anybody listening must save vs. spells or join the party; *chill-out tunes*: when playing the flute, anybody listening must save vs. spells fall into a magical slumber; only harmed by magic, magic weapons or silver weapons

;wolf stats
1,HD 2+1 AC 7 1d6 F1 MV 18 ML 6 XP 200

;giant wolf stats
1,HD 4+1 AC 6 1d8 F2 MV 15 ML 8 XP 400

;winter wolf stats
1,HD 5 AC 4 1d6 F5 MV 12 ML 9 XP 500; 2 in 6 chance that instead of biting, it breathes a *cloud of ice* (5d6); *see invisible*; <span class="treasure">*winter wolf icicles* growing inside them are worth 500gp to an alchemist</span>[here store winter wolf icicles as alchemist quest]

;hell hound stats
1,HD 5 AC 4 1d6 F5 MV 12 ML 9 XP 500; 2 in 6 chance that instead of biting, it breathes *fire* (5d6); *see invisible*; <span class="treasure">*hell hound embers* burning inside them are worth 500gp to an alchemist</span>[here store hell hound embers as alchemist quest]

;hell hound name
1,[Jaws|Teeth|Bite|Death|Night|Howl]
1,[Night|Fire|Death][jaws|teeth|bite]

;cerberus stats
1,HD 7 AC 4 1d10/1d10/1d10 F7 MV 12 ML 10 XP 700; 2 in 6 chance that instead of biting, a head breathes *fire* (7d6); *see invisible*; <span class="treasure">*hell hound embers* burning inside them are worth 500gp to an alchemist</span>[here store hell hound embers as alchemist quest]

;cerberus name
1,[Fire|Old|Triple|Eternal|Great|Red|Laval|Stone] [Hound|Guardian|Dog|Gobbler]

;1d12 bugbears
1,the **bugbear** *[bugbear]*
7,[1d11+1] **bugbears** led by *[bugbear]* belonging to the *[a bugbear band]* band

;bugbear stats
1,HD 3+1 AC 5 1d10 F3 MV 9 ML 9 XP 300; surprise on 1–5 in 6

;bugbear
6,[bugbear 1] [bugbear 2]
1,Piercing Eyes

;bugbear 1
1,Silent
1,Quiet
1,Deadly
1,Death

;bugbear 2
1,Foot
1,Paws
1,Wind
1,Lick
1,Eyes
1,Breath

;a bugbear band
1,[name for a bugbear band1]
1,[name for a bugbear band2]
1,[name for a bugbear band3]

;name for a bugbear band1
1,[bugbear band]

;name for a bugbear band2
1,[bugbear band]

;name for a bugbear band3
1,[bugbear band]

;bugbear band
1,[bugbear band 1] [bugbear band 2]

;bugbear band 1
1,Bear
1,Lynx
1,Cat
1,Wolf

;bugbear band 2
1,Claws
1,Ears
1,Teeth
1,Eyes

;crag name
1,[crag 1] [crag 2]

;crag 1
1,Stone
1,Steep
1,Witching
1,Old
1,Wind

;crag 2
1,Crag
1,Break
1,Cliff
1,Hill

;troll stats
1,HD 6+1 AC 4 1d6/1d6/1d10 F6 MV 12 ML 10 XP 600; *regenerate* unless burned or dissolved in acid

;1d8 trolls
1,a **troll** called *[troll]*
7,[1d7+1] **trolls** led by *[troll]*

;troll
1,Stone
1,Rock
1,Boulder
1,Strong
1,Fist
1,Grey

# These are the challenges facing adventurers starting out in a thorp!
# A bit further away are the fir-forest hexes.
;firs
1,[fir highlands] [signs of human activity in a fir-forest] Sometimes you can see an elk.
1,[fir highlands] [signs of human activity in a fir-forest] Sometimes you can see some deer.
1,[fir highlands] [signs of human activity in a fir-forest] At dusk and dawn a pack of [3d6] **wolves** roam these lands ([wolf stats]).
1,[fir highlands] [signs of human activity in a fir-forest] At dusk and dawn, you can sometimes see [boars].
1,[fir highlands] If you wander into these woods, you’ll soon hear laughter and revelling. [satyr threat]

;fir highlands
1,A few stunted [conifers] grow in these highlands. This is the edge of the [forest name].
1,It’s colder up here and the [forest name] is dominated by [conifers].
1,The [conifers] of [forest name] cast long shadows. The ground is full of their brown needles.
1,The [forest name] is cold and dark up here. The ground is soft and covered in the needle-like leaves of [conifers].
1,The [forest name] reaches these highlands and slowly thins out. A few [conifers] are the last ones to brave the snow at these altitudes.

;conifers
1,coniferous trees
1,conifers
1,firs
1,pines
1,larches
1,spruces
1,yews
1,junipers
1,hemlock

;signs of human activity in a fir-forest
1,Occasionally, you can see tree stumps so somebody must be logging these trees.
1,There are a few trails leading towards a small settlement.
1,The trees along the trails through this forest have all been coppiced, i.e. cut down near the ground level in order to produce wood.
1,The lack of branches and trees lying on the forest floor is a sign of regular wood gatherers.
1,There is a clearing with [an old statue] of *[power]* still standing.

;an old statue
1,an old statue
1,a weathered statue
1,a barely recognisable statue
1,a moss covered statue

;law
1,<p>[temple of law]

;temple of law
1,On a peak nearby stands a statue of *[here good power as temple power][here store temple of [same temple power]]*, built by [ancients]. At the foot of the statue, a few followers of [same good power] have built a small temple consisting of a prayer hall, a sleeping hall, and [lawful temple feature] [monks or nuns]
1,Between these mountains lies a hidden valley where the *[name for a secret society (law)]* have built a temple dedicated to *[here good power as temple power][here store temple of [same temple power]]*. The members of this secret society have erected a prayer hall, a sleeping hall, and [lawful temple feature] [monks or nuns]
1,Between these mountains lies a hidden valley where the followers of *[here good power as temple power][here store temple of [same temple power]]* have built a temple containing a prayer hall, a sleeping hall, and [lawful temple feature] [monks or nuns]
1,A square fortress hall has been built into a mountain side, with white walls and strong wooden beams, a walkway and a watchtower. [here save good power as temple power][here store temple of [same temple power]]The tower is decorated with [[same temple power] decoration]. The courtyard is a training ground for martial artists: wooden poles, pikes, rotating wind blades, punching bags, a brick smashing corner. In the back of the hall itself there is a 10ft statue of *[same temple power]*, surrounded by candles. [monks or nuns]

;lawful temple feature
1,a prayer machine.
1,a prayer drum.
1,a herbal garden known for its *[here magic plant]*.
1,a small library dedicated to *St. [old name]* for travelling philosophers and sages. If you’re looking for books, you’ll find [some books]. [maybe a sage]
1,a small hospital dedicated to *St. [old name]*. There are currently [2d6] sick **humans** up here, hoping to recover in the clean, cold air of the mountains.
1,a small hospice dedicated to *St. [old name]*. There are currently [1d6+1] terminally ill **humans** up here, all hoping to be closer to heaven if they die.

;maybe a sage
1,These days, there are no visitors.
1,These days it is frequented by the [magic user] [human with portrait] (level [1d3+4 as level]). [spellbook for magic user] [leader treasure for magic user] [library mission]

;monks or nuns
1,[1d4x10] **nuns and monks** ([human stats]) live up here. [average treasure] They are led by the [abbot] (level [1d6+1 as level]). [leader treasure for monk]
2,[1d4x10] **monks** ([human stats]) live up here. [average treasure] They are led by **abbot** [man with portrait] (level [1d6+1 as level]). [leader treasure for monk]
2,[1d4x10] **nuns** ([human stats]) live up here. [average treasure] They are led by **abbess** [woman with portrait] (level [1d6+1 as level]). [leader treasure for monk]

;abbot
1,**abbot** [man with portrait]
1,**abbess** [woman with portrait]

;ancients
1,giants
1,elves
1,dwarves

# swamp2 is only for locations where a [chaos] follows
;swamp2
1,[swamp intro] [swamp dressing]

;chaos
3,<p>[temple of chaos]
1,<p>[elementalist school]

;temple of chaos
1,In these water logged woods, a statue of *[here disease power as temple power][here store temple of [same temple power]]* was built on top of a little hill. Around it, his followers have built a series of wooden huts and a sacrificial pit full of carcasses, maggots and flies. The stench is overpowering. The humans pray for deliverance, for change, for a remaking of the world and the forest. [cultists]
1,The water pools between the trees here are black and oily. Dead birds, dead fish, everywhere you look there are dead animals. Here is a mound of ash and bones, and standing on it a pillar of pain dedicated to *[here disease power as temple power][here store temple of [same temple power]]*. Humans have gathered here, to worship and to pray. Their faces are ashen and their eyes infected, their tongue black. They pray for the world to end and to be remade, whole and new. [cultists]
1,From the stagnant water rises a pyramid. It’s bottom lies under the surface, but there is an opening further up. The waters around the pyramid harbour [1d6 crocodiles]. The boat is well hidden (1 in 6 chance per day and search party). Inside the pyramid is a sacrificial altar of *[here Set as temple power][here store temple of [same temple power]]*, a [Set animal] pit, and the halls of the assassins in training, the *Set* acolytes. [cultists]
1,The trees here are stunted and black, the water is grey and the air carries the smell of sulphur. Beneath the surface lie [undead guardians] waiting for anybody about to enter the water. The boat is well hidden (1 in 6 chance per day and search party). An island made of huge bones rises from the water. On it, necromancers have built a temple to *[here Orcus as temple power][here store temple of [same temple power]]*, including an altar, a bone hall, a skull mound, and several small huts surrounding it all. [cultists]
1,The trees here are painted with the blood of pigs and men. Carcasses full of maggots hang from hooks and the air is buzzing with flies. This is where a coven of witches has built an altar to *[here Hel as temple power][here store temple of [same temple power]]*, the goddess of magic. They live in the wooden tree houses nearby. The area is guarded by [2d4] **hell hounds** ([hell hound stats]). [cultists led by a woman]

# these are necessary because of the aliasing
;Set
1,Set
;Orcus
1,Orcus
;Hel
1,Hel

;Set animal
1,snake
1,crocodile

;1d6 crocodiles
1,a **crocodile** ([crocodile stats])
1,[1d5+1] **crocodiles** ([crocodile stats])

;crocodile stats
1,HD 6 AC 3 2d8 F3 MV 9 ML 8 XP 600; surprise on 1–5 in 6

;undead guardians
1,[4d6] **zombies** ([zombie stats])
1,[3d10] **skeletons** ([skeleton stats])

;skeleton stats
1,HD 1 AC 7 2d10 F1 MV 6 ML 7 XP 100; immune to *sleep* and *charm*

;cultists
1,[1d4x10] **cultists** ([human stats]) live here. [average treasure] They are led by their cult leader [human with portrait] (level [1d6+1 as level]), [cult leader description]. [leader treasure for magic user]

;cultists led by a woman
1,[1d4x10] **cultists** ([human stats]) live here. [average treasure] They are led by their cult leader [woman with portrait] (level [1d6+1 as level]), [cult leader description]. [leader treasure for magic user]

# elementalist school

;elementalist school
1,[elementalist school description] [elementalist school village]<blockquote><p>[elementalist job]</blockquote><p>[elementalist school wizards]<p>[And a secret society]<p>[elementalist village trouble]

;elementalist school description
1,Fallen trees, beaver dams, standing water – progress is difficult even with light boats since the water ways are blocked again and again. And then: an opening, a small lake. A little fishing village of stilt houses rises from the water, platforms connected by rickety bridges, and a wooden tower in the middle. Make yourself known and a fisher may come and investigate, e.g. *[human with portrait]* (marked as a member of the [elements] house).<p>Atop the tower you can see banners showing the symbols of earth (🜃), water (🜄), air (🜁), and fire (🜂). In the village itself, all the houses and all the adults are similarly marked with a coloured dot: earth (brown), water ([green|blue]), air ([yellow|white]), and fire (red).

;elementalist school village
1,<p>This is [here village name], a village of [3d6x10] **humans** ([human stats]). [elementalist village elder] [average treasure] 

;elementalist village elder
1,They are led by [elder|warden|bailie|mayor|council|commissar|councillor] *[human with portrait]* (marked as a member of the [elements] house).
1,Every night, they meet at the [tea house|ale house|brew house|sauna|steam bath|hot bath] belonging to *[human with portrait]* (marked as a member of the [elements] house).

;elementalist relationship
1,These people live to serve the four elementalist masters and their students.
1,The four elementalist masters and their students rely on these people to provide them with all they require.

;elementalist job
1,If *[same human name]* takes a liking to you, they’ll ask for your help: “Our [elementalist type] has been squeezing us for months, now. The other elementalists won’t help us so you are our only hope. Free us from this [plague spirit|bone devil|vampire]!” If you investigate you will find tales of coercion, molestation and disappearances from *[human name]*, *[human name]*, and *[human name]*. The situation really is unbearable.
1,If *[same human name]* takes a liking to you, they’ll ask for your help: “Our [elementalist type] is a corrupt worshipper of *[evil power]*! We must act now before the other elementalists fall to this corruption. They refuse to see what lies in plain sight.” If you investigate, you do find an altar decorated with [Set decoration] in their home.
1,If *[same human name]* takes a liking to you, they’ll ask for your help: “Our [with elementalist type] is a corrupt worshipper of *[evil power]*! We must act now before the other elementalists fall to this corruption. They refuse to see what lies in plain sight.” If you investigate, however, you find no confirmation for this accusation. Eventually it turns out that the [and elementalist type] is behind it all, insinuating wrongdoings and planting false evidence – and *[same human name]* fell for it.
1,If *[same human name]* takes a liking to you, they’ll ask for your help: “The situation here is about to descend into chaos. You must help us! The [with elementalist type] and [and elementalist type] are about to kill each other. Please help diffuse the situation!”

;elementalist type
1,pyromancer
1,aeromancer
1,aquamancer
1,geomancer

;elementalist school wizards
1,[store pyromancer as type][elementalist][store aeromancer as type][elementalist][store aquamancer as type][elementalist][store geomancer as type][elementalist]
1,[store geomancer as type][elementalist][store aquamancer as type][elementalist][store aeromancer as type][elementalist][store pyromancer as type][elementalist]

;elementalist
1,<p>The **[same type]** [human with portrait] (level [1d4+6 as level])[here store [same human name] as human patron][here store [same human name] as [same type]] [spellbook for [same type]s] [leader treasure for magic user]

;elementalist village trouble
1,The [eel|crab|carp] fishers of *[same village name]* are plagued by [1d6 crocodiles].
1,The [eel|crab|carp] fishers of *[same village name]* are plagued by occasional encounters with goblins. [goblins]
1,The poor people of *[same village name]* have lost some of their *[here magic plant]* gatherers to froglings. [froglings]
1,The poor people of *[same village name]* have lost some of their *[here magic plant]* gatherers to spider people. Where the trees stand thick, it is no longer safe. This is the hunting ground of [2d6] **giant spiders** ([giant spider stats]). Up in the trees are some tree houses connected by ropes. They are home to [2d4] **ettercaps** led by [ettercap with portrait] ([ettercap stats]). [average treasure] [ettercap prisoners]
1,The inhabitants of *[same village name]* no longer dare leave their homes because rumour has it a **black dragon** has moved in. This is correct. Not too long ago, *[here black dragon name as dragon name]*[dragon portrait] has decided to build their lair not far from the village ([black dragon stats]). [dragon treasure]
1,The [eel|crab|carp] fishers of *[same village name]* are reporting many dead fish. They are right, for [3d12] **swamp cranes** have recently moved in and their dung is poisonous ([swamp crane stats]).

# settlement stuff

;settlement event
3,[war event]
3,[bard]
3,[dragon hunter]
3,[treasure hunter]
3,[mercenary]
2,[trade caravan]
2,[travelling circus]
3,[disaster event]
3,[fortunate event]
1,[devil troubles]

;war event
1,[a war party]There are some tents outside the settlement and you can spot the *[the war party colour]* flag of *[the war party]* (blazon: *[the war party blazon]*). [1d4x10] **mercenaries** ([mercenary stats]) are camped here, waiting for orders. [average treasure] They are led by the mercenary captain **[human class]** [human with portrait][store [same human name] as captain] (level [1d4+2 as level]). [spellbook for [same class]] [leader treasure for [same class]][record war fact]<blockquote>[the presence of mercenaries is a problem]</blockquote><p>
1,[a war party]There is a refugee camp, here. You can recognise the *[the war party colour]* colours of *[the war party]* amongst the rags (blazon: *[the war party blazon]*). [1d4x10] **survivors** ([human stats]) are camped here, leaderless and despondent.[save human name as captain][record war fact]<blockquote>[the presence of refugees is a problem]</blockquote><p>
1,[a war party]There is a smouldering heaps of corpses, here. Charred bodies, smashed shields, broken swords, burned tents – it’s a mess. You spot the torn *[the war party colour]* banner of *[the war party]* (blazon: *[the war party blazon]*).[save human name as captain][record war fact]<blockquote>[the presence of corpses is a problem]</blockquote><p>
1,[a war party]There are some tents outside the settlement and you can spot the *[the war party colour]* flag of *[the war party]* (blazon: *[the war party blazon]*). [1d4x10] **mercenaries** ([mercenary stats]) passing through on their way to a temple of [nearby temple power]. Will you join them on their pilgrimage? [average treasure] They are led by the mercenary captain **[human class]** [human with portrait][store [same human name] as captain] (level [1d4+2 as level]). [spellbook for [same class]] [leader treasure for [same class]][record war fact]<blockquote>[the influence of a temple can be a problem]</blockquote><p>

;record war fact
# requires [a war party] and a [captain]
1,[here store captain *[same captain]* was last seen in *[same village name]* carrying the banner of *[the war party]* as war fact]

;the presence of mercenaries is a problem
1,For now, *[same captain]* has forced the mercenaries to pay for all the food but the locals feel like they’re forced to sell their winter stores and once the mercenaries are gone and winter comes, what then?
1,The town is in uproar. Young *[human name]* has been found dead. They want to see the soldier hanged. Clearly, *[same captain]* is weak and discipline is slipping: it’s only a matter of time until the mercenaries take matters into their own hands.
1,The town is in uproar. Young *[human name]* has been assaulted and they want to see the soldier hanged. A delegation is speaking to *[same captain]* right now.
1,The town appears very quiet. People are keeping to their homes, afraid of what the mercenaries might do. *[same captain]* needs supplies, however, and if they’re not selling eventually they will have to take them.
1,Already the mercenaries are drinking far too much. The locals grind their teeth and clench their fists when they hear the insults and sneers of the drunken mercenaries but they know all too well that now is not the time to fight back.
1,*[same captain]* is recruiting, promising a gold piece per day while on campaign, and a share of the loot! The young and gullible are already falling for it. You can see the beardless faces of *[human name]*, *[human name]*, and *[human name]* amongst the tents. And you can see some elderly people crying outside the captain’s tent. “[We beg you|Please|Have mercy]! We need the [young ones|youngsters|children] to work the fields! Don’t take them off to war!”
1,*[same captain]* had trouble filling the ranks and so now they’re terrorising the locals, forcing them to give up their young ones: they offer to pay their parents’ debts, they’re claiming that they lost a gamble about it last night, they’re threatening to burn down their farm if they don’t come. These are the sullen faces of *[human name]*, *[human name]*, and *[human name]* in the camp.

;the presence of refugees is a problem
# no captain!
1,As the wounded start dying, the stench is spreading. Flies are everywhere. Soon, cholera and typhus will be showing up. The locals want the refugees gone, but who is going to argue with armed men? Better to stab them during the night, some might say.
1,The locals are no longer willing to support the refugees, calling them maggots and worms and worse. Nobody is willing to kill, however, and so the situation just lingers, the refugees too weak to kill the locals and simply take what they need and the locals to afraid to do away with the extra mouths.
1,The young **[human class]** *[human with portrait]* is a devout servant of *[good power]*. They are trying to find a solution to the problem. Surely some land could be cleared for these poor souls? Let them settle.
1,The young **[human class]** *[human with portrait]* is a devout servant of *[evil power]*. They have shrewdly insinuated that the locals are simply waiting for them to weaken even further until one night they’ll all just stab them. So why not take things into your own hands and act first? Strike now and take what you need!

;the presence of corpses is a problem
# no captain!
1,The many corpses have attracted the **necromancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]). This does not sit well with the locals. Somebody should get rid of them! [spellbook for necromancers] [leader treasure for magic user] Their large tent is black and ominous. Inside, beautiful carpets cover the floor. It is guarded by [necromancer companions].
1,The many corpses are poisoning the air. The stink is horrendous. Flies are everywhere. The water is foul. *Ghoul fever* is spreading: *[human name]* and their family have turned into [1d4+2] **ghouls** roaming the graveyard at night, looking for some sweet, sweet human flesh.
1,The many corpses are poisoning the air. The stink is horrendous. Flies are everywhere. Some people say that the corpses move at night and indeed, *[human name]* has risen as a **wight** ([wight stats]). If the mess isn’t cleaned up there will be more, soon.

;the influence of a temple can be a problem
1,[a different war party]At their destination however, [1d4x10] **mercenaries** ([mercenary stats]) are already waiting. You can see the *[the war party colour]* banner of *[the war party]* (blazon: *[the war party blazon]*). [average treasure] They are led by the mercenary captain **[human class]** [human with portrait][store [same human name] as captain] (level [1d4+2 as level]). [spellbook for [same class]] [leader treasure for [same class]]
1,Having heard of this, [1d4x10] *[power]* **cultists** ([human stats]) have decided to follow the mercenaries. Every night they drink and squabble. How will this end? [average treasure] They are led by [human with portrait] (level [1d6+1 as level]), [cult leader description]. [leader treasure for magic user]

;cult leader description
1,a charismatic fool
1,a die-hard fanatic
1,a stickler for doctrine
1,a fiery orator
1,a megalomaniac
1,a fanatic narcissist
1,a malignant narcissist
1,a jovial human shepherd
1,a suicidal maniac
1,a raving lunatic
1,a **doppelgänger** trying to make a getaway ([doppelgänger stats])
1,a gruff **werewolf** trying to escape their doom ([werewolf stats])
1,a severe disciplinarian

;dragon hunter
1,The dragon hunter **[human class]** [human with portrait] (level [1d4+5 as level]) is trying to hire two score desperate peasants to go and slay *[nearby dragon name]*. “[sharing agreement]” [spellbook for [same class]] [leader treasure for [same class]]

;bard
1,The [bard adjective] [singing humanoid] **bard** *[[same singing humanoid] with portrait]* is here, playing the [instrument] and [with performing] *[with story]* and [and performing] *[and story]*. [audience reaction] If you ask them about the war, they’ll say that [nearby war fact]. [bard mission]

;bard mission
1,They’re looking for a legendary weapon called *[nearby legendary weapon]*. Have you seen it?
1,They’re looking for a book called *[nearby library book]*. Have you seen it?
1,[maybe a book]

;bard adjective
1,wandering
1,travelling
1,sly
1,famous
1,notorious

;performing
1,singing
1,retelling
1,reciting

;instrument
1,bagpipes
1,bladder pipe
1,chalumeau
1,cornemuse
1,cornett
1,crumhorn
1,cymbals
1,drum
1,dulcimer
1,fiddle
1,finger cymbals
1,flageolet
1,flute
1,gamba
1,gemshorn
1,guitar
1,hand bells
1,harp
1,hurdy-gurdy
1,kettledrum
1,lute
1,lyre
1,mandolin
1,ocarina
1,psaltery
1,rebec
1,recorder
1,sackbut
1,shawm
1,shofar
1,syrinx
1,tabor
1,tambourine
1,timbrel
1,trumpet
1,viol
1,zink
1,zither

;audience reaction
1,The audience cheers and laughs.
1,The audience applauds enthusiastically.
1,Many in the audience are moved to tears.
1,The listeners are not convinced. They hiss and boo.
1,The audience jeers and laughs. They are not convinced.
1,The audience isn’t reacting well and throws rotten fruit and vegetables.
1,The audience is not taking it well and some have started insulting the bard.
1,Many are nodding in approval.
1,The audience is happy and you can hear muted praise.
1,There is some polite clapping but the audience seems uninterested.

;singing humanoid
1,human
1,elf
1,dwarf
1,halfling
1,orc

;human story hero
# limited number of heroes
1,[name for a human story hero 1]
1,[name for a human story hero 2]

;name for a human story hero 1
1,[human name]

;name for a human story hero 2
1,[human name]

;elf story hero
# limited number of heroes
1,[name for an elf story hero 1]
1,[name for an elf story hero 2]

;name for an elf story hero 1
1,[elf name]

;name for an elf story hero 2
1,[elf name]

;dwarf story hero
# limited number of heroes
1,[name for a dwarf story hero 1]
1,[name for a dwarf story hero 2]

;name for a dwarf story hero 1
1,[dwarf name]

;name for a dwarf story hero 2
1,[dwarf name]

;halfling story hero
# limited number of heroes
1,[name for a halfling story hero 1]
1,[name for a halfling story hero 2]

;name for a halfling story hero 1
1,[halfling name]

;name for a halfling story hero 2
1,[halfling name]

;orc story hero
# limited number of heroes
1,[name for an orc story hero 1]
1,[name for an orc story hero 2]

;name for an orc story hero 1
1,[orc name]

;name for an orc story hero 2
1,[orc name]

;story villain
# the setting has two villains
1,[name for a story villain 1]
1,[name for a story villain 2]

;name for a story villain 1
1,[[singing humanoid] name]

;name for a story villain 2
1,[[singing humanoid] name]

;story mcguffin
# the setting has four important items
1,[name for a story mcguffin 1]
1,[name for a story mcguffin 2]
1,[name for a story mcguffin 3]
1,[name for a story mcguffin 4]

;name for a story mcguffin 1
1,[capitalize metal jewelry singular]
1,[evil tribe weapon]

;name for a story mcguffin 2
1,[capitalize metal jewelry singular]
1,[evil tribe weapon]

;name for a story mcguffin 3
1,[capitalize metal jewelry singular]
1,[evil tribe weapon]

;name for a story mcguffin 4
1,[special adjective] [capitalize metal jewelry singular]
1,[special adjective] [evil tribe weapon]

;story
1,How [hero adjective] [[same singing humanoid] story hero] [verbed] [villain adjective] [story villain]
1,The [story type] of [hero adjective] [[same singing humanoid] story hero] and the [story mcguffin]
1,Why [villain adjective] [story villain] [villain verbed] [hero adjective] [[same singing humanoid] story hero]’s [hero friend]
1,The [story type] of [[same singing humanoid] story hero] and the [villain adjective] [story monster]
1,How [hero adjective] [[same singing humanoid] story hero] [verbed] the [villain adjective] [story monster]
1,[[same singing humanoid] story hero]’s Perilous Journey to the [story place]
1,How the [story mcguffin] was [mcguffin verb]

;story type
1,Ballad
1,Story
1,Tale
1,Legend
1,Saga
1,Romance
1,Song
1,Canticle

;hero adjective
1,Crafty
1,Clever
1,Nimble
1,Sly
1,Bold
1,Courageous
1,Daring
1,Fearless
1,Gallant
1,Valiant

;villain adjective
1,Wicked
1,Dastardly
1,Unprincipled
1,Evil
1,Cowardly
1,Nefarious
1,Vile
1,Corrupt
1,Crooked
1,Cruel
1,Diabolical
1,Felonious
1,Vicious
1,Malicious
1,Dimwitted

;verbed
1,Defeated
1,Slew
1,Outwitted
1,Tricked
1,Fooled
1,Trapped
1,Deceived
1,Blinded
1,Overthrew
1,Outmaneuvered
1,Misled

;villain verbed
1,Stole
1,Kidnapped
1,Slew
1,Defeated
1,Underestimated

;mcguffin verb
1,Lost
1,Forged
1,Made
1,Hidden Away
1,Sundered
1,Buried in the [story place]

;hero friend
1,Wife
1,Husband
1,Fiancee
1,Mother
1,Father
1,Brother
1,Sister
1,Mentor

;story monster
1,Dragon
1,Sphinx
1,Manticore
1,Giant
1,Vampire

;story place
1,Deserts of Sadness
1,Green Glass Tower
1,Underworld
3,[dreadful] [peaks]
3,[forest 1] [forest 2]

# caravan

;trade caravan
# using indirection to make sure we only get one trade good each per category
1,A trade caravan is passing through. [2d6] **[race] merchants** led by *[[same race] with portrait]* ([[same race] stats]) are travelling from town to town selling [[with trade goods] goods], [[and trade goods] goods], and [[and trade goods] goods]. [caravan facts] [caravan special]

;race
5,human
1,gnome
3,dwarf
3,halfling
1,orc

;trade goods
1,cloth
1,lumber
1,bottles
1,barrels
1,sacks
1,jars
1,jewelry
1,cages
1,crocks
1,jars

;cloth goods
1,lengths of high quality [cloth mat]
;lumber goods
1,[wood mat] lumber
1,rustic [wood mat] furniture
;bottles goods
1,[glass desc] bottles
;barrels goods
1,barrels of [with fruit] mead and [and fruit] cider
;sacks goods
1,sacks of freshly harvested [nuts]
1,sacks of [with colour] and [and colour] dyes
;jewelry goods
1,bars of [metal mat]
1,[a gem] encrusted [metal jewelry singular] (worth [3d6]00gp)
;cages goods
1,cages of [small bird type plural] and [small reptile type]s
;crocks goods
1,crocks of pickled [food veg]
1,crocks of preserved [food meat]
;jars goods
1,earthenware jars of [with food seasonings], [and food seasonings], [and food seasonings], [and food seasonings], and [and food seasonings]
1,earthenware jars of dried [with edible mushroom] and [and edible mushroom]

;caravan facts
1,They know rumours about the goings on in *[nearby village name]*, having recently been through there.
1,They claim to have supplied rare goods to [name for an emperor].
1,The merchants would like to find a shorter route to [other village name] and will hire scouts and guards for 1gp per day and person.
1,They are eager for news from *[nearby village name]*, their next destination.
3,[caravan war rumours]

;caravan war rumours
10,They heard that [nearby war fact].
# these are all wrong
1,They saw a mercenary near company *[nearby village name]* bearing a *[same war party colours 1]* banner belonging to *[name for a war party 1]* (blazon: *[same war party blazon 1]*).
1,They saw a mercenary near company *[nearby village name]* bearing a *[same war party colours 2]* banner belonging to *[name for a war party 2]* (blazon: *[same war party blazon 2]*).
1,They saw a mercenary near company *[nearby village name]* bearing a *[same war party colours 3]* banner belonging to *[name for a war party 3]* (blazon: *[same war party blazon 3]*).
1,They heard that *[name for a war party 1]* has been seen in *[other village name]*, in person.
1,They heard that *[name for a war party 2]* has been seen in *[other village name]*, in person.
1,They heard that *[name for a war party 3]* has been seen in *[other village name]*, in person.

;caravan special
3,
2,<p>The caravan has a **bard** called [[same race] with portrait] who is on their way to *[nearby village name]*.[store [same race] as singing humanoid] [maybe a book] The songs they like to perform are *[with story]* and *[and story]*. [maybe a book]
2,<p>*[[same race] with portrait]* is a **secret agent** of the *[one of the secret societies]*. [description for a secret society ([same alignment])]
2,<p>*[[same race] with portrait]* is selling blessed [metal mat] amulets of *[good power]*. If you ask them about it, they’ll say they’re interested in visiting the [nearby temple of [same good power]].
2,<p>*[[same race] with portrait][store [same [same race] name] as cultist]* is an **evil cultist** of *[evil power]*. If you know the cult, you will recognise their amulet: it shows [[same evil power] decoration]. They already befriended a kid called *[human name]* but swore them to secrecy. Before the caravan leaves, *[same cultist]* is planning to sacrifice them to their demon lord.
1,<p>One of the members of the trade caravan is a **witch** in disguise. Travelling under the name *[[same race] with portrait]*, her real name is *[here old names for women as witch]*, [the witch]. [caravan witch goal] ([witch stats]). Any valuables are well hidden in her wagon. [terror treasure]
1,<p>The caravan has a **travelling alchemist** called [[same race] with portrait] who can supply a [with scroll], a [and scroll], a [and scroll] at 1000gp each. They also have a [with potion] and a [and potion] for sale at 500gp each. [maybe a book]
1,<p>The caravan has a **botanist** called [[same race] with portrait] who will sell potted *[with magic plant]* or *[and magic plant]* at 50gp each (20 of each available), and the very costly *[and magic plant]* at 500gp each (just 2 available). [maybe a book]

;caravan witch goal
1,She uses the caravan as cover to travel from town to town selling love potions to gullible young folk in exchange for secrets.
1,She is on the run from her rival, *[here old names for women as witch]* [the witch]. She nearly died the last time they crossed paths.
1,She is under a curse and has lost all memory of her life as a witch.

# available patrons:
# alchemist patron for magical things
# dwarf patron for metal things
# elf patron for elven things
# human patron
# orc patron for rare metals
# note:
# goblin patron is not the same thing!
;treasure hunter
1,The treasure hunter **[human class]** [human with portrait] (level [1d4+1 as level]) is trying to hire some fools for they have a [treasure map]. [spellbook for [same class]] [leader treasure for [same class]] “[sharing agreement]”
1,The treasure hunter **[human class]** [human with portrait] (level [1d4+1 as level]) is trying to hire some fools to find *[magic plant]* (in [link to adjacent hex]). “Surely *[nearby alchemist patron]* will pay us well. [5000gp reward sharing agreement]” [spellbook for [same class]] [leader treasure for [same class]]<blockquote>[magic plant guardian]</blockquote><p>
1,The treasure hunter **[human class]** [human with portrait] (level [1d4+1 as level]) is trying to hire some fools to steal *[magic plant]* from the witch *[nearby witch]* who grows it amongst the other herbs, vegetables, and flowers of her garden. “Surely *[nearby alchemist patron]* will pay us well. [5000gp reward sharing agreement]” [spellbook for [same class]] [leader treasure for [same class]]
# the following item might require more travel to an existing magic planet but has no guardian
1,The treasure hunter **[human class]** [human with portrait] (level [1d4+1 as level]) is trying to hire some fools to search for *[nearby magic plant]*. [spellbook for [same class]] [leader treasure for [same class]] “Surely *[nearby alchemist patron]* will pay us well. [5000gp reward sharing agreement]”
1,The treasure hunter **[human class]** [human with portrait] (level [1d4+1 as level]) is trying to hire some fools to rob an ancient tomb (in [link to adjacent hex]). [spellbook for [same class]] [leader treasure for [same class]] “[sharing agreement]”<blockquote>[tomb guardian] [ancient treasure]</blockquote><p>
1,The treasure hunter **[human class]** [human with portrait] (level [1d4+1 as level]) is trying to hire some fools to get some *[nearby alchemist quest]*. [spellbook for [same class]] [leader treasure for [same class]] “Surely *[nearby alchemist patron]* will pay us well. [sales sharing agreement]”

;magic plant guardian
1,*[same magic plant]* lies in a shady hollow near a crystal clear pool, guarded by [1d8 treants] ([treant stats]). They hate any living being that lives by thumb and fist.
1,*[same magic plant]* grows in the care of the **hermit druid** *[old name]* ([druid stats]) and their [3d6] **wolves** ([wolf stats]). They are of course unwilling to part with any of it.
1,In the ancient past, *[same magic plant]* was often used to contain the undead. The plan is to take it from an ancient tomb. “Of course, any treasure found will be shared the same way,” [same human name] adds. That tomb is the resting place of [1d8 wights] ([wight stats]). [dead treasure]
1,Obtaining *[same magic plant]* may not be so simple, for it only grows when fertilized by the pellets of *owlbears*. While foraging for it in this area, it is wise to be weary of [owlbear] with a nearby den ([owlbear stats]).
1,Often found clinging to trees inhabited by magic, *[same magic plant]* grows on the [tree] tree of the **dryad** with the same name, *[same tree]* ([dryad stats]). [dryad lover]
1,Traditionally used to flavor their sylvan libations, the *[same magic plant]* here is tended by a troupe of unruly [3d6] **satyrs** ([satyr stats]).
1,It is wise to be wary when harvesting *[same magic plant]* for it often grows near the dreaded *screaming mandrake*, which if accidentally uprooted let’s out a piercing wail that can cause deafness. Sadly, non-herbalists will nearly always mistake one for the other but *[same human name]* is not about to tell you that.
1,Although the area it grows in seems inordinately peaceful, *giant trapdoor spiders* often lair near places where *[same magic plant]* is found. They are known to burst out of their carefully concealed hiding places and surprise their prey. Indeed, [2d4] **giant trapdoor spiders** ([giant spider stats]; *surprise* on 1–5 in 6) await the gullible.

;sharing agreement
3,I am generous: two shares of the treasure found for me, the rest to be shared equally amongst the other survivors.
2,I will provide all the expertise: five shares of the treasure found for me, the rest to be shared equally amongst the other survivors.
1,I’ll be fair: half of the treasure found for me, half to be shared amongst the other survivors.

;5000gp reward sharing agreement
3,I am generous: two shares of the [2d6x5+15]00gp reward for me, the rest to be shared equally amongst the other survivors.
2,I will provide all the expertise: five shares of the [2d6x5+15]00gp reward for me, the rest to be shared equally amongst the other survivors.
1,I’ll be fair: half of the [2d6x5+15]00gp reward for me, half to be shared amongst the other survivors.

;sales sharing agreement
3,I am generous: two shares of the sales made for me, the rest to be shared equally amongst the other survivors.
2,I will provide all the expertise: five shares of the sales made for me, the rest to be shared equally amongst the other survivors.
1,I’ll be fair: half of the sales made for me, half to be shared amongst the other survivors.

;tomb guardian
1,The inscriptions of the mausoleum tells tales of bloodshed and violence. The tomb is in fact the resting place of [1d6 vampires], and the entrance is guarded by [undead guardians].
1,The tomb is in fact the council chamber from the days when the living still consulted the dead. The inscriptions speak of many festivals where the dead participated as guests of honour. Sadly, many of the dead have lost their mind: these are the [undead guardians] that still roam these halls. But in the council chamber, you can still find [1d8 mummies] ([mummy stats]) willing to talk. They are quite unwilling to part with any treasure they might have.
1,The tomb is in fact the resting place of an old hero. Sadly, according to the inscriptions they lost their war and never found eternal rest. They are still here, eager to fight, eager to recruit an army and resume their war: [1d4 spectres].

;mercenary
1,The [mercenary job description] **[fighter]** [human with portrait] (level [1d4+1 as level]) is trying to get hired as a bodyguard. “Truth be told, I came here to study [nearby fighter study topic], [mercenary mission refused]”

;mercenary job description
1,former mercenary for *[any war party]*,
1,veteran of the last war against *[any war party]*,

;mercenary mission refused
1,but I’m out of money and they are asking for 1000gp. I’m hoping to find some treasure with you all.
1,but when I arrived, I realised how unqualified I am. I need to study so much more. One day, perhaps.
1,but now that I have mastered the technique I realise that I have no home to return to.
1,but they refused me, saying that I lacked experience. So I’m looking to kick ass and take some names.
1,but I was expelled for lack of discipline and my love of beer. So here I am, looking for work.

;mercenary equipment
1,[mercenary 1h weapon], [mercenary armour], shield, [leader treasure]
1,[mercenary 2h weapon], [mercenary armour], [leader treasure]

;mercenary 1h weapon
2,[long|short] sword
1,mace
1,hand axe

;mercenary 2h weapon
1,[long|short] bow, quiver with 20 arrows, [long|short] sword
1,[heavy|light] crossbow, box with 10 bolts, [long|short] sword
1,zweihänder
1,sling, dagger
1,sling, hand axe
2,spear
2,polearm

;mercenary armour
3,plate armour
2,chain mail
1,leather armour

;travelling circus
1,Resting on their long journey between villages is the **circus** *[circus name]*, throughout the region it’s whispered that they are actually a group of *[circus reputation]*. They transport their show via [1d6+1] wooden [conveyances], pulled by [domestic animal adjective] [draft animals].<blockquote>[circus hooks]</blockquote><p>
1,Carefully practicing their acts as they stop on their circuit through the area is the **circus** *[circus name]*, rumored to be comprised entirely of *[circus reputation]*. Circled and tethered are their [domestic animal adjective] [draft animals] near their [1d8+1] sturdy [conveyances].<blockquote>[circus hooks]</blockquote><p>
1,A large, colorful canvas tent set up to the side of your path ahead is emblazoned with large lettering proclaiming that this is property of the **circus** *[circus name]*. Rumors say that the performers are actually *[circus reputation]*. Off to one side, you can see various individuals unloading things from [conveyances] and watering and feeding some [domestic animal adjective] [draft animals].<blockquote>[circus hooks]</blockquote><p>

;circus name
1,[circus1] [circus2]

;circus1
1,Sunshine
1,Happy Clown
1,Lion’s Mane
1,Behemoth
1,Red Letter
1,Madame [old names for women]’s Spectacular
1,[with old names for men] & Friends Instant
1,[old names for women]’s
1,[polish names for men] Family
1,Lucky [old names for men]’s
1,Two Copper

;circus2
1,Carnival
1,Circus
1,Travelling Fair
1,Spectacle
1,Menagerie
1,Hippodrome

;circus reputation
1,thieves
1,cut-throats
1,magicians
1,were-creatures
1,fey changelings
1,exiled nobles
1,penitent monks

;conveyances
1,carts
1,wagons
1,sledges
1,drays

;draft animals
3,oxen
1,work horses
1,donkeys
1,mules
1,[mountain animals]

;domestic animal adjective
1,overworked
1,hungry
1,underfed
1,thoroughbred
1,extremely hardy
1,tired
1,prize-winning
1,gaunt
1,well-treated
1,exceptionally stubborn

;circus performers
1,jugglers
1,acrobats
1,tumblers
1,aerialists
1,trapezists
1,clowns
1,contortionists
1,hand-balance acts
1,rope walkers
1,antipodists
1,trampoliners
1,knife throwers
1,human catapult stones
1,puppeteers
1,chair jugglers
1,trick archers

;sideshow attractions
1,bed of nails
1,beard of bees
1,escapology
1,fire-breathing
1,fire-eating
1,shallow diving
1,snake-charming
1,sword-swallowing

;secret circus leader
1,strongwoman [woman with portrait]
1,lion tamer [human with portrait]
1,bearded woman [woman with portrait]
1,tattooed woman [woman with portrait]

;circus hooks
1,A prized **[circus exotic animal]** ([[same circus exotic animal] stats]) has escaped from their cage. [secret circus leader] is desperate and will pay 200gp to retrieve them, alive and intact.
1,Local children from *[nearby village name]* have gone missing, and many of them ran away to join *[same circus name]*. The villagers may not have much in the way of payment, but returning them would make you local heroes, and always welcome.
1,*[human with portrait]*, one of the [circus performers] that travels with the *[same circus name]* is secretely a **vampire** ([vampire stats]), with a coffin of dark earth hidden away in one of the [conveyances]. They use the nomadic nature of the [same circus2] to drain victims dry and move on before suspicion falls on the circus.
1,The circus has been experiencing mysterious accidents lately. Just yesterday, *[human with portrait]*, one of the [circus performers], was severely injured during their act. The other performers suspect foul play, but are too busy rehearsing to properly investigate. [circus plot]
1,On their last visit to *[nearby village name]*, the circus managed to bilk the community out of most of their wealth. [1d4x10] villagers armed with pitchforks and torches led by *[human with portrait]* has been tracking them down to forcibly request refunds.
1,Times have been tough for *[same circus name]* lately, and the last performance resulted in their payment being in the form of [with trade goods] and [and trade goods], *[human with portrait]* is looking to unload them for coin.
1,The [with circus performers] have gone on strike for better wages and more safety measures. The protest has begun to escalate, roping in the [and circus performers] and [and circus performers]. The days of ringmaster *[human with portrait]* may be numbered as [secret circus leader] and her supporters *[with human name]* and *[and human name]* are outmanoeuvring them.
1,The [secret circus leader] is looking to retire and settle down in *[nearby village name]*. They’ve saved up quite a bit of coin over the years, but ringmaster *[human with portrait]* is worried that they may end up taking the [with circus performers] *[with human name]* and *[and human name]* and [and circus performers] *[and human name]* and *[and human name]* with them.
1,A horrible accident occurred during the last [sideshow attractions] performance, and [secret circus leader] will pay 50gp for a new, exciting act for tonight’s show, and another 50gp for the same show in *[nearby village name]*.
1,The mascot of *[same circus name]*, the [domestic animal adjective] **[circus exotic animal]** has died. The [secret circus leader] suspects foul play and is quick to blame the [circus performers] *[with human name]* and *[and human name]* who have been getting significantly less ring-time lately.

;circus plot
1,Indeed, the [circus performers] *[with human name]* and *[and human name]* are actually **doppelgängers** ([doppelgänger stats]). They studiously avoid any contact with alcohol in order to avoid discovery.
1,Sadly, when they fired one of the [circus performers] back in *[nearby village name]*, *[human name]* swore bloody vengeance and started following the circus, sneaking through the camp at night and sabotaging the equipment.
1,It turns out that this all started after the breakup between the [circus performers] *[with human name as a]* and *[and human name as b]* back in [nearby village name]. *[same b]* has been acting strangely ever since, losing their temper easily and secretly threatening *[same a]* with more accidents unless they come back. *[same a]* isn’t confiding in anybody because they think *[same b]* can still be saved. But how?

;circus exotic animal
1,gorgon
1,unicorn
1,manticore
1,harpy
1,wyvern
1,chimera
1,basilisk
1,pegasus
1,griffon

;pegasus stats
1,HD 2+1 AC 6 1d6/1d6 F2 MV 48 ML 8 XP 200

#new tables for potential inclusion in settlement events
#Other possible ideas if anyone wants to have a run at them: hard winter, storms, unseasonable weather (might need to do some kind of season storing for this), raining frogs, livestock disease

;disaster event
1,[flood]
1,[plague]
1,[famine]
1,[drought]
1,[locusts]

;flood
1,Heavy rains have caused the banks of [name for river] to swell dramatically. The high-water line is up to the waist of an Ogre on the sides of buildings, and villagers are still shoveling mud out of their homes.
1,A flash flood caught the community by surprise recently. Several buildings were ripped from their foundations and deposited a good distance away. Several are still missing, including *[same human name]*.
1,The [food veg] crop that locals depend on for their livelihood is rotting in the fields. The ground is over saturated from recent rains, and the farmers curse the grey clouds.
1,Standing water still shimmers in large pools in the low areas throughout the village. It's grown brackish and is filled to the brim with mosquito larvae. Soon the dreaded *[diseases]*, carried on buzzing wings, will be a grave concern.

;diseases
1,[diseases1] [diseases2]

;diseases1
1,Scarlet
1,Sleeping
1,Cackle
1,Hacking
1,Blood
1,Bleeding
1,Burning
1,[capitalize grey synonym]
1,[capitalize yellow synonym]
1,[capitalize red synonym]
1,[capitalize black synonym]
1,[capitalize green synonym]
1,[capitalize white synonym]
1,Grinning
1,Dancing
1,Ghost
1,Salt
1,Harvester's
1,Sneezing
1,Wheezing
1,Weeping
1,Oozing
1,[title]'s
1,Devil
1,Filth
1,[old name]'s
1,Saint [old name]'s

;diseases2
1,Fever
1,Sickness
1,Cough
1,Shakes
1,Shivers
1,Death
1,Plague
1,Corruption
1,Ache
1,Bane
1,Blight
1,Boils
1,Colic
1,Malignancy
1,Misery
1,Atrophy
1,Chills
1,Paralysis
1,Madness
1,Pustules
1,Spasms
1,Palsy
1,Melancholy
1,Rash
1,Rot
1,Pox
1,Croup
1,Flux
1,Flu
1,Worms
1,Lung
1,Doom

#possibly merge a fetch quest here for cures from the Herb/Plant tables or get Nergal followers involved :)
;plague
1,The doors and windows of a group of homes are boarded up and painted with superstitious symbols and charms. Anyone will tell visitors that a recent outbreak of *[diseases]* is to blame. Highly contagious, quarantine is the only cure the village folk know.
1,The **healer** [human with portrait] is at their wits end. They've never seen *[diseases]* spread so swiftly. Worry turns to terror when they also begin displaying symptoms.
1,Having lost a quarter of their number to *[diseases]* the villagers are growing more desperate and paranoid. Most carry fragrant pouches of dried *[magic plant]* that they constantly sniff and a few have even fled to the surrounding wilderness out of fear of infection.
1,Long ditches are being dug by weeping townsfolk, while all spare lumber is being gathered for a massive pyre. The numerous corpses of victims of *[diseases]* must be dealt with quickly, before it spreads further.

;famine
1,The soil here has been devastated by over-farming. The [with food veg], [and food veg], and [and food veg] that the settlement depends on are no longer growing, and there will be lean times ahead.
1,The village stores are down to their last bushel of rotting [food veg]. They began rationing long ago, and already have long since slain any [livestock]. Anyone can see the hollow, gnawing pain of hunger in every set of eyes.
1,Children rush toward any visitors with hands outstretched, most are too weak to mutter anything but “food… !” For the third year in a row, blight struck the [food veg] crop, and everyone has grown desperate as bellies growl and grumble.
1,The curse of vindictive *[nearby druid]* causes seeds to no longer sprout in the soil and fruit rots before it fully ripens. Driven to desperation and delirium by hunger, the locals like to pretend that their boiled boot leather is actually a local delicacy: “[dish]!”

;drought
1,Hearts leap at the sight of any clouds, but no rain is forthcoming. For almost the entire season it's been dry, and the [food veg] are turning brown in the fields.
1,The lack of rain wouldn't be so bad, had the well not gone dry. The brittle, brown grasses aren't good for grazing, and ribs are beginning to show on the [livestock].
1,Parched, cracked earth in the furrowed fields may yield easily to the plow, but the first rains of the season are late by months. The farmers have begun to worry that it will soon be too late to plant the [with food veg] and [and food veg].
1,Even the eldest member of the community, *Old [old name]* can't remember a time when water was so scarce. The [two or three] abnormally dry seasons in a row have everyone on edge, and the locals are contemplating making a deal with *[nearby witch]* to call forth the rains again with her magic.

;two or three
1,two
1,three

;livestock
1,sheep
1,pigs
1,cattle
1,goats
1,oxen

;locusts
1,It was only a few days ago that the sky darkened completely as millions upon millions of **[titlecase green synonym] locusts** descended on the crops. Not a single row of [with food veg] or [and food veg] remained intact from their voracious appetite.
1,What first started as just a few stray and inoffensive **[titlecase yellow synonym] grasshoppers** in the beaks of hungry chickens soon became a plague. If one listens closely, one can even hear the hordes chewing. They've completely decimated the [with food veg] and [and food veg], and will soon move on to the [and food veg]. The farmers are at their wits end.
1,When *Old Lady [strange name for women]* was [witch execution] last week, the locals thought their troubles were over. Few paid any mind to the curses she spat out shortly before she died. Now impossible swarms of **[titlecase red synonym] locusts** seem to scream her name as they ravenously devour every leaf, stalk, and bud in the farmer's fields.
1,Far less numerous than their normal-sized counterparts, but just as devastating, a plague of **[1d12+1] dire locusts** [dire locust stats] have been spotted in the [food veg] fields and have even managed to devour a few [livestock]. The desperate settlement will pay 50gp for each one slain.

;witch execution
1,burnt at the stake
1,crushed by stones
1,drowned in the mill pond
1,beheaded
1,hanged

;dire locust stats
1,HD 3 AC 6 1d6 F1 MV 24 ML 7 XP 300

#fortunate events
#those poor villagers need a break every now and then, here's some tables for "good things" that can happen :)
#useful sub-tables for the future include [baby livestock], [sacred ability] and [distilled beverage]

;fortunate event
1,[harvest event]
1,[animal event]
1,[holiday event]

;harvest event
1,Judging is underway for a prize-winning [with food veg] contest, including some of the largest [and food veg] you've ever seen: fit for a giant's table.
1,Inexplicably clement weather has led to a bumper crop of [with food veg], the villagers are practically giving it away by the bushel-full.
1,Whilst plowing their fields with their [domestic animal adjective] [draft animals], farmers uncovered a cache of ancient coins: [3d100] gold pieces have been equitably split within the community. Each is emblazoned with on one side with a forgotten queen and a mysterious tower on the other.
1,The [food veg] are growing exceptionally tall this year. Locals have discovered that clumps of medicinal herb *[magic plant]s* are thriving. This is one of the few non-magical cures for the horrid *[diseases]* and the villagers have made a tidy profit selling it off to visitors and travelling alchemists.
1,Visitors hear only laughter as [conveyances] groan and occasionally break under the weight of a record-breaking harvest of [food veg]. Since armies march on their stomach, [a war party]*[the war party]*'s agents have already indicated that their quartermasters intends to buy all of their surplus.
1,With [fruit]s ripening in abundance, the townsfolk have distilled a new tasty and potent spirit. This *[same fruit] [distilled beverage]* is quite delicious and already they are in trade-talks with the **dwarf** [dwarf with portrait], who plans to sell it in *[nearby village name]* ([dwarf stats]). “Will you travel with me?”

;animal event
1,Local [food veg] farmer *[human name]* couldn't believe their luck when every one of their [livestock] gave birth to healthy triplets this year.
1,Seen as an omen of good fortune, a [baby livestock] was born as white as the purest snow with a birthmark that eerily resembles [[good power] decoration]. Sacred to [same good power], the animal seems to be able to *[sacred ability]*.
1,The unruly geese tended to by the locals have recently been laying quite the surprise. Every few clutches contains a golden egg worth 25gp. As of yet, no one has held onto one long enough to see what hatches from them.
1,The old herder *[human name]* was distraught when one of their favorite [livestock] wandered off. When they finally tracked the beast down, it was found munching on a patch of valuable *[here magic plant]*.
1,The settlement was recently spared from a **[bandit|bugbear|goblin|orc]** raid due to a stampede of brave [livestock]. Herders have already begun breeding them for their fearlessness.

;holiday event
1,It is the festival of *Saint [old names for women]*, celebrated throughout the land for her miraculous ability to *[sacred ability]*. For the duration of the festival, all visitors are treated to a free meal of [rural meat prep] [food meat] [seasoning method] [with food seasonings] and as much [fruit] [distilled beverage] as they can drink.
1,From sunrise to sunset, the villagers here celebrate an ancient *Naming Festival*. Anyone whose name begins with the letter *[with random letter]* is treated royally and bedecked with flower wreaths, while anyone whose name begins with *[and random letter]* is playfully chastised and teased. It's also considered highly lucky for babies to be named by a visiting stranger on this day.
1,Today marks the birth of a hero: *[an old hero]* is rumored to hail from these parts. Friendly competitions (foot races, weight-lifting) may be hard to pass up, for the prize is a [a gem] encrusted [metal jewelry singular] (worth [3d6]00gp).

;sacred ability
1,predict the future
1,heal the sick
1,locate deposits of precious minerals
1,drive off evil spirits
1,detect lies
1,see the invisible
1,neutralize all poisons
1,speak any language
1,absorb magical spells without harm

;distilled beverage
1,wine
1,brandy
1,gin
1,sherry
1,cider
1,liqueur
1,sangria
1,sparkling wine
1,ice wine
1,table wine
1,sake
1,mead
1,pastis
1,dessert wine
1,whiskey
1,vodka
1,tequila
1,rum
1,schnapps
1,moonshine

;baby livestock
1,lamb
1,piglet
1,calf
1,goat kid
1,foal

;random letter
1,A
1,B
1,C
1,D
1,E
1,F
1,G
1,H
1,I
1,J
1,K
1,L
1,M
1,N
1,O
1,P
1,Q
1,R
1,S
1,T
1,U
1,V
1,W
1,X
1,Y
1,Z

;devil troubles
1,Those who live here are often in terror. [Sheep|Goats|Cattle|Pigs] are found mutilated. [Dog|Cat|Rabbit] entrails are spread around sites holy to *[power]*. Herders have reported seeing a [devil] [late at night|early in the morning|after sunset|before sunrise].<p>A natural hot springs blocks the entrance to a cavern, which hides a shallow cave complex occupied by a coven of devils. They derive psychic energy from the terror of others.<p>[devil dungeon]

;devil
1,**devil** with [devil wings][devil chimera] [devil beast]

;devils
1,**devils** with [devil wings][devil chimera] [devil beast]

;devil chimera
1,the head of
1,the tail of
1,the legs of
1,a human head on the body of

;devil beast
1,an ape
1,a bat
1,a bear
1,a boar
1,a bull
1,a dragon
1,an eagle
1,a horsefly
1,a hyena
1,a lion
1,a lobster
1,a locust
1,a pig
1,a praying mantis
1,a rat
1,a scorpion
1,a snake
1,a wolf
1,a zombie

;devil breath
1,acid
1,cold
1,fire
1,lightning
1,poison
1,thunder

;devil wings
3, 
1,angel wings and 
1,bat wings and 
1,dragonfly wings and 
1,eagle wings and 
1,horsefly wings and 
1,vestigial wings and 

;devil stats
1,HD 9 AC 2 1d8/1d8/1d12 F9 MV 18 ML 11 XP 900; only harmed by magic or magic weapons; immune to spells of casters up to fifth level; *[devil breath]*: 2d6, save vs. rays for half

;devil portrait
1,<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/demon?seed=$seed]]" alt="[same devil name]" title="[same devil name]"/>

;local smith
1,The local **smith** is [smith description] called [human with portrait]. [local smith inventory description:] [local smith inventory].

;smith description
1,a simpleton
1,a braggart
1,a foul-mouthed ass
1,an arrogant fool
1,a quiet one
1,a humble soul
1,an ambitious manipulator

;local smith inventory description:
1,There is little here for adventurers, though:
1,Some of the stuff the locals aren’t buying:
1,Recently somebody dropped off the following:
1,Looks like they pillaged this from somewhere:
1,Surprisingly, they have some interesting things for sale:

;local smith inventory
1,[with local smith item], [and local smith item], and [and local smith item]
1,[with local smith item], [and local smith item], [and local smith item], and [and local smith item]
1,[with local smith item], [and local smith item], [and local smith item], [and local smith item], and [and local smith item]
1,[with local smith item], [and local smith item], [and local smith item], [and local smith item], [and local smith item], and [and local smith item]

;local smith item
2,a silver-tipped arrow @ [1d4+5]gp
3,20 arrows @ 3gp
2,a battle axe @ [2d6+5]gp
2,a case with 30 quarrels @ 6gp
1,a 10ft chain @ 35gp
1,chain mail armour @ [3d6+30]gp
4,a spiked club @ [1d4+1]gp
1,a hand crossbow @ [4d10+80]gp
1,a heavy crossbow @ [2d10+30]gp
1,a light crossbow @ [2d10+10]gp
2,a silver dagger @ [2d10+10]gp
3,a long dagger @ [1d4+1]gp
4,a dagger @ [1d4]gp
5,a large dart @ 1gp
5,5 small darts @ 1gp
2,a flail @ [1d4+5]gp
4,a flask @ [1d4]gp
3,a grappling hook @ [2d4]gp
1,a two-handed axe @ [2d10+15]gp
1,a two-handed greatsword @ [2d10+20]gp
2,a halberd @ [1d10+10]gp
1,half plate @ [2d4x100-100]gp
2,a hand axe @ [2d4]gp
2,a helmet @ [3d6+5]gp
1,a silver holy symbol of *[power]* depicting [[same power] decoration] @ 35gp
5,a javelin @ 1gp
2,a lance @ 7gp
2,a lantern @ 10gp
2,leather armour @ [1d10+10]gp
1,studded leather armour @ [2d10+10]gp
1,longbow @ [2d10+40]gp
1,a long sword @ [3d6+10]gpgp
2,a mace @ [2d4]gp
1,manacles @ [1d10+15]gp
2,a mattock @ [1d10+5]gp
2,a steel mirror @ 5gp
2,a morning star @ [1d10]gp
5,20 nails @ 1gp
2,padded armour @ [1d6+4]gp
3,a pick @ [2d4]gp
2,a pike @ [2d6]gp
1,plate mail @ [2d4x100+300]gp
2,pole arm @ [1d10+10]gp
3,30 quarrels @ [3d6]gp
2,a quiver with 20 arrows @ [2d6]gp
1,a rapier @ [3d6+30]gp
1,ring mail @ [3d6+20]gp
1,scale mail @ [3d6+30]gp
2,a shield @ [1d10+10]gp
1,a short bow @ [3d6+15]gp
2,a short sword @ [3d6+5]gp
3,a shovel @ [2d4]gp
4,a sling with 20 metal pellets @ [1d4+1]gp
3,a spear @ [2d4]gp
4,10 spikes @ 2gp
4,a metal shod staff @ [1d4+1]gp
2,3 stakes and a mallet @ 4gp
1,thievery tools @ [3d6+20]gp
3,a tinderbox @ [1d4]gp
1,a war hammer @ [3d6+10]gp

;library book
1,[Introduction|Pathways|Gates|Travels|A Beginner’s Guide] to [another realm]
1,The [Inhabitants|Legends|Creatures] of [another realm]
1,[Introduction to|Foundations of|Studies in|The Art of|Further Studies in|Advanced Studies in|Secret Knowledge in] [Golemcrafting|Necromancy|Healing|Banishment|Thaumaturgy|Conjuration|Witchcraft|Animation of Objects|Fleshcrafting|Stonecrafting|Evocation|Illusions|Metallurgy|the Reading of Entrails|Bird Flight Interpretation|Bone Casting]
1,[Creation of|The Creation of|Foundations of|How to create|Animation of|Base Materials for|Substitutions for|Augmentations for] [capitalize golemtype] Golems
1,[Summoning|Banishing|Entreating with|Bargaining with|Introduction to|Binding|Dealing with] [Demons|Devils|Ghosts|Elementals|Jinn|Marid|Afarit]
1,[Transcending|Conquering|Mastering] [Space|Time|Death|Life|Infinity|Eternity|Youth]
1,Protection from [Lycanthropes|Werewolves|Evil|Missiles|Ghosts|Curses|the Dead|Elves|Witches|Sorcerers]
1,[Elemental|The Lords of|Building the World: Elemental|Introduction the Magic of|Mastering Elemental] [Fire|Air|Water|Earth]
1,[Influencing|Charming|Seducing|Leading|Commanding] People and [Making|Dominating|Exploiting|Suffering] Friends
1,The [Hall|Origins|End|Allies|Servants|Legend|Temples|Worship|Glory|Downfall|Eternal Victory] of [power]
1,[Transmutation|Transubstantiation|Transformation|Elevation|Disintegration|Integration|Transcendence|Mastery|Domination] of [the Flesh|the Body|Trees|Plants|Animals]
1,[The Secret Powers of|Preparing|The Secret of|Youth and Virility with|Base Ingredients:] [magic plant]
1,[The Hidden Sex Life of|The Procreation of|Understanding] [Humans|Dwarves|Elves|Gnomes|Goblins|Orcs|Halflings|Dragons]
1,[Human|Dwarf|Elf] [Architecture|Buildings]
1,[The Ruins of|The History of|Annals of|The Kings and Queens of|Sorcerers of|The Rule of] [wight realm]
1,[I, Orc:|Orcish Perspectives on|Elven Involvement in|I was there:|Greatest Mistakes:|Battles of] [orc war]
1,[Oral Histories of|Ancient Accounts of|Legends of] [The Philosopher’s War|The Vampire Wars|The Dragon Wars]
1,[The Truth about the|Exposing the|Identifying Members of the] [one of the secret societies]
1,[Orcish|Dwarven|Elven|Human] [War Machines|Siege Engines|Stronghold Defence|Warfare|Weapons and Armour|Metallurgy]
1,[necronomicon]

;some books
1,<span class="treasure book">*[here library book]*</span>
2,<span class="treasure book">*[here with library book]*</span> and <span class="treasure book">*[here and library book]*</span>
2,<span class="treasure book">*[here with library book]*</span>, <span class="treasure book">*[here and library book]*</span> and <span class="treasure book">*[here and library book]*</span>
1,<span class="treasure book">*[here with library book]*</span>, <span class="treasure book">*[here and library book]*</span>, <span class="treasure book">*[here and library book]*</span>, and <span class="treasure book">*[here and library book]*</span>

;maybe a book
2,
1,*[here quote [same human name] as book owner]* also happens to own a book: <span class="treasure book">*[here library book]*</span>.
1,*[here quote [same human name] as book thief]* also happens to own a book: <span class="treasure book">*[here library book]*</span>.

;library mission
1,
1,“You know, I’m missing a book. And the last visitor to this library was *[nearby book thief]*. Would you retrieve that book for the library?”
1,“You know, I heard that *[nearby book owner]* has a book I’d love to read. Do you think you could find them and [bring them here|invite them|steal back that book|borrow that book]?”

#NOTE: no space to create proper compounds, spaces are present in some second halves for some variety
;village name
80,*[village name1][village name2]*
20,*[human name][village name3]*
10,*[old name][village name3]*

;village name1
1,Sweet
1,Beaver
1,Clear
1,Fair
1,Brimble
1,Mule
1,Arrow
1,Ash
1,Grain
1,Lone
1,Wool
1,Hill
1,Fair
1,Puckle
1,Upper
1,Plump
1,Patch
1,Pole
1,Climp
1,Mamble
1,Thrump
1,Wet
1,Papple
1,Barton
1,Rings
1,Rags
1,Bitter
1,Abbots
1,Earls
1,Bishop
1,Wolf
1,Bear
1,Fox
1,Est
1,Nor
1,Sud
1,Sut
1,West
1,Lower
1,Upper
1,Over
1,Under
1,Bush
1,Bracken
1,Green
1,Red
1,Blue
1,Cold
1,Hungry
1,Deer
1,Game
1,White
1,Dark
1,Black
1,Light
1,Aber
1,Acc
1,Grim
1,Ten
1,Sel
1,Cros
1,Form
1,Rug
1,Wether
1,Lock
1,Dol
1,Drum
1,Dun
1,Eccle
1,Fin
1,Inver
1,Knock
1,Lang
1,Low
1,Pit
1,Pol
1,Porth
1,Tree
1,Wet
1,Crux
1,Hock
1,Holly
1,Wim
1,Fin
1,Huth
1,Clee
1,Mal
1,Stock
1,Bridge
1,Scrab
1,Sheep
1,Mon
1,Wey
1,Ling
1,Barn
1,Goud
1,Horn
1,Abin
1,Din
1,Chip
1,Bright
1,Rose
1,Aber
1,Cough
1,Elder
1,Goat
1,Hound
1,Horse
1,Kine
1,Sand
1,Worm
1,Witch
1,Sun
1,Spring
1,Skull
1,Hen
1,Duck
1,Heart
1,Fever
1,Narrow

;village name2
# leading space optional
1, Abbey
1, Elms
1, Grove
1, Oaks
1, Prairie
1, Rith
1, Township
1, Tye
1,acre
1,aroc
1,ast
1,auct
1,avon
1,axe
1,batch
1,beck
1,bek
1,benham
1,berry
1,born
1,borne
1,borough
1,bost
1,bridge
1,brook
1,burg
1,burn
1,bury
1,by
1,caster
1,chantry
1,cheap
1,chester
# 1,church
1,coma
1,cott
1,crag
1,creek
1,crest
1,cross
1,crossing
1,dell
1,ditch
1,esk
1,ferry
1,field
1,firth
1,fold
1,force
1,forth
1,foss
1,fridd
1,gardens
1,gardens
1,gate
1,gill
1,glyn
1,grene
1,ham
1,hampton
1,hirst
1,holm
1,hope
1,howe
1,hurst
1,inch
1,keep
1,keld
1,keth
1,kin
1,land
1,leaves
1,ley
1,lick
1,lough
1,marva
1,mill
1,more
1,mouth
1,orne
1,pan
1,parva
1,pley
1,puddle
1,quarry
1,ridge
1,rill
1,rock
1,sand
1,sbury
1,scree
1,shaw
1,shrine
1,sland
1,soil
1,spring
1,step
1,stige
1,stone
1,stow
1,sweep
1,temple
1,toga
1,ton
1,topia
1,tote
1,town
1,ton
1,union
1,vale
1,valley
1,vay
1,veney
1,vista
1,wall
1,wardine
1,waters
1,well
1,wich
1,wick
1,worth
1,worthy
1,wyke
1,eye
1,castle
1,marsh
1,moor
1,fen
1,burr

;village name3
1,’s Bridge
1,’s Crawl
1,’s Farm
1,’s Ferry
1,’s Green
1,’s Haven
1,’s Hole
1,’s Hunt
1,’s Keep
1,’s Knee
1,’s Manor
1,’s Mill
1,’s Pit
1,’s Rest
1,’s Retreat
1,’s Steps
1,’s Stone
1,’s Wall
1,’s Tomb
1,’s Bed
1,’s Crossing
1,’s Cross
1,’s Tor
1,’s Bell
1,’s Way
1,’s Grove
1,’s Tree
1,’s Abbey
1,’s Mine
1,’s Quarry
1,’s Stand
1,’s Falls
1,’s Glen
1,’s Glade
1,’s Wood
1,’s Creek
1,’s Runnel
1,’s River
1,’s Bane
1,’s Door
1,’s Wood
1,’s Grave
1,’s Hill
1,’s Tree
1,’s Orchard
1,’s Field
1,’s Meadow
1,’s Forest
1,’s Hovel
1,’s Hut
1,’s Home
1,’s Toll

;thorp activity
# https://blog.d4caltrops.com/2019/05/these-village-folk-are-d100-table.html
1,able to heal broken bones/burns with a touch (or 1 HP)
1,hawking superstitious wind-chimes/mobiles
1,about to burn *[here old names for women as witch]* the witch, also known as [the witch]
1,heavily taxed, to the point of destitution
1,advertising a bounty on a local deaf and toothless giant
1,hoping to marry off eligible bachelors
1,all whistling the same, terribly infectious tune
1,hysterically laughing at a dead horse
1,anxiously awaiting rainfall, last one was a doozy
1,need a wizard to banish town’s imaginary curse
1,asking you to repeat everything, perhaps because the are hard of hearing
1,infertile and desperate, bargaining with local fey
# assisting the Priest as they bless Holy Water
# changed church to temple
1,laying the cornerstone of a new *[power]* temple
1,attempting to halt a runaway Ox plowing the streets
1,lugging buckets to fill a large boiling cauldron
1,averting their eyes as you approach for at least an hour
1,making a surplus of coffins and cradles
1,baking delicious smelling breads and pastries
1,manufacturing high-quality sand-candles
1,banging pots and pans to scare away stubborn crows
1,militia members, well-trained, to a one
1,beating rugs, blankets and tapestries. Dust fills the air
1,ministering to the wounded from a recent raid
1,begging for news from other towns or the nearest city
1,muttering “the prophecy” after everything said
1,boarding up the windows/door to the hovel of *[human name]*; they say it’s the *[diseases]*
1,nervously awaiting the birth of a seventh son to *[woman]* and *[man]*
1,born with two teeth and tails, and proud of this
1,offering free room/board for help with the harvest
1,brandishing lit torches, even during the day
1,only speaking in questions
1,burning books with a focus on religious texts
1,painting evil-eye protection symbols on all doors
1,carrying around the skulls of their favorite ancestor
1,paying handsomely to help dye fabrics
1,carting refuse to a smoldering trash pit that smells lovely
1,poking a caged “werewolf” (a sad gnoll) with sticks
1,celebrating the birthday of a dead local hero named [old name]
1,preparing burlap-booted geese for market
1,charing prayer scrolls for ashes to waft in the breeze
1,pretty sure the party are faerie folk
1,color-blind and dressed in tacky tatterdemalion attire
1,raising the bounty on a local sheep rustler called *[human name]*
1,constantly complaining about an odor that you can’t smell
1,raking gravel to upgrade the roads
1,constructing a giant wicker wyvern effigy
1,recovering from a plague and keep a wide berth
1,coping with the aftermath of a tempest
1,reeling from a recent landshark ambush
1,crowning an ugly, horrifyingly corpulent sow queen
1,re-furrowing the zig-zag irrigation canals
1,dancing wildly to a piper’s poorly played tune
1,re-thatching roofs and sweeping stoops
1,dealing with a building that just caught fire
1,returning with a catch of fish. One’s a whopper
1,desperately in need of a smith to shoe their single horse
1,roasting a huge boar for a town-wide feast
1,digging a new well and swearing up a storm
1,ruled by an ivory golem ([ivory golem stats])who speaks once per week
1,discussing a stone tower that sprouted in the field last week
1,running to fetch a priest from *[nearby village name]*
1,dragging sledges of firewood and furniture to burn
1,schlepping a grain sacrifice to the local lake spirit
1,dredging the pond for little *[human name]*, a missing child
1,scrubbing/sloshing: it’s laundry day
1,each capable of casting a single spell: *[random 1st level spell]*
1,sharpening stakes and crude spears, sullenly
1,eager to exchange a pouch of [5d6] platinum for copper
1,shuttering windows and locking doors
1,electing a new magistrate (ballot by blade)
1,somberly stoking a funeral pyre for [old|young] *[human name]*, [recently deceased|victim of a foul deed|who had died in an accident|who died of the *[diseases]*]
1,erecting a windmill, architecturally precarious
1,splashing water on everyone for a local festival
1,eschewers of metal and highly worked goods
1,striving to rescue *[human name]* who fell into the well
1,extremely friendly to demi-humans, bordering on worship
1,struggling to lever a large boulder
1,far too fecund, every mother has quadruplets
1,suffering from pellagra/scurvy
1,flying colorful kites to ward off evil spirits
1,tapping kegs/barrels for a seasonal vintage/brew
1,foisting “free” strange-eyed kittens on every party member
1,tending to a very pregnant sacred cow
1,forming pleasingly uniform mudbricks in molds
1,throwing stones at a travelling peddler called *[human name]*
1,genuflecting obsequiously and calling you “lord” or “lady”
1,towing a large boat through town
1,gesturing for silence whenever spoken to
1,watching a fire breather entertaining children
1,getting hoodwinked by a lumber merchant called *[human name]*
1,trying to gird necks with floral/garlic garlands
1,ready to sacrifice their eldest to the local wight [wight name]
1,very tall and broad, claim it’s troll-blood
1,giving away as many surplus tuber crops as they can
1,wantonly smashing pottery and crockery
1,hanging colorful pennants and flags for an upcoming festival
1,wary from a travelling charlatan called *[human name]* who sold them snake-oil
1,hauling loamy compost to their fallow fields
1,wearing their clothing inside out and backwards
# and others
1,choosing the child to be sacrificed to the dragon *[nearby dragon name]* and it’s going to be *[human name]*

;thorp
1,<p>This is [here village name], a thorp of [1d4x10] **humans** ([human stats]) led by [human with portrait][human job]. The [human houses] are protected by [human companions]. [average treasure] These village-folk are [thorp activity].<p>[local smith]<p>[settlement event]
1,<p>This is [here village name], a mining camp of [1d4x10] **humans** ([human stats]) led by [human with portrait], the owner. [mundane mine]<p>The [human houses] are protected by [human companions]. [average treasure] These village-folk are [thorp activity].<p>[local smith]<p>[settlement event]

;mundane mine
1,This is a surface mine where hushing is used to wash away the debris created by the miners as they hammer away at the rocks. The water of a small creek is collected behind a large dam a bit further up and them released every now and then to wash away the debris. The miners are following a [silver|gold|tin|copper] vein. [mining machine]
1,This is a surface mine where the water of a small creek is collected behind a dam and the overflow forms a jet of water that is used to break down deposits that is carried there from the surrounding pits. A small [silver|gold|tin|copper] vein lies just below the surface.
1,This is a surface mine where hushing is used to wash away the debris created by the miners as they hammer away at the rocks. The water of a small creek is collected behind a large dam a bit further up and them released every now and then to wash away the debris. The miners are following an iron vein. [mining machine|sawing machine|charcoal production]
1,This is a deep-vein mine. A tunnel has been dug into the hill side, with multiple ventilation shafts to the surface. The miners are trying to follow a [silver|gold] vein that is disappearing back underground. [mining dangers]

;mining dangers
1,This is dangerous work. A few weeks ago, *[human name]* and *[human name]* died in a tunnel collapse.
1,This is dangerous work. Just recently, a bunch of gnomes showed up and threatened more accidents if the miners do not leave. “Will you help us get rid of these envy-ridden bastards?” [append envious gnomes]
1,This is dangerous work. Just recently, kobolds have started appearing in the tunnels below, threatening the operation. “Will you help us get rid of this wretched vermin? The miners are superstitious and are refusing to enter the mines, now.” [append threatening kobolds]

;envious gnomes
1,<p>5d8 **gnomes** ([gnome stats]) led by [gnome with portrait] (HD 5) have recently moved in and would like to take over the mine. [rich treasure] They’ve set up camp a bit further up, protected by [gnome companions].

;threatening kobolds
1,<p>[6d10] **kobolds** live here, led by *[kobold name]* ([kobold stats]). [poor treasure]

;kobold name
1,[kobold 1] [kobold 2]

;kobold 1
1,Stone
1,Bone
1,Lord
1,Lady
1,King
1,Queen
1,Dragon
1,Poison

;kobold 2
1,Piercer
1,Biter
1,Gnawer
1,Chewer
1,Snapper
1,Tooth
1,Dog
1,Rat
1,Snake

;mining machine
1,The mine is [mine state]. The old stamp-mill no longer works, the waterwheel is being used to drive a grain mill instead of trip-hammers.
1,The mine is [mine state]. The old stamp-mill no longer works, the waterwheel is broken and nobody knows how to repair it.
1,The mine is [mine state]. The mechanism driving the trip-hammers of the old stamp-mill is broken and the waterwheel spins uselessly.
1,The water is also used to drive a stamp-mill via a waterwheel: the banging of the trip-hammers during the day is deafening as they crush metal ores down to smaller size.

;mine state
1,old and dilapidated
1,in disrepair
1,fighting to survive

;sawing machine
1,The mine is [mine state]. [The old saw-mill no longer works|The saw-mill is still being built] and so most of the people here are busy logging trees, splitting wood and carrying it to the forge. An iron forge requires a lot of wood.
1,The water is used to drive a saw-mill via a waterwheel and so most of the people here are busy logging trees and dragging the wood to the saw mill. An iron forge requires a lot of wood.

;charcoal production
1,The smoke of many [charcoal piles|kilns] is heavy in this valley. All day you can hear people logging trees somewhere.
1,There are [1d4+1] **charcoal burners** here, with their donkeys and their bags, selling charcoal to the **quartermaster** [human with portrait].

# the second variant has a temple at the end
;village
1,<p>This is [here village name], a village of [5d6x10] **humans** ([human stats]). The [human houses] are protected by [human companions] and a [human defense]. There is a small *[village building]*. [small [same village building]] [average treasure]<p>The [human leader] lives in the [same village building]. [spellbook for [same class]] [leader treasure for [same class]][patron plot hook]<p>[human retainer]<p>[human friends]<p>[And a secret society]<p>[law and order jobs]<p>[settlement event]
1,<p>This is [here village name], a village of [5d6x10] **humans** ([human stats]). The [human houses] are protected by [human companions] and a [human defense]. There is a small *[village building]*. [small [same village building]] [average treasure]<p>The [human leader] lives in the [same village building]. [spellbook for [same class]] [leader treasure for [same class]][patron plot hook]<p>[human retainer]<p>[human friends]<p>[And a secret society]<p>[law and order jobs]<p>[temple]<p>[settlement event]
1,<p>This is [here village name], a village of [5d6x10] **humans** ([human stats]). The [human houses] are protected by [an earthen rampart|a wooden palisade]. [average treasure]<p>The [human leader] lives in the [village building]. [spellbook for [same class]] [leader treasure for [same class]][patron plot hook]<p>[human retainer]<p>[human friends]<p>[And two secret societies feuding]<p>[law and order jobs]<p>[temple]<p>[settlement event]

;town
1,<p>This is [here village name], a town of [1d6x100] **humans** ([human stats]). The [human houses] are protected by a keep, a town wall and the river. [average treasure]<p>The [human leader] lives in the keep. [spellbook for [same class]] [leader treasure for [same class]][patron plot hook]<p>[human retainer]<p>[human friends]<p>[law and order jobs]<p>[And two secret societies feuding]<p>[temple]<p>There is also [town feature]<p>[settlement event]
1,<p>This is [here village name], a town of [1d6x100] **humans** ([human stats]). The [human houses] are protected by a large keep, [an earthen rampart|a wooden palisade|a stone wall|town wall] and the river. The outer bailey of the keep houses the [most prosperous|richest|wealthiest] tradespeople of the [land|area|region], under the [rule|protection|shelter] of *[name for a war party 2]*. The inner bailey houses the castellan and [the|town|local] [garrison|guard|watch]. [Entering|Visiting] the outer bailey [requires|takes|is by] [paying|a payment of|a fee of] 1sp per [entrant|person|visitor]. [These|The following] [people|tradespeople] [can be found|have shops|work] there:<ol>[alchemist or not][antiquarian or not][cleric or not][gossip or not][guildmaster or not][herbalist or not][horse trader or not][innkeeper or not][jeweler or not]<li>The **merchant** [human name] [buys] [bulk quantities of|in bulk|wholesale] spices, [ingots|metal ingots|rare minerals], and other trade goods. [townsperson goal]</li>[moneylender or not]<li>The **provisioner** [human name] sells [all standard|all types of|adventuring|standard adventuring] equipment. [townsperson goal]</li>[zealot or not]<li>The **smith** [human name] [sells] new - and [repairs|refurbishes] old - [weapons and armor|weaponry|armor]. [townsperson goal]</li>[new shop or not]<li>The **tavern owner** [human name] runs the *[Royal|Noble|King’s|Queen’s|Prince’s|Princess|Purple|Lord’s|Lady’s] [inn name 2]* here, [visited|frequented] by the [wealthy|well-off|gentry|townspeople|propertied] and [adventure-seekers|those seeking adventure|the rabble-rousers]. [tradesperson goal or feud]</li><li>The **trader** [human name] [buys] [used|old] equipment and [any unusual|rare] finds. [townsperson goal]</li>[factional deputy or not]</ol><p>(For a rumor about allegiances, roll a d10 and a d6. On a d6 of 1-3, tell the truth about the tradesperson corresponding to the results of the d10; on a 4-6, lie about them.)<p>The inner bailey is open [by invitation only|to the select few] and houses these [notable|noted|noteworthy|singular] [officers|personages|people]:</p><ul>[bailiff or not][captain or not]<li>The **castellan** *[human name]*. (Trusted confident of *[name for a war party 2]*.)</li>[corporal or not][marshal or not][scribe or not]</ul>[And two secret societies feuding]

# outer bailey

;alchemist or not
2,<li>The **alchemist** *[human name]* [sells] [standard|common] potions and [buys] [rare|unusual] substances. [townsperson goal]</li>
1,

;antiquarian or not
1,<li>The **antiquarian** *[human name]* [buys] rare artifacts that may be of interest to [his|her|their] clientele. [townsperson goal]</li>
1,

;cleric or not
1,<li>The **cleric** *[human name]* tends [an altar for|a chapel to|a church of|a shrine to] *[good power]* and [accepts donations|offers blessings|[sells] indulgences].</li>
1,

;gossip
# to fit the alphabetical order, titles range from after _cleric_ to before _guildmaster_!
1,clerk
1,clock-maker
1,cobbler
1,cook
1,cooper
1,courier
1,crier
1,cutpurse
1,dog breeder
1,drunkard
1,dyer
1,embroiderer
1,engineer
1,falconer
1,farrier
1,felt-maker
1,fisherman
1,fletcher
1,furbisher
1,furrier
1,gambler
1,glassblower
1,goatherd
1,goldsmith
1,gong-farmer
1,gravedigger

;gossip or not
1,<li>The **[gossip]** *[human name]* is [an excellent|a good] source of [gossip|news|rumors]. [tradesperson goal or feud]</li>

;guildmaster or not
1,<li>The **guildmaster** *[human name]* [sells] [long-term residence|private rooms|rooms] for [7|8|9|10]gp a [sevenday|tenday|week]. [tradesperson goal or feud]</li>
1,

;herbalist or not
1,<li>The **herbalist** *[human name]* [buys] [medicinal|rare|unusual] [flora|herbs|plants]. [townsperson goal]</li>
1,

;horse trader or not
1,<li>The **horse trader** *[human name]* [buys and sells|[sells]] [horses|horses and donkeys|horses and mules|mounts|stallions|riding horses|warhorses]. [tradesperson goal or feud]</li>
1,

;innkeeper or not
2,<li>The **innkeeper** *[human name]* [has|offers|rents out] the [most secure|safest] [lodging|rooms] [around|in the area|in town] but charges [1|2|3]gp a night for [individual|private|upstairs] rooms, [1|2|3]sp a night per [guest|person] for the [common|public|shared] room. [tradesperson goal or feud]</li>
1,

;jeweler or not
1,<li>The **jeweler** *[human name]* [buys] up to [1|2|3],000gp of [gems|gemstones|precious gems]. [townsperson goal]</li>
1,

;moneylender or not
1,<li>The **moneylender** *[human name]* will [convert coins from one denomination to another|keep funds safe|provide loans up to [1|2|3],000gp secured by property] (10% surcharge). [tradesperson goal or feud]</li>
1,

;zealot trade
1,pursemaker
1,rag man
1,rat catcher
1,roofer
1,ropemaker
1,rugmaker
1,ruffian
1,saddler
1,sailor
1,salter
1,scabbardmaker
1,scapegoat
1,scullion
1,sculptor
1,servant
1,shepherd
1,shoemaker

;zealot or not
1,<li>The **[zealot trade]** *[human name]*, [[an avowed|a devoted] follower|a fanatic|a zealot] of *[good power]*, [travels|wanders] [around|town] [panhandling|praying|preaching|proselytizing|singing hymns]. [tradesperson goal or feud]</li>

;factional deputy
# to fit the alphabetical order, titles most come after _trader_!
1,trumpeter
1,vagrant
1,village idiot
1,vintner
1,watchman
1,watercarrier
1,weaponsmith
1,weaver
1,wine-seller
1,wood[carv|cutt|sell]er
1,woolwinder

;new shop or not
1,<li>The **[spice merchant|stonemason|tailor|tanner]** *[human name]* has [just opened|just refurbished her|temporarily closed] shop. [tradesperson goal or feud]</li>
1,

;factional deputy or not
1,<li>The **[factional deputy]** *[human name]* [frequents|wanders] the shops the [party visits|PCs visit] and [keeps an eye on them|spies on them|tails them]. ([Second-in-command|Deputy|Deputy leader] of the *[name for a secret society ([chaos|law|neutrality])]*.)</li>
1,

# inner bailey

;bailiff or not
1,<li>The **bailiff** *[human name]*. [townsperson goal]</li>
1,

;captain or not
1,<li>The **captain of the guard** *[human name]*. ([Corrupt|A soft touch|An open enemy of *[name for a secret society ([chaos|law|neutrality])]*].)</li>
1,

;corporal or not
1,<li>The **corporal of the watch** *[human name]*. [townsperson goal]</li>
1,

;marshal or not
1,<li>The **marshal** *[human name]*, overseeing the cavalry. [townsperson goal]</li>
1,

;scribe or not
1,<li>The **scribe** *[human name]*. [tradesperson goal or feud]</li>
1,

# general townsperson tables

;buys
1,acquires
1,buys
1,purchases

;sells
1,has
1,has for sale
1,offers
1,provides
1,sells

;Secretly
1,Secretly
1,Surreptitiously
1,Clandestinely
1,Quietly

;townsperson goal
1,([Secretly] [favors|supports] *[name for a war party 1]*.)
1,([Secretly] [worships|follows] *[evil power]*.)
1,([Prays to|Worships] *[good power]*.)
6,(A member of *[name for a secret society ([chaos|law|neutrality])]*.)
3,

;tradesperson goal or feud
12,[townsperson goal]
1,(Provides discounts to [dwarves|elves|halflings].)
2,([In a feud|Feuding] with the [merchant|provisioner|smith|trader].)

;human job
# leading space or comma required
1, the miller
1, the carpenter
1,, the owner of the largest pasture
1,, the owner of the largest cow herd
1,, the owner of the most sheep
1,, the owner of the most goats

;patron plot hook
1, *[same human patron]* is secretly enthralled by the witch *[nearby witch]*. The servants say, “*[same human patron]* often disappears for many days. [They just returned from a five absence, in fact|They’ve been gone for [two|three|four] days, now|And when they’re here, they never eat a thing]!”
1, *[same human patron]* is missing a book. “*[nearby book thief]* absconded with it. Bring me back [the book|the book and their head], and I’ll reward you with 500gp.”
2,

;law and order jobs
1,*[same human patron]* is willing to pay 500gp to whoever brings back [nearby wanted dead or alive], dead or alive.
# FIXME

;temple
1,There is a temple dedicated to *[here power as temple power][here store temple of [same temple power]]*. [small temple dedicated to [same power]]

;And a secret society
1,Luckily, no secret societies have established themselves here.
1,The local contact for the secret society of the *[one of the secret societies]* is [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]
1,The secret society of the *[one of the secret societies]* has a representative here: [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]

;And two secret societies feuding
2,[And a secret society]
# law vs chaos
1,A secret war between two secret societies is the cause of much misery in this town.<p>The society of the *[name for a secret society (law)]* is led by [secret society boss] [description for a secret society (law)]<p>Their rivals, the society of the *[name for a secret society (chaos)]* is led by [secret society boss] [description for a secret society (chaos)]
# neutrality vs law
1,Two secret societies are feuding in this town. There can be no neutral position.<p>The society of the *[name for a secret society (chaos)]* is gaining followers, led by [secret society boss] [description for a secret society (chaos)]<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality)]
# neutrality vs chaos
1,Half the buildings in this town have been burnt to the ground. There is an on-going all-out war between two secret societies. Choose your side wisely.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality)]<p>The society of the *[name for a secret society (law)]* is led by [secret society boss] [description for a secret society (law)]
# law vs chaos
1,The local secret society *[name for a secret society (law)]* is being infiltrated. It is led by [secret society boss] [description for a secret society (law)]<p>The *[name for a secret society (chaos)]* have been plotting to overthrow them, led by [secret society boss] [description for a secret society (chaos)]
# neutrality vs law
1,A volatile truce has recently been formed between the two local secret societies. Both are still unsure and suspicious of each other, and will be watching any visitors closely to try to figure out their allegiances.<p>The society of the *[name for a secret society (law)]* is led by [secret society boss] [description for a secret society (law)]<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality)]
# neutrality vs chaos
1,Talk of a treaty between the two local secret societies seems to be the biggest bit of gossip around town.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality)]<p>The society of the *[name for a secret society (chaos)]* is led by [secret society boss] [description for a secret society (chaos)]
# law vs chaos
1,Strife is turning sibling against sibling and parents against their children.<p>The legendary *[story mcguffin] of [human story hero]* used to belong to the *[name for a secret society (law)]*, but now it is gone. Their leader is [secret society boss], and they are intent on getting it back. The goals of the society itself are not that important, for now. [description for a secret society (law)]<p>The accused are another secret society, the *[name for a secret society (chaos)]*. They are led by [secret society boss] [description for a secret society (chaos)]
# neutrality vs chaos
1,The locals are forced to pay protection money to *[name for a secret society (chaos)]*, led by [secret society boss] [description for a secret society (chaos)]<p>The recent arrival of *[name for a secret society (neutrality)]* has disrupted this lucrative enterprise. This secret society is led by [secret society boss] [description for a secret society (neutrality)]
# neutrality vs law
1,The *[name for a secret society (law)]* are recruiting new members for an ongoing feud. They are led by [secret society boss] [description for a secret society (law)]<p>They are trying to drive the *[name for a secret society (neutrality)]* out of town. This secret society is led by [secret society boss] [description for a secret society (neutrality)]

;secret society boss
1,[a boss]. [spellbook for [same class]] [leader treasure for [same class]]

;a boss
1,the **[human class]** [human with portrait] (level [1d4+2 as level])

;one of the secret societies
# make sure there are only 3 of them
# common usage: "the secret society of the *[one of the secret societies]*"
1,[name for a secret society (law)][store law as alignment]
1,[name for a secret society (chaos)][store chaos as alignment]
1,[name for a secret society (neutrality)][store chaos as alignment]

;name for a secret society (law)
1,[secret society]
;name for a secret society (chaos)
1,[secret society]
;name for a secret society (neutrality)
1,[secret society]

;description for a secret society (law)
1,They love knowledge and writing and sponsor map makers and merchants travelling to unknown lands. They also keep tabs on people.
1,There is a place for everybody, they say. And they are true to their word: if you need work, they will find something for you.
1,They are out there, making sure things run smoothly. Their highest ranks, however, are also spies for [name for an emperor].
1,This is a society for the rich and powerful, and those who want to join their ranks. Work hard, enslave the poor, and you will rise in their ranks.
1,They prepare for war, train in underground halls, learn the way of the knife, the way of the staff, the way of the bow.
1,They believe in mental discipline. Right thought, right action. Live the life you’re destined to live and leave it at the appointed time, that is the way.
1,They believe that the ruling class has been taken over by vampires. They prepare for the big fight by studying ancient books and training with silver daggers.

;name for an emperor
1,Emperor Albus
1,Emperor Aquila
1,Emperor Aulus
1,Emperor Maximilianus
1,Emperor Nero
1,Emperor Severus
1,Emperor Valerius
1,Emperor Vibius
1,Empress Alba
1,Empress Alelia
1,Empress Aquila
1,Empress Herminia
1,Empress Laetitia
1,Empress Nera
1,Empress Tatiana
1,Empress Valeria
1,Empress Vibiana

;description for a secret society (chaos)
1,They love freedom and sharing, and they don’t like if if you make rules to stop them from doing just that.
1,They spread revolution and sharing wherever they go. That is why the authorities fear them.
1,To be free of shackles is what they want. They free slaves and wreck the tools of their feudal lords.
1,They are here to overthrow the feudal lords and to push back against their supporters.
1,To believe in the current order of things is what servants are trained to do. They believe that another world is possible.
1,They believe that true happiness means renouncing the world, leaving your job, your family, your obligations. Cultivated carelessness.
1,They teach the ways of the wild, living off the wild, hunting, gathering, being self sufficient. They plan to leave this sorry town, soon.

;description for a secret society (neutrality)
1,If you’re in need of money, they will lend you money. If you don’t pay back your debts, they will break your bones.
1,They’re a self-aid society where members pay yearly dues and if you’re ever in a pinch, they’ll help you out.
1,This is a mutual protection society. Harm one of the members and you have harmed them all. And they will get you for it.
1,This is a mutual aid society. Others would call it a thieves’ guild. They focus on cooperation, sharing, and taking from the rich.
1,They are inventors, working on tools to free themselves from the shackles of sword and spell.
1,They prepare for the magic revolution because spells are the sign of a higher calling where as swords serve no purpose but to skewer the living.

# meaning the human has no class and isn’t a priest
# the result is also reused in the following tables
;village building
1,tower
1,keep
1,manor house

;small tower
1,The tower is four stories high and has an entrance on the second level. A ladder leads up to it. Twenty large stones are stored on the roof. This should be enough to deter a peasant uprising.
1,The massive round tower is three stories high and topped with a wooden section that feels like a comfortable tree house in peace time. The walls are thick and the main doors are reinforced with iron bands.

;small keep
1,The keep consists of a square tower three stories high, a stable, a kennel, and a little courtyard enclosed by a strong wall. Inside the wall is a wooden walkway that allows guards to look over the wall and shoot anybody approaching.
1,The keep consists of a gatehouse protecting the small courtyard and a square tower four stories high.

;small manor house
1,The manor house is a two story building made of stone, with no windows on the ground floor and small, arrow slits above, and a terrace up on the roof from which the surrounding land can be surveyed.
1,The manor house is connected to a walled courtyard with stables, barns and everything a rich land lord needs.

;small temple dedicated to Set
1,[small temple]
1,The temple is nothing but a pit in the earth with a stone ceiling and the statue of a giant snake in the back. In front of the snake there are burning candles and wooden poles with strings attached and at the end of every string is an accusation: names of villagers and their misdeed, the punishment requested, and counter claims, and peace offerings. This is where the elders decide upon blood money to be paid and punishments to be exacted.
1,Between some rocks, a crack leads deeper into the earth and into a cave. There, a giant snake made of stone watches over all who pray to *Set*. A deep pit contains the polished bones of all who where killed in revenge for their misdeeds. There are always wooden accusation plates to be found naming bandits, thieves, murders, adulterers, and cowards who ran from a battle, deserting their village comrades. Will you take a plate and exact revenge in the name of *Set*?
1,An old stairway leads into the bowels of the earth where warm vapours make your head swim. Down here, the **spirit naga** *[naga name]* will guide your hand, should you need her words ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span>[here store naga tongue as alchemist quest]). Spend an hour down here and any soul dedicated to *Set* will tell you of the past and the future, for all time goes in circles and the big snake eats itself.
1,Deep below, where the **spirit naga** *[naga name]* guards the passages to Myrkheim ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span>[here store naga tongue as alchemist quest]), pools of Earth Blood corrupt both the living and the dead. If you spend an hour here, your death warrant is sealed: slowly, you will die, or turn into an ettin, or a goblin, or some other dreadful creature.
1,This is a snake pit, a breeding ground for [1d4 giant snakes] and [1d8 snakes], a place dangerous to every warm blooded creature. And yet, the terror of these snakes also keeps bandits at bay and no orc will set foot near this place, such is the power of *Set*. They say that those with the secret knowledge can use snake poison to poison their blades and they say that all who serve the temple have done just that.
1,The temple is a school for assassins. This is where you learn to sneak, to lie, to conceal, to poison, to stab, to strangle. Students learn the secrets of the garrote, of the hidden blade and of the crossbow. All of this is known and yet the farce continues: this is where the young ones learn discipline and strength, diligence and respect. It’s a way to put food on the table, and it’s a useful skill to have available if you’re trying to get ahead.

;naga name
1,[naga 1] [naga 2] of [naga 3]

;naga 1
1,Most Exalted
1,Exalted
1,Magnificent
1,Terrible
1,Dread

;naga 2
1,Terror
1,Wisdom
1,Sorcerer
1,Queen
1,Spirit

;naga 3
1,Midgard
1,Embryonic Life
1,Revenge
1,Retribution
1,Hate
1,Truth
1,Lies
1,Venom
1,Poison
1,Death

;1d4 giant snakes
1,a **giant snake** ([giant snake stats])
3,[1d3+1] **giant snakes** ([giant snake stats])

;giant snake stats
1,HD 5 AC 6 2d6 + *constrict* F3 MV 9 ML 8 XP 500; *constrict*: when hit, victims are *helpless* and every round there after, roll on the *death & dismemberment* table

;1d8 snakes
1,a **snake** ([snake stats])
3,[1d7+1] **snakes** ([snake stats])

;snake stats
1,HD 2 AC 6 1d4 + *poison* F1 MV 9 ML 7 XP 200; *poison*: when bitten, save vs. poison or die

;snake artist
1,The **snake artist** *[human with portrait]* ([human stats]; flute, club) and their [2d4] **snakes** in woven baskets ([snake stats])

;small temple dedicated to Orcus
1,[small temple]
1,The temple is a simple mausoleum with a bone pit. The poor and foreign folks are brought here upon their death for it is said that in the hour of need the dead will rise and fight for us at the End of the World.
1,The temple is an underground network of crypts with dozens of bone chambers. The bones of the dead are used walls, floor, and ceiling. They say that the Bone Road of the underworld is similarly made of all the bones of the restless dead. There they await the End of the World. The bone chambers are there to remind us that everything must pass.
1,The temple is an underground labyrinth of tunnels with dozens of niches where warriors of old await the end of the world. Most of them are truly dead except for [1d8 mummies] ([mummy stats]). Down here in the cold darkness, somebody is always eager to whisper words of wisdom in exchange for gold and jewels intent on corrupting the world above. It is the hope for eternal life, of resurrection in this world, which brings people back again and again. [dead treasure]
1,Beneath the town, after descending into an old chamber via many stairs, is the temple: a black pit where the broken whispers of [1d8 wights] can be heard ([wight stats]). Down there are the tunnels of madness. Behind the pit is a statue of a naked man, fat and hairy, with the horns of a giant ram, served by satyrs and skeletons. This is the trickster demon lord, the only one capable of bringing back souls from the afterlife, or so they say. [dead treasure]
1,The temple is a burial mound with various secret crypts, each sealed and secured. Falling rocks, swinging blades, spiked pits, and hidden spears await the fools intent on disturbing the draugar, the restless dead, champions of old, warriors and sorcerers all, awakened and animated by the Earth Blood, waiting for their signal. When Fenrir devours the sun, the undead will smash their prison gates and it will be the end of all that is good. The [1d4+1] crypts house [1d8 wights without a name] ([wight stats]) and [1d4 spectres] ([spectre stats]). [ancient treasure]

;spectre stats
1,HD 6 AC 2 1d8 + *drain* 2 levels F6 MV 15 ML 11 XP 600; only harmed by magic or magic weapons; immune to *sleep* and *charm*

;1d4 spectres
1,a **spectre** called *[an old hero]*
3,[1d3+1] **spectres** led by *[an old hero]*

;1d8 wights
1,a **wight** called *[an old hero]*
7,[1d7+1] **wights** led by *[an old hero]*

;1d8 wights without a name
1,a **wight**
7,[1d7+1] **wights**

;1d6 vampires
1,a **vampire** called *[devil name]* ([vampire stats])
5,[1d5+1] **vampires** led by *[devil name]* ([vampire stats])

;mummy stats
1,HD 5+1 AC 6 1d12 F6 MV 6 ML 12 XP 500; anybody who sees them must save vs. paralysis or be *held*; only harmed by magic or magic weapons; immune to *sleep* and *charm*; always fail their saves vs. fire spells

;1d8 mummies
1,a **mummy** called *[an old hero]*
7,[1d7+1] **mummies** led by *[an old hero]*

;an old hero
1,[old name] the [special adjective]

;small temple dedicated to Nergal
1,[small temple]
1,The small temple here is actually a sick house. This is where the sick go to die. There is currently one **old person** here, *[human name]*.
1,The small temple here is actually a sick house. This is where the sick go to die. There are currently [1d3+1] **old people** here. The healthiest one is *[human name]*.
1,The small temple here is actually a charnel house. The sick and the dying are brought here and as the plague is currently active in the area, there are [3d6] **sick people** here. Many can no longer speak, but *[human name]* and *[human name]* will talk.
1,The temple houses a traditional reed boat. This symbolizes the passage into the netherworld. Inscriptions on the wall describe sickness and death as the transition from the world of the living into the realm of *Nergal*. Behind the temple is the graveyard.
1,The temple is a school of exorcism. All the dead belong to *Nergal* and to animate the dead is theft. The temple specialises in the finding and killing of [undead].
1,The temple used to be a hospice but now most of the building is abandoned and sealed. Should the seal be broken, sickness and death awaits any trespassers. Poisonous molds. Deadly gases. Rotting diseases and blindness. The plague will return.
1,The temple is a big feasting hall and a meeting place for the sisters and brothers of the hunt. They hunt vampires wherever they go and thus they all carry magical blades. Beneath the hall are fortified sleeping quarters. This is where the elders lock themselves away when the moon is full for they are all **werewolves** ([werewolf stats]).
1,The temple is an asylum for the demented and the old. Everything is quiet. [3d6] **old people** sit there, staring at you, unblinking. Their caretaker is *[human name]* ([human stats]). *Nergal* wants the living to forget the dead and the process starts right here, right now.

;undead
1,zombies
1,ghouls
1,wights
1,spectres
1,vampires

;small temple dedicated to Pazuzu
1,[small temple]
1,The temple is built like the aerie of a giant vulture into a cliff. A narrow stair winds itself through the rock from the base up 100ft to this nest. There, a stone vulture watches the buildings below. A great many small dolls adorn the shelves at the back. These are all the lost children.
1,The temple is a four storied windowless square tower. Inside a set of ladders leads to the roof. There’s a lift with which to raise corpses to the roof. The roof itself is covered in broken bones. This is where the sky burial takes place. Meat boys and bone girls cut up the corpses and offer the remains of the dead to the vultures of *Pazuzu*.
1,The temple stands right next to hanging tree. There must be at least a hundred crows here. They say *Pazuzu* sees everything the crows see and thus the local priests are feared and everything that’s secret has to happen in the dark of night.
1,The temple stands on a rock needle about 100ft high with a rickety sequence of ladders leading up there. The four-winged statue of the crow demon *Pazuzu* is hard to see in all the smoke produced by smoldering fires in iron pots hanging in all four corners of the temple. The temple is looked after by [1d6 tengus].
1,The temple stands on a large rock about 20ft above the ground. Petitioners have to climb a rope hanging down over the edge. The temple also houses the **vulture demon** *[demon name]* ([vulture demon stats])
1,The temple is a a roofed platform made of wood built on top of a large rock about 20ft high. The platform has been blasted by fire many times. Many skulls are hanging from the roof. There is a statue of the four-winged god in each corner. Beneath it are the old runes spelling out the name *Pazuzu*. Whosoever utters his name three times will summon him. *Pazuzu* will be friendly and grant a wish, and take your soul (never to be resurrected again). To insult him will unleash an unholy blight dealing 20d6 damage to anybody within 10ft of the blasphemer; save vs. death for half damage.

;1d6 tengus
1,the **tengu** master swordsman [tengu name]: [tengu stats]
5,[1d5+1] **tengus** led by the master swordsman [tengu name]: [tengu stats]

;tengu name
1,*[tengu 1] of [tengu 2]*

;tengu 1
1,Blade
1,Tongue
1,Beak
1,Voice
1,Sword
1,Halberd
1,Spear

;tengu 2
1,Truth
1,Misery
1,Wisdom
1,Pain
1,Death
1,Relief
1,Terrible Endings

;tengu stats
1,HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying

;demon name
1,The [special noun] of [pazuzu place]

;pazuzu place
1,Hell
1,the [pazuzu adjective] [pazuzu location]
1,the [old gods]
1,Giants
1,[pazuzu demon title]

;old gods
1,Gods
1,Vanir

;pazuzu adjective
1,Lead
1,Dead
1,Blood
1,Torn
1,Burnt
1,Flaming

;pazuzu location
1,Sky
1,Wind
1,Air
1,Wings
1,Desert
1,Netherworld
1,Underworld
1,Vanaheim

;pazuzu demon title
1,Gangrene
1,Pestilence
1,Black Bile
3,the [vulture demon 1] [vulture demon 2]

;vulture demon 1
1,Corpse
1,Baby
1,Child

;vulture demon 2
1,Eater
1,Killer
1,Shredder

;small temple dedicated to Hel
1,[small temple]
1,The temple is built for the old. There are no stairs. Everything is slow. [3d6] **old people** sit here, smiling and nodding. They are looked after by *[human name]* ([human stats]).
1,The temple is a witch coven, a labyrinth of tiny passages, low ceilings, confusing twists and turns, skulls, stuffed animals, and flickering candles. A group of [3d4] **women** run this place, led by *[here woman as witch]* ([human stats]). They say that on nights of the full moon these women fly through the air to visit remote farms and deliver the babies.
1,The temple is a witch coven, a labyrinth of tiny passages, low ceilings, confusing twists and turns, skulls, stuffed animals, and flickering candles. A group of [3d4] **women** run this place, led by *[here woman as witch]* ([human stats]). They say that on nights of the full moon these women fly through the air to visit remote farms and steal the babies.
1,The temple is built atop a nexus of Earth Blood, both channelling its energy and protecting the surface from its mutagenic power. Multiple circles of protection and seals of banning can be seen on the ground and on the standing stones throughout the area. [3d4] **women** care for this place, led by *[here woman as witch]* ([human stats]).
1,The temple is a warren dug into a hill. It smells of death. At the entrance, votive offerings have been placed on shelves. Most of these are small statues and dolls, prayers for recovery or peace in the afterlife, or people begging for guidance. Down below, however, when you reach the oldest layers of the settlement, a terrible secret is revealed: a big pit full of baby skeletons. [why baby skeletons]
1,The temple is dug deep into the rocks below. Unbeknownst to most, the caves down here are inhabited by [1d4+2] trolls led by *[troll]* ([troll stats]). [robber treasure] Human bones are everywhere. [why trolls]

;why baby skeletons
1,These are the victims of Earth Blood exposure.
1,In the old days, children would be sacrificed down here.
1,Many years ago, a cult killed all the newborn babies of that year.
1,This is the price the founders had to pay for peace and prosperity.
1,These children died from the dread *[diseases]*.

;why trolls
1,These trolls are the secret protectors of the settlement. At night, they sneak out and take care of all their enemies.
1,These trolls are the very trolls that helped the founders settle this area and their safety is part of a covenant as old as the settlement itself.
1,These trolls are called the Children of *Hel* and they are sacred. Their contact with the settlement being passed down from generation to generation. The current troll friend is **[human name]**.
1,These trolls are the true priests of *Hel*.
1,The temple is dug deep into the rocks below. Unbeknownst to most, the caves down here are inhabited by [1d4+2] trolls led by *[troll]* ([troll stats]). [robber treasure] Human bones are everywhere.

;gate monster
1,**cryohydra** ([cryohydra stats])
1,**pyrohydra** ([pyrohydra stats])
1,**chimera** ([chimera stats])
1,three-headed **hell hound** ([hell hound stats])
1,three-headed **winter wolf** ([winter wolf stats])

;chimera stats
1,HD 6 AC 5 1d6/1d6/1d10/2d10 or *fire* F6 MV 9 ML 10 XP 600; *fire* (3×/day): as much as the chimera has hp left, save vs. dragon breath for half; <span class="treasure">*chimera blood* is worth 5000gp to an alchemist</span>[here store chimera blood as alchemist quest]

;Niflheim cave
1,*[Cave|Cavern|Maw] of [Groaning|Howling|Whispering] [Wolves|Ice|Snow|Rocks]*
1,painted *[Cave|Cavern] of [Wolves|Horses|Mountain Lions]*, decorated with animals
1,painted *[Cave|Cavern] of [the Red Plague|Blood Rain|[wight realm]]*, full of red lakes and countless dead human silhouettes
1,painted *[Cave|Cavern] of [Men|Women|Hunters|Gatherers]*, full of red [hand stencils|human figures]

;road to Niflheim
1,[with tunnel to Niflheim] [road to Niflheim obstacle]<p>[and tunnel to Niflheim] [exit to Niflheim]

;tunnel to Niflheim
1,The tunnel is wide, the walls are black. It winds itself ever further down into the bowls of the earth.
1,The tunnel walls are made of stone but overgrown and split by gargantuan roots. The power of Yggdrasil is all around you.
1,The tunnel walls drop away into a black void and all you are left with is a stone bridge spanning the emptiness until it comes to apparently endless wall. There, the tunnel continues.
1,The tunnel turns into a passage hewn into the walls of a chimney descending straight into the endless netherworld. It goes on for hours before you finally reach the bottom and the tunnel resumes.

;road to Niflheim obstacle
1,There are bigger caverns to cross every now and then. Bats can be heard overhead and their excrement covers the floor. This particular cave, however, also hosts a family of [3d6] **wolf spiders** ([giant spider stats]).
1,[Yggdrasil camp]

;Yggdrasil camp
1,The tunnel opens out onto the bark of Yggdrasil, the world tree. The black void surrounds you. A path along the contorted roots leads you further down, into a little hollow where you can see a fire burning. The entry of the next tunnel appears to be guarded. [Yggdrasil raiders]

;Yggdrasil raiders
1,[save 1d6+1 as level][save spellbook for elves][3d12] **tree elves** ([elf stats]) led by [wood|tree|night|moon] [guardian|prince|princess|custodian] [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] [ancient treasure] [elf travelling companions]<blockquote>[Yggdrasil mission]</blockquote><p>
1,[save 1d6+1 as level][save spellbook for elves][3d12] **netherworld elves** ([elf stats]) led by [earth|tunnel|night|moon] [prince|princess|daughter|son|hunter|justicar|inquisitor] [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] [ancient treasure] [netherworld elf travelling companions]<blockquote>[Yggdrasil mission]</blockquote><p>
1,[save 1d6+4 as level][save spellbook for elves][4d6] **light elves** ([elf stats]) in gleaming armour, with spears and shields, led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] They are accompanied by [2d4] *elfhounds* ([wolf stats]).<blockquote>[Yggdrasil mission]</blockquote><p>

;Yggdrasil mission
1,They want to avenge the death of *[elf name]*, legendary author of [store elf as singing humanoid]*[story]*, killed by the fire giant *[fire giant name]* in Muspelheim. Their current location is unknown. This is going to be a long side-quest.
1,They went to see the demon-oracle of *[demon name]* and got the answer they needed. Now all they need to do is get back home.
1,They succeeded in bringing down the thief of the elven *long sword* +1 with [elven inscription][here store the sword of [same owner] as elf treasure]
1,They failed in tracking the thief of the elven *long sword* +1 with [elven inscription]. It must still be down there somewhere, in Muspelheim.
1,They succeeded in bringing down the thief of [elven ring of power][here store the ring of [same owner] as elf treasure]
1,They failed in tracking the thief of [elven ring of power] It must still be down there somewhere, in Muspelheim.

;elven ring of power
1,the elven *ring of anticipation* (AC -1) with [elven inscription]
1,the elven *ring of the silver tongue* (*charm*, 3×/day) with [elven inscription]
1,the elven *ring of the soft tongue* (*sleep*, 3×/day) with [elven inscription]
1,the elven *ring of silence* (*move silently*, 1×/day) with [elven inscription]
1,the elven *ring of wrath* (*magic missile*, 3×/day) with [elven inscription]
1,the elven *ring of luck* (change any roll of a d20 by ±1, 3×/day) with [elven inscription]
1,the elven *ring of purification* (*neutralise poison*, 1×/day) with [elven inscription]

;netherworld elf travelling companions
3,
1,They are accompanied by a **wolf spider** ([giant spider stats])
2,They are accompanied by [1d2+1] **wolf spiders** ([giant spider stats])

;exit to Niflheim
1,Finally, you reach a black lake in a giant cavern, the walls covered in green ice. Far above, there’s a round opening and from it descends a long iron chain with a big bucket at it’s end. Anybody entering the bucket is carried up, but there’s no boat to carry anybody out into the cold lake towards the elevator bucket. The bucket itself is operated by [1d8 trolls] ([troll stats]) living up above, at the behest of *Hel*.<p>[a sight of Niflheim]
1,Finally, the tunnels lead you to the underground [lair of the netherworld elves]<p>The [colour] gate from the [direction]ern courtyard is decorated with [Niflheim decoration]. It leads to the other side, to Niflheim.<p>[a sight of Niflheim]

;a sight of Niflheim
1,Overhead, grey clouds are blowing over the *[dark forest]* covered in snow. This is Niflheim, the land of eternal winter. [nearest objective in Niflheim]
1,It is dark, outside. You are surrounded by the giant trees of the *[dark forest]*. Overhead, there is a giant yellow moon. Wolves are howling in the distance. Soon, they’ll pick up your trail. [wolves or worse].<p>[nearest objective in Niflheim]
1,An acrid stench lies in the air. The outside world is covered in a warm, yellow fog that smells of metal, of burned flesh, of acid rain. A soft wind moves back and forth. This is the breadth of *Niđhöggr*, the gargantuan dragon sleeping amidst the roots of *Yggdrasil* somewhere down here in Niflheim, forever poisoning the world tree.<p>[nearest objective in Niflheim]
1,Icicles hang from giant trees and the cold is piercing. The stunted growth of the *[dark forest]* around you is covered in snow.<p>[nearest objective in Niflheim]

;nearest objective in Niflheim
1,In the [direction], you can see the *[dark mountain]*. On it lives the troll-king *[troll name]* with his [3d8] **trolls** ([troll stats]), [2d6] **harpies** [harpy stats], and his entourage of harpies, eternally feasting, served and defended by his [1d6x10] **human slaves** ([human stats]). [rich treasure]
1,In the [direction], you can see a fantastic jumble of walls, gates, moat, towers with gallows jutting out over the waters, swinging cages holding the dead and the living near the bridges, ravens on every rooftop. This festering castle is *Ejudnir*, *Hel*’s hall in Niflheim, guarded by [2d6x100] **trolls** ([troll stats]), watched over by [2d6x10] **harpies** ([harpy stats]), and filled with ten thousand despairing souls of cowards and the weak, moaning.<p>Truly, this is hell.

;dark forest
1,[Dark|Black|Troll] [Forest|Wood]
1,[Forest|Wood] of [the Night|Winter|Snow|Ice|Ash|Lead]
1,[Forest|Wood] of [Endless|Eternal|Unending] [Despair|Hopelessness|Loss]
1,[Forest|Wood] of the [dark mountain]

;dark mountain
1,[Singing|Trembling|Weeping|Bleeding|Whispering] [Stone|Rock|Column|Mountain|Cave][|s]
1,[Needle|Mountain|Peak] of [Chained|Bound|Imprisoned|Cursed|Forgotten|Crushed] [Souls|Men|Women|Humans|Children]

;wolves or worse
1,[3d8] **wolves** ([wolf stats])
1,[2d6] **winter wolves** ([winter wolf stats])

;small temple dedicated to Freya
1,[small temple]
1,The temple lies on a hill and boasts a great hall, a long house, where beer is always to be had. The walls are full of weapons and shields of famous patrons, and there are wood carvings of the *Freya*’s beautiful home in Asgard, the city of the gods, a realm all to itself.
1,The temple lies at the edge of the settlement, under some oak trees and with fields in the back. A few standing stones show *Freya* in her various guises over the course of the year. Sowing, growing, harvesting, and fighting. There are [3d6] [boars or wolves] living in the vicinity. The building itself is a longhouse with a grass roof.
1,The temple has a courtyard with the wooden statue of a wolf mother raising two human babies. The building is run by [2d6] **midwives** ([human stats]). Old *[woman]* is their spokeswoman. All the parents in this settlement know how much they owe these midwives, and they know it, too.
1,The temple belongs to the local [shield maidens], a society of armed women sworn to protect each other and their community. There are [3d6] **women** ([human stats]) led by *[woman]* living here and all are considered armed and dangerous by the locals.
1,The local priests have turned their attention on the sick and as their reputation grew, so did the number of petitioners waiting outside their hall every morning. There are currently [2d4] **priests** ([human stats]) under the guiding hand of *[woman]* tending the [3d10] sick and wounded.
1,This temple is run by the she-wolf **[woman]**. She is always in the company of her **winter wolf**, a beast as large as a pony, with red eyes and fearsome fangs.

;boars or wolves
1,**boars** ([boar stats])
1,**wolves** ([wolf stats])

;shield maidens
1,Shield Maidens
1,Sisters of Mercy
1,True Blades
1,Daughters of Freya
1,Winter Wolves

;small temple dedicated to Odin
1,[small temple]
1,The temple houses an 8ft high wooden statue of *Odin* wielding his magic spear. An **old woman** named [woman with portrait] takes care of the temple. She knows the power of runes and will cast the stones for you, should want to locate a loved one or find a dragon.
1,The temple is actually a feast hall housing a small college of [3d6] **bards** led by [human with portrait].[store human as singing humanoid] During the day, they sing songs, practice balads, and compete in poetry. Their best known pieces are *[with story]* and *[and story]*. In the evening, the drink. All bards are expected to deliver a yearly donation for the upkeep of the college. Failure to do so results in being placed on a list. Should you need rescuing, they will contract a secret society to do that. Should you skip your obligation, they will contract a secret society to remedy that.
1,The temple is also a famous school for birds of prey. They are trained here and then sold to nobility in far away regions. The rich merchants making this trip often need guards and thus a mercenary house was established here. [mercenary house]
1,It was built generations ago atop a pool of Earth Blood by *Wise [human name]* in order to prevent its mutagenic power from corrupting the area. Many magic users and elves have come here over the years, drawn by the small eddies of magic energy still emanating from the sealed area: get one extra spell slot of your liking while you sleep nearby. *[inn]* was built next to the temple just for this. It’s run by the **inn keeper** [human with portrait].
1,The temple functions welcomes all wanderers and homeless people, housing people for up to week for a gold piece per person. This is the *[inn]* run by the **inn keeper** [human with portrait]. The common room has an entire altar built into it, including carved columns with eagles and ravens and showing *Odin* riding his eight legged horse over the rainbow bridge.

;mercenary house
1,*[mercenary house name]* is run by [human with portrait] and consists of 6d6 mercenaries ([mercenary stats]).

;mercenary stats
1,HD 1 AC 5 1d6 F1 MV 12 ML 7 XP 100; chain, long bow, 20 arrows, short sword
1,HD 1 AC 5 1d6 F1 MV 12 ML 7 XP 100; chain, spear
1,HD 1 AC 4 1d6 F1 MV 12 ML 7 XP 100; chain, shield, spear
1,HD 1 AC 4 1d6 F1 MV 12 ML 7 XP 100; chain, shield, short sword

;mercenary house name
1,[mercenary house name 1] [mercenary house name 2] of [mercenary house name 3]

;mercenary house name 1
1,Legendary
1,Old
1,All-Seeing
1,Famous
1,Notorious
1,Superb
1,True

;mercenary house name 2
1,Killers
1,Heroes
1,Fighters
1,Blood Brothers and Sisters
1,Swords
1,Blades
1,Spears

;mercenary house name 3
1,[mercenary house name 4] [mercenary house name 5]
1,[mercenary house name 5]

;mercenary house name 4
1,Cruel
1,Sweet
1,Quick
1,Smooth

;mercenary house name 5
1,Mercy
1,Death
1,Life
1,Battle
1,Killing

;inn
1,[inn name 2] [inn name 1]
1,[inn name 3] [inn name 2] [inn name 1]

;inn name 1
1,pub
1,inn
1,tavern
1,guesthouse
1,bathhouse

;inn name 2
1,Arms
1,Bear
1,Crown
1,Deer
1,Dragon
1,Eagle
1,Hart
1,Horse
1,Lion
1,Plough
1,Pony
1,Rose
1,Swan

;inn name 3
1,Black
1,Butcher's
1,Carpenter's
1,Coach &
1,Fox &
1,Golden
1,King's
1,Lady's
1,Maid's
1,Mason's
1,Prancing
1,Prince's
1,Queen's
1,Red
1,Rising
1,Rose &
1,Royal
1,Stallion &
1,The
1,Traveller's
1,White
1,Wild

;small temple dedicated to Thor
1,[small temple]
1,The temple is in fact an altar built inside the village smith’s forge. This is where the strongest villagers meet every seven-night to discuss their grievances and resolve their issues. Money changes hands, children are promised into apprenticeship and journeymen are welcomed into the village. [local smith]
1,The temple is an altar at the foot of a big rock. The top has been hit by lightning countless times. Next to the altar is the wrestling field. Every festival involves wrestling and old *[human name]* is the most proficient **wrestler** here.
1,The temple stands in the backyard of *[human name]* the **chariot maker**. Inside it is a life sized statue of *Thor* riding a chariot drawn by two giant goats. The chariot maker is rich and has buried all his gold beneath the chariot.
1,The temple is one of the few places where they raise **giant goats**. There are currently [2d6] of these giant goats here ([giant goat stats]). The paintings beneath the roof show *Thor* riding his chariot pulled by his two famous goats. These giant goats are sold to [goat clients].

;giant goat stats
1,HD 3 AC 7 1d6 F2 MV 15 ML 7 XP 300; charge into a fight for double damage

;goat clients
1,dwarves
1,highland farmers

;small temple dedicated to Mitra
1,[small temple]
1,The temple stands on a little elevation, columns carrying a roof, and a stone altar in the middle, a smoking kettle containing the eternal flame that has been burning here ever since its foundation by *[an old hero]*. This sacred fire is the source for all the human fire in the valley.
1,The temple is dug into a hill, leading into a small chamber, big enough to barely fit twenty men. There’s a statue of a bull being stopped by *Mitra* herself. It is blackened by many years of blood and fire for the men swear to be like brothers of blood down here.
1,The temple looks like a tower, except that it has a big window from the bottom to the roof. On the inside, there are no extra floors. The room is simply 50ft high. The strip of light from the window falls on one of three oath brother statues in here, each raising their right hand, each pointing three fingers towards the sky. This is the bond of loyalty that makes us strong.
1,The temple has a door fit for a giant, but inside there is simply a strip of wooden flooring for petitioners to kneel and a big statue of *Mitra* standing blindfolded in a sea of fire, holding the balance of justice in one hand and the sword of judgement in the other.
1,A long set of winding stairs leads deep underground to a fiery pit. The fumes are intoxicating and the dreamy babbling of a woman’s voice can be heard but her words make no sense to you. She is one of the eternal servants, gifted to the temple by her parents and bound to pass through the lake of fire into Muspelheim, the realm of *Mitra*, whence nobody has ever returned. This is of course true: the lake of fire is a one-way gate to [a location in Muspelheim]. Most of these women eventually master the arcane arts of pyromancy.
1,Deep within the bowels of the earth, a pool of Earth Blood is being kept at bay by circles of banishment and stasis and thus evil **gorgon** and its poison remains imprisoned while these seals last ([gorgon stats]). The temple guards the entry to this underworld and the [2d6] **priests** and *[human name]*, the current head of the temple, inspect and improve their defences every year on the night of the winter solstice. The common folks just see the statues of the three oath brother statues here and come here to renew their bond with *Mitra*. They call themselves the *Oath Keepers* for this is what they do: they make their bargains here.

;a location in Muspelheim
1,the *[Muspelheim building] of [Muspelheim material]* where [Muspelheim matriarch] *[old names for women]* rules
1,the *[Muspelheim material] [Muspelheim building]* where [Muspelheim matriarch] *[old names for women]* rules

;Muspelheim building
1,City
1,Tower
1,Needle
1,Gate
1,Palace
1,Dome

;Muspelheim material
1,Brass
1,Obsidian
1,Iron
1,Lead
1,Sorrow

;Muspelheim matriarch
1,Queen
1,Empress
1,Princess
1,General
1,Duke

;small temple
1,The temple is actually nothing but a simple altar decorated with [[same power] decoration] and a small statue, some food offerings, and a little hut where the caretakers of this temple lives.
1,The temple is a tiny affair where new born babies are blessed and the dead are mourned and buried. There is a small spirit gate decorated with [[same power] decoration] symbolising the passage to the next world. In the back is the graveyard full of name stones.
1,The temple is a tiny spirit house with a small altar covered by a piece of cloth showing [[same power] decoration], some fruit, a cup of tea, and a small, unpainted statue carved in wood.
1,The temple stands in the small courtyard and consists of a stone altar, a little statue, and some flowers and twigs in a jar. There’s a wooden sign with a charcoal sketch of [[same power] decoration].

;town feature
1,a huge gallows with [2d8] hanged people hanging there as a dire warning.
1,a chained **troll** ([troll stats]).
1,a necropolis below the town, infested by [2d8] **ghouls** ([ghoul stats]). [luxurious context] [dead treasure]
1,an **alchemist** named [human with portrait][here store [same human name] as alchemist patron] selling a [potion] for 500gp each. [1d4+1] of these are currently for sale. [alchemist job]

;human houses
1,thatched huts
1,wooden houses
1,grass covered longhouses
1,log cabins
1,small stone huts
1,mud huts

;human defense
1,ditch
1,palisade
1,river flowing around it

;human leader
1,**[human class]** [human with portrait] (level [1d2+8 as level])[here store [same human name] as human patron]

;human retainer
1,Their [retainer] is the **[human class]** [human with portrait] (level [1d2+6 as level]). [spellbook for [same class]] [leader treasure for [same class]]

;retainer
1,retainer
1,second in command
1,best friend
1,companion
1,partner
1,soul mate

;human friends
1,Their [aide], the **[human class]** [human with portrait] (level [1d4+1 as level]), also lives here. [spellbook for [same class]] [leader treasure for [same class]]
1,They are served by two [aide]s. One is the **[human class]** [human with portrait] (level [5 as level]). [spellbook for [same class]] [leader treasure for [same class]] The other is the **[human class]** [human with portrait] (level [1d4+1 as level]). [spellbook for [same class]] [leader treasure for [same class]]

# must be able to create a plural by appending an s
;aide
1,retainer
1,steward
1,aide
1,friend
1,follower

;human companions
1,sharpened stakes
1,a **war dog** ([wolf stats])
6,[1d6+1] **war dogs** ([wolf stats])

;port
1,<p>There’s a port down by *[name for river]*. [port trouble]

;port trouble
1,Unfortunately for the local merchants, the docks are controlled by [bandits] “Pay us 1gp per bag and 1gp per person for every ship you are loading. We guarantee the safety of the dock workers and porters.”
1,The dock workers and porters are not showing up for work because they are all smoking *[drug]* at the *[inn]*. It is run by *[human with portrait]* but they claim not to know where the drug is coming from. Watching the [port|inn|inn keeper] for a few nights reveals their contact: [old|little|sneaky] *[human name]* is dropping off *[magic plant]* and they are paid by *[nearby human patron]*.
1,The fishermen are disappearing and their wives are worried. As it turns out, the demon lord Garaskis is promising them power and revenge and granting them “gifts”. Watching the water for a few nights reveals their presence and may lead a bold tracker to their nearby cave: [3d6] **crab men** ([crab men stats]).

;drug
1,[drug 1] [drug 2]

;drug 1
1,crystal
1,dream
1,hot
1,liquid
1,[colour]

;drug 2
1,salt
1,sugar
1,smoke
1,chow
1,grub
1,tea
1,fire

;crab men stats
1,HD 1 AC 9 2d6 F1 MV 12 ML 8 XP 100; one arm turned into a big pincer
1,HD 1 AC 3 1d6 F1 MV 12 ML 8 XP 100; back protected by carapace; spear
1,HD 1 AC 3 2d6 F1 MV 12 ML 8 XP 100; one arm turned into a big pincer; back protected by carapace

;soil
1,Most of the forest has been cleared. [field detail] [animal husbandry detail]

;field detail
1,Only the occasional apple orchard can be seen. 
1,Thorny hedges separate the fields.
1,Small stone walls separate the fields.

;animal husbandry detail
1,Some sheep are grazing near the edge of the forest, watched over by **shepherd** *[herder]*.
1,Some cows are grazing near the edge of the forest, watched over by **cowherd** *[herder]*.
1,Some pigs are grazing at the edge of forest, watched over by **[swine|hog]herd** *[herder]*.

;herder
1,*[human name]* the [town’s fool|lazy bum|smart ass|know it all|poet|philosopher|lovelorn|lonely|misanthrope]

;large-town
1,This is [here village name], a large town of [10d6x100] **humans** ([human stats]). [town protection] [rich treasure]<p>The [human leader] lives in a [formidable|dilapidated|stern|well kept] castle. [spellbook for [same class]] [leader treasure for [same class]][patron plot hook]<p>[human retainer]<p>[law and order jobs]<p>[And two secret societies feuding]<p>[temples]<p>There is also [town feature]<p>[settlement event]

;town protection
1,The town is surrounded by a [sturdy|massive|dilapidated] wall.
1,The town is built onto a large rock, protected by the steep incline.
1,The town is built in a river bend and thus protected by water on three sides.
1,The town is built on an island in the river, protected by water on all sides.

;temples
1,This town was built around a site of special significance to *[here power as temple power][here store temple of [same temple power]]*.<p>[small temple dedicated to [same power]]
# FIXME

# this indirection allows us to reuse "magic user" or "fighter" for treasure
;class
1,magic user
1,fighter

;human class
1,[[class]]

;magic user
1,sorcerer
1,magic user
1,wizard

;fighter
1,fighter
1,warrior
1,knight

;human with portrait
1,[man with portrait]
1,[woman with portrait]

;man with portrait
1,*[man as human name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/man?seed=$seed]]" alt="[same human name]" title="[same human name]"/>

;woman with portrait
1,*[woman as human name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/woman?seed=$seed]]" alt="[same human name]" title="[same human name]"/>

;human portrait
# use this when you need a portrait of either sex and you have already picked a non-standard human name
1,<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/man?seed=$seed]]" alt="[same human name]" title="[same human name]"/>
1,<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/woman?seed=$seed]]" alt="[same human name]" title="[same human name]"/>

;human name
1,[man]
1,[woman]

;human prefix
1,old
1,little
1,big
1,lazy
1,weird
1,crazy

;spellbook for fighter
# no spells, obviously
1,

;agrimach
1,*The Book of the Dead* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Agrimach.pdf">Agrimach</a> the Necromancer

;agrimach 1
2,<a class="spell" href="#aura-of-fear">aura of fear</a>
1,<a class="spell" href="#locate-corpse">locate corpse</a>
1,<a class="spell" href="#read-magic">read magic</a>

;agrimach 2
1,<a class="spell" href="#hold-person">hold person</a>
1,<a class="spell" href="#summon-ghoul">summon ghoul</a>
1,<a class="spell" href="#converse-with-corpse">converse with corpse</a>

;agrimach 3
1,<a class="spell" href="#limited-shape-shift">limited shape shift</a>
1,<a class="spell" href="#animate-dead">animate dead</a>
1,<a class="spell" href="#immunity-to-fire">immunity to fire</a>

;agrimach 4
1,<a class="spell" href="#poison">poison</a>
1,<a class="spell" href="#grafting">grafting</a>
1,<a class="spell" href="#death-ray">death ray</a>

;agrimach 5
1,<a class="spell" href="#raise-dead">raise dead</a>
1,<a class="spell" href="#cloud-kill">cloud kill</a>

;asphyx
1,*The Book of the Mountain Witch* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Asphyx.pdf">Asphyx</a> the Aeromancer

;asphyx 1
1,<a class="spell" href="#eagle-eyes">eagle eyes</a>
1,<a class="spell" href="#bird-friendship">bird friendship</a>
1,<a class="spell" href="#feather-fall">feather fall</a>

;asphyx 2
1,<a class="spell" href="#invisibility">invisibility</a>
1,<a class="spell" href="#illusion">illusion</a>
1,<a class="spell" href="#levitation">levitation</a>

;asphyx 3
1,<a class="spell" href="#lightning-bolt">lightning bolt</a>
1,<a class="spell" href="#gaseous-form">gaseous form</a>
1,<a class="spell" href="#flying">flying</a>

;asphyx 4
1,<a class="spell" href="#like-grass">like grass</a>
1,<a class="spell" href="#slipstream-travel">slipstream travel</a>
1,<a class="spell" href="#whirlwind">whirlwind</a>

;asphyx 5
1,<a class="spell" href="#airstrike">airstrike</a>
1,<a class="spell" href="#creation">creation</a>

;beryl
1,*The Book of Darkness* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Beryl.pdf">Beryl</a> the Sorceress

;beryl 1
2,<a class="spell" href="#darkness">darkness</a>
1,<a class="spell" href="#detect-magic">detect magic</a>
3,<a class="spell" href="#charm-person">charm person</a>

;beryl 2
1,<a class="spell" href="#permanent-darkness">permanent darkness</a>
1,<a class="spell" href="#spider-senses">spider senses</a>
1,<a class="spell" href="#loud-whispers">loud whispers</a>

;beryl 3
1,<a class="spell" href="#artificial-life">artificial life</a>
1,<a class="spell" href="#shadow-blast">shadow blast</a>
1,<a class="spell" href="#scrying">scrying</a>

;beryl 4
1,<a class="spell" href="#curse">curse</a>
1,<a class="spell" href="#shadow-walking">shadow walking</a>
1,<a class="spell" href="#telekinesis">telekinesis</a>

;beryl 5
1,<a class="spell" href="#possession">possession</a>
1,<a class="spell" href="#transposition">transposition</a>

;chana
1,*The Book of the Water Dragon* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Chana.pdf">Chana</a> the Aquamancer

;chana 1
2,<a class="spell" href="#charm-person">charm person</a>
1,<a class="spell" href="#song-of-the-water-dragons">song of the water dragons</a>
1,<a class="spell" href="#water-walking">water walking</a>

;chana 2
1,<a class="spell" href="#speak-with-skulls">speak with skulls</a>
1,<a class="spell" href="#speed">speed</a>
1,<a class="spell" href="#bone-casting">bone casting</a>

;chana 3
1,<a class="spell" href="#water-breathing">water breathing</a>
1,<a class="spell" href="#wind-barrier">wind barrier</a>
1,<a class="spell" href="#lightning-bolt">lightning bolt</a>

;chana 4
1,<a class="spell" href="#drowning">drowning</a>
1,<a class="spell" href="#flash-flood">flash flood</a>
1,<a class="spell" href="#dragon-tongue">dragon tongue</a>

;chana 5
1,<a class="spell" href="#raise-dead">raise dead</a>
1,<a class="spell" href="#summon-living-storm">summon living storm</a>

;darsim
1,*The Book of the Fist* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Darsim.pdf">Darsim</a> the Muscle Mage

;darsim 1
2,<a class="spell" href="#fist-of-air">fist of air</a>
1,<a class="spell" href="#jump">jump</a>
1,<a class="spell" href="#shield">shield</a>

;darsim 2
1,<a class="spell" href="#one-thousand-fists">one thousand fists</a>
1,<a class="spell" href="#focus">focus</a>
1,<a class="spell" href="#protection-from-cold">protection from cold</a>

;darsim 3
1,<a class="spell" href="#ground-strike">ground strike</a>
1,<a class="spell" href="#cancellation">cancellation</a>
1,<a class="spell" href="#paralysing-punch">paralysing punch</a>

;darsim 4
1,<a class="spell" href="#shatter">shatter</a>
1,<a class="spell" href="#binding-touch">binding touch</a>
1,<a class="spell" href="#slow-time">slow time</a>

;darsim 5
1,<a class="spell" href="#fist-of-death">fist of death</a>
1,<a class="spell" href="#mastery-of-the-nine-realms">mastery of the nine realms</a>

;elam
1,*The Book of Liminurgy* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Elam.pdf">Elam</a> the Recluse

;elam 1
1,<a class="spell" href="#lock">lock</a>
1,<a class="spell" href="#extra-pocket">extra pocket</a>
2,<a class="spell" href="#charm-person">charm person</a>

;elam 2
1,<a class="spell" href="#door">door</a>
1,<a class="spell" href="#extra-room">extra room</a>
1,<a class="spell" href="#visiting-the-afterlife">visiting the afterlife</a>

;elam 3
1,<a class="spell" href="#passage">passage</a>
1,<a class="spell" href="#gaseous-form">gaseous form</a>
1,<a class="spell" href="#teleportation-trap">teleportation trap</a>

;elam 4
1,<a class="spell" href="#mirror-passage">mirror passage</a>
1,<a class="spell" href="#summoning-gate">summoning gate</a>
1,<a class="spell" href="#fortification">fortification</a>

;elam 5
1,<a class="spell" href="#portal">portal</a>
1,<a class="spell" href="#realm">realm</a>

;fanthaiel
1,*The Book of Dragons* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Fanthaiel.pdf">Fanthaiel</a> the Hunter

;fanthaiel 1
1,<a class="spell" href="#light-foot">light foot</a>
2,<a class="spell" href="#sleep">sleep</a>
1,<a class="spell" href="#water-walking">water walking</a>

;fanthaiel 2
1,<a class="spell" href="#far-seeing">far seeing</a>
1,<a class="spell" href="#flaming-sword">flaming sword</a>
1,<a class="spell" href="#invisibility">invisibility</a>

;fanthaiel 3
1,<a class="spell" href="#haste">haste</a>
1,<a class="spell" href="#breathing">breathing</a>
1,<a class="spell" href="#flaming-arrows">flaming arrows</a>

;fanthaiel 4
1,<a class="spell" href="#blade-storm">blade storm</a>
1,<a class="spell" href="#earth-blow">earth blow</a>
1,<a class="spell" href="#magic-shield">magic shield</a>

;fanthaiel 5
1,<a class="spell" href="#moon-blade">moon blade</a>
1,<a class="spell" href="#moon-barrier">moon barrier</a>

;gerdana
1,*The Book of the Sea* by Lady <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Gerdana.pdf">Gerdana</a> of Lagnabadalë

;gerdana 1
2,<a class="spell" href="#charm-person">charm person</a>
2,<a class="spell" href="#sleep">sleep</a>
1,<a class="spell" href="#lunar-runes">lunar runes</a>

;gerdana 2
1,<a class="spell" href="#true-words">true words</a>
1,<a class="spell" href="#eternal-starlight">eternal starlight</a>
1,<a class="spell" href="#glamour">glamour</a>

;gerdana 3
1,<a class="spell" href="#lightning-bolt">lightning bolt</a>
1,<a class="spell" href="#water-breathing">water breathing</a>
1,<a class="spell" href="#wind-barrier">wind barrier</a>

;gerdana 4
1,<a class="spell" href="#decay">decay</a>
1,<a class="spell" href="#flash-flood">flash flood</a>
1,<a class="spell" href="#shape-change">shape change</a>

;gerdana 5
1,<a class="spell" href="#lunar-sailing">lunar sailing</a>
1,<a class="spell" href="#summon-living-storm">summon living storm</a>

;hadrael
1,*The Book of Odin* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Hadrael.pdf">Hadrael</a> the Dragon-Slayer

;hadrael 1
1,<a class="spell" href="#detect-magic">detect magic</a>
2,<a class="spell" href="#sleep">sleep</a>
1,<a class="spell" href="#restore-faith">restore faith</a>

;hadrael 2
1,<a class="spell" href="#speak-with-animals">speak with animals</a>
1,<a class="spell" href="#hold-person">hold person</a>
1,<a class="spell" href="#silence">silence</a>

;hadrael 3
1,<a class="spell" href="#speed">speed</a>
1,<a class="spell" href="#fly">fly</a>
1,<a class="spell" href="#dispel-magic">dispel magic</a>

;hadrael 4
1,<a class="spell" href="#plant-growth">plant growth</a>
# need to exclude the additional info from the default emphasis
1,<a class="spell" href="#shape-change">shape change</a></em> (to a dragon: AC 0 1d8/1d8/3d10)<em>
1,<a class="spell" href="#wait">wait</a>

;hadrael 5
1,<a class="spell" href="#hold-monster">hold monster</a>
1,<a class="spell" href="#time-thief">time thief</a>

;iauniel
1,*The Book of Weaving* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Iauniel.pdf">Iauniel</a> the Hidden

;iauniel 1
2,<a class="spell" href="#rope-command">rope command</a>
1,<a class="spell" href="#silk">silk</a>
1,<a class="spell" href="#spider-climb">spider climb</a>

;iauniel 2
1,<a class="spell" href="#glamour">glamour</a>
1,<a class="spell" href="#liquefy">liquefy</a>
1,<a class="spell" href="#spider-senses">spider senses</a>

;iauniel 3
1,<a class="spell" href="#observation">observation</a>
1,<a class="spell" href="#phase-walk">phase walk</a>
1,<a class="spell" href="#web">web</a>

;iauniel 4
1,<a class="spell" href="#kill">kill</a>
1,<a class="spell" href="#network">network</a>
1,<a class="spell" href="#return">return</a>

;iauniel 5
1,<a class="spell" href="#fate">fate</a>
1,<a class="spell" href="#transmigration">transmigration</a>

;jezembal
1,*The Book of Aquamancy* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Jezembal.pdf">Jezembal</a> the Ice Queen

;jezembal 1
1,<a class="spell" href="#ice-wall">ice wall</a>
1,<a class="spell" href="#icicles">icicles</a>
1,<a class="spell" href="#wave">wave</a>

;jezembal 2
1,<a class="spell" href="#energy">energy</a>
1,<a class="spell" href="#frozen-path">frozen path</a>
1,<a class="spell" href="#tentacles">tentacles</a>

;jezembal 3
1,<a class="spell" href="#ice-storm">ice storm</a>
1,<a class="spell" href="#water-breathing">water breathing</a>
1,<a class="spell" href="#water-way">water way</a>

;jezembal 4
1,<a class="spell" href="#flash-flood">flash flood</a>
1,<a class="spell" href="#frozen-slumber">frozen slumber</a>
1,<a class="spell" href="#part-water">part water</a>

;jezembal 5
1,<a class="spell" href="#ice-bridge">ice bridge</a>
1,<a class="spell" href="#ice-castle">ice castle</a>

;korokoro
1,*The Book of the Warp* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Korokoro.pdf">Korokoro</a> the Mad

;korokoro 1
1,<a class="spell" href="#amnesia">amnesia</a>
1,<a class="spell" href="#mishap">mishap</a>
1,<a class="spell" href="#recoil">recoil</a>

;korokoro 2
1,<a class="spell" href="#ooze">ooze</a>
1,<a class="spell" href="#outgrowth">outgrowth</a>
1,<a class="spell" href="#plague-touch">plague touch</a>

;korokoro 3
1,<a class="spell" href="#animate-rock">animate rock</a>
1,<a class="spell" href="#grow-limb">grow limb</a>
1,<a class="spell" href="#warp-mind">warp mind</a>

;korokoro 4
1,<a class="spell" href="#open-mind">open mind</a>
1,<a class="spell" href="#sharing">sharing</a>
1,<a class="spell" href="#warp-flesh">warp flesh</a>

;korokoro 5
1,<a class="spell" href="#clone">clone</a>
1,<a class="spell" href="#warp-gate">warp gate</a>

;moroson
1,*The Book of Armies* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Moroson.pdf">Moroson</a> the General

;moroson 1
2,<a class="spell" href="#bolt-of-power">bolt of power</a>
1,<a class="spell" href="#protection-from-harm">protection from harm</a>
2,<a class="spell" href="#voice-of-the-ruler">voice of the ruler</a>

;moroson 2
1,<a class="spell" href="#chariot-of-fire">chariot of fire</a>
1,<a class="spell" href="#club-of-law">club of law</a>
1,<a class="spell" href="#eyes-of-the-overlord">eyes of the overlord</a>

;moroson 3
1,<a class="spell" href="#lightning-bolt">lightning bolt</a>
1,<a class="spell" href="#protection-from-hail">protection from hail</a>
1,<a class="spell" href="#wings-of-god">wings of god</a>

;moroson 4
1,<a class="spell" href="#sun-chariot">sun chariot</a>
1,<a class="spell" href="#voice-of-the-master">voice of the master</a>
1,<a class="spell" href="#wall-of-fire">wall of fire</a>

;moroson 5
1,<a class="spell" href="#eyes-of-truth">eyes of truth</a>
1,<a class="spell" href="#melting-walls">melting walls</a>

;narga
1,*The Book of the Sea Hag* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Narga.pdf">Narga</a> the Pirate Queen of the South Seas

;narga 1
2,<a class="spell" href="#siren-song">siren song</a>
1,<a class="spell" href="#needles-and-puppets">needles and puppets</a>
1,<a class="spell" href="#water-walking">water walking</a>

;narga 2
1,<a class="spell" href="#beauty">beauty</a>
1,<a class="spell" href="#long-kiss">long kiss</a>
1,<a class="spell" href="#speak-with-skulls">speak with skulls</a>

;narga 3
1,<a class="spell" href="#invisible-claws">invisible claws</a>
1,<a class="spell" href="#curse-of-drowning">curse of drowning</a>
1,<a class="spell" href="#sea-of-fog">sea of fog</a>

;narga 4
1,<a class="spell" href="#like-leaves">like leaves</a>
1,<a class="spell" href="#river-travel">river travel</a>
1,<a class="spell" href="#sorcerous-fumes">sorcerous fumes</a>

;narga 5
1,<a class="spell" href="#hidden-lands">hidden lands</a>
1,<a class="spell" href="#summon-kraken">summon kraken</a>

;qunu
1,*The Book of Witchcraft* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Qunu.pdf">Qunu</a> the Beautiful

;qunu 1
3,<a class="spell" href="#charm-male">charm male</a>
2,<a class="spell" href="#mind-rot">mind rot</a>
1,<a class="spell" href="#silent-message">silent message</a>

;qunu 2
1,<a class="spell" href="#bedazzlement">bedazzlement</a>
1,<a class="spell" href="#servant">servant</a>
1,<a class="spell" href="#illusion">illusion</a>

;qunu 3
1,<a class="spell" href="#flying">flying</a>
1,<a class="spell" href="#puppet-master">puppet master</a>
1,<a class="spell" href="#blight">blight</a>

;qunu 4
1,<a class="spell" href="#awaken-stone">awaken stone</a>
1,<a class="spell" href="#curse">curse</a>
1,<a class="spell" href="#doll">doll</a>

;qunu 5
1,<a class="spell" href="#curse-the-land">curse the land</a>
1,<a class="spell" href="#magic-kingdom">magic kingdom</a>

;ufala
1,*The Book of Ursomancy* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Ufala.pdf">Ufala</a> One Eye

;ufala 1
2,<a class="spell" href="#bear-strength">bear strength</a>
1,<a class="spell" href="#long-sleep">long sleep</a>
2,<a class="spell" href="#shadows">shadows</a>

;ufala 2
1,<a class="spell" href="#bear-shape">bear shape</a>
1,<a class="spell" href="#permanent-starlight">permanent starlight</a>
1,<a class="spell" href="#shadow-step">shadow step</a>

;ufala 3
1,<a class="spell" href="#breath-of-cold">breath of cold</a>
1,<a class="spell" href="#javelins-of-lightning">javelins of lightning</a>
1,<a class="spell" href="#laser-eyes">laser eyes</a>

;ufala 4
1,<a class="spell" href="#summon-ursine-soldier">summon ursine soldier</a>
1,<a class="spell" href="#shadow-passage">shadow passage</a>
1,<a class="spell" href="#spell-warp">spell warp</a>

;ufala 5
1,<a class="spell" href="#flying-bears">flying bears</a>
1,<a class="spell" href="#ice-gate">ice gate</a>

;wogan
1,*The Book of the Winter Wolf* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Wogan.pdf">Wogan</a>, Freya’s Son

;wogan 1
1,<a class="spell" href="#joyful-dog">joyful dog</a>
1,<a class="spell" href="#locate-creature">locate creature</a>
1,<a class="spell" href="#wolf-tongue">wolf tongue</a>

;wogan 2
1,<a class="spell" href="#night-vision">night vision</a>
1,<a class="spell" href="#silent-paws">silent paws</a>
1,<a class="spell" href="#wolf-howl">wolf howl</a>

;wogan 3
1,<a class="spell" href="#ice-gate">ice gate</a>
1,<a class="spell" href="#werewolf">werewolf</a>
1,<a class="spell" href="#wolf-pack">wolf pack</a>

;wogan 4
1,<a class="spell" href="#call-of-the-wolf">call of the wolf</a>
1,<a class="spell" href="#dreamtime">dreamtime</a>
1,<a class="spell" href="#to-dust">to dust</a>

;wogan 5
1,<a class="spell" href="#bone-binding">bone binding</a>
1,<a class="spell" href="#imprisonment">imprisonment</a>

;xoralfona
1,*The Book of Songs* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Xoralfona.pdf">Xoralfona</a> the Wordsmith

;xoralfona 1
2,<a class="spell" href="#calm">calm</a>
1,<a class="spell" href="#empathy">empathy</a>
1,<a class="spell" href="#lies">lies</a>

;xoralfona 2
1,<a class="spell" href="#entrapment">entrapment</a>
1,<a class="spell" href="#mind-blast">mind blast</a>
1,<a class="spell" href="#speak">speak</a>

;xoralfona 3
1,<a class="spell" href="#exhaustion">exhaustion</a>
1,<a class="spell" href="#speak">speak</a>
1,<a class="spell" href="#speed">speed</a>

;xoralfona 4
1,<a class="spell" href="#commune">commune</a>
1,<a class="spell" href="#misdirection">misdirection</a>
1,<a class="spell" href="#vanishing">vanishing</a>

;xoralfona 5
1,<a class="spell" href="#unbound">unbound</a>
1,<a class="spell" href="#world-walk">world walk</a>

;ysabala
1,*The Book of Pyromancy* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Ysabala.pdf">Ysabala</a> Devilsdaughter

;ysabala 1
3,<a class="spell" href="#ball-of-fire">ball of fire</a>
1,<a class="spell" href="#fire-resistance">fire resistance</a>
2,<a class="spell" href="#flame-cloak">flame cloak</a>

;ysabala 2
1,<a class="spell" href="#firetrap">firetrap</a>
1,<a class="spell" href="#flaming-blade">flaming blade</a>
1,<a class="spell" href="#illusion">illusion</a>

;ysabala 3
1,<a class="spell" href="#feasting">feasting</a>
1,<a class="spell" href="#fireball">fireball</a>
1,<a class="spell" href="#flame-arrows">flame arrows</a>

;ysabala 4
1,<a class="spell" href="#summoning-a-lord-of-fire">summoning a lord of fire</a>
1,<a class="spell" href="#wall-of-fire">wall of fire</a>
1,<a class="spell" href="#wellness">wellness</a>

;ysabala 5
1,<a class="spell" href="#fire-proofing">fire proofing</a>
1,<a class="spell" href="#rain-of-fire">rain of fire</a>

;zorkan
1,*The Book of Geomancy* by <a class="caster" href="https://alexschroeder.ch/pdfs/spellcasters/Zorkan.pdf">Zorkan</a> of Mount Whiterock

;zorkan 1
3,<a class="spell" href="#flying-stones">flying stones</a>
1,<a class="spell" href="#magic-message">magic message</a>
2,<a class="spell" href="#stone-fist">stone fist</a>

;zorkan 2
1,<a class="spell" href="#speak-with-stones">speak with stones</a>
1,<a class="spell" href="#throw-a-rock">throw a rock</a>
1,<a class="spell" href="#golem-craft">golem craft</a>
1,<a class="spell" href="#raise-stone">raise stone</a>

;zorkan 3
1,<a class="spell" href="#rock-swim">rock swim</a>
1,<a class="spell" href="#rock-throwing">rock throwing</a>
1,<a class="spell" href="#stone-skin">stone skin</a>

;zorkan 4
1,<a class="spell" href="#earth-ship">earth ship</a>
1,<a class="spell" href="#split-the-ground">split the ground</a>
1,<a class="spell" href="#bury-the-living">bury the living</a>

;zorkan 5
1,<a class="spell" href="#earthblood-mastery">earthblood mastery</a>
1,<a class="spell" href="#stone-growth">stone growth</a>

;spellbook
1,agrimach
1,asphyx
1,beryl
1,chana
1,darsim
1,elam
1,jezembal
1,korokoro
1,moroson
1,narga
1,qunu
1,ufala
1,wogan
1,xoralfona
1,ysabala
1,zorkan
4,[elf spellbook]

;elf spellbook
# if you add a new spellbook here, increase the chances in the
# [spellbook] table above
1,fanthaiel
1,iauniel
1,gerdana
1,hadrael

;necromancer spellbook
1,agrimach

;vivimancer spellbook
1,korokoro

;pyromancer spellbook
1,ysabala

;aeromancer spellbook
1,asphyx
# 1,versim

;aquamancer spellbook
1,jezembal

;geomancer spellbook
1,zorkan

# this allows us to use [same spellbook] later
;a famous spellbook
1,[[spellbook]]

;a famous necromancer spellbook
1,[[necromancer spellbook as spellbook]]

;a famous vivimancer spellbook
1,[[vivimancer spellbook as spellbook]]

;a famous pyromancer spellbook
1,[[pyromancer spellbook as spellbook]]

;a famous aeromancer spellbook
1,[[aeromancer spellbook as spellbook]]

;a famous aquamancer spellbook
1,[[aquamancer spellbook as spellbook]]

;a famous geomancer spellbook
1,[[geomancer spellbook as spellbook]]

;a famous elven spellbook
1,[[elf spellbook as spellbook]]

;spellbook for elves
1,The spells known are based on [a famous elven spellbook]: [spellbook [same level]].

;spellbook for necromancers
1,The spells known are based on [a famous necromancer spellbook]: [spellbook [same level]].

;spellbook for vivimancers
1,The spells known are based on [a famous vivimancer spellbook]: [spellbook [same level]].

;spellbook for pyromancers
1,The spells known are based on [a famous pyromancer spellbook]: [spellbook [same level]].

;spellbook for aeromancers
1,The spells known are based on [a famous aeromancer spellbook]: [spellbook [same level]].

;spellbook for aquamancers
1,The spells known are based on [a famous aquamancer spellbook]: [spellbook [same level]].

;spellbook for geomancers
1,The spells known are based on [a famous geomancer spellbook]: [spellbook [same level]].

;spellbook for magic user
1,The spells known are based on [a famous spellbook]: [spellbook [same level]].

;spellbook 1
1,1. *[[same spellbook] 1]*

;spellbook 2
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*

;spellbook 3
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[[same spellbook] 2]*

;spellbook 4
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*

;spellbook 5
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*, 3. *[[same spellbook] 3]*

;spellbook 6
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*, 3. *[with [same spellbook] 3]*, *[and [same spellbook] 3]*

;spellbook 7
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*, 3. *[with [same spellbook] 3]*, *[and [same spellbook] 3]*, 4. *[[same spellbook] 4]*

;spellbook 8
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*, *[and [same spellbook] 2]*, 3. *[with [same spellbook] 3]*, *[and [same spellbook] 3]*, 4. *[with [same spellbook] 4]*, *[and [same spellbook] 4]*

;spellbook 9
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*, *[and [same spellbook] 2]*, 3. *[with [same spellbook] 3]*, *[and [same spellbook] 3]*, *[and [same spellbook] 3]*, 4. *[with [same spellbook] 4]*, *[and [same spellbook] 4]*, 5. *[[same spellbook] 5]*

;spellbook 10
1,1. *[with [same spellbook] 1]*, *[and [same spellbook] 1]*, *[and [same spellbook] 1]*, 2. *[with [same spellbook] 2]*, *[and [same spellbook] 2]*, *[and [same spellbook] 2]*, 3. *[with [same spellbook] 3]*, *[and [same spellbook] 3]*, *[and [same spellbook] 3]*, 4. *[with [same spellbook] 4]*, *[and [same spellbook] 4]*, *[and [same spellbook] 4]*, 5. *[with [same spellbook] 5]*, *[and [same spellbook] 5]*

;random 1st level spell
1,*[[spellbook] 1]*, from [[same spellbook]]

# http://random-generator.com/index.php?title=Secret_Society_Title&action=edit
# by Dave Younce

;secret society
10,[special organisation] of the [special noun]
10,[organisation name] of the [special noun]
10,[special organisation] of the [noun]
10,[organisation name] of the [noun]
3,[secret society adjective] [title]s
3,[special organisation]
1,[organisation name] of [title]s
1,[organisation name] of [adjective] [title]s
2,[organisation name] of [special title]s
1,[special organisation] of [title]s
1,[special organisation] of [adjective] [title]s
2,[special organisation] of [special title]s
1,[organisation name] of St. [old name] the [special adjective]
1,[special organisation] of St. [old name]

;special organisation
1,[secret society adjective] [organisation name]

;special noun
1,[adjective] [noun]

;special title
200,[special adjective] [title]
30,[prefix]-[title]

;prefix
0,26 prefixes
1,Anti
1,Arch
1,Chrono
1,Crypto
1,Demi
1,Extra
1,Giga
1,Hyper
1,Hypno
1,Mega
1,Myco
1,Necro
1,Neuro
1,Omni
1,Over
1,Para
1,Perma
1,Pseudo
1,Psycho
1,Quasi
1,Super
1,Thermo
1,Uber
1,Ultra
1,Under
1,Vice

;special adjective
10,Most [special adjective]
1,Able
1,Absolute
1,Accepted
1,Accomplished
1,Acting
1,Admirable
1,Almighty
1,Ancient
1,Anointed
1,Apprentice
1,Arcane
1,Archaic
1,Ardent
1,Ascendant
1,Axiomatic
1,Beatific
1,Blessed
1,Brave
1,Calm
1,Candidate
1,Chief
1,Chivalrous
1,Chosen
1,Clever
1,Concealed
1,Consecrated
1,Constant
1,Consummate
1,Courageous
1,Craven
1,Crowned
1,Cryptic
1,Cunning
1,Dedicated
1,Deputy
1,Designated
1,Devoted
1,Devout
1,Divine
1,Elder
1,Elite
1,Elucidated
1,Emeritus
1,Enlightened
1,Entered
1,Epic
1,Essential
1,Esteemed
1,Eternal
1,Exalted
1,Excellent
1,Expert
1,Extraordinary
1,Faithful
1,Favored
1,Feral
1,Fierce
1,Fifth
1,Final
1,First
1,Fortunate
1,Fourth
1,Free
1,Gallant
1,Generous
1,Gifted
1,Glorious
1,Grand
1,Gray
1,Great
1,Hallowed
1,Heroic
1,Hidden
1,Hierophant
1,High
1,Highborn
1,Holy
1,Honored
1,Honourable
1,Humble
1,Illuminated
1,Illustrious
1,Immaculate
1,Imperial
1,Incomparable
1,Initiated
1,Innocent
1,Inscrutable
1,Insidious
1,Intimate
1,Invisible
1,Journeyman
1,Junior
1,Just
1,Known
1,Last
1,Learned
1,Legendary
1,Legitimate
1,Lofty
1,Lone
1,Lord High
1,Loyal
1,Mad
1,Majestic
1,Marked
1,Master
1,Matchless
1,Mighty
1,Most Excellent
1,Most High
1,Mystic
1,Necrotic
1,Noble
1,Novice
1,Numinous
1,Obedient
1,Omnipotent
1,Only
1,Ordained
1,Patient
1,Peculiar
1,Penitent
1,Penultimate
1,Perfect
1,Pious
1,Practiced
1,Preordained
1,Presiding
1,Primary
1,Prime
1,Principal
1,Privileged
1,Profound
1,Prophetic
1,Proud
1,Proven
1,Puissant
1,Pure
1,Radiant
1,Recognized
1,Relentless
1,Reliable
1,Renowned
1,Resolute
1,Resplendent
1,Revered
1,Reverent
1,Rhadamanthine
1,Right High
1,Righteous
1,Rightful
1,Rising
1,Royal
1,Sacred
1,Saintly
1,Sanctified
1,Second
1,Secondary
1,Secret
1,Select
1,Selected
1,Senior
1,Serene
1,Seventh
1,Shining
1,Silent
1,Singular
1,Sixth
1,Skilled
1,Sober
1,Solemn
1,Sovereign
1,Special
1,Spiritual
1,Sublime
1,Submissive
1,Subservient
1,Superior
1,Supreme
1,Tertiary
1,Third
1,Transcendent
1,Triumphant
1,True
1,Trusted
1,Ultimate
1,Unavoidable
1,Undaunted
1,Undeniable
1,Unholy
1,Unknown
1,Unleashed
1,Unseen
1,Unspoiled
1,Valiant
1,Valorous
1,Veiled
1,Venerable
1,Victorious
1,Virtuous
1,Wandering
1,Wise
1,Wonderful
1,Worshipful
1,Worthy
1,Young

;title
1,Abbot
1,Accensor
1,Acolyte
1,Adept
1,Adherent
1,Administrator
1,Advisor
1,Agent
1,Alchemist
1,Alderman
1,Almoner
1,Ambassador
1,Anchorite
1,Angel
1,Apostle
1,Apprentice
1,Architect
1,Armiger
1,Artisan
1,Ascendant
1,Aspirant
1,Assassin
1,Astronomer
1,Attendant
1,Avenger
1,Bailiff
1,Balladeer
1,Banneret
1,Bard
1,Baron
1,Baronet
1,Beggar
1,Bishop
1,Brahmin
1,Brother
1,Builder
1,Burgrave
1,Caliph
1,Called One
1,Cantor
1,Captain
1,Cardinal
1,Cartographer
1,Catchpoll
1,Catechist
1,Cavalier
1,Celebrant
1,Cenobite
1,Centurion
1,Chamberlain
1,Champion
1,Chancellor
1,Chanter
1,Chaplain
1,Chevalier
1,Child
1,Chosen One
1,Commander
1,Companion
1,Concealer
1,Confidant
1,Confirmand
1,Conqueror
1,Consecrator
1,Consul
1,Consigliere
1,Constable
1,Councilor
1,Count
1,Courier
1,Crafter
1,Cultivator
1,Curate
1,Daimyo
1,Dean
1,Defender
1,Despot
1,Devotee
1,Diabolist
1,Diarch
1,Dictator
1,Diplomat
1,Disciple
1,Discoverer
1,Dragon
1,Drapier
1,Dreamthief
1,Druid
1,Duke
1,Eagle
1,Ealdorman
1,Earl
1,Elect
1,Elector
1,Eminence
1,Emir
1,Emissary
1,Emperor
1,Envoy
1,Eremite
1,Exchequer
1,Executioner
1,Exorcist
1,Factotum
1,Familiar
1,Famulus
1,Father
1,Follower
1,Foreman
1,Fortune Teller
1,Friend
1,Fury
1,Gatekeeper
1,Genii
1,Governor
1,Guard
1,Guardian
1,Guardsman
1,Guide
1,Guildmaster
1,Guru
1,Hammer
1,Hand
1,Headman
1,Heir
1,Herald
1,Holiness
1,Hospitaler
1,Hunter
1,Hydra
1,Incarnation
1,Inheritor
1,Initiate
1,Inquisitor
1,Inspector
1,Inspector General
1,Installator
1,Instructor
1,Interpreter
1,Judge
1,Juggernaut
1,Justicar
1,Justice
1,Keeper
1,Keymaster
1,Khan
1,Knight
1,Knight-Bachelor
1,Knight-Errant
1,Lady
1,Leader
1,Legate
1,Legionnaire
1,Liaison
1,Librarian
1,Lion
1,Lord
1,Lorekeeper
1,Magi
1,Magister
1,Magistrate
1,Magus
1,Maharajah
1,Majesty
1,Malik
1,Man-at-Arms
1,Marquis
1,Marshal
1,Martyr
2,Master
1,Mentor
1,Messenger
1,Minion
1,Minister
1,Missionary
1,Minstrel
1,Monarch
1,Monitor
1,Monk
1,Mourner
1,Muse
1,Nabob
1,Négociant
1,Necromancer
1,Neophyte
1,Noble
1,Novice
1,Officer
1,Opheliac
1,Overlord
1,Overseer
1,Palatine
1,Pasha
1,Pathfinder
1,Patriarch
1,Pentarch
1,Philosopher
1,Pillar
1,Pilot
1,Plenipotentiary
1,Pontiff
1,Postulant
1,Potentate
1,Praetor
1,Precursor
1,Prefect
1,Preparator
1,Preparer
1,Presbyter
1,Preserver
1,Priest
1,Prince
1,Prince Brahmin
1,Prior
1,Prisoner
1,Professor
1,Prophet
1,Protector
1,Provost
1,Pupil
1,Quartermaster
1,Queen
1,Questor
1,Rajah
1,Raven
1,Refectorian
1,Regent
1,Regulator General
1,Revelator
1,Runemaster
1,Runebearer
1,Sacristan
1,Sage
1,Samurai
1,Savant
1,Scholar
1,Scribe
1,Scriptorian
1,Secretary
1,Seer
1,Seneschal
1,Sentinel
1,Sergeant-at-arms
1,Servant
1,Sewerjack
1,Shah
1,Shaper
1,Sheikh
1,Shepherd
1,Sheriff
1,Skald
1,Slave
1,Sojourner
1,Soldier
1,Son
1,Sorcerer
1,Sovereign
1,Spawn
1,Spiritguide
1,Spiritualist
1,Squire
1,Standard Bearer
1,Steward
1,Storykeeper
1,Student
1,Sultan
1,Sword
1,Swordmaster
1,Tactician
1,Taleteller
1,Teacher
1,Templar
1,Tenebriate
1,Tetrarch
1,Thrall
1,Titan
1,Torchbearer
1,Traveler
1,Treasurer
1,Tribune
1,Troubadour
1,Tsar
1,Tyrant
1,Underling
1,Viceroy
1,Virgin
1,Viscount
1,Vizier
1,Wanderer
1,Warchanter
1,Warden
1,Warder
1,Warlock
1,Warlord
1,Warrior
1,Watcher
1,Waykeeper
1,Wazeer
1,Wazir
1,Witch
1,Wizard

;secret society adjective
1,Abyssal
1,Alchemical
1,Ancient
1,Arcane
1,Archaic
1,Argent
1,Ashen
1,Astral
1,Attentive
1,Awakened
1,Azure
1,Barren
1,Bearded
1,Beautiful
1,Bitter
1,Black
1,Blasphemous
1,Blessed
1,Blind
1,Bloody
1,Blue
1,Brazen
1,Bright
1,Brilliant
1,Burning
1,Cadaverous
1,Calm
1,Ceaseless
1,Celestial
1,Celestine
1,Changing
1,Chivalric
1,Chosen
1,Chthonic
1,Clerical
1,Common
1,Concealed
1,Concordant
1,Conquering
1,Consecrated
1,Copper
1,Corrupted
1,Corpulent
1,Creeping
1,Crimson
1,Crouching
1,Crystalline
1,Cursed
1,Cyclopean
1,Dark
1,Dauntless
1,Dedicated
1,Deep
1,Desolate
1,Devoted
1,Diamond
1,Dissident
1,Divided
1,Divine
1,Dormant
1,Dread
1,Drunken
1,Dynastic
1,Easterly
1,Eastern
1,Ebony
1,Eighth
1,Elder
1,Eldritch
1,Elemental
1,Elite
1,Emerald
1,Enchanted
1,Endless
1,Enlightened
1,Essential
1,Eternal
1,Ethereal
1,Exalted
1,Faithless
1,Falling
1,Fiery
1,Fifth
1,Final
1,First
1,Flaming
1,Flashing
1,Flawless
1,Flowering
1,Flowing
1,Forbidden
1,Forgotten
1,Forsworn
1,Fourth
1,Frozen
1,Fundamental
1,Furious
1,Glorious
1,Golden
1,Grand
1,Great
1,Green
1,Grey
1,Grotesque
1,Growing
1,Guiding
1,Hallowed
1,Heavenly
1,Hidden
1,Holy
1,Illuminated
1,Illustrious
1,Imminent
1,Immortal
1,Immovable
1,Imperial
1,Incommunicable
1,Incomprehensible
1,Independent
1,Inestimable
1,Inexplicable
1,Infernal
1,Inner
1,Innocent
1,Inscrutable
1,Insidious
1,Invisible
1,Iron
1,Ivory
1,Knightly
1,Last
1,Laughing
1,Leaping
1,Lonely
1,Lost
1,Loyal
1,Mad
1,Magical
1,Magnificent
1,Military
1,Monastic
1,Mysterious
1,Mystic
1,Naked
1,New
1,Noble
1,Northern
1,Obscure
1,Occult
1,Octal
1,Only True
1,Ordered
1,Outer
1,Pale
1,Pallid
1,Peaceful
1,Penultimate
1,Perfect
1,Pestilential
1,Priestly
1,Primary
1,Primeval
1,Profane
1,Profound
1,Prophetic
1,Psionic
1,Purple
1,Quartal
1,Quintal
1,Radiant
1,Red
1,Reverent
1,Rising
1,Rosy
1,Royal
1,Ruby
1,Sacred
1,Sapphire
1,Scarlet
1,Second
1,Secret
1,Septimal
1,Serene
1,Serpentine
1,Seventh
1,Sextal
1,Shattered
1,Shining
1,Silent
1,Silver
1,Sixth
1,Sleeping
1,Sorcerous
1,Southern
1,Sovereign
1,Squamous
1,Stygian
1,Sublime
1,Subtle
1,Supreme
1,Swirling
1,Sylvan
1,Tattooed
1,Telestial
1,Telestic
1,Tenebrous
1,Terrestial
1,Tertiary
1,Third
1,Thorny
1,Twisted
1,Ultimate
1,Undiscovered
1,Undying
1,Unending
1,Unfathomable
1,United
1,Unknown
1,Unseen
1,Unspeakable
1,Untamed
1,Unutterable
1,Veiled
1,Venerable
1,Vengeful
1,Venomous
1,Verdant
1,Vespertine
1,Vile
1,Wandering
1,Western
1,White
1,Wild
1,Wise
1,Withered
1,Wonderful

;organisation name
8,[title]s
3,Order
2,Alliance
2,Association
2,Brotherhood
2,Circle
2,Community
2,Company
2,Council
2,Fellowship
2,Followers
2,Fraternity
2,Guardians
2,Keepers
2,Knights
2,League
2,Seekers
2,Society
1,Adherents
1,Affiliate
1,Affinity
1,Army
1,Assemblage
1,Band
1,Brethren
1,Brigade
1,Brothers
1,Builders
1,Cadre
1,Camarilla
1,Clan
1,Coalition
1,Collective
1,College
1,Column
1,Comradeship
1,Confederacy
1,Congress
1,Consortium
1,Corps
1,Corporation
1,Coterie
1,Court
1,Coven
1,Covey
1,Cult
1,Daughters
1,Devotees
1,Disciples
1,Family
1,Fathers
1,Folk
1,Guild
1,High Council
1,Horde
1,House
1,Kinfolk
1,Kinship
1,Men
1,Militia
1,Ministry
1,Mutuality
1,Parliament
1,Patrons
1,Phalanx
1,Preservers
1,Quorum
1,Regiment
1,School
1,Servants
1,Sisterhood
1,Sisters
1,Sodality
1,Sorority
1,Students
1,Supporters
1,Swarm
1,Syndicate
1,Templars
1,Union

;adjective
1,Abyssal
1,Alchemical
1,All-Seeing
1,Ancient
1,Arcane
1,Archaic
1,Argent
1,Astral
1,Awakened
1,Axiomatic
1,Azure
1,Barren
1,Bearded
1,Beautiful
1,Bitter
1,Black
1,Bleeding
1,Blessed
1,Blind
1,Bloodthirsty
1,Blue
1,Boreal
1,Brazen
1,Bright
1,Brilliant
1,Brown
1,Burning
1,Calm
1,Ceaseless
1,Celestial
1,Celestine
1,Changing
1,Chosen
1,Chthonic
1,Common
1,Concealed
1,Concordant
1,Conquering
1,Consecrated
1,Copper
1,Corrupted
1,Courtly
1,Creeping
1,Crimson
1,Crippled
1,Crouching
1,Cruel
1,Cursed
1,Damned
1,Dark
1,Dauntless
1,Dead
1,Debonaire
1,Dedicated
1,Deep
1,Demonic
1,Desolate
1,Diabolical
1,Diamond
1,Disinherited
1,Dismal
1,Divided
1,Divine
1,Dormant
1,Draconic
1,Dread
1,Drowned
1,Drunken
1,Ducal
1,Dying
1,Dynastic
1,Easterly
1,Ebony
1,Eighth
1,Elder
1,Eldritch
1,Elegiac
1,Elemental
1,Emerald
1,Enchanted
1,Endless
1,Enduring
1,Enlightened
1,Ephemeral
1,Essential
1,Eternal
1,Ethereal
1,Everlasting
1,Exalted
1,Extraordinary
1,Faceless
1,Faithless
1,Falling
1,Fiendish
1,Fiery
1,Fifth
1,Final
1,First
1,Flaming
1,Flashing
1,Flawless
1,Flowering
1,Flowing
1,Forbidden
1,Forgotten
1,Forsaken
1,Foul
1,Fourth
1,Frozen
1,Fundamental
1,Furious
1,Gargantuan
1,Gentle
1,Glorious
1,Golden
1,Great
1,Green
1,Grey
1,Growing
1,Guiding
1,Hallowed
1,Heavenly
1,Hidden
1,Holy
1,Horned
1,Illuminated
1,Illustrious
1,Imminent
1,Immortal
1,Immovable
1,Imperial
1,Incommunicable
1,Incomprehensible
1,Incorruptible
1,Indefinite
1,Inestimable
1,Inexorable
1,Inexplicable
1,Infernal
1,Infinite
1,Inner
1,Innocent
1,Inscrutable
1,Insidious
1,Interminable
1,Invisible
1,Iron
1,Ivory
1,Last
1,Laughing
1,Leaping
1,Lonely
1,Lost
1,Lucky
1,Lunar
1,Luxurious
1,Magnificent
1,Metamorphic
1,Momentary
1,Mysterious
1,Mystic
1,Naked
1,New
1,Noble
1,Northern
1,Obscure
1,Obsidian
1,Occluded
1,Occult
1,Octal
1,Omnipotent
1,Only True
1,Oracular
1,Orange
1,Ordered
1,Outer
1,Pale
1,Peaceful
1,Penultimate
1,Perfect
1,Perpetual
1,Primary
1,Primeval
1,Primordial
1,Prismatic
1,Profane
1,Profound
1,Prophesied
1,Prophetic
1,Psionic
1,Purple
1,Quartal
1,Quintal
1,Radiant
1,Reborn
1,Red
1,Retrieved
1,Rising
1,Rosy
1,Rotting
1,Royal
1,Ruby
1,Sacred
1,Sapphire
1,Scarlet
1,Second
1,Secret
1,Septimal
1,Sepulchral
1,Serene
1,Serpentine
1,Seventh
1,Sextal
1,Shadowy
1,Shattered
1,Shining
1,Silent
1,Silver
1,Sixth
1,Sleeping
1,Somber
1,Southern
1,Sovereign
1,Stolen
1,Stygian
1,Sublime
1,Subterranean
1,Subtle
1,Suitable
1,Supreme
1,Swirling
1,Sylvan
1,Telestial
1,Telestic
1,Tentacled
1,Terrestrial
1,Tertiary
1,Third
1,Thorny
1,Tidal
1,Transient
1,Transparent
1,Twisted
1,Ultimate
1,Uncaring
1,Undiscovered
1,Undying
1,Unending
1,Unfathomable
1,Unholy
1,Unknown
1,Unlucky
1,Unseen
1,Unspeakable
1,Untamed
1,Valiant
1,Veiled
1,Venerable
1,Vengeful
1,Venomous
1,Verdant
1,Vespertine
1,Vile
1,Wandering
1,Waning
1,Western
1,White
1,Wild
1,Wise
1,Withered
1,Wonderful
1,Wounded

# 50% regular plural
;s
1,
1,s

# 50% irregular plural with es
;es
1,
1,es

# 50% irregular plural with y and ies
;y
1,y
1,ies

;noun
202,[regular noun][s]

1,Complex[es]
1,Cross[es]
1,Fortress[es]
1,Grotto[es]
1,Phoenix[es]
1,Sphinx[es]
1,Vortex[es]

1,Academ[y]
1,Arm[y]
1,Ceremon[y]
1,Cit[y]
1,Compan[y]
1,Countr[y]
1,Destin[y]
1,Eternit[y]
1,Fraternit[y]
1,Glor[y]
1,Histor[y]
1,Merc[y]
1,Myster[y]
1,Nobilit[y]
1,Prophec[y]
1,Sk[y]
1,Societ[y]
1,Stor[y]
1,Victor[y]

# don’t pluralize
1,Aeons
1,Air
1,Aurora
1,Awareness
1,Balance
1,Chaos
1,Children
1,Command
1,Consciousness
1,Court
1,Court of Honour
1,Darkness
1,Deep
1,Doom
1,Ether
1,Gentlemen
1,Geste
1,Honour
1,Keep
1,Leviathan
1,Life
1,Light
1,Love
1,Magic
1,Mantis
1,Men
1,Might
1,Opposition
1,People
1,Redemption
1,Salvation
1,Snows
1,Solace
1,South
1,Spring
1,Stillness
1,Sun
1,Turmoil
1,Understanding
1,Vale
1,Wings
1,Wisdom
1,Wolf
1,Work

;regular noun
1,Altar
1,Anchor
1,Answer
1,Ark
1,Art
1,Artifact
1,Autumn
1,Axe
1,Band
1,Banner
1,Bear
1,Beast
1,Birth
1,Blade
1,Bloodline
1,Book
1,Bow
1,Brigade
1,Brotherhood
1,Cabal
1,Castle
1,Catacomb
1,Cauldron
1,Cavern
1,Chalice
1,Choice
1,Chrysanthemum
1,Circle
1,Cloud
1,College
1,Comet
1,Coven
1,Craft
1,Crown
1,Crypt
1,Cup
1,Dance
1,Dawn
1,Death
1,Deed
1,Degree
1,Depth
1,Desert
1,Desire
1,Directive
1,Dominion
1,Dragon
1,Dream
1,Dungeon
1,Eagle
1,Earth
1,Element
1,Elite
1,Elk
1,Empire
1,Enigma
1,Evening
1,Eye
1,Falcon
1,Fire
1,Fist
1,Forest
1,Form
1,Game
1,Garter
1,Gate
1,Goblet
1,God
1,Grove
1,Hammer
1,Hand
1,Harp
1,Harvest
1,Haven
1,Hawk
1,Heart
1,Heaven
1,Heir
1,Helm
1,Hill
1,Immortal
1,Intrigue
1,Island
1,Isle
1,Jungle
1,Key
1,King
1,Kingdom
1,Knowledge
1,Labyrinth
1,Law
1,Legend
1,Lion
1,Lizard
1,Lute
1,Maelstrom
1,Maiden
1,Master
1,Meditation
1,Mind
1,Mirage
1,Missive
1,Mist
1,Monkey
1,Moon
1,Morning
1,Mother
1,Mountain
1,Name
1,Nation
1,Night
1,Note
1,Ocean
1,Oracle
1,Orb
1,Order
1,Pantheon
1,Passage
1,Path
1,Pestilence
1,Place
1,Plain
1,Plane
1,Planisphere
1,Portal
1,Power
1,Prophet
1,Province
1,Pyramid
1,Queen
1,Race
1,Raven
1,Realm
1,Relic
1,Revelation
1,Ring
1,Rite
1,Ritual
1,River
1,Road
1,Rod
1,Rose
1,Rune
1,Sand
1,Sceptre
1,Science
1,Scroll
1,Sea
1,Secret
1,Serpent
1,Shadow
1,Shield
1,Shore
1,Sigil
1,Skull
1,Snake
1,Song
1,Spear
1,Sphere
1,Spirit
1,Staff
1,Stance
1,Star
1,Stone
1,Storm
1,Summer
1,Sunrise
1,Sunset
1,Swamp
1,Sword
1,Symbol
1,Tattoo
1,Teaching
1,Tempest
1,Temple
1,Terror
1,Testament
1,Throne
1,Thunderbolt
1,Tide
1,Tiger
1,Tomb
1,Tome
1,Tower
1,Treasure
1,Tree
1,Troubadour
1,Truth
1,Vessel
1,Vision
1,Void
1,Wand
1,War
1,Waste
1,Water
1,Way
1,Will
1,Wind
1,Winter
1,World
1,Wyrm

# there is but a single organisation of dark elves
;name for a clan of the netherworld elves
1,*[netherworld elves]*

;netherworld elves
1,[netherworld elf 1] [netherworld elf 2] of the [netherworld elf 3] [netherworld elf 4]
1,[netherworld elf 1] [netherworld elf 2] of [adjective] [evil power]

;netherworld elf 1
1,Dark
1,Poison
1,Death
1,Killer
1,Blood
1,Earth
1,Black

;netherworld elf 2
1,Children
1,Claw
1,Stinger
1,Kiss
1,Servants

;netherworld elf 3
1,Spider
1,Cave
1,Underground
1,Netherworld
1,Vanaheim
1,Muspelheim
1,Niflheim
1,Alfheim
1,Myrkheim
1,[adjective]

;netherworld elf 4
1,Mother
1,Queen
1,Matriarchy
1,Empress
1,Flower
1,Tree

;secret door to the realm of the netherworld elves
1,In the presence of an amulet of passage bearing the [name for a clan of the netherworld elves] sigil, the door glides opens and reveals stairs leading down to the underground [lair of the netherworld elves]

;lair of the netherworld elves
1,elven *[building of the netherworld elves] of [elf name]*.<p>[gate of the netherworld elves]<p>[companions of the netherworld elves]<p>[save 1d6+4 as level][save spellbook for elves][5d12] **elves** live here ([elf stats]), led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure]

;building of the netherworld elves
1,Bastion
1,Fortress
1,Palace

;gate of the netherworld elves
1,The entrance is protected by a chasm 100ft wide. A thin bridge without rails crosses the chasm. If you climb along the walls, this alerts the [2d4] **giant spiders** ([giant spider stats]) living in the chasm itself.
1,The bronze gates lead to the eternal throne room of *[same elf name]*, an ancient **spectre** that still sits here on a throne of [spectre throne shards] and [spectre throne bones] ([spectre stats]). [ancient treasure] The elves live amongst the vaults and mausoleums of [same elf name]’s servants and retainers, their sarcophagi serving as decorations and altars.
1,This is the former dwarven forge *[here dwarf forge]*. The bronze iris gate leads to the abandoned barracks and a maze of spiders webs by [2d4] **giant spiders** ([giant spider stats]). The main stair shaft leads from the barracks down to the core forge which is still operational.<p>The **fire giant** *[fire giant name]* ([fire giant stats]) works the forge. [rich treasure] [same fire giant name] is served by [2d8] **duergar** ([duergar stats]).<p>[dwarf forge taken over by netherworld elves]
1,The iron gates lead into a cavern illuminated by a [evil light colour] light, dominated by a giant statue of *[evil power]* about 50ft high [giant statue standing somewhere]. The sacrificial altar is tended to by [guardian of [same evil power]]

;evil light colour
1,cold blue
1,sickly green
1,blood red

;giant statue standing somewhere
1,standing in a shallow pool of water
1,surrounded by stone basins
1,with water dripping down on it from the ceiling
1,surrounded by trees carved out of stone
1,on a mighty dais with many smaller statues of demons surrounding it
1,surrounded by hundreds of small bronze statues of the various other aspects of [same evil power]
1,surrounded by a ditch 10ft wide filled with water
1,surrounded by a ditch 10ft wide filled with human bones
1,surrounded by a ditch 10ft wide and 10ft deep full of sharpened spikes
1,surrounded by a thousand spears bearing a humanoid skull

;guardian of Set
1,a **spirit naga** *[naga name]* ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span>[here store naga tongue as alchemist quest]) [terror treasure]

;guardian of Orcus
1,[1d8 wights] ([wight stats]) [dead treasure]

;guardian of Hel
1,a **demon boar** ([demon boar stats])

;guardian of Nergal
1,a **gorgon** ([gorgon stats]) [terror treasure]

;guardian of Pazuzu
1,a **vulture demon** *[demon name]*: [vulture demon stats]

;dwarf forge taken over by netherworld elves
1,The merchant alley has been taken over by the elves. The old lights have been dimmed. The buildings are painted black, ornamented with thorny plants of stone and iron.
1,The old storage caverns have been turned into a network of ropes and nets connecting elven houses that have been stuck the walls and ceilings like oversized swallow nests.
1,The dwarven living quarters have turned into a warrens of dark tunnels full of secondary entrances, traps and secret doors.

;fire giant name
1,Baka
1,Bragða
1,Bruni
1,Eldr
1,Hatr
1,Helviti
1,Hiti
1,Kynda
1,Leiptr
1,Ljós
1,Stórr
1,Sveiða
1,Valla

;fire giant stats
1,HD 11+1 AC 4 5d6 or 3d6 *ranged* F11 MV 12 ML 9 XP 1100

;spectre throne shards
1,steel blades
1,iron nails
1,broken lances
1,chains of steel

;spectre throne bones
1,human skulls
1,dragon bones
1,a thousand horse skulls
1,hundreds of elephant tusks

;companions of the netherworld elves
1,The elves are protected by [1d12 bugbears] living like animals in small caves near the gate ([bugbear stats]). [scout treasure]
1,The central space around which the elven mansions have been built is a fungus garden. [3d6] **myconids** tend to it ([myconid stats]). [poor treasure]
1,The elves are served by [6d10] rat-like **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] Only dwarves or halflings can fight in the tiny tunnels these creatures use to move from place to place.
1,The elves are served by [6d10] spider-like **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] Every ceiling, every dead end, every empty room has spider webs, bat bones, and worse. [maybe human prisoners of spider goblins]

;maybe human prisoners of spider goblins
1,In fact, they keep a prisoner in their central storage room, hanging helplessly in a cocoon, barely alive. This is [human name] who was captured a few days ago. The elves know nothing of it and wouldn’t care if they knew.
1,

# note that elsewhere tables exist that refer to all the powers
;power
1,[evil power]
1,[good power]

;evil power
# note that we need matching [X decoration] tables
# and matching [small temple dedicated to X] tables
1,Set
1,Orcus
1,Hel
2,[disease power]

;disease power
# note that we need matching decoration tables
1,Nergal
1,Pazuzu

;good power
# note that we need matching decoration tables
1,Freya
1,Odin
1,Thor
1,Mitra

;fire power
# these are picked from the lists above
1,Pazuzu
1,Hel
1,Mitra
1,Marduk

;Set decoration
1,snakes
1,a seven headed snake
1,a star with eight outward pointing daggers
;Orcus decoration
1,a skull pyramid
1,a skull staff
;Hel decoration
1,a three headed hell hound
1,a woman riding on a broom
1,a pig
;Nergal decoration
1,cockroaches
1,rats
;Pazuzu decoration
1,a four winged demon
1,a bird man
1,a vulture
;Freya decoration
1,a wolf
1,a woman with a wolf at her feet
1,an apple tree
1,a woman standing beneath an apple tree
1,a woman standing in a wheat field
;Odin decoration
1,a man with an eye patch
1,a man with a raven on his shoulder
1,a man riding on an eight-legged horse
;Thor decoration
1,a man with a hammer
1,a hammer
1,a lightning bolt
1,an iron gauntlet
;Mitra decoration
1,a coal brazier
1,three men swearing an oath
1,a hand showing the sign of oath swearing
1,a bull
1,a bull being killed by an axe
1,a dragon breathing fire
;Marduk decoration
1,a giant club
1,a man wielding a huge club
1,an army of people led by a general in a chariot
1,a man wrestling a dragon
1,a man wielding a great bow
1,a man riding a war chariot

;special power
1,[power] the [power attribute]

;power attribute
1,Strong
1,Wild
1,Merciful
1,Harsh
1,Watchful
1,Patient
1,Wise

;relic
1,[precious metal mat] [metal jewelry singular] of St. [old name] kept at the temple of [nearby temple power]
1,[precious metal mat] [vessel desc] of St. [old name] kept at the temple of [nearby temple power]
1,[later relic of [nearby temple power]]
;relic of Set
1,seven-headed silver snake amulet of *Set*
;relic of Orcus
1,goat-headed miniature silver mace of *Orcus*
;relic of Hel
1,three-headed war dog amulet of *Hel*
;relic of Nergal
1,small dancing skeleton puppet of *Nergal*
;relic of Pazuzu
1,small four-winged vulture demon statuette of *Pazuzu*
;relic of Freya
1,small dark wood wolf sculpture dedicated to *Freya*
;relic of Odin
1,legendary eye patch of *Odin* containing the *truth gem*
;relic of Thor
1,small silver hammer amulet of *Thor*
;relic of Mitra
1,magic *fire stone* of *Mitra*

;man
1,Aabel
1,Aabid
1,Aadarsh
1,Aadev
1,Aadhav
1,Aadhavan
1,Aadhil
1,Aadil
1,Aadithyan
1,Aadvik
1,Aagaash
1,Aagash
1,Aahash
1,Aahil
1,Aahish
1,Aakib
1,Aalpesh
1,Aamir
1,Aanoj
1,Aapo
1,Aaran
1,Aarav
1,Aarez
1,Aari
1,Aarin
1,Aariyan
1,Aariz
1,Aarmiethan
1,Aarne
1,Aaron
1,Aarón
1,Aaron-Alexander
1,Aaron-Yosef
1,Aarre
1,Aarush
1,Aarvalan
1,Aaryan
1,Aasim
1,Aatavan
1,Aatharsan
1,Aathavan
1,Aatheesan
1,Aathi
1,Aathin
1,Aathiran
1,Aathishan
1,Aathithjan
1,Aatish
1,Aatrey
1,Aayan
1,Abas
1,Abbas
1,Abbyraam
1,Abd
1,Abdalhei
1,Abdalla
1,Abdallah
1,Abdalrahman
1,Abdel
1,Abdeladim
1,Abdelmalek
1,Abdel-rahman
1,Abdelrahman
1,Abd Elrahmen
1,Abd El Raouf
1,Abderahmen
1,Abdessamed
1,Abdi
1,Abdiasiis
1,Abdiaziz
1,Abdibasid
1,Abdifatah
1,Abdihafid
1,Abdihafiid
1,Abdihakim
1,Abdijabar
1,Abdikadir
1,Abdikani
1,Abdi-Khani
1,Abdilaahi
1,Abdimaalik
1,Abdimahad
1,Abdirahim
1,Abdirahman
1,Abdirashid
1,Abdirisaaq
1,Abdishakur
1,Abdoul
1,Abdoulaye
1,Abdouramane
1,Abd Rahym
1,Abdul
1,Abdulahi
1,Abdularif
1,Abdulathem
1,Abdülaziz
1,Abdülhakim
1,Abdulkadir
1,Abdulkerim
1,Abdullah
1,Abdullahi
1,Abdullhamiid
1,Abdulmalik
1,Abdulqaadir
1,Abdulqayyum
1,Abdulrahman
1,Abdulvahab
1,Abdulxhelil
1,Abdur
1,Abdurahman
1,Abdurrahman
1,Abdussamed
1,Abduwali
1,Abed
1,Abed Al Malek
1,Abedin
1,Abed Nego
1,Abeesan
1,Abel
1,Abem
1,Abenezer
1,Abesh
1,Abhayjit
1,Abhinav
1,Abhinayan
1,Abhiram
1,Abhiroop
1,Abhyudaya
1,Abi
1,Abicheek
1,Abid
1,Abidin
1,Abiël
1,Abieyshan
1,Abihas
1,Abikash
1,Abilas
1,Abilash
1,Abinaas
1,Abinaash
1,Abinach
1,Abinadap
1,Abinash
1,Abinayan
1,Abinesh
1,Abinikshan
1,Abiran
1,Abisan
1,Abisanth
1,Abisayan
1,Abiseilom
1,Abisek
1,Abish
1,Abishan
1,Abishanth
1,Abishek
1,Abithan
1,Abiyan
1,Abner
1,Aboorvan
1,Abou
1,Abrad
1,Abraham
1,Abram
1,Abrar
1,Abu
1,Abua
1,Abubakar
1,Abubakarr
1,Abukar
1,Aburwan
1,Abyad
1,Abyan
1,Abyel
1,Accsharan
1,Achiles
1,Achille
1,Achilleas
1,Achilles
1,Achmed
1,Achraf
1,Achuthan
1,Ada
1,Adadi
1,Adal
1,Adam
1,Adama
1,Adamo
1,Adan
1,Adar
1,Aday
1,Adchayan
1,Adchuthan
1,Addisu
1,Adebayor
1,Adel
1,Adem
1,Adenor
1,Adeola
1,Adesh
1,Adham
1,Adhishyan
1,Adhrit
1,Adhurim
1,Adhvik
1,Adian
1,Adiat
1,Adib
1,Adiel
1,Adijat
1,Adil
1,Adin
1,Adis
1,Adisak
1,Aditsan
1,Aditya
1,Adiyan
1,Admir
1,Adnaan
1,Adnan
1,Adnan-Nur
1,Adni
1,Adniel
1,Adnit
1,Adolfo
1,Adonai
1,Adonaï
1,Adonia
1,Adonif
1,Adonis
1,Adony
1,Adorado
1,Adorján
1,Adrian
1,Adrián
1,Adriano
1,Adriatik
1,Adriel
1,Adrien
1,Adrijan
1,Adrion
1,Adryan
1,Adryel
1,Adsayan
1,Adshahan
1,Adshayan
1,Adthaphon
1,Adthish
1,Advait
1,Advay
1,Advik
1,Adwa
1,Adyan
1,Aebän
1,Ael
1,Aenea
1,Aeneas
1,Aeon
1,Aeron
1,Afif
1,Afonso
1,Afram
1,Afraz
1,Afrim
1,Afron
1,Afrooz
1,Agaash
1,Agalyan
1,Agan
1,Agarjan
1,Agash
1,Agashan
1,Agastya
1,Ageeraj
1,Aghishenth
1,Ägid
1,Agim
1,Agish
1,Agishan
1,Agissan
1,Agnaaton
1,Agon
1,Agostinho
1,Agostino
1,Agran
1,Agrippino
1,Agron
1,Agustin
1,Agustín
1,Ahad
1,Ahadullah
1,Ahammed
1,Aharan
1,Aharon
1,Ahash
1,Aheerthan
1,Áhim
1,Ahinth
1,Ahmad
1,Ahmadou
1,Ahmed
1,Ahmet
1,Ahmet-Semi
1,Ahmid
1,Ahnaf
1,Ahron
1,Ahsan
1,Ahsen
1,Ahyan
1,Aid
1,Aidan
1,Aiden
1,Aidin
1,Aik
1,Ailo
1,Ailon
1,Ailton
1,Aim
1,Aiman
1,Aïman
1,Aimen
1,Aimo
1,Aineas
1,Aingeru
1,Ai Quoc
1,Airu
1,Aisea
1,Aishik
1,Aisvin
1,Aisvindran
1,Aitor
1,Aïtor
1,Aiven
1,Ajai
1,Ajan
1,Ajani
1,Ajantha
1,Ajay
1,Ajdin
1,Ajeerthan
1,Ajeesh
1,Ajeevan
1,Ajenth
1,Ajiin
1,Ajinth
1,Ajinthan
1,Ajish
1,Ajit
1,Ajith
1,Ajjanthan
1,Ajk
1,Ajlan
1,Ajlind
1,Ajradin
1,Ajvan
1,Akarsan
1,Akarshan
1,Akarujan
1,Akash
1,Akass
1,Akay
1,Akeem
1,Akhilesh
1,Aki
1,Akik
1,Akil
1,Akilar
1,Akilash
1,Akim
1,Akin
1,Akio
1,Akira
1,Akirthan
1,Akishan
1,Akito
1,Akiva
1,Akiwa
1,Akiwe
1,Akmal
1,Ákos
1,Akram
1,Aksajan
1,Aksaran
1,Aksayan
1,Aksel
1,Akshai
1,Akshaiyan
1,Akshaj
1,Aksharan
1,Akshay
1,Akshayan
1,Aky
1,Akzan
1,Al
1,Alaaddin
1,Alaattin
1,Aladdin
1,Aladin
1,Alaedin
1,Alain
1,Alamin
1,Alamir
1,Alan
1,Aland
1,Alarab
1,Alasdair
1,Alaz
1,Alban
1,Albanot
1,Albara
1,Al Baraa
1,Albe
1,Albenit
1,Alber
1,Albërim
1,Albert
1,Alberto
1,Albetrim
1,Albi
1,Albian
1,Albidon
1,Albijan
1,Albijon
1,Albin
1,Albín
1,Albion
1,Albnor
1,Albon
1,Albrim
1,Al-Chalil
1,Aldan
1,Alden
1,Aldin
1,Al Dino
1,Aldion
1,Aldo
1,Aldon
1,Aldrik
1,Aldrin
1,Aldrine
1,Aldrit
1,Aleandro
1,Alec
1,Alecio
1,Aleck
1,Alecsander
1,Aleeke
1,Alehandro
1,Aleix
1,Alejandro
1,Alejo
1,Alek
1,Aleko
1,Aleks
1,Aleksa
1,Aleksandar
1,Aleksander
1,Aleksandr
1,Aleksandras
1,Aleksej
1,Aleksey
1,Aleksi
1,Aleksis
1,Alem
1,Alen
1,Alend
1,Alesandro
1,Alesch
1,Alesio
1,Alessandro
1,Alessio
1,Àlex
1,Alexa
1,Alexandar
1,Alexander
1,Alexandre
1,Alexandro
1,Alexàndro
1,Alexandros
1,Alexandru
1,Alexei
1,Alexej
1,Alexej-Jurij
1,Alexey
1,Alexi
1,Alexios
1,Alexis
1,Alexis-Romeo
1,Alexsandro
1,Alfons
1,Alfonso
1,Alfred
1,Alfredo
1,Algert
1,Ali
1,Aliandro
1,Alibartu
1,Alican
1,Alîcan
1,Alicio
1,Alieren
1,Alihan
1,Alija
1,Alijan
1,Alik
1,Alikan
1,Aliké
1,Alim
1,Alimcan
1,Aliosha
1,Alis
1,Alisan
1,Alistair
1,Aliyan
1,Aljoscha
1,Aljosha
1,Alkin
1,Allaïa
1,Allan
1,Allen
1,Allison
1,Allistair
1,Allmir
1,Almedin
1,Almen
1,Almer
1,Almin
1,Almir
1,Alner
1,Alnes
1,Alohi
1,Alois
1,Aloïs
1,Alojzije
1,Alok
1,Alon
1,Alonggorn
1,Aloniab
1,Alou
1,Aloys
1,Alp
1,Alparslan
1,Alpaslan
1,Alper
1,Alperen
1,Alphan
1,Alrik
1,Altan
1,Altin
1,Altion
1,Altir
1,Altrim
1,Altrin
1,Aluis
1,Alvar
1,Alvaro
1,Álvaro
1,Alvin
1,Alvion
1,Alwin
1,Alwyn
1,Aly
1,Alyosha
1,Amad
1,Amadé
1,Amadeo
1,Amadeo-Léon
1,Amadeus
1,Amadi
1,Amadou
1,Amadou-Victor
1,Amael
1,Amalan
1,Amalu
1,Aman
1,Amanuel
1,Amarachukwu
1,Amaral
1,Amari
1,Amarin
1,Amarit
1,Amaro
1,Amartaiwan
1,Amaru
1,Amaury
1,Ambjörn
1,Ambros
1,Ambrosius
1,Ambroz
1,Amédé
1,Amedeo
1,Ameen
1,Amer
1,Amerigo
1,Amer-Silvan
1,Amet
1,Ameya
1,Amias
1,Amiel
1,Amier
1,Amiin
1,Amil
1,Amilius
1,Amin
1,Amir
1,Amir-Aschkan
1,Amirhan
1,Amirthesh
1,Amis
1,Amit
1,Amitai
1,Amizade
1,Amjad
1,Ammandip
1,Ammar
1,Ammar-Amr
1,Ammonas
1,Amogh
1,Amon
1,Amon-Noel
1,Amos
1,Amr
1,Amram
1,Amritjot
1,Amsal
1,Amula
1,Amun
1,Anaël
1,Anafat
1,Anakan
1,Anakin
1,Anand
1,Ananda
1,Ananias
1,Anar
1,Anas
1,Anas-Jounaid
1,Anass
1,Anasse
1,Anastasios
1,Anastassios
1,Anatol
1,Anatole
1,Anatoli
1,Anatoly
1,Anavin
1,Anay
1,Anayo
1,Anchanan
1,Andaç
1,Anden
1,Ander
1,Anderson
1,Andi
1,Andjel
1,Ando
1,Andor
1,Andras
1,András
1,Andre
1,André
1,Andrè
1,Andrea
1,Andrean
1,Andreas
1,Andreas-Martin
1,Andreé
1,Andrei
1,Andreias
1,Andrej
1,Andreja
1,Andres
1,Andrés
1,Andreu
1,Andrew
1,Andrew-Manuel
1,Andrey
1,Andri
1,Andrí
1,Andrì
1,Andria
1,Andrian
1,Andrijan
1,Andrin
1,Andris
1,Andriu
1,Andriy
1,Andro
1,Andronicus
1,Andru
1,Andry
1,Andrzej
1,Anduen
1,Andy
1,Anees
1,Aneesan
1,Aneesh
1,Anel
1,Anes
1,Aneshan
1,Aness
1,Angathan
1,Angel
1,Ángel
1,Angelino
1,Angelo
1,Ângelo
1,Ãngelo
1,Angelos
1,Anghuli
1,Angujan
1,Angus
1,Anh
1,Anhad
1,Anid
1,Aniello
1,Aniik
1,Aniisanth
1,Anik
1,Aniket
1,Anil
1,Anilcan
1,Anir
1,Anirudh
1,Anis
1,Anish
1,Anissan
1,Anit
1,Anjan
1,Anker
1,Ankush
1,Annakin
1,Annpravin
1,Anointan
1,Anojan
1,Anosaan
1,Anosan
1,Anosh
1,Anoshan
1,Anouar
1,Anqi
1,Anrui
1,Anruthran
1,Ans
1,Ansel
1,Anselm
1,Anselmo
1,Ansgar
1,Anshul
1,Antal
1,Ante
1,Anthony
1,Antigon
1,Anto
1,Antoine
1,Anton
1,Antoni
1,Antonije
1,Antonin
1,Antonín
1,Antonino
1,Antonio
1,António
1,Antônio
1,Antonios
1,Antonius
1,Antony
1,Antti
1,Anua
1,Anuar
1,Anucikan
1,Anuj
1,Anujan
1,Anuk
1,Anusan
1,Anusanth
1,Anush
1,Anushan
1,Anushanth
1,Anuson
1,Anuvarthan
1,Anwar
1,Anxo
1,Anxsan
1,Anyan
1,Aodhan
1,Apaysaran
1,Apdülenes
1,Apichart
1,Apilash
1,Apimuk
1,Apinan
1,Apiraam
1,Apiram
1,Apirthan
1,Apisan
1,Apischeg
1,Apish
1,Apishayan
1,Apivathan
1,Apoema
1,Apollo
1,Apostolos
1,April-Jay
1,Aqeb
1,Aqeel
1,Aquilla
1,Ar
1,Arab
1,Arad
1,Arafat
1,Aral
1,Aramis
1,Aran
1,Arangan
1,Aranjan
1,Aras
1,Aravan
1,Aravinthan
1,Arawan
1,Arax
1,Araz
1,Aráz
1,Arb
1,Arban
1,Arbanas
1,arben
1,Arbenit
1,Arber
1,Arbër
1,Arbëresh
1,Arbëror
1,Arbi
1,Arbian
1,Arbias
1,Arbin
1,Arbion
1,Arblon
1,Arbnor
1,Arbon
1,Arcángel
1,Archibald
1,Archie
1,Archuthan
1,Arda
1,Ardacan
1,Ardahan
1,Ardany
1,Arden
1,Ardi
1,Ardian
1,Ardijan
1,Ardil
1,Ardion
1,Ardionis
1,Ardit
1,Ardonit
1,Ardor
1,Areeb
1,Areez
1,Arel
1,Areld
1,Aren
1,Arendt
1,Arfat
1,Argelys
1,Argend
1,Argent
1,Argëtim
1,Argiris
1,Argjend
1,Argjent
1,Argonit
1,Argtim
1,Argyris
1,Argzim
1,Arham
1,Arhat
1,Arhip
1,Ari
1,Aria
1,Arian
1,Arianit
1,Arias
1,Aric
1,Arie
1,Arieh
1,Ariel
1,Arieli
1,Arif
1,Arij
1,Arijan
1,Arijon
1,Arik
1,Arinesan
1,Ariol
1,Arion
1,Ariq
1,Aris
1,Arish
1,Aristaios
1,Aristeo
1,Aristeos
1,Aristide
1,Aristidis
1,Ariston
1,Ariton
1,Aritra
1,Aritz
1,Ariya
1,Ariyan
1,Ariyo
1,Arjan
1,Arjanit
1,Arjanth
1,Arjav
1,Arje
1,Arjeh
1,Arjen
1,Arjeny
1,Arjith
1,Arjules
1,Arjun
1,Arjuna
1,Arjunan
1,Arkady
1,Arko
1,Arlind
1,Arlo
1,Arlon
1,Armaan
1,Arman
1,Armand
1,Arman-Din
1,Armando
1,Armel
1,Armend
1,Armin
1,Armindo
1,Armis
1,Armon
1,Arnau
1,Arnaud
1,Arnav
1,Arnavdeep
1,Arne
1,Arnel
1,Arnet
1,Arnis
1,Arnit
1,Arno
1,Arnob
1,Arnol
1,Aron
1,Áron
1,Aroosh
1,Aros
1,Árpád
1,Arpit
1,Arryshan
1,Arsal
1,Arsan
1,Arsanan
1,Arsel
1,Arselen
1,Arsen
1,Arsène
1,Arsenie
1,Arsenio
1,Arshian
1,Arsian
1,Arsim
1,Arslanali
1,Art
1,Artan
1,Artemij
1,Artemiy
1,Arthien
1,Arthigan
1,Arthihan
1,Arthik
1,Arthur
1,Arti
1,Artian
1,Artim
1,Artin
1,Artiol
1,Artir
1,Artjom
1,Artlind
1,Artmir
1,Arto
1,Arton
1,Artur
1,Arturo
1,Artus
1,Arujan
1,Arun
1,Arunujan
1,Aruran
1,Arushan
1,Arushdeep
1,Arutan
1,Aruthiran
1,Arvanit
1,Arved
1,Arvid
1,Arvin
1,Arvind
1,Arvo
1,Arwid
1,Arwin
1,Arya
1,Aryaman
1,Aryan
1,Arydon
1,Arye
1,Aryeh
1,Asad
1,Asael
1,Asafa
1,Asahd-Josef
1,Asare
1,Aschvin
1,Aschwath
1,Aschwin
1,Asger
1,Ashab
1,Ashan
1,Ashanga
1,Ashar
1,Asher
1,Ashok
1,Ashton
1,Ashvan
1,Ashvidan
1,Ashvin
1,Ashvithan
1,Ashwin
1,Asim
1,Asithan
1,Askin
1,Aslah
1,Aslan
1,Asmen
1,Asmen-Yusuf
1,Asmethan
1,Asmir
1,Asmithan
1,Asr
1,Asri
1,Asrit
1,Assan
1,Assem
1,Assim
1,Assiongbon
1,Asterios
1,Astiag
1,Aston
1,Astrit
1,Asvan
1,Asvathan
1,Asvin
1,Aswad
1,Aswin
1,Ata
1,Atakan
1,Atchuthan
1,Atdhe
1,Atdhetar
1,Ateeb
1,Ates
1,Athanasios
1,Atharv
1,Athavan
1,Athavann
1,Atheepan
1,Atheeshan
1,Athes
1,Athisan
1,Athisayan
1,Athishan
1,Athithyan
1,Athos
1,Athusan
1,Athushan
1,Athvik
1,Atif
1,Atila
1,Atilgan
1,Atilla
1,Ation
1,Atisha
1,Atlas
1,Atle
1,Atmir
1,Ato
1,Atom
1,Atreju
1,Atréju
1,Atsharan
1,Attila
1,Attilio
1,Attilla
1,Attis
1,Atun
1,Atushan
1,Aubrey
1,Audrin
1,Augin
1,August
1,Auguste
1,Augustin
1,Augusto
1,Auinoam
1,Aulis
1,Aulon
1,Aurel
1,Aurèl
1,Aurèle
1,Aurelian
1,Aurélian
1,Aurélien
1,Aurelio
1,Aurelius
1,Aurin
1,Auro
1,Auron
1,Auror
1,Ausaf
1,Austin
1,Auxence
1,Avan
1,Aven
1,Aver
1,Avery
1,Avesta
1,Avi
1,Aviad
1,Aviel
1,Avinash
1,Avishai
1,Aviv
1,Avner
1,Avni
1,Avraham
1,Avraham Menachem
1,Avri
1,Avriel
1,Avrohom
1,Avrumi
1,Avrumy
1,Avyaan
1,Avyansh
1,Avyukt
1,Awad
1,Awaed
1,Awat
1,Awi
1,Awil
1,Awky
1,Awraham
1,Awrohom
1,Awruhom
1,Awsaf
1,Axel
1,Axmed
1,Ayaanle
1,Ayal
1,Ayam
1,Ayansh
1,Ayaz
1,Aydarus
1,Ayden
1,Aydil
1,Aydin
1,Ayebiom
1,Ayech
1,Ayel
1,Ayham
1,Aykut
1,Aylan
1,Ayman
1,Aymar
1,Aymen
1,Aymen-Wasim
1,Aymeric
1,Aymo
1,Aymon
1,Ayomide
1,Ayoschua
1,Ayoub
1,Ayrton
1,Aytaç
1,Ayub
1,Ayumu
1,Ayup
1,Ayush
1,Ayushman
1,Ayuub
1,Ayyoob
1,Ayyub
1,Ayyur
1,Azaan
1,Azad
1,Azad-Can
1,Azan
1,Azann
1,Azanuka
1,Azat
1,Azeem
1,Azem
1,Azer
1,Azhar
1,Azib
1,Aziz
1,Azuma
1,Azzan
1,Baal
1,Baavirthraj
1,Babatunde
1,Babou
1,Bachaar
1,Bachir
1,Bada
1,Badara
1,Bader
1,Badin
1,Badr
1,Baha
1,Bahadir
1,Bahder
1,Bahos
1,Bahran
1,Bahtjar
1,Baichuan
1,Bai Kei
1,Bailey
1,Bajen
1,Bajit
1,Bajram
1,Bakar
1,Bakary
1,Bakir
1,Balakarish
1,Balázs
1,Baldin
1,Balduin
1,Baldur
1,Baldus
1,Baldwin
1,Balen
1,Balen-Karos
1,Bálint
1,Balraj
1,Balsa
1,Baltasar
1,Balthasar
1,Balthazar
1,Balts
1,Balyn
1,Balz
1,Bana
1,Banaher
1,Bandiougou
1,Banjamin
1,Banscha
1,Banujan
1,Bao Son
1,Baptiste
1,Baran
1,Baran-Can-Zeynal
1,Bardh
1,Bardhi
1,Bardhul
1,Bardhyl
1,Bardia
1,Baris
1,Barnaba
1,Barnabas
1,Barnabás
1,Barnabe
1,Barnaby
1,Baron
1,Barry
1,Barthélémy
1,Bartolomeo
1,Baruch
1,Basel
1,Basher
1,Bashkim
1,Basil
1,Basile
1,Basilio
1,Bassam
1,Bassel
1,Bastiaan
1,Bastian
1,Bastián
1,Bastien
1,Batihan
1,Bat-Ireedui
1,Batis
1,Bátor
1,Batuhan
1,Batuils
1,Bauan
1,Baurneegan
1,Bavan
1,Bavanveer
1,Bavesh
1,Bavithiran
1,Bavithran
1,Bawan
1,Bawithiran
1,Baz
1,Beat
1,Beau
1,Béchir
1,Beda
1,Bedirxan-Çiay
1,Bedran
1,Bedri
1,Bedri-Petros
1,Bedrudin
1,Begatim
1,Behar
1,Behat
1,Behnam
1,Behram
1,Bejan
1,Bejtulla
1,Bekanti
1,Bekim
1,Bekir
1,Bela
1,Béla
1,Belal
1,Belhid
1,Bellisario
1,Belmin
1,Beltrán
1,Ben
1,Benaissa
1,Benaja
1,Benajah
1,Benard
1,Benart
1,Bendegúz
1,Bendix
1,Bendrit
1,Bene
1,Bené
1,Benedek
1,Benedict
1,Bénédict
1,Benedikt
1,Ben Elija
1,Benet
1,Bengiamin
1,Beni
1,Beniah
1,Beniamino
1,Benicio
1,Benit
1,Benja
1,Benjami
1,Benjamin
1,Ben Levi
1,Ben-Luca
1,Ben-Milan
1,Ben Miles
1,Bennet
1,Bennett
1,Benno
1,Benny
1,Bentzy
1,Bény
1,Benzion
1,Beqir
1,Beran
1,Berardino
1,Berat
1,Berdan
1,Berdar
1,Berel
1,Berend
1,Berethan
1,Berge
1,Berham
1,Berhan
1,Berisch
1,Berishan
1,Berislav
1,Berjan
1,Berk
1,Berkan
1,Berkan-Memis
1,Berkant
1,Berkay
1,Berkcan
1,Berke
1,Berken
1,Berkin
1,Berktan
1,Berlios
1,Bernard
1,Bernardo
1,Bernat
1,Bernát
1,Bernhard
1,Bernis
1,Bero
1,Bertal
1,Bertalan
1,Bertan
1,Berthold
1,Berti
1,Bertug
1,Berzan
1,Berzat
1,Besar
1,Besart
1,Besfort
1,Beshier
1,Besian
1,Besijan
1,Besim
1,Besir
1,Besjam
1,Besjan
1,Besmir
1,Besnik
1,Beson
1,Betim
1,Betlemos
1,Bevin
1,Beytulah
1,Beytullah
1,Bezalel
1,Bhaarath
1,Biagio
1,Bibel
1,Bibor
1,Bienvenido
1,Bienvenu
1,Biévenido
1,Biheng
1,Bijede
1,Bila
1,Bilaal
1,Bilal
1,Bile
1,Bilel
1,Bilgehan
1,Bilgin
1,Bilguun
1,Bill
1,Billal
1,Billel
1,Billie
1,Billy
1,Binas
1,Binem
1,Binjomin
1,Binsera
1,Binyomin
1,Bion
1,Biondin
1,Bir
1,Biragash
1,Biratheeban
1,Biraveen
1,Birhat
1,Birk
1,Birkan
1,Bjarne
1,Bjordi
1,Bjorn
1,Björn
1,Bjørn
1,Blaise
1,Blanchard
1,Blazo
1,Bleart
1,Bled
1,Bledar
1,Bledian
1,Bledion
1,Blejon
1,Blenart
1,Blend
1,Blendi
1,Blendim
1,Blendion
1,Blendit
1,Blendor
1,Bleon
1,Bleond
1,Blerand
1,Blerart
1,Blerdi
1,Blerian
1,Bleriand
1,Bleriant
1,Blerim
1,Bleron
1,Blert
1,Blertin
1,Blerton
1,Blin
1,Blixa
1,Blon
1,Bluron
1,Bo
1,Boas
1,Boaz
1,Bob
1,Boban
1,Bodo
1,Bogdan
1,Boi
1,Bojan
1,Bojin
1,Bolaji
1,Bonifàc
1,Boniface
1,Boon
1,Bora
1,Boran
1,Bore
1,Boris
1,Boris-Yoël
1,Borja
1,Borna
1,Bosco
1,Bosko
1,Boss
1,Botan
1,Botond
1,Boubacar
1,Boubou
1,Boyan
1,Bo Zan
1,Bozidar
1,Bozo
1,Brad
1,Bradley
1,Brady
1,Brahian
1,Brahim
1,Brahm
1,Braian
1,Brais
1,Braj
1,Bram
1,Brance
1,Brando
1,Brandon
1,Branislav
1,Branko
1,Brannon
1,Branon
1,Brasanna
1,Bravin
1,Braxton
1,Brayan
1,Brayden
1,Brede
1,Breki
1,Brendan
1,Brenden
1,Brendon
1,Brenet
1,Brent
1,Breus
1,Breyden
1,Breyling
1,Briac
1,Brian
1,Brian-Adams
1,Brice
1,Briek
1,Brig
1,Bright
1,Brilant
1,Brin
1,Brody
1,Bronyslav
1,Brooklyn
1,Brooklyn-Jasper
1,Brooks
1,Bru
1,Bruce
1,Bruk
1,Bruno
1,Brúnó
1,Brüsk
1,Bryan
1,Budimir
1,Bugrahan
1,Bujamin
1,Bujar
1,Buland
1,Bunjaku
1,Bunjamin
1,Bunjan
1,Bunnjamin
1,Bünyamin
1,Burak
1,Burech
1,Burhan
1,Burim
1,Buron
1,Burt
1,Burusk
1,Butrin
1,Butrint
1,Byron
1,Cabdiraxmann
1,Cade
1,Caden
1,Caeden
1,Caelen
1,Caetano
1,Cagatay
1,Cagatayhan
1,Çagdas
1,Caglarsan
1,Cahil
1,Cai-Luca
1,Caine
1,Caio
1,Caius
1,Cajus
1,Calder
1,Caleb
1,Calixte
1,Callum
1,Calogero
1,Calogero-Jeshua
1,Calum
1,Calvin
1,Camil
1,Camill
1,Camillo
1,Camilo
1,Camron
1,Can
1,Can-Carl
1,Caner
1,Cankan
1,Canluca
1,Can-Luca
1,Cann
1,Cansin
1,Carey
1,Carim
1,Cário
1,Carl
1,Carleton
1,Carli
1,Carlin
1,Carl-Ivar
1,Carl-Johan
1,Carlo
1,Carlos
1,Carl-Philipp
1,Carlson
1,Carmelo
1,Carson
1,Carsten
1,Cas
1,Casey
1,Casimir
1,Caspar
1,Casper
1,Cassian
1,Cassiano
1,Cassim
1,Cassius
1,Castor
1,Castro
1,Catullo
1,Cauã
1,Cauan
1,Cavan
1,Çayan
1,Cayden
1,Cayu
1,Cecar
1,Cederic
1,Cedo
1,Cedric
1,Cédric
1,Cédric-Yséry
1,Cedrik
1,Cees
1,Celal
1,Celest
1,Célest
1,Celestin
1,Célestin
1,Celestino
1,Célien
1,Celio
1,Celstino
1,Celvin
1,Cem
1,Cemal
1,Cemil-Lee
1,Cem-Roy
1,Cengidost
1,Cengiz
1,Cérephijan
1,Cesar
1,César
1,Cesare
1,Ceydaruus
1,Cezar
1,Chachrist
1,Chaehyeon
1,Chagai
1,Chai
1,Chaim
1,Chaitanya
1,Chaiyamongkon
1,Chajim
1,Chakib
1,Chaled
1,Chams
1,Chanan
1,Chananel
1,Chananja
1,Chananya
1,Chanara
1,Chand
1,Chandan
1,Chandor
1,Chandra
1,Chandro
1,Changhuai
1,Chanik
1,Chantheeb
1,Charanan
1,Charanyan
1,Charels
1,Charen
1,Chariton
1,Charles
1,Charley
1,Charli
1,Charlie
1,Charpoan
1,Chase
1,Chasper
1,Chaturong
1,Chayanne
1,Che
1,Check-Samuel
1,Chenuka
1,Cherokee
1,Chesky
1,Chester
1,Chet
1,Cheyasin
1,Chi
1,Chiano
1,Chidi
1,Chidubem
1,Chiel
1,Chi Hieu
1,Chilo
1,Chima
1,Chimaobi
1,Chi-Nhan
1,Chinnagoon
1,Chiron
1,Chit
1,Chithru
1,Chitreshwaran
1,Chnachon
1,Chokdie
1,Chris
1,Christ-Aimé
1,Christiaan
1,Christian
1,Christian-Jésus
1,Christin
1,Christmas
1,Christo
1,Christof
1,Christofer
1,Christoffer
1,Christoph
1,Christophe
1,Christopher
1,Christos
1,Christ-Vie
1,Chuanshuo
1,Chujun
1,Chukwudi
1,Chung
1,Chun Ho
1,Chun Kit
1,Cian
1,Ciaran
1,Ciarán
1,Cid
1,Ciearact
1,Ciel
1,Cihan
1,Cihangir
1,Cihan-Jay
1,Cihat
1,Cillian
1,Cinar
1,Çinar
1,Cino
1,Cio
1,Cirián
1,Ciril
1,Ciro
1,Civan
1,Ciwan
1,Cla
1,Clà
1,Claas
1,Claiver
1,Clancys
1,Clarence
1,Clark
1,Claude
1,Claudio
1,Cláudio
1,Claudius
1,Claus
1,Clay
1,Clayton
1,Clemens
1,Clement
1,Clément
1,Clemente
1,Cliff
1,Clifton
1,Clint
1,Clirim
1,Çlirim
1,Clive
1,Clovaldo
1,Clovis
1,Clyde
1,Coen
1,Cohen
1,Cole
1,Colin
1,Colins
1,Collin
1,Collins
1,Côme
1,Conan
1,Conner
1,Connor
1,Conor
1,Conrad
1,Conradin
1,Constantin
1,Constantino
1,Constantinos
1,Constanze
1,Cooper
1,Copernicus
1,Corbin
1,Cord
1,Corin
1,Corino-Dumenicu
1,Cornel
1,Cornelius
1,Corrado
1,Corsin
1,Corvin
1,Cosimo
1,Cosma
1,Cosmin
1,Cosmo
1,Costantino
1,Crispin
1,Cristian
1,Cristián
1,Cristiano
1,Cristopher
1,Cristovao
1,Criyonnie
1,Cruz
1,Csaba
1,Cüneyt
1,Cuno
1,Curdin
1,Cvjetan
1,Cyan
1,Cymbeline
1,Cynphael
1,Cyprian
1,Cyprien
1,Cyrano
1,Cyril
1,Cyrill
1,Cyrille
1,Cyrill-Noah
1,Cyrus
1,Daaha
1,Daan
1,Daara
1,Dael
1,Dag
1,Dagemawi
1,Daha
1,Dahab
1,Dahvin
1,Daia
1,Daiam
1,Daiki
1,Daiyyan
1,Dakshanan
1,Dakshesh
1,Dali
1,Dalibor
1,Dalil
1,Dalin
1,Dalis
1,Dalmar
1,Dalson
1,Dalwin
1,Dalyan
1,Daman
1,Damian
1,Damián
1,Damían
1,Damiano
1,Damiano di Salvi
1,Damiel
1,Damien
1,Damijan
1,Damir
1,Damjan
1,Damodara
1,Damola
1,Damon
1,Dan
1,Dane
1,Daned
1,Danel
1,Daner
1,Dani
1,Danial
1,Daniel
1,Dániel
1,Daniele
1,Danielius
1,Daniil
1,Danijal
1,Danijel
1,Danilo
1,Danis
1,Danish
1,Daniyel
1,Danjamin
1,Danjel
1,Danning
1,Dannio
1,Danny
1,Dano
1,Dante
1,Danu
1,Danushan
1,Dany
1,Danyael
1,Danyal
1,Daors
1,Daouda
1,Daragh
1,Darci
1,D’Arcy
1,Dardan
1,Dareios
1,Darel
1,Daren
1,Darian
1,Dariel
1,Darijan
1,Darikh
1,Darin
1,Dario
1,Darío
1,Dário
1,Daris
1,Darius
1,Dariusch
1,Dariush
1,Darjan
1,Darko
1,Darlin
1,Darlington
1,Darnel
1,Daro
1,Daron
1,Darrel
1,Darrell
1,Darren
1,Darryl
1,Darsh
1,Darwin
1,Darwyn
1,Daryan
1,Daryas
1,Daryl
1,Dashnim
1,Dastan
1,Dastid
1,Dastiel
1,Dastin
1,Daud
1,Daut
1,Dave
1,Davelin
1,Davi
1,David
1,Davíd
1,Dávid
1,David-Dafe
1,Davide
1,Davidson
1,Daviel
1,Davin
1,Davino
1,Davis
1,Davor
1,Davorin
1,Davud
1,Dawa
1,Dawda-Kurt
1,Dawen
1,Dawid
1,Dawit
1,Dawos
1,Dawsser
1,Dawud
1,Dayan
1,Dayanandan
1,Daylan
1,Dayn
1,Dayonel
1,Dea
1,Dear
1,Ded
1,Dedekan
1,Deen
1,Defrim
1,Deha
1,Deian
1,Deion
1,Deisil
1,Dejan
1,Delano
1,Delaor
1,Deliil
1,Delil
1,Delio
1,Deljilj
1,Delvin
1,Demair
1,Demetrio
1,Demetrios
1,Demetris
1,Demian
1,Demien
1,Demijan
1,Demir
1,Demiu
1,Dénes
1,Deneth
1,Denia
1,Denial
1,Deniel
1,Denil
1,Denim
1,Denis
1,Denís
1,Dénis
1,Denish
1,Deniz
1,Denjo
1,Dennin
1,Dennis
1,Denny
1,Densi
1,Denyo
1,Denys
1,Denzel
1,Deon
1,Depitcho
1,Derek
1,Derian
1,Derik
1,Derin
1,Deron
1,Dersim
1,Dervis
1,Dervish
1,Derwin
1,Deshane
1,Desman
1,Desmond
1,Destine
1,Destiny
1,Detar
1,Detijon
1,Dev
1,Deva
1,Devan
1,Devansh
1,Deven
1,Devid
1,Devin
1,Devine
1,Devis
1,Devon
1,Devran
1,Devrim
1,Devyn
1,Dewran
1,Dewrim
1,Dewshine
1,Dexter
1,Deyan
1,Deyvid
1,Dezso
1,Dhia
1,Dhipak
1,Dhruv
1,Dhurim
1,Diago
1,Diamant
1,Diamond
1,Dian
1,Dían
1,Diangelo
1,Diant
1,Diar
1,Diard
1,Diart
1,Diaz-Avery
1,Diazola-Henock
1,Dibran
1,Didie
1,Didier
1,Dié
1,Diego
1,Diégo
1,Diell
1,Dielli
1,Diellon
1,Diellor
1,Diemo
1,Dijan
1,Dijar
1,Dijon
1,Dijonis
1,Dijwar
1,Dilahzan
1,Dilakshan
1,Dilan
1,Dílan
1,Dilaxshan
1,Dilian
1,Dillon
1,Dilom
1,Dilsad
1,Dilson
1,Dima
1,Dimas
1,Dimen
1,Dimitar
1,Dimitri
1,Dímitri
1,Dimitrij
1,Dimitrije
1,Dimitrios
1,Dimitris
1,Dimosthenis
1,Din
1,Dinar
1,Dinardo
1,Dinh Liem
1,Dinho
1,Dinh Sang
1,Dinil
1,Dinis
1,Dinn
1,Dino
1,Dinojan
1,Dinombrose
1,Dinor
1,Dinoshan
1,Dinush
1,Dinushan
1,Diogenes
1,Diogo
1,Diolen
1,Diomedes
1,Dion
1,Dioni
1,Dionis
1,Dionisio
1,Dionix
1,Dionys
1,Dior
1,Dioxhen
1,Dirar
1,Diren
1,Dirhat
1,Dirhel
1,Dirir
1,Dishan
1,Dishann
1,Dition
1,Ditjon
1,Ditor
1,Divine
1,Divonan
1,Divyanshu
1,Diwagar
1,Diyaan
1,Diyan
1,Diyar
1,Diyari
1,Djama
1,Djamal
1,Djamilo
1,Djamir
1,Django
1,Djano
1,Djawad
1,Djaylan
1,Djego
1,Djibril
1,Djibrîl
1,Djimon
1,Djojo
1,Djokan
1,Djordje
1,Djoule
1,Djuan
1,Djunayd
1,Dmitri
1,Dmitry
1,Doan
1,Do-An
1,Dogan
1,Dogu
1,Dogukaan
1,Dogukan
1,Dogus
1,Dolgoon
1,Dolunay
1,Domagoj
1,Domeni
1,Domenic
1,Domenico
1,Domenig
1,Domenik
1,Dominic
1,Dominick
1,Dominico
1,Dominik
1,Dominko
1,Dominny
1,Domino
1,Domit
1,Domizio
1,Don
1,Donald
1,Donard
1,Donart
1,Donat
1,Donato
1,Dong-Jun
1,Dong-Yun
1,Doniel
1,Donik
1,Donit
1,Doniyel
1,Donovan
1,Dorant
1,Dorart
1,Dorde
1,Doré
1,Dorentin
1,Dori
1,Dorian
1,Doriano
1,Dorin
1,Dorje
1,Dorjé
1,Doron
1,Dorrieon
1,Doruk
1,Dosti
1,Douglas
1,Dov
1,Dov-Ber
1,Dovi
1,Dovid
1,Dowid
1,Doyun
1,Dragan
1,Drago
1,Dragos
1,Dragoslav
1,Drake
1,Drazenko
1,Dren
1,Drenit
1,Drew
1,Drian
1,Driart
1,Dries
1,Drilan
1,Drilon
1,Drin
1,Drini
1,Drinko
1,Drinor
1,Drisar
1,Driss
1,Driton
1,Drud
1,Dschuar
1,Dual
1,Duarosh
1,Duart
1,Duarte
1,Duc
1,Duc-Huy
1,Dugagjin
1,Duje
1,Dukagjin
1,Dumeni
1,Duncan-Lee
1,Duran
1,Durgut
1,Duri
1,Durijant
1,Durim
1,Durmus
1,Dursun
1,Dusan
1,Dušan
1,Dushan
1,Dustin
1,Duy
1,Duyen
1,Duy Tan
1,Düzgün
1,Dwayn
1,Dwayne
1,Dwight
1,Dyego
1,Dylan
1,Dylan-Lou
1,Dyllon
1,Dyon
1,Dyonisos
1,Dzan
1,Džan
1,Dzejlan
1,Dzeladin
1,Dzemo
1,Dzenan
1,Dzenan-Samed
1,Dzesin
1,Eamonn
1,Ebadul
1,Ebbe
1,Eben
1,Ebenezer
1,Ebin
1,Ebru
1,Ebu
1,Ebubeker
1,Eddi
1,Eddie
1,Eddy
1,Edel
1,Eder
1,Edgar
1,Edgar-Auguste
1,Edgardo
1,Edi
1,Edian
1,Edijon
1,Edim
1,Edin
1,Edinso
1,Edion
1,Edis
1,Edison
1,Ediz
1,Edlir
1,Edmond
1,Edo
1,Edoardo
1,Edolind
1,Edon
1,Edona
1,Edonias
1,Edonis
1,Edouard
1,Édouard
1,Edrian
1,Edric
1,Edrice
1,Edrin
1,Edris
1,Edson
1,Eduard
1,Eduardo
1,Eduart
1,Edvard
1,Edvin
1,Edward
1,Edwin
1,Eelis
1,Eereo
1,Eero
1,Eetu
1,Efe
1,Efehan
1,Efekan
1,Efraim
1,Éfraïm-Salambote
1,Efrajim
1,Efrem
1,Efthimios
1,Egas
1,Ege
1,Egecan
1,Egehan
1,Egezon
1,Egézon
1,Egnis
1,Egon
1,Egzon
1,Ehan
1,Ehimay
1,Ehsan
1,Eidan
1,Eilesmos
1,Einar
1,Eirik
1,Eita
1,Eitam
1,Eitan
1,Eivin
1,Eivinn
1,Ejdin
1,Ejmen
1,Ejoty-Tite
1,Ejup
1,Ekene
1,Ekin
1,Ekmol
1,Ekrem
1,Ektoras
1,Elad
1,Elaija
1,Elakkean
1,Elan
1,Elanilavan
1,Elanthireyan
1,Elazar
1,Elbaraa
1,Elbasan
1,El-Berr
1,Elbron
1,Elbudin
1,Elchanan
1,Elchonon
1,Eldar
1,Eldi
1,Eldian
1,Eldijon
1,Eldin
1,Eldon
1,Eldrin
1,Ele
1,Eleasar
1,Eleazar
1,Eleftherios
1,Elemin
1,Élémir
1,Elez
1,Elfen
1,Elhadj
1,El Hadj
1,Elhadji
1,Elhan
1,Elhian
1,Eli
1,Elía-Alessandro
1,Eliab
1,Eliah
1,Eliah-Kiani
1,Elia-Leonid
1,Eliam
1,Elian
1,Elián
1,Eliano
1,Elias
1,Elías
1,Elidio
1,Elie le Prince
1,Elies
1,Elieser
1,Eliezer
1,Elihu
1,Elija
1,Elijah
1,Elijah-Noel
1,Elijah-Solomon
1,Elijahu
1,Elijan
1,Elijas
1,Elijohu
1,Elilan
1,Elimelech
1,Elin
1,Elio
1,Élio
1,Èlio
1,Elion
1,Elionit
1,Elior
1,Elios
1,Eliot
1,Eliott
1,Eliron
1,Elirone
1,Elis
1,Elisas
1,Eliseo
1,Elisha
1,Eliyah
1,Eliyahu
1,Eliyas
1,Elizou
1,Elizur
1,Elja
1,Eljakim
1,Elja-Lionel
1,Eljon
1,Elkana
1,Ellavan
1,Elldan
1,Elliot
1,Elliott
1,Ellis
1,Ellom
1,Ellroy
1,Elmahdi
1,Elmaid
1,El Malik
1,Elmar
1,Elmaz
1,Elmedin
1,Elmeri
1,Elmidin
1,Elmin
1,Elmir
1,El Mohammed
1,Elnatan
1,Elnathan
1,Eloan
1,Eloayh
1,Elof
1,Elohim
1,Eloi
1,Éloi
1,Elon
1,Elouan
1,Élouan
1,Élouann
1,Eloy
1,Elric
1,Elrick
1,Elroi
1,Elsan
1,Eltion
1,Elton
1,Elvedin
1,Elvin
1,Elvir
1,Elvis
1,Elwin
1,Ely
1,Elya
1,Elyano
1,Elyas
1,Elyashiv
1,Elyas-Naiim
1,Elyes
1,Elyon
1,Emad
1,Eman
1,Emanuel
1,Emanuell
1,Emeka
1,Emeriton
1,Emiel
1,Emil
1,Emíl
1,Emile
1,Émile
1,Emilian
1,Emiliano
1,Emilie
1,Emilien
1,Émilien
1,Emilijan
1,Emilin
1,Emilio
1,Emilios
1,Emin
1,Emin-Kaan
1,Emir
1,Emircan
1,Emirhan
1,Emirkan
1,Emirkhan
1,Emmanouil
1,Emmanuel
1,Emmanuele
1,Emmanuil
1,Emmett
1,Emoss
1,Emrah
1,Emran
1,Emre
1,Emrik
1,Emsed
1,Enam
1,Enamul
1,Ender
1,Endi
1,Endimion
1,Endo
1,Endogan
1,Endrin
1,Endrit
1,Endriw
1,Endurance
1,Endymion
1,Enea
1,Eneas
1,Eneko
1,Eneo
1,Ener
1,Enes
1,Engin
1,Engjel
1,Engjell
1,Engjëll
1,Eni
1,Enio
1,Enis
1,Enit
1,Enjo
1,Enkhjin
1,Enkleid
1,Enlirat
1,Ennio
1,Enno
1,Eno
1,Enoch
1,Enoma
1,Enric
1,Enrico
1,Enrik
1,Enrique
1,Ensar
1,Enson
1,Enver
1,Enyerber
1,Enzo
1,Eogen
1,Eoghan
1,Eolos
1,Eos
1,Ephraim
1,Ephrïm
1,Eraahulen
1,Erai
1,Eraj
1,Eralp
1,Erand
1,Erasmo
1,Erasmus
1,Eray
1,Erblin
1,Ercan
1,Ercole
1,Erd
1,Erdal
1,Erdem
1,Erdene
1,Erdi
1,Erdil
1,Erdin
1,Erdion
1,Erdiz
1,Erdual
1,Erduan
1,Erel
1,Eren
1,Erencan
1,Erfan
1,Ergin
1,Erhan
1,Eric
1,Éric
1,Èric
1,Eric-Daniel
1,Erich
1,Erick
1,Erickson
1,Ericsson
1,Erijon
1,Erik-Alexander
1,Erilcem
1,Erind
1,Erion
1,Eriona
1,Eris
1,Erjan
1,Erjon
1,Erkan
1,Erkin
1,Erland
1,Erlind
1,Erlis
1,Ermal
1,Ermelind
1,Ermenegildo
1,Ermin
1,Ermind
1,Ermir
1,Ernes
1,Ernest
1,Ernest-Auguste
1,Ernesto
1,Ernis
1,Ernst
1,Erol
1,Erolind
1,Eroll
1,Eron
1,Eror
1,Eros
1,Errol
1,Ersin
1,Erson
1,Ertan
1,Erti
1,Erton
1,Ertug
1,Ertugrul
1,Ervin
1,Erwin
1,Erxhan
1,Eryk
1,Erzan
1,Esa
1,Esad
1,Esat
1,Esaya
1,Eser
1,Esey
1,Eshan
1,Eshtref
1,Eshwar
1,Eskil
1,Esmail
1,Esmattullah
1,Esmir
1,Espen
1,Esrom
1,Essey
1,Esteban
1,Estevan
1,Estiben
1,Estienne
1,Etan
1,Etem
1,Ethan
1,Ethen
1,Etienne
1,Étienne
1,Etinosa
1,Etka
1,Etnik
1,Ettore
1,Euan
1,Eueal
1,Eugen
1,Eugene
1,Eulik
1,Eulises
1,Euron
1,Evan
1,Evangelos
1,Even
1,Everett
1,Evren
1,Evrim
1,Evron
1,Ewan
1,Ewen
1,Exauce
1,Extarlin
1,Eyad
1,Eyal
1,Eyden
1,Eyliha
1,Eylon
1,Eymen
1,Eyoatam
1,Eyob
1,Eyra
1,Eytan
1,Eyüp
1,Eyüphan
1,Ezan
1,Ezequiel
1,Ezio
1,Êzman
1,Ezra
1,Ezriel
1,Ezron
1,Fabian
1,Fabiàn
1,Fabiano
1,Fabien
1,Fabio
1,Fábio
1,Fàbio
1,Fabjan
1,Fabrice
1,Fabrice-Ronny
1,Fabricio
1,Fabrício
1,Fabris
1,Fabrizio
1,Facundo
1,Fadel
1,Fadi
1,Fadri
1,Fahad
1,Fahd
1,Faheed
1,Fahham
1,Fahim
1,Fahmid
1,Fahreddin
1,Fahri
1,Faiaz
1,Faid
1,Faik
1,Faisal
1,Faizan
1,Fakhar
1,Falco
1,Falk
1,Fallou
1,Famara
1,Faniel
1,Faraj
1,Faraz
1,Färbod
1,Faredin
1,Fares
1,Farhad
1,Farhan
1,Farid
1,Faris
1,Farooq
1,Farouk
1,Farrell
1,Farrid
1,Farsan
1,Faruk
1,Farzeen
1,Fatax
1,Fatbardh
1,Fateh
1,Fatgëzon
1,Fatih
1,Fatijon
1,Fatjon
1,Fatlind
1,Fatlum
1,Fatmir
1,Faton
1,Fatos
1,Fatrim
1,Faustino
1,Fausto
1,Fayez
1,Federico
1,Fedor
1,Fedric
1,Fehim
1,Fei
1,Feike
1,Feim
1,Feivel
1,Fejzullah
1,Felando
1,Félicien
1,Felin
1,Felipe
1,Felix
1,Félix
1,Ferdinand
1,Ferdison
1,Ferenz
1,Feres
1,Ferhat
1,Fernando
1,Ferran
1,Ferréol
1,Ferris
1,Ferry
1,Festim
1,Feta
1,Fevzi
1,Fexsal
1,Feyyaz
1,Fidel
1,Fidelio
1,Fiete
1,Fifa
1,Fijon
1,Fil
1,Fila
1,Filife
1,Filip
1,Filipe
1,Filippe
1,Filippo
1,Filippos
1,Filippos-Rafail
1,Fin
1,Finan
1,Finian
1,Finjas
1,Finlay
1,Finley
1,Finn
1,Finnegan
1,Finneus
1,Finnian
1,Finnigan
1,Finn-Moritz
1,Finn-Niklas
1,Fino
1,Fintan
1,Fion
1,Fionn
1,Fiorel
1,Fiorenzo
1,Fiorin
1,Firas
1,Firat
1,Firdhaus
1,Fisnik
1,Fitim
1,Fitz-Patrick
1,Fjell
1,Fjodor
1,Flakron
1,Flamend
1,Flamur
1,Flausair
1,Flavian
1,Flavien
1,Flavio
1,Flávio
1,Flin
1,Flinn
1,Flint
1,Flon
1,Flondrit
1,Floni
1,Florant
1,Flordi
1,Florend
1,Florens
1,Florent
1,Florentin
1,Florenz
1,Floret
1,Flori
1,Florian
1,Floriano
1,Florido
1,Florim
1,Florimont
1,Florin
1,Floris
1,Floyd
1,Floyden
1,Flurim
1,Flurin
1,Flynn
1,Foad
1,Foday
1,Ford
1,Fotios
1,Fouad
1,Fox
1,Franc
1,Francesco
1,Francis
1,Francisco
1,Franciszek
1,Francky
1,Franco
1,Francois
1,François
1,Frandi
1,Frandyel
1,Frane
1,Franjo
1,Frank
1,Franklin
1,Franko
1,Franky
1,Frano
1,Franscisco
1,Fransisco-Martin
1,Franz
1,Frazer
1,Fred
1,Freddie
1,Frederic
1,Frédéric
1,Frederich
1,Frederick
1,Frederico
1,Frederik
1,Fredi
1,Frédo
1,Fredric
1,Fredrick
1,Fredrik
1,Freskim
1,Frido
1,Fridolin
1,Fridtjof
1,Friedrich
1,Fritz
1,Froch
1,Frrok
1,Frynn
1,Fuad
1,Furkan
1,Furkan-Naif
1,Fynn
1,Fynn-Alexander
1,Fynn-Dylan
1,Gabilan
1,Gabirano
1,Gabor
1,Gábor
1,Gabriel
1,Gabriell
1,Gabriel-Mihajlo
1,Gabriel-Said
1,Gabrijel
1,Gaddiel
1,Gadof
1,Gael
1,Gaël
1,Gaëtan
1,Gaetano
1,Gafur
1,Gaizka
1,Gajanan
1,Galin
1,Gamal
1,Gamaliel
1,Gambrin
1,Ganden
1,Ganesh
1,Gani
1,Gansaichan
1,Gansan
1,Gapilan
1,Garcia
1,Garcin
1,Gary
1,Gash
1,Gasment
1,Gaspar
1,Gaspard
1,Gaspare
1,Gasper
1,Gaston
1,Gastón
1,Gastone
1,Gates
1,Gathursan
1,Gaudenz
1,Gauransh
1,Gautham
1,Gavin
1,Gavriel
1,Gavrilo
1,Gawriel
1,Gayanan
1,Gazmend
1,Geart
1,Geastin
1,Gedaliah
1,Gedalje
1,Gedaljoh
1,Gede
1,Geertheepan
1,Geeth
1,Gem
1,Genc
1,Genis
1,Genki
1,Gennaro
1,Gennosuke
1,Gent
1,Genti
1,Gentian
1,Gentijan
1,Gentim
1,Gentis
1,Gentrit
1,Gentuart
1,Geo
1,Geoffrey
1,Geordie
1,Georg
1,George
1,Georges
1,Georgie
1,Georgij
1,Georgije
1,Georgios
1,Georgiy
1,Gerald
1,Gerant
1,Gerard
1,Gérard
1,Gerardo
1,Gereon
1,Gergely
1,Gerhard
1,Gérôme
1,Geronimo
1,Gerrit
1,Gerry
1,Gerschon
1,Gerssi
1,Gert
1,Gesanth
1,Getoar
1,Getuar
1,Geuris
1,Géza
1,Gezim
1,Gëzim
1,Ghazanfar
1,Gheorghe
1,Ghulam
1,Gia
1,Giacomo
1,Giacumin
1,Giacun
1,Gian
1,Gianandrea
1,Gian Andrea
1,Gian-Andrea
1,Gian-Andri
1,Gian-Andrì
1,Gian-Andrin
1,Gian-Berno
1,Giancarlo
1,Gian-Elijah
1,Gian-Flurin
1,Gianfranco
1,Gianin
1,Gian-Leo
1,Gianluca
1,Gian Luca
1,Gian-Luca
1,Gianluigi
1,Gianmarco
1,Gian-Marco
1,Gianmaria
1,Gian-Matteo
1,Giannino
1,Gianno
1,Gian-Noah
1,Gianpaolo
1,Gianpiero
1,Gian-Pol
1,Gian-Reto
1,Giaphat
1,Gibran
1,Gibril
1,Gideon
1,Gieri
1,Gigi
1,Gil
1,Gilbert
1,Gilberto
1,Giles
1,Gilian
1,Gill
1,Gil-Leo
1,Gilles
1,Gillian
1,Gimo
1,Gino
1,Gioacchino
1,Gioachin
1,Gioel
1,Gioele
1,Gion
1,Giona
1,Gionas
1,Giora
1,Giordan
1,Giordano
1,Giorgi
1,Giorgio
1,Giosch
1,Giosciua
1,Giosua
1,Giosué
1,Giosuè
1,Giosuè-Eliyah
1,Giotto
1,Giovan
1,Giovanne
1,Giovanni
1,Giovannino
1,Giri
1,Giriesan
1,Girolamo
1,Girum
1,Giulian
1,Giuliano
1,Giulien
1,Giulinao
1,Giulio
1,Giulio-Mateo
1,Giuseppe
1,Giustino
1,Giv
1,Gjem
1,Gjemail
1,Gjemajl
1,Gjergj
1,Gjin
1,Gjon
1,Gjorgji
1,Glen
1,Glenn
1,Glory
1,Gnomblerou
1,Gobigan
1,Gobikan
1,Godrich
1,Godwin
1,Gohan
1,Gökdeniz
1,Gökhan
1,Göktan
1,Göktug
1,Gokul
1,Gold Ire
1,Gomin
1,Goncalo
1,Gonçalo
1,Gondini
1,Gonzague
1,Gonzalo
1,Googularaj
1,Gopy
1,Goran
1,Gordan
1,Gordon
1,Gorge
1,Görkem
1,Goten
1,Gottfried
1,Gouwschiken
1,Govinda
1,Gowreesan
1,Gowsik
1,Gowtham
1,Gowthaman
1,Gowzeigan
1,Grâce
1,Graciano
1,Gracijano
1,Graham
1,Gramos
1,Gramoz
1,Granit
1,Grant
1,Graziano
1,Greg
1,Grégoire
1,Gregor
1,Gregorio
1,Gregorios
1,Gregory
1,Grégory
1,Grejan
1,Greogor
1,Greyson
1,Grieang
1,Grischa
1,Grisha
1,Gudi
1,Guglielmo
1,Guido
1,Guilhem
1,Guilherme
1,Guilien
1,Guillaume
1,Guillem
1,Guillermo
1,Guled
1,Guleed
1,Güney
1,Guo
1,Gurpreet
1,Gurtej
1,Gurudas
1,Gustav
1,Gustave
1,Gustavo
1,Gustav-Paul
1,Gusti
1,Guy
1,Gweneth
1,Gyan
1,Gyurme
1,Gzim
1,Haakon
1,Haaruun
1,Habib
1,Habishan
1,Habon
1,Haci
1,Hadeed
1,Hadiz
1,Hadrian
1,Hadrien
1,Haedi
1,Hafez
1,Hägar
1,Hagen
1,Haider
1,Haisam
1,Haïsam
1,Hajanth
1,Hajin
1,Hajredin
1,Hajro
1,Hajrudin
1,Hajrullah
1,Hakan
1,Haki
1,Hakim
1,Hakon
1,Haktan
1,Halid
1,Halil
1,Halilibrahim
1,Halim
1,Halwést
1,Hamad
1,Hamdan
1,Hamdi
1,Hamed
1,Hamid
1,Hamish
1,Hamit
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1,Hamsath
1,Hamse
1,Hamso
1,Hamza
1,Hamzaa
1,Hamzah
1,Hamze
1,Hamzi
1,Han
1,Hanad
1,Hananja
1,Handy
1,Haned
1,Hani
1,Hanis
1,Hanisten
1,Hank
1,Hannan
1,Hannes
1,Hanno
1,Hannu
1,Hanoch
1,Hans
1,Hansel
1,Hansel de Jesus
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1,Hansjörg
1,Hanspeter
1,Hanssel
1,Han-Young
1,Hanzhang
1,Hao
1,Haoran
1,Haorui
1,Haoyang
1,Hardy
1,Hareen
1,Harel
1,Harez
1,Hari
1,Hariesh
1,Hariharan
1,Harijhan
1,Harikrishnan
1,Harin
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1,Harisaran
1,Harish
1,Harishan
1,Harishanth
1,Hariz
1,Harjin
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1,Harkirat
1,Harley
1,Harnet
1,Harold
1,Haroon
1,Haroun
1,Harouna
1,Harris
1,Harrison
1,Harry
1,Harun
1,Haruse
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1,Haschem
1,Haschim
1,Haseef
1,Hashan
1,Hashem
1,Hashim
1,Hashir
1,Hasib
1,Hasibrahman
1,Hasin
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1,Hassan
1,Hassimiou
1,Hauke
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1,Hayato
1,Haydar
1,Hayden
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1,Hayssam
1,Hazim
1,Hazret
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1,Heaven
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1,Hector
1,Heddwyn
1,Hédi
1,Heerddanan
1,Heiner
1,Heinrich
1,Heinz
1,Hejwan
1,Hekri
1,Hektor
1,Hélder
1,Helgi
1,Heliel
1,Helinton
1,Hélio
1,Helios
1,Hendri
1,Hendrik
1,Hendrix
1,Henich
1,Henke
1,Henning
1,Hénoc
1,Henok
1,Henor
1,Henos
1,Henri
1,Henric
1,Henrich
1,Henrik
1,Henrique
1,Henry
1,Henryk
1,Henus
1,Herbert
1,Hermes
1,Hermès
1,Herolind
1,Hersch
1,Hersh
1,Hershy
1,Herve
1,Hervé
1,Hesam
1,Heschi
1,Heschy
1,Hesdar
1,Heset
1,Hesron
1,Hettige
1,Hewdem
1,Hewitt
1,Hey
1,Heynel
1,Hezil
1,Hiaw
1,Hicham
1,Hichem
1,Hidde
1,Hikaru
1,Hilario
1,Hilel
1,Hin
1,Hiras
1,Hirijhan
1,Hiro
1,Hiroto
1,Hiroyuki
1,Hirusha
1,Hisashi
1,Hisen
1,Hizir
1,Hjalmar
1,Holden
1,Holger
1,Hollis
1,Holyab
1,Honoré
1,Horacio
1,Horiara
1,Hossam
1,Hossein
1,Hossie
1,Hou
1,Housein
1,Houssein
1,Howard
1,Hoyso
1,Hristijan
1,Hristo
1,Hroar
1,Hsin-Cheng
1,Huaquil
1,Hubert
1,Hugh
1,Hugo
1,Hugó
1,Hugues
1,Hulisi
1,Hulusi
1,Humayun
1,Humberto
1,Humdi
1,Humza
1,Huner
1,Hunter
1,Husein
1,Hüseyin
1,Huseyincan
1,Huseyn
1,Hussein
1,Huw
1,Hyab
1,Hypolite
1,Hyuk-Been
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1,Iain
1,Ian
1,Iannis
1,Iano
1,Iason
1,Iasonas
1,Iasu
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1,Ibis
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1,Ibrafall
1,Ibrahiim
1,Ibrahim
1,Ibrahima
1,Ibraim
1,Ibro
1,Ibush
1,Icaro
1,Idan
1,Ideal
1,Idir
1,Ido
1,Idriss
1,Idriz
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1,Ifeanyichukwu
1,Ifechukwu
1,Ifran
1,Igman
1,Ignacio
1,Ignacy
1,Ignat
1,Ignatz
1,Ignaze
1,Ignazio
1,Igor
1,Ihaan
1,Iheb
1,Ike
1,Ikechi
1,Ikechukwu
1,Ikenna
1,Iker
1,Iko
1,Ilai
1,Ilaj
1,Ilajah
1,Ilak
1,Ilan
1,Ilankiran
1,Ilari
1,Ilario
1,Ilarion
1,Ilay
1,Ilay-Kaan
1,Ilber
1,Ilbey
1,Ilia
1,Iliaes
1,Ilian
1,Iliano
1,Ilias
1,Iliès
1,Ilija
1,Ilijas
1,Ilion
1,Ilir
1,Ilirian
1,Ilirik
1,Ilirjan
1,Ilja
1,Iljas
1,Ilkay
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1,Illian
1,Illirjan
1,Ilmar
1,Ilmari
1,Ilmen
1,Ilnur
1,Ilterish
1,Ilya
1,Ilyaas
1,Ilyas
1,Ilyass
1,Ilyes
1,Ilyos
1,Imanol
1,Imanuel
1,Imayavarman
1,Imemsadek
1,Imer
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1,Immanuel
1,Immo
1,Imnet
1,Imox
1,Imran
1,Imre
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1,Inaksha
1,Indhirajith
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1,Indrit
1,Indujan
1,Inel
1,Inesh
1,Ingmar
1,Innas
1,Innozenz
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1,In-Su
1,Intesar
1,Inti
1,Ioakim
1,Ioan
1,Ioani
1,Ioanni
1,Ioannis
1,Ioav
1,Ion
1,Ionas
1,Iorek
1,Iori
1,Iosif
1,Ippei
1,Irak
1,Ireneo
1,Irfan
1,Irhad
1,Irhan
1,Iriad
1,Irshaad
1,Isa
1,Isaac
1,Isaak
1,Isah
1,Isaia
1,Isaiah
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1,Isaiyalakan
1,Isaj
1,Isak
1,Ishaan
1,Ishak
1,Ishan
1,Ishaq
1,Ishayu
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1,Isidor
1,Isidoros
1,Isidro
1,Iskander
1,Islam
1,Ismael
1,Ismaël
1,Ismail
1,Ismaïl
1,Ismaila
1,Ismajl
1,Ismayil
1,Ismet
1,Isni
1,Iso
1,Israel
1,Israq
1,Isroel
1,Issa
1,Issachar
1,Issey
1,Issmail
1,Istvan
1,Isuf
1,Itachi
1,Itai
1,Itamar
1,Itay
1,Ithigas
1,Itsuki
1,Itzchak
1,Iulian
1,Iuri
1,Iustin
1,Ivan
1,Iván
1,Ivanish
1,Ivano
1,Ivar
1,Iven
1,Ives
1,Ivica
1,Ivo
1,Ivo-Dane
1,Ivo-Liam
1,Ivor
1,Iwan
1,Iwo
1,Iyad
1,Iyanuoluwa
1,Iyed
1,Izaan
1,Izaiah
1,Izan
1,Izán
1,Izchak
1,Izzet
1,Jaap
1,Jaari
1,Jaba
1,Jabali
1,Jabez
1,Jabi
1,Jabir
1,Jabril
1,Jace
1,Jacen
1,Jachin
1,Jachym
1,Jáchym
1,Jacinto
1,Jack
1,Jackie
1,Jackson
1,Jaco
1,Jacob
1,Jacomo
1,Jacopo
1,Jacques
1,Jacy
1,Jad
1,Jàde
1,Jaden
1,Jadenipit
1,Jaden-Jeremy
1,Jadon
1,Jadriel
1,Jae-Eun
1,Jaehee
1,Jaeson
1,Jae-Young
1,Jagannath
1,Jago
1,Jahaim
1,Jaheim
1,Jahem
1,Jahi
1,Jahir
1,Jahmal
1,Jahmoon
1,Jahnai
1,Jahnóa
1,Jahongir
1,Jahsiel
1,Jai
1,Jaide
1,Jails
1,Jaime
1,Jairo
1,Jake
1,Jakob
1,Jakob-Alexander
1,Jakob-Joschua
1,Jakobos
1,Jakoiv
1,Jakov
1,Jakow
1,Jakub
1,Jakup
1,Jalal
1,Jam
1,Jamal
1,Jamal-Joey
1,Jamberto
1,Jamel
1,Jamen
1,James
1,Jamie
1,Jamiel
1,Jamil
1,Jamin
1,Jamiro
1,Jamiro-Luis
1,Jamon
1,Jan
1,Janaga
1,Janaka
1,Jan Alessandro
1,Jan-Alexander
1,Janan
1,Jan-Andrea
1,Janarthan
1,Janatheeban
1,Janek
1,Janesh
1,Janett
1,Janex
1,Janexon
1,Janez
1,Jan-Felix
1,Janic
1,Janick
1,Janik
1,Janis
1,Janiv
1,Jan-Luca
1,Jan-Lucas
1,Janmar
1,Jan-Martin
1,Jann
1,Jannani
1,Jannes
1,Janni
1,Jannic
1,Jannick
1,Jannik
1,Jannis
1,Jann-Loïc
1,Janno
1,Jan-Noé
1,Jano
1,Janon
1,Janos
1,János
1,Jànos
1,Janosch
1,Janosh
1,Janouschk
1,Jan-Peter
1,Jan-Philipp
1,Janson
1,Janujan
1,Janusan
1,Janusch
1,Janushan
1,Janushanth
1,Janusz
1,Jany
1,Janyar
1,Japod
1,Jardel
1,Jared
1,Jarell
1,Jaren
1,Jari
1,Jarik
1,Jarin
1,Jaris
1,Jarmo
1,Jarno
1,Jaro
1,Jaromir
1,Jaron
1,Jarrel
1,Jarrisan
1,Jaru
1,Jarun
1,Jasegan
1,Jasem
1,Jasen
1,Jaser
1,Jasha
1,Jashon
1,Jasiim
1,Jasim
1,Jasin
1,Jason
1,Jason-David
1,Jason-Philip
1,Jasotharan
1,Jaspar
1,Jasper
1,Jasper Valentin
1,Jassin
1,Jatheepan
1,Jathiban
1,Jathursaan
1,Jathursan
1,Jathurshan
1,Jathursraj
1,Jathushn
1,Jau
1,Javeen
1,Javier
1,Javin
1,Jawad
1,Jawed
1,Jawhar
1,Jax
1,Jaxon
1,Jay
1,Jayan
1,Jayant
1,Jayanthan
1,Jay-Dean
1,Jayden
1,Jayden-Ryan
1,Jaydon
1,Jayfry
1,Jaylan
1,Jayme
1,Jaymien
1,Jaynevit
1,Jayson
1,Jayvee
1,Jayveer
1,Jeah
1,Jean
1,Jean-Baptiste
1,Jean-Claude
1,Jean-Claudé
1,Jean-Jean
1,Jean-Louis
1,Jean Luc
1,Jean-Luc
1,Jean-Michel
1,Jeannot
1,Jean-Paul
1,Jean-Pierre
1,Jean-Samuel
1,Jeanssy
1,Jeashid
1,Jeasson
1,Jechiel
1,Jed
1,Jedidiah
1,Jedtarin
1,Jeevan
1,Jeff
1,Jefferino
1,Jefferson
1,Jeffrey
1,Jegatheep
1,Jegheeshan
1,Jehan
1,Jehon
1,Jehoshua
1,Jehuda
1,Jehudo
1,Jeins
1,Jeisón
1,Jekson
1,Jelani
1,Jelder
1,Jelid
1,Jelle
1,Jelmer
1,Jelson
1,Jelte
1,Jelto
1,Jemain
1,Jemsy
1,Jemuël
1,Jenarthan
1,Jeneeran
1,Jenees
1,Jeninen
1,Jenishan
1,Jenithan
1,Jenitran
1,Jenivan
1,Jennis
1,Jenö
1,Jenosan
1,Jenoshan
1,Jenothan
1,Jens
1,Jenson
1,Jenugash
1,Jenujan
1,Jenursan
1,Jenushan
1,Jenushen
1,Jeorys
1,Jephthe
1,Jerachmiel
1,Jered
1,Jeremayah
1,Jeremia
1,Jeremiah
1,Jeremias
1,Jeremie
1,Jérémie
1,Jeremih
1,Jeremo
1,Jeremy
1,Jérémy
1,Jeren
1,Jeric
1,Jeriel
1,Jerlen
1,Jermael
1,Jermain
1,Jermaine
1,Jero
1,Jeroen
1,Jerome
1,Jerôme
1,Jérome
1,Jérôme
1,Jeron
1,Jeronimo
1,Jerónimo
1,Jerônimo
1,Jeronymus
1,Jeroon
1,Jerrell
1,Jerren
1,Jerrit
1,Jerry
1,Jerryson
1,Jerun
1,Jerusonmarks
1,Jerwin
1,Jesada
1,Jesaja
1,Jesaya
1,Jeschaje
1,Jeshua
1,Jeshurun
1,Jeshvin
1,Jesko
1,Jesper
1,Jess
1,Jesse
1,Jessey
1,Jessim
1,Jessy
1,Jesus
1,Jesús
1,Jetart
1,Jethro
1,Jethus
1,Jethusan
1,Jetlir
1,Jetlum
1,Jetmir
1,Jeton
1,Jett
1,Jevan
1,Jevgeny
1,Jevin
1,Jeyaluxan
1,Jeyan
1,Jeyanthan
1,Jeyappiragash
1,Jeyaprajan
1,Jeyawarman
1,Jeyshan
1,Jhefri
1,Jhonny
1,Jhostin
1,Jhoy
1,Jhun
1,Jian An
1,Jiang Ming
1,Jiang Wei
1,Jiannis
1,Jia-Xing
1,Jiayan
1,Jiayi
1,Jibril
1,Jidenna
1,Jie
1,Jiecheng
1,Jigal
1,Jigme
1,Jils
1,Jim
1,Jimi
1,Jimmie
1,Jimmy
1,Jin
1,Jindra
1,Jingsong
1,Jîno
1,Jinoshan
1,Jins
1,Jir
1,Jiri
1,Jirí
1,Jirko
1,Jirmijohu
1,Jiro
1,Jischai
1,Jishnu
1,Jisrael
1,Jisroel
1,Jitesh
1,Jitzchak
1,Jiyan
1,Jizchak
1,Jizchok
1,Jlir
1,Jo
1,Joa
1,Joachim
1,Joah
1,Joahn
1,Joakim
1,Joan
1,Joancel
1,Joandris
1,Joanneris
1,Joannis
1,Joao
1,Joào
1,João
1,Joaquim
1,Joaquin
1,Joaquín
1,Joas
1,Joau
1,Joav
1,Job
1,Joben
1,Jochan
1,Jochanan
1,Jodi
1,Jodok
1,Jody
1,Joe
1,Joel
1,Joél
1,Joèl
1,Joël
1,Jöel
1,Joel-Anthony
1,Joel-Elias
1,Joel-Miguel
1,Joel-Selah
1,Joep
1,Joesef
1,Joey
1,Johan
1,Johanlis
1,Johann
1,Johannes
1,Johansel
1,Johanson
1,Johaquim
1,Johel
1,Johenny
1,John
1,Johnan
1,Johnas-Ezequiel
1,Johnatan
1,Johnathan
1,John-Diego
1,Johnis
1,Johnnathan
1,Johnneil
1,Johnnes
1,Johnny
1,Johnsalom
1,Johny
1,Joichiro
1,Joko
1,Jokubas
1,Jolan
1,Jon
1,Jón
1,Jona
1,Jonael
1,Jonah
1,Jonas
1,Jonás
1,Jonatan
1,Jonatán
1,Jonath
1,Jonathan
1,Jonathen
1,Jonay
1,Jonel
1,Jonge
1,Joni
1,Jonin
1,Jon-Marco
1,Jonn
1,Jonna
1,Jonne
1,Jonny
1,Jonte
1,Jood
1,Jools
1,Joona
1,Jor
1,Joran
1,Jordani
1,Jordanis
1,Jorden
1,Jordi
1,Jordy
1,Joren
1,Jorge
1,Jori
1,Jorik
1,Jorin
1,Joris
1,Jorit
1,Jorma
1,Joscha
1,Joschka
1,Joschua
1,Joschua-Chanel
1,Jose
1,José
1,Josef
1,Joseph
1,Joseph-Lion
1,Josh
1,Josha
1,Joshi
1,Joshua
1,Josia
1,Josiah
1,Josias
1,Josip
1,Joska
1,Jóska
1,Josse
1,Jossi
1,Jost
1,Josua
1,Josue
1,Josué
1,Josuel
1,Joudais
1,Jousef
1,Jovan
1,Jovian
1,Jovica
1,Jovin
1,Jovo
1,Jowan
1,Jowell
1,Joy
1,Joyel
1,Joynal
1,Joyroshan
1,Jozef
1,Józef
1,Jozo
1,József
1,Juan
1,Juán
1,Juancarlo
1,Juanes
1,Juan-José
1,Juan-Miguel
1,Juaquin
1,Judah
1,Jude
1,Judi
1,Juelz
1,Jul
1,Julaibib
1,Julan
1,Juled
1,Julen
1,Jules
1,Jules-Noah
1,Julet
1,Julian
1,Julián
1,Julian-Lee
1,Juliano
1,Julijan
1,Julio
1,Julius
1,Julius-Fidel
1,Juliyan
1,Jun
1,Junaid
1,June
1,Junes
1,Jung
1,Junhan
1,Jüni
1,Junias
1,Junior
1,Junior-Jamal
1,Jun-Soo
1,Jun Su
1,Jun-Tao
1,Junus
1,Junuz
1,Junze
1,Juranant
1,Jure
1,Jurek
1,Jürg
1,Jürgen
1,Juri
1,Jurian
1,Jurij
1,Juro
1,Jusef
1,Jussi
1,Justin
1,Justus
1,Jusuf
1,Juul
1,Juvan
1,Juwal
1,Jvo
1,Jythin
1,Kaan
1,Kaarim
1,Kabherr
1,Kabijan
1,Kabilas
1,Kabinas
1,Kabir
1,Kabishaanth
1,Kabishan
1,Kabith
1,Kabod
1,Kacem
1,Kacey
1,Kacper
1,Kadhir
1,Kadir
1,Kadri
1,Kael
1,Kaesavan
1,Kafija
1,Kageeban
1,Kahei
1,Kahrethan
1,Kahruushan
1,Kai
1,Kaï
1,Kai-Cheng
1,Kaif
1,Kailash
1,Kaíque
1,Kaiser
1,Kaito
1,Kaitos
1,Kaius
1,Kai-You
1,Kaj
1,Kajaanan
1,Kajan
1,Kajananan
1,Kajanen
1,Kajanithan
1,Kajanth
1,Kajaraam
1,Kajeesh
1,Kajeethan
1,Kajendran
1,Kajetan
1,Kaju
1,Kala
1,Kalani
1,Kalden-Ewan
1,Kaleb
1,Kalender
1,Kali
1,Kalil
1,Kalin
1,Kalle
1,Kallist
1,Kalman
1,Kálmán
1,Kalmen
1,Kaloyan
1,Kaltrim
1,Kalvin
1,Kalyan
1,Kamal
1,Kamaludin
1,Kamil
1,Kâmil
1,Ka-Ming
1,Kamran
1,Kamui
1,Kamyar
1,Kan
1,Kanaathees
1,Kanapady
1,Kanathiban
1,Kandeepen
1,Kandemir
1,Kandes
1,Kandipan
1,Kane
1,Kaniran
1,Kanisden
1,Kanishk
1,Kanishkan
1,Kanit
1,Kaniyan
1,Kanja
1,Kanoa
1,Kanoj
1,Kanu
1,Kapalees
1,Kapikas
1,Kapilan
1,Kapilash
1,Kapillan
1,Kapllan
1,Karam
1,Kardo
1,Kareem
1,Karel
1,Karen
1,Karikalan
1,Karim
1,Kärim
1,Kariss
1,Karl
1,Karl-Frederic
1,Karl-Nikolaus
1,Karlo
1,Karnchai
1,Karos
1,Kartheepan
1,Karthegan
1,Karthik
1,Karththig
1,Kartik
1,Karunyan
1,Kasem
1,Kasfian
1,Kasim
1,Kasimir
1,Ka Sing
1,Kasjan
1,Kaspar
1,Kasper
1,Kasra
1,Kassem
1,Kassim
1,Kassra
1,Kastrijot
1,Kastriot
1,Kászon
1,Kathiravan
1,Kaththegan
1,Katriell
1,Kauan
1,Kaushall
1,Kaushican
1,Kaussal
1,Kauthaman
1,Kaveen
1,Kaveensaharan
1,Kavellash
1,Kaviethan
1,Kaviisan
1,Kavin
1,Kavinash
1,Kavinth
1,Kaviraj
1,Kavisan
1,Kavishan
1,Kavithan
1,Kawa
1,Kawan
1,Kaweh
1,Ka Wing
1,Kawsikan
1,Kaya-Kaan
1,Kayan
1,Kayden
1,Kayke
1,Kay-Lou
1,Kaynaan
1,Kaynan
1,Kayo
1,Kayra
1,Kays
1,Kazim
1,Kazimir
1,Kazuki
1,Keanan
1,Keani
1,Keano
1,Keanu
1,Kedy
1,Keegan
1,Keen
1,Keenan
1,Keeran
1,Keerathep
1,Keerthan
1,Keerthanan
1,Keerthigan
1,Keerthikan
1,Keethan
1,Kei
1,Keiji
1,Keiran
1,Keishin
1,Keisuke
1,Keith
1,Keito
1,Kejenmo
1,Kejsan
1,Kejwan
1,Kekuta
1,Keldon
1,Kelian
1,Kelim
1,Kélio
1,Kelmend
1,Kelvin
1,Kelvyn
1,Kemal
1,Kemar
1,Kemarak
1,Kemba
1,Kemoye
1,Ken
1,Kenai
1,Kenan
1,Kenay
1,Kendim
1,Kendrick
1,Kendry
1,Kendy
1,Kenechi
1,Kenish
1,Kenji
1,Kennedy
1,Kenneth
1,Kenny
1,Keno
1,Kent
1,Kenta
1,Kentaro
1,Kentarou
1,Kento
1,Kenz
1,Kenzo
1,Kenzou
1,Keori
1,Kerdschadayu
1,Kerem
1,Keremcan
1,Kerem-Taha
1,Kerim
1,Kerlin
1,Kervin
1,Kerwin
1,Kesang
1,Keshava
1,Kesian
1,Kevan
1,Kevin
1,Kevon
1,Kewin
1,Kewing
1,Keyan
1,Keylon
1,Keynan
1,Keyron
1,Keys
1,Keywan
1,Khac
1,Khadar
1,Khadim
1,Khaled
1,Khalic
1,Khalid
1,Khalil
1,Khalilou
1,Khanh
1,Khaqaan
1,Khizer
1,Khodor
1,Khorschid
1,Khunnatam
1,Kian
1,Kiano
1,Kiaran
1,Kidus
1,Kien
1,Kieran
1,Kieren
1,Kieron
1,Kierthanan
1,Kijanan
1,Kilian
1,Kilua
1,Kiluanji
1,Kim
1,Kimani
1,Kimi
1,Kimmo
1,Kimo
1,Kimon
1,Kimonas
1,Kimy
1,Kinan
1,Kingslay
1,Kingsly
1,Kip
1,Kipeesan
1,Kiram
1,Kiran
1,Kiresch
1,Kiriakos
1,Kiridaran
1,Kirill
1,Kirin
1,Kirisanth
1,Kirish
1,Kiro
1,Kirshanth
1,Kirththanan
1,Kiru
1,Kirujan
1,Kirusan
1,Kirushnath
1,Kirushon
1,Kiruvaran
1,Kisan
1,Kisanth
1,Kishanth
1,Kishath
1,Kishog
1,Kishon
1,Kishoth
1,Kishotharan
1,Kisork
1,Kito
1,Kittitschai
1,Kiumars
1,Kiyan
1,Kiyo
1,Kiyoshi
1,Kjell
1,Kjetil
1,Klaudio
1,Kledi
1,Klemen
1,Klevis
1,Klinton
1,Klive
1,Knabe
1,Knox
1,Knut
1,Koa
1,Kobeshan
1,Koen
1,Kofi
1,Kogulan
1,Koichiro
1,Koji
1,Kojin
1,Kojo
1,Koketso
1,Kokulan
1,Kolent
1,Kolja
1,Komi
1,Konadu
1,Konrad
1,Konradin
1,Konstantin
1,Konstantinos
1,Koo
1,Kooji
1,Korab
1,Koray
1,Korel
1,Kornél
1,Kosei
1,Koshan
1,Kosmas
1,Kosmo
1,Kossai
1,Kosta
1,Koté
1,Koun
1,Kousei
1,Kowthavan
1,Krenar
1,Kreshnik
1,Kresimir
1,Kris
1,Krisana
1,Krish
1,Krishan
1,Krishang
1,Krishanthanan
1,Krishiv
1,Krishna
1,Krishnaperasath
1,Krishnavanan
1,Krispin
1,Krist
1,Kristian
1,Kristiano
1,Kristijan
1,Kristiyan
1,Kristjan
1,Kristó
1,Kristóf
1,Kristófer
1,Kristofer-Amadey
1,Kristoffer
1,Kristopher
1,Kristov
1,Krithik
1,Kriyansh
1,Kron
1,Krsevan
1,Krzysztof
1,Ksawery
1,Kuba
1,Kuberan
1,Kubilay
1,Küçük
1,Kuga
1,Kujtim
1,Kuno
1,Kuntay
1,Kurosch
1,Kurosh
1,Kürsad
1,Kurt
1,Kurubaran
1,Kush
1,Kushal
1,Kushtrim
1,Kuzey
1,Kwame-Kramo
1,Kwan Tsit
1,Kwok-Tim
1,Ky
1,Kyan
1,Kyano
1,Kyle
1,Kymani
1,Kyolu
1,Kyriakos
1,Kyrïl
1,Kyrill
1,Laarushan
1,Labib
1,Labilass
1,Labinot
1,Lachlan
1,Ladislas
1,Laércio
1,Lagen
1,Lahrshaan
1,Lahuen
1,Laidi
1,Lairent
1,Laith
1,Lajos
1,Lakeish
1,Lakishan
1,Laksan
1,Laksayarat
1,Lakshan
1,Laksi
1,Lameak
1,Lamech
1,Lamek
1,Lamiek
1,Lamin
1,Lamine
1,Lamino
1,Lamoral
1,Lamuel
1,Lancelot
1,Landrit
1,Lang Lieu
1,Lano
1,Lanyu
1,Lap
1,Lapo
1,Larglind
1,Larglinda
1,Lari
1,Larin
1,Larion
1,Laris
1,Larry
1,Lars
1,Lars-Henrik
1,Lartim
1,Larton
1,Las
1,Lasanthanan
1,Lashwyn
1,Laslo
1,Lassana
1,Lasse
1,Laszlo
1,Lathoon
1,Lathurschan
1,Lathykan
1,Latif
1,Lauin
1,Launor
1,Laurant
1,Laurend
1,Laurens
1,Laurent
1,Laurentino
1,Laurenz
1,Lauri
1,Laurim
1,Laurin
1,Lauris
1,Laurits
1,Lauritz
1,Lauro
1,Lautaro
1,Lavan
1,Lavdrim
1,Laveen
1,Laviin
1,Lavin
1,Lavish
1,Lawand
1,Lawin
1,Lawrence
1,Laxsanan
1,Laxshan
1,Laxson
1,Lay
1,Layne
1,Lazar
1,Lazaro
1,Lázaro
1,Lazo
1,Léan
1,Leander
1,Leandre
1,Leandro
1,Leandro-Amedeo
1,Leandros
1,Leano
1,Lear
1,Leard
1,Leart
1,Leas
1,LeBron
1,Lebron-Witas
1,Lecian
1,Ledian
1,Ledijan
1,Ledion
1,Ledri
1,Lee
1,Leeroy
1,Lee-Roy
1,Leeshy
1,Leevi
1,Leewe
1,Lehitius
1,Lei
1,Leibi
1,Leiby
1,Leif
1,Leiyang
1,Lejan
1,Lejito
1,Lejs
1,Lele
1,Lelio
1,Lemin
1,Lemine
1,Len
1,Lenard
1,Lénard
1,Lenart
1,Lenas
1,Lend
1,Lendi
1,Lendrit
1,Lenert
1,Lenio
1,Lenis
1,Lenjo
1,Lenn
1,Lennard
1,Lennart
1,Lennert
1,Lennhard
1,Lenni
1,Lennie
1,Lennio
1,Lennis
1,Lenno
1,Lennon
1,Lennox
1,Lenny
1,Leno
1,Lenord
1,Lenox
1,Lenoxx
1,Lenushanth
1,Leny
1,Lenz
1,Leo
1,Léo
1,Leon
1,León
1,Léon
1,Léonard
1,Leonardo
1,Leonardo de Jesus
1,Leonas
1,Leonat
1,Leonce
1,Léonce
1,Leon-Christian
1,Leone
1,Leonel
1,Léonel
1,Leonél Jesus
1,Leonell
1,Leon-Felix
1,Leonhard
1,Leoni
1,Leonid
1,Leonidas
1,Leonides
1,Leonil
1,Leonin
1,Leonis
1,Leonit
1,Leon-Rocco
1,León-Sébastien
1,Leontin
1,Leonz
1,Léo-Paul
1,Léo-Philippe
1,Leopold
1,Léopold
1,Leopoldo
1,Leor
1,Leorat
1,Leotrim
1,Lerixon
1,Leron
1,Leroy
1,Lery
1,Leser
1,Lestat
1,Leszek
1,Leunard
1,Leunis
1,Leunit
1,Leurat
1,Leurik
1,Leurim
1,Leutrim
1,Leutrime
1,Lev
1,Levent
1,Levente
1,Levi
1,Lévi
1,Leviar
1,Levin
1,Levio
1,Levis
1,Levon
1,Levy
1,Levys
1,Lew
1,Lewatle
1,Lewin
1,Lewis
1,Lewyn
1,Lex
1,Leyio
1,Leza
1,Liad
1,Liam
1,Liam-David
1,Liam-Tobias-Noél
1,Lian
1,Liandro
1,Lianel
1,Liar
1,Liart
1,Lias
1,Liban
1,Libannur
1,Liberto
1,Liborio
1,Liburn
1,Lidim
1,Lidj
1,Lieel
1,Liekit
1,Liél
1,Lién-Gian
1,Liev
1,Lieven
1,Lijandro
1,Lijon
1,Lil
1,Lilojan
1,Limannur
1,Limay
1,Limon
1,Lin
1,Linar
1,Linard
1,Linas
1,Lincoln
1,Lind
1,Lindel
1,Lindijan
1,Lindior
1,Lindit
1,Lindon
1,Lindor
1,Lindrit
1,Linford
1,Lino
1,Lins
1,Linton
1,Linus
1,Linus-Lou
1,Lio
1,Lío
1,Lioh
1,Lio-Maël
1,Lion
1,Lión
1,Líon
1,Lionardo
1,Lionel
1,Lipda
1,Lipe
1,Lirak
1,Lirian
1,Liridon
1,Lirijan
1,Lirim
1,Liron
1,Lisandro
1,Lishaan
1,Lisjan
1,Lisjon
1,Lithishan
1,Lithushan
1,Liun
1,Livian
1,Livio
1,Livius
1,Livni
1,Livon
1,Liyan
1,Liyansh
1,Lizandro
1,Lizhang
1,Ljam
1,Ljubisa
1,Llamiro
1,Lloyd
1,Lluis
1,Loaï
1,Loan
1,Lodovico
1,Loen
1,Logan
1,Logann
1,Logiischan
1,Logithan
1,Lohann
1,Loic
1,Loïc
1,Loïck
1,Loïg
1,Loïk
1,Lon
1,Lonis
1,Lonn
1,Lonny
1,Lono
1,Lopo
1,Loqman
1,Loran
1,Lorcan
1,Loredano
1,Loreno
1,Lorent
1,Lorenz
1,Lorenzo
1,Lorian
1,Loriano
1,Lorijan
1,Lorik
1,Loris
1,Loris-Quirin
1,Lorit
1,Lorjan
1,Lothaire
1,Loti
1,Louai
1,Louan
1,Louay
1,Louenn
1,Loui
1,Louie
1,Louie-Jay
1,Louie-Leen
1,Louis
1,Louis-Etienne
1,Louison
1,Louis-Victor
1,Loukman
1,Lounes
1,Lounis
1,Lourenço
1,Lou-Shanou
1,Lovre
1,Lowa
1,Lowell
1,Lowen
1,Lowis
1,Lowis Cy
1,Loyan
1,Loyd
1,Lü
1,Luan
1,Luãn
1,Luano
1,Luart
1,Luay
1,Lubnan
1,Luc
1,Luca
1,Lucas
1,Lucca
1,Lucian
1,Luciano
1,Luciel
1,Lucien
1,Lucién
1,Lucijan
1,Lucio
1,Lúcio
1,Lucius
1,Luc-Khai
1,Ludovico
1,Ludvig
1,Ludwig
1,Luej
1,Lugman
1,Lui
1,Luigi
1,Luin
1,Luis
1,Luís
1,Luis-Ilja
1,Luiz
1,Luk
1,Luka
1,Lukan
1,Luka-Omar
1,Lukas
1,Lukás
1,Lukáš
1,Luke
1,Lukikenga
1,Lulzim
1,Lum
1,Lumen
1,Lumturim
1,Lunik
1,Lunis
1,Luo
1,Lupo
1,Luqman
1,Luran
1,Luregn
1,Lurench
1,Luri
1,Lurin
1,Lutfi
1,Lutz
1,Lutzian
1,Luuk
1,Luxon
1,Luxshan
1,Luzian
1,Luzius
1,Ly
1,Lyam
1,Lyan
1,Lyès
1,Lyle
1,Lyo
1,Lyon
1,Lyonel
1,Lyor
1,Lyosha
1,Lyron
1,Lysander
1,Lysandre
1,Lysandro
1,Lyssandros
1,Lyu
1,Maaran
1,Maaruthanmarks
1,Mac
1,Maceo
1,Maddox
1,Madhav
1,Madhavan
1,Madhu
1,Madiopséne
1,Madoc
1,Mads
1,Maduka
1,Madusan
1,Maduschan
1,Mael
1,Maél
1,Maël
1,Máel
1,Maëlan
1,Mafi
1,Mafrud
1,Maged
1,Magid
1,Maginthan
1,Magnus
1,Magomed
1,Mahad
1,Mahamed
1,Mahamud
1,Mahan
1,Mahbube
1,Mahdi
1,Mahel
1,Maher
1,Mahesh
1,Mahin
1,Mahindan
1,Mahiphan
1,Mahir
1,Mahmoud
1,Mahmud
1,Mahmut
1,Mahsum
1,Mahsun
1,Mahveen
1,Maïc
1,Maick
1,Maicon
1,Maid
1,Maier
1,Mai Issei
1,Maik
1,Maikel
1,Maik-Laurin
1,Maiko
1,Maiky
1,Mailo
1,Maisem
1,Majd
1,Majer
1,Majuran
1,Makabe
1,Makaio
1,Makesan
1,Makoto
1,Maksim
1,Maksimilian
1,Maksimilijan
1,Maksim-Maxim
1,Makso
1,Maksut
1,Maksymilian
1,Makya
1,Mal
1,Malachi
1,Malakai
1,Malaravan
1,Malcolm
1,Malcom
1,Malek
1,Malhar
1,Malick
1,Malik
1,Malík
1,Mâlik
1,Maliki
1,Malindu
1,Maline
1,Malio
1,Mallick
1,Malo
1,Maloux
1,Malte
1,Malthe
1,Malton
1,Malu
1,Malvin
1,Malzim
1,Mamadou
1,Mamo
1,Mamode
1,Mamun
1,Mamuq
1,Manaf
1,Manas
1,Manassé-Daniel
1,Mandesy
1,Mane
1,Manell
1,Manfred
1,Máni
1,Manjot
1,Manmohan
1,Mannan-Jahn
1,Mano
1,Manoa
1,Manoah
1,Manoel
1,Manoj
1,Manojan
1,Manojlo
1,Manol
1,Manoli
1,Manolin
1,Manolito
1,Manolo
1,Manou
1,Mansour
1,Mantao
1,Manú
1,Manua
1,Manuel
1,Manuele
1,Manuka
1,Manus
1,Manzoh
1,Maor
1,Marawan
1,Marc
1,Marc-André
1,Marc-Antonio
1,Marcel
1,Marcell
1,Marcello
1,Marcelo
1,Marcio
1,Marc-Julien
1,Marc-Lauren
1,Marco
1,Marcos
1,Marcus
1,Marec
1,Marek
1,Marex
1,Mariano
1,Marijan
1,Marijano
1,Marino
1,Mario
1,Mário
1,Mario-Ratchanon
1,Maris
1,Marisav
1,Marius
1,Màrius
1,Mark
1,Márk
1,Mark-Antonio
1,Marko
1,Marko-Marco
1,Markos
1,Markus
1,Marlais
1,Marlo
1,Marlon
1,Marlou
1,Marlun
1,Maro
1,Marouane
1,Maroun
1,Mars
1,Marsel
1,Marshall
1,Mart
1,Marten
1,Marti
1,Martí
1,Martial
1,Martim
1,Martin
1,Martín
1,Mártin
1,Martino
1,Martis
1,Márton
1,Martsen
1,Marvel
1,Marven
1,Marvin
1,Marwan
1,Marwan-Mahdi
1,Marwen
1,Marwin
1,Marx
1,Marzio
1,Masahito
1,Masamichi
1,Masato
1,Masaya
1,Maschhud
1,Maseud
1,Masirou
1,Mason
1,Masseck
1,Massimiliano
1,Massimo
1,Masud
1,Mat
1,Matan
1,Matas
1,Matay
1,Máté
1,Matea
1,Mated
1,Matei
1,Matej
1,Mateja
1,Matéo
1,Mateu
1,Mateus
1,Mateusz
1,Mathavan
1,Matheo
1,Mathéo
1,Matheus
1,Mathew
1,Mathi
1,Mathia
1,Mathias
1,Mathieu
1,Mathis
1,Mathoush
1,Mathurishan
1,Mathursan
1,Mathusan
1,Mathushan
1,Mathuveen
1,Mathys
1,Matia
1,Matias
1,Matías
1,Matija
1,Matin
1,Matis
1,Matisjohu
1,Matisse
1,Matiwos
1,Mato
1,Mats
1,Matt
1,Matteo
1,Mattéo
1,Matthäus
1,Mattheo
1,Matthew
1,Matthia
1,Matthias
1,Matthieu
1,Matthis
1,Matti
1,Mattia
1,Mattias
1,Mattijn
1,Mattis
1,Matty
1,Matús
1,Matvey
1,Matviy
1,Matwej
1,Matyáš
1,Maui
1,Maunighan
1,Mauran
1,Mauri
1,Maurice
1,Mauricio
1,Maurício
1,Maurick
1,Maurin
1,Maurin-Valerio
1,Maurits
1,Mauritz
1,Maurizio
1,Mauro
1,Maurus
1,Maury
1,Maurycy
1,Maverick
1,Mavi
1,Mavin
1,Max
1,Maxence
1,Maxi
1,Maxim
1,Maximiano
1,Maximiliaan
1,Maximilian
1,Maximilian de Léon
1,Maximilian-Hiroto
1,Maximiliano
1,Maximilien
1,Maximillian
1,Maximinio
1,Máximo
1,Maximus
1,Max-Luca
1,Maxmilan
1,Maxwell
1,Max-Well-Okorafor
1,Mayd
1,Mayllon
1,Maylon
1,Mayon
1,Mayuran
1,Mayuresan
1,Mazen
1,Mazhar
1,Mazlum
1,Meandros
1,Mechak
1,Mechs
1,Medhansh
1,Medi
1,Median
1,Medija
1,Medijan
1,Medin
1,Meedum
1,Mefail
1,Mehdi
1,Mehmed
1,Mehmet
1,Mehmet-Ali
1,Mehmetcan
1,Mehmethan
1,Mehran
1,Mehron
1,Mehul
1,Meinrad
1,Meir
1,Meïr
1,Meiya
1,Mel
1,Melaab
1,Melchior
1,Meldin
1,Melech
1,Melhem
1,Melih
1,Melik
1,Melin
1,Melos
1,Melvin
1,Melvine
1,Melwin
1,Memduh
1,Memet
1,Memet-Deniz
1,Memik
1,Memis
1,Memli
1,Men
1,Menachem
1,Menal
1,Men-Andri
1,Menasche
1,Mendel
1,Mendi
1,Mendim
1,Menduh
1,Mendy
1,Menelaos
1,Meneo
1,Mensur
1,Mentor
1,Meo
1,Merdan
1,Merdian
1,Mergim
1,Mërgim
1,Merian
1,Meriç
1,Merih
1,Merill
1,Meris
1,Meriton
1,Merlyn
1,Mert
1,Mertcan
1,Mertesref
1,Merun
1,Mervan
1,Mervin
1,Merwyn
1,Mesam
1,Meshach
1,Meshulem
1,Meson
1,Messi
1,Messias
1,Mete
1,Metehan
1,Meteo
1,Methma
1,Methunan
1,Methursan
1,Metin
1,Mevlan
1,Mevludi
1,Mevludin
1,Mewael
1,Mexhait
1,Meyr
1,Mhel
1,Mian
1,Mias
1,Mic
1,Micael
1,Micha
1,Michaeil
1,Michael
1,Michael-Emanuel
1,Michael-Samuel
1,Michail
1,Michalis
1,Michel
1,Michelangelo
1,Michele
1,Michi
1,Michias
1,Michiel
1,Michl
1,Michoel
1,Micipsa
1,Mick
1,Mickael
1,Mickaël
1,Mickel
1,Mickey
1,Micky
1,Micos
1,Midas
1,Midja
1,Mieszko
1,Migel
1,Migjen
1,Miguel
1,Mihad
1,Mihael
1,Mihail
1,Mihailo
1,Mihajlo
1,Mihal
1,Mihir
1,Mihran
1,Miio
1,Mijo
1,Mik
1,Mika
1,Mikaeel
1,Mikaeil
1,Mikael
1,Mikail
1,Mikailo
1,Mikal
1,Mikan
1,Mike
1,Mike-Douglas
1,Mikel
1,Mikhail
1,Mikheil
1,Mikias
1,Mikka
1,Mikkel
1,Mikko
1,Miko
1,Mikolaj
1,Milad
1,Miladin
1,Milaksan
1,Milan
1,Milán-Santiago
1,Milas
1,Miles
1,Milian
1,Milijan
1,Milio
1,Milivoj
1,Milivoje
1,Miljan
1,Milkias
1,Milkiyas
1,Millo
1,Milo
1,Milomir
1,Milorad
1,Milos
1,Milosch
1,Milosh
1,Milosz
1,Milot
1,Milovan
1,Miltiadis
1,Milton
1,Milutin
1,Mimir
1,Mimo
1,Minas
1,Minet
1,Min-ghi
1,Mingyuan
1,Minh
1,Minhnhât
1,Minh Tan
1,Minir
1,Mino
1,Minos
1,Minyou
1,Mio
1,Miquel
1,Mir
1,Mirac
1,Miraç
1,Miracles-Ezekiel
1,Miralem
1,Miran
1,Miraxh
1,Mirco
1,Mire
1,Mirhad
1,Mirio
1,Mirkan
1,Mirkan Ares
1,Mirko
1,Mirlind
1,Miro
1,Miró
1,Míro
1,Miron
1,Mirón
1,Miroslav
1,Mirsad
1,Miru
1,Mirza
1,Mirzall
1,Mirzet
1,Misael
1,Mischa
1,Mischari
1,Mischo
1,Misel
1,Mishaan
1,Mishael
1,Mishio
1,Mishkin
1,Misin
1,Mitar
1,Mitchell
1,Mithat
1,Mithil
1,Mithujan
1,Mithulan
1,Mithunan
1,Mithurrzen
1,Mithursan
1,Mitja
1,Mito
1,Mizutoshi
1,Mladen
1,Mnase
1,Mo
1,Moäd
1,Mobin
1,Moché
1,Modest
1,Modestos
1,Moe
1,Moeez
1,Mohab
1,Mohamad
1,Mohamadali
1,Mohamed
1,Mohamed-Ali
1,Mohamed-Deeq
1,Mohameth
1,Mohammad
1,Mohammad Muneeb
1,Mohammed
1,Mohammed-Yusuf
1,Mohamud
1,Mohed
1,Mohekan
1,Mohmar
1,Mohsen
1,Mohssen
1,Mohummad
1,Moische
1,Moischi
1,Moise
1,Moïse
1,Moishe
1,Molood
1,Momen
1,Momir
1,Momodou
1,Mondo
1,Moneo
1,Monib
1,Monibe
1,Monti
1,Montrell
1,Monty
1,Monzahe
1,Mooman
1,Moorish
1,Moosa
1,Mordchai
1,Mordche
1,Mordecai
1,Mordechai
1,Mordechei
1,Moreno
1,Morgan
1,Móric
1,Morice
1,Moris
1,Morisen
1,Moritz
1,Moriz
1,Morris
1,Morten
1,Mory
1,Mosab
1,Mosay
1,Mosche
1,Moses
1,Moshe
1,Mosi
1,Mossab
1,Mostfa
1,Mothasim
1,Motti
1,Moubarak
1,Mouchtar
1,Mouhamadou
1,Mouhamed
1,Mourad
1,Moury
1,Moussa
1,Moustafa
1,Mozamel
1,Muaad
1,Muad
1,Muadh
1,Muamer
1,Muatasim
1,Muaz
1,Mubaarak
1,Mubarak
1,Mubarek
1,Mubeen
1,Mubin
1,Mücahid
1,Mücahit
1,Mudiyarasan
1,Muhaimin
1,Muhamad
1,Muhamed
1,Muhamet
1,Muhammad
1,Muhammad-Athar
1,Muhammed
1,Muhammedali
1,Muhammed-Emin
1,Muhammet
1,Muhannad
1,Muharem
1,Muharrem
1,Muhidin
1,Muhim
1,Muhittin
1,Muhsin
1,Muizz
1,Mujtaba
1,Mukhtaar
1,Mulla
1,Munaim
1,Munay
1,Mundir
1,Muneeb
1,Muneer
1,Munehito
1,Munin
1,Munip
1,Munir
1,Munkhtal
1,Muntathar
1,Munzur
1,Muqi
1,Murad
1,Murat
1,Murdoch
1,Murteda
1,Musa
1,Musaab
1,Musaaid
1,Musab
1,Musai
1,Muscab
1,Musli
1,Mussa
1,Mussie
1,Mustaf
1,Mustafa
1,Mustafa-Mete
1,Mustafe
1,Mustakim
1,Mustapha
1,Mutashim
1,Mutasim
1,Mutassim
1,Muuse
1,Muyi
1,Muzaffer
1,Muzamil
1,Muzammil
1,Myaf
1,Mykolas
1,Myles
1,Myo
1,Myron
1,Nabil
1,Nacer
1,Nachum
1,Naci
1,Nadav
1,Nadeem
1,Nader
1,Nadhir
1,Nadilj
1,Nadim
1,Nadinu
1,Nadio
1,Nadir
1,Nadjm
1,Naeb
1,Naeem
1,Naeib
1,Nael
1,Naël
1,Naem
1,Nafi
1,Nafti
1,Naftoli
1,Nageesan
1,Nagiththan
1,Nago
1,Nagwang
1,Nahel
1,Naher
1,Nahian
1,Nahin
1,Nahom
1,Nahuel
1,Naif
1,Nail
1,Naim
1,Naïm
1,Nairo
1,Najib
1,Najinthan
1,Najmedin
1,Najun
1,Nakarin
1,Nakshatra
1,Naldo
1,Nali
1,Nalin
1,Nalo
1,Nalu
1,Nam
1,Nami
1,Namik
1,Namith
1,Namkha
1,Namo
1,Namor
1,Nana-Yaw
1,Nande
1,Nandi
1,Nandin
1,Nando
1,Nanthujan
1,Nanuk
1,Nao
1,Naod
1,Naoki
1,Naoto
1,Naoum
1,Napasakorn
1,Nardo
1,Nared
1,Naren
1,Narethorn
1,Narmadan
1,Naron
1,Narottama
1,Nart
1,Nartanan
1,Naseem
1,Naser
1,Nasip
1,Nasmi
1,Nasran
1,Nasrollah
1,Nassim
1,Nasuf
1,Nat
1,Natan
1,Natanael
1,Natanaël
1,Natanel
1,Nataniem
1,Nate
1,Nathan
1,Nathanael
1,Nathanaël
1,Nathaniel
1,Nathnael
1,Natnael
1,Natthara
1,Naut
1,Navaneethan
1,Navatharsan
1,Nave
1,Naveed
1,Naveen
1,Naveenan
1,Naveethan
1,Navid
1,Navien
1,Navin
1,Navinan
1,Navirathaan
1,Nawaf
1,Nawah
1,Nawid
1,Nawin
1,Naxhi
1,Nay
1,Nayel
1,Nazif
1,Nazim
1,Nazir
1,Nazrawi
1,Nderim
1,Neal
1,Néal
1,Neandro
1,Nebhan
1,Nebi
1,Nebie
1,Nebil
1,Nebiyu
1,Ned
1,Nedeljko
1,Nedim
1,Nedin
1,Nedir
1,Neel
1,Neelim
1,Neer
1,Neev
1,Neftali
1,Negoslav
1,Néhémie
1,Nehircan
1,Neil
1,Neim
1,Nekas
1,Neki
1,Nelaya
1,Nelio
1,Nello
1,Nelso
1,Nelson
1,Nelu
1,Nelvin
1,Nelwin
1,Nemo
1,Nenad
1,Neo
1,Néo
1,Nepomuk
1,Nereo
1,Nergim
1,Neri
1,Nerija
1,Nerion
1,Neris
1,Nero
1,Neron
1,Nesanel
1,Neshat
1,Nestor
1,Netanael
1,Netanel
1,Netaniel
1,Nethanel
1,Netsanet
1,Nev
1,Nevan
1,Neven
1,Nevill
1,Neville
1,Nevin
1,Nevio
1,Nevis
1,Nevo
1,Nevzat
1,Newen
1,Newroz
1,Neydan
1,Nezir
1,Ngalwang
1,Ngokwa
1,Nguyén
1,Niall
1,Nian
1,Nias
1,Niat
1,Nibin
1,Nic
1,Nicca
1,Niccola
1,Niccolo
1,Niccoló
1,Niccolò
1,Nicholas
1,Nick
1,Nickbod
1,Nicklas
1,Nick-Nolan
1,Nickola
1,Nickolas
1,Nicky
1,Niclas
1,Nico
1,Nicodème
1,Nicolà
1,Nicòla
1,Nicolai
1,Nicolaj
1,Nicola-Leandro
1,Nicolaos
1,Nicolas
1,Nicolás
1,Nicolàs
1,Nicolau
1,Nicolin
1,Nicoll
1,Nicolo
1,Nicoló
1,Nicolò
1,Niculin
1,Nidhish
1,Nidhush
1,Niel
1,Niels
1,Nielshaday
1,Nievethan
1,Nigasch
1,Nigel
1,Nihad
1,Nihar
1,Niilo
1,Niivethan
1,Nijanthan
1,Nijaz
1,Nijazi
1,Nijazil
1,Nijo
1,Nik
1,Nikan
1,Nikash
1,Nikeshan
1,Nikhil
1,Nikholas
1,Nikian
1,Nikiforos
1,Nikim
1,Niklas
1,Niklas-Andrin
1,Niklaus
1,Niko
1,Nikodem
1,Nikodimos
1,Nikola
1,Nikolai
1,Nikolaj
1,Nikolaos
1,Nikolas
1,Nikolaus
1,Nikola-Vuk
1,Nikolay
1,Nïkolay
1,Nikolin
1,Nikolla
1,Nikoloz
1,Nikomedes
1,Nikos
1,Nikson
1,Nilacksan
1,Nilai-Aris
1,Nilas
1,Nilavan
1,Nilesh
1,Nilio
1,Nilo
1,Nils
1,Nilsen
1,Nilson
1,Nilujan
1,Nimai
1,Nimron
1,Nino
1,Nino-Armando
1,Ninthujan
1,Nio
1,Nir
1,Nirajhan
1,Niranchan
1,Nireas
1,Niro
1,Nirojan
1,Niron
1,Niroosan
1,Niros
1,Nirosan
1,Niroschen
1,Nirosh
1,Niroshan
1,Nirubaan
1,Niruban
1,Nirujan
1,Nirupan
1,Nirupathas
1,Nirusan
1,Nirush
1,Nirushan
1,Niruthan
1,Nirvan
1,Nisanth
1,Nisanthan
1,Nishan
1,Nishanpreet
1,Nishanth
1,Nishanthan
1,Nishok
1,Nison
1,Nîssîr
1,Nitharsan
1,Nitharshan
1,Nitheesh
1,Nithesch
1,Nithujahn
1,Nithuran
1,Nithursan
1,Nithurshan
1,Nithushan
1,Nithushanan
1,Nitithon
1,Niveethan
1,Niven
1,Niverthan
1,Nivethan
1,Nivethanan
1,Nivithan
1,Niwes
1,Niwesh
1,Niyan
1,Niyas
1,Niyo
1,Nizar
1,Njal
1,Nnamdi
1,Nnanyereugo
1,Noahn
1,Noan
1,Noar
1,Noari
1,Nobel
1,Nobiel
1,Nochum
1,Noe
1,Noè
1,Noé-Cruz
1,Noée
1,Noeh
1,Noehl
1,Noél
1,Noël
1,Noé-Sébastien
1,Noh
1,Noha
1,Nohan
1,Nohe
1,Noi
1,Noil
1,Nojan
1,Nolan
1,Nolawi
1,Nondon
1,Noori
1,Nopphakorn
1,Noraiz
1,Noray
1,Norbert
1,Norbu
1,Nordhen
1,Nordin
1,Nore
1,Norice
1,Norick
1,Norienoghene
1,Norik
1,Noril
1,Norim
1,Norin
1,Noris
1,Norrin
1,Norris
1,Norvin
1,Norwin
1,Nosa
1,Nosson
1,Nouah
1,Nouel
1,Nouh
1,Noulai
1,Noureddin
1,Noureldin
1,Nouri
1,Nouriel
1,Novak
1,Novalis
1,Novem
1,Novin
1,Nox
1,Noyan
1,Ntinu
1,Nuar
1,Nubar
1,Nuchem
1,Nuh
1,Nuha
1,Numan
1,Nuno
1,Nunzio
1,Nureddin
1,Nurhat
1,Nurhën
1,Nuri
1,Nuridin
1,Nuriel
1,Nuro
1,Nurullah
1,Nurullmubin
1,Nush
1,Nuur
1,Nylo
1,Nyo
1,Nythan
1,Obayda
1,Obed
1,Obeiad
1,Oben
1,Obinna
1,Obioma
1,Obrad
1,Octavian
1,Odarian
1,Odin
1,Odysseas
1,Odysseus
1,Öeniz
1,Ofoe
1,Ognjan
1,Ognjen
1,Ogür
1,Oguz
1,Oguzcan
1,Oguzhan
1,Öguzhan
1,Oisín
1,Okan
1,Okay
1,Okezie
1,Okke
1,Oktay
1,Okyanus
1,Olaf
1,Olalekan
1,Olamide
1,Ole
1,Oleg
1,Olgierd
1,Olin
1,Olindo
1,Olis
1,Olivér
1,Olivier
1,Oliviero
1,Oliwier
1,Olly
1,Olmo
1,Ololade
1,Olsín
1,Olti
1,Oltian
1,Oltion
1,Olufemi
1,Oluwadamilare
1,Om
1,Omar
1,Omarlin
1,Omed
1,Omedy
1,Omer
1,Ömer
1,Ömer-Salih
1,Omid
1,Omkar
1,Omri
1,Önder
1,Ondrej
1,Onelio
1,Onlin
1,Onni
1,Onno
1,Onur
1,Onurcan
1,Onur-Ibrahim
1,Oral
1,Oran
1,Orazio
1,Orbin
1,Orel
1,Orell
1,Orestis
1,Orfeas
1,Orfeo
1,Orges
1,Orhan
1,Orhun
1,Ori
1,Orian
1,Oriol
1,Orion
1,Orlando
1,Orm
1,Ormir
1,Ornob
1,Oronno
1,Orpheas
1,Orpon
1,Orrin
1,Orson
1,Osama
1,Oscar
1,Osceola
1,Osher
1,Osikhe
1,Oskar
1,Oskari
1,Osman
1,Osmon
1,Ossian
1,Osteen
1,Otávio
1,Otis
1,Otto
1,Oualid
1,Ouays
1,Oumar
1,Ourmazd
1,Ousema
1,Ousmane
1,Oussama
1,Oussman
1,Ouways
1,Ovadya
1,Owen
1,Owura
1,Owura-Kofi
1,Oz
1,Öz
1,Ozan
1,Özcan
1,Özden
1,Özgur
1,Özgür
1,Özgürcan
1,Özkan
1,Paavo
1,Pablo
1,Pablo-Battista
1,Pablo-Valentino
1,Paco
1,Paiman
1,Pajtim
1,Pakumithran
1,Pambele
1,Panagiotis
1,Panayiotis
1,Pankrác
1,Panto
1,Panusan
1,Panuwath
1,Paolo
1,Papa
1,Paranitharan
1,Parasmani
1,Parfait
1,Parham
1,Parid
1,Paride
1,Parimal
1,Parios
1,Paris
1,Páris
1,Pars
1,Parsa
1,Parthib
1,Pascal
1,Patahisha
1,Pathusan
1,Patnisan
1,Patric
1,Patrice
1,Patricio
1,Patrick
1,Patrik
1,Patrique
1,Patrizio
1,Patryk
1,Pau
1,Paul
1,Paulin
1,Paulinus
1,Paulo
1,Paulo-César
1,Paun
1,Pavao
1,Pavel
1,Pavisan
1,Pavithran
1,Paviththiren
1,Pavle
1,Pavlos
1,Pawandeep
1,Pawat
1,Pax
1,Paxton
1,Payam
1,Pedram
1,Pedro
1,Pedro Miguel
1,Peer
1,Pehuen
1,Pekka
1,Pelle
1,Pëllumb
1,Pepe
1,Peppino
1,Per
1,Peratheep
1,Perathees
1,Peraveen
1,Percival
1,Pere
1,Peregrin
1,Peretz
1,Përmet
1,Pernell
1,Pero
1,Perparim
1,Perseas
1,Pertithan
1,Pessach
1,Petar
1,Peter
1,Péter
1,Pèter
1,Peter-Leon
1,Petr
1,Petric
1,Petrit
1,Petros
1,Petrus
1,Petter
1,Peven
1,Peyam
1,Phaedon
1,Phakeernan
1,Pharrel
1,Pheeranat
1,Phil
1,Phileas
1,Philéas
1,Philemon
1,Philian
1,Philias
1,Philip
1,Philipe
1,Philipp
1,Philippe
1,Philippos
1,Phillip
1,Phillipp
1,Phillippe
1,Philo
1,Philon
1,Phineas
1,Phio
1,Phlipp
1,Phoenix-Rock
1,Phú
1,Phuc
1,Phúc
1,Phuoc Han
1,Phurpa
1,Picard
1,Pierce
1,Pierin
1,Pierino
1,Pierluigi
1,Piero
1,Pierre
1,Pierre-Alain
1,Pierre-Antoine
1,Pierrick
1,Pierrot
1,Piervito
1,Piet
1,Pieter
1,Pietrantonio
1,Pietro
1,Pietros
1,Piknoreak
1,Pilipp
1,Pinchas
1,Pinches
1,Pinchos
1,Pini
1,Pinkas
1,Pinny
1,Pino
1,Pio
1,Piotr
1,Piraba
1,Pirageesan
1,Piran
1,Piranavan
1,Pirasanth
1,Piratheeshan
1,Pirathepan
1,Pirathip
1,Piraveen
1,Piraventh
1,Piravien
1,Piravinth
1,Pirinthaban
1,Piriyatharshan
1,Pirmin
1,Pirosch
1,Pit
1,Pius
1,Pjotr
1,Platon
1,Pleurat
1,Plinio
1,Pol
1,Pontus
1,Poorvithan
1,Pouja
1,Poul
1,Pouria
1,Poyraz
1,Praageshh
1,Pradeep
1,Pragith
1,Prakash
1,Pranav
1,Pranay
1,Pranesh
1,Pranit
1,Praphat
1,Prasadh
1,Prasanna
1,Prasanth
1,Prashanan
1,Prashanth
1,Pratham
1,Prathip
1,Pratikshit
1,Praveen
1,Praventh
1,Pravinth
1,Pravish
1,Prawin
1,Predrag
1,Premesh
1,Premtim
1,Premton
1,Prenthira
1,Presley
1,Preston
1,Preveen
1,Previnthan
1,Priam
1,Primo
1,Prince
1,Pritheev
1,Prithish
1,Priyangan
1,Priyansh
1,Priyanthan
1,Probat
1,Prokopios
1,Prophet
1,Pryjan
1,Puja
1,Pumith
1,Purusothaman
1,Pusat
1,Puthiyavan
1,Putra
1,Qaalid
1,Qadar
1,Qais
1,Qasim
1,Qays
1,Qemal
1,Qenan
1,Qendrim
1,Qerim
1,Qian
1,Qi-Jun
1,Qiling
1,Qirui
1,Qi Rui
1,Qiyang
1,Quang
1,Quendrim
1,Quentin
1,Quincy
1,Quinn
1,Quinnlan
1,Quint
1,Quinten
1,Quirin
1,Raafeh
1,Raakulan
1,Raamadaas
1,Raban
1,Rabbi
1,Rabic
1,Rabie
1,Rabishan
1,Rachad
1,Rached
1,Rachid
1,Rachit
1,Rade
1,Radenko
1,Radhames
1,Rado
1,Radoica
1,Radomir
1,Radouane
1,Radovan
1,Raed
1,Raeddine
1,Raee
1,Raees
1,Raei
1,Rael
1,Rafael
1,Rafaél
1,Rafael de Jesus
1,Rafaele
1,Rafay
1,Rafet
1,Rafeu
1,Raffael
1,Raffaele
1,Raffaell
1,Raffaello
1,Rafferty
1,Raffi
1,Rafi
1,Rafic
1,Rafid
1,Rafik
1,Rafiq
1,Rafsan
1,Ragauan
1,Ragavan
1,Ragevan
1,Raghad
1,Raginthan
1,Ragulan
1,Rahand
1,Rahat
1,Raheeb
1,Rahim
1,Rahthushan
1,Rahuan
1,Rahul
1,Raian
1,Raihan
1,Raik-Alejandro
1,Rain
1,Rainer
1,Raiq
1,Raiyan
1,Raizo
1,Raj
1,Rajan
1,Rajeeban
1,Rajeev
1,Rajeevan
1,Rajegvan
1,Rajen
1,Rajinth
1,Rajisun
1,Rajithan
1,Rajmond
1,Rakaban
1,Rakinaas
1,Ralf
1,Ralph
1,Ralph-Johannes
1,Ramadan
1,Raman
1,Ramanan
1,Ramazan
1,Rame
1,Rami
1,Ramí
1,Ramiar
1,Ramiro
1,Ramis
1,Ramiyar
1,Ramiz
1,Ramjan
1,Ramon
1,Ramón
1,Ramòn
1,Ramun
1,Ramy
1,Ramyar
1,Ramzan
1,Ramzi
1,Ramzy
1,Ran
1,Ranbir
1,Randika
1,Randolph
1,Randy
1,Rangith
1,Ranjit
1,Ranjithkumar
1,Ransford
1,Ranvir
1,Raouf
1,Raoul
1,Raphael
1,Raphaël
1,Raqim
1,Rares
1,Rasched
1,Rashed
1,Rashid
1,Rashmithan
1,Rashno
1,Rasim
1,Rasmus
1,Ratheep
1,Rathees
1,Ratheesan
1,Rathes
1,Rathiban
1,Rathipan
1,Rathissan
1,Ratko
1,Räto
1,Ratscharin
1,Rattanak
1,Ratwan
1,Rauan
1,Raudy
1,Raul
1,Raúl
1,Rául
1,Ràul
1,Ravi
1,Ravid
1,Ravidu
1,Ravinan
1,Ravivarnan
1,Rawaha
1,Rawen
1,Rawnok
1,Ray
1,Raya
1,Rayane
1,Rayco
1,Rayen
1,Rayes
1,Rayhan
1,Raylan
1,Rayme
1,Raymi
1,Raymon
1,Raymond
1,Rayon
1,Reaggin
1,Reamonn
1,Reangsi
1,Reasmay
1,Reban
1,Reber
1,Rebin
1,Recardo
1,Reda
1,Réda
1,Redon
1,Reduan
1,Redwan
1,Redzep
1,Refik
1,Refoel
1,Refsat
1,Reginald
1,Regino
1,Regjep
1,Régnier
1,Rehshwyn
1,Rei
1,Reidel
1,Reiis
1,Rejan
1,Rejhan
1,Rejjan
1,Rejo
1,Rejwan
1,Relja
1,Rem
1,Reman
1,Remco
1,Remeth
1,Remi
1,Rémi
1,Remiel
1,Remilson
1,Remo
1,Remoaldo
1,Remsit
1,Remus
1,Remy
1,Rémy
1,Ren
1,Renas
1,Rénas
1,Renato
1,Renatus
1,Rendel
1,René
1,Reniedsch
1,Renizelvan
1,Renny
1,Renojan
1,Rens
1,Renz
1,Renzo
1,Reo
1,Res
1,Resul
1,Reto
1,Reuben
1,Revaha
1,Revend
1,Rexann
1,Rexhep
1,Rexon
1,Rey
1,Reyan
1,Reyansh
1,Reymon
1,Reynaldo
1,Reza
1,Rezan
1,Rezart
1,Rezon
1,Rhasugen
1,Rhayan
1,Rhejy
1,Rheyan
1,Rheylan
1,Riaan
1,Riad
1,Rian
1,Riard
1,Ricardo
1,Riccardo
1,Ricci
1,Ricco
1,Richard
1,Richie
1,Richmond
1,Rick
1,Ricky
1,Ricmar
1,Rico
1,Rida
1,Ridge
1,Ridhaan
1,Ridje
1,Ridley
1,Riduan
1,Ridwaan
1,Ridwan
1,Rifan
1,Rigas
1,Rigon
1,Rihaan
1,Rihan
1,Rijad
1,Rijon
1,Rik
1,Rikard
1,Rikardo
1,Rikus
1,Riland
1,Rilind
1,Rilon
1,Rimé
1,Rimon
1,Rinaldino
1,Rinaldo
1,Rinchen
1,Rino
1,Rinor
1,Rinzin
1,Rio
1,Rion
1,Risanth
1,Rishabha
1,Risharlyson
1,Rishav
1,Rishi
1,Rishikesh
1,Risinthan
1,Risto
1,Risvin
1,Rithusan
1,Rithushan
1,Rithvik
1,Ritish
1,Ritschaphum
1,Riu
1,Riveshan
1,Rivka
1,Riza
1,Rizah
1,Rizgan
1,Rizos
1,Rizvan
1,Rizwaan
1,Rizzo
1,Roa
1,Roald
1,Roan
1,Rob
1,Robel
1,Rober
1,Robert
1,Róbert
1,Roberto
1,Robérto
1,Robertson
1,Robin
1,Robîn
1,Robin-Toprak
1,Robson
1,Rocco
1,Rocher
1,Rocko
1,Rocky
1,Rod
1,Roddick
1,Roderic
1,Roderik
1,Rodi
1,Rodin
1,Rodney
1,Rodney-Jack
1,Rodolfo
1,Rodrigo
1,Roel
1,Roen
1,Roger
1,Roger Árpád
1,Rogit
1,Roguel
1,Rohan
1,Rohat
1,Rohit
1,Rohith
1,Roi
1,Roj
1,Rojan
1,Rojat
1,Rojgar
1,Rokhan
1,Roko
1,Roksan
1,Roland
1,Rolando
1,Rolf
1,Roma
1,Romain
1,Roman
1,Romano
1,Románo
1,Romeo
1,Roméo
1,Romerik
1,Romeu
1,Ron
1,Ronal
1,Ronald
1,Ronaldo
1,Ronan
1,Ronas
1,Ronay
1,Ronen
1,Ronî
1,Roniel
1,Ronin
1,Ronis
1,Ronit
1,Ronnie
1,Ronny
1,Rony
1,Roobeeyan
1,Roopesh
1,Roque
1,Rory
1,Rosario
1,Roschiar
1,Rosel
1,Rosewin
1,Roshaanth
1,Roshan
1,Roshelat
1,Ross
1,Rouven
1,Rouwen
1,Rovhal
1,Rowley
1,Roy
1,Royal
1,Royce
1,Royem
1,Rozario
1,Rozay-Witas
1,Rrahim
1,Rrahman
1,Rrezart
1,Rrezon
1,Rron
1,Rubar
1,Rúbem
1,Ruben
1,Rubén
1,Rúben
1,Rubin
1,Rubino
1,Ruby
1,Rudolf
1,Ruei-Hsuan
1,Rueisi
1,Rufael
1,Rufet
1,Rufi
1,Rufus
1,Ruggero
1,Ruhaan
1,Ruhan
1,Ruichen
1,Ruida
1,Ruihan
1,Ruiheng
1,Ruisheng
1,Ruisu
1,Ruito
1,Rungrod
1,Runting
1,Rupen
1,Rupert
1,Rushenth
1,Rushit
1,Rusiyanth
1,Ruslan
1,Rustem
1,Rutiel
1,Rutvik
1,Ruven
1,Ruven Zwi
1,Ruwen
1,Rüzgar
1,Rüzgâr
1,Ruzhdi
1,Ryad
1,Ryan
1,Ryen
1,Ryo
1,Ryszard
1,Ryu
1,Ryûnosuke
1,Ryusei
1,Saabir
1,Saad
1,Saadiq
1,Saajagan
1,Saajiyan
1,Saajushan
1,Saakith
1,Saalavan
1,Saalim
1,Saam
1,Saanthosh
1,Saarushan
1,Saatushan
1,Saatvik
1,Sabaresh
1,Sabatienth
1,Sabinan
1,Sabir
1,Sabisan
1,Sabit
1,Sabith
1,Sabri
1,Sacir
1,Sadab
1,Sadam
1,Sadan
1,Saden
1,Sadi
1,Sadijan
1,Sadik
1,Sadin
1,Sadio-Sidibe
1,Sadiq
1,Sadjan
1,Sadko
1,Sador
1,Saeed
1,Saeesan
1,Safa
1,Safaet
1,Safak
1,Safeer
1,Saffet
1,Safik
1,Safir
1,Safiro
1,Safuan
1,Safwan
1,Sagiban
1,Saginth
1,Sagith
1,Sahan
1,Sahib
1,Sahik
1,Sahil
1,Sahin
1,Sahir
1,Sahirthan
1,Sahit
1,Sahl
1,Sahmi
1,Said
1,Saïd
1,Saidou
1,Saief
1,Saif
1,Saifan
1,Saim
1,Saïn
1,Saine
1,Sairam
1,Saisuran
1,Sajan
1,Sajeev
1,Sajeevan
1,Sajiban
1,Sajid
1,Sajinth
1,Sajun
1,Sakanan
1,Sakariya
1,Sakariye
1,Sakeriya
1,Saketh
1,Sakethyan
1,Sakib
1,Sakthy
1,Salah
1,Salaheldine
1,Salaj
1,Salamon
1,Salangan
1,Saldin
1,Saleban
1,Salem
1,Sales
1,Sali
1,Salif
1,Salih
1,Salim
1,Saliou
1,Salko
1,Sallen
1,Salloum
1,Salman
1,Salome
1,Salomoh-Michael
1,Salomon
1,Salvador
1,Salvatore
1,Salvo
1,Samarth
1,Samatar
1,Samba
1,Sambou
1,Sameer
1,Samel
1,Samer
1,Samet
1,Sami
1,Sämi
1,Sami-Abdeljebar
1,Samih
1,Samil
1,Samin
1,Samir
1,Samir-Paul
1,Samiry
1,Samjoy
1,Sam-Liam
1,Sämmer
1,Sammy
1,Samory
1,Samphob
1,Samran
1,Samson
1,Samu
1,Samudrajit
1,Samuel
1,Sámuel
1,Samuele
1,Samuel-John
1,Samuil
1,Samy
1,San
1,Sanadin
1,Sanathiban
1,Sanchi
1,Sander
1,Sándor
1,Sandosh
1,Sandro
1,Sandy
1,Sanel
1,Sangaman
1,Sangeerth
1,Sangeerthan
1,Sangeeth
1,Sangeeths
1,Sangeevan
1,Sangit
1,Sangye
1,Sani
1,Sanil
1,Sanin
1,Sanjai
1,Sanjay
1,Sanjayan
1,Sanjeeban
1,Sanjeh
1,Sanjey
1,Sanjin
1,Sanjit
1,Sanjith
1,Sankajan
1,Sano
1,Sansone
1,Sante
1,Santhosh
1,Santhvarjan
1,Santi
1,Santiago
1,Santino
1,Santo
1,Santosh
1,Santoskumar
1,Sanusapt
1,Sany
1,Saqib
1,Saqlain
1,Saran
1,Sarangan
1,Sarankan
1,Sarantis
1,Saranyu
1,Saratcandra
1,Sargon
1,Sari
1,Sarian
1,Sarkis
1,Sarmilen
1,Sarojin
1,Sarok
1,Saron
1,Sarp
1,Sarrujan
1,Sarthok
1,Sarugan
1,Sarujan
1,Sarun
1,Saruran
1,Sarusan
1,Sarveen
1,Sarvinth
1,Sasa
1,Sascha
1,Sascha-Marcel
1,Sasha
1,Sasha-Emmanuel
1,Sasvin
1,Saswin
1,Sataman
1,Sathriya
1,Sathujan
1,Sathuriyan
1,Sathushan
1,Sathvigan
1,Sathvinu
1,Sathya
1,Satoshi
1,Saul
1,Saumeehan
1,Saurish
1,Sava
1,Saverio
1,Savio
1,Saviour
1,Savithan
1,Savo
1,Savva
1,Savvas
1,Sayaanthan
1,Sayakan
1,Sayan
1,Sayanan
1,Saydcali
1,Saye
1,Sayfallah
1,Sayhan
1,Saymen
1,Saymon
1,Sayohann
1,Schachar
1,Schadi
1,Schady
1,Schahed
1,Schahin
1,Schaje
1,Schalom
1,Scharbel
1,Scharon
1,Schaul
1,Scheir
1,Schelumiel
1,Schemuel
1,Scherif
1,Schie
1,Schilo
1,Schimi
1,Schimon
1,Schimschon
1,Schinuar
1,Schloime
1,Schloimi
1,Schlomo
1,Schmil
1,Schmili
1,Schmuel
1,Scholem
1,Schou
1,Schoul
1,Schrage
1,Schulem
1,Scott
1,Sead
1,Seagash
1,Seamus
1,Sean
1,Seán
1,Séan
1,Sean-Allan
1,Seanusan
1,Seare
1,Sebastian
1,Sebastián
1,Sebástian
1,Sébastian
1,Sebastian-Julius
1,Sebastiano
1,Sebastião
1,Sebastien
1,Sébastien
1,Seckin
1,Sedat
1,Sedrik
1,Seev
1,Seew
1,Sefa
1,Sefar
1,Sefkan
1,Seid
1,Seif
1,Seifeddin
1,Seiji
1,Seimon
1,Sein
1,Sejdi
1,Sejdin
1,Sejjad
1,Sejon
1,Sekou
1,Sel
1,Selami
1,Selçuk
1,Selim
1,Sélim
1,Selim-Eren
1,Selman
1,Selmar
1,Selmin
1,Selom
1,Seluan
1,Selvin
1,Sem
1,Semi
1,Semih
1,Semih-Emir
1,Semil
1,Semin
1,Semir
1,Semy
1,Semyon
1,Sena
1,Senad
1,Senat
1,Senay
1,Sened
1,Senekeh
1,Seng
1,Senil
1,Senodsch
1,Senthamil
1,Senthamilarunan
1,Senthlan
1,Senthoojan
1,Senthujan
1,Senthur
1,Senthuran
1,Senushan
1,Seoul
1,Sep
1,Sepanta
1,Serafim
1,Serafin
1,Serafino
1,Seraj
1,Serano
1,Seraphin
1,Sercan
1,Serdan
1,Serdar
1,Serdem
1,Serge
1,Sergei
1,Sergej
1,Sergen
1,Sergey
1,Sergio
1,Sérgio
1,Serhad
1,Serhan
1,Serhat
1,Serion
1,Serkan
1,Sermin
1,Servan
1,Servet
1,Seshaan
1,Seth
1,Sethy
1,Sèurys
1,Sevan
1,Sevban
1,Sevdi
1,Seven
1,Severdjan
1,Severin
1,Séverin
1,Sevim
1,Sevkan
1,Sevki
1,Sew
1,Sewi
1,Seydi
1,Seydina
1,Seyed
1,Seyfettin
1,Seyfullah
1,Seyid
1,Seyit
1,Seykou
1,Seymen
1,Seymour
1,Seyohn
1,Seyon
1,Sezer
1,Sezgin
1,Sha
1,Shaan
1,Shaarangan
1,Shaarujan
1,Shaban
1,Shabeshan
1,Shad
1,Shadi
1,Shafen
1,Shafin
1,Shafiq
1,Shafiur
1,Shagan
1,Shagithijan
1,Shagoto
1,Shah
1,Shahan
1,Shaheen
1,Shaheev
1,Shahetyan
1,Shahid
1,Shahin
1,Shahithyan
1,Shahrdad
1,Shahriyar
1,Shahrouz
1,Shahroz
1,Shai
1,Shaijan
1,Shain
1,Shajagain
1,Shajienthaan
1,Shajith
1,Shajithan
1,Shakeb
1,Shaked
1,Shakeem
1,Shakib
1,Shakil
1,Shakim
1,Shakisan
1,Shakithiyan
1,Shakitthiyan
1,Shakris
1,Shakthibavan
1,Shalal
1,Shalaman
1,Sham
1,Shamaran
1,Shams
1,Shandavid
1,Shangeerthan
1,Shangeeth
1,Shangith
1,Shanheth
1,Shani
1,Shanjai
1,Shanjay
1,Shanje
1,Shanji
1,Shansamuel
1,Shant
1,Shantheesan
1,Shanthosh
1,Shañu
1,Shanujan
1,Shanusan
1,Shanyar
1,Shaor
1,Shaqir
1,Shaquille
1,Sharan
1,Sharbel
1,Sharif
1,Sharifhon
1,Sharles
1,Sharmarke
1,Sharom-Dean
1,Sharon
1,Sharr
1,Sharuch
1,Sharujan
1,Sharusanth
1,Shashwat
1,Shaswin
1,Shathis
1,Shathrak
1,Shathujan
1,Shathurejan
1,Shathusan
1,Shathuyan
1,Shaul
1,Shaun
1,Shawn
1,Shayaan
1,Shayan
1,Shayden
1,Shazam
1,Sheadon
1,Sheerbaz
1,Shefki
1,Shefqet
1,Shehazad
1,Shehroz
1,Sheikh-Tijan
1,Shemaiah
1,Shen
1,Shengye
1,Shenojan
1,Shepjtim
1,Shereef
1,Sheridan
1,Sherif
1,Sheriff
1,Sherman
1,Sheron
1,Shervin
1,Sheryar
1,Sheval
1,Sheyho
1,Shezan
1,Shian
1,Shiar
1,Shichen
1,Shihab
1,Shimon
1,Shimshon
1,Shine
1,Shinnosuke
1,Shinnu
1,Shino
1,Shintaro
1,Shirangeevan
1,Shiraz
1,Shiro
1,Shirui
1,Shiththarth
1,Shivaansh
1,Shiyam
1,Shkëlkim
1,Shkelqim
1,Shkelzen
1,Shkëlzim
1,Shkodran
1,Shkumbin
1,Shloime
1,Shlomo
1,Shmeel
1,Shmuel
1,Shneor Zalman
1,Shoan
1,Shobhan
1,Shodai
1,Sholem
1,Shon
1,Shota
1,Shpat
1,Shpend
1,Shpëtim
1,Shqipdon
1,Shqiperon
1,Shqipran
1,Shqiprim
1,Shqipron
1,Shraga
1,Shrenik
1,Shresht
1,Shreyan
1,Shreyansh
1,Shreyas
1,Shrivatsa
1,Shuaib
1,Shuajb
1,Shuceyb
1,Shueb
1,Shujanthan
1,Shukumbim
1,Shusshmithan
1,Shyam
1,Shyam-Sinuhe
1,Shyheim
1,Shyhiem
1,Shyjen
1,Shyrus
1,Sibirnan
1,Sid
1,Sidad
1,Sidar
1,Sidd
1,Siddhanth
1,Siddharth
1,Siddhesh
1,Sidy
1,Siebren
1,Siegfried
1,Siem
1,Sietse
1,Sifon
1,Sigge
1,Sigi
1,Sigmund
1,Sign
1,Sigurd
1,Sihad
1,Sihel
1,Sihmet
1,Sijaanthan
1,Silas
1,Silence
1,Sileno
1,Sileye
1,Sileyman
1,Silio
1,Sillivan
1,Silmy
1,Silur
1,Silvain
1,Silvan
1,Silvano
1,Silvester
1,Silvio
1,Sim
1,Sima
1,Simao
1,Simão
1,Simche
1,Simcho
1,Sime
1,Šime
1,Simeon
1,Siméon
1,Simeun
1,Simmons
1,Simo
1,Simon
1,Simón
1,Šimon
1,Simren
1,Simson
1,Simun
1,Simyon
1,Sinai
1,Sinan
1,Sinas
1,Sinclair
1,Sindri-Gregory
1,Sinisa
1,Sin Jen
1,Sinthujan
1,Sinush
1,Sion
1,Sirac
1,Sirag
1,Sirak
1,Siran
1,Sirifo
1,Sirill
1,Sirin
1,Sirius
1,Siro
1,Sirusshan
1,Sischan
1,Sislej
1,Sisqó
1,Sisto
1,Sîtav
1,Siteng
1,Sitharthan
1,Sithursan
1,Sithursen
1,Sithuryan
1,Sivagowthaman
1,Sivahajan
1,Sivaharan
1,Sivajan
1,Sivajuthan
1,Sivakar
1,Sivalaxan
1,Sivan
1,Sivanujan
1,Sixten
1,Siyam
1,Siyamilan
1,Siyan
1,Siyanujan
1,Siyar
1,Siyo
1,Siyuan
1,Skender
1,Skënder
1,Skjöldur
1,Sky
1,Skye
1,Skyler
1,Sladjan
1,Slaven
1,Slavisa
1,Slavischa
1,Slavko
1,Slevin
1,Slok
1,Smajl
1,Smon
1,Snehan
1,Soa
1,Soban
1,Sochima
1,Sofian
1,Sofiane
1,Sohaib
1,Sohail
1,Sohajan
1,Sohan
1,Sohar
1,Sohel
1,Soín
1,Soisloué
1,Sokol
1,Sol
1,Solal
1,Solaman
1,Solomon
1,Somadina
1,Somasankar
1,Somsak
1,Son
1,Sonan
1,Soner
1,Songbo
1,Sonik
1,Sonjoi
1,Sonny
1,Sopana
1,Sophear
1,Sorai
1,Soren
1,Sören
1,Sores
1,Sorin
1,Soroush
1,Sorydjan
1,Souleiman
1,Souleimen
1,Sousuke
1,Sovan
1,Spandan
1,Spencer
1,Spyros
1,Sravas
1,Srboljub
1,Srdan
1,Srdjan
1,Sreejith
1,Sriansh
1,Srihan
1,Srihari
1,Srimadesan
1,Srinan
1,Srinivas
1,Sriram
1,Sriswaralayan
1,Srivatsa
1,Sruli
1,Stan
1,Staniša
1,Stanislas
1,Stanislav
1,Stanko
1,Stanley
1,Starlin
1,Stavros
1,Steef
1,Steevan
1,Stefan
1,Stefano
1,Stefanos
1,Steffhan
1,Steivan
1,Stelios
1,Stélios
1,Stellan
1,Sten
1,Stephan
1,Stéphane
1,Stephano
1,Stephen
1,Stevan
1,Steve
1,Steven
1,Stevo
1,Steward
1,Stian
1,Stijepo
1,Stijn
1,Stivan
1,Stjepan
1,Stojan
1,Stole
1,Storm
1,Strahinja
1,Stuart
1,Sturmius
1,Suar
1,Suat
1,Suayib
1,Subasinghe
1,Subhan
1,Subish
1,Suesan
1,Sufian
1,Sufiyan
1,Sufjan
1,Sufyaan
1,Sufyan
1,Sugarsan
1,Sugivan
1,Suheb
1,Suhed
1,Suheev
1,Suhejl
1,Suhom
1,Suir
1,Sujan
1,Sujeepan
1,Sujeevan
1,Sujeevarshan
1,Sujenan
1,Sujith
1,Sujitharan
1,Sujivan
1,Sujjahn
1,Sukash
1,Sukinthan
1,Sukirthan
1,Sükrü
1,Sulaksan
1,Sulayman
1,Sulejman
1,Suleyman
1,Süleyman
1,Sulltan
1,Sultan
1,Sumedh
1,Sun
1,Sunand Reddy
1,Sunar
1,Sunay
1,Sundis
1,Sungur
1,Sunil
1,Sun Yi
1,Supalakghan
1,Suren
1,Surush
1,Suryansh
1,Sutheshnan
1,Suthesnan
1,Sutien
1,Suud
1,Suveedsan
1,Suvesan
1,Suveth
1,Suvethan
1,Suwethan
1,Svante
1,Sven
1,Sven-Lukas
1,Sveta
1,Svetlan
1,Svevo
1,Swen
1,Swigan
1,Swisan
1,Swiss
1,Syah
1,Syahin
1,Syed
1,Sylejman
1,Sylvain
1,Sylvan
1,Sylvester
1,Sylwin
1,Syota
1,Syunsuke
1,Szilárd
1,Szilveszter
1,Taarun
1,Taavi
1,Tadashi
1,Taddeo
1,Taddeus
1,Tádé
1,Tadeasch
1,Tadei
1,Tadej
1,Tadeo
1,Tadeusz
1,Taeho
1,Taein
1,Taeke
1,Tae-Young
1,Taha
1,Tahasin
1,Taheem
1,Tahir
1,Tahm
1,Tahmid
1,Taichi
1,Taif
1,Taiga
1,Taimur
1,Taio
1,Tairrone
1,Taiyo
1,Taj
1,Taka
1,Takafumi
1,Takahito
1,Takaki
1,Takeru
1,Takeshi
1,Takfarinas
1,Takiallah
1,Takii
1,Takuma
1,Takumi
1,Takuya
1,Tal
1,Talal
1,Talat
1,Talay
1,Talha
1,Talhà
1,Talis
1,Taluca
1,Tamaro
1,Tamer
1,Tamerlan
1,Tamim
1,Tamin
1,Tamino
1,Tamir
1,Tamme
1,Tammo
1,Tamo
1,Tamsil
1,Tan
1,Tancredi
1,Tane
1,Tanel
1,Taner
1,Tanerau
1,Tangil
1,Tanim
1,Tanishque
1,Tanit
1,Tanmoy
1,Tano
1,Tansel
1,Tanshen
1,Tantikorn
1,Tanyo
1,Tao
1,Taolant
1,Tapio
1,Tappei
1,Taral
1,Tarald
1,Taran
1,Tarang
1,Tarek
1,Tarék
1,Tarif
1,Tarik
1,Tariq
1,Tarmo
1,Taro
1,Tarryl
1,Tarun
1,Taseen
1,Ta-Seen
1,Tashi
1,Tasin
1,Tasorn
1,Tassilo
1,Tate
1,Taulant
1,Taulon
1,Tausif
1,Tavish
1,Tawan
1,Tawanboon
1,Tawaya
1,Tawfik
1,Tawsiful
1,Tawus
1,Tayfun
1,Taymour
1,Tayo
1,Tayra
1,Tayron
1,Tayshawn
1,Taysun
1,Tayyip
1,Tazani
1,Teanujaan
1,Ted
1,Tede
1,Teemu
1,Tefik
1,Tefo
1,Tehmoor
1,Tejo
1,Tejsir
1,Teki
1,Tekleheimanot
1,Telat
1,Telmo
1,Temesgen
1,Temirlan
1,Temmam
1,Temuujin
1,Temuulen
1,Tenda
1,Tendai
1,Tengo
1,Teo
1,Teó
1,Téo
1,Teobaldo
1,Teodor
1,Teodoro
1,Teoman
1,Tércio
1,Terence
1,Teris
1,Terrence
1,Terry
1,Teseo
1,Teurat
1,Tevan
1,Tevel
1,Teymoore
1,Thabo
1,Thaddäus
1,Thajakan
1,Thajeenthan
1,Thakshan
1,Thamayanth
1,Thamid
1,Thamilavan
1,Thamishan
1,Thanaphat
1,Thando
1,Thanh
1,Thanihan
1,Thanos
1,Thanu
1,Thanujan
1,Thanukshan
1,Thanusan
1,Thanusch
1,Thanush
1,Thanushan
1,Thanushanth
1,Thanuson
1,Thanustan
1,Thanusujain
1,Thar
1,Tharakan
1,Tharan
1,Thariq
1,Tharjan
1,Tharmekan
1,Tharrmeehan
1,Tharsan
1,Tharshanan
1,Tharshandh
1,Tharujan
1,Tharun
1,Tharuniyan
1,Tharush
1,Thavrith
1,Thawin
1,Thayagan
1,Thaye
1,The
1,The Anh
1,Theepan
1,Theijevan
1,Thejash
1,Thejesh
1,Thelonious
1,Then
1,Thenujan
1,Theo
1,Théo
1,Theodor
1,Théodor
1,Theodore
1,Théodore
1,Theodoro
1,Theodoros
1,Theofilos
1,Théophil
1,Théophile
1,Thery
1,Thesanth
1,Thesprot
1,Thiago
1,Thias
1,Thibagar
1,Thibaud
1,Thibault
1,Thibaut
1,Thibirshan
1,Thibisan
1,Thibo
1,Thiemo
1,Thien
1,Thieran
1,Thierry
1,Thies
1,Thijmen
1,Thijs
1,Thikshan
1,Thilakshan
1,Thilo
1,Thilosan
1,Thimo
1,Thinath
1,Thinley
1,Thirushan
1,Thiruvenderan
1,This
1,Thisaru
1,Thishan
1,Thishon
1,Thivaker
1,Thiveesun
1,Thivejan
1,Thivisan
1,Thiviyakanth
1,Thivjan
1,Thom
1,Thomas
1,Thomé
1,Thommy
1,Thomson
1,Thomy
1,Thor
1,Thorald
1,Thore
1,Thulasikan
1,Thurcikan
1,Thusara
1,Thushal
1,Thushanth
1,Thushanthan
1,Thushath
1,Thushinthan
1,Thuvaaragan
1,Thuvakaran
1,Thuvarakan
1,Thuvishan
1,Thuzanth
1,Thy
1,Thyl
1,Thyren
1,Thyrese
1,Tiago
1,Tian
1,Tiberio
1,Tiberius
1,Tibo
1,Tibor
1,Tichon
1,Tiemo
1,Tieni
1,Ties
1,Tijan
1,Tijmen
1,Tijn
1,Tijs
1,Til
1,Till
1,Tilman
1,Tilo
1,Tim
1,Timaël
1,Tim-Alexander
1,Timbot
1,Timeo
1,Timéo
1,Tim-Henning
1,Timm
1,Timmo
1,Timmy
1,Timnit
1,Timo
1,Timon
1,Timon-Manuel
1,Timosh
1,Timoté
1,Timotei
1,Timoteo
1,Timothé
1,Timothée
1,Timotheos
1,Timotheus
1,Timothy
1,Timucin
1,Timur
1,Tim-Yanick
1,Tin
1,Tinet
1,Tingyi
1,Tinley
1,Tino
1,Tirathon
1,Tiril
1,Tishon
1,Tito
1,Titouan
1,Titus
1,Tiyam
1,Tizian
1,Tiziano
1,Tizio
1,Tizoc
1,Tjade
1,Tjago
1,Tjark
1,Tjeerd
1,Tjen-Han
1,Tjorben
1,Tjorven
1,Tobia
1,Tobias
1,Tobija
1,Tobín
1,Tobja
1,Toby
1,Tobyas
1,Tobyn
1,Todor
1,Tohidul
1,Toko
1,Tolga
1,Tolunay
1,Tom
1,Toma
1,Tomas
1,Tomás
1,Tomáš
1,Tomaso
1,Tomass
1,Tomasz
1,Tomé
1,Tomeo
1,Tomer
1,Tomislav
1,Tomkin
1,Tommaso
1,Tommy
1,Tomohiro
1,Tomoya
1,Tonatiuh
1,Toni
1,Tóni
1,Tonino
1,Tonio
1,Tonko
1,Tony
1,Toprak
1,Torben
1,Tore
1,Torinton
1,Torrence
1,Torsten
1,Toru
1,Toryn
1,Toscan
1,Tosco
1,Toseef
1,Touba
1,Toulouse
1,Toumany
1,Tous
1,Towje
1,Toygar
1,Toyin
1,Tozé
1,Trajan
1,Trashgim
1,Travis
1,Trent
1,Trésor
1,Trevis
1,Trevor
1,Triantafyllos
1,Trilok
1,Trim
1,Trishan
1,Tristan
1,Tristano
1,Triumf
1,Trojan
1,Troy
1,Troyan
1,Truett
1,Tryaksh
1,Tsafrir
1,Tschöny
1,Tsering
1,Tsz
1,Tudor
1,Tufan
1,Tugay
1,Tugra
1,Tugrul
1,Tulian
1,Tullio
1,Turab
1,Turan
1,Turgut
1,Turhan
1,Türker
1,Turudu
1,Tusya
1,Tut
1,Tuviah
1,Tuvie
1,Tuwja
1,Tycho
1,Tyghan
1,Tyjan
1,Tyl
1,Tyler
1,Tyler-René
1,Tymon
1,Tyr
1,Tyren
1,Tyrese
1,Tyron
1,Tyrone
1,Tyson
1,Tyson-Mathias
1,Tze Long
1,Tzvi
1,Uarchas
1,Uari
1,Ubada
1,Ubeyde
1,Ubeydullah
1,Udayraj
1,Udayveer
1,Udhion
1,Udo
1,Uel
1,Ueli
1,Ufuk
1,Ugo
1,Ugochukwu
1,Ugur
1,Ukë
1,Ulan
1,Ulf
1,Uliks
1,Ulises
1,Ulli
1,Ülllind
1,Uluç
1,Ulysse
1,Ulysses
1,Umar
1,Umberto
1,Umberto-Evelio
1,Umejr
1,Umesh
1,Umet
1,Ümit
1,Umran
1,Umur
1,Umut
1,Umutcan
1,Unai
1,Unaidin
1,Unax
1,Unik
1,Union
1,Unise
1,Ural
1,Uran
1,Urban
1,Urdin
1,Uri
1,Uriel
1,Urim
1,Uros
1,Uroš
1,Urosch
1,Urs
1,Ursin
1,Usama
1,Usar
1,Uscher
1,Usman
1,Ussiel
1,Usuy
1,Utkarsh
1,Uvejs
1,Uwais
1,Uygar
1,Uzayr
1,Václav
1,Vadim
1,Vageesan
1,Vahe
1,Vahid
1,Vahit
1,Vaishihan
1,Vaishnavan
1,Vajeethan
1,Valdemar
1,Valdet
1,Valdon
1,Valdrim
1,Valdrin
1,Valentin
1,Valentino
1,Valerian
1,Valerij
1,Valerin
1,Valerio
1,Valery
1,Valéry
1,Valéry-Henryk
1,Valgjir
1,Vali
1,Valia
1,Valmir
1,Valon
1,Valton
1,Valtrid
1,Van
1,Vanajan
1,Vangelis
1,Van Hieu
1,Vanni
1,Vanoj
1,Vanujan
1,Vanya
1,Varacan
1,Varin
1,Varjjigan
1,Varnan
1,Varnugan
1,Varshan
1,Varsith
1,Varun
1,Vasa
1,Vasco
1,Vaseel
1,Vasilij
1,Vasilije
1,Vasilios
1,Vasilis
1,Vasily
1,Vaso
1,Vassilis
1,Vassily
1,Vathanan
1,Vaxhid
1,Vebi
1,Veda
1,Vedad
1,Vedanth
1,Vedi
1,Veeshman
1,Vegard
1,Veghim
1,Vehat
1,Vehbi
1,Veit
1,Velan
1,Velibor
1,Veljko
1,Vendel
1,Venhar
1,Veniamin
1,Venis
1,Venujan
1,Venushan
1,Venzel
1,Vernon
1,Veron
1,Vethujan
1,Vethursan
1,Vethusan
1,Vetin
1,Veton
1,Vezir
1,Vharon
1,Viaan
1,Vian
1,Vibirthan
1,Vibishan
1,Vibishek
1,Vibul
1,Vicente
1,Vico
1,Victor
1,Víctor
1,Vid
1,Vidal
1,Vidan
1,Vidar
1,Viden
1,Videsh
1,Vidharth
1,Vidurshanan
1,Vidusan
1,Vidyarth
1,Viet
1,Viet-Pong
1,Vigan
1,Vigash
1,Viggo
1,Vigjilent
1,Vigneesh
1,Vignesh
1,Vigo
1,Vihaan
1,Vihash
1,Vijai
1,Vijay
1,Vijeeban
1,Vikaash
1,Vikirthan
1,Viktor
1,Vilaxshan
1,Vildan
1,Vilém
1,Vilhelm
1,Villads
1,Ville
1,Vilppu
1,Vimojanu
1,Vimukthi
1,Vinayak
1,Vince
1,Vincens
1,Vincent
1,Vincente
1,Vincenz
1,Vincenzo
1,Vineeth
1,Vinesh
1,Vinicio
1,Vinicius
1,Vinícius
1,Vinith
1,Vinjoan
1,Vinko
1,Vinojaan
1,Vinojan
1,Vinoth
1,Vinoyan
1,Vinsent
1,Vinthiyjan
1,Vinujan
1,Vinursen
1,Vinusan
1,Vinushanth
1,Vinuth
1,Vinzent
1,Vinzenz
1,Vinzenzo
1,Vion
1,Vipishan
1,Vipusan
1,Vipusshan
1,Vir
1,Viraj
1,Viransh
1,Virat
1,Virathan
1,Virgil
1,Visahan
1,Visar
1,Vishakhan
1,Vishal
1,Vishmithan
1,Vishnu
1,Vishnujun
1,Vismina
1,Vital
1,Vitas
1,Vithin
1,Vithujan
1,Vithun
1,Vithunan
1,Vithurshan
1,Vithurvan
1,Vithusan
1,Vithush
1,Vithusikan
1,Vito
1,Vitor
1,Vittorio
1,Vittório
1,Viturin
1,Vitus
1,Vivaan
1,Vivan
1,Viveison
1,V.J. Singh
1,Vlad
1,Vladan
1,Vladimir
1,Vlerjon
1,Vleron
1,Vlk
1,Vlorjan
1,Vo
1,Vojin
1,Vojislav
1,Vojtech
1,Volkan
1,Volteyr
1,Vrishank
1,Vuk
1,Vukan
1,Vukasin
1,Vule
1,Vullned
1,Vullnet
1,Vusi
1,Vyan
1,Vyria
1,Wael
1,Wagner
1,Wahab
1,Wahib
1,Wahid
1,Wai Tung
1,Wajahat
1,Wajihur
1,Waleed
1,Wali
1,Walid
1,Walim
1,Wally
1,Walt
1,Walter
1,Walton
1,Wander
1,Wandy
1,Wane
1,Wanja
1,Waravut
1,Warhel
1,Warisjot
1,Warlyn
1,Warren
1,Waseem
1,Wassey
1,Wassilios
1,Wassily
1,Wassim
1,Wataru
1,Watchara
1,Wattanachai
1,Wayan
1,Wayne
1,Wei
1,Wendel
1,Wendelin
1,Wenderson
1,Wenzel
1,Werner
1,Werther
1,Wesley
1,Widukind
1,Wigo
1,Wilayat
1,Wilder
1,Wilfred
1,Wilhelm
1,Will
1,Willem
1,Willi
1,William
1,Williams
1,Willie
1,Willy
1,Wilmauro
1,Wilson
1,Wilton
1,Wim
1,Wing Kei
1,Winston
1,Winston-Henry
1,Wisem
1,Wissam
1,Witali
1,Witold
1,Wittawat
1,Wojtek
1,Wolf
1,Wolfgang
1,Wongsakorn
1,Wotan
1,Wouter
1,Wsewolod
1,Wuilver
1,Wuliang
1,Wyatt
1,Wylan
1,Xamar
1,Xamgin
1,Xander
1,Xantio
1,Xaver
1,Xavi
1,Xavier
1,Xeno
1,Xhafer
1,Xhavit
1,Xhelal
1,Xhelil
1,Xhemail
1,Xhevat
1,Xhihad
1,Xhunei
1,Xiaoyan
1,Ximuel
1,Xin-Ang
1,Xinyang
1,Xirui
1,Xoel
1,Xue-Qian
1,Xylo
1,Yaakov
1,Yaalavan
1,Yaasiin
1,Yaasir
1,Yaathuriyan
1,Yab
1,Yacha
1,Yacine
1,Yacob
1,Yacoub
1,Yacu
1,Yadiel
1,Yadin
1,Yafet
1,Yafi
1,Yago
1,Yahav
1,Yahya
1,Yahye
1,Yair
1,Yairo
1,Yâk
1,Yakhame
1,Yakir
1,Yakob
1,Yakoub
1,Yakov
1,Yaku
1,Yakup
1,Yalin
1,Yam
1,Yamato
1,Yamen
1,Yamin
1,Yamir
1,Yamsel
1,Yandel
1,Yandie
1,Yanhao
1,Yani
1,Yanic
1,Yanick
1,Yaniel
1,Yanik
1,Yanis
1,Yaniv
1,Yanki
1,Yankuba
1,Yann
1,Yanni
1,Yannic
1,Yannick
1,Yannick-Joël
1,Yannik
1,Yannik-Lajos
1,Yannis
1,Yann-Philippe
1,Yano
1,Yanssiel
1,Yanujan
1,Yao
1,Yao-Hua
1,Yaqoob
1,Yardil
1,Yared
1,Yari
1,Yarin
1,Yarling
1,Yaro
1,Yaron
1,Yaroslav
1,Yarza
1,Yasain
1,Yaser
1,Yash
1,Yasha
1,Yashar
1,Yashu
1,Yashvir
1,Yasin
1,Yâsin
1,Yäsïn
1,Yasir
1,Yaslam
1,Yasser
1,Yasser-Ahmed
1,Yassin
1,Yassine
1,Yassir
1,Yasu
1,Yathushan
1,Yavuz
1,Yawar
1,Yawnon
1,Yazeed
1,Yazid
1,Yeabsera
1,Yecheskel
1,Yechezkel
1,Yechiel
1,Yedidya
1,Yeh
1,Yehoshua
1,Yehuda
1,Yehudah
1,Yehudo
1,Yehudoh
1,Yehya
1,Yeider
1,Yeirol
1,Yekbun
1,Yekda
1,Yekusiel
1,Yekutiel
1,Yellyngton
1,Yelvin
1,Yenal
1,Yener
1,Yenul
1,Yephrey
1,Yeray
1,Yerko
1,Yéro
1,Yerodin
1,Yeruult
1,Yesak
1,Yeschaye
1,Yeshi
1,Ye Si
1,Yessin
1,Yessine
1,Yian
1,Yiannis
1,Yicheng
1,Yifan
1,Yigit
1,Yildiray
1,Yilin
1,Yilmaz
1,Yiming
1,Yinon
1,Yischai
1,Yishai
1,Yisrael
1,Yisroel
1,Yissachar
1,Yissachor
1,Yitzchak
1,Yitzchok
1,Yizchak
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1,Aadhya
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1,Arbina
1,Arbita
1,Arbnesa
1,Arbnesha
1,Arbnora
1,Arbnore
1,Arbresh
1,Arbresha
1,Arbreshë
1,Archana
1,Architha
1,Arda
1,Ardiana
1,Ardita
1,Areeba
1,Areej
1,Areesha
1,Areeya
1,Arela
1,Arelys
1,Arénice
1,Ares
1,Areti
1,Areya
1,Argjenta
1,Argjina
1,Argjira
1,Argnesa
1,Aria
1,Arïa
1,Ariadna
1,Ariadne
1,Arialda
1,Ariam
1,Ariana
1,Arianda
1,Ariane
1,Arianita
1,Arianna
1,Ariba
1,Aridalys
1,Ariel
1,Ariela
1,Ariella
1,Arielle
1,Arieta
1,Arife
1,Arijana
1,Arijanita
1,Arije
1,Arijeta
1,Arijona
1,Arila
1,Arileidys
1,Arilena
1,Arin
1,Arîn
1,Arina
1,Arinna
1,Arinya
1,Ariola
1,Ariona
1,Arisa
1,Arisha
1,Arishka
1,Arishmi
1,Arissa
1,Arista
1,Aristi
1,Arita
1,Arital
1,Ariya
1,Ariyam
1,Arizona
1,Arjana
1,Arjanita
1,Arjeta
1,Arjetha
1,Arjin
1,Arjîn
1,Arjona
1,Arleen
1,Arlena
1,Arlet
1,Arlette
1,Arlin
1,Arlinda
1,Arline
1,Armagan
1,Armance
1,Armanda
1,Armelle
1,Armenda
1,Armina
1,Armita
1,Arna
1,Arnela
1,Arnesa
1,Arniha
1,Arnisa
1,Aroa
1,Aroosh
1,Aroush
1,Arpita
1,Arra
1,Arrcavie
1,Arrththy
1,Arsa
1,Arsema
1,Arshana
1,Arshika
1,Arshiya
1,Arsiema
1,Arsinoi
1,Arswini
1,Arsya
1,Arta
1,Artea
1,Artemis
1,Artemisia
1,Artesa
1,Arthi
1,Arthiha
1,Arthika
1,Arththiha
1,Arthursiga
1,Artina
1,Artiola
1,Artiona
1,Artisa
1,Aruna
1,Aruni
1,Arushya
1,Aruthi
1,Aruthra
1,Arven
1,Arwana
1,Arwen
1,Arya
1,Aryam
1,Aryana
1,Arysa
1,Arza
1,Arzele
1,Arzu
1,Asa
1,Asaana
1,Asala
1,Aschvaki
1,Aschvitha
1,Aschwiny
1,Asena
1,Asfiya
1,Asha
1,Ashanti
1,Ashlee
1,Ashley
1,Ashly
1,Ashlyn
1,Ashmetha
1,Ashmi
1,Ashmietha
1,Ashmitha
1,Ashna
1,Ashnaa
1,Ashnah
1,Ashpia
1,Ashvida
1,Ashvika
1,Ashvinaa
1,Ashvitha
1,Ashwina
1,Ashwini
1,Ashwiny
1,Asia
1,Asija
1,Asije
1,Asimina
1,Asiya
1,Asiyah
1,Asja
1,Asli
1,Aslihan
1,Aslinur
1,Asma
1,Asmaa
1,Asmaret
1,Asmi
1,Asmin
1,Asmira
1,Asmitha
1,Asmy
1,Aspasia
1,Aspen
1,Asra
1,Asrim
1,Assia
1,Assma
1,Assunta
1,Asta
1,Astera
1,Astou
1,Astrid
1,Asu
1,Asude
1,Asuka
1,Asviga
1,Asvitha
1,Aswanaa
1,Aswina
1,Aswinaa
1,Asya
1,Atara
1,Ateqa
1,Athalia
1,Athana
1,Athanasia
1,Athasha
1,Athea
1,Athena
1,Athéna
1,Athénaïs
1,Athika
1,Athina
1,Athisa
1,Athisaya
1,Athishana
1,Athithya
1,Athvitha
1,Atika
1,Atike
1,Atina
1,Atithaya
1,Atiya
1,Atsaya
1,Atsharah
1,Atusa
1,Aubrey
1,Aude
1,Audrey
1,Augusta
1,Augustine
1,Auin
1,Auline
1,Auloma
1,Aulona
1,Aura
1,Aurea
1,Aurela
1,Aurelia
1,Aureliana
1,Aurelie
1,Aurélie
1,Aurelle
1,Auréole-Tabor
1,Aurissa
1,Aurita
1,Aurora
1,Ava
1,Avah
1,Avalie
1,Avaline
1,Avalon
1,Avanisha
1,Avantihka
1,Avantika
1,Avary
1,Ava-Sue
1,Avaya
1,Aveen
1,Avelina
1,Aveline
1,Avenia
1,Avenya
1,Avery
1,Avia
1,Aviana
1,Avigael
1,Avigail
1,Avigal
1,Avigayil
1,Avin
1,Avinashini
1,Avital
1,Aviva
1,Aviya
1,Avji
1,Avni
1,Avnthika
1,Avril
1,Avy
1,Awa
1,Awid
1,Awina
1,Awiwa
1,Awnore
1,Axelin
1,Axhere
1,Axinia
1,Aya
1,Ayaa
1,Ayaan
1,Ayah
1,Ayah-Sorayah
1,Ayako
1,Ayala
1,Ayame
1,Ayan
1,Ayana
1,Ayanda
1,Ayano
1,Ayara
1,Ayat
1,Aybanu
1,Aybike
1,Aybüke
1,Ayca
1,Ayça
1,Aycha
1,Aycha-Aynaa
1,Ayda
1,Aydan
1,Ayele
1,Ayélé
1,Ayelet
1,Ayesha
1,Ayeshe
1,Ayisha
1,Ayla
1,Ayleen
1,Ayleén
1,Aylen
1,Aylin
1,Aylina
1,Ayline
1,Aymara
1,Aymeline
1,Ayna
1,Aynara
1,Ayno
1,Aynoa
1,Aynur
1,A-Young
1,Ayra
1,Ayrah
1,Ayrrinn
1,Aysa
1,Ayscha
1,Ayse
1,Aysegül
1,Aysel
1,Aysen
1,Aysenur
1,Aysha
1,Aysha-Chantal
1,Aysin
1,Aysu
1,Aysun
1,Ayten
1,Ayumi
1,Azad
1,Azahel
1,Azar
1,Azbije
1,Azel
1,Azemina
1,Azia
1,Aziza
1,Azra
1,Azra-Olga
1,Azrin
1,Azucena
1,Azzaria
1,Azzurra
1,Babett
1,Babette
1,Babitha
1,Bahar
1,Bahara
1,Bahare
1,Baian
1,Bajrami
1,Bakht
1,Balgis
1,Balqis
1,Banin
1,Baninn-Sarah
1,Banu
1,Banuja
1,Banusha
1,Bao
1,Baraa
1,Barathy
1,Barbara
1,Barbora
1,Barbra
1,Bardha
1,Barfin
1,Barie
1,Barije
1,Barin
1,Barira
1,Barla
1,Basak
1,Basepame
1,Basma
1,Basya
1,Bathanisha
1,Bathsheva
1,Batia
1,Batja
1,Batoul
1,Batscheva
1,Batschewa
1,Batsheva
1,Batul
1,Batya
1,Bavadharaniga
1,Bavatharani
1,Bavidha
1,Bavitha
1,Bavithra
1,Baviya
1,Bavyan
1,Beáta
1,Beatrice
1,Béatrice
1,Beatrix
1,Beatriz
1,Bebe
1,Bebuscha
1,Becky
1,Behare
1,Beili
1,Bejda
1,Bejna
1,Bejneda
1,Bekona
1,Belanna
1,Belen
1,Belén
1,Belgin
1,Belina
1,Belinay
1,Belinda
1,Belita
1,Belkisa
1,Bella
1,Belma
1,Belmina
1,Bemenet
1,Bena
1,Benclaire
1,Benedetta
1,Bénédicte
1,Bengi
1,Bengisu
1,Bengü
1,Benian
1,Benie
1,Benisa
1,Benita
1,Benjamine
1,Bennu
1,Bensu
1,Bente
1,Berçem
1,Beren
1,Berenice
1,Bérénice
1,Berensu
1,Berfin
1,Berfîn
1,Berika
1,Beril
1,Berin
1,Berina
1,Beritan
1,Berivan
1,Berna
1,Bernadett
1,Bernadette
1,Bernice
1,Beronica
1,Berra
1,Berre
1,Bertilla
1,Bervely
1,Berxwedan
1,Beryl
1,Besa
1,Besara
1,Besarta
1,Besiana
1,Besjana
1,Besmire
1,Besona
1,Beste
1,Betel
1,Betelehem
1,Betelehim
1,Betelot
1,Bethanien
1,Bethel
1,Bethlehem
1,Betial
1,Betime
1,Betina
1,Betlehem
1,Bettina
1,Bettina-Thays
1,Bettiyel
1,Betty
1,Betul
1,Betül
1,Beverly
1,Bevlyne
1,Beyna
1,Beyonce
1,Beyza
1,Beyzanur
1,Bharkavi
1,Bianca
1,Biani
1,Bianka
1,Biatris
1,Bibi
1,Bibiana
1,Bich
1,Bigna
1,Bignia
1,Bihter
1,Bijana
1,Bijontina
1,Bilal
1,Bilan
1,Bileidys
1,Bilge
1,Billie
1,Billie-Jean
1,Bina
1,Bindiya
1,Binela
1,Binia
1,Binta
1,Bintylly
1,Bionsa
1,Birathiba
1,Birgül
1,Birma
1,Bisera
1,Bitania
1,Bjanka
1,Bjondina
1,Blagica
1,Blanca
1,Blanche
1,Blanche-Eva
1,Blanda
1,Blaya
1,Blearta
1,Bledina
1,Blen
1,Blenarda
1,Blenarta
1,Blenda
1,Blendina
1,Blendora
1,Blenera
1,Blentina
1,Bleona
1,Bleranda
1,Blerentina
1,Blerina
1,Blerona
1,Blerta
1,Blertan
1,Blertë
1,Blertina
1,Blesa
1,Blessin
1,Blessing
1,Bleta
1,Blime
1,Blimi
1,Blina
1,Blinera
1,Blue
1,Bluemina
1,Bluma
1,Boby
1,Bodicea
1,Bogdana
1,Bogdanka
1,Bojana
1,Bonali
1,Boni
1,Bonisaa
1,Bonkono
1,Bonnie
1,Bora
1,Borna
1,Bosiljka
1,Bouchra
1,Bozi
1,Bracha
1,Brah
1,Branahy
1,Branka
1,Brenda
1,Brendona
1,Brendy
1,Briana
1,Brianna
1,Brigenda
1,Brigita
1,Brigitta
1,Brigitte
1,Brikena
1,Brikenda
1,Brikenta
1,Brilinda
1,Brilynn
1,Brimady
1,Brina
1,Brionny
1,Briséis
1,Brita
1,Britta
1,Brittany
1,Brocho
1,Bronwyn
1,Brooklyn
1,Bruchi
1,Bruna
1,Brune
1,Bruria
1,Brynja
1,Buglem
1,Buket
1,Bulzë
1,Buna
1,Buratha
1,Burbuqe
1,Burçin
1,Burcu
1,Burona
1,Buse
1,Bushra
1,Busra
1,Büsra
1,Cadisha
1,Caecilia
1,Caelynn
1,Cagla
1,Cahntal
1,Caia
1,Cailey
1,Cairo
1,Caissy
1,Caitlin
1,Caitlín
1,Caitlyn
1,Caja
1,Cala
1,Caliantewi
1,Calishja
1,Calissa
1,Calista
1,Calliope
1,Callista
1,Calynn
1,Camarica
1,Came
1,Cameron
1,Camila
1,Camilla
1,Camille
1,Camy
1,Canan
1,Candan
1,Candela
1,Candice
1,Cândida
1,Cannelle
1,Cansel
1,Cansu
1,Cao
1,Capucine
1,Cara
1,Carène
1,Cari
1,Carice
1,Carin
1,Carina
1,Carine
1,Carinna
1,Carisha
1,Carissa
1,Carla
1,Carla-Mathilda
1,Carlina
1,Carline
1,Carlota
1,Carlotta
1,Carlotta-Sophie
1,Carlyn
1,Carmel
1,Carmela
1,Carmen
1,Carmina
1,Carmine
1,Carmit
1,Carmo
1,Carnen
1,Carol
1,Carola
1,Carole
1,Carolin
1,Carolina
1,Caroline
1,Carolyn
1,Carolyne
1,Carys
1,Cassandra
1,Cassia
1,Cassidy
1,Cassie
1,Castille
1,Cataleja
1,Catalena
1,Cataleya
1,Catalina
1,Catarina
1,Cate
1,Caterina
1,Catharina
1,Catherine
1,Cathérine
1,Cathleen
1,Cathrine
1,Catia
1,Cátia
1,Catleya
1,Catrina
1,Catriona
1,Cattleya
1,Caya
1,Cayla
1,Cayni
1,Cecil
1,Cecile
1,Cécile
1,Cêcile
1,Cecilia
1,Cécilia
1,Cedra-Lucy
1,Celene
1,Celeste
1,Céleste
1,Célèste
1,Céleste Aziza
1,Celestina
1,Celestine
1,Célestine
1,Celia
1,Célia
1,Celice
1,Celin
1,Celina
1,Célina
1,Celine
1,Celiné
1,Céline
1,Cèline
1,Céline-Evelyn
1,Celinne
1,Celyne
1,Cemile
1,Cemra
1,Cemre
1,Cendsuren
1,Ceneily
1,Cennet
1,Ceren
1,Ceres
1,Cerine
1,Ceyda
1,Ceylan
1,Ceylin
1,Chabeli
1,Chadieja
1,Chae
1,Chaïma
1,Chaimaa
1,Chaja
1,Chajah
1,Chaje
1,Chalesa
1,Chaline-Tharinee
1,Chana
1,Chanah
1,Chancelle
1,Chandani
1,Chandja
1,Chandra
1,Chanel
1,Chanelle
1,Changeerthiga
1,Chani
1,Chanita
1,Channa
1,Channah
1,Chantal
1,Chantale
1,Chantall
1,Chantalle
1,Chantel
1,Chanymol
1,Charielle
1,Charimy
1,Charina
1,Charis
1,Charise
1,Charisse
1,Charleen
1,Charlene
1,Charlène
1,Charleni
1,Charlie
1,Charlin
1,Charline
1,Charlise
1,Charlize
1,Charlott
1,Charlotta
1,Charlotte
1,Charly
1,Charlyne
1,Charmaine
1,Charmay
1,Charmilaa
1,Charo
1,Charonne
1,Charuga
1,Chatrin
1,Chatrina
1,Chau Yee
1,Chava
1,Chavi
1,Chavy
1,Chawa
1,Chaya
1,Chayenne
1,Chazal
1,Cheimaa
1,Chelsea
1,Chenda
1,Chénille
1,Chenoa
1,Cherie
1,Cherilyn
1,Cherish
1,Cheryl
1,Cheyenne
1,Che Yi
1,Chianna
1,Chiara
1,Chiara-Maé
1,Chiara-Maria
1,Chidera
1,Chidinma
1,Chika
1,Chimalli
1,Chimène
1,Chinami
1,Chinedu
1,Chinelo
1,Chinemelum
1,Chinyere
1,Chioma
1,Chisa
1,Chivani
1,Chizoba
1,Chléa
1,Chloe
1,Chloé
1,Chloë
1,Chloey
1,Choenzin
1,Choeying
1,Chrisa
1,Chrisbely
1,Chrispy
1,Christa
1,Christabel
1,Christal
1,Christee
1,Christel
1,Christella
1,Christelle
1,Christiana
1,Christiane
1,Christianna
1,Christie
1,Christina
1,Christine
1,Chudley
1,Ciana
1,Cianna
1,Ciara
1,Ciarrah
1,Cibele
1,Cibelle
1,Cibrija
1,Cici Yui
1,Cielle
1,Cigdem
1,Çilem
1,Cilgia
1,Cilia
1,Cilla
1,Cimen
1,Cinciya
1,Cindy
1,Cinja
1,Cinnia
1,Cinta
1,Cintya
1,Cinzia
1,Ciran
1,Cita
1,Citlali
1,Claire
1,Clara
1,Clara-Luise
1,Clara-Marie
1,Clare
1,Clarice
1,Clarina
1,Clarissa
1,Clarisse
1,Claude
1,Claudia
1,Claúdia
1,Cláudia
1,Clàudia
1,Claudija
1,Claudine
1,Cle
1,Clea
1,Clelia
1,Clélia
1,Clémence
1,Clementina
1,Clementine
1,Clémentine
1,Cleo
1,Cléo
1,Cleofe
1,Cléonice
1,Cleopatra
1,Cleophea
1,Cléore
1,Clio
1,Clivia
1,Clodagh
1,Cloe
1,Cloé
1,Cloë
1,Coco
1,Colette
1,Coline
1,Colleen
1,Constance
1,Constancia
1,Constantine
1,Constanza
1,Cora
1,Corabelle
1,Coraima
1,Coral
1,Coralie
1,Coralie-Cécile
1,Coraline
1,Corazón
1,Cordelia
1,Corey
1,Corina
1,Corinna
1,Corinne
1,Cornelia
1,Cornes
1,Corvina
1,Cosima
1,Cosimina
1,Cosma
1,Costanza
1,Coumba
1,Courtney
1,Covadonga
1,Crismelis
1,Crismiel
1,Cristaline
1,Cristel
1,Cristiana
1,Cristina
1,Cristina del Carmen
1,Crystal
1,Crystalle
1,Curly
1,Custavo
1,Cvija
1,Cvijeta
1,Cyann
1,Cynthia
1,Cyra
1,Cyrielle
1,Cyrilla
1,Daanam
1,Daanya
1,Daciana
1,Dado
1,Dafina
1,Dafne
1,Dagny
1,Dahaba
1,Dahlia
1,Daiana
1,Daina
1,Daira
1,Daisy
1,Daiwa
1,Dajana
1,Daksha
1,Dala
1,Dalal
1,Dalel
1,Daleya
1,Dalia
1,Daliah
1,Daliana
1,Daliborka
1,Dalila
1,Dalilah
1,Dalina
1,Daline
1,Dalma
1,Dalya
1,Damaris
1,Dámaris
1,Dâmaris
1,Damdi
1,Damiana
1,Damira
1,Damita
1,Damjana
1,Damla
1,Damla-Seher
1,Dana
1,Danae
1,Danaé
1,Danaë
1,Danah
1,Danai
1,Danat
1,Danay
1,Dandarah
1,Danerys
1,Dania
1,Danica
1,Daniela
1,Daniela del Pilar
1,Daniella
1,Danielle
1,Danijela
1,Danila
1,Danina
1,Danisha
1,Danja
1,Danna
1,Dannia
1,Danusheya
1,Danushka
1,Danyasrii
1,Daorsa
1,Daphna
1,Daphne
1,Daphné
1,Daphnée
1,Daphni
1,Dara
1,Daranporn
1,Darcie
1,Darcy
1,Dardane
1,Dareen
1,Darel
1,Daria
1,Dariana
1,Darija
1,Darin
1,Darina
1,Darius
1,Darja
1,Darlene
1,Darlyn
1,Darlyne
1,Darmelia
1,Darryl
1,Darshanaa
1,Darva
1,Darya
1,Daryl
1,Darza
1,Dascha
1,Dasel
1,Dasha
1,Dashurije
1,Davida
1,Davina
1,Dawa
1,Dayana
1,Dayani
1,Daymona
1,Dea
1,Dean
1,Debby
1,Debora
1,Débora
1,Dèbora
1,Deborah
1,Déborah
1,Déborah-Isabel
1,Dechen
1,Dee-Dee
1,Deepa
1,Defina
1,Defne
1,Deganja
1,Degma
1,Dehlia
1,Deirdre
1,Deisy
1,Dejana
1,Dejin
1,Dela
1,Delaila
1,Delal
1,Delaney
1,Delaram
1,Delça
1,Delfina
1,Delia
1,Délia
1,Deliah
1,Deliah-Aurora
1,Delila
1,Delina
1,Deliya
1,Dellanira
1,Delphina
1,Delphine
1,Delvina
1,Delyn
1,Dena
1,Denata
1,Dencey
1,Denice
1,Denisa
1,Denise
1,Deniz
1,Denja
1,Denny
1,Deren
1,Derin
1,Derman
1,Dervisa
1,Derya
1,Desang
1,Desanka
1,Deshira
1,Desideria
1,Desire
1,Desiré
1,Désiré
1,Desiree
1,Desireé
1,Desirée
1,Désirée
1,Despina
1,Despoina
1,Destan
1,Destina
1,Destiny
1,Deva
1,Devin
1,Devora
1,Devorah
1,Dewi
1,Dewita
1,Dewora
1,Deya
1,Deyna
1,Dhakshita
1,Dhani
1,Dharangi
1,Dharanika
1,Dharshana
1,Dheya
1,Dhun
1,Dhwani
1,Diala
1,Diália
1,Diamantina
1,Diamila
1,Diana
1,Diandra
1,Diane
1,Diara
1,Diarra
1,Dibiaa
1,Dibora
1,Dicle
1,Dicte
1,Didem
1,Dido
1,Diela
1,Diellëza
1,Diellza
1,Dielza
1,Diersterin
1,Diesa
1,Diga
1,Dihan
1,Dijana
1,Dijane
1,Dijara
1,Dije
1,Dijellza
1,Dijeta
1,Dijola
1,Dikshana
1,Dila
1,Dilaila
1,Dilan
1,Dilanny
1,Dilany
1,Dilara
1,Dilâra
1,Dilay
1,Dilba
1,Dilberä
1,Dilcana
1,Dilek
1,Diletta
1,Diliana
1,Dilora
1,Dilpreet
1,Dima
1,Dimitra
1,Dimtsi
1,Dina
1,Dinah
1,Dineta
1,Dineza
1,Dinisa
1,Dinora
1,Dinore
1,Diola
1,Diolena
1,Diona
1,Dione
1,Dionesa
1,Dioneta
1,Dionisa
1,Diora
1,Dipti
1,Dirin
1,Disha
1,Divi
1,Divina
1,Divja
1,Divora
1,Divya
1,Divyakshi
1,Diya
1,Diyadra
1,Diyana
1,Diyora
1,Djamila
1,Djamilla
1,Djamina
1,Djanaya
1,Djarmila
1,Djellëza
1,Djellina
1,Djellza
1,Djurdjina
1,Dley
1,Do
1,Doa
1,Doena
1,Doina
1,Dolores
1,Domenica
1,Domenika
1,Domingas
1,Dominika
1,Dominique
1,Dona
1,Donata
1,Donatella
1,Donesa
1,Donia
1,Donijeta
1,Donika
1,Donita
1,Donja
1,Donjet
1,Donjeta
1,Donjetë
1,Donna
1,Donya
1,Dora
1,Dóra
1,Dorantina
1,Dorarta
1,Dorcas
1,Doreen
1,Dorela
1,Dorentina
1,Doresa
1,Doria
1,Doriana
1,Dorin
1,Dorina
1,Dorine
1,Doris
1,Dorja
1,Dorontina
1,Dorotea
1,Doroteja
1,Dorothea
1,Dorothee
1,Dorothée
1,Dorothy
1,Dorotka
1,Dorottya
1,Dorsa
1,Doruntina
1,Dorya
1,Dorys
1,Douâa
1,Dounia
1,Doushka
1,Dova
1,Dragana
1,Dragica
1,Drenusha
1,Drenushe
1,Drilinda
1,Drilona
1,Driola
1,Driolë
1,Driona
1,Drita
1,Drucilla
1,Dschamila
1,Dschamilja
1,Dshamila
1,Dshamilja
1,Dua
1,Duah
1,Duena
1,Duha
1,Dulce
1,Dunara
1,Duncan
1,Dunia
1,Dunja
1,Dunya
1,Duresa
1,Durra-Ladina
1,Durri
1,Durrije
1,Duru
1,Dusana
1,Dusica
1,Duvaraha
1,Duvaraka
1,Duyen
1,Duygu
1,Dvora
1,Dwoiri
1,Dwora
1,Dya
1,Dzana
1,Dzenet
1,Dzeneta
1,Dzenita
1,Eanda
1,Easana
1,Eashna
1,Eba
1,Ebba
1,Ebru
1,Ebtisam
1,Ecco
1,Ece
1,Ecem
1,Ecesu
1,Echlas
1,Ecrin
1,Eda
1,Edana
1,Edanur
1,Eda-Su
1,Edda
1,Edda-Camille
1,Edelene
1,Eden
1,Edera
1,Edessa
1,Edie
1,Edilanny
1,Edima
1,Edina
1,Edinah
1,Edisa
1,Edisona
1,Edita
1,Edith
1,Edlira
1,Edna
1,Edona
1,Edonisa
1,Edony
1,Eduarda
1,Eduina
1,Edunita
1,Eelappriya
1,Eesha
1,Effi
1,Efrata
1,Efsa
1,Efstazia
1,Eftelya
1,Efthalia-Rosen
1,Eghosa
1,Eglantina
1,Eglentina
1,Egsona
1,Egzana
1,Egzona
1,Egzonë
1,Eidel
1,Eidi
1,Eila
1,Eilean
1,Eileen
1,Eilika
1,Einselina
1,Eira
1,Eirini
1,Eja
1,Ejona
1,Ejroghene
1,Ekatarina
1,Ekaterina
1,Ekaterini
1,Ekatherina
1,Ekmel
1,Ela
1,Elá
1,Elagiya
1,Elaha
1,Elaia
1,Elaina
1,Elaine
1,Elainne
1,Elakiya
1,Elakkanaa
1,Elakkia
1,Elakkiyaa
1,Elakshiya
1,Ela-Mayla
1,Elana
1,Elanila
1,Elanur
1,Elara
1,Elavanja
1,Elayna
1,Elda
1,Eldana
1,Eldina
1,Elea
1,Eleana
1,Eleane
1,Eleanna
1,Eleanor
1,Eleanora
1,Eléanore
1,Electra
1,Eleftheria
1,Eleia
1,Elektra
1,Elen
1,Elena
1,Elena-Aurora
1,Elena-Marie
1,Eleni
1,Eléni
1,Elenia
1,Elenie
1,Elenitsa
1,Elenoire
1,Elenor
1,Elény
1,Elenya
1,Eleona
1,Eleonor
1,Eleonora
1,Eleonore
1,Eléonore
1,Éléonore
1,Elettra
1,Eleya
1,Eleyna
1,Elfie
1,Elfisa
1,Elhaida
1,Elham
1,Elhama
1,Elhame
1,Elhana
1,Eli
1,Elia
1,Eliah
1,Elian
1,Eliana
1,Eliane
1,Elianna
1,Elianne
1,Eliany
1,Elice
1,Elida
1,Elidiana
1,Elidora
1,Elie
1,Élie
1,Elieha
1,Eliel
1,Eliessa
1,Eliette
1,Elif
1,Elife
1,Elif-Naz
1,Elifnur
1,Elijona
1,Elilta
1,Elim
1,Elin
1,Elina
1,Eline
1,Elines
1,Elinor
1,Elinora
1,Eliona
1,Eliora
1,Elira
1,Elirjana
1,Elis
1,Elisa
1,Elisa-Aimé
1,Elisabet
1,Elisabeth
1,Elisabetta
1,Elisama
1,Elisaveta
1,Elisaweta
1,Elischa
1,Elischewa
1,Elise
1,Élise
1,Elisena
1,Elisha
1,Elisheva
1,Eliska
1,Eliška
1,Elisona
1,Elissa
1,Elissia
1,Elita
1,Elitsur
1,Eliya
1,Eliyana
1,Eliz
1,Eliza
1,Elizabeta
1,Elizabete
1,Elizabeth
1,Elizaveta
1,Elize
1,Eljesa
1,Eljin
1,Eljona
1,Elke
1,Ella
1,Ella-Louise
1,Ella-Sofie
1,Ella-Sophia
1,Ella-Sophie
1,Elle
1,Elle-Morgane
1,Ellen
1,Ellena
1,Ellen-Nore
1,Ellenora
1,Elli
1,Elliana
1,Ellice
1,Ellie
1,Ellin
1,Ellis
1,Ellouise
1,Elly
1,Ellya
1,Ellyse
1,Elma
1,Elmedina
1,Elmedine
1,Elmira
1,Elmy
1,Elnaz
1,Elodie
1,Élodie
1,Elody
1,Eloghosa
1,Eloisa
1,Eloísa
1,Eloïsa
1,Eloise
1,Eloïse
1,Éloïse
1,Elona
1,Elonisa
1,Elora
1,Elou
1,Elouise
1,Elowyn
1,Elpida
1,Elsa
1,Elsbeth
1,Elsie
1,Eltina
1,Elu
1,Elva
1,Elvan
1,Elvira
1,Ely
1,Elyah
1,Elyana
1,Elyn
1,Elyna
1,Elyne
1,Elyssa
1,Elyza
1,Elza
1,Elzana
1,Elze
1,Ema
1,Emaline
1,Emana
1,Emanoella
1,Emanuela
1,Emanuele
1,Embru
1,Emegene
1,Emel
1,Emela
1,Emele
1,Emeli
1,Emelie
1,Émelie
1,Émeline
1,Emely
1,Emerlin
1,Emerlinda
1,Emery
1,Emese
1,Emey
1,Emi
1,Emia
1,Emila
1,Emili
1,Emilia
1,Emilía
1,Emília
1,Emiliana
1,Emilie
1,Émilie
1,Emilie-Lin
1,Emilija
1,Émiline
1,Emillia
1,Emilse
1,Emily
1,Emina
1,Emine
1,Emir
1,Emira
1,Emire
1,Emirjeta
1,Emirjona
1,Emma
1,Emma-Aliisa
1,Emma-Daria
1,Emma-Emmilly
1,Emma-Giulia
1,Emma-Lou
1,Emma-Louisa
1,Emmanuelle
1,Emma-Rose
1,Emma-Valentina
1,Emme
1,Emmelie
1,Emmeline
1,Emmi
1,Emmily
1,Emmy
1,Emmylou
1,Emsuda
1,Emy
1,Emyna
1,Ena
1,Enara
1,Encarna
1,Endolinda
1,Endrilona
1,Endrita
1,Endry
1,Enduena
1,Enea
1,Enéa
1,Enesa
1,Engjella
1,Engjelusha
1,Enia
1,Eniana
1,Enid
1,Enie
1,Enija
1,Enis
1,Enisa
1,Enja
1,Enkela
1,Enkeleda
1,Enkelejda
1,Enmanuela
1,Enna
1,Enni
1,Ennia
1,Enny
1,Enoara
1,Enola
1,Enora
1,Enrica
1,Enya
1,Enyssa
1,Enza
1,Éowyn
1,Era
1,Eranda
1,Erba
1,Erblina
1,Erda
1,Erdina
1,Erdonita
1,Ereleta
1,Erhana
1,Erhinyoja
1,Eri
1,Erianna
1,Erica
1,Érica
1,Ericka
1,Eridë
1,Erijona
1,Erik
1,Erika
1,Érika
1,Eriliana
1,Erin
1,Erina
1,Eriona
1,Erisa
1,Erisha
1,Erita
1,Erja
1,Erjola
1,Erjona
1,Erkanda
1,Erlanda
1,Erleta
1,Erlina
1,Erlinda
1,Erliona
1,Erlisa
1,Ermelinda
1,Ermina
1,Ermira
1,Ermire
1,Erna
1,Erodita
1,Erolida
1,Erolina
1,Erona
1,Eronda
1,Eronida
1,Eronita
1,Erora
1,Ersa
1,Ersilia
1,Ertina
1,Erva
1,Ervelina
1,Ervesë
1,Erza
1,Erzana
1,Escarlen
1,Esen
1,Esha
1,Eshaal
1,Eshal
1,Eshna
1,Esila
1,Esin
1,Eskarina
1,Eskarlett
1,Eslem
1,Esma
1,Esmanur
1,Esme
1,Esmé
1,Esmée
1,Esmera
1,Esmeralda
1,Esmeralda Sofia
1,Esmerlyn
1,Esperance
1,Esperanza
1,Esra
1,Essil
1,Essra
1,Estée
1,Estefania
1,Estela
1,Estela-Belen
1,Esteline
1,Estella
1,Estelle
1,Estelle-Zoé
1,Ester
1,Estera
1,Estere
1,Esterina
1,Esther
1,Estrela
1,Estrella
1,Esty
1,Esuella
1,Eszter
1,Eteri
1,Eti
1,Étoile
1,Etta
1,Etti
1,Etty
1,Eugenia
1,Eugénie
1,Euginia
1,Eulona
1,Euna
1,Eunice
1,Euphrasie
1,Eurydice
1,Ev
1,Eva
1,Éva
1,Eva-Caeen
1,Eva-Luna
1,Eva-Magdalena
1,Eva-Maria
1,Evane
1,Evangelia
1,Evangelina
1,Evangeline
1,Evanthia
1,Evar
1,Evdoxia
1,Eve
1,Ève
1,Evelin
1,Evelina
1,Eveline
1,Evelyn
1,Evelyne
1,Evgenia
1,Evi
1,Eviana
1,Evie
1,Evin
1,Evina
1,Evisa
1,Evita
1,Evitta
1,Evon
1,Evora
1,Evrim
1,Ewa
1,Exaucé
1,Exode
1,Exzzina
1,Eya
1,Eyla
1,Eylem
1,Eylül
1,Eymi
1,Eyrin
1,Ezana
1,Ezgi
1,Ezile
1,Ezinne
1,Ezo
1,Faadumo
1,Fabia
1,Fabiana
1,Fabienne
1,Fabiola
1,Fabiona
1,Fadim
1,Fadima
1,Fadraina
1,Fadrina
1,Faduma
1,Fadumo
1,Fahma
1,Fahrije
1,Faida
1,Faige
1,Faigi
1,Faigy
1,Faihakabir
1,Fairouz
1,Faisa
1,Faith
1,Faizakabir
1,Falka
1,Fama
1,Fanni
1,Fannie
1,Fanny
1,Fanny-Lou
1,Fanny-Simone
1,Fantagaro
1,Fara
1,Farah
1,Farallon
1,Farank
1,Fareeha
1,Farhia
1,Farhiya
1,Faria
1,Fariba
1,Farida
1,Farina
1,Farrah
1,Fartun
1,Fasuay
1,Fatbardha
1,Fatemah
1,Fatemakabir
1,Fateme
1,Fatemeh
1,Fatgzona
1,Fathima
1,Fatiana
1,Fatiha
1,Fatima
1,Fatimah
1,Fatimata
1,Fatima-Zahra
1,Fatime
1,Fatjeta
1,Fatjona
1,Fatlinda
1,Fatlume
1,Fatma
1,Fatmanisa
1,Fatmeh
1,Fatmira
1,Fatmire
1,Fatos
1,Fatoumata
1,Fatoumatta
1,Fatuma
1,Fatushe
1,Fausta
1,Faustine
1,Fäustlin
1,Faviola
1,Fawsiya
1,Fawzieh
1,Fay
1,Faye
1,Fayrouz
1,Fazmina
1,Fe
1,Fea
1,Feda
1,Fede
1,Federica
1,Federike
1,Fedora
1,Fee
1,Feiele
1,Feigi
1,Feigy
1,Felia
1,Felica
1,Felice
1,Félice
1,Felicia
1,Felicie
1,Félicie
1,Felicitas
1,Felicity
1,Felicja
1,Feline
1,Féline
1,Felisha
1,Felisia
1,Felizia
1,Felizitas
1,Femke
1,Fenate
1,Fenia
1,Fenissa
1,Fenja
1,Fenna
1,Fenny
1,Feray
1,Ferdos
1,Ferdous
1,Ferdusi
1,Ferida
1,Feride
1,Ferize
1,Fernanda
1,Feroza
1,Fertesa
1,Feruz
1,Feruza
1,Feryal
1,Festina
1,Fetije
1,Feven
1,Fey
1,Feyrouse
1,Feyza
1,Fia
1,Fiamma
1,Fiammetta
1,Fida
1,Fidan
1,Fien
1,Fifina
1,Figen
1,Fijona
1,Filareti
1,Filipa
1,Filippa
1,Filisa
1,Filiz
1,Filka
1,Filmawit
1,Filomena
1,Filona
1,Filoreta
1,Filsan
1,Fina
1,Finia
1,Finija
1,Finja
1,Finley
1,Finni
1,Finnia
1,Finnja
1,Finnley
1,Finola
1,Fiola
1,Fiona
1,Fiongal
1,Fior
1,Fiora
1,Fiorella
1,Fiorenza
1,Fira
1,Fitesa
1,Fitore
1,Fiza
1,Fjola
1,Fjolla
1,Fjona
1,Fjoralba
1,Flaka
1,Flaminia
1,Flamure
1,Flavia
1,Flaviá
1,Flávia
1,Flaviana
1,Fleta
1,Fleur
1,Fllora
1,Flor
1,Flora
1,Flóra
1,Floranda
1,Flor del Carmen
1,Flordelisa
1,Flor de Lisa
1,Florence
1,Florencia
1,Florenta
1,Florentina
1,Florentine
1,Flores
1,Floriana
1,Florianne
1,Florida
1,Floridona
1,Florije
1,Florina
1,Florinda
1,Florindë
1,Florine
1,Florita
1,Florjana
1,Floviana
1,Flurina
1,Flutra
1,Flutura
1,Folasade
1,Foline
1,Fortesa
1,Fortuna
1,Fowzia
1,Frady
1,Frana
1,Franca
1,Franca-Marie
1,Francesca
1,Francisca
1,Franciska
1,Franka
1,Franzisca
1,Franziska
1,Fraya
1,Freda
1,Frederica
1,Frederike
1,Freida
1,Freidel
1,Freidi
1,Freija
1,Freja
1,Frena
1,Freya
1,Freyda
1,Freyja
1,Frida
1,Frideriki
1,Frieda
1,Friedericke
1,Friederike
1,Friha
1,Fritzi
1,Frona
1,Frouke
1,Fruma
1,Frumet
1,Frumy
1,Fultra
1,Fulya
1,Fundanur
1,Gaanavi
1,Gabriela
1,Gabriele
1,Gabriella
1,Gabrielle
1,Gabrijela
1,Gabynthy
1,Gadra
1,Gaëlle
1,Gaia
1,Gaja
1,Gajaluxei
1,Gala
1,Galina
1,Galit
1,Gamze
1,Ganiesha
1,Ganna
1,Ganotha
1,Gaon
1,Garance
1,Gardinia
1,Garuni
1,Gasana
1,Gashin
1,Gavisgaa
1,Gawsalya
1,Gawsiya
1,Gayathri
1,Gayathrri
1,Gayatri
1,Gazmira
1,Gea
1,Gebriela
1,Gedina
1,Gedir
1,Geertheka
1,Geerthiga
1,Geerthika
1,Geerththana
1,Geethuja
1,Gehate
1,Geimi
1,Gelila
1,Gelines
1,Gemma
1,Genel
1,Genesis
1,Genet
1,Genevieve
1,Geneviève
1,Genevive
1,Genita
1,Genoveva
1,Genta
1,Gentiana
1,Gentijana
1,Gentijane
1,Gentjana
1,Georgette
1,Georgia
1,Georgina
1,Georgine
1,Geovana
1,Geraldine
1,Géraldine
1,Gerielle
1,Germaine
1,Germene
1,Gessica
1,Gëzime
1,Ghazal
1,Ghazia
1,Ghena
1,Ghina
1,Ghirththene
1,Gia
1,Giada
1,Giamila
1,Giana
1,Gianina
1,Gianna
1,Gianni
1,Gierina
1,Gietar
1,Gil
1,Gila
1,Gilda
1,Gilerizeth
1,Gilgia
1,Gilia
1,Gilla
1,Gille
1,Gillian
1,Gimena
1,Gina
1,Gina-Paula
1,Ginea
1,Ginely
1,Gineta
1,Ginette
1,Ginevra
1,Ginger
1,Ginika
1,Ginka
1,Ginna
1,Gioana
1,Gioanna
1,Gioele
1,Gioia
1,Gioiella
1,Giola
1,Giorgia
1,Giorgina
1,Giovana
1,Giovanna
1,Gisela
1,Gisèle
1,Giselle
1,Gita
1,Gitanjali
1,Gitel
1,Gitta
1,Gittel
1,Gitti
1,Gitty
1,Giuana
1,Giuanna
1,Giudi
1,Giulia
1,Giulia-Giuseppina
1,Giuliana
1,Giulietta
1,Giuly
1,Giumana
1,Giuseppina
1,Giusi
1,Giustina
1,Giusy
1,Gizem
1,Gjeneta
1,Gjesika
1,Gjilsime
1,Gjuljana
1,Gjylia
1,Gjyljete
1,Gladies
1,Gladis
1,Glarizel
1,Glenda
1,Glendiana
1,Gleny
1,Gloria
1,Goda
1,Godeliv
1,Goja
1,Gökçe
1,Göksu
1,Golda
1,Golde
1,Goldi
1,Goldie
1,Goldy
1,Golsar
1,Gorana
1,Gordana
1,Gordeta
1,Gorgina
1,Gorja
1,Gowshija
1,Gowshika
1,Gowsigaa
1,Gowsika
1,Gözde
1,Grace
1,Gracelyn
1,Gracey
1,Graciela
1,Grazia
1,Graziella
1,Greeshma
1,Gresa
1,Greta
1,Gretchen
1,Grete
1,Gudoon
1,Guenda
1,Guendalina
1,Guezide
1,Guilia
1,Guillemette
1,Guiomar
1,Gül
1,Gülär
1,Gülay
1,Gülbeyaz
1,Gülçin
1,Guldan
1,Güldane
1,Gülden
1,Gülen
1,Gülezer
1,Gülfem
1,Gülistan
1,Gülizar
1,Gülnur
1,Gülsadenur
1,Gülsah
1,Gülsan
1,Gülsen
1,Gülsin
1,Gülsüm
1,Gülüsen
1,Gur
1,Gürcan
1,Gusti
1,Güvercin
1,Gwen
1,Gwenaelle
1,Gwenda
1,Gwendolen
1,Gwendolin
1,Gwendoline
1,Gwendolyn
1,Gwendolyne
1,Gwyneth
1,Gwynne
1,Gyane
1,Gyovanna
1,Gyselle
1,Haajany
1,Haashiniy
1,Habiba
1,Habon
1,Hadasa
1,Hadassa
1,Hadeeqah
1,Hadi
1,Hadia
1,Hadidscha
1,Hadisa
1,Hadiza
1,Hadley
1,Hadushe
1,Hadye
1,Hadzera
1,Hafiz
1,Hafize
1,Hafsa
1,Hafsah
1,Hagar
1,Hager
1,Haifa
1,Hailey
1,Haily
1,Haiyad
1,Haizea
1,Hajana
1,Hajar
1,Hajer
1,Hajirah
1,Hajla
1,Hajrije
1,Hálah
1,Hale
1,Halenur
1,Haley
1,Halide
1,Halima
1,Halime
1,Halisa
1,Halise
1,Hallel
1,Hamael
1,Hamda
1,Hamdah
1,Hamdi
1,Hamide
1,Hamiza
1,Hamna
1,Hana
1,Hanadi
1,Hanae
1,Hanan
1,Hanann
1,Hanar
1,Hanchang
1,Hande
1,Hanë
1,Hani
1,Hania
1,Hanife
1,Hanin
1,Haniya
1,Hanka
1,Hanmeyry
1,Hanna
1,Hannah
1,Hannah-Lynn
1,Hanna-Narin
1,Hanni
1,Hanshika
1,Hanumshahe
1,Haoyu
1,Happyness
1,Hare
1,Hareem
1,Harerta
1,Haridha
1,Harini
1,Harisa
1,Harmit
1,Harniha
1,Harper
1,Harriet
1,Harshajeny
1,Harshini
1,Haruka
1,Harunee
1,Haschine
1,Haserit
1,Hasina
1,Hasmije
1,Hasna
1,Hasret
1,Hasti
1,Hatiça
1,Hatice
1,Haticenur
1,Hatidza
1,Hatixhe
1,Hauda
1,Hava
1,Havin
1,Havinnaz
1,Havuse
1,Havva
1,Hawa
1,Hawin
1,Haxhere
1,Haxhije
1,Haya
1,Hayalla
1,Hayat
1,Hayden
1,Hayley
1,Hazal
1,Hazel
1,Hazra
1,Heaven
1,Heba
1,Heda
1,Hedda
1,Hédi
1,Hedije
1,Hedil
1,Hedwig
1,Heejin
1,Heh-Shiuan
1,Heidi
1,Hei Tung
1,Hejan
1,Hekla
1,Helbona
1,Helder
1,Heleen
1,Helen
1,Helén
1,Hèlén
1,Helena
1,Helene
1,Hélène
1,Helenzy
1,Helia
1,Helin
1,Hella
1,Helmina
1,Heloísa
1,Heloise
1,Héloïse
1,Helsana
1,Helya
1,Hema
1,Hemilia
1,Hemse
1,Hena
1,Hend
1,Heni
1,Henna
1,Hennadely
1,Henny
1,Henrietta
1,Henriette
1,Henrike
1,Heny
1,Hera
1,Heran
1,Herite
1,Herma
1,Hermela
1,Hermeline
1,Hermione
1,Herta
1,Hevi
1,Hevidar
1,Hevin
1,Hewa
1,Hewen
1,Hewin
1,Hiab
1,Hiam
1,Hiba
1,Hibaaq
1,Hibaq
1,Hibo
1,Hidanur
1,Hidayatullah
1,Hikmat
1,Hikmete
1,Hila
1,Hilal
1,Hilâl
1,Hilalözge
1,Hilda
1,Hilde
1,Hillary
1,Hilly
1,Himara
1,Hina
1,Hinako
1,Hinata
1,Hind
1,Hinda
1,Hinde
1,Hindy
1,Hira
1,Hiranur
1,Hiromi
1,Hiteshree
1,Hivay
1,Hivda
1,Hiya
1,Hiyab
1,Hoai
1,Hodaya
1,Hodman
1,Hoi
1,Holle
1,Hollie
1,Holly
1,Honami
1,Honey
1,Hongrui
1,Hooriya
1,Hope
1,Horeb
1,Hortense
1,Hortensia
1,Hosanna
1,Houyam
1,Hristina
1,Huda
1,Hudha
1,Hülya
1,Humejra
1,Hümejra
1,Huong
1,Hurija
1,Hurmet
1,Husna
1,Hüsna
1,Huzeyme
1,Hyabel
1,Hyre
1,Hyrem
1,Hyun-Jeong
1,Iana
1,Ianna
1,Iara
1,Ibadet
1,Ibolya
1,Ibrime
1,Ibtihal
1,Ibtissem
1,Ica
1,Icia
1,Icíar
1,Ida
1,Idal
1,Idelma
1,Idil
1,Idina
1,Idman
1,Idoa
1,Idris
1,Iera
1,Ieva
1,Ifrah
1,Iftade
1,Iftia
1,Ifunaya
1,Igbale
1,Igballe
1,Ihasha
1,Iimaan
1,Iiris
1,Ijaaba
1,Ikhlas
1,Ikhra
1,Ikonija
1,Ikra
1,Ikraan
1,Ikran
1,Iksha
1,Ila
1,Ilaf
1,Ilajla
1,Ilakhiyah
1,Ilakiya
1,Ilakkiya
1,Ilana
1,Ilanit
1,Ilaria
1,Ilarja
1,Ilary
1,Ilaya
1,Ilayda
1,Ilaydanur
1,Ilayla
1,Ilda
1,Ilde
1,Ildiko
1,Ileana
1,Ileenia
1,Ilef
1,Ilektra
1,Ilena
1,Ilenia
1,Ilenìa
1,Ileyna
1,Ilhaam
1,Ilhan
1,Ilhana
1,Iliana
1,Ilianna-Aggelika
1,Ilijana
1,Ilion
1,Ilire
1,Ilirida
1,Ilirijana
1,Ilirjana
1,Ilirjeta
1,Iljama
1,Iljana
1,Iljen
1,Iljesa
1,Ilka
1,Ilke
1,Ilkin
1,Ilknur
1,Illza
1,Illzëna
1,Ilma
1,Ilmiane
1,Ilon
1,Ilona
1,Ilse
1,Ilva
1,Ilvi
1,Ilvy
1,Ilyane
1,Ilyssa
1,Ima
1,Imaan
1,Iman
1,Imana
1,Imane
1,Imani
1,Imany
1,Imara
1,Imea
1,Imela
1,Imen
1,Imke
1,Imla
1,Immacolata
1,Imogen
1,Imren
1,Imtana
1,Ina
1,Inaam
1,Inaara
1,Inanna
1,Inara
1,Inari
1,Inas
1,Inaya
1,Inayah
1,Inayat
1,Inba
1,Inbal
1,Inca
1,Inci
1,Inda
1,India
1,Indiana
1,Indigo
1,Indira
1,Indira-Devi
1,Indra
1,Indujah
1,Ines
1,Inés
1,Inès
1,Inês
1,Inessa
1,Inez
1,Inga
1,Inge
1,Ingelin
1,Ingi
1,Ingrid
1,Inia
1,Iniya
1,Inizia
1,Inja
1,Inka
1,Inna
1,Inola
1,Insa
1,Inshira
1,Inthuja
1,Íntia
1,Intisar
1,Io
1,Ioana
1,Ioanna
1,Iolanda
1,Iolanda-Sara
1,Iona
1,Iordana
1,Ipek
1,Iqra
1,Ira
1,Iraisa
1,Irandy
1,Irea
1,Irem
1,Irena
1,Irene
1,Irène
1,Irene de Jesus
1,Ireti
1,Iria
1,Iria del Carmen
1,Iride-Sibylle
1,Irie
1,Irina
1,Irini
1,Iris
1,Íris
1,Irma
1,Irmak
1,Iro
1,Isa
1,Isabel
1,Isabela
1,Isabel-Alicia
1,Isabell
1,Isabella
1,Isabelle
1,Isabel-Michelle
1,Isadora
1,Isalena
1,Isamal
1,Isaree
1,Isaro
1,Isatou
1,Ischra
1,Isea
1,Isha
1,Ishaa
1,Ishaaniga
1,Ishana
1,Ishanika
1,Ishara
1,Ishita
1,Ishnavy
1,Isïa
1,Isidora
1,Isir
1,Isis
1,Iskra
1,Iskyam
1,Isla
1,Islim
1,Isma
1,Ismahan
1,Isobel
1,Isolde
1,Isra
1,Ïsra
1,Israa
1,Israa-Dalila
1,Israe
1,Issra
1,Ita
1,Itael
1,Itsuyo
1,Itzia
1,Iuliana
1,Iuna
1,Iva
1,Ivana
1,Ivanna
1,Ivet
1,Ivona
1,Ivone
1,Ivory
1,Ivy
1,Ivy-Arwen
1,Iwana
1,Ixchel
1,Ixsaan
1,Izabel
1,Izabela
1,Izabella
1,Izel
1,Izia
1,Izna
1,Izza
1,Izzah
1,Izzem
1,Jaana
1,Jaane
1,Jaceline
1,Jacey
1,Jacinta
1,Jacqueline
1,Jacquelyn
1,Jada
1,Jadanan
1,Jada-Ophelia
1,Jada-Virginia
1,Jade
1,Jadzia
1,Jael
1,Jaël
1,Jaeli
1,Jaelle
1,Jaëlle
1,Jael-Lili
1,Jaelly
1,Jaelynn
1,Jafreisy
1,Jagoda
1,Jahanara
1,Jahda
1,Jahel
1,Jahira
1,Jahlena
1,Jahmini
1,Jahnavi
1,Jahri-Mariama
1,Jailakshmi
1,Jaimee
1,Jaimelynn
1,Jaimie
1,Jaira
1,Jairah
1,Jaiza
1,Jakira
1,Jakobea
1,Jalda
1,Jale
1,Jaleen
1,Jalela
1,Jalia
1,Jalin
1,Jalina
1,Jaliyah
1,Jalldeze
1,Jalldëze
1,Jalyn
1,Jamaila
1,Jamain
1,Jamaya Rose
1,Jameily
1,Jamelia
1,Jameliya
1,Jamelle
1,Jamie
1,Jamila
1,Jamileh
1,Jamilla
1,Jamilly
1,Jamina
1,Jaminy
1,Jamira
1,Jamuna
1,Jana
1,Janagesha
1,Janaina
1,Janaína
1,Jana-Lya
1,Janani
1,Jananie
1,Janavi
1,Jancy
1,Jane
1,Janeira
1,Janelle
1,Janet
1,Janete
1,Janette
1,Janeya
1,Janfrancis
1,Janice
1,Janicia
1,Janika
1,Janin
1,Janina
1,Janine
1,Janique
1,Janira
1,Janitha
1,Janna
1,Jannah
1,Jannat
1,Jannatul
1,Janne
1,Jannet
1,Jannik
1,Jannine
1,Janou
1,Janset
1,Jantina
1,Januja
1,Janusha
1,Janushka
1,Janvika
1,Japji
1,Jaqueline
1,Jara
1,Jarah
1,Jariely
1,Jarina
1,Jarine
1,Jarissa
1,Jariza
1,Jarrisah
1,Jarusa
1,Jasana
1,Jascha
1,Jaschiha
1,Jashany
1,Jashmika
1,Jashthiga
1,Jashya
1,Jasina
1,Jasira
1,Jaskaran
1,Jasleen
1,Jasmi
1,Jasmijn
1,Jasmin
1,Jasmina
1,Jasminda
1,Jasmine
1,Jasmin-Zilan
1,Jasmita
1,Jasna
1,Jasoleia
1,Jasrina
1,Jathavi
1,Jathurna
1,Jawaahir
1,Jay
1,Jaya
1,Jay-Anne
1,Jayda
1,Jayleen
1,Jayra
1,Jayun
1,Jazmin
1,Jazzlyn
1,Jean
1,Jeane
1,Jeanette
1,Jeanice
1,Jeanine
1,Jeanne
1,Jeannette
1,Jeannie
1,Jeannine
1,Jeda
1,Jeevika
1,Jefimija
1,Jehona
1,Jeihely
1,Jeimily
1,Jela
1,Jele
1,Jelena
1,Jeleni
1,Jelica
1,Jelida
1,Jelina
1,Jeliny
1,Jelisa
1,Jelisaveta
1,Jelka
1,Jella
1,Jemima
1,Jemina
1,Jemma
1,Jena
1,Jenaba
1,Jenah-Yanel
1,Jenani
1,Jenany
1,Jenera
1,Jenifer
1,Jeniffer
1,Jenisija
1,Jenjira
1,Jenna
1,Jenne
1,Jennesia
1,Jenni
1,Jennifer
1,Jennifer del Carmen
1,Jennita
1,Jenny
1,Jennyfer
1,Jenola
1,Jenotha
1,Jensika
1,Jenta
1,Jenuga
1,Jenusya
1,Jepeetha
1,Jeremia
1,Jerimel
1,Jerina
1,Jerishka
1,Jeristina
1,Jermay
1,Jéromine
1,Jeroniya
1,Jerusha
1,Jerusheni
1,Jerushika
1,Jescimiel
1,Jesenia
1,Jeshika
1,Jeshvitha
1,Jesil
1,Jesitha
1,Jeslena
1,Jesmi
1,Jesna
1,Jessamyn
1,Jessica
1,Jéssica
1,Jèssica
1,Jessie
1,Jessika
1,Jessy
1,Jessye
1,Jesuela
1,Jesutha
1,Jet
1,Jeta
1,Jetesa
1,Jethika
1,Jethurcheni
1,Jetlira
1,Jetlirë
1,Jetmira
1,Jetmire
1,Jetta
1,Jette
1,Jewel
1,Jeyagarany
1,Jeyamathy
1,Jeyameena
1,Jeyanta
1,Jhanavi
1,Jhovanka
1,Jia
1,Jiaming
1,Jian
1,Jiarui
1,Jiaxin
1,Jia-Yi
1,Jiayu
1,Jicky
1,Jihan
1,Jii-Roomi
1,Jikra
1,Jil
1,Jila
1,Jil-Estelle
1,Jilian
1,Jill
1,Jillian
1,Jil-Nora
1,Jimena
1,Jímena
1,Jina
1,Jinan
1,Jini
1,Jinou
1,Jinuk
1,Jismeily
1,Jiu
1,Jiuh
1,Jiwoo
1,Jiya
1,Jlaria
1,Jlena
1,Jlenia
1,Jleria
1,Jliana
1,Jlka
1,Jnana
1,Joan
1,Joana
1,Jo-Ana
1,Joane
1,Joanie
1,Joanita
1,Jo Ann
1,Joanna
1,Joanna-Joyce
1,Joanne
1,Joara
1,Jobila
1,Joceline
1,Jocelyn
1,Jocelyne
1,Jochebed
1,Jocheved
1,Jochewed
1,Jody
1,Jodyleimi
1,Joeann
1,Joela
1,Joelina
1,Joeline
1,Joelle
1,Joêlle
1,Joëlle
1,Johana
1,Johandris
1,Johanna
1,Johanna-Marlene
1,Johanne
1,Johanni
1,Johanny
1,Johara
1,Johnerys
1,Johvanna
1,Joicelie
1,Joishygaa
1,Jola
1,Jolaine
1,Jolanda
1,Jolantha
1,Joleen
1,Jolene
1,Jolie
1,Jolien
1,Jolin
1,Jolina
1,Jolina-Salome
1,Joline
1,Jolyn
1,Jolynn
1,Jo-Lynn
1,Jona
1,Jonathan
1,Jonesa
1,Joni
1,Jonida
1,Jonila
1,Jonit
1,Jonita
1,Jonna
1,Joo Ri
1,Jora
1,Jordalin
1,Jordan
1,Jordana
1,Jordanna
1,Jordis
1,Jorika
1,Jorina
1,Jorinde
1,Jorjina
1,Jornelly
1,Josefa
1,Josefin
1,Josefina
1,Jósefina
1,Josefine
1,Joselina
1,Joseline
1,Josely
1,Josepha
1,Josephin
1,Josephina
1,Josephine
1,Joséphine
1,Josiane
1,Josianne
1,Josina
1,Josine
1,Josipa
1,Josmeily
1,Josra
1,Jouana
1,Joucy
1,Joudia
1,Jourdan
1,Jouri
1,Jovana
1,Jovia
1,Jovita
1,Joy
1,Joya
1,Joya-Maria
1,Joyanna
1,Joyce
1,Joye
1,Joy-Elisah
1,Jrina
1,Juana
1,Juanita
1,Judit
1,Judith
1,Judy
1,Judynn
1,Jula
1,Jule
1,Juleda
1,Julee
1,Juleisi
1,Jules
1,Juleta
1,Juli
1,Julia
1,Júlia
1,Julia-Isabelle
1,Juliana
1,Juliane
1,Julianna
1,Julianne
1,Julia-Sophia
1,Jülide
1,Julie
1,Julien
1,Julienne
1,Juliet
1,Julieta
1,Julietta
1,Juliette
1,Julija
1,Julijana
1,Julika
1,Julin
1,Julina
1,Juline
1,Julis
1,Julisa
1,Julissa
1,Julitta
1,Jully
1,Julsie
1,Julvana
1,July-Mae
1,Jumana
1,Juna
1,June
1,Juneli
1,Junelys
1,Juni
1,Junia
1,Junierki
1,Juniper
1,Junis
1,Junitta
1,Juno
1,Junya
1,Jurianny
1,Jusra
1,Jussara
1,Justice
1,Justina
1,Justine
1,Justyna
1,Juvely
1,Juwairia
1,Juwariyah
1,Juwayriya
1,Juwayriyah
1,Juwela
1,Kaajal
1,Kaarani
1,Kaarujah
1,Kaaya
1,Kabilashaa
1,Kabisha
1,Kabishnah
1,Kabissna
1,Kadeisha
1,Kadesha
1,Kadi
1,Kadija
1,Kadijatou
1,Kae
1,Kaelyn
1,Kageepana
1,Kahina
1,Kahlia
1,Kaia
1,Kaifa
1,Kaija
1,Kaila
1,Kaili
1,Kainat
1,Kaira
1,Kaisa
1,Kaitlyn
1,Kaj
1,Kaja
1,Kajaana
1,Kajaani
1,Kajalscha
1,Kajana
1,Kajani
1,Kajanthana
1,Kajavathana
1,Kajsa
1,Kala
1,Kaleabe
1,Kali
1,Kaliane
1,Kalina
1,Kalishia
1,Kalista
1,Kalkidan
1,Kalliopi
1,Kalliroi
1,Kaltrin
1,Kaltrina
1,Kaluna
1,Kamala
1,Kamalee
1,Kamé
1,Kamea
1,Kamila
1,Kamile
1,Kamilla
1,Kamille
1,Kamonchanok
1,Kamsha
1,Kamshia
1,Kamshika
1,Kanavy
1,Kaneeka
1,Kani
1,Kaniesaa
1,Kanira
1,Kanistika
1,Kanita
1,Kanuja
1,Kanwal
1,Kanya
1,Kanza
1,Kaon
1,Kaona
1,Kaori
1,Kapchie
1,Kapishajini
1,Kapua
1,Kara
1,Karani
1,Kardelen
1,Karen
1,Karez
1,Karima
1,Karin
1,Karina
1,Karine
1,Karinna
1,Karla
1,Karlie
1,Karlotta
1,Karma
1,Karnika
1,Karoleyne
1,Karolin
1,Karolina
1,Karolína
1,Karoline
1,Karthiga
1,Karthiha
1,Kartiha
1,Karunya
1,Karyas
1,Karyn
1,Kasandra
1,Kashfia
1,Kassandra
1,Kassia
1,Kássia
1,Kassiopeia
1,Kasthuri
1,Katalin
1,Katarina
1,Katarina-Beatrice
1,Kate
1,Katelyn
1,Katerin
1,Katerina
1,Kathalina
1,Katharina
1,Katherina
1,Katherina-Lynn
1,Katherine
1,Kathia
1,Kathirvana
1,Kathleen
1,Kathrin
1,Kathrina
1,Kathrine
1,Kathy
1,Kathya
1,Katia
1,Kátia
1,Katina
1,Katinka
1,Katja
1,Katla
1,Katrin
1,Katrina
1,Káttia
1,Katy
1,Katya
1,Kausalya
1,Kausay
1,Kaveri
1,Kavippiravina
1,Kavirshana
1,Kavita
1,Kaviya
1,Kaviyarasey
1,Kawen
1,Kawthar
1,Kay
1,Kaya
1,Kayah
1,Kayalini
1,Kayalvizhi
1,Kayana
1,Kayane
1,Kayathri
1,Kayaththiri
1,Ka Yi
1,Kayla
1,Kaylah
1,Kayleigh
1,Kaylen
1,Kayley
1,Kaylin
1,Kay-Lyn
1,Kayra
1,Kayria
1,Kaytlin
1,Kaytlyn
1,Keana
1,Keerthana
1,Keerthanah
1,Keerthiga
1,Keerthiha
1,Keerthika
1,Keerththana
1,Keesha
1,Keeya
1,Kehara
1,Kehla
1,Keiana
1,Keidy
1,Keila
1,Keimy
1,Keira
1,Keisha
1,Keissy
1,Kejsi
1,Keliah
1,Kelianny
1,Kellie
1,Kelly
1,Kemeiya
1,Kemelin
1,Kenah
1,Kenari
1,Kenayah
1,Kendel
1,Kendra
1,Kenean
1,Kenisha
1,Kenna
1,Kenzie
1,Kenzy
1,Keren
1,Keren-Happuch
1,Kerrin
1,Kerschma
1,Kersia
1,Kerstin
1,Kerthiya
1,Kesani
1,Keshia
1,Keshika
1,Ketarini
1,Kethelyn
1,Ketlin
1,Keturah
1,Kevianny
1,Kevser
1,Keya
1,Keyla
1,Keyli
1,Keysha
1,Kezban
1,Keziah
1,Khadeeja
1,Khadija
1,Khadijatul
1,Khadra
1,Khady
1,Khaja
1,Khando
1,Khantey
1,Khardiata
1,Khenzom
1,Khira
1,Khunsha
1,Khymona
1,Kia
1,Kiah
1,Kiana
1,Kiana-Neyla
1,Kiaora
1,Kiara
1,Kida
1,Kiera
1,Kierthiha
1,Kiia
1,Kijana
1,Kiki
1,Kilda
1,Kim
1,Kimara
1,Kimberley
1,Kimberly
1,Kimberlyn
1,Kimey
1,Kimia
1,Kimie
1,Kimiya
1,Kim Lyn
1,Kimora
1,Kim-Sünje
1,Kimya
1,Kinda
1,Kinga
1,Kingsly
1,Kinnari
1,Kinsley
1,Kira
1,Kiran
1,Kiriaki
1,Kiriko
1,Kirishana
1,Kirishandiny
1,Kiroshica
1,Kirsten
1,Kirstin
1,Kirthiha
1,Kirusana
1,Kirushiga
1,Kiruththika
1,Kisaani
1,Kisany
1,Kishajini
1,Kishana
1,Kishara
1,Kitana
1,Kiyana
1,Kiymet
1,Klanie
1,Klara
1,Klára
1,Klarissa
1,Klaudia
1,Klaudija
1,Klea
1,Kleopatra
1,Klesa
1,Klesta
1,Kleyri
1,Klio-Athina
1,Kliona
1,Kobisha
1,Koharu
1,Kolenta
1,Kolina
1,Komel
1,Kona
1,Konsang
1,Konstandina
1,Konstantina
1,Kopika
1,Kora
1,Kosovare
1,Kostana
1,Kowsiga
1,Krenare
1,Krish
1,Krishaali
1,Krishaany
1,Krishnaveny
1,Krista
1,Kristiana
1,Kristiane
1,Kristijana
1,Kristin
1,Kristina
1,Kristína
1,Kristjana
1,Kristrún
1,Krshana
1,Krystal
1,Krystall
1,Ksenija
1,Kûbra
1,Kübra
1,Kugagini
1,Kujtesa
1,Kumel
1,Kunsel
1,Kushtrim
1,Kyah
1,Kyana
1,Kyara
1,Kyla
1,Kylie
1,Kym
1,Kyô
1,Kyra
1,Kysha
1,Kysia
1,Laaniya
1,Laasya
1,Labakari
1,Labina
1,La-choya
1,Ladina
1,Ladsany
1,Laélia
1,Laelle
1,Laeticia
1,Laetitia
1,Laetizia
1,Lagioia
1,Lahela
1,Lahja
1,Laia
1,Laiba
1,Laijla
1,Laijonah
1,Laila
1,Lailah
1,Laina
1,Laira
1,Lais
1,Laís
1,Laïs
1,Lajana
1,Lajla
1,Lakisha
1,Lakisher
1,Lakshana
1,Lakshiga
1,Lakshika
1,Lakshitha
1,Lakshiya
1,Lakshmi
1,Lakshumy
1,Lal
1,Lalaya
1,Lale
1,Lalée
1,Laleh
1,Laleska
1,Lalezar
1,Lalifere
1,Lalita
1,Lamar
1,Lamia
1,Lâmia
1,Lamiel
1,Lamija
1,Lamis
1,Lamisa
1,Lammija
1,Lamoussa
1,Lamyä
1,Lan
1,Lana
1,Lanah
1,Lanaya
1,Lancisca
1,Lane
1,Lanea
1,Lani
1,Lania
1,Lanika
1,Lan Thy
1,Lanya
1,Lanyfer
1,Lara
1,Laraab
1,Lara-Estella
1,Lara-Eylül
1,Larah
1,Laraib
1,Laraina
1,Lareina
1,Largeta
1,Larglinda
1,Laria
1,Larina
1,Larisa
1,Larissa
1,Larissa-Lara
1,Larissa-Sherifa
1,Lark
1,Laryssa
1,Latheeksha
1,Lathusheka
1,Latifa
1,Latifah
1,Latis
1,Lätizia
1,Latoya
1,Latrisha
1,Laura
1,Laura-Alexandra
1,Laura del Carmen
1,Lauraine
1,Laura-Louisa
1,Laure
1,Laure-Élise
1,Laurelle
1,Lauren
1,Laurence
1,Lauren let Wietske
1,Laurenta
1,Lauresa
1,Laureta
1,Lauria
1,Lauriana
1,Lauriane
1,Laurianne
1,Laurie
1,Laurina
1,Laurine
1,Laurry
1,Lauryn
1,Lautina
1,Lava
1,Lavani
1,Lavania
1,Lavdmira
1,Lavdrime
1,Laveathiga
1,Lavia
1,Lavin
1,Lavina
1,Lavinia
1,Lavinija
1,Lawin
1,Lawja
1,Laxci
1,Laxmi
1,Laxmitha
1,Laxsana
1,Laya
1,Layal
1,Layaly
1,Layan
1,Layana
1,Layani
1,Layara
1,Layiss
1,Layla
1,Layra
1,Laysha
1,Lazime
1,Ldya
1,Lea
1,Léa
1,Lea-Gioia
1,Leah
1,Leah-Sophie
1,Leaine
1,Lealynn
1,Léa-Marie
1,Lea-Martina
1,Lean
1,Leana
1,Léana
1,Leana-Nemesja
1,Leandéra
1,Leandra
1,Leann
1,Leanna
1,Leanne
1,Léanne
1,Leara
1,Learta
1,Leda
1,Lediana
1,Ledina
1,Ledisa
1,Ledjana
1,Lee
1,Leeanne
1,Lee-Anne
1,Leejah
1,Leela
1,Lee-May
1,Leen
1,Leena
1,Leenia
1,Leevke
1,Legha
1,Leia
1,Leia-Grace
1,Leian
1,Leida
1,Leila
1,Leïla
1,Leila-Anaya
1,Leilah
1,Leilani
1,Leilani-Yara
1,Leina
1,Leire
1,Leja
1,Lejla
1,Lejna
1,Léjona
1,Lekesha
1,Lela
1,Lelang
1,Lelia
1,Lelle
1,Lemana
1,Lena
1,Léna
1,Lena-Jane
1,Lena-Mari
1,Lena-Sophie
1,Lenaya
1,Lenda
1,Lene
1,Lenea
1,Leni
1,Lenia
1,Lenie
1,Leniga
1,Lenika
1,Leni-Maria
1,Lenisha
1,Lenja
1,Lenka
1,Lenna
1,Lennie
1,Lennja
1,Lennox
1,Leny
1,Lenya
1,Leodrita
1,Leola
1,Leona
1,Leonard
1,Leonarda
1,Leona-Ryve
1,Leonela
1,Leoneta
1,Leoni
1,Leonia
1,Leonida
1,Leonie
1,Léonie
1,Leonie-Princess
1,Leonie-Ronja
1,Leonita
1,Leonor
1,Leonora
1,Leonore
1,Léonore
1,Leontina
1,Leontine
1,Léontine
1,Leony
1,Leopoldina
1,Leora
1,Leotrina
1,Lera
1,Lesedi
1,Lesley
1,Leslie
1,Lesly
1,Leticia
1,Letícia
1,Letisha
1,Letisia
1,Letitia
1,Létitia
1,Letizia
1,Leumtina
1,Leunesa
1,Levana
1,Levia
1,Leviah
1,Levke
1,Lewa
1,Lexa
1,Lexi
1,Le Xi
1,Lexia
1,Lexy
1,Leya
1,Leyan
1,Leyla
1,Leylani
1,Leyle
1,Leyli
1,Leyna
1,Leyra
1,Leyre
1,Leysha
1,Leyya
1,Lhamo
1,Lhayum
1,Lhazin
1,Li
1,Lia
1,Liah
1,Lialine
1,Lian
1,Liana
1,Liane
1,Liann
1,Lianne
1,Liara
1,Lias
1,Lia-Sofie
1,Liat
1,Liayana
1,Liba
1,Libânia
1,Libby
1,Libe
1,Liberta
1,Libi
1,Liburna
1,Lida
1,Lidia
1,Lidija
1,Lidita
1,Lidya
1,Lieke
1,Liel
1,Liël
1,Liella
1,Lielle
1,Lien
1,Liena
1,Lienne
1,Liepa
1,Liesel
1,Lieselot
1,Lieselotte
1,Liesl
1,Lieve
1,Lieveke
1,Ligaya
1,Lihi
1,Liia
1,Liina
1,Liis
1,Liisa
1,Lija
1,Lijana
1,Lil
1,Lila
1,Lilaa
1,Lilah
1,Lilais
1,Lila-Marie
1,Lilan
1,Lîlan
1,Lilas
1,Lilav
1,Lilea
1,Lilette
1,Lili
1,Lilia
1,Lilian
1,Liliana
1,Liliane
1,Lilianne
1,Lilianny
1,Lilibel
1,Lilibeth
1,Lilica
1,Lilien
1,Lilienne
1,Lilijana
1,Lili-Marie
1,Lilit
1,Lilith
1,Liliya
1,Lilja
1,Lill
1,Lilla
1,Lillah
1,Lillemor
1,Lilli
1,Lillian
1,Lilliana
1,Lilliane
1,Lillianne
1,Lilli-Louise
1,Lilly
1,Lilly-Ann
1,Lillybel
1,Lillybelle
1,Lilly-Felicitas
1,Lilly-Marlène
1,Lilly-Rose
1,Lilly-Sophie
1,Lilo
1,Lilou
1,Lilouye
1,Liloz
1,Lilu
1,Lily
1,Lilya
1,Lily-Jade
1,Lily-Lou
1,Lily-May
1,Lily-Zoë
1,Lime
1,Lin
1,Lina
1,Lina-Emmanuelle
1,Lina-Erva
1,Linara
1,Lina-Sophie
1,Lina-Veronika
1,Linda
1,Lindarta
1,Linde
1,Lindihana
1,Lindita
1,Lindjeta
1,Lindona
1,Lindsay
1,Lindsey
1,Line
1,Linea
1,Lines
1,Linett
1,Ling
1,Ling-Cai
1,Linh
1,Linja
1,Linn
1,Linna
1,Linnea
1,Linnéa
1,Linoa
1,Linolin
1,Linor
1,Lioba
1,Liona
1,Lionelle
1,Lior
1,Liora
1,Lipnie
1,Lira
1,Liranda
1,Liri
1,Liridana
1,Liridona
1,Lirie
1,Lirije
1,Lirijona
1,Lirime
1,Lirinesa
1,Lirit
1,Lirona
1,Lis
1,Lisa
1,Lisa-Elena
1,Lisa-Katharina
1,Lisa-Maria
1,Lisa-Marie
1,Lisandra
1,Lisandry
1,Lisanne
1,Lisa Rrona
1,Lisauri
1,Lisbeth
1,Liscia
1,Lise
1,Liselotte
1,Lisette
1,Lishani
1,Lisi
1,Liska
1,Lismar
1,Lismeyli
1,Lissa
1,Lita
1,Lital
1,Litani
1,Lito
1,Litong
1,Liu
1,Liuna
1,Liuyi
1,Liv
1,Liva
1,Livana
1,Livia
1,Lívia
1,Livia-Lilian
1,Liviana
1,Livie
1,Liv-Marie
1,Livya
1,Liya
1,Liyah
1,Liyana
1,Liz
1,Liza
1,Lizandra
1,Lize
1,Ljiljana
1,Lluvia de Lourdes
1,Lo
1,Loa
1,Lóa
1,Loan
1,Loana
1,Loanne
1,Lobsang
1,Lochanaa
1,Loe
1,Loé
1,Loena
1,Loie
1,Loira
1,Lois
1,Loïs
1,Loisa
1,Loïse
1,Loki
1,Lokwa
1,Lola
1,Lomé
1,Lona
1,Londina
1,Lone
1,Loneda
1,Long
1,Loni
1,Lonny
1,Loora
1,Lor
1,Lora
1,Loraina
1,Loraine
1,Lorana
1,Lorane
1,Lorea
1,Loredana
1,Loreen
1,Loren
1,Lorena
1,Lorena-Sara
1,Lorenta
1,Lorentina
1,Loresa
1,Loresë
1,Loret
1,Loreta
1,Loretta
1,Lori
1,Loriana
1,Loriane
1,Lorijana
1,Lorika
1,Lorin
1,Lorîn
1,Lorina
1,Lorinda
1,Lorine
1,Lorisa
1,Lorna
1,Lorraine
1,Lorrãny
1,Loryleimis
1,Lotachi
1,Lotiane
1,Lotta
1,Lotte
1,Lotti
1,Lottie
1,Lou
1,Loua
1,Louana
1,Louane
1,Lou-Ann
1,Lou-Anna
1,Louanne
1,Loue
1,Louen
1,Louine
1,Louisa
1,Louise
1,Louison
1,Louiza
1,Lou-Lara
1,Loulou
1,Lou-Marlène
1,Louna
1,Lourdes
1,Lousalômé
1,Lou-Tamara
1,Lova
1,Lovelynn
1,Lovina
1,Lovis
1,Lovisa
1,Lowiese
1,Lua
1,Lúa
1,Luana
1,Luana-Sophia
1,Luanda
1,Luanna
1,Luara
1,Luarda
1,Luca
1,Lucca
1,Luce
1,Lucé
1,Lucero
1,Lucia
1,Lucía
1,Lúcia
1,Lucia del Carmen
1,Luciana
1,Lucie
1,Lucie-Lavie
1,Lucie-Manon
1,Lucienne
1,Lucija
1,Lucijana
1,Lucile
1,Lucilla
1,Lucille
1,Lucina
1,Lucinda
1,Lucja
1,Lucretia
1,Lucrezia
1,Lucy
1,Ludivine
1,Ludmila
1,Ludmilla
1,Ludovica
1,Lueda
1,Luela
1,Luella
1,Luena
1,Luesa
1,Lufat
1,Luhanna
1,Luigina
1,Luina
1,Luisa
1,Luísa
1,Luise
1,Luiza
1,Lujza
1,Luka
1,Lukka
1,Lukshikkaa
1,Lule
1,Lulea
1,Lulia
1,Luliana
1,Lulita
1,Luliyana
1,Luljana
1,Luljeta
1,Lulu
1,Lulwa
1,Lulya
1,Lumi
1,Lumina
1,Lumnezia
1,Lumora
1,Luna
1,Luna-Maríe
1,Lune
1,Lunia
1,Lunja
1,Lupe
1,Lupina
1,Lura
1,Lurjana
1,Luscheina
1,Lusine
1,Lusiya
1,Lusscy
1,Luv
1,Luvi
1,Lux
1,Luxshana
1,Luxshiga
1,Luxshiha
1,Luxsiga
1,Luxsiya
1,Luz
1,Luzia
1,Luzie
1,Luzmela
1,Lya
1,Lyana
1,Lyani
1,Lyanne
1,Lya-Sophie
1,Lydia
1,Lyenne
1,Lyla
1,Lylia
1,Lyn
1,Lyna
1,Lynda
1,Lyne
1,Lynette
1,Lynn
1,Lynna
1,Lynne
1,Lynn-Zoé
1,Lyra
1,Lyrah
1,Lys
1,Lysara
1,Lysha
1,Maaike
1,Maansika
1,Maanusha
1,Maartje
1,Maathanghi
1,Maathini
1,Maathumitha
1,Maayan
1,Mabel
1,Mabell
1,Macah
1,Macieli
1,Macy
1,Madalena
1,Madalyna
1,Maddalena
1,Maddie
1,Maddison
1,Madelaine
1,Madeleine
1,Madeline
1,Madelyn
1,Mademidda
1,Madhura
1,Madhurshani
1,Madiha
1,Madina
1,Madison
1,Madita
1,Madiya
1,Madjida
1,Madlaina
1,Madlaine
1,Madleina
1,Madlena
1,Madlynn
1,Madonna
1,Maduranka
1,Mae
1,Maebh
1,Maëlenn
1,Maelia
1,Maélie
1,Maëline
1,Maelis
1,Maëlis
1,Maelle
1,Maëlle
1,Maëlline
1,Maëlly
1,Maëly
1,Maelyn
1,Maëlys
1,Maeva
1,Maéva
1,Maëva
1,Maeve
1,Mafalda
1,Magaa-Luxmy
1,Magali
1,Magalí
1,Magalie
1,Magda
1,Magdalena
1,Magdalene
1,Magdalini
1,Mageline
1,Magfire
1,Maggie
1,Magnolia
1,Maha
1,Mahalia
1,Mahara
1,Mahault
1,Mahayla
1,Mahda
1,Mahdushga
1,Mahé
1,Maheen
1,Maheertha
1,Mahek
1,Mahela
1,Mahelia
1,Mahera
1,Mahi
1,Mahie
1,Mahiline
1,Mahima
1,Mahina
1,Mahinara
1,Mahira
1,Mahisa
1,Mahisha
1,Mahissa
1,Mahla
1,Mahlet
1,Mahlika
1,Mahna
1,Mahnaj
1,Mahnoor
1,Mahreen
1,Mahroch
1,Mahrukh
1,Mahsa
1,Mahschid
1,Mahtab
1,Mahum
1,Mai
1,Maï
1,Maia
1,Mai-Anh
1,Maiara
1,Maibert
1,Maida
1,Maidah
1,Mai-Flores
1,Maija
1,Maijra
1,Maika
1,Maïka
1,Maike
1,Maiko
1,Maila
1,Mailawi
1,Maileen
1,Mailin
1,Mailind
1,Mailinda
1,Maily
1,Maïlyn
1,Mailynn
1,Maimouna
1,Maïmouna
1,Maimuna
1,Maïna
1,Maïoun
1,Maira
1,Maíra
1,Mairiert
1,Maisha
1,Maïssa
1,Maisun
1,Maite
1,Maïte
1,Maivi
1,Maiza
1,Maj
1,Maja
1,Majalis
1,Maja-Marie
1,Majamba
1,Majda
1,Majdoline
1,Majla
1,Majlen
1,Majlinda
1,Majsha
1,Maka
1,Makaha
1,Makfirete
1,Maki
1,Makiya
1,Makka
1,Maksim
1,Mala
1,Malaak
1,Malaeka
1,Malaika
1,Malak
1,Malalaa
1,Male
1,Malea
1,Maléa
1,Maleah
1,Maleeha
1,Maleewan
1,Maleika
1,Maleka
1,Malena
1,Maléna
1,Malèna
1,Malene
1,Malenka
1,Malhyé
1,Mali
1,Malia
1,Maliah
1,Maliaka
1,Malica
1,Malie
1,Maliha
1,Malika
1,Malila
1,Malin
1,Malina
1,Malinda
1,Malini
1,Malinka
1,Malisha
1,Maliya
1,Malka
1,Malki
1,Malkif
1,Malkiyah
1,Malky
1,Malla
1,Mallzime
1,Malou
1,Malsore
1,Maltina
1,Malu
1,Malú
1,Malva
1,Mame
1,Mamuk
1,Mamuna
1,Mana
1,Manaal
1,Manahal
1,Manaka
1,Manal
1,Manar
1,Manasha
1,Mancy
1,Mandana
1,Mandeq
1,Mandisha
1,Mandy
1,Maneeka
1,Manel
1,Manesha
1,Mangani
1,Manha
1,Manilyn
1,Manirin
1,Manisha
1,Manissa
1,Maniyadfra
1,Manja
1,Manjavy
1,Manoharan
1,Manolia
1,Manolya
1,Manon
1,Mansi
1,Mantasha
1,Mantusa
1,Manu
1,Manuela
1,Manusa
1,Maple
1,Mar
1,Mara
1,Marah
1,Mara-Linda
1,Mara Lu
1,Maram
1,Marâm
1,Maranata
1,Marang-Otsile
1,Mara-Sarina
1,Mara-Yuna
1,Marcela
1,Marcelina
1,Marcella
1,Marcelline
1,Marcia
1,Márcia
1,Marcya
1,Mare
1,Marea
1,Mareen
1,Mareia
1,Mareike
1,Maren
1,Maren-Salomé
1,Mares
1,Maret
1,Margaret
1,Margareta
1,Margaretha
1,Margarethe
1,Margarida
1,Margarita
1,Margaux
1,Margherita
1,Margo
1,Margot
1,Marguerite
1,Mari
1,Maria
1,María
1,Maria-Alexandra
1,Maria-Angela
1,Maria-Antonietta
1,Maria de Fatima
1,Maria de las Nieves
1,Maria del Cielo
1,Maria del Pilar
1,Maria-Elena
1,Maria-Elisabetha
1,Maria-Gabriela
1,Mariah
1,Maria-Irini
1,Maria Luisa
1,Maria-Luna
1,Maria-Lusie
1,Mariam
1,Mariama
1,Maria-Magdalena
1,Mariam-chantel
1,Mariame
1,Mariami
1,Marian
1,Mariana
1,Mariangela
1,Mariangely
1,Mariangie
1,Marianna
1,Marianne
1,Marianthi
1,Maria-Rose
1,Maria-Teresa
1,Mariatu
1,Maribel
1,Marica
1,Marie
1,Marie-Alice
1,Marie-Alix
1,Marie-Ange
1,Marie-Bénédicte
1,Marie-Carmen
1,Marie-Charlotte
1,Marie-Claire
1,Marie-Elise
1,Marie-Fleure
1,Marie-Gabrielle
1,Marie-Jo
1,Marie-Joëlle
1,Mariel
1,Mariela
1,Mariele
1,Mariella
1,Marielle
1,Marie-Lou
1,Marielouise
1,Marie-Louise
1,Marie-Luisa
1,Marie-Luise
1,Marie-Lynn
1,Marie-Malene
1,Marième
1,Marie-Noëlle
1,Marie-Sophie
1,Marietta
1,Marigona
1,Marij
1,Marija
1,Marijana
1,Marijeta
1,Marijke
1,Marijn
1,Marika
1,Mariko
1,Marilena
1,Marilène
1,Marilia
1,Marilin
1,Mariline
1,Marilou
1,Marì Lou
1,Marilu
1,Marilù
1,Marilyn
1,Marin
1,Marina
1,Marine
1,Marinela
1,Marinella
1,Marinja
1,Marinprasanna
1,Marion
1,Marionna
1,Maris
1,Marisa
1,Marisela
1,Marisha
1,Marisol
1,Mari-Soley
1,Marissa
1,Marit
1,Marita
1,Maritza
1,Mariyam
1,Marjam
1,Marjana
1,Marjie
1,Marjorie
1,Markella
1,Marla
1,Marleen
1,Marleene
1,Marlen
1,Marlena
1,Marlene
1,Marlène
1,Marley
1,Marlie
1,Marlin
1,Marlina
1,Marline
1,Marlisa
1,Marlou
1,Marlow
1,Marly
1,Marlyse
1,Marni
1,Marnie
1,Marona
1,Marsia
1,Marsija
1,Marsona
1,Marta
1,Marte
1,Martha
1,Martha-Lore
1,Marthini
1,Martina
1,Martine
1,Martje
1,Martta
1,Marua
1,Marukh
1,Marvilla
1,Marwa
1,Marwah
1,Mary
1,Märya
1,Maryam
1,Maryan
1,Maryann
1,Mary-Anne
1,Marybelle
1,Marydalys
1,Mary-Elizabeth
1,Maryellen
1,Marygold
1,Marylin
1,Marylou
1,Maryn
1,Maryori
1,Maryrose
1,Maryse
1,Marysol
1,Maryyam
1,Marzia
1,Masa
1,Maša
1,Masako
1,Mascha
1,Masfica
1,Masha
1,Mashel
1,Masrufa
1,Matab
1,Matari
1,Matea
1,Mateja
1,Mateo
1,Mathangi
1,Mathanki
1,Mathea
1,Mathilda
1,Mathilda-Sophie
1,Mathilde
1,Mathini
1,Mathujah
1,Mathula
1,Mathumiethaa
1,Mathumitha
1,Mathuneesha
1,Mathura
1,Mathursiya
1,Mathurya
1,Mathusa
1,Mathusana
1,Mathuschanka
1,Mathusha
1,Mathushiyaa
1,Mathusiga
1,Matild
1,Matilda
1,Matilde
1,Matilde-Iris
1,Mattea
1,Matthia
1,Matusha
1,Matylda
1,Matyusha
1,Mauadda
1,Maud
1,Maude
1,Mauna
1,Maura
1,Maurane
1,Maureen
1,Mavi
1,Ma Vi
1,Mavie
1,Mawada
1,Mawadda
1,Mawra
1,Maxi
1,Maxie
1,Maxima
1,Máxima
1,Maxime
1,Maximiliana
1,Maxine
1,May
1,Maya
1,Mayan
1,Mayana
1,Mayara
1,Mayas
1,May-Britt
1,Mayelin
1,Mayen
1,Mayha
1,Mayide
1,Mayla
1,Maylea
1,May-Leen
1,Maylen
1,Maylin
1,Maylis
1,Maylisse
1,Mayra
1,Mayra-Sophia
1,Mays
1,Maysa
1,Maysaa
1,Maysoun
1,Mayte
1,Mayu
1,Mayumi
1,Mayuri
1,Mazamir
1,Mbana
1,Mbarjeta
1,Mea
1,Méanne
1,Meara
1,Medea
1,Media
1,Mediha
1,Medina
1,Medine
1,Medresa
1,Medreza
1,Medya
1,Meena
1,Meenu
1,Meera
1,Meeri
1,Megan
1,Mégane
1,Meggie
1,Meghan
1,Meghna
1,Meghomi
1,Meglena
1,Mehjabeen
1,Mehlika
1,Mehnaz
1,Mehreen
1,Mehri
1,Mehrin
1,Mehrzimah
1,Mehzabin
1,Mei
1,Meike
1,Meila
1,Meimuna
1,Meira
1,Meirin
1,Meja
1,Mejar
1,Mejreme
1,Mekha
1,Meklit
1,Mekseb
1,Mela
1,Melaher
1,Melani
1,Mélani
1,Melania
1,Melanie
1,Mélanie
1,Melany
1,Melat
1,Melawit
1,Melda
1,Melea
1,Melek
1,Melhida
1,Melia
1,Melian
1,Melicia
1,Melidiane
1,Mélie
1,Meliha
1,Melika
1,Melike
1,Melina
1,Melinda
1,Méline
1,Melis
1,Melisa
1,Melis-Aysa
1,Melissa
1,Mélissa
1,Mélissande
1,Mélissandre
1,Melissa-Sara
1,Melka
1,Mellina
1,Melly
1,Melodi
1,Melodie
1,Mélodie
1,Melody
1,Meltem
1,Melusine
1,Melvina
1,Melyssa
1,Memphis
1,Mena
1,Menatallah
1,Mencia
1,Mendira
1,Menesa
1,Menga
1,Mengia
1,Menisha
1,Menna
1,Mennat
1,Menoa
1,Menucha
1,Menuja
1,Menuka
1,Mera
1,Merab
1,Meral
1,Merav
1,Meraviglia
1,Merayah
1,Mercan
1,Mercy
1,Merehan
1,Meret
1,Meret-Anna
1,Mergate
1,Mërgime
1,Meri
1,Meriam
1,Meriame
1,Merida
1,Mérida
1,Meriem
1,Merima
1,Merisa
1,Merit
1,Merita
1,Meritona
1,Merja
1,Merjem
1,Merjema
1,Merle
1,Merlin
1,Merlina
1,Merlinda
1,Merlisa
1,Merolin
1,Meron
1,Merry
1,Mersija
1,Mersije
1,Merva
1,Mervat
1,Merve
1,Merveille
1,Mery
1,Meryam
1,Meryama
1,Meryem
1,Meryemay
1,Mesdiel-Titinha
1,Mesgana
1,Meshi
1,Mesude
1,Meta
1,Methuna
1,Metina
1,Meto
1,Metra
1,Metta
1,Mette
1,Metusha
1,Metztli
1,Mevina
1,Mevlana
1,Mexine
1,Mey
1,Meya
1,Meyla
1,Meylin
1,Mia
1,Mía
1,Mia-Anna
1,Mia-Eliza
1,Miako
1,Mia-Liv
1,Mia-Lou
1,Miana
1,Mianko
1,Mica
1,Micaela
1,Micah
1,Micaiah
1,Mical
1,Michaela
1,Michaja
1,Michal
1,Michela
1,Michele
1,Michèle
1,Michell
1,Michella
1,Michelle
1,Michèlle
1,Michelle-Anna
1,Micky
1,Mi-claire
1,Micol
1,Midge
1,Miebunya
1,Mieke
1,Miel
1,Migena
1,Mihaela
1,Mihane
1,Mihika
1,Mihikura
1,Mihira
1,Mihret
1,Mihriban
1,Mihrije
1,Miila
1,Mija
1,Mika
1,Mikaela
1,Mikal
1,Mikana
1,Mikayla
1,Miki
1,Mikka
1,Mikko
1,Mikoto
1,Miku
1,Mila
1,Milana
1,Milania
1,Milanka
1,Milcah
1,Milena
1,Milenia
1,Milia
1,Milica
1,Milihate
1,Milija
1,Milijana
1,Milja
1,Miljana
1,Milka
1,Milkica
1,Milla
1,Milla-Maria
1,Millene
1,Milli
1,Millicent
1,Milly
1,Milona
1,Milou
1,Milu
1,Mily
1,Mimi
1,Mimoza
1,Mina
1,Minahil
1,Minahill
1,Minami
1,Mina-Rose
1,Minda
1,Mindel
1,Minea
1,Minehan
1,Minerva
1,Mineta
1,Ming
1,Mingke
1,Minh
1,Minire
1,Minizza
1,Minja
1,Minka
1,Minna
1,Minna-Katharina
1,Minoa
1,Minon
1,Minoo
1,Minori
1,Minou
1,Minsadi
1,Mintaha
1,Minttu
1,Minu
1,Minyar
1,Mio
1,Mioara
1,Miona
1,Miori
1,Miosotis
1,Mira
1,Mirabel
1,Mirabelle
1,Miracle
1,Miradije
1,Mirai
1,Miral
1,Mira-Mia
1,Miranda
1,Miray
1,Miraya
1,Mirdie
1,Mirei
1,Mireia
1,Mireille
1,Mirel
1,Mirela
1,Mirella
1,Mireme
1,Mirena
1,Mireya
1,Miri
1,Miria
1,Miriam
1,Mirian
1,Miriana
1,Miriem
1,Mirijam
1,Mirije
1,Mirja
1,Mirjam
1,Mirjan
1,Mirjana
1,Mirjeta
1,Mirka
1,Mirlanda
1,Mirlinda
1,Mirna
1,Mirnesa
1,Mirra
1,Mirsada
1,Mirseta
1,Mirta
1,Mirthusza
1,Miruna
1,Mirveta
1,Mirvete
1,Miryam
1,Miryan
1,Mischa
1,Misèl
1,Misgana
1,Misha
1,Mishaile
1,Mishal
1,Mi-So
1,Mithila
1,Mithula
1,Mithuna
1,Mithursha
1,Mithurshanaa
1,Mithusa
1,Mithusah
1,Mithusha
1,Mithushika
1,Mitra
1,Mitsuko
1,Mitsuyo
1,Mitussa
1,Miu
1,Miwa
1,Miwa-Lou
1,Miya
1,Miyu
1,Miyuki
1,Mizuka
1,Mizuki
1,Moa
1,Moana
1,Moaneeksha
1,Mo-Anna
1,Moe
1,Moe Moe
1,Moena
1,Moéna
1,Moescha
1,Moesha
1,Moesha-Patsha
1,Mohga
1,Moijk
1,Moira
1,Moïra
1,Moja
1,Mojgan
1,Molly
1,Momina
1,Momna
1,Momo
1,Momoco
1,Momoka
1,Mona
1,Mona-Lisa
1,Monelle
1,Monera
1,Moni
1,Monia
1,Monica
1,Mónica
1,Monihar
1,Monika
1,Monique
1,Monisha
1,Monja
1,Monnapha
1,Montana
1,Montseny
1,Monya
1,Moon
1,Mora
1,Morag
1,Moran
1,Morasha
1,Moraya
1,Morea
1,Morena
1,Morenike
1,Morgan
1,Morgana
1,Morgane
1,Moriah
1,Moriane
1,Morin
1,Morsalina
1,Morven
1,Moschde
1,Mouna
1,Mounir
1,Moureen
1,Mowa
1,Moxuan
1,Moya
1,Moyra
1,Mritika
1,Mrudula
1,Msgana
1,Mubera
1,Mubina
1,Mubitha
1,Muchen
1,Müesser
1,Mugadis
1,Mulki
1,Mumina
1,Mumtas
1,Muna
1,Munibe
1,Munira
1,Munisa
1,Muntahina
1,Muraya
1,Muriel
1,Murielle
1,Musayba
1,Musfira
1,Mushka
1,Müslüme
1,Mutahhara
1,Mutiara
1,Muvedet
1,Muxia
1,My
1,Mya
1,Mya-Chloé
1,Myaleen
1,Myan
1,My Giang
1,Myka
1,Myla
1,Mylaure
1,Myleen
1,Mylena
1,Mylene
1,Mylène
1,Myra
1,Myrah
1,Myrea
1,Myret
1,Myriam
1,Myriel
1,Myrsini
1,Myrta
1,Myrto
1,Mysera
1,Mysha
1,Naama
1,Naara
1,Naava
1,Nabeeha
1,Nabihaumama
1,Nabila
1,Nabina
1,Nabiya
1,Nada
1,Naddin
1,Nadège
1,Nadejda
1,Nadesha
1,Nadia
1,Nadiah
1,Nadija
1,Nadin
1,Nadina
1,Nadine
1,Nadini
1,Nadisa
1,Nadiya
1,Nadja
1,Nadya
1,Naeema
1,Nael
1,Naelia
1,Naemi
1,Naëmi
1,Nafije
1,Nafisa
1,Naftali
1,Naga
1,Nagisa
1,Nagjije
1,Nagwa
1,Nahed
1,Naheli
1,Nahia
1,Nahiroby
1,Nahiya
1,Nahla
1,Nahla-Minu
1,Nahué
1,Naia
1,Naiara
1,Naida
1,Naiely
1,Naiema
1,Naila
1,Naïla
1,Nailah
1,Naila-Shyrin
1,Naile
1,Naima
1,Naïma
1,Naina
1,Nainika
1,Naír
1,Naira
1,Naïri
1,Nairin
1,Naïs
1,Naisha
1,Naja
1,Najaah
1,Najad
1,Najah
1,Najeeba
1,Najiri
1,Najla
1,Najma
1,Najoua
1,Najuma
1,Najwa
1,Nala
1,Nalani
1,Nalayini
1,Nalha
1,Nalia
1,Nalina
1,Naline
1,Nalini
1,Naliya
1,Nalynn
1,Nameera
1,Namia
1,Namiki
1,Namila
1,Namita
1,Namla
1,Namsel
1,Nana
1,Nanaiya
1,Nanami
1,Nancy
1,Nandi
1,Nandini
1,Nanina
1,Nanouk
1,Nanthuja
1,Nantihaa
1,Nantita
1,Nao
1,Naomi
1,Naomie
1,Naomy
1,Napari
1,Nara
1,Naraya
1,Narcisa
1,Nardos
1,Nareen
1,Narges
1,Narienne
1,Nariman
1,Narimen
1,Narimene
1,Narin
1,Narinée
1,Narisa
1,Narmatha
1,Narmitha
1,Naroa
1,Narta
1,Narya
1,Nasanin
1,Nash
1,Nashaat
1,Nashita
1,Nashota
1,Nasi
1,Nasiba
1,Nasim
1,Nasira
1,Nasra
1,Nasrin
1,Nastaran
1,Nastasia
1,Nastasija
1,Nastasja
1,Nastassia
1,Nastassja
1,Nasteha
1,Nastenka
1,Nastja
1,Natacha
1,Natali
1,Natalia
1,Natalie
1,Natalija
1,Natalina
1,Natalja
1,Nataly
1,Natania
1,Natasa
1,Natascha
1,Natasha
1,Natasza
1,Natchaya
1,Nathali
1,Nathalia
1,Nathália
1,Nathalie
1,Nathaly
1,Nathanja
1,Nathicha
1,Nathilie
1,Nathusha
1,Natnicha
1,Natsuki
1,Natthanicha
1,Natthascha
1,Natxo
1,Natyra
1,Naual-Adjiba
1,Naumi
1,Nava
1,Naveena
1,Navida
1,Navin
1,Navina
1,Navsika
1,Navyaa
1,Nawaal
1,Nawal
1,Naxhije
1,Naya
1,Nayana
1,Nayanitha
1,Nayara
1,Nayára
1,Nayela
1,Nayeli
1,Nayla
1,Nayra
1,Nazanin
1,Nazeefa
1,Nazenîn
1,Nazhly
1,Nazibe
1,Nazife
1,Nazli
1,Nazlican
1,Nazmije
1,Nazret
1,Nazuri
1,Nazzhath
1,Ndea
1,Ndela
1,Nea
1,Néa
1,Neave
1,Nebije
1,Nebiyat
1,Nechama
1,Nechume
1,Neda
1,Nedi
1,Neea
1,Neeharika
1,Neela
1,Neele
1,Neethu
1,Nefeli
1,Neféli
1,Neftalie
1,Negrisa
1,Neha
1,Nehima
1,Nehir
1,Neijra
1,Neila
1,Neiva
1,Nejla
1,Nejra
1,Nela
1,Nelanthy
1,Nele
1,Nelea
1,Neli
1,Nelia
1,Nelina
1,Nell
1,Nella
1,Nellany
1,Nelli
1,Nellia
1,Nellie
1,Nelly
1,Nelsa
1,Nely
1,Nemanja
1,Nemea
1,Nemi
1,Nena
1,Nenita
1,Neolani
1,Neomi
1,Nephele
1,Nepheli
1,Nephélie
1,Nera
1,Neranchaya
1,Nerantzia
1,Nerci
1,Nerea
1,Nergiz
1,Nerima
1,Nerina
1,Nerine
1,Neris
1,Nerisa
1,Nerma
1,Nermin
1,Nermina
1,Nermine
1,Nerona
1,Neruschi
1,Nerusha
1,Neslidil
1,Neslihan
1,Nesma
1,Nesrin
1,Nésrin
1,Nesrine
1,Neta
1,Netharsmiga
1,Netifa
1,Netiva
1,Neura
1,Neuza
1,Nêuza
1,Neva
1,Nevâ
1,Neva-Lou
1,Nevana
1,Neve
1,Neveh
1,Nevena
1,Nevesthika
1,Nevetha
1,Nevia
1,Nevid
1,Nevis
1,Nevmi
1,Nevrije
1,Nevya
1,Newa
1,Nexhmije
1,Neyén
1,Neyla
1,Neylla
1,Neza
1,Ngaio
1,Ngawang
1,Ngoc
1,Ngoc Anh
1,Nia
1,Niah
1,Nialing
1,Niamh
1,Nian Qiu
1,Niara
1,Nica
1,Nicha
1,Nichole
1,Nici
1,Nicka
1,Nico
1,Nicol
1,Nicola
1,Nicolas
1,Nicole
1,Nicole-Angela
1,Nicoletta
1,Nicolette
1,Nicoline
1,Nida
1,Nidhi
1,Nidhushaa
1,Nienke
1,Nieola
1,Nieve
1,Nieves
1,Nievetha
1,Niga
1,Nigalya
1,Nigeria
1,Nihada
1,Nihal
1,Nihashini
1,Nijana
1,Nijetha
1,Nika
1,Nike
1,Níke
1,Niki
1,Nikira
1,Nikita
1,Nikka
1,Nikki
1,Nikol
1,Nikoleta
1,Nikoletta
1,Nikolija
1,Nikolina
1,Nikyta
1,Nil
1,Nila
1,Nilajeny
1,Nilani
1,Nilanie
1,Nilanthy
1,Nilavine
1,Nilay
1,Nilda
1,Nilia
1,Nilla
1,Nilou
1,Niloufar
1,Nilsu
1,Nilufar
1,Nilüfer
1,Niluksha
1,Nilukzil
1,Nilya
1,Nima
1,Nimeta
1,Nimo
1,Nimoe
1,Nina
1,Nina-Mae
1,Nine
1,Ninetta
1,Ningsih
1,Ni Ni
1,Niniane
1,Ninon
1,Ninthuja
1,Niobe
1,Nira
1,Niranchana
1,Nirina
1,Nirma
1,Nirmala
1,Nirojah
1,Nirona
1,Niroshan
1,Niroshana
1,Niruba
1,Nirupa
1,Nirusha
1,Nirusiga
1,Niruthikah
1,Nirya
1,Nis
1,Nisa
1,Nisanthiny
1,Nisa-Nur
1,Nisha
1,Nishalini
1,Nishana
1,Nishka
1,Nishniyaa
1,Nisjeta
1,Nissi
1,Nithanchali
1,Nitharchiga
1,Nitharsiga
1,Nitharsna
1,Nithika
1,Nithuja
1,Nithulla
1,Nithurja
1,Nithurshana
1,Nithusa
1,Nithusha
1,Nithuya
1,Nitricha
1,Niuscha
1,Niveetha
1,Nivekka
1,Niverthana
1,Nives
1,Nivetha
1,Nivethika
1,Nivethitha
1,Nivia
1,Nividhiga
1,Nivitha
1,Niyana
1,Niyara
1,Niyat
1,Nïz
1,Niza
1,Nizandra
1,Njara
1,Njiyou
1,Njomza
1,Nneoma
1,Noa
1,Noah
1,Noaline
1,Noam
1,Noana
1,Noane
1,Noara
1,Noe
1,Noé
1,Noë
1,Noea
1,Noée
1,Noéi
1,Noel
1,Noela
1,Noëla
1,Noelani
1,Noelia
1,Noélia
1,Noëlia
1,Noelie
1,Noélie
1,Noéline
1,Noelle
1,Noëlle
1,Noëlle-Jana
1,Noélly
1,Noëlly
1,Noely
1,Noema
1,Noemi
1,Noémi
1,Noëmi
1,Noemia
1,Noèmia
1,Noemie
1,Noémie
1,Noëmie
1,Noëmie-Saba
1,Noemy
1,Nofar
1,Noga
1,Nogah
1,Noha
1,Noirin
1,Noksha
1,Nola
1,Nolha
1,Nolina
1,Nolverta
1,Nolwenn
1,Nomi
1,Nontaree
1,Noomi
1,Noor
1,Noora
1,Noorhan
1,Noor-ul-Huda
1,Nora
1,Nóra
1,Norah
1,Nora-Manon
1,Norbu
1,Nordon
1,Norea
1,Noreen
1,Noreia
1,Nori
1,Norin
1,Norina
1,Norlha
1,Norma
1,Noryang
1,Noshin
1,Noubissie
1,Nouha
1,Nouhaila
1,Nouma
1,Noume
1,Nouméa
1,Noumidia
1,Nour
1,Noura
1,Nourane
1,Nour el Zahra
1,Nourhan
1,Nouria
1,Nouriel-Dizanzidi
1,Nouriman
1,Noursen
1,Nova
1,Nóva
1,Novalee
1,Noy
1,Noya
1,Nozin
1,Ntumba
1,Nuala
1,Nubia
1,Nuelia
1,Nuhaa
1,Nuhar
1,Nui
1,Nuiana
1,Ñulia
1,Numa
1,Numi
1,Nuna
1,Nur
1,Nura
1,Nurah
1,Nuraini
1,Nuran
1,Nura-Sirin
1,Nuray
1,Nurdan
1,Nurela
1,Nurgül
1,Nurhan
1,Nuri
1,Nuria
1,Núria
1,Nuriel
1,Nurija
1,Nurije
1,Nurina
1,Nurit
1,Nuriya
1,Nuriyah
1,Nuriye
1,Nurja
1,Nurjahan
1,Nursel
1,Nursena
1,Nurseza
1,Nurten
1,Nurya
1,Nusaibah
1,Nusayba
1,Nuseiba
1,Nusha
1,Nusrat
1,Nuvia
1,Nuzhat
1,Nyah
1,Nyara
1,Nyat
1,Nycolle
1,Nyemi
1,Nyima
1,Nyla
1,Nysha
1,Obioma
1,Oceane
1,Océane
1,Océanne
1,Octavia
1,Oda
1,Odelia
1,Odeliah
1,Odelya
1,Odelyah
1,Odette
1,Odeya
1,Odile
1,Odilia
1,Oge
1,Ohenewaa
1,Ohoua
1,Oketa
1,Ola
1,Olalla
1,Olamiteju
1,Olaya
1,Oleanda
1,Olenka
1,Olessia
1,Olga
1,Olga-Mae
1,Olimpia
1,Olina
1,Olinda
1,Olisa
1,Oliva
1,Olive
1,Oliveira
1,Oliver
1,Olivera
1,Olivia
1,Oliwia
1,Olketa
1,Ollin
1,Olsa
1,Olta
1,Oltiona
1,Olusadé
1,Oluwashayo
1,Oluwatoniloba
1,Oluwatumininu
1,Oluyemi
1,Olympia
1,Omara de La Caridad
1,Omarlyn
1,Ombeline
1,Omea
1,Omega
1,Omera
1,Omnia
1,Ömrüm
1,Ona
1,Onida
1,Onna
1,Onnuri
1,Onyeka
1,Onyinyechi
1,Oona
1,Ootoo
1,Ophelia
1,Ophélie
1,Oraiba
1,Ordea
1,Orea
1,Oresa
1,Orfa
1,Oriana
1,Oribelle
1,Orija
1,Orisha
1,Oriya
1,Orla
1,Orlanda
1,Orli
1,Orly
1,Ornela
1,Ornella
1,Orthi
1,Orvin
1,Osrina
1,Osunna
1,Otilia
1,Otilija
1,Ottilia
1,Oumama
1,Oumnya
1,Oumoul
1,Ovia
1,Ovija
1,Oviya
1,Oviyah
1,Oyára
1,Öykü
1,Özge
1,Özgehan
1,Ozlem
1,Özlem
1,Paargavi
1,Paige
1,Pairavi
1,Pajtesa
1,Palingwendé
1,Palisara
1,Palma
1,Paloma
1,Paloma-Athénaïs
1,Pamela
1,Paméla
1,Pamela-Anna
1,Pamina
1,Panajiota
1,Panajota
1,Panama
1,Pania
1,Panwad
1,Paola
1,Paolina
1,Papoula
1,Paraskevi
1,Parastu
1,Paria
1,Parinita
1,Paris
1,Parisa
1,Parmis
1,Parvani
1,Parvin
1,Parya
1,Pascale
1,Pascalia
1,Pasquale
1,Pasqualina
1,Pathusha
1,Patience
1,Patricia
1,Patrícia
1,Patriote
1,Patrizia
1,Pattraporn
1,Paula
1,Paulina
1,Pauline
1,Pauline-Genéviève
1,Pavithera
1,Pavithira
1,Pavithiria
1,Pavlina
1,Payam
1,Peace
1,Pearl
1,Pegah
1,Peidi
1,Peke
1,Pela
1,Pelin
1,Pelyang
1,Pema
1,Penelope
1,Penélope
1,Pénélope
1,Peniel
1,Penina
1,Penny
1,Pepa
1,Pepina
1,Peppina
1,Perasane
1,Perel
1,Peri
1,Perl
1,Perla
1,Perle
1,Permeen
1,Pernille
1,Perrine
1,Perry
1,Persefoni
1,Pervin
1,Peschi
1,Pessy
1,Pethpailin
1,Petra
1,Petti
1,Petya
1,Pevla
1,Phaedra
1,Phailin
1,Pham
1,Phan
1,Phatthariya
1,Phebia
1,Phibie
1,Philina
1,Philine
1,Philippa
1,Philippine
1,Philomena
1,Philomène
1,Phiriyathaarni
1,Phöbe
1,Phoebe
1,Phoenix
1,Phuong Nhi
1,Phyllis
1,Pia
1,Pía
1,Pia-Marie
1,Piera
1,Pihu
1,Pilar
1,Pina
1,Pinar
1,Pinelopi
1,Pinja
1,Pippa
1,Piramina
1,Pirassa
1,Piratheepiga
1,Pirathina
1,Pirathusa
1,Piraveena
1,Pirkko
1,Piroska
1,Piya
1,Piyaphat
1,Piyathida
1,Plamedi
1,Plamedie
1,Plamena
1,Ploysiam
1,Pnina
1,Poema
1,Pola
1,Polin
1,Polina
1,Polly
1,Polytimi
1,Pooja
1,Poojah
1,Poojaki
1,Poorveka
1,Poplin
1,Pornchita
1,Pornpanee
1,Pornrawin
1,Pranevera
1,Pranvera
1,Prarthana
1,Prashanna
1,Pratheebana
1,Prathika
1,Prathikshaa
1,Pravasya
1,Praveena
1,Pravena
1,Praviya
1,Preami
1,Preciosa
1,Precious
1,Preethi
1,Preethyka
1,Premitha
1,Presiana
1,Prianka
1,Pricille
1,Priethiga
1,Prima
1,Primiya
1,Princesha
1,Princy
1,Prinsy
1,Printha
1,Prisca
1,Priscila
1,Priscilla
1,Priscille
1,Prisha
1,Prishiha
1,Priska
1,Prithika
1,Prithy
1,Prithyha
1,Pritika
1,Priya
1,Priyatharsni
1,Promedie
1,Promesse
1,Prune
1,Prunelle
1,Puma
1,Pumisha
1,Puneh
1,Purana
1,Puspita
1,Puvitha
1,Qadijah
1,Qali
1,Qendresa
1,Qéndresa
1,Qëndresa
1,Qian
1,Qing
1,Qinling
1,Quiana
1,Quima
1,Quin
1,Quinn
1,Quitta
1,Quynh
1,Raagavey
1,Raahavi
1,Raahi
1,Rabaab
1,Rabbika
1,Rabea
1,Rabia
1,Rabîa
1,Rabija
1,Rabije
1,Rabinsana
1,Rabishe
1,Rabiya
1,Racha
1,Rachael
1,Rachel
1,Rachele
1,Racheli
1,Rackshana
1,Radia
1,Rafaela
1,Rafaella
1,Rafaelli
1,Raffaela
1,Raffaella
1,Rafia
1,Ragad
1,Ragavi
1,Ragavie
1,Raghad
1,Ragini
1,Raha
1,Rahaf
1,Raham
1,Rahel
1,Rahela
1,Rahel-Alice
1,Rahil
1,Rahila
1,Rahime
1,Rahma
1,Rahmeta
1,Rahmina
1,Rahwa
1,Raia
1,Raifah
1,Raihana
1,Raila
1,Raima
1,Rainnie
1,Raisa
1,Raissa
1,Raïssa
1,Raiya
1,Raizel
1,Raja
1,Rajana
1,Rajeela
1,Rajina
1,Rajitha
1,Rajja
1,Rajmonda
1,Rakavi
1,Rakshana
1,Rama
1,Ramabiriya
1,Ramah
1,Ramajana
1,Ramanpreet
1,Rameela
1,Rameen
1,Rameesa
1,Rameeza
1,Rami-Landu
1,Ramin
1,Ramina
1,Ramisa
1,Ramisha
1,Ramiza
1,Ramize
1,Ramla
1,Rammeya
1,Ramona
1,Rana
1,Rânâ
1,Rànaa
1,Randi
1,Rani
1,Rania
1,Ranía
1,Raniah
1,Ranim
1,Raniya
1,Ranja
1,Ranjana
1,Ranra
1,Ranya
1,Ranya-Sofia
1,Raon
1,Raouan
1,Raouen
1,Raphaela
1,Raphaëlla
1,Raphaëlle
1,Raquel
1,Raquel de Fatima
1,Rasema
1,Rashmia
1,Rasiga
1,Rasika
1,Rasil
1,Rasima
1,Rasmitha
1,Rasmiya
1,Ratheesha
1,Rathissa
1,Rathusiga
1,Ratil
1,Ratima
1,Rattigand
1,Raveena
1,Raven
1,Raviena
1,Ravina
1,Ravinna
1,Ravza
1,Rawan
1,Rawya
1,Raya
1,Rayaan
1,Rayan
1,Rayana
1,Rayann
1,Raye
1,Rayén
1,Rayhana
1,Raylin
1,Rayna
1,Rayshel
1,Rayso
1,Rayyan
1,Razal
1,Razije
1,Rea
1,Rebeca
1,Rebecca
1,Rebeccah
1,Rebecka
1,Rebeka
1,Rebekah
1,Rebekka
1,Rebigaa
1,Recha
1,Rechel
1,Rechi
1,Redxhije
1,Reem
1,Reena
1,Reet
1,Reeva
1,Reeve
1,Refaella
1,Regina
1,Regula
1,Reham
1,Rehan
1,Rei
1,Reija
1,Reiko
1,Reilee
1,Reina
1,Reine
1,Reisel
1,Reisi
1,Rejana
1,Réjane
1,Rejhana
1,Rejhane
1,Rejin
1,Rejsa
1,Réka
1,Rekana
1,Rekha
1,Relina
1,Relly
1,Remas
1,Rémy
1,Remzie
1,Remzija
1,Remzije
1,Renan
1,Renata
1,Renea
1,Renee
1,Renée
1,Rengda
1,Rengin
1,Renisa
1,Renu
1,Renugia
1,Resaini
1,Reshma
1,Reshmi
1,Resi
1,Resian
1,Resmina
1,Reya
1,Reyhan
1,Reyna
1,Rhania
1,Rhea
1,Rheliana
1,Rhena
1,Rhia
1,Rhian
1,Rhiana
1,Rhiannon
1,Rhiona
1,Rhynisha-Anna
1,Ria
1,Ria-Ladina
1,Rían
1,Riana
1,Rianna
1,Rianna-Zoe
1,Ricarda
1,Riccarda
1,Richelle
1,Rida
1,Ridika
1,Riem
1,Rietan
1,Rifka
1,Riga
1,Rigzin
1,Rihaam
1,Rihabe
1,Riham
1,Rihana
1,Rihanna
1,Riikka
1,Riim
1,Rija
1,Rijona
1,Rika
1,Rileigh
1,Riley
1,Rilinda
1,Rim
1,Rima
1,Rimesa
1,Rimess
1,Rimsha
1,Rina
1,Rinah
1,Rinea
1,Rinesa
1,Rinora
1,Rinore
1,Rinschen
1,Rinthiya
1,Riola
1,Riona
1,Risa
1,Risani
1,Risha
1,Rishaana
1,Risikga
1,Rita
1,Ritag
1,Ritaj
1,Ritan
1,Riththiha
1,Riththika
1,Riva
1,Rivana
1,Riveetha
1,River
1,Rivka
1,Rivkah
1,Rivku
1,Riwka
1,Rixa
1,Rixt
1,Riya
1,Riyaan
1,Riyan
1,Riyana
1,Riyma
1,Riyo
1,Rizja
1,Robeeta
1,Roberta
1,Robertina
1,Robin
1,Robina
1,Robin-Aline
1,Robine
1,Robyn
1,Rochel
1,Rochelle
1,Rocio
1,Rocío
1,Rockaja
1,Roda
1,Rodas
1,Rohama
1,Rohzerin
1,Róisín
1,Roja
1,Rojda
1,Rojin
1,Rokaya
1,Roksana
1,Romaika
1,Romana
1,Romane
1,Romans
1,Romayra
1,Romea
1,Romée
1,Romesa
1,Romi
1,Romilda
1,Romina
1,Romy
1,Rona
1,Ronahi
1,Ronattha
1,Ronela
1,Ronesa
1,Roni
1,Ronia
1,Roniah
1,Ronida
1,Roniya
1,Ronja
1,Ronya
1,Roos
1,Ropika
1,Rosa
1,Rosabel
1,Rosalia
1,Rosalie
1,Rosalin
1,Rosalina
1,Rosana
1,Rosangela
1,Rosangelika
1,Rosani
1,Rosanna
1,Rosannna del Pilar
1,Rosaria
1,Rose
1,Rosella
1,Rosemarie
1,Rosemary
1,Roshan
1,Roshanee
1,Roshani
1,Roshika
1,Roshna
1,Roshniya
1,Rosi
1,Rosika
1,Rosina
1,Rosita
1,Roslyn
1,Rossana
1,Rossella
1,Rossmarie
1,Rossy
1,Rosy
1,Roukaya
1,Rouse
1,Rovana
1,Rovin
1,Rowan
1,Rowina
1,Rowsly
1,Roxan
1,Roxana
1,Roxane
1,Roxani
1,Roxanne
1,Roxy
1,Roya
1,Royale
1,Royelle
1,Roza
1,Róza
1,Rozafa
1,Rozalia
1,Rozaline
1,Rozana
1,Rozarin
1,Rozen
1,Rozenn
1,Rozerin
1,Rozerîn
1,Rozerrin
1,Rozina
1,Rrajana
1,Rrezarta
1,Rrushe
1,Rua
1,Rubaba
1,Rubejna
1,Rubi
1,Rubia
1,Rubie
1,Rubilie
1,Rubina
1,Ruby
1,Rucan
1,Ruchama
1,Ruchel
1,Ruchika
1,Rudina
1,Rufina
1,Rufta
1,Ruha
1,Ruhikaa
1,Rui
1,Ruia
1,Ruihong
1,Ruiqing
1,Ruixi
1,Ruka
1,Rukaiya
1,Rukan
1,Rukayat
1,Rukaye
1,Ruken
1,Rukeya
1,Rukhsar
1,Rukiye
1,Rula
1,Rumeisa
1,Rumejsa
1,Rumeysa
1,Rümeysa
1,Rumi
1,Rún
1,Runa
1,Rungtawan
1,Ruofei
1,Ruoxi
1,Rupashi
1,Rupiga
1,Ruqia
1,Ruqiya
1,Rushda
1,Rushika
1,Rushra
1,Rut
1,Ruta
1,Rute
1,Ruth
1,Ruvejda
1,Rüveyda
1,Ruweyda
1,Ruya
1,Rüya
1,Ruza
1,Ruzica
1,Ryana
1,Ryanna
1,Ryely
1,Rym
1,Saafi
1,Saaginey
1,Saanvi
1,Saanvika
1,Saaraney
1,Saashi
1,Saba
1,Sabahat
1,Sabariin
1,Sabarin
1,Sabarina
1,Sabeeh
1,Sabeenaa
1,Sabeina
1,Sabel
1,Sabiha
1,Sabina
1,Sabine
1,Sabirin
1,Sabitha
1,Sabra
1,Sabrie
1,Sabrije
1,Sabrin
1,Sabrina
1,Sabrine
1,Sabriye
1,Sabuhi
1,Saceka
1,Sacha
1,Sadaanjana
1,Sadaf
1,Sadana
1,Sadelina
1,Sadhvi
1,Sadia
1,Sadie
1,Sadija
1,Sadije
1,Sadika
1,Sadiqa
1,Sadiye
1,Sadjida
1,Sadra
1,Sadrushya
1,Sadurna
1,Safa
1,Safeerah
1,Saffia
1,Saffira
1,Safia
1,Safiah
1,Safija
1,Safira
1,Safiya
1,Safiye
1,Safreen
1,Safwana
1,Safya
1,Sagal
1,Sagana
1,Sagarika
1,Sagdaa
1,Sage
1,Saghana
1,Sagina
1,Sagirtha
1,Sagithiya
1,Sahana
1,Sahar
1,Sahara
1,Sahasra
1,Sahasvitha
1,Sahifa
1,Sahira
1,Sahithi
1,Sahithya
1,Sahra
1,Sai
1,Saia
1,Saida
1,Saïda
1,Saila
1,Saina
1,Saineza
1,Saioa
1,Saira
1,Sairah
1,Sairi
1,Saja
1,Sajal
1,Sajanthene
1,Sajeela
1,Sajida
1,Sajitha
1,Sajra
1,Sakaleya
1,Sakaria
1,Saki
1,Sakiko
1,Sakina
1,Sakino
1,Sakira
1,Sakithya
1,Sakshi
1,Sakura
1,Salavi
1,Saleha
1,Saliha
1,Salima
1,Salina
1,Sally
1,Salma
1,Sàlma
1,Salmah
1,Salome
1,Salomé
1,Salomeja
1,Saloni
1,Salsabil
1,Salsabila
1,Salvatrice
1,Salvina
1,Salwa
1,Sam
1,Sama
1,Samaara
1,Samanta
1,Samantha
1,Samar
1,Samara
1,Samavia
1,Samayra
1,Sambavi
1,Sambbavi
1,Sameera
1,Sameher
1,Samera
1,Sameya
1,Samia
1,Samïa
1,Sämia
1,Samiah
1,Samiha
1,Samina
1,Samira
1,Samira-Aliyah
1,Samirah
1,Samiramis
1,Samira-Mukaddes
1,Samire
1,Samiye
1,Samja
1,Sammi
1,Samoa
1,Samona
1,Sampavi
1,Samra
1,Samriddhi
1,Samrije
1,Samruddhi
1,Samuela
1,Samya
1,Samyuktha
1,Sana
1,Sanaa
1,Sanae
1,Sanaria
1,Sanaya
1,Sanaz
1,Sanchutha
1,Sanda
1,Sandhya
1,Sandra
1,Sandrina
1,Sandrine
1,Sandy
1,Sanela
1,Sangavi
1,Sangeerna
1,Sania
1,Sanida
1,Sanita
1,Sanja
1,Sanjana
1,Sankavi
1,Sankerrna
1,Sanna
1,Sanne
1,Sanni
1,Sannia
1,Sanskriti
1,Santéne
1,Santhiya
1,Santina
1,Sanuja
1,Sanujah
1,Sanujia
1,Sanuli
1,Sanya
1,Saoni
1,Saori
1,Saphia
1,Saphir
1,Saphira
1,Sapir
1,Sapiyaa
1,Sapthana
1,Sapthika
1,Sara
1,Sara de Jesus
1,Sara do Rocio
1,Saraf
1,Sarafina
1,Sarah
1,Sarahi
1,Sarah-Joélle
1,Sarah-Joy
1,Sarai
1,Saraia
1,Saranda
1,Sara-Nele
1,Saranga
1,Sarangey
1,Sarangi
1,Sarangy
1,Saranhy
1,Sarani
1,Saranja
1,Saranya
1,Saray
1,Sare
1,Sarena
1,Sari
1,Saria
1,Sariba
1,Sarika
1,Sarime
1,Sarina
1,Sarinya
1,Sarishna
1,Sarit
1,Sarita
1,Sárka
1,Sarmy
1,Sarocha
1,Sarojini
1,Saron
1,Sarra
1,Sarri
1,Sarruja
1,Saruga
1,Saruja
1,Sarushi
1,Sarvasvi
1,Sarvini
1,Sarya
1,Sascha
1,Sasha
1,Sashdiga
1,Sashmika
1,Sasimitha
1,Sasiya
1,Saska
1,Saskia
1,Saskja
1,Sasu
1,Sasya
1,Sathana
1,Satheene
1,Sathine
1,Sathuja
1,Sathuria
1,Sathuriya
1,Sathurkshana
1,Satine
1,Satja
1,Satou
1,Satu
1,Sauda
1,Saumia
1,Saumya
1,Sava
1,Savannah
1,Savin
1,Savina
1,Savka
1,Sawa
1,Sawaya
1,Sawsan
1,Saya
1,Sayaka
1,Sayana
1,Sayane
1,Sayari
1,Sayeerda
1,Sayema
1,Saynab
1,Sayra
1,Sayuri
1,Sazuki
1,Scarlet
1,Scarlett
1,Scarlett-May
1,Schabarina
1,Schadi
1,Schadj
1,Schagani
1,Schahrzad
1,Schaila
1,Schamiya
1,Schams
1,Schani
1,Schanon
1,Schantal
1,Scharona
1,Schehed
1,Schehenaz
1,Scheima
1,Scheimaa
1,Scheindel
1,Scheindi
1,Scheindy
1,Schems
1,Scherihaen
1,Schewa
1,Scheyenne
1,Scheyma
1,Schifa
1,Schifra
1,Schila
1,Schilan
1,Schira
1,Schirin
1,Schiza
1,Schkna
1,Schlomit
1,Schochan
1,Schoschana
1,Schulamith
1,Schwarna
1,Scilla
1,Seadete
1,Seah
1,Seana
1,Séarlait
1,Sebiha
1,Seda
1,Seela
1,Sefora
1,Segen
1,Sègul
1,Seher
1,Sehida
1,Seide
1,Seinab
1,Sejla
1,Sejra
1,Selah
1,Selcan
1,Selda
1,Selen
1,Selena
1,Selene
1,Selenia
1,Selia
1,Selicia
1,Seliha
1,Selihom
1,Selin
1,Selina
1,Sélina
1,Selinay
1,Selinda
1,Seline
1,Selja
1,Selma
1,Selmedina
1,Selmena
1,Selmina
1,Selmira
1,Selnur
1,Selsiya
1,Selva
1,Selvije
1,Selvinaz
1,Selyna
1,Sema
1,Semaay
1,Semanur
1,Semar
1,Semiha
1,Semija
1,Semina
1,Semine
1,Semira
1,Semra
1,Semshuk
1,Semure
1,Sena
1,Senada
1,Senait
1,Senay
1,Senaya
1,Senay-Lena
1,Senem
1,Senia
1,Seniha
1,Senija
1,Senit
1,Senja
1,Senni
1,Senta
1,Senthamilamuthiny
1,Senthuree
1,Senthuri
1,Senthury
1,Senuci
1,Senya
1,Sephora
1,Séphora
1,Sepide
1,Sepideh
1,Sera
1,Serafima
1,Serafina
1,Serafine
1,Seraina
1,Seraina-Romana
1,Serap
1,Seraphia
1,Seraphina
1,Seraphine
1,Séraphine
1,Seraya
1,Serdjan
1,Sereen
1,Sereina
1,Seren
1,Serena
1,Serena-Mihaela
1,Sergül
1,Serina
1,Sermin
1,Serpil
1,Serra
1,Serres
1,Sesen
1,Sesil
1,Sétarée
1,Setareh
1,Setayesh
1,Setha
1,Sethyda
1,Seung
1,Sevda
1,Sevdie
1,Sevdigjan
1,Sevdije
1,Severina
1,Séverine
1,Sevgi
1,Sevil
1,Sevilay
1,Sevin
1,Sevleta
1,Sevval
1,Sevwin
1,Sewin
1,Seya
1,Seyma
1,Seyna
1,Seynab
1,Seynabou
1,Sezen
1,Shaanuja
1,Shaaruthiha
1,Shabarna
1,Shadbin
1,Shadia
1,Shaffa
1,Shagaana
1,Shagana
1,Shahadete
1,Shahd
1,Shahin
1,Shahina
1,Shahira
1,Shahrazat
1,Shai-Ann
1,Shaiel
1,Shaijeni
1,Shaily
1,Shaina
1,Shaindy
1,Shaine
1,Shajeetha
1,Shajina
1,Shaka
1,Shakeela
1,Shakira
1,Shakked
1,Shalana
1,Shaleen
1,Shalin
1,Shalini
1,Shalla
1,Shalom
1,Shambhavi
1,Shamhan
1,Shamily
1,Shamini
1,Shamso
1,Shan
1,Shana
1,Shanah
1,Shanaja
1,Shanar
1,Shanay
1,Shanaya
1,Shandika
1,Shane
1,Shanell
1,Shanelle
1,Shanelys
1,Shangavi
1,Shangina
1,Shania
1,Shanice
1,Shaniequa
1,Shanila
1,Shaniqua
1,Shanira
1,Shaniya
1,Shanja-Rachel
1,Shanketha
1,Shanna
1,Shanna-Kay
1,Shannen
1,Shannon
1,Shanriya
1,Shanta
1,Shanthame
1,Shanthana
1,Shanu
1,Shanuja
1,Shara
1,Sharangi
1,Sharangy
1,Sharaniya
1,Sharanki
1,Sharanya
1,Sharela
1,Sharika
1,Sharin
1,Sharina
1,Sharisse
1,Sharleen
1,Sharmaine
1,Sharme
1,Sharmiena
1,Sharmila
1,Sharmin
1,Sharmiya
1,Sharon
1,Sharona
1,Sharuja
1,Sharujaa
1,Sharuka
1,Sharuthy
1,Sharvini
1,Shary
1,Sharyn
1,Shashvina
1,Shashvinaa
1,Shasitha
1,Shathana
1,Shathuriga
1,Shathviha
1,Shaumiya
1,Shavithiry
1,Shawna
1,Shaya
1,Shayel
1,Shayen
1,Shayenna
1,Shayenne
1,Shayla
1,Shaylah
1,Shaylinn
1,Shayma
1,Shaymaa
1,Shayna
1,Shaynah
1,Shayra
1,Shazana
1,Sheena
1,Sheeren
1,Sheetal
1,Shega
1,Sheila
1,Sheima
1,Sheindel
1,Sheindy
1,Shejla
1,Shejma
1,Shejnaz
1,Shella
1,Shelley
1,Shelly
1,Shellyn
1,Shems
1,Shemshedije
1,Shena
1,Shenaj
1,Shenandoah
1,Shenay
1,Shenaya
1,Shenja
1,Shenon
1,Shenuki
1,Shera
1,Sherab
1,Shérazade
1,Shereelyn
1,Shereen
1,Sheriesa
1,Sherife
1,Sherin
1,Sherina
1,Sherine
1,Shèrine
1,Sherlin
1,Sherlyn
1,Shermaine
1,Shernika
1,Sherome
1,Sherry
1,Sherryline
1,Sheryl
1,Shevana
1,Shevi
1,Shewin
1,Sheyana
1,Sheyenne
1,Sheyla
1,Sheylla
1,Sheyna
1,Sheysa
1,Shfaiq
1,Shifa
1,Shifrah
1,Shila
1,Shilan
1,Shilo
1,Shiloh
1,Shi Me
1,Shina
1,Shino
1,Shir
1,Shira
1,Shirain
1,Shiran
1,Shireen
1,Shirel
1,Shirin
1,Shirina
1,Shirley
1,Shivani
1,Shivee
1,Shiwa
1,Shiyaara
1,Shiyara
1,Shiyun
1,Shiza
1,Shizza
1,Shkelgesa
1,Shkurta
1,Shkurte
1,Shoan
1,Shobana
1,Shoham
1,Shona
1,Shoshana
1,Shpresa
1,Shqipdona
1,Shqipe
1,Shqiponje
1,Shreekaa
1,Shreshtha
1,Shreyoshee
1,Shrida
1,Shridhula
1,Shrila
1,Shriya
1,Shruti
1,Shuaia
1,Shubhangi
1,Shukri
1,Shumaila
1,Shushan
1,Shuvarna
1,Shwarniga
1,Shweatha
1,Shwetha
1,Shwmika
1,Shyane
1,Shyhrete
1,Shyla
1,Sia
1,Sian
1,Siana
1,Sianna
1,Siara
1,Sibel
1,Sibela
1,Sibill
1,Sibylle
1,Sidan
1,Siddhiksha
1,Sidelya
1,Sidney
1,Sidona
1,Sidonia
1,Sidonie
1,Sidra
1,Siena
1,Sienna
1,Siera
1,Sierra
1,Sifra
1,Sigal
1,Signe
1,Sigrid
1,Siham
1,Sihëna
1,Siifan
1,Siiri
1,Sijamini
1,Sikanneya
1,Sikenja
1,Sila
1,Silan
1,Sîlan
1,Silia
1,Silin
1,Silja
1,Silke
1,Silma
1,Siluwe
1,Silva
1,Silvana
1,Silvanie-Alison
1,Silvia
1,Silvia de Fátima
1,Silwet
1,Sima
1,Simaf
1,Simal
1,Simane
1,Simara
1,Simay
1,Simcha
1,Simea
1,Simel
1,Simge
1,Simi
1,Simica
1,Simin
1,Simona
1,Simone
1,Simonetta
1,Simra
1,Simrah
1,Simsika
1,Sina
1,Sindeja
1,Sindrella
1,Sinduja
1,Sindy
1,Sinead
1,Sinéad
1,Sinega
1,Sineha
1,Sineka
1,Sinem
1,Sinit
1,Sinja
1,Sinnia
1,Sinoya
1,Sinta
1,Sinthiya
1,Sinthuja
1,Sinthuya
1,Siobhán
1,Siona
1,Sioné
1,Siqi
1,Sira
1,Sirah
1,Sirajum
1,Sirana
1,Sirat
1,Siri
1,Siria
1,Siriana
1,Siridian
1,Siri-Fleur
1,Sirija
1,Sirin
1,Sirine
1,Siris
1,Siriwan
1,Sirka
1,Sirla
1,Sisko
1,Sissi
1,Sissy
1,Sita
1,Sitara
1,Sithursa
1,Sitra
1,Sittalini
1,Sittinur
1,Sitwat
1,Sivan
1,Sivana
1,Sivitra
1,Siwan
1,Sixtine
1,Siyamika
1,Siyan
1,Siyanee
1,Siyona
1,Si-Ze
1,Sjoukje
1,Skadi
1,Skarlent
1,Skye
1,Skyla
1,Skylah
1,Skylar
1,Sladana
1,Sladjana
1,Slavica
1,Smeralda
1,Smeraldina-Saphira
1,Smila
1,Smile
1,Smilla
1,Smyrna
1,Smyuti
1,Sna
1,Sneha
1,Snezana
1,Snit
1,Soad
1,Soane
1,Soe
1,Soé
1,Soel
1,Soey
1,Sofanya
1,Sofi
1,Sofia
1,Sofía
1,Sofia-Lara
1,Sofia-Margarita
1,Sofia-Maria
1,Sofia-Raja
1,Sofie
1,Sofien
1,Sofija
1,Sofi-Lu
1,Sofina
1,Sofiya
1,Soha
1,Sohana
1,Soho
1,Sol
1,Solaia
1,Solana
1,Solange
1,Sole
1,Solea
1,Soledad
1,Soleil
1,Solella
1,Solene
1,Soléne
1,Solène
1,Solenn
1,Solentine
1,Soley
1,Sóley
1,Soleyana
1,Soleyna
1,Soliana
1,Solin
1,Solina
1,Soline
1,Solo de Zaldivar
1,Solune
1,Solveig
1,Solvej
1,Solvey
1,Soma
1,Somaia
1,Somaja
1,Soman
1,Somea
1,Somee
1,Sonali
1,Sonam
1,Sonay
1,Songül
1,Sonia
1,Sónia
1,Sonila
1,Sonita
1,Sonja
1,Sonya
1,Soof
1,Sook-Céline
1,Sophannara
1,Sophia
1,Sophia-Louisa
1,Sophia-Luisa
1,Sophia-Yuna
1,Sophie
1,Sophié
1,Sophie-Charlotte
1,Sophie-Hélène
1,Sophy
1,Sora
1,Soraia
1,Soraja
1,Soraya
1,Sorisa
1,Soro
1,Soroh
1,Sosan
1,Soseono
1,Sosin
1,Sothia
1,Souad
1,Soujoud
1,Soukaina
1,Soumaia
1,Soumaya
1,Soumeya
1,Soumya
1,Souraya
1,Sovanlya
1,Sowda
1,Sowmeya
1,Sozin
1,Sozvin
1,Spasenija
1,Srbïslava
1,Sree
1,Sreeha
1,Sreha
1,Sri
1,Sriramya
1,Srisha
1,Sriya
1,Srna
1,Stacey
1,Stacy
1,Staish
1,Stanka
1,Starla-Luna
1,Starla-Rea
1,Starlyn
1,Stasa
1,Staša
1,Staschia
1,Stavroula
1,Stefana
1,Stefanela
1,Stefani
1,Stéfani
1,Stefania
1,Stefanie
1,Stéfanie
1,Stefanija
1,Stefany
1,Steffi
1,Steffy
1,Stela
1,Stella
1,Stella-Aurora
1,Stella-Sophia
1,Stellina
1,Stenali
1,Stephania
1,Stephanie
1,Stéphanie
1,Stergiani
1,Sterna
1,Stevi
1,Stevina
1,Stina
1,Stine
1,Stjepana
1,Su
1,Suaad
1,Suad
1,Suada
1,Suade
1,Suana
1,Suara
1,Subah
1,Subaia
1,Subajini
1,Suban
1,Subega
1,Subeyda
1,Subiksha
1,Subishka
1,Subitha
1,Subiththa
1,Sucan
1,Sude
1,Sudem
1,Sudenaz
1,Sudenur
1,Sue
1,Sueda
1,Süeda
1,Suela
1,Suela-Gladiola
1,Sugaana
1,Sugani
1,Sugitha
1,Suha
1,Suhaila
1,Suhana
1,Suhanja
1,Suhara
1,Suheila
1,Suhejla
1,Sujaalini
1,Sujaani
1,Sujani
1,Sujeetha
1,Sujeny
1,Sukaina
1,Sukena
1,Sukeyna
1,Suk Han
1,Sukhnaaz
1,Suki
1,Sukil
1,Sulaf
1,Sulay
1,Suleeqa
1,Suleika
1,Suleqa
1,Sulin
1,Sultan
1,Sumaia
1,Sumaiya
1,Sumaja
1,Sumaya
1,Sumayo
1,Sumayya
1,Sumea
1,Sumei
1,Sumeja
1,Sumejje
1,Sumeya
1,Sümeyra
1,Sûmeyye
1,Sümeyye
1,Sumire
1,Sumirtha
1,Summer
1,Sumojja
1,Suna
1,Sunanda
1,Sunantha
1,Sundari
1,Sundas
1,Sunehra
1,Sun-Ha
1,Sunina
1,Sunna
1,Sunnah
1,Sunny
1,Sunthatisi
1,Supanthini
1,Supatcha
1,Supatra
1,Supatsra
1,Suphaporn
1,Sura
1,Surah
1,Suraya
1,Sureah
1,Sureja
1,Sureka
1,Suri
1,Suria
1,Suriga
1,Surirtha
1,Suritheka
1,Suriya
1,Sursana
1,Suruthika
1,Surya
1,Susan
1,Susana
1,Susani
1,Susann
1,Susanna
1,Susannah
1,Susanne
1,Sushida
1,Susie
1,Susmitha
1,Sutharsana
1,Suthatip
1,Suvarsa
1,Suveda
1,Suvedhitha
1,Suveetha
1,Suveka
1,Suvetha
1,Suvethana
1,Suvi
1,Suviirthika
1,Suviththa
1,Suwanee
1,Suwathi
1,Suwathika
1,Suya
1,Suyana
1,Suyi
1,Suzana
1,Suzanne
1,Suzie
1,Suzuran
1,Svea
1,Svenja
1,Svetlana
1,Sveva
1,Swaha
1,Swantje
1,Swara
1,Swassthika
1,Swedini
1,Sweeja
1,Swera
1,Swetha
1,Sya
1,Syana
1,Sybille
1,Sydney
1,Syhana
1,Syhëna
1,Sylvia
1,Sylvie
1,Syma
1,Symara
1,Symi
1,Syndi
1,Synniva
1,Synthia
1,Syra
1,Syria
1,Syrin
1,Syrina
1,Syrine
1,Szaffi
1,Szena
1,Taala
1,Tabarak
1,Tabassom
1,Tabassum
1,Tabea
1,Tabita
1,Tabitha
1,Tadej
1,Tae
1,Taeeun
1,Tael
1,Taemi
1,Taha
1,Tahel
1,Tahfeem
1,Tahira
1,Tahiya
1,Tahmina
1,Tahou
1,Taia
1,Taibe
1,Taila
1,Taimi
1,Taina
1,Tainá
1,Tais
1,Taisha
1,Taisija
1,Taissa
1,Taissia
1,Taïssia
1,Taiyari
1,Taja
1,Takoua
1,Tala
1,Talaeoa
1,Tale
1,Tali
1,Talia
1,Talila
1,Talin
1,Talina
1,Talisha
1,Tallulah
1,Talullah
1,Talya
1,Tamani
1,Tamar
1,Tamara
1,Tamara-Isabella
1,Tamare
1,Tamasha
1,Tambu
1,Tamia
1,Tamina
1,Tamira
1,Tamiris
1,Tamit
1,Tamiya
1,Tammy
1,Tamryn
1,Tandy
1,Tania
1,Tânia
1,Tanischa
1,Tanisha
1,Tanishka
1,Tanisi
1,Tanita
1,Tanja
1,Tanusree
1,Tanveer
1,Tanvi
1,Tanya
1,Tanzeela
1,Tãpinga
1,Tapiwa
1,Taqwa
1,Tara
1,Tàra
1,Taraneh
1,Tari
1,Tarina
1,Tarja
1,Tarmika
1,Tarsani
1,Taru
1,Tasa
1,Tasbiea
1,Taseefa
1,Tashi
1,Tasmia
1,Tasmiyah
1,Tasniem
1,Tasnim
1,Tasnova
1,Tasnuba
1,Tatev
1,Tatiana
1,Tatianna
1,Tatijana
1,Tatjana
1,Tatonka
1,Tavira
1,Tayba
1,Tayla
1,Tayla-Shaye
1,Taylor
1,Tayma
1,Tayná
1,Tayra
1,Tayscha
1,Tea
1,Téa
1,Teanna
1,Techinna-Tikwah
1,Tefike
1,Tehila
1,Tehilla
1,Teima
1,Teimä
1,Tela
1,Telma
1,Telsa
1,Temima
1,Temina
1,Temitope
1,Tena
1,Tenaya
1,Tenisha
1,Tennisya
1,Tenzin
1,Tenzing
1,Teodora
1,Teona
1,Teresa
1,Teresa da Fé
1,Tereza
1,Tereze
1,Terrya
1,Tess
1,Tessa
1,Tessy
1,Teuta
1,Téya
1,Teyana
1,Thadshayini
1,Thais
1,Thaís
1,Thaïs
1,Thajeena
1,Thakshara
1,Thalea
1,Thalia
1,Thalïa
1,Thalia-Amalie
1,Thaliriny
1,Thalisha
1,Thaliya
1,Thalya
1,Thamilini
1,Thamilmanoja
1,Thamliny
1,Thandiwe
1,Thanh
1,Thanishka
1,Thanja
1,Thanuja
1,Thanujiya
1,Thanushri
1,Thanusia
1,Thanusija
1,Thanvia
1,Thara
1,Tharaga
1,Tharani
1,Tharaniga
1,Tharanika
1,Tharanya
1,Tharbika
1,Tharmiga
1,Tharmila
1,Tharmini
1,Tharmirtha
1,Tharsana
1,Tharseka
1,Tharshanaa
1,Tharshega
1,Tharshiga
1,Tharsiga
1,Tharsika
1,Tharuga
1,Tharun
1,Tharuniga
1,Tharunika
1,Tharusa
1,Tharusha
1,Thasaahini
1,Thasmila
1,Thasmini
1,Thataniga
1,Thatsaya
1,Thavalogiana
1,Thayna
1,Thea
1,Theebihaa
1,Theepiga
1,Theepika
1,Thekla
1,Thëllënza
1,Themis
1,Theniya
1,Thenuya
1,Theodora
1,Thera
1,Theres
1,Theresa
1,Therese
1,Thérèse
1,Theresha
1,Theresia
1,Thershega
1,Thia
1,Thiara
1,Thibeeka
1,Thibekka
1,Thibiga
1,Thien
1,Thigeesha
1,Thilakshana
1,Thilda
1,Thi Le Hang
1,Thimea
1,Thipeka
1,Thiruchighaa
1,Thirza
1,Thisanthi
1,Thishana
1,Thivani
1,Thivany
1,Thivaraka
1,Thiveja
1,Thiviya
1,Thivja
1,Thivya
1,Thivyaah
1,Thiya
1,Thomai
1,Thu
1,Thulacinee
1,Thulasi
1,Thuóng
1,Thurga
1,Thurika
1,Thurkageny
1,Thurshalini
1,Thursitha
1,Thursithaa
1,Thusanekka
1,Thushana
1,Thushya
1,Thushyanthy
1,Thuvaraka
1,Thuvarraha
1,Thuy
1,Thùy-Duong
1,Thyara
1,Thyra
1,Tia
1,Tialda
1,Tiana
1,Tiara
1,Tiare
1,Tibelia
1,Ticianne
1,Tida
1,Tifanny-Shanette
1,Tiffanie
1,Tiffany
1,Tija
1,Tijana
1,Tila
1,Tilda
1,Tilia
1,Tilja
1,Tilla
1,Tim
1,Time
1,Timea
1,Timéa
1,Timeja
1,Timna
1,Timona
1,Tina
1,Tipanun
1,Tiphaine
1,Tiril
1,Tirza
1,Tirzah
1,Tiya
1,Tiyi
1,Tizia
1,Tiziana
1,Toa
1,Toba
1,Tobbi
1,Tobi
1,Toby
1,Tochi
1,Toja
1,Tokio
1,Tolde
1,Tomdja
1,Tomma
1,Tomoka
1,Tomomi
1,Tonia
1,Tonie
1,Tonja
1,Tora
1,Tori
1,Torie-Brigitte
1,Tosca
1,Toska
1,Touka
1,Tova
1,Tove
1,Toya
1,Trachilhamo
1,Tracy
1,Trëndelina
1,Triannah
1,Trima
1,Trinaina
1,Trinda
1,Tringa
1,Trinidad
1,Trinity
1,Trisha
1,Trix
1,Trixybelle
1,Truc Phuong
1,Trudy
1,Tselha
1,Tseringkyi
1,Tseten
1,Tsiajara
1,Tsin
1,Tsipora
1,Tsophia
1,Tuana
1,Tuba
1,Tufaaxa
1,Tugba
1,Tugce
1,Tugçe
1,Tugçenur
1,Tula
1,Tülay
1,Tülin
1,Tulsi
1,Tuna
1,Tuong
1,Tuong Vi
1,Türkan
1,Tutku
1,Tuvia
1,Tvisha
1,Twisha
1,Tyra
1,Tysha
1,Tzipora
1,Tzipra
1,Tzivia
1,Tzi Ying
1,Ubah
1,Ubejda
1,Uchechi
1,Uegyel
1,Uendi
1,Uhrmika
1,Ujana
1,Uliana
1,Ülkü
1,Ulrika
1,Uma
1,Umahjanee
1,Umama
1,Umay
1,Umi
1,Umihana
1,Ümran
1,Ümü
1,Una
1,Úna
1,Unaysah
1,Unna
1,Unwa
1,Upasana
1,Upneet
1,Urassaya
1,Urata
1,Uresa
1,Urla
1,Ursina
1,Urska
1,Ursula
1,Urtina
1,Ushna
1,Uxia
1,Uxía
1,Uyoon
1,Vaarana
1,Vaide
1,Vailea
1,Vaishali
1,Vaishnavi
1,Vaishnavie
1,Vaisnavy
1,Valarie
1,Valbane
1,Valbona
1,Valbone
1,Valdrina
1,Valentina
1,Valentine
1,Valeria
1,Valéria
1,Valeria-Anastasia
1,Valerie
1,Valérie
1,Valèrie
1,Valerija
1,Valerina
1,Valery
1,Valesca
1,Valeska
1,Valmira
1,Valmire
1,Valona
1,Valorina
1,Valpuri
1,Valtrina
1,Vancy
1,Vanda
1,Vanera
1,Vanesa
1,Vanessa
1,Vanessa de Fatima
1,Vanessia
1,Vania
1,Vánia
1,Vânia
1,Vanice
1,Vanida
1,Vanisa
1,Vanja
1,Vanna
1,Vanuchija
1,Vanuja
1,Van Y
1,Varanya
1,Varenka
1,Varinia
1,Varna
1,Varniga
1,Varnika
1,Varnisha
1,Varsa
1,Varseka
1,Varsha
1,Varshana
1,Varshini
1,Varvara
1,Vasena
1,Vasiliki
1,Vassiliki
1,Vasugi
1,Vathusha
1,Vea
1,Vebysha
1,Veena
1,Veenaha
1,Veera
1,Vega
1,Velia
1,Velida
1,Vella
1,Venera
1,Venere
1,Venessa
1,Venia
1,Venja
1,Venla
1,Vennilah
1,Venojah
1,Vensaa
1,Ventana
1,Venupiriya
1,Venus
1,Veo
1,Vera
1,Véra
1,Veranda
1,Vera-Rose
1,Verda
1,Verde
1,Verena
1,Verica
1,Verlinda
1,Verona
1,Veronica
1,Verónica
1,Véronica
1,Veronika
1,Veronique
1,Véronique
1,Vesa
1,Veska
1,Vesna
1,Vethya
1,Vhitharshana
1,Vian
1,Vianne
1,Vibisa
1,Vibishaa
1,Victoire
1,Victoria
1,Victória
1,Victorine
1,Vida
1,Vida-Lana
1,Vidosava
1,Vidujah
1,Vidursana
1,Vidusha
1,Vidya
1,Viera
1,Vigirtha
1,Vihirtha
1,Viisnayaa
1,Viktoria
1,Viktória
1,Viktorija
1,Vildan
1,Vildana
1,Vildane
1,Vileny
1,Vilhelmiina
1,Vilja
1,Vilma
1,Vimsa
1,Vinda
1,Vinh
1,Vinisha
1,Vinitha
1,Viniththa
1,Vinoliya
1,Vinotha
1,Vinuja
1,Viola
1,Violanda
1,Violet
1,Violeta
1,Violete
1,Violetta
1,Viona
1,Viorela
1,Vira
1,Viravi
1,Virginia
1,Virginia-Lea
1,Virginie
1,Visali
1,Vischekha
1,Vishaaliney
1,Vishali
1,Vishishta
1,Vishnuka
1,Vishnuya
1,Vishvitha
1,Visini
1,Visnja
1,Vita
1,Vithula
1,Vithusa
1,Vithusha
1,Vithushika
1,Vithushiya
1,Vitoria
1,Vitória
1,Vitorija
1,Vittoria
1,Vivegha
1,Vivetha
1,Vivi
1,Vivia
1,Vivian
1,Viviana
1,Viviane
1,Vivianne
1,Vivica
1,Vivien
1,Vivienne
1,Viviènne
1,Vivija
1,Vjolca
1,Vjollca
1,Vjosa
1,Vladan
1,Vlera
1,Vlora
1,Voljana
1,Vrinda
1,Vukica
1,Vukosava
1,Vyshinave
1,Wagma
1,Wajiha
1,Wanda
1,Wanja
1,Wann
1,Wara
1,Wasanthi
1,Washan
1,Wayan
1,Wayane
1,Wazia
1,Weda
1,Weiyi
1,Wekem
1,Wendy
1,Weronika
1,Whitney
1,Why
1,Wikanga
1,Wiki
1,Wiktoria
1,Wilhelmina
1,Wilje
1,Willianny
1,Willmary
1,Willow
1,Wilma
1,Winema
1,Wing
1,Wing Yee
1,Winona
1,Winsy
1,Winta
1,Wira
1,Witta
1,Wiva
1,Wukki
1,Wynona
1,Wyona
1,Xana
1,Xanath
1,Xandra
1,Xatziri
1,Xena
1,Xenia
1,Xenija
1,Xenja
1,Xezal
1,Xhejlan
1,Xhejlane
1,Xhelabie
1,Xheljane
1,Xhemile
1,Xheneta
1,Xhenete
1,Xhylfidane
1,Xi
1,Xiaoyu
1,Ximena
1,Xin
1,Xinchen
1,Xingchen
1,Xinrui
1,Xinyuan
1,Xioleni
1,Xiorelis
1,Xiwen
1,Xu
1,Yaanit
1,Yaas
1,Yacine
1,Yadaphat
1,Yade
1,Yadi
1,Yadira
1,Yaedil
1,Yaeimi
1,Yael
1,Yaël
1,Yaelle
1,Yaëlle
1,Yae-Mia
1,Yaeri
1,Yagmur
1,Yagmur-Cansu
1,Yagu
1,Yahaira
1,Yahel
1,Yahira
1,Yahnet
1,Yaiima
1,Yaimara
1,Yaira
1,Yaiza
1,Yakhara
1,Yakin
1,Yakine
1,Yala
1,Yalda
1,Yalini
1,Yamaly
1,Yamila
1,Yamilee
1,Yamina
1,Yamuna
1,Yan
1,Yana
1,Yanara
1,Yandra
1,Yané
1,Yanê
1,Yanet
1,Yang
1,Yangzom
1,Yanice
1,Yanida
1,Yanika
1,Yanike
1,Yanina
1,Yanira
1,Yaniris
1,Yanisa
1,Yannik
1,Yannyna
1,Yanusha
1,Yara
1,Yara Lia
1,Yaran
1,Yarden
1,Yardena
1,Yareisy
1,Yaren
1,Yareni
1,Yarimar
1,Yarina
1,Yasemin
1,Yashaswini
1,Yashira
1,Yashli
1,Yashna
1,Yasiley
1,Yasille
1,Yasiris
1,Yasmeen
1,Yasmickaa
1,Yasmin
1,Yasmín
1,Yásmin
1,Yasmina
1,Yasmine
1,Yasmitha
1,Yasna
1,Yassin
1,Yassmin
1,Yassmina
1,Yasvini
1,Yaswini
1,Yatri
1,Yatushaa
1,Yayra
1,Yazly
1,Yazmin
1,Yazuka
1,Yeasha
1,Yedida
1,Yefiël
1,Yeghsapet-Simone
1,Yehudis
1,Yeilin
1,Yekda
1,Yekta
1,Yela
1,Yelda
1,Yelena
1,Yelina
1,Yelis
1,Yeliz
1,Yensaya
1,Yerelin
1,Yersalm
1,Yesenia
1,Yeshe
1,Yesica
1,Yeslin
1,Yessica
1,Yesuh
1,Yetunde
1,Yeva
1,Yezda
1,Yezda-Fatma
1,Yi
1,Yiakira
1,Yichen
1,Yifei
1,Yiga
1,Yildiz-Kiymet
1,Yi Ming
1,Ying
1,Yinuo
1,Yi Nuo
1,Yiqing
1,Yisabel
1,Yisenia
1,Yisiany
1,Yittel
1,Yitti
1,Yitty
1,Yixin
1,Yi You
1,Yla
1,Ylaria
1,Ylberina
1,Ylenia
1,Yliana
1,Ylldrita
1,Yllëza
1,Ylljeta
1,Yllka
1,Yllnora
1,Yllza
1,Ylona
1,Ylva
1,Ylvi
1,Ylvie
1,Yma
1,Ymke
1,Yoali
1,Yoandry
1,Yocheved
1,Yoenmy
1,Yokabed
1,Yoko
1,Yola
1,Yolanda
1,Yolandita
1,Yolena
1,Yolin
1,Yolkabyel
1,Yolyana
1,Yona
1,Yong
1,Yonna
1,Yóoco
1,Yoriko
1,Yorlande
1,Yosan
1,Yoska
1,Yosmely
1,Yosra
1,Yossra
1,Yothinie
1,Youma
1,Youmna
1,Youna
1,Yousra
1,Youssra
1,Yphane
1,Yremsha
1,Yris
1,Ysabel
1,Ysauri
1,Yu
1,Yue
1,Yuen
1,Yufei
1,Yuhan
1,Yuhieng
1,Yui
1,Yujin
1,Yuka
1,Yuki
1,Yukino
1,Yulha
1,Yulhamo
1,Yuli
1,Yulia
1,Yuling
1,Yulissa
1,Yuma
1,Yumi
1,Yumna
1,Yumtso
1,Yuna
1,Yun-Fei
1,Yuria
1,Yuri-Catena
1,Yusra
1,Yüsra
1,Yusraa
1,Yusrha
1,Yussra
1,Yu Ting
1,Yutong
1,Yuu
1,Yuva
1,Yuyana
1,Yu Ying
1,Yuzune
1,Yva
1,Yvaine
1,Yvana
1,Yve
1,Yvee
1,Yven
1,Yves
1,Yvie
1,Yvonne
1,Yvory
1,Ywy
1,Zaahira
1,Zadie
1,Zadin
1,Zafiroula
1,Zagal
1,Zahara
1,Zaheen
1,Zahida
1,Zahide
1,Zahira
1,Zahra
1,Zahraa
1,Zaida
1,Zaida-Valeria
1,Zaide
1,Zaina
1,Zainab
1,Zaineb
1,Zaïneb
1,Zaira
1,Zaïra
1,Zakana
1,Zakia
1,Zakiya
1,Zaklina
1,Zama
1,Zamazizi
1,Zana
1,Zanafina
1,Zanele
1,Zanina
1,Zara
1,Zara-Alexandra
1,Zarah
1,Zaram
1,Zarif
1,Zarife
1,Zarin
1,Zaritu
1,Zaya
1,Zayena
1,Zayna
1,Zaynab
1,Zaynah
1,Zayra
1,Zazie
1,Zefita
1,Zegna
1,Zehra
1,Zehra-Aleyna
1,Zeina
1,Zeinab
1,Zeineb
1,Zejna
1,Zejnep
1,Zejnepa
1,Zelal
1,Zelda
1,Zelia
1,Zélie
1,Zeliha
1,Zelihah
1,Zeljka
1,Zella
1,Zemira
1,Zemrije
1,Zena
1,Zenan
1,Zendaya
1,Zendhen
1,Zenia
1,Zephora
1,Zerda
1,Zeren
1,Zerfina
1,Zerije
1,Zerina
1,Zërina
1,Zeruja
1,Zerya
1,Zeta
1,Zeyna
1,Zeynab
1,Zeyneb
1,Zeynep
1,Zezhen
1,Zgjuarta
1,Zhara
1,Zharai
1,Zhenxin
1,Zhian
1,Zhoon
1,Zi
1,Zianna
1,Ziba
1,Zicheng
1,Zigani
1,Zikra
1,Zilan
1,Zimeng
1,Zina
1,Zinara
1,Zineta
1,Zinia
1,Zinnia
1,Zion
1,Zipora
1,Ziporah
1,Zippora
1,Zipporah
1,Zippy
1,Zipra
1,Zirel
1,Zirl
1,Zisan
1,Zita
1,Zita-Marie
1,Ziva
1,Zivi
1,Zivia
1,Zivja
1,Ziwje
1,Zixuan
1,Zi Yan
1,Zlata
1,Zoa
1,Zoe
1,Zoé
1,Zoë
1,Zoë-Ann
1,Zoë Julia
1,Zoë-Sanaa
1,Zoé-Seinaho
1,Zoey
1,Zofia
1,Zoha
1,Zohal
1,Zohar
1,Zohra
1,Zöhre
1,Zoi
1,Zoia
1,Zoja
1,Zojaila
1,Zola
1,Zora
1,Zorana
1,Zorica
1,Zorina
1,Zorya
1,Zrinka
1,Zsa Zsa
1,Zsófi
1,Zsofia
1,Zuena
1,Zuha
1,Zuheyla
1,Zülal
1,Zuleïja
1,Zulejha
1,Zulekha
1,Züleyha
1,Zulija
1,Zumera
1,Zümrüt
1,Zunami
1,Zunayra
1,Zuni
1,Zuri
1,Zuricha
1,Zurtel
1,Zuzana
1,Zuzanna
1,Zylfije

# Treasure stuff

;luxurious context
1,A few nice carpets cover the floor.
1,Unused carpets rolled up and stacked up.
1,A few gobelins cover the walls.
1,Silk curtains and some paintings on the walls.
1,Silver cutlery and beautiful wine glasses.

;dragon treasure
1,<span class="treasure">[50% 1d6x10 gold] [30% 4d6 platinum] [50% 1d8x10 gems] [50% 1d8x10 jewelry] [20% magic item] [20% magic item] [20% magic item] [20% magic item] [20% magic item] [20% magic item] [20% magic item] [20% magic item] [unique item]</span>

;dwarven treasure
1,<span class="treasure">[50% 1d6x10 silver] [50% 1d6x10 gold] [50% 1d4 platinum] [30% 2d8 gems] [20% 1d10 jewelry] [30% magic item] [30% magic item] [30% magic item] [30% magic item] [30% magic item] [30% magic item] [5% per item type]</span>

;dwarven stronghold treasure
1,<span class="treasure">[1d6]00000 gold. [1d4]00 platinum. [12d8] gems. [4d10] jewelry. [1d8] dwarven *crossbows* +2. [1d8] dwarven *short swords* +2. [2d8] dwarven *plate armour* +2. [2d8] dwarven *shields* +2. [1d8 potions] [1d8 wondrous items]</span>

;poor treasure
1,<span class="treasure poor">[10% 1d6 silver] [10% 1d6 gold] [10% 1d6 platinum] [10% 1d6 gems] [10% 1d6 jewelry]</span>

;average treasure
1,<span class="treasure average">[30% 1d6 silver] [30% 1d6 gold] [10% 1d6 platinum] [10% 1d6 gems] [10% 1d6 jewelry] [10% magic item]</span>

;rich treasure
1,<span class="treasure rich">[50% 2d6 silver] [50% 1d10 gold] [30% 1d6 platinum] [30% 3d6 gems] [30% 3d6 jewelry] [30% magic item] [30% magic item] [30% magic item] [unique item]</span>

;robber treasure
1,<span class="treasure robber">[40% 2d6 silver] [40% 2d6 gold] [40% 2d6 gems] [10% 1d6 jewelry] [10% magic item]</span>

;ancient treasure
1,<span class="treasure ancient">[10% 1d6 silver] [10% 1d6 gold] [30% 1d6 platinum] [30% 2d6 gems] [30% 2d6 jewelry] [20% magic item] [20% magic item] [unique item]</span>

;scout treasure
1,<span class="treasure scout">[10% 1d4 silver] [10% 1d4 gold] [30% 1d4 platinum] [10% 1d4 gems] [10% 1d4 jewelry] [20% magic item]</span>

;terror treasure
1,<span class="treasure terror">[30% 2d6 silver] [30% 2d6 gold] [30% 1d6 platinum] [30% 3d6 gems] [30% 1d6 jewelry] [20% magic item] [20% magic item] [20% magic item] [20% magic item] [unique item]</span>

;dead treasure
1,<span class="treasure dead">[30% 1d6 silver] [20% 1d6 gold] [10% 1d6 platinum] [20% 1d10 jewelry] [20% magic item]</span>

;leader treasure
1,<span class="treasure leader">[5% per item type]</span>

# synonym such that we can have appropriate treasure for humans
;leader treasure for fighter
1,[leader treasure]

;leader treasure for magic user
1,<span class="treasure leader">[5% per item type for magic user]</span> [maybe a book]

;10% 1d4 silver
1,[1d4]000 silver coins.
9,

;10% 1d6 silver
1,[1d6]000 silver coins.
9,

;10% 1d10 silver
1,[1d10]000 silver coins.
9,

;10% 3d6 silver
1,[3d6]000 silver coins.
9,

;20% 1d4 silver
1,[1d4]000 silver coins.
4,

;20% 1d6 silver
1,[1d6]000 silver coins.
4,

;20% 1d10 silver
1,[1d10]000 silver coins.
4,

;30% 1d4 silver
3,[1d4]000 silver coins.
7,

;30% 1d6 silver
3,[1d6]000 silver coins.
7,

;30% 2d6 silver
3,[2d6]000 silver coins.
7,

;40% 1d6 silver
2,[1d6]000 silver coins.
3,

;40% 2d6 silver
2,[2d6]000 silver coins.
3,

;50% 1d8 silver
1,[1d8]000 silver coins.
1,

;50% 2d6 silver
1,[2d6]000 silver coins.
1,

;50% 1d6x10 silver
1,[1d6]0000 silver coins.
1,

;60% 1d8 silver
3,[1d8]000 silver coins.
2,

;10% 1d4 gold
1,[1d4]000 gold coins.
9,

;10% 1d6 gold
1,[1d6]000 gold coins.
9,

;20% 1d6 gold
1,[1d6]000 gold coins.
4,

;20% 1d4 gold
1,[1d4]000 gold coins.
4,

;30% 1d4 gold
3,[1d4]000 gold coins.
7,

;30% 1d6 gold
3,[1d6]000 gold coins.
7,

;30% 2d6 gold
3,[2d6]000 gold coins.
7,

;40% 1d6 gold
2,[1d6]000 gold coins.
3,

;40% 1d12 gold
2,[1d12]000 gold coins.
3,

;40% 2d6 gold
2,[2d6]000 gold coins.
3,

;50% 1d8 gold
1,[1d8]000 gold coins.
1,

;50% 2d6 gold
1,[2d6]000 gold coins.
1,

;50% 1d6x10 gold
1,[1d6]0000 gold coins.
1,

;50% 1d10 gold
1,[1d10]000 gold coins.
1,

;60% 1d8 gold
3,[1d8]000 gold coins.
2,

;10% 1d4 platinum
1,[1d4]00 platinum coins.
9,

;10% 1d6 platinum
1,[1d6]00 platinum coins.
9,

;20% 1d6 platinum
1,[1d6]00 platinum coins.
4,

;20% 2d4 platinum
1,[2d4]00 platinum coins.
4,

;30% 1d6 platinum
3,[1d6]00 platinum coins.
7,

;30% 1d4 platinum
3,[1d4]00 platinum coins.
7,

;30% 4d6 platinum
3,[4d6]00 platinum coins.
7,

;40% 1d6 platinum
2,[1d6]00 platinum coins.
3,

;50% 1d4 platinum
1,[1d4]00 platinum coins.
1,

;10% 1d4 gems
1,1 gem.
5,[1d3+1] gems.
54,

;10% 1d6 gems
1,1 gem.
5,[1d5+1] gems.
54,

;20% 1d6 gems
1,1 gem.
5,[1d5+1] gems.
24,

;30% 1d6 gems
1,1 gem.
5,[1d5+1] gems.
14,

;30% 1d8 gems
1,1 gem.
7,[1d7+1] gems.
19,

;30% 2d6 gems
3,[2d6] gems.
7,

;30% 2d8 gems
3,[2d8] gems.
7,

;30% 3d6 gems
3,[3d6] gems.
7,

;40% 1d6 gems
1,1 gem.
5,[1d5+1] gems.
9,

;40% 2d6 gems
2,[2d6] gems.
3,

;50% 1d8x10 gems
1,[1d8]0 gems.
1,

;60% 5d8 gems
3,[5d8] gems.
2,

;10% 1d4 jewelry
1,[1d4] jewelry.
9,

;10% 1d6 jewelry
1,[1d6] jewelry.
9,

;20% 1d4 jewelry
1,[1d4] jewelry.
4,

;20% 1d6 jewelry
1,[1d6] jewelry.
4,

;20% 1d10 jewelry
1,[1d10] jewelry.
4,

;30% 1d6 jewelry
3,[1d6] jewelry.
7,

;30% 2d6 jewelry
3,[2d6] jewelry.
7,

;30% 2d8 jewelry
3,[2d8] jewelry.
7,

;30% 3d6 jewelry
3,[3d6] jewelry.
7,

;40% 1d6 jewelry
2,[1d6] jewelry.
3,

;50% 5d8 jewelry
1,[5d8] jewelry.
1,

;50% 1d8x10 jewelry
1,[1d8]0 jewelry.
1,

;10% magic item
1,[magic item]
9,

;20% magic item
1,[magic item]
4,

;25% magic item
1,[magic item]
3,

;30% magic item
3,[magic item]
7,

;magic item
1,A [potion].
1,A [scroll].
1,[magic weapon]
1,[magic armour]
1,[wondrous item]

;5% per item type
1,[[5% x [same level]] potion] [[5% x [same level]] scroll] [[5% x [same level]] magic weapon] [[5% x [same level]] magic armour] [[5% x [same level]] wondrous item]

;5% per item type for magic user
1,[[5% x [same level]] potion] [[5% x [same level]] scroll] [[5% x [same level]] magic weapon for magic user] [[5% x [same level]] magic armour for magic user] [[5% x [same level]] wondrous item]

;5% x 2
1,has
9,no

;5% x 3
3,has
17,no

;5% x 4
1,has
4,no

;5% x 5
1,has
3,no

;5% x 6
3,has
7,no

;5% x 7
7,has
20,no

;5% x 8
2,has
3,no

;5% x 9
9,has
11,no

;5% x 10
1,has
1,no

;has potion
1,A [potion].

;no potion
1,

;has scroll
1,A [scroll].

;no scroll
1,

;has magic weapon
1,[magic weapon]

;no magic weapon
1,

;has magic armour
1,[magic armour]

;no magic armour
1,

;has magic weapon for magic user
1,[magic weapon for magic user]

;no magic weapon for magic user
1,

;has magic armour for magic user
1,[magic armour for magic user]

;no magic armour for magic user
1,

;has wondrous item
1,[wondrous item]

;no wondrous item
1,

;1d8 potions
1,A [[1d8] potions].

;1 potions
1,[potion]

;2 potions
1,[potion] and a [potion]

;3 potions
1,[potion], a [2 potions]

;4 potions
1,[potion], a [3 potions]

;5 potions
1,[potion], a [4 potions]

;6 potions
1,[potion], a [5 potions]

;7 potions
1,[potion], a [6 potions]

;8 potions
1,[potion], a [7 potions]

;potion
5,potion of *healing* ([name for a potion of healing], 1d6+1)
4,potion of *flying* ([name for a potion of flying], 1h)
3,potion of *fire resistance* ([name for a potion of fire resistance], 1h)
2,potion of *cold resistance* ([name for a potion of cold resistance], 1h)
1,potion of *fire belching* ([name for a potion of fire belching], 20min, 3d6, save vs. dragon breath for half)
1,potion of *invisibility* ([name for a potion of invisibility], 20min, no attacks)
1,potion of *strength* ([name for a potion of strength], 20min, strength 18)
1,potion of *silver tongue* ([name for a potion of silver tongue], 1h, everybody who hears your voice must save vs. spells or be *charmed*)
1,potion of *goo* ([name for a potion of goo], 20min, turns you into living goo, able to squeeze through any crack)
1,potion of *jump* ([name for a potion of jump], 20min, allows you to jump up to 60ft high and land safely)
1,potion of *long fingers* ([name for a potion of long fingers], 20min, allows you to stretch your arms and fingers up to 60ft)
1,potion of *jaws* ([name for a potion of jaws], 20min, turns your jaws and teeth into a huge, supernatural shark demon jaw able to bite through any material, if you can get it between your new teeth; deal 2d6 in melee)
1,potion of *shrinking* ([name for a potion of shrinking], 1h, shrinks you and everything you are carrying by a factor of 12 including the effect of any spells you cast and any damage you deal)
1,potion of *bellowing* ([name for a potion of bellowing], 1h, allows you to bellow so loud that your voice can be heard for many miles)
1,potion of *flooding* ([name for a potion of flooding], 1h, makes you vomit forth water at an extremely painful rate, filling a 20ft cube; move at half speed and no other actions possible)
1,potion of *snake bite* ([name for a potion of snake bite], 1h, gives you three venomous bites, victims must save vs. poison or die)
1,potion of *transformation* ([name for a potion of transformation], 1h, *shape change* like a doppelgänger)
1,potion of *transcendence* ([name for a potion of transcendence], 10min, 60ft, *true seeing* past all illusions, transformations, through all matter)
1,potion of *bonding* ([name for a potion of bonding], one year, all who share this potion with you will know where they all are: distance, direction, and emotional state)
1,potion of the *golden aura* ([name for a potion of the golden aura], 1h, makes your insides and your eyes and everything your body produces glow in a golden light: when you open your mouth, when you spit, sweat, pee, or poo, everything glows)
1,potion of the *harpy* ([name for a potion of the harpy], 8h, grow wings that allow you to fly, claws that allow you to fight, a voice that charms; and you look like a hundred years old, shrivelled, elongated, sinewy, and ugly; anybody who hears you sing must save vs. spells or be charmed; deal 1d6/1d6 in melee; drop most clothes and gear due to the growth)
1,potion of *knockout* ([name for a potion of knockout], 1h, save vs. poison or lose consciousness; tasteless, can be mixed with water and wine)
1,potion of *hearing* ([name for a potion of hearing], 1h, ears grow painfully sensitive; you can locate every breath, heartbeat, and movement within 30ft)
1,potion of *smelling* ([name for a potion of smelling], 8h, nose grows painfully sensitive; you can track people and beasts like the best bloodhound)
1,potion of the *gizzard* ([name for a potion of the gizzard], 1h, allows you to eat anything without fear of injury or poison)
1,potion of *dreaming* ([name for a potion of dreaming], 8h, grants you a dream where you can appear elsewhere to do whatever you like; if you die in your dream, or the rays of the sun strike you, the dream body dissolves in smoke and you wake up back in your bed)

;name for a potion of dreaming
1,[potion description]

;name for a potion of the gizzard
1,[potion description]

;name for a potion of smelling
1,[potion description]

;name for a potion of hearing
1,[potion description]

;name for a potion of knockout
1,[potion description]

;name for a potion of the harpy
1,[potion description]

;name for a potion of the golden aura
1,[potion description]

;name for a potion of bonding
1,[potion description]

;name for a potion of transcendence
1,[potion description]

;name for a potion of transformation
1,[potion description]

;name for a potion of flooding
1,[potion description]

;name for a potion of snake bite
1,[potion description]

;name for a potion of healing
1,[potion description]

;name for a potion of flying
1,[potion description]

;name for a potion of fire resistance
1,[potion description]

;name for a potion of cold resistance
1,[potion description]

;name for a potion of fire belching
1,[potion description]

;name for a potion of invisibility
1,[potion description]

;name for a potion of strength
1,[potion description]

;name for a potion of silver tongue
1,[potion description]

;name for a potion of goo
1,[potion description]

;name for a potion of jump
1,[potion description]

;name for a potion of long fingers
1,[potion description]

;name for a potion of jaws
1,[potion description]

;name for a potion of shrinking
1,[potion description]

;name for a potion of bellowing
1,[potion description]

;potion description
3,[potion colour]
1,[potion colour], smelling like [potion smell]

;potion colour
1,[colour]
1,deep [colour]
1,dark [colour]
1,light [colour]
1,[colour], silvery flakes
1,[colour], black residue
1,foamy [colour]
1,sparkling [colour]

# simple colours when you don’t want the full explosion of the colour
# table (also no black and white, nor grey)
;simple colour
1,red
1,orange
1,yellow
1,green
1,indigo
1,blue
1,purple
1,rose

#lovingly transcribed/tabled from here: https://en.wikipedia.org/wiki/List_of_colors_by_shade
#usage: Call Color, or Call a Shade. Tables are weighted somewhat to produce more common names
#maybe someday: subtables with HTML Color Codes in the ["color name" code] format for styling
#tint tables might also be a nice add (pale, deep, dark, light, etc.)
#I’ve tried to catch most of the "nouns" and append color names/colored to them so they’ll still parse ok.

;colour
1,[black synonym]
1,[blue synonym]
1,[brown synonym]
1,[cyan synonym]
1,[green synonym]
1,[grey synonym]
1,[magenta synonym]
1,[orange synonym]
1,[pink synonym]
1,[violet synonym]
1,[red synonym]
1,[white synonym]
1,[yellow synonym]

;black synonym
5,black
1,jet
1,licorice colored
1,charcoal black
1,ebony
1,onyx

;blue synonym
10,blue
1,alice blue
1,azure
1,baby blue
1,blue-gray
1,cerulean
1,cobalt blue
1,cornflower blue
1,dark blue
1,glaucous blue
1,ice blue
5,indigo
1,light blue
1,midnight blue
1,periwinkle
1,phthalo blue
1,powder blue
1,robin egg blue
1,royal blue
1,sapphire
1,sky blue
1,slate blue
1,steel blue
1,turquoise
1,ultramarine
1,zaffre

;brown synonym
10,brown
1,auburn
1,almond brown
1,bronze colored
1,buff
1,burgundy
1,burnt sienna
1,burnt umber
1,camel brown
1,caramel brown
1,chestnut brown
1,chocolate brown
1,cocoa brown
1,coffee brown
1,copper colored
1,cordovan
1,drab dark brown
1,ecru
1,fawn brown
1,fulvous
1,golden brown
1,goldenrod
1,khaki
1,liver brown
1,mahogany
1,maroon
1,ochre
1,olive brown
1,raw umber
1,russet
1,rust
1,sandy brown
1,sepia
1,sienna
1,tan
1,taupe
1,tawny brown
1,umber
1,walnut brown

;cyan synonym
5,cyan
1,azure white
1,celesete
1,aqua
1,sea green
1,mint colored
1,teal
1,turquoise
1,verdigris

;green synonym
10, green
1,apple green
1,aquamarine
1,asparagus green
1,avocado green
1,bright green
1,racing green
1,celadon
1,chartreuse
1,midnight green
1,dark green
1,dark moss green
1,dark pastel green
1,dark spring green
1,emerald
1,jade
1,jungle green
1,kelly green
1,lawn green
1,light green
1,lime green
1,mantis green
1,malachite
1,mint green
1,moss green
1,olive
1,olivine
1,pear green
1,pine green
1,pistachio
1,sea green
1,shamrock green
1,teal
1,viridian
1,yellow green

;grey synonym
5,grey
1,ash grey
1,blue-grey
1,charcoal grey
1,cinerous
1,cool grey
1,dim grey
1,platinum grey
1,silver grey
1,slate grey
1,taupe

;magenta synonym
5,magenta
1,amaranth
1,amaranth pink
1,amaranth purple
1,blush
1,cerise
1,crimson
1,dark magenta
1,eggplant colored
1,aubergine
1,fuchsia
1,garnet
1,mulberry
1,orchid
1,phlox
1,plum
5,purple
1,raspberry
1,red-violet
1,rose
1,violet-red

;orange synonym
10,orange
1,amber
1,apricot
1,tangerine
1,buff orange
1,burnt orange
1,butterscotch
1,caramel orange
1,carrot orange
1,champagne
1,citron
1,flame colored
1,golden orange
1,golden poppy
1,mango
1,marigold
1,orange-red
1,peach
1,peach-orange
1,peach-yellow
1,persimmon
1,pumpkin orange
1,tawny orange
1,vermilion

;pink synonym
10,pink
1,amaranth pink
1,blush
1,carnation pink
1,cherry blossom pink
1,coral pink
1,cyclamen
1,deep pink
1,rose colored
1,fuchsia
1,heliotrope
1,lavender blush
1,lavender pink
1,misty rose pink
1,orchid pink
1,phlox
1,puce
1,raspberry pink
1,rose quartz pink
1,salmon pink
1,thulian pink

;violet synonym
10,violet
1,amethyst
1,blue-violet
1,dark purple
1,dark violet
5,indigo
5,purple
1,mauve
1,grape colored
1,heliotrope
1,mulberry
1,orchid purple
1,plum colored
1,purpureus
1,royal purple
1,thistle colored
1,tyrian purple
1,ultra violet
1,wisteria

;red synonym
10,red
1,alizarin crimson
1,amaranth
1,apricot red
1,auburn
1,blood red
1,burgundy
1,cardinal red
1,carmine
1,carnelian
1,cerise
1,cinnabar
1,claret
1,crimson
1,dark red
1,brick red
1,flame red
1,lava red
1,maroon
1,mahogany red
1,oxblood
1,raspberry
1,rosewood
1,ruby red
1,russet
1,rusty red
1,sanguine red
1,scarlet
1,tawny red
1,terra cotta red
1,tomato red
1,vermilion
1,wine colored

;white synonym
10,white
1,alabaster
1,antique white
1,beige
1,bone white
1,champagne
1,corn-silk
1,cream colored
1,eggshell white
1,floral white
1,flax
1,ghost white
1,ivory
1,linen white
1,magnolia white
1,mint cream
1,old lace white
1,seashell white
1,snow colored
1,vanilla

;yellow synonym
10,yellow
1,amber yellow
1,apricot yellow
1,aureolin
1,buff yellow
1,champagne yellow
1,yellow chartreuse
1,citron
1,citrine
1,dark goldenrod
1,ecru
1,flaxen yellow
1,golden yellow
1,goldenrod
1,harvest gold
1,jasmine
1,lemon yellow
1,mustard
1,saffron
1,straw colored
1,sunset yellow

;potion smell
1,oranges
1,apples
1,dung
1,pee
1,vomit
1,the sea
1,earth
1,wet dog
1,rotten eggs
1,mango
1,passion fruit
1,cut grass
1,tree resin
1,smoke

;scroll
1,scroll of *fog* (1km, within 10min, for 1h, visibility 10ft)
1,scroll of *fire ball* (6d6, save vs. spells for half)
1,scroll of *moving ice* (grow an ice bridge up to 30m long from existing snow or ice)
1,scroll of *piercing steel* (sudden growth of a permanent iron spike 5m high, 4d6, save vs. spells for half)
1,scroll of *unlocking doors* (unlocks and unbars a door up to 2m wide)
1,scroll of *crashing gates* (destroy one door up to 20m wide)
1,scroll of *bashing walls* (punch a hole 20m wide and deep into anything made of wood, earth or stone; living things, textiles, leather, metal, and all that are not affected)
1,scroll of *live burial* (60ft, the earth opens up underneath a person, save vs. death to avoid getting pulled into the depths to certain death)
1,prayer of *summoning* ([summoning])
1,prayer of *protection of the moon* (8h, prevents were-creatures from approaching)
1,prayer of *safety* (transports the reader and up to ten targets back to the last temple the reader entered)
4,[treasure map]

;treasure map
3,map to the [nearby hidden treasure]
1,map to [2d6] jewels hidden in a secret compartment in the dwarven forge *[nearby dwarf forge]*
1,map of the dungeon *[nearby dungeon name]*

;link to adjacent hex
1,<a href="#desc[adjacent hex]">[same adjacent hex]</a>

;summoning
1,the **valkyrie** [summoned valkyrie]: HD 6 AC 2 1d8+3 F6 MV 18; flying; only harmed by magic or magic weapons; wielding a *long sword of light* +3
1,the **troll** [summoned troll]: HD 6+1 AC 4 1d6/1d6/1d10 F6 MV 12; regenerate when slain unless burned or dissolved in acid
1,the **shape changer** [summoned shape changer]: HD 4 AC 5 1d12 F8 MV 9; *polymorph* at will; immune to *sleep* and *charm*
1,the **hunter general** [summoned hunter general]: HD 6+1 AC 7 1d6 F6 MV 12; leading a *hundertschaft*: one hundred **light infantery**: HD 1 AC 7 1d6 F1 MV 12 ML 10
1,the **minotaur** [summoned minotaur]: [minotaur stats]
1,the **vulture demon** [summoned vulture demon]: [vulture demon stats]
1,the **naga** [summoned naga]: [naga stats]
1,a plague of **poisonous frogs** boiling up from lakes and ponds or raining down from the heavens; anybody caught in a storm of poisonous frogs must save vs. poison or die

;summoned valkyrie
1,*[valkyrie name]*, from [valkyrie home]

;valkyrie name
1,War
1,Mercy
1,Spear
1,Cruelty
1,Fight

;valkyrie home
1,Sessrúmnir, *Freya*’s hall in Asgard
1,Valhalla, *Odin*’s hall in Asgard

;summoned troll
1,[troll name], from Ejudnir, *Hel*’s hall in Niflheim

;troll name
1,Hunger
1,Famine
1,Misery
1,Sickness

;summoned shape changer
1,[shape changer name], from Utgard, Loki’s hall in Jotunheim

;shape changer name
1,Quiet
1,Face
1,Melt
1,Mother
1,Father

;summoned minotaur
1,*[minotaur name]*, from Eldivatn, *Mitra*’s hall in Muspelheim

;minotaur name
1,Silence
1,Calm
1,Truth Teller
1,Spririt Guide

;minotaur stats
1,HD 6 AC 6 2d6 F6 MV 12; *mesmerize* any listeners at will, i.e. listeners must save vs. spells or cease all hostilities and speak nothing but the truth; immune to *sleep* and *charm*

;summoned hunter general
1,[hunter general name], from Unugal, Marduk’s hall in Midgard

;hunter general name
1,Death
1,Strength
1,Smasher
1,Taker of Heads

;summoned vulture demon
1,*[demon name]*, from Sandstein, *Pazuzu*’s tower in Vanaheim

;vulture demon stats
1,HD 8+1 AC 5 1d4/1d4/1d6/1d6/1d8 F16 MV 18 ML 11; flying; only harmed by magic or magic weapons

;summoned naga
1,*[naga name]*, from Eiterhorg, *Set*’s hall in Myrkheim

;naga stats
1,HD 9 AC 7 1d8+*poison* F18 MV 6; *fireball* (7d6) 3×/day; *charm person* at will; only harmed by magic or magic weapons

;magic weapon
5,[magic weapon for magic user]
10,An elven *long sword* +1 with [elven inscription][here store the sword of [same owner] as elf treasure]
5,An elven *long bow* +1 with [elven inscription][here store the long bow of [same owner] as elf treasure]
5,A dwarven *short sword* +2 with [dwarven inscription]
2,A dwarven *crossbow* +2.
2,A goblin assassin’s black iron *crossbow* +1, decorated with the seven heads of *Set*.
1,A goblin assassin’s *short bow* +1 with plenty of notches along its side.
1,The orcish zweihänder *Wall Cutter*[here store Wall Cutter as legendary weapon] +1/+3 vs. city dwellers, in the [orc sword tradition].
1,An orcish *mace* +1 with [orcish runes].
1,An orcish *mace* +1 marked with the runes of *[evil power]*.
1,The orcish spear *Dog Impaler*[here store Dog Impaler as legendary weapon] +1/+3 vs. elves, created by *[orc name]* in *[orc war]*.
1,The orcish sword *Monkey Slicer*[here store Monkey Slicer as legendary weapon] +1/+3 vs. humans used by *[orc name]* in *[orc war]*.
1,The ancient spear *Fur Hunter*[here store Fur Hunter as legendary weapon] +1/+3 vs. mammals, a relic of the *Old Lizard Wars*, blessed by *Set*.
1,The long sword *Moonfire*[here store Moonfire as legendary weapon] +1/+3 vs. lycanthropes, inscribed with silver runes of death and banishment, forged by the high inquisitors of *[wight realm]*.
1,The long sword *Razorblade*[here store Razorblade as legendary weapon] +1/+3 vs. spell casters, forged by ancient machines in the *Philosophers’ War*.
1,The holy long sword *Angelfire*[here store Angelfire as legendary weapon] +1/+3 vs. undead, forged in Asgard by *[dwarf name]* during the *Vampire Wars*.
1,The long sword *Meteorstrike*[here store Meteorstrike as legendary weapon] +1/+3 vs. dragons, an old elven sword forged in the *Dragon Wars*.
1,The long sword *Dragonslayer*[here store Dragonslayer as legendary weapon] +1/+3 vs. dragons, blessed by *Marduk*.
1,The dwarven hammer *Ironslayer*[here store Ironslayer as legendary weapon] +1/+3 vs. armoured foes, made by the legendary *[dwarf name]* of *[dwarf forge]*.
1,A *long sword of light* +3 (60ft), made in Asgard for the valkyrie *[valkyrie name]*[here store [same valkyrie name]’s sword as legendary weapon] (the sword rejects anybody who refuses to join three fights while carrying the sword).
1,The *Club of the Slayer*[here store club of the slayer as legendary weapon] +1/+3 vs. giants, blessed by *Marduk*.
1,A smoking, quivering *black arrow of death* +2, carrying the curse of *Nergal*, ready to take root in a target: if hit, save vs. death or die; the arrow’s curse is lost when shot whether it hits or misses.
1,The two handed *Icekiller*[here store Icekiller as legendary weapon] +3, forged by the frost giant *[frost giant name]* in Jotunheim; when the blade is drawn, snow flakes form; when it is stuck into water, a layer of ice forms (10ft); when left unsheathed, a glacier will eventually form.
1,The long sword *Swampfire*[here store Swampfire as legendary weapon] +1/+3 vs. runners, forged in the depths of Myrkheim by frogling priests of Tsathoggua; it eeks a phosphorous glowing liquid and smells of rotten eggs; when left unsheathed, everything around it becomes water logged and eventually turns into a swamp.
1,The *Trident of Fishes*[here store Trident of Fishes as legendary weapon] +1 gives you long, webbed toes and the ability to breathe under water when you step into it, and you can speak the language of fishes.
1,The ancient war hammer *Earth Hammer*[here store Earth Hammer as legendary weapon] +3, made by *[orc name]* in the *War of the Landgrab*: it can smash any structure built by man in three blows.
1,The long bow *Life Ender*[here store Life Ender as legendary weapon] +1/+3 vs. the living, forged in the *Vampire Wars*
1,[neolithic magic weapon]

;magic weapon for magic user
5,An elven *dagger* +1 with [elven inscription][here store the dagger of [same owner] as elf treasure]
3,A goblin assassin’s *dagger* +1 with grip covered by rats’ teeth and lizard skin.
2,A *dagger* +1 consecrated to *[power]*.
1,A *dagger* +1 with the pommel being a small talking head of *[power]* always there to recommend a violent course of action.
1,A *dagger* +1 consecrated to *[evil power]* poisoning your thoughts with images of you stabbing anybody you are talking to.
1,The dagger *Lifeblood* +1 which allows you to transfer the power of life by cutting somebody and having somebody else drink it.
1,The dagger *Stonecutter*[here store Stonecutter as legendary weapon] +1 which allows you to slowly cut through stone.
1,A magic *tongue dagger* +1 with a sticky tongue wrapped around its grip which can pick up unguarded items within 2m, consecrated to Tsathoggua.
3,A dwarven *dagger* +2 with [dwarven inscription]
1,The dagger *Tin Opener*[here store Tin Opener as legendary weapon] +1/+3 vs. armoured foes, with etchings on its blade showing a peasant stabbing a knight into the visor.
1,The black dagger *Kingslayer*[here store Kingslayer as legendary weapon] +1, blessed by *Set*: a target hit in the surprise round must save vs. poison or die.
1,The dagger *Heart Eater*[here store Heart Eater as legendary weapon] +1/+3 vs. humans, with etchings on its blade showing a human sacrifice.
1,The elven silver dagger *Celestial Guardian*[here store Celestial Guardian as legendary weapon] +1/+3 vs. devils.
1,A magic silver rune dagger *Moonshine*[here store Moonshine as legendary weapon] +1/+3 vs. were-creatures.

;magic armour
3,[magic armour for magic user]
4,A suit of elven *plate armour* +1 with [elven inscription][here store the armour of [same owner] as elf treasure]
2,A suit of dwarven *plate armour* +2 with [dwarven inscription]
2,An elven *shield* +1 with [elven inscription][here store the shield of [same owner] as elf treasure]
2,A dwarven *shield* +2 with [dwarven inscription]
1,A suit of elven *plate armour of fire resistance* +1 made with scales of the red dragon *[red dragon name]*, forged by *[elf name]*.
1,A suit of dwarven *plate armour cold resistance* +1 made with scales of the white dragon *[white dragon name]*, forged by *[dwarf name]* of *[dwarf forge]*.
1,An orcish *spiked plate armour* +1 forged by *[orc name]*, preventing all sorts of wrestling and hugging by bears, cats, gorillas and the like.
1,A black *plate armour of [evil power]* +3, inscribed with runes of fire spelling doom and despair.
1,The *shield of the lion* +2: when you hit your opponent, it bites for an extra 1d6 damage.
1,A black *plate armour of the dark lord* + 2, giving your voice a magical force, if you are not attacking: the person addressed must save vs. spells or obey a one-word command, if they understand.
1,A helmet with the gilded face mask of *[wight leader]* emanating an aura of fear, reducing enemy morale by 1.

;magic armour for magic user
3,A pair of *silver armlets* +1 dedicated to *[power]*.
1,A pair of *golden armlets* +2 dedicated to *[good power]*.
1,A pair of *black iron broken manacles* +2 with fiendish runes dedicating its wearer to *[evil power]*.
1,Two sets of *black iron chains* +2 to wrap around your arms, with the runes of *[evil power]* on every link.
3,A *silver diadem* +1 dedicated to *[power]*.
1,A *silver crown* +1 commemorating the immortal *[elf name]*.
1,A *golden diadem* +2 dedicated to *[good power]*.
1,A *golden crown* +2 commemorating the ascension of *[dwarf name]* to the throne of *[dwarf forge]*.
1,A *black iron crown* +2 proclaiming the wearer to be loyal slave of *[evil power]*.
1,A *black iron crown* +2 proclaiming the wearer to be [orc name], king of kings.
3,A *silver necklace* +1 dedicated to *[power]*.
1,A *golden necklace* +2 dedicated to *[good power]*.
1,A *black iron slave collar* +2 dedicating its wearer to *[evil power]*.
1,A *living silver tattoo* +1 dedicated to *[good power]*.
1,A *living black tattoo* +1 dedicating its wearer to *[evil power]*.

;1d8 wondrous items
1,[[1d8] wondrous items]

;1 wondrous items
1,[wondrous item]

;2 wondrous items
1,[wondrous item] [wondrous item]

;3 wondrous items
1,[wondrous item] [2 wondrous items]

;4 wondrous items
1,[wondrous item] [3 wondrous items]

;5 wondrous items
1,[wondrous item] [4 wondrous items]

;6 wondrous items
1,[wondrous item] [5 wondrous items]

;7 wondrous items
1,[wondrous item] [6 wondrous items]

;8 wondrous items
1,[wondrous item] [7 wondrous items]

;wondrous item
1,A pair of *nightvision goggles* (60ft).
1,A pair of *gloves of strength* (strength 18).
1,A *ring of invisibility* which turns you invisible until you attempt to harm somebody.
1,A *ring of the bully* which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
1,A *helmet of the bull*, grants an extra attack when charging into a fight: on a hit, an opponent no larger than yourself is thrown to the ground such that your allies get a +4 to attack them.
1,The *helmet of the dark lord* with smoke and red light dripping out of its visor grants the ability to tell when others within 10ft are lying.
1,The *gloves of the dark lord* allows you to lift anybody no larger than yourself and strangle them: they must save vs. spells or be held and suffer 1d6 damage.
1,The *headband of karma* allows you to borrow luck from your future self: when rolling a d20, roll 2d20 and take the higher result, but before doing it again you need to pay your debt in a similar situation and roll 2d20 and take the lower result.
1,The *necklace of dharma* allows you to borrow actions from your future self: act twice this round to do what needs to be done but skip the next round.
1,The *amulet of the luck stealer* allows you to borrow luck from a willing person near you: when rolling a d20, roll 2d20 and take the higher result, but the next time they need to roll a d20 in a similar situation, they roll 2d20 and take the lower result.
1,An *elven cloak* (5 in 6 chance of hiding in the wilderness using magic camouflage when standing still).
1,A *crystal of starlight* (60ft).
1,A *compass of hell*, blessed by *Hel* (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
1,An *amulet of shape changing*, blessed by Loki ([animal shape]).
1,A [magic horn].
1,A *diadem of the slaver* (when targeted by a spell, it is redirected to a person within 10ft if you save vs. spells).
1,The *ring of the tengu*, summons the tengu [tengu name], always willing to talk and offer advice ([tengu stats]); the ring’s magic is lost when the tengu is killed.
1,The *staff of the minotaur*, summons the minotaur *[minotaur name]*, always willing to talk and offer advice ([minotaur stats]); the staff’s magic is lost when the minotaur is killed.
1,The *flute of the naga*, summons the naga *[naga name]*, always ready to whisper and corrupt in your name ([naga stats]); the flute’s magic is lost when the naga is killed.
1,A *flying carpet* (four people).
1,[elemental prison]
1,[neolithic wondrous item]

;magic horn
2,*horn of the barbarians* (summons 3d6 random, battle crazy barbarians: HD 2 AC 7 1d8 F2 MV 12 ML 12; when they are all killed in the same fight they are released from their bond to the horn)
1,*horn of [wight realm]* (summons [1d8 wights]: [wight stats]; when killed, they are released from their bond to the horn)
1,*horn of the tengus* (summons [1d6 tengus]: [tengu stats]; when killed, they are released from their bond to the horn)
1,*horn of [demon name]* (summons a vulture demon from Vanaheim: [vulture demon stats]; when killed, they are released from their bond to the horn)

;elemental prison
1,[elemental prison object] containing the elemental prison of [elemental lord] called *[[same lord] name]* ([[same lord] stats]).

;elemental prison object
1,A jar
1,An oil lamp
1,A necklace with a big gem set in silver

# some complications because of the indefinite article!
;elemental lord
3,a jinni[store jinn as lord]
2,an ifrit[store ifrit as lord]
1,a marid[store marid as lord]

;jinn name
1,Builder of the Seven [Towers|Castles]
1,White Beard of Wisdom
1,Eye of [the Storm|Misfortune|Fortune]
1,Master of the [Seven Winds|One Thousand Needles|[capitalize directions] Wind]
1,Destroyer of [Worlds|People|Kingdoms]
1,[Lord|Lady] of [Fertility|Life|Wisdom|the Seven Lives|the Seven Towers|the Seven Castles|the Wind]

;marid name
1,Tyranny of Water
1,Flood at the End of Times
1,Drowning of a Million Souls
1,Slow Suffocation
1,Eels Eating Your Eyes

;ifrit name
1,Slow Burning Anger
1,Consuming Flame of Hate
1,Death of Eleven Cities
1,Destroy and Rebuild

;jinn stats
1,HD 7+1 AC 5 2d8 F14 MV 24 ML 12 XP 700; *illusion*, *invisibility*, *gaseous form*, *whirlwind* and *creation* at will; only harmed by magic or magic weapons

;marid stats
1,HD 12 AC 1 3d6 F24 MV 24 ML 12 XP 1200; *water*, *fog*, *flood* and *destruction* at will; only harmed by magic or magic weapons

;ifrit stats
1,HD 10 AC 3 2d8 + 1d8 *fire* F20 MV 24 ML 12 XP 1000; *illusion*, permanent *living flame*, *invisibility*, *wall of fire* and *creation* at will; only harmed by magic or magic weapons

;dwarven inscription
2,dwarven runes naming its maker: *[dwarf name]* of *[dwarf forge]*.
2,dwarven runes naming the owner: *[dwarf name]* of *[dwarf forge]*.
1,dwarven runes commemorating the slaying of the white dragon *[white dragon name]*.
1,dwarven runes commemorating the slaying of the red dragon *[red dragon name]*.

;elven inscription
2,elven runes naming its maker: *[elf name as owner]*.
2,elven runes naming its owner: *[elf name as owner]*.
1,elven runes in memory of *[treant as owner]*.
1,elven runes commemorating the slaying of the green dragon *[green dragon name as owner]*.

;animal shape
1,sea lion, allows you to swim
1,vulture, allows you to fly
1,horse, allows you to ride
1,black cat, allows you to sneak

;unique item
1,
0,The *[here name for a light elf legendary item]*, an ancient light elf heirloom.

;spellbooks
1,<h1 id="appendix-a">Appendix A: Spellbooks</h1><p>These spells are from the <a href="https://alexschroeder.ch/pdfs/spellcasters/">Spellcasters</a> project.<div style="font-size: smaller; column-count: 2">[halberds & helmets: spellbooks]</div>

# Use make hex-describe in the spellcasters working directory to generate the following
;halberds & helmets: spellbooks
1,Each paragraph begins with the **spell name** followed by the spell circle in parenthesis (1–5), also known as the *spell level*.<p id="air-blast">**Air blast** (1) turns the exhalation of the caster into a blast of air that extinguishes candles and torches up to 30ft away. Flying creatures such as harpies or giant bees are automatically pushed up to 30ft away. When used on a surprised opponent, they are automatically *blinded* for a round (-4 to hit).<p id="air-surf">**Air surf** (1) allows you to glide for up to 300ft through the air at 60ft/rd. You cannot gain any altitude. As you glide through the air, you make no sound as you don't need to move.<p id="airstrike">**Airstrike** (5) gives you and anybody else within 10ft the ability to run through the air for 20min as if running on an invisible path created just for you.<p id="amnesia">**Amnesia** (1) allows you to look somebody in the eyes and lets them forget what just happened, up to ten minutes. At 5th level, victims can forget up to a day. This includes all the spells they memorised. Creatures immune to *charm* or *sleep* spells are also immune to *amnesia*; anybody else must save vs. spells if they want to look away in time.<p id="animate-dead">**Animate dead** (3) animates the dead and turns them into zombies. You can control up to two times your level in a given round but you are free to animate more. Better keep them in a vault if you do, however. Freed, they'll roam the earth and spread like a plague because anybody slain by a zombie rises as a zombie within 24h. HD 2 AC 8 1d8 F1 MV 12 ML 12.<p id="animate-rock">**Animate rock** (3) animates a large boulders up to the size of an elephant (HD 9 AC 4 3d6 F9 MV 12). The rocks are pulled from their slow time into the present and it confuses them. They can be controlled for 1h if control slips, they are free to do what they want. Usually they run off into nearby hills and mountains before eventually slowing down again.<p id="animate-tree">**Animate tree** (2) animates a tree within 30ft of you (HD 8 AC 2 2d6/2d6 F8 MV 6). The tree speaks the language of plants which the caster doesn't automatically understand but the tree tends to attack fire bearers, axe wielders, and any buildings in the vicinity. Sometimes that is enough.<p id="artifical-life">**Artifical life** (3) animates matter and imbues it with life. A handful of gems are required to bind the magical energies. The value of these gems makes no difference. The HD of such a golem is limited by the matter used and it is limited to its creator's level minus one. Such a creature needs no rest, no food, no water and no friends. It does not sicken nor does it ever die unless destroyed by violence. Golems do not speak and are a bit dim. They don't use interesting tactics, they can't cast spells and they don't use ranged weapons, but they defend their creator at all costs, taking any blows aimed at them, if possible. Sadly, while most are loyal servants they still take a retainer slot. If their creator has more retainers than allowed by their charisma, the golems may malfunction and gain independence.<p id="aura-of-fear">**Aura of fear** (1) affects one victim within 30ft; they must save vs. spells or flee for as many rounds as you have levels.<p id="awaken-stone">**Awaken stone** (4) turns a boulder into a stone giant (HD 9 AC 1 3d6 F8 MV 6; surprise foes 1–3/6). The giant speaks your language and is as helpful as it can in the immediate situation. As soon as politely possible it wanders off to finally see the world after all these years.<p id="awaken-tree">**Awaken tree** (3) turns a tree into a treant (HD 8 AC 8 2d6/2d6 F8 MV 6; surprise foes 1–3/6). The treant speaks your language and is as helpful as it can in the immediate situation. As soon as politely possible it wanders off, wanting to finally see the world after all these years.<p id="ball-of-fire">**Ball of fire** (1) creates a big ball of rolling fire in front of you and sends it rolling towards a target within 60ft. Upon impact it explodes and deals 3d6 damage, save vs. spells for half. The ball must travel on solid ground and cannot cross water.<p id="bear-shape">**Bear shape** (2) turns you into a bear with big hairy arms, long claws and a terrible jaw with big teeth. Deal damage like a bear: 1d6/1d6/2d6. If both claws hit, a *bear hug* deals an extra 2d8 damage. Your attack, armour class and hit points do not change. Your strength bonus remains as is, including *bear strength*, if any. Clothes and armour worn automatically warps and bends with you and still fits perfectly. The spell lasts for 20min.<p id="bear-strength">**Bear strength** (1) grants a target strength 13 (+1) for 1h. At 5th level, this increases to strength 15 (+2). At 9th level, this increases to 17 (+3). If the target is already that strong, nothing is gained.<p id="beauty">**Beauty** (2) turns you into a beautiful and alluring young woman for a day and a night, an eye catcher, one that makes others stumble and gawk. Your smell is intoxicating, your voice is bliss, your hair so beautiful people cry tears of joy when they see it. Anybody attracted to your sex must save vs. spells whenever they want to act against your wishes. If they make the save, they may move as they wish and say what they want, for an hour.<p id="bedazzlement">**Bedazzlement** (2) creates a 30ft radius aura around you. Nobody in range may harm or resist you unless they save vs. spells, or if you harm them.<p id="bend-space">**Bend space** (3) within 20ft for 10min: take steps 20ft longer, extend the reach of your arms by 20ft, grow the neck of a giraffe or the tongue of a frog. To the people around you, it seems as if your limbs are extremely elongated and thin and that your movements are quick and blurry but you don't feel weakened by this.<p id="binding-touch">**Binding touch** (4) charges your palms with contact power so that anybody you touch this round is bound to your hands the next round. Any damage you deal the next round applies to all the victims your touched this round. When running into a dense army formation, you will surely be able to touch two dozen people in a round.<p id="bird-friendship">**Bird friendship** (1) allows you to talk with all birds for a day.<p id="blade-storm">**Blade storm** (4) summons a magic blade for every level (minimum 7) from your palms and shoot it at a target up to 60ft away. Each blade deals 1d10 damage. You must roll to hit for every blade. No save. The blades rust away in a few days.<p id="blight">**Blight** (3) allows you to pick up to one target per level (minimum 5) within 60ft. Targets must save vs. death or start burning up from the inside as black fire consumes them: as long as you focus on it they take 5d6/rd until they are dead or leave the spell range.<p id="bolt-of-power">**Bolt of power** (1) shoots one unerring bolt of liquid sunlight dealing 1d6+1 to a target within 180ft. This increases to three missiles at level 5 and to five missiles at level 10. You may aim these missiles at different targets.<p id="bone-binding">**Bone binding** (5) is an ancient ritual by which you can boil away your flesh, and bind your own bones, turning yourself immortal. The spell slot for this spell is permanently bound to your bones and no longer available. You can no longer be healed but if your pieces are reassembled, you are restored within a week. You can never be killed, your bones cannot be broken, nor can they be burned, but they can be ripped apart and buried in far away places to break your power. Your soul, your senses, your power of speech, and your ability to cast spells remains bound to your skull for all eternity. And you *know* where your remaining bones are.<p id="bone-casting">**Bone casting** (2) enables the caster to throw bones covered in runes and read the fate of another person looking at the same runes. This reveals whatever awaits the other person within the time frame you are interested in: is there a trap behind this door, does an ambush await us on this pass, without revealing how this fate can be avoided.<p id="boneless">**Boneless** (1) allows you to bend your body into impossible shapes for 20min. You can move as if you didn't have any solid bones in your body such that you can squeeze through holes the size of a ring if you're not wearing a thing. Sadly, the things you wear remain as solid as ever.<p id="breath-of-cold">**Breath of cold** (3) creates a cone of cold up to 60ft long dealing 1d6 per caster level, save vs. spells for half. It also extinguishes all fires and freezes all water surfaces.<p id="breath-of-life">**Breath of life** (5) grants new, intelligent life to dead matter. You can grant new life to trees, rocks, corpses, statues, flames, anything you want. Their life is bound to the body you granted them but their soul is eternal, just like yours.<p id="breathing">**Breathing** (3) allows one target to breathe poisonous air for one day without suffering any adverse effects.<p id="bury-the-living">**Bury the living** (4) allows you to have the ground swallow a living being standing on it. They must save vs. death or they are buried alive in a depth unknown. There they remain in a magic stasis until the end of the world unless they are called forth by a reversal of this spell. Since they are not really dead, their soul remains imprisoned in their body and they cannot be raised from the dead unless they brought back to the surface. It is possible to cast the reversed spell without a specific target in mind, in which case a random victim of the past millennias is freed: a powerful and thankful non-player character of level 6+1d4 with all their equipment on them.<p id="call-of-the-wolf">**Call of the wolf** (4) summons 2d6 intelligent *shadow wolves* from the void between the realms. These stay for 10min: HD 2+1 AC 7 1d6 F1 MV 18; surprise foes on 1-5 in 6; only harmed by magic or magic weapons.<p id="calm">**Calm** (1) prevents 2d8 creatures you can see from attacking anybody for the next twenty minutes unless they are defending themselves. Even when attacked, the hold of the spell is not broken. As soon as the attackers put their weapons away, victims of this spell stop fighting at the end of the round. Victims are only granted a saving throw vs. spells if they are the same level as you or higher.<p id="camouflage">**Camouflage** (1) allows you to change colours for 1h. Anything you carry changes colour with you. As long as you're not moving, there's a 1–5 in 6 chance that people cannot spot you. People that have spotted you cannot be fooled again.<p id="cancellation">**Cancellation** (3) is a sign you flash with your fingers and a powerful hum that ends all spells and suppresses all magic for a round.<p id="chariot-of-fire">**Chariot of fire** (2) sets your chariot on fire such that anywhere you ride flammable objects start burning and anybody standing too close takes 1d6 fire damage, no save.<p id="charm-male">**Charm male** (1) affects a single male person¹ for a day, save vs. spells to resist. While charmed, victims treat you as their true love. To leave you is to die. To resist you in anything is impossible. If the charm is renewed daily, the target is unwilling to resist and thus remains forever enthralled as long as the spell is renewed. Once a victim break free, they remember everything they did and if they did anything they would not have ordinarily have done, they react with shame and anger. Charms usually cause severe emotional distress!<p id="charm-person">**Charm person** (1) affects a single target, save vs. spells to resist. To break free, victims save again every day if their intelligence is 13 or better, every week if their intelligence is average, or every month if their intelligence is 8 or lower. While charmed, victims treat you as their best friend. Once victims break free, they remember everything they did and if they did anything they would not have ordinarily done, they react with shame and anger. Charms usually cause severe emotional distress!<p id="clone">**Clone** (5) creates a perfect clone of yourself. The clone is in perfect cryostasis surrounded by white fog and bathed in blue light. Should you die or will yourself to rebirth, your clone awakens and you die. There can be only one! Any extra clones remain in stasis. Your later memories only transfer very vaguely to the clone.<p id="cloudkill">**Cloudkill** (5) calls forth a deathly cloud of yellow-green gas that spreads slowly for 1h with 20ft/rd, creeping along the ground, seeping into openings, killing any creature with less than 4 HD; creatures with more HD must make a save vs. poison or die. Even if they make the save, they take 1 damage/rd. Thus, remaining inside the cloud kills almost anybody. As it spreads for over a mile in all directions, it creates a true dead zone. Creatures immune to poison are not affected.<p id="club-of-law">**Club of law** (2) turns your own weapon into a searing weapon of light dealing an extra 1d6 damage. If your weapon is not magical, it now counts as a magical +0 weapon. The spells lasts for 20min.<p id="commune">**Commune** (4) gives you the voice of an angel with which to call on any divine powers, no matter how desperate your situation. Divine help might include your evacuation to the realm of the power you called upon, the arrival of a divine agent like a valkyrie.<p id="converse-with-corpse">**Converse with corpse** (2) allows you to contact the spirit of the dead and talk to them for half an hour if you are in possession of their skull. The more years have passed since their passing, the harder it is to understand them.<p id="creation">**Creation** (5) is like making a *wish*: use it to create or destroy inanimate matter as big as a ship. This takes 10min to cast. The creation is powered by elemental air. Using it to generate a ship of gold will work but it attracts other elemental creatures trying to right the imbalance: Jinn, Afarit, Ghouls or Marid, for example.<p id="curse">**Curse** (4) affects a visible target within hearing distance, or anybody who's hair you have in your fingers, unless they save vs. spells. Curses include *love* (intelligence 3), *weakness* (strength 3), *trembling* (dexterity 3), *sickness* (constitution 3), *coughing up worms* (charisma 3), *shape changing* (turn into an animal during either day or night), *bad luck* (-4 to all saves) and the like. When pronouncing the curse, you must mention a way for somebody to break the curse ("until kissed by a prince" or "until invited into a house", for example). The curse can be broken by a reversal of this spell.<p id="curse-of-drowning">**Curse of drowning** (3) allows you to pick a living and breathing creature and curse them to near drowning for an hour. They lungs fill with water, they cant speak, they can't cast spells, and they must save vs. death every time they attempt strenuous activity (such as attacking). If they fail, all they can do is gag up the water. If they fail twice in a row (easily avoided by simple not doing anything everytime you fail), you faint for 1d6 rounds.<p id="curse-the-land">**Curse the land** (5) enchants an entire region and places a curse on it, for example eternal slumber or permanent winter. The pronouncement of the curse must be followed by a feasible way to undo it and this possibility must be known to at least one witness. There is no other way to end this curse. As long as somebody else remembers the curse and the way to undo it, the curse is upheld. When the last person who knows how to break the curse dies, the curse is lifted. If the curse affects people directly, such as the eternal slumber curse, they must save vs. spells to be able to leave the cursed region.<p id="darkness">**Darkness** (1) with a radius of 60ft and a duration of 2h; anybody within it is blind (-4 to hit). Victims get a save vs. spells.<p id="death-ray">**Death ray** (4) is a ray of green energy that kills its victim instantly unless they save vs. death. Range 120ft.<p id="decay">**Decay** (4) is a curse that affects anything built by mortals: walls, buildings, ships, heirlooms. It doesn't matter. With a touch, you can speed up its decay by many magnitudes. Within minutes, it is visibly old and frail, after an hour or two parts are failing and within a day the structure collapses.<p id="detachment">**Detachment** (2) allows you to detach pieces of your body, and reattach them, as long as they haven't been separated from your body for more than 20min. This includes hands, eyes, and ears. You can still control detached pieces and you still see and hear and feel what they do. If you fail to reattach detached pieces, they wither and die and don't not regenerate.<p id="detect-magic">**Detect magic** (1) makes all magic items within 30ft give of a faint blue glow for 10min. Anybody can see this glow.<p id="dispel-magic">**Dispel magic** (3) will dispel ongoing spells and suppress magic items for 1d4 rounds.<p id="doll">**Doll** (4) allows you to create a doll of another person, if and only if you have a bit of their hair. This doll is linked to the owner of the hair. If you lift the doll and hold it close to your face, they can see your face, hear your voice, smell your breath, feel your touch. And you can hear them whisper with a very thin voice, too. And if you stab the doll with hot needles, if you set it on fire, then the other person suffers the most grievous pain and takes 1d6 damage per round until their organs rupture, their blood boils and their skin catches fire. It is a heinous way to go. And while they are dying, they – and anybody close to them – can see your face, hear your voice. They know who did it.<p id="door">**Door** (2) creates an unlocked door¹ in a wall you touch. The wall may not be thicker than a foot: you can enter many buildings but not pass through castle walls. The door is big enough for you to pass through comfortably and no bigger. The door remains until closed.<p id="dragon-tongue">**Dragon tongue** (4) grants you the ability to speak using the power of the first born. Any living creature thus addressed and able to hear must save vs. spells or obey your next ten commands for a minute. This includes suicidal actions. This mind fork causes severe emotional distress!<p id="dreamtime">**Dreamtime** (4) gives you and your pack (up to twenty people) access to the distant past, or maybe a past that never was, a time when humanity and wolves learned to hunt together, like sisters and brothers, one pack, one family. A place outside of time. This is where the big hounds hunt, this is were the immortals tread - the ones that simply never went back. They decided to remain here, where the glaciers are thick and strong and the tundra stretches forever. You can spend as many days and months and years here as you want. You age appropriately but still return to the present, if you return. By moving around in the Dreamtime, you also move your point of return.<p id="drowning">**Drowning** (4) fills a targets lungs within 60ft with water and kills them unless they save vs. spells. This spell has no effect on creatures that don't breathe air.<p id="eagle-eyes">**Eagle eyes** (1) allows you to see through the eyes of any bird you can see, for 20min. Simply look up at the sky, focus onto a bird and see what it sees.<p id="earth-blood-mastery">**Earth blood mastery** (5) enables you to find one of those rare spots where the Veins of the Earth meet and master their energy. From this spot, you can control the powers of creation. Within 120ft from this spot, you can create or destroy inanimate matter as you wish. This takes 10min.<p id="earth-blow">**Earth blow** (4) summons giant piercing steel needles from the Deep Earth, up to 60ft long, able to crush walls, split mountain sides, cause landslides and avalanches. This is the hatred of Earth made manifest.<p id="earth-ship">**Earth ship** (4) summons forth ship of stone that can glide through the earth while the sun is up. Only you can make it move. Without you, or without sunlight, it stops, resulting in a strange stone building. Similarly, all the trail of destruction it leaves as it plows through the land are permanent: buildings are destroyed, trees are smashed, canals are dug.<p id="empathy">**Empathy** (1) allows you to know how one other person feels as soon as they look into your eyes. This lasts for 20min. They feel as if you were gazing into their soul, which in a way you are.<p id="energy">**Energy** (2) invigorates the beaten and the wounded. Lay your hands on a victim and restore 2d6+1 hit points.<p id="entrapment">**Entrapment** (2) creates a 10ft diameter trapped zone which wakes and alerts anybody nearby with a loud whistle if anybody steps into it. Victims must save vs. spells in order to move out of the zone. Flying over the entrapment avoids the trap. The entrapment lasts for 24h but the caster may end the spell at any time.<p id="eternal-starlight">**Eternal starlight** (2) can be cast on anything within 60ft; if you target anything with eyes, it must save vs. spells or be blinded (-4 to hit, no targeting of spells).<p id="exhaustion">**Exhaustion** (3) turn a whisper of yours into an enormous burden for anybody intelligent that hears you speak. Without needing to understand a word, people within 60ft drop to their knees, close their eyes, drop their weapons, pray for deliverance or start crying. Every round, victims must save vs. spells in order to recover their wits. While in this state of utter exhaustion, victims defend themselves but don't attack. If you are note brazen about it, you may pass amidst the victims without alerting them to your presence. Your allies had better cover their ears as you start whispering these words of despair.<p id="extra-arms">**Extra arms** (2) grows up to four tentacles for 20min. They act semi-autonomously, grabbing things within their reach, letting go if you move on, pulling them closer if you stand still. This is perfect for climbing rocks and trees, carrying things, and other simple tasks where you need to get a grip.<p id="extra-hands">**Extra hands** (3) grows six more human arms for 20min (up to eight arms). These arms are under your control and each can wield a weapon as well as you do.<p id="extra-hearing">**Extra hearing** (2) allows you to hear the faintest sound within 300ft for a day. Within this range, you hear anybody walking and overhear any conversation. At the same time, more than ten people moving or talking within range confuses you and any shouting or banging hurts.<p id="extra-pocket">**Extra pocket** (1) opens a tunnel to a pocket dimension behind a closed lid of a chest or inside a small pouch. There is enough space here for a big chest. Everybody casting this spell gets their own little place. If you cast the spell again, you can get to the things you placed there. They say that there is a way to get at other people's pockets but the spell to connect two pockets is lost.<p id="extra-room">**Extra room** (2) creates a little pocket dimension behind a closed door. When you open the door, it leads to a small stuffy room with space enough for four people to huddle on the floor. Closing the door a second time ends the connection between the door and the room. Anybody left behind is stranded until somebody else happens to use the same spell. This is why there always is a 1% chance of meeting somebody unimportant in the little closet.<p id="eyes-of-the-overlord">**Eyes of the overlord** (2) allows you to see anything invisible within 60ft. The spell lasts for 20min.<p id="eyes-of-truth">**Eyes of truth** (5) reveals all illusions, invisible things, ethereal beings, astral projections and whatever else there is. This spell lasts for 10min.<p id="far-seeing">**Far seeing** (2) creates a floating eye in your palm which you can send anywhere you like. Anything it sees, you see. It travels 60ft per round and lasts for 10min. It can see in the dark if you can see in the dark.<p id="fate">**Fate** (5) allows you to spin invisible threads of chance and fate to entrap a particular person. You can cover a 100ft cube in a day. When the person enters the area, they end up doing the things you suggested with your threads, if at all possible. Random events trigger reactions that lead to consequences that you have laid out when weaving the threads. The spell can be cast multiple times in order to affect more people. The threads linger for as long as the surrounding walls keep standing. The world is full of these threads, waiting for victims that have passed a way ages ago.<p id="feasting">**Feasting** (3) creates food and drink of the finest quality enough for a party of twelve for the entire day.<p id="feather-fall">**Feather fall** (1) allows you to fall any distance without taking any falling damage. This spell can be cast at any time, so as long as you are conscious, not gagged, and have at least one free hand available, you can cast it before hitting the ground.<p id="fire-proofing">**Fire proofing** (5) makes a location impervious to fire for a year and a day. This is how you secure buildings in Muspelheim.<p id="fire-resistance">**Fire resistance** (1) makes one target impervious to one die of fire damage per round. This means flaming oil does not harm you, flaming weapons don't deal an extra 1d6 damage on a hit, you can enter melee against somebody wrapped in a *fire cloak*, and so on. The spell lasts for 1h.<p id="fireball">**Fireball** (3) shoots forth a tiny, flaming missile flies for up to 180ft and explodes upon impact. Anybody within 20ft takes 1d6 damage per caster level (minimum 5d6). Save vs. spells for half. All flammable objects within the blast are set on fire.<p id="firetrap">**Firetrap** (2) draws invisible runes of power onto the ground in front of you. If anybody touches it, it all blows up for 4d6 damage, save vs. spells for half. These runes remain active until triggered, long after your death, if necessary.<p id="fist-of-air">**Fist of air** (1) enables you to air punch and have those hits travel through the air towards enemies for 10min. You must still roll to hit and you still apply your strength bonus to hit and damage.<p id="fist-of-death">**Fist of death** (5) is a strike with your fist which immediately kills the victim. You must still roll to hit. No save.<p id="flame-arrows">**Flame arrows** (3) fills a bucket or any similar container with a magic burning substance that can be used to dip arrows into it. This turns every arrow into a magic flaming arrow which adds an extra 1d6 damage to a hit. Up to 50 arrows can thus be lit. This liquid can also be used like flaming oil, burning for one round for every unlit arrow, dealing 1d8 damage every round until extinguished.<p id="flame-cloak">**Flame cloak** (1) surrounds you in fire such that anybody attacking you in melee must take 1d6 damage per round. The spell lasts for 20min or until doused by water.<p id="flaming-arrows">**Flaming arrows** (3) enchants a quiver or barrel containing up to 50 arrows such that an arrow drawn from this container burns with a golden fire dealing an extra 1d6 fire damage. After 20min, all remaining arrows lose their magical fire.<p id="flaming-blade">**Flaming blade** (2) turns any blade into a flaming blade dealing an extra 1d6 damage. If the blade is not magical, it is considered to be a magic +0 weapon. The spell lasts for 20min.<p id="flaming-sword">**Flaming sword** (2) turns a regular sword into into a flaming sword dealing an extra 1d6 fire damage. After 20min, the sword loses its magical fire.<p id="flash-flood">**Flash flood** (4) creates a sudden flood from a body of water within 150 ft. Anybody caught by it must save vs. death or be swept away. If wearing metal armour, save vs. death again or drown within a minute or two.<p id="flatten">**Flatten** (3) causes an air blast to flatten anything around you within 60ft if it isn't rooted in the earth. Creatures smaller than humans are thrown through the air, taking 1d6/10ft damage when crashing down. If they attacked you in melee, they take the full 6d6 damage. Human size creatures are blown off their feet and thrown back, taking 1d6 damage and granting anybody else still standing a +4 to their attack. Wooden doors, shuttered windows, glass, porcelain, clay and any other such structures are shattered.<p id="fly">**Fly** (3) allows you to fly at your walking speed for 2h.<p id="flying">**Flying** (3) allows you to fly at half you movement speed (like a person wearing plate armour) for 2h. When the spell ends and you are still flying, you fall and take the usual 1d6 per 10ft falling damage<p id="flying-bears">**Flying bears** (5) summons a sloth of 1d6+2 confused and angry flying bears: HD 8 AC 6 1d6/1d6/2d6 MV 12 fly; an extra 2d8 if both claws hit.<p id="flying-stones">**Flying stones** (1) causes a rock lying on the ground to levitate. You can move it around for 10min with the wave of a hand and with an air punch it flies off up to 120ft and deals 2d6 damage on a target, save vs. spells for half.<p id="focus">**Focus** (2) and all your melee attacks next round are an automatic hit dealing maximum damage.<p id="fortification">**Fortification** (4) protects a location such as a castle from arcane intruders for a day by creating magical fortifications and barriers which prevent any magical or summoned creatures from coming closer than 100ft and it prevents any magical effects from crossing the boundary: you can cast spells inside the fortification but you can throw a fireball from the outside at anything inside the fortification. The barriers do not dispell magic: a charmed person could still walk past the barrier carrying a magic sword.<p id="frozen-path">**Frozen path** (2) freezes water in front of you for as long as you concentrate. If you need to run, save vs. spells to keep the ice growing fast enough. The frozen path is 10ft wide and melts naturally. The ice can be broken by attacks dealing 3d6 damage or more. You can reverse the spell to create a water path through ice.<p id="frozen-slumber">**Frozen slumber** (4) allows you to freeze yourself or any target within 100ft. Inside the ice, your metabolism slows to a crawl, enabling you to survive centuries, if you want -- or imprisoning your foes for centuries, if you want. You have a vague idea of your surroundings while inside the ice and can trigger a thaw when you feel the time is right. When you die, anybody else you are keeping in a frozen slumber thaws.<p id="gallow-tree">**Gallow tree** (4) calls forth a permanent evil from Niflheim: a large tree bursts from the ground and snatches up to fifteen people within reach, trying to strangle them. When hit, victims must save vs. death or be caught; and if they are caught, they must save vs. or faint in the second round; and they are not cut down in the third round, they die. The tree keeps using its arms to snatch and kill until it has fifteen victims. These turn into loyal ghouls over night and are dropped onto anybody approaching the tree (HD 15 AC 8 *special* F8 MV 0; ghouls: HD 2 AC 6 1d4/1d4/1d4 + *paralysis* F2 MV 9).<p id="gaseous-form">**Gaseous form** (3) makes you malleable and gas-like so that you may pass through anything that is not airtight. It also makes you invulnerable to non-magical weapons. You may creep along the floor like a dying man on his hands and knees, or you may rise up into the air like smoke to be blown wherever the winds will blow.<p id="glamour">**Glamour** (2) is an illusion improving your looks in all respects, for a day: you look young and beautiful, your scars are gone, you smell of flowers, your voice is smooth and soothing. Like all illusions, anybody touching you may save vs. spells in order to see through it.<p id="golem-craft">**Golem craft** (2) animates clay. This requires a cheap gem set into the forehead of the little creature. A *clay* golem has HD 3 AC 6 1d10 MV 12. When you reach level 9, you can create a *stone* golem with HD 9 AC 1 3d6 MV 12. Such a creature needs no rest, no food, no water and no friends. It does not sicken nor does it ever die unless destroyed by violence. It is not affected by cold, fire, poison, sleep or charms. Golems do not speak and are a bit dim. They don't use interesting tactics, they can't cast spells and they don't use ranged weapons, but they defend their creator at all costs, taking any blows aimed at them, if possible. Sadly, while most are loyal servants they still take a retainer slot. If their creator has more retainers than allowed by their charisma, the golems may malfunction and gain independence.<p id="grafting">**Grafting** (4) enables you to sew together body pieces, such as attaching the leg of corpse to a person that has lost their leg. If you add more limbs than the target had when it was born, you have to add extra brains to control the extra limbs. In stressful situations (whenever you need to make a save) there is a chance that the extra brain acts on its own. The chance depends on the number of original limbs and extras: a human with an extra arm has a 1 in 5 chance of the extra arm acting on its own for a round, following a stressful situation.<p id="ground-strike">**Ground strike** (3) is a strike with your fist at the ground. A blast of air deals 3d8 damage to anybody within 20ft and they must save vs. explosions or be hurled away, clearing the blast area. They fall prone where they land and until they get up, all melee attacks against them get +4 to hit.<p id="grow-limb">**Grow limb** (3) makes an extra limb grow out of a body. It takes about ten minutes to form. For every limb you add beyond the number your brain was born to deal with, there is a cumulative 1 in 6 chance of it misbehaving in an emergency: a 2 in 6 chance you cannot take off with your two new dragon wings, or a 2 in 6 chance you cannot attack with your two new extra crab pincers. You could grow an extra head like an ettin and have it control the extra limbs. But then you'll need to make sure it stays loyal.<p id="guided-missile">**Guided missile** (2) turns a throwing weapon into a terrible projectile that tears through the air and unerringly strikes anything you've aimed it at within 120ft, doing triple damage.<p id="haste">**Haste** (2) allows a target to *move* at double speed for as long as it can keep moving. Once it stops, the spell ends. Assuming a horse can move 20 miles without stopping, this spell allows it to travel 40 miles before stopping for a rest. A an ordinary horse can do this twice a day.<p id="heat-metal">**Heat metal** (1) heats metal armour within 30ft such that it deals 1d6 damage every round for 5 rounds starting *next* round. Jumping into water reduces this to half. It takes more than 5 rounds to take off armour, so that doesn't help.<p id="hidden-lands">**Hidden lands** (5) hides an island or some other area as large as a few miles across from the prying eyes of other people for a year and a day. Only you and the ones you designate can consciously pass through the veil. If you're unconscious, you may pass, thus survivors of a shipwreck might end on your island, for example.<p id="hold-monster">**Hold monster** (5) paralyses any 1d4 creatures for an hour.<p id="hold-person">**Hold person** (2) paralyses 1d4 human-like creatures for an hour. Human like creatures are not much larger than humans, made of flesh and blood, they have two legs, two arms, a head, and they can speak. Frog men are included, myconids are not; dwarves are included, giants are not.<p id="ice-bridge">**Ice bridge** (5) grows a bridge of ice from a patch of snow or ice you're standing on. The bridge can span up to 100m and is wide enough for an elephant to cross safely. The surface of the bridge is covered in snow and not slippery. The bridge collapses after 24h, or if the caster wills it so.<p id="ice-castle">**Ice castle** (5) creates a small castle of ice from a patch of snow or ice you're standing on, or expands an existing one. Every day you may add another building. Every time the castle grows, its power over the climate in the vicinity grows as well. If you're a long lived elf with a grudge, eventually the castle grows so large that it's influence causes another ice age with the entire continent covered in glaciers.<p id="ice-gate">**Ice gate** (5) weakens the veil between your location and Jotunheim, allowing you to shape a permanent passage. You can expand the dark space between the two realms, create a maze of black ice or a palace of glass, whatever you want, just as long as it remains connected at both ends. Naturally, the influence of snow and ice grow around the ice gate.<p id="ice-storm">**Ice storm** (3) lets the winds of the void crash through into our reality, drawing a line of ice and cold from you towards any target you point to within 120ft. Anybody caught up in the blast must save vs. spells and take 3d10 damage or be covered by magic ice. The magic ice weakens and breaks in 10min if the air is warm enough, or if it is smashed. If the ice is smashed, the victim takes an extra 3d10 damage and is surprised, granting a free round of attacks. The magic ice encases victims, paralysing them, but it also protects them from further attacks until the ice is smashed or weakens and breaks eventually. If the air isn't warm enough to melt the magic ice, encased victims remain frozen until it does, possibly for a *very* long time.<p id="ice-wall">**Ice wall** (1) pulls water up and freezes it into a thick ice barrier as big as a castle gate. This barrier has 2d6 hit points per level and AC 9.<p id="icicles">**Icicles** (1) lifts a cup of water per level into the air and turn each one of them into an icicle. Next round, you can shoot them at designated target within 60ft dealing 1d6 damage each, save vs. spells for half.<p id="illusion">**Illusion** (2) allows you to create and maintain an illusion as large as a house for as long as you concentrate on it. Anybody touching it may save vs. spells in order to see through the illusion. An illusion attacks like the caster but always has an AC of 9. Illusionary damage affects you as long as you believe it until you faint.<p id="immunity-to-fire">**Immunity to fire** (3) is a magic shield against all fire that lasts 1h. *Fireballs* explode without harming you. You can walk through the fires of hell without getting hurt. The shield has a diameter of 20ft, and may provide protection for an additional six people, even though you’ll have to move slowly.<p id="imprisonment">**Imprisonment** (5) allows you to put a dent in reality and seal of a pocket of time and space, imprisoning a target unless they save vs. spells. For the imprisoned, time passes but their body requires neither food nor drink, nor does it age. Thus, they cannot be resurrected, nor can they be recalled from an afterlife. The prison weakens within a day unless you spend 10min fortifying it for a year and a day. If you spend a day fortifying it, the prison lasts for a thousand years unless the seals are broken. Describe the seals and how they must be broken for this to occur.<p id="ink">**Ink** (1) turns the air you exhale charcoal black for 20min. Anybody within it is blind (-4 to hit). The blackness quickly spreads 15ft in every direction. A gust of wind disperses it.<p id="invisibility">**Invisibility** (2) allows you to turn invisible until you attack a living creature. The spell can be reversed: an *invisibility purge* dispels all invisibilities within 60ft. Ethereal creatures or people shadow walking are not affected. The purge lingers for 10 minutes.<p id="invisible-claws">**Invisible claws** (3) focuses your hate into invisible claws or blades which whizz through the air, cutting skin and flesh wherever they can. Roll an attack on anybody within 60ft for every level of yours and deal 3d6 if you hit. No save.<p id="javelins-of-lightning">**Javelins of lightning** (3) turns ten javelins into *javelins of lightning*. When thrown, these javelins are enveloped in chains of lightning and when they hit their target, they deal an additional 3d6 of damage, discharging the lightning. When left unused, the energy dissipates after 20min.<p id="joyful-dog">**Joyful dog** (1) gives anybody you touch a flash visions of puppies and happy dogs running around. This vision lifts their spirits and restores 1d6+1 hit points, up to their maximum.<p id="jump">**Jump** (1) enables you to leap up into the air and land safely up to 60ft away. You can also hurl yourself at enemies and deal double damage on a melee attack as you come down.<p id="kill">**Kill** (4) allows you see the life thread of a living target up to 60ft away and cut it. The target must save vs. death or die.<p id="laser-eyes">**Laser eyes** (3) grants your eyes the ability to shoot laser beams for 20min: one target per round must save vs. rays or take 1d6 damage. You can still act normally in addition to using your laser eyes.<p id="levitation">**Levitation** (2) allows you to defy gravity for 20min. Jump up and keep floating up, climb up vertical cliff faces effortlessly, but beware the end of the spell: you take the usual 1d6 per 10ft falling damage if you're afloat.<p id="lies">**Lies** (1) is a simple spell allowing you to tell any lie to a single person you have eye contact with. Others do not fall for this lie and can try to dissuade the victim from acting upon their belief but this doesn't change the fact that they continue believing the lie. Every morning, the victim must save vs. spells or continue believing the lie for another day. No save when being told the lie in the first place!<p id="light-foot">**Light foot** (1) allows you to walk for 4h without leaving any tracks. You do not sink into snow nor disturb any leaves. The gras does not feel your touch and the branches do not snap. You can surprise your opponents on 1–3 in 6.<p id="lightning-bolt">**Lightning bolt** (3) strikes any visible foe within 200ft and everybody standing between you and them, unless they're very small or lying on the ground. Anything within two feet of the bolt is affected and takes 1d6 damage per caster level (5d6 minimum), save vs. spells for half damage.<p id="ligning-bolt">**Ligning bolt** (3) is a javelin of lightning dealing 1d6 per caster level (minimum 5d6) to a target within 180ft and anybody standing between you and the target. Targets may save vs. spells for half. Wooden structures like shields, doors or siege engines hit are destroyed.<p id="like-grass">**Like grass** (4) allows you to ignore all bludgeoning damage and falling damage. If you're hit by clubs, hammers, maces, wrecking balls, rocks, or whatever else, you are simply flung aside and tumble and roll like a superhero, undamaged.<p id="like-leaves">**Like leaves** (4) allows you to enchant an area of 20ft diameter with up to 20 people in it (you included, if you want) in order to make them as light as dry leaves, and conjure up a strong gust of wind which blows all of them to any place you can see within one mile, allowing them land safely. Anybody trying to resist must save vs. spells in order to stay. Should they fail, they cannot land safely and take at least 1d6 damage if landing on solid ground, plus 1d6/10ft. falling damage for up to 10d6 if applicable (for a total of 11d6 maximum) and half damage when landing in water.<p id="limited-shape-shift">**Limited shape shift** (3) changes you into the animal you feel most connected to (and no other). The effect ends when you will it to end or when you die. Agrimach likes to move around as a wolf.<p id="liquefy">**Liquefy** (2) makes your jaw grow large, with acid glands, and if you manage to bite somebody in that very moment, they must save vs. poison or suffer 4d6 acid damage. If they're already dead, you can liquefy a human-sized corpse (and drink the goo, if you feel like it).<p id="locate-corpse">**Locate corpse** (1) allows you detect any dead or undead within 120ft. You can try and be more specific, focus on particular attributes of the corpse or even looking for a certain individual if you are in possession of a personal item or a part of their body.<p id="locate-creature">**Locate creature** (1) gives you a supernatural sense of smell for an hour. You can tell what kind of creatures walked over the ground or touched the surface you're sniffing. You can track them. You recognise anybody you've previously smelled with this supernatural sense. You can track creatures if you keep your nose to the ground.<p id="lock">**Lock** (1) locks any closed door¹ such that only the caster can open it. Doing so ends the enchantment, though. No amount of force can open such a locked door. Should a fire or earthquake destroy all the walls around the door, it would still be locked and surrounded by its frame. Digging a hole through the walls is probably faster than waiting for the door to rot and rust away. The reverse, *Unlock* unlocks any locked door that has been locked by mundane means (obviating the need for strength checks and battle axes). It does not unlock a magically locked door. You need to break the enchantment using a stronger spell.<p id="long-kiss">**Long kiss** (2) allows you to kiss somebody and create a special bond between the two of you. Both of you know where the other one is: you can feel how many days or hours you would have to walk in which direction in order to meet them. You may cut this bond at any time. If you don't, it is permanent.<p id="long-sleep">**Long sleep** (1) sends one target within 30ft into magical slumber. Unwilling targets must save vs. spells or succumb. This is a light sleep, so any subsequent noise wakes the sleeper. You may specify when the target wakes. Either way, the spell ends after a year and a day. At 5th level, the spell no longer ends on its own. At 9th level, the spell affects the area 60ft around the target as well, with the exception of the caster, if so desired. Anybody entering the area must save vs. spells or succumb. Once asleep, victims do not age, do not hunger, do not thirst, but rest and heal as well as they can.<p id="loud-whispers">**Loud whispers** (2) enchants an area as big as a castle for a day such that whenever you whisper within the enchanted area, your whispers carry everywhere.<p id="lunar-runes">**Lunar runes** (1) allows you to read and write the ancient elven runes powered by lunar magic for 20min. These runes are usually invisible or hidden within ornaments and other writing. This spell makes the lunar runes glow in a pale light, visible to all.<p id="lunar-sailing">**Lunar sailing** (5) summons a moon caravel. It appears within 10min and carries up to 20 people. The moon caravel can sail through shallow waters and on moonlit nights, it can fly up into the air and cross over into any of the other realms the navigator knows how to find using their star charts. Each chart names the location and realm it leads to. These star charts are therefore quite valuable. Sadly, mastery of this spell does not automatically grant you access to any star charts.<p id="madness">**Madness** (4) turns the world inside out: up to 60ft in every direction is transmogrified in the most terrible way possible. What is solid is now soft; what was meek is now terrifying; what was intelligible is now gibberish; the silence turns to thunder; the light turns to darkness. These changes are not symmetrical. Cluelessness does not turn to cleverness. Lead does not turn to gold. Usually this prevents both speaking and fighting but does allow anybody prepared for the chaos to move through the area, maybe grab somebody, pass through walls, and so on. Determine environmental changes affecting those around you (1d6): 1. acid rain deals 1d6 per round and dissolves organic material; 2. vampire anemones deal 1d6 per 10ft moved; 3. flying glass splinters blind unprotected eyes and deal 1d6 per round; 4. the floor turns into a tar pit, save vs. death unless flying and start sinking, suffocate in 1d6 rounds unless somebody unaffected aids you; 5. winds of madness make it impossible to hold onto anything that isn't securely fastened, anything flying not held fast is ripped into the space between the realms; 6. flesh melts, skin peels, intestines balloon, teeth crumble, hair falls, time and death are one and deal 1d6 per round (this damage cannot be healed, it returns at the rate of 1hp/night).<p id="magic-bow-and-arrows">**Magic bow and arrows** (1) summons a magic bow +1 and a quiver with 20 arrows. These last until all the arrows have been shot, the bow is released, or 20min have passed. The bow cannot be passed to anybody else.<p id="magic-kingdom">**Magic kingdom** (5) enchants an entire region and allows you to create illusions with semi-autonomous behaviour for two miles around you: a forest full of grasping roots, a candy land, whatever you want. The limitations on illusions continue to apply, however. Anybody touching an illusion may save vs. spells in order to see through the illusion. That is why the easiest illusions to maintain are scary illusions or unreachable ones, of course. An illusion attacks like the caster but always has an AC of 9.<p id="magic-message">**Magic message** (1) enchants a stone such that under the conditions named it speaks a short message. The conditions named must be such that the caster knows right then and there whether they are fulfilled or not. Thus, "when Orland the Wise walks by" is perfectly reasonable if the caster knows Orland even though the stone has no idea. On the other hand, "when the assassin of King Gerold the Good walks by" won't work unless the caster knows who it is.<p id="magic-shield">**Magic shield** (4) protects you for 2h from any spells up to the third circle and thus from all elemental energies such as possessed by dragons: *ice*, *acid*, *lightning*, *fire*. This spell does not protect against poison gas. You can suspend the shield to receive beneficial spells or to cast attack spells yourself, but this opens you to a counter attack until your get to act again.<p id="mastery-of-the-nine-realms">**Mastery of the nine realms** (5) transports you and anybody meditating with you for 10min to any of the eight known realms: Asgard (city of the gods), Alfheim (elves), Midgard (humans), Myrkheim (dwarves), Jötunheim (giants), Vanaheim (demons), Niflheim (trolls), Muspelheim (salamanders). Nobody knows what the ninth ream should be. Perhaps it's the space between the realms, the astral sea, or the world tree, Yggdrasil. You appear near a big and famous structures when you move to a new realm. When you return to a realm you have been to, you appear where you last left it.<p id="melting-walls">**Melting walls** (5) turns stone to mud. This is usually enough to breach almost all city walls. Basically a cube of 30ft on every side is affected, so if the wall is thicker than 30ft, it won't be breached by a single casting of the spell.<p id="mind-blast">**Mind blast** (2) turns a silent "boo!" into an overwhelming panic attack. 1d4 victims must save vs. spells or be knocked out for 10min. Those who make the save are still stunned for a round.<p id="mind-meld">**Mind meld** (4) allows you to bond with another being. If they are unwilling, they are granted a save vs. death. If you succeed, the two of you share a bond that goes deep: feelings, visions, individual words. The bond is permanent until you replace it by another. Spells that affect just you may affect the other person instead, if you so wish. Distance does not affect this bond.<p id="mind-reading">**Mind reading** (2) allows you to read one other person's mind as soon as they look into your eyes. This lasts for 20min. Lies are impossible. A victim may save vs. spells to realize what is going and and to hide their thoughts. Nobody can hide the fact that they are hiding their thoughts from you, however.<p id="mind-rot">**Mind rot** (1) confuses a target within 60ft for half an hour. They don't remember what they were doing, they don't remember their name, their friends, their enemies, their spells, the books they've read. Their soul is still here, their *feelings* are unaffected. But it's hard to act coherently if all you know is how you feel about people and situations. When the spell ends, the victims don't recall much, not even the moment they lost their mind.<p id="mirror-passage">**Mirror passage** (4) enchants a mirror such that it leads to the lands of the Red King, a realm built on top of a huge, ruined city and ruled by despotic nobles. From there, any mirror can be used to return to your realm of origin.<p id="misdirection">**Misdirection** (4) creates a magical maze protecting an area 100ft in diameter from discovery. This area is big enough for a nice camp site or a small house. Anybody entering the area from the outside without help from somebody inside must save vs. spells or pass through the area without discovering the protected area. They simply see whatever they expect to see around here: more trees, dark alleys, corridors and rooms, whatever is appropriate and soon forgotten.<p id="mishap">**Mishap** (1) is a very small curse on a target within 60ft: they must save vs. spells or fail their next action, no matter what it is: all their attacks, all their spells, all their movements. If they attempt to do it, they fumble. If they try to stab somebody with a sword, they drop it. If they try to sheathe their sword, they cut themselves. If they move, they stumble. If they speak, they mispronounce.<p id="moon-barrier">**Moon barrier** (5) summons a shining barrier lasting for 10min and protecting you from all magic including elemental damage and all ranged weapons. You can only be damaged in melee. You can still drown and you still die if you fall into lava.<p id="moon-blade">**Moon blade** (5) summons a shining blade of holy fire (+5 to hit, 2d6+5 damage) lasting for 10min.<p id="needles-and-puppets">**Needles and puppets** (1) is the art of making and enchanting little puppets made of straw and twigs and bits of cloth and lock of hair. Within ten minutes you can enchant the puppet such that it mimics the actions of the person whose hair you used: when they dance the puppet dances, when they fight, the puppet fights, and when they talk, the puppet yaps. Once per day you can stab the puppet with a needle the owner of the hair takes 1d6 damage. When reduced to zero hit points, they must save vs. death or die. You can enchant as many puppets as you have levels. If you enchant more, the older puppets gain independence and run away, trying to warn the owner of their hair.<p id="network">**Network** (4) allows you to tap into the network of living spiders all around you. Any spider within two or three miles in any direction can be contacted by you by simply projecting your mind, sending back the things they can hear and see. You can understand the words spoken and read written messages even if the spider whose sense you are using cannot. It is hard to project your mind into the void, looking for things you don't know. You must know the location or person or object you're interested in, for this spell to work.<p id="night-vision">**Night vision** (2) grants you and your pack (up to twenty people) the ability to see 60ft in moonlight or starlight. The only place your eyes still cannot penetrate is the absolute darkness underground.<p id="no-brainer">**No brainer** (4) grows four facial tentacles for 20min. On your next melee hit of creature with a skull no larger than a human, you deal no damage but grapple with your arms and facial tentacles. On every subsequent hit, your victim must save vs. death or have their brains destroyed by tentacles forcing their way through nostrils and eye sockets.<p id="observation">**Observation** (3) gives you the power to observe what somebody is doing, no matter where they are, if and only if you can eat a little bit of their hair. The target must save vs. spell in order to notice the strange presence in their mind. If they do, they may defend themselves with mind-affecting spells such as *charms*, *mind blast*, *mind reading*, *mind rot*, or *warp mind*.<p id="one-thousand-fists">**One thousand fists** (2) gives you three melee attacks per round for the next 10min.<p id="ooze">**Ooze** (2) is a very limited shape shift. You can turn to a very slow moving ooze (AC 9 MV 3) and flow through the smallest cracks – but very, very slowly. The effect ends when you will it to end or when you die. You can pick any colour but you don't gain any special abilities, cannot speak and cannot damage anybody. You can suffocate a helpless person.<p id="open-mind">**Open mind** (4) opens your mind to the warp and the howling voices of demons from that void between the realms. They speak of terrible secrets that will drive any mortal mad. You have but a few moments to search for answers: ask a question and save vs. spells. If you fail, descend into madness for half an hour. This is why others often think it best to tie down and gag anybody about to open their mind to the warp! If you make the save, you receive an answer to your question. Note that the future is unknown and remains obscure even to the demons from beyond the pale.<p id="outgrowth">**Outgrowth** (2) allows organic matter to grow from your body: moss, mushrooms, grass, fur, horns, claws. You can use it to achieve perfect camouflage if you're immobile, to give off a flowery scent, or to grow fruit for somebody else to eat. You can command things to grow for ten minutes and once grown, these things stay until you cut them off manually. It takes two weeks for last traces to disappear.<p id="paralysing-punch">**Paralysing punch** (3) is a strike with your flat hand which paralyzes the victim for a minute. You must still roll to hit. No save.<p id="paralysis">**Paralysis** (2) affects one person within 30ft; they must save vs. spells or be unable to move for 1h as they experience death, burial or the pyre, worms gnawing at their bones, flames eating their face and the crushing weight of the earth. Paralyzed victims drop everything they are holding and collapse.<p id="part-water">**Part water** (4) allows you to travel through any body of water by parting the water. No matter how deep the ocean, you can travel along the sea floor. The partition holds for as long as you concentrate. Anybody caught in the water when the partition collapses must save vs. death or die. If they cannot swim or if they are wearing metal armour, they must continue saving every round.<p id="passage">**Passage** (3) enchants a closed door such that opening it creates a portal² to another, known door in the same realm. The portal remains active until the door is closed.<p id="permanent-darkness">**Permanent darkness** (2) with a radius of 60ft; anybody within it is blind (-4 to hit, no targeting of spells). If you target somebody directly, the must save vs. spells or be blinded.<p id="permanent-starlight">**Permanent starlight** (2) catches the surrounding light and liquefies it, and then it freezes the liquid light into a crystal which continues to shine for a hundred years.<p id="phase-walk">**Phase walk** (3) allows you to see the maze of crisscrossing lines connecting the realms and with one step, you can cross over to any of the eight known realms: Asgard (city of the gods), Alfheim (elves), Midgard (humans), Myrkheim (dwarves), Jötunheim (giants), Vanaheim (demons), Niflheim (trolls), Muspelheim (salamanders). You appear far from any watchful eyes but near a building. You can bring along whatever you can carry, i.e. one other person.<p id="plague-touch">**Plague touch** (2) turns you into a rotting half-corpse for an hour. Your skin starts peeling off, there's pus and other fluids, the smell is dreadful, and worst of all: it's contagious. Anybody you touch must save vs. poison or contract the same rotting disease. You loose half your hit points and don't regain them when the spell ends. Other victims you infect loose all their hit points but one within ten minutes and don't recover unless they undergo a week-long purification ritual involving a lot of bathing, fuming and changing of bandages.<p id="plant-growth">**Plant growth** (4) turns a 60ft × 60ft area of bushes or trees into a magical thicket in an instant. Machetes or something equivalent will be required to traverse this undergrowth. The spell can also be used to magically enhance larger trees, turning them into majestic towers, able to carry the weight of a large and beautiful tree house, or it can be used to grow trees into magical wooden river barges, or similar wooden structures. When dispelled, the material loses its magical hardiness but doesn't immediately turn to dust. The thorns lose their sting, the wood loses its fire resistance, its imperviousness to salt water.<p id="poison">**Poison** (4) instantly kills a victim touched unless it saves vs. poison. This spell can be reverted to *neutralize* a poison, bringing back anybody who died of a poison within the last minute and making them immune to poison for the next hour, allowing them to survive an oncoming *cloudkill*, for example.<p id="portal">**Portal** (5) enchants a closed door such that opening it creates a portal² to any unused door anywhere in the nine realms. You can specify a building or a person and the portal created will connect to the nearest unused door. These doors are usually in deep cellars, attics, ruins, dungeons, sewers and the like. The portal is permanent until dispelled.<p id="possession">**Possession** (5) allows you to transfer your soul into a gem and from there you make take possession of victims within 120ft. They must save vs. spells or their soul exchanges places with your soul: they end up imprisoned in the gem and you end up in control of their body, keeping your intelligence, wisdom, charisma, level, class and alignment but getting the new host's strength, dexterity, constitution, hit points and all their abilities except for their spell casting abilities. If the gem remains within 120ft, killing the host simply forces your souls to switch places again, so their soul dies with their body where as you are back in the gem, ready to possess another body.<p id="protection-from-cold">**Protection from cold** (2) protects you from ice storms and natural cold weather for 2h. If you are hit by a cold attack, you automatically take half damage. If a save grants you half damage, you only a quarter damage.<p id="protection-from-hail">**Protection from hail** (3) protects you from missiles of all sorts for 2h. Arrows, bolts and sling stones cannot pierce this shining shield, but rocks thrown by giant or spells still break through the barrier.<p id="protection-from-harm">**Protection from harm** (1) covers you shining armour made of solid sunlight granting you AC 4 against melee attacks and AC 2 against ranged attacks. This magic armour weighs nothing and allows you to swim. The spell lasts for 2h.<p id="puppet-master">**Puppet master** (3) allows you to create a puppet of another person, if and only if you have a bit of their hair. This puppet is linked to the owner of the hair. Attach some strings to the puppet and you can control the movements of the other person. You cannot make them drop something, or pick something up, or say something, or eat or drink something, but you control their arms and legs. You can make them jump, dance, fall over, crawl. Anybody who can *see invisible things* can see and follow the strings that connect the puppet to its master.<p id="rain-of-fire">**Rain of fire** (5) opens a storm gate to Muspelheim, the realm of eternal fire. For a minute, a great roaring can be heard overhead and soot and ash fills the air, followed by 10min of liquid fire raining down, dealing 1d8 per round, setting all wooden structures on fire, killing everything that is not protected by a stone roof or impervious to fire. An area as large as a village can thus be levelled. Flying creatures immune to fire can use this gate to cross over into Muspelheim.<p id="raise-dead">**Raise dead** (5) brings a corpse back to life if they have died within the last seven days. It must not suffer from fatal conditions or it simply dies again (decapitated, broken spine, that kind of thing). You need to touch the corpse and it takes about 10min to animate. This usually involves the appearance of an *angel of death* dragging the kicking and screaming soul back into the living world.<p id="raise-stone">**Raise stone** (2) allows you to slowly raise a boulder as big as a carriage from the ground. Possible uses include blocking vehicles, creating a rampart, building a bridge, or rolling downhill. It is easily avoided by individuals under most circumstances.<p id="read-magic">**Read magic** (1) allows you to read and use scrolls.<p id="realm">**Realm** (5) enchants a closed door such that opening it leads to a little pocket realm, enough space for a building, a little land, some sky, a light above, breathable air, and everything else. Anybody casting this spell gets their own little realm. If you cast the spell again, you can reshape your realm at your will with godlike powers or change the door that leads to it. You cannot have more than one such realm and one such door leading to it.<p id="recoil">**Recoil** (1) turns you briefly into a horrendous monster in the eyes of anybody within melee range; anybody who sees you must save vs. spells or recoil in horror and be *stunned* for one round. To be stunned means that you cannot move and you cannot attack, but opponents must still roll to hit. To recoil means to take an uncontrolled step back.<p id="regrow">**Regrow** (3) regrows lost limbs. All limbs look like dark tentacles of the appropriate size, however. This automatically closes all wounds and stops all bleeding. The tentacles have a bit of autonomy and cannot be commanded to hold completely still. They are always exploring, grasping, holding on to things and picking up things. These tentacles can wield anything a human hand can wield.<p id="restore-faith">**Restore faith** (1) heals 1d6+1 points upon touching the target<p id="return">**Return** (4) allows you to create a silver thread that leads you and up to three others to a destination you have been to before. The thread leads through wrinkles in the barrier between the realms and thus effectively allows you to reach any destination in any of the known realms with no more than a dozen steps.<p id="river-travel">**River travel** (4) enchants a ship to travel up or down a river for up to 20mi, in but a moment, like a ghost, unseen but felt as a passing cold dread by people near the river.<p id="rock-swim">**Rock swim** (3) allows you to dive into the rock like a fish and "swim" for 10min and to glide through the earth up to 1000ft. If the spell ends while you're still gliding through the earth, you suffocate and remain stuck forever.<p id="rock-throwing">**Rock throwing** (3) allows you to pick up large rocks and throw them for 20min like giants do: roll to-hit as you would, deal 3d6 on a hit, no save.<p id="rope-command">**Rope command** (1) allows you to command up to 50ft of rope for 10min. It can slither like a snake, knot and unknot, trip people passing over it, and so on.<p id="scream">**Scream** (2) fills the air with an unbearable screech that causes the eyes and ears of mammals to bleed, blinding them for two rounds (-4 to hit) and prevents speaking and spell casting.<p id="scrying">**Scrying** (3) is the art of seeing far away places in the flames and smoke of a big fire. Stare into the flames for ten minutes, open your third eye, send your spirit to far away places and report what you see. You can only see what your eyes could see if you where there. No other sense is available to you. You must know the location or the person you want to see. If you are looking for a known person, the target gets a save vs. spells to avoid being scryed upon. Either way, they feel watched.<p id="sea-of-fog">**Sea of fog** (3) calls forth the fog spirits from a small lake or a larger body of water. Within an hour, the fog can cover an area so large it would take somebody half an hour to cross from one end to the other. This is large enough to fill the streets of a town, conceal a harbour, hide a reef, or cover a valley. Within the fog, visibility is limited to a few feet.<p id="servant">**Servant** (2) creates a magical servant of your devising, just for you. It can be a dead body given ghoulish life, a zombie, a talking crow, or an owl, or a dead knight, anything like that. If the servant is at least as large as a child, it can fight: HD 2 AC 9 1d6 MV 9. It might even wield a weapon and wear armour, if suitable a weapon and armour can be found.<p id="shadow-blast">**Shadow blast** (3) opens a rift to the plane of shadows and from it pours a fetid wind of some strange substance that grows cobwebs and shrouds as it blows, and anybody caught in it must save vs. spells or be blinded, deafened and stunned for a minute. An area about 20ft wide and 300ft long is caught in this storm. To be stunned means that you cannot move and you cannot attack, but opponents must still roll to hit.<p id="shadow-passage">**Shadow passage** (4) lets you travel through the shadow lands and take ten companions with you. You can safely travel this way up to one hundred miles during the night or while you are underground. For every extra hundred miles everybody on this trip must save vs. death or be lost in the shadow lands.<p id="shadow-step">**Shadow step** (2) allows you to step into the featureless shadow realm and move up to 30ft. This allows you to pass through walls, doors, ceilings and across chasms.<p id="shadow-walking">**Shadow walking** (4) is the art of opening a passage to the plane of shadows, a place where an endless labyrinth of ruins open to a dim grey sky above and a liquid darkness suffocates any travelers. Every hour spent on this plane costs a point of strength, but if you know where you want to go, every hour travelled here takes you a hundred miles in the real world. You and your companions emerge in a dark and murky place near your target destination. You may take as many people with you as will come but any whose loyalty is not certain must make a morale check or refuse. Strength lost recovers at the rate of 1/day.<p id="shadows">**Shadows** (1) reinforces the terrors of the night. When the sun has set or underground, all shadows deepen, all light grows dim, the grows cold and fear begins to spread. Units within 60ft must make a morale check or retreat. Individuals must save vs. spells or stay put, fearful of attracting the attention of whatever lurks in the darkness. The sound of combat dispels the effect. Otherwise it holds for as long as you concentrate on it. Your concentration holds as long as you don't attack, cast a spell, or take damage.<p id="shape-change">**Shape change** (4) allows you to change your shape. You get all the physical and none of the mental abilities of your new shape: basically you get the new looks, the movement, the AC and the natural attacks. If your new shape can fly, so can you. If it can breath under water, so can you. If your new shape can't speak, you cannot cast spells. If the creature you changed into can breathe fire, you still cannot: You don't get any magical abilities with the new shape. If you change into a monster, it may not have more HD than you have levels. If you are a level 9 caster and turn into a dragon, for example, your stats change to the stats of a blue dragon: AC 0 1d8/1d8/3d10 MV 24 (flying). You keep your hit points and to-hit scores since your class doesn't change. You return to your natural shape when you loose consciousness.<p id="sharing">**Sharing** (4) allows you to grow a shared understanding with anything alive within 150ft and to maintain this contact with the area for a day: to hear what all the plants can hear, to see what all the animals can see. Intelligent beings in the area must save vs. spells or share just like everybody else.<p id="shatter">**Shatter** (4) is shout of such terrible power that it breaks walls up to a feet thick and smash all wooden structures within 10ft, and when shouting at somebody in particular, the target must save vs. death or die.<p id="shield">**Shield** (1) gives you AC 3 for 2h as you can deflect blows and missiles using your bare palms.<p id="shield-wall">**Shield wall** (1) summons the broken palisades and splintered shields from the battlefields of Asgard to create a wooden wall 30ft wide and 6ft tall. Breaking down this wall requires ten minutes with axes or a battering ram, and even longer using fire. The wood is otherwise permanent.<p id="silence">**Silence** (2) prevents any sound from originating within 15ft of the target (usually a stone, up to 180ft away). Targets may attempt a save vs. spells to avoid the effect. This would prevent them from moving out of range. Nobody can speak or cast spells within 15ft of the target. As outside noise still enters the bubble of silence, victims may not immediately notice that they have been silenced.<p id="silent-message">**Silent message** (1) allows you to send a short message and receive a short answer without speaking any words. The recipient has to be within a mile. The message does not involve any mind reading so you still need to share a common language, and replying is optional.<p id="silent-paws">**Silent paws** (2) grants you and your pack (up to twenty people) the ability to run silently for 8h, if and only if you're not wearing metal armour.<p id="silk">**Silk** (1) allows you to weave up to 50ft of spider silk rope out of thin air. At night, it allows you to catch moonlight and weave the finest silk from it. A square up to 50×50ft of cloth can be created: nets, sails, curtains, you name it.<p id="siren-song">**Siren song** (1) gives your voice power over people: a single target must save vs. spells or be charmed when you address them. To break free, victims save again every day if their intelligence is 13 or better, every week if their intelligence is average, or every month if their intelligence is 8 or lower. While charmed, victims treat you as their best friend. Once victims break free, they remember everything they did and if they did anything they would not have ordinarily have done, they react with shame and anger. Charms usually cause severe emotional distress!<p id="sleep">**Sleep** (1) puts 2d8 HD of creatures to sleep. It works on friend and foe alike, so it cannot safely be used against foes in melee. Lower hit dice and lower hit points are affected first. No save. Creatures with more than four hit dice are immune.<p id="slipstream-travel">**Slipstream travel** (4) turns you and anybody else within 10ft into a magical dust that can follow any living thing as it moves through air or water for as long as you want. Usually, this is used to transport a group of people using birds.<p id="slow-time">**Slow time** (4) allows you to act four times while time around you slows to a crawl. Spells cast into slow time and attacks made in slow time take effect as time speeds up again.<p id="song-of-speed">**Song of speed** (3) enables a target to move twice as far, attack twice as often, cast twice as many spells per round, for 10min, as long as you keep singing softly to yourself. When singing, you can't cast any other spells yourself.<p id="song-of-the-water-dragons">**Song of the water dragons** (1). Every river has a water dragon protecting it. Singing this song summons the dragon: HD 9 AC 0 1d8/1d8/3d10 F9 ML 9 MV 24 XP 3100; lightning bolts for 9d6, save for half. The dragon speaks the language of the locals but is not interested in performing any services. It is always interested in acquiring more treasure, though. Unless you strike a deal, the dragon takes the treasure of anybody present for the mere act of calling it.<p id="sorcerous-fumes">**Sorcerous fumes** (4) calls forth boiling fumes from the and sends them rolling in any direction you want at 10ft per round. Anybody caught in these fumes must save every round vs.~spells or fall unconscious as their mind is taken into sweet dream lands. If unconscious in water, drowns immediately.<p id="speak">**Speak** (3) allows you to speak to any intelligent creature and understand what it is saying. For the purposes of this spell, anything with a name is assumed to be intelligent enough to speak.<p id="speak-with-animals">**Speak with animals** (2) allows you to converse with animals of a particular species for 20min. A reaction roll might still be necessary because the animals are not automatically charmed.<p id="speak-with-skulls">**Speak with skulls** (2) allows you to reach through time and space into the afterlife and contact the souls that inhabited the skull you are holding. The conversation continues for as long as you keep talking. The soul is not necessarily friendly and cannot be charmed.<p id="speak-with-stones">**Speak with stones** (2) allows you to talk to rocks for 20min. Sadly, their perspective is limited by their rock nature. They may report things they heard or saw (if there was light), their memories go back a long time, but they can't tell individuals apart and their sense of time is confusing at best.<p id="speed">**Speed** (3) doubles your actions every round for half an hour: move twice as fast, attack twice as often. You can't cast twice as many spells because timing is important.<p id="spell-warp">**Spell warp** (4) disrupts magic around you. For up to 10min and as far as 60ft, reality is visibly changed: spiders crawl from their hiding places, mushrooms grow, snakes hiss, roots writhe, leaves curl, buildings groan, flowers bloom and die, spells cast fails spectacularly, magic effects are diminished, magic items screech and howl, all benefits are lost for the duration of the warp.<p id="spider-climb">**Spider climb** (1) allows anybody you touch into a half spider centaur for 10min. With your legs, you can climb along any solid surface or rope. With your spider silk gland, you can secure yourself against falls when jumping.<p id="spider-senses">**Spider senses** (2) allows you to enchant a target such that they are able to locate the smallest vibrations within 100ft using their fingertips. Anytime they touch the ground or a wall, they can pinpoint living creatures in range – as long as these also touch the ground or a wall! They can no longer be surprised. In addition to that, their heads grows six extra, sleepless eyes. This allows them to see in all directions, and to see additional colours like *jale* and *ulfire*. These eyes grant no mechanical benefits. The spell ends and the eyes disappear back into their surrounding flesh after half an hour.<p id="split-the-ground">**Split the ground** (4) allows you to smash your fist into the ground and split the earth. A fissure opens within seconds, and it keeps growing longer and wider while you concentrate. If you stand in front of people and you want the fissure to open underneath their feet, it will. Anybody within 60ft must save vs. death or fall, taking 8d8 damage. If you have the time, you can turn a peninsula into an island, or ruin a city, and if you're immortal, you can split a continent.<p id="stone-fist">**Stone fist** (1) raises your strength to 18 for 10min: +3 to melee attacks, 1d6+3 damage, smash doors on a 1–5 in 6.<p id="stone-growth">**Stone growth** (5) calls forth the Bones of the Earth and bends them to your will. Long columns of stone rise from the ground all around you and bend and twist as you like. If you use these to fight, you now have two melee attacks dealing 3d10 each and a reach of 60ft. After 10min these columns solidify and turn into a fantastic stone sculptures, towers, dams, or whatever else strikes your fancy. You can keep growing structures like that and build a mountain, if you have the time.<p id="stone-skin">**Stone skin** (3) turns your body to some sort of weird stone material: impervious to cold, fire, poison, and your AC goes down to. Also, you can no longer swim and you still need to breathe, so good luck with that.<p id="summon-ghoul">**Summon ghoul** (2) summons¹ a diminished lord of the earth, a ghoul; when you cast it for the first time, a special bond is created between you and particular ghoul. Future castings of the spell keep summoning the same ghoul. There can only ever be one such ghoul. It follows your commands but would love nothing more than to eat you alive. Through unspeakable acts anybody it seduces and kills rises as a free ghoul within 24h. HD 2 AC 6 1d4/1d4/1d4 + *paralysis* F2 MV 9 ML 9; *aura of fear* and *limited shape shift* at will.<p id="summon-kraken">**Summon kraken** (5) summons a giant kraken from the depth of the sea. HD 12 AC 4 8×2d6 F6 MV 9 ML 10 XP 1200; anybody hit must save vs. death or be flung through the air. On land, take an additional 2d6 damage. On sea, fall into the water. When in the water wearing metal armour, save vs. death every round or drown.<p id="summon-living-storm">**Summon living storm** (5) conjures an elemental, usually the air elemental called Angry Whip: HD 16 AC -2 3d8 F16 MV 36; plus 1d8 vs. flying creatures; requires a save vs. death to approach; immune to non-magical weapons; attacks summoner and remains on this plane if the conjurer's concentration fails.<p id="summon-ursine-soldier">**Summon ursine soldier** (4) summons an unwilling armoured polar bear to join a fight: HD 6 AC 5 1d6/1d6/2d6 MV 9; an extra 2d8 if both claws hit.<p id="summoning-a-lord-of-fire">**Summoning a lord of fire** (4) summons an ifrit from Muspelheim.<p id="summoning-gate">**Summoning gate** (4) opens a calling portal to one of the nine realms and forces a native into your present realm. Such a native could be a troll, valkyrie, doppelgänger, elven noble, demon, naga or similar (usually around HD 6). Anybody casting this spell gets their own little ally. They stay for an hour before fading away. If they are killed, the spell has no effect for a week and then it will have latched onto a new ally.<p id="sun-chariot">**Sun chariot** (4) summons a flying, flaming, scythed chariot dealing 2d6 to anybody you ride past. It holds three people. The chariot is yours to command for 8h. Its movement rate is as fast as a wolf (MV 18).<p id="telekinesis">**Telekinesis** (4) gives you power over matter and gravity: fling rocks around, tear up the ground, rip open windows, crush everything. A volume of matter as big as cart (up to 20 humans) can be moved and thrown up to 200ft. When targets are hit by flying debris, or when targets are flung into solid objects, they take 1d6 damage per caster level (i.e. at least 7d6), save vs. spells for half. If dropping rocks on a target from high above, the usual 1d6 damage per 10ft applies (i.e. at most 20d6), save vs. spells for half. When living things smash into other living things, damage is split between the two (e.g. 20 humans dropping on a group of 20 humans from 200ft means 40 humans take 10d6 damage, save vs. spells for half).<p id="teleportation-trap">**Teleportation trap** (3) creates subtle changes in the configuration of space such that a group of people nearby is teleported elsewhere within 200ft without them noticing it. If the group of people stretches for more than 60ft (a line of twenty people), then the trap does not trigger. The trapped area radiates faint and harmless magic.<p id="tentacles">**Tentacles** (2) pulls water up and turns your two arms into watery tentacles with water drawn from a nearby source. This gives you two melee attacks per round for 1d6 damage each. At level 5 these arms can grow up to 30ft long.<p id="time-stop">**Time stop** (5) freezes everything into place. Your arms are still free to act for as long as you like. Combine with *bend space* and *extra hands* for maximum effect. Spell effects cannot leave your presence and all go off around your head when the spell ends.<p id="time-thief">**Time thief** (5) allows you to send your sense into the immediate future for a day and a night, giving you a chance to react appropriately, once per turn or once per fight: if anybody at the table announces an action or an event, you get two immediate, extra rounds to act in. If you are surprised, you lose one round, just like everybody else. The round you lose can be one of these extra two rounds, however.<p id="to-dust">**To dust** (4) transforms you and all you designate within 10ft into dust. Unwilling targets must save vs. spells or be turned to dust. If a wind blows, the dust is picked up and settles in a neighbouring region. Roll a die to determine the current wind direction when it has not been established. Use a d10 to determine where you are being blown: 1 = North, 3 = East, 5 = South, 7 = West, 9 and 10 = nowhere. Use a d8 when using a hex map. If you are blown out to sea, you are all going to drown, so don't do that. If there is no wind, you can call up a gust of wind to blow the dust for 60ft in a particular direction. There, you can lie in dust form for up to 8h.<p id="transfer">**Transfer** (5) allows you to exchange minds with a creature you are holding in your arms. Your brains must be similar enough for this to work. This is most likely limited to other humanoids of your approximate size. This effect is permanent.<p id="transmigration">**Transmigration** (5) allows you to leave your body and transfer your soul into arthropods of any kind: insects, spiders, crabs, no matter how big or small. You can spread your consciousness into many of these creatures and reassemble as large as your original body but made up of this vermin. In this form, you can deal 1d6 damage every round to a living creature and replenish any killed members from the environment as thousands of vermin stream towards you. The only thing that can effectively kill you is an area effect such as fire, water, ice, poison gas or lightning. You can hollow out a dead body about the size of your original body and take it over for a day. Beyond that, it gets difficult to hide the discolorations, the bad smell and the writhing vermin beneath the dead skin. Your original body will die within a day unless it's cared for by somebody. Then again, if it dies, who cares. You're practically immortal, now.<p id="transposition">**Transposition** (5) allows you to move yourself and all the objects and creatures within a hundred paces with you into another realm. This is how an entire castle can be moved to a different realm. The transition takes a few moments so anybody at the edge of the area of effect must save vs. spells if they want to avoid the transposition.<p id="tree-jump">**Tree jump** (2) allows you to step into any tree and out of any other tree within 100ft, up to ten times in ten minutes.<p id="true-words">**True words** (2) allows you to look into the eyes of people and read their feelings, see their imaginations, and hear their thoughts unless they save vs. spells. These secrets are revealed to you across all language barriers. In order to learn something specific, the target must also think about it. How you make them do it is up to you. The target will know that you are there inside their head.<p id="unbound">**Unbound** (5) frees you from the world's shackles. No barrier can hold you, nothing can touch you; you can move through your current realm by a thought alone. This means that you still need to know the way in order to get to your destination, but if you don't are about the destination, you are truly free. Not even gravity can touch you. Sadly, the passage of time remains unaffected.<p id="vacuum">**Vacuum** (5) is the spell to end all life. Cast it, and a black sphere of utter cold spreads around you, growing at 30ft/rd up to 300ft. Inside this sphere, the cold is so absolute the air itself freezes and falls like snow. This is the cold vacuum of outer space. Any living thing except for you must save vs. death every single round or die. You can see up to 10ft inside the sphere. You may move up to 30ft/round and uphold the sphere although it won't grow while you move, thus the edge never travels faster than 30ft/round. The spell ends when you decide to no longer uphold it or when you are in danger: if you take damage or when you roll a saving throw. When the spell ends, the sphere starts shrinking at 30ft/round until it disappears. You may cast no other spell while upholding the spell.<p id="vanishing">**Vanishing** (4) creates a link between you and your current location. With a simple thought you may instantly teleport yourself and anything you are carrying back to this location. This link remains until triggered or until replaced by another such link. It doesn't matter where you are in the nine realms: this link brings you back. For the purposes of this spell, assume that you can carry another person, maybe two if they are as small as a child, like halflings or dwarves.<p id="visiting-the-afterlife">**Visiting the afterlife** (2) enchants the sleep of a person touched such that they can visit their heart's desire in the afterlife – a deceased loved one, for example. Their soul spends two hours in this realm, be it Asgard or Hel while their body is caught in a magical slumber from which nothing can wake them. Unwilling targets get a save vs. spells before succumbing.<p id="voice-of-the-master">**Voice of the master** (4) dominates a creature to serve you. You need to speak a language it understands for it to obey specific commands. If you don't, you are limited to whatever you can convey without words. The spell lasts for 10min.<p id="voice-of-the-ruler">**Voice of the ruler** (1) convinces a person that that hears you that you are to be obeyed unless they save vs. spells. This servitude continues as long as you want. Victims are granted a new save every week and whenever they are forced to do anything that they really hate to do.<p id="wait">**Wait** (4) allows you and up to twenty companions to enter a special trance that removes your bodies from the time stream. Your minds still observe the spot where you entered the trance, but nothing can affect you unless you want to return into the world. No time passes for you, but you can spend centuries outside the time stream.<p id="wall-of-fire">**Wall of fire** (4) creates a stationary wall of fire 300ft wide, 30ft high and 10ft deep. This is enough for a circle with 50ft radius. No animal will cross it and any other creature doing so takes 2d8 points of fire damage. This wall lasts for 20min or until dismissed.<p id="warp-flesh">**Warp flesh** (4) slashes at the barriers of the realms and allows these vortexes of madness and mutation into the world, transforming flesh and bone: Anybody within 60ft must save vs. death or undergo terrible mutations: roll a d12 and replace arms with tentacles (1) or claws (2), unable to hold anything but doing 1d6 damage; replace legs with tentacles (3) or flippers (4), allowing you to swim but not to walk; replace lower half with the body of a giant spider (5), allowing you to climb but giving you AC 6; rip the skin of your face (6), reducing you to 1hp but allowing you to see all things invisible and hidden; transforming you into a slow-moving ooze (7) with AC 9 but allowing you to seep through the tiniest cracks; grow long spines 1m long from your body (8), unable to run or hold anything but anybody attacking you with a one-handed melee weapon is takes automatic 1d6 damage; split into two opposed clones (9); your eyes melt and your blood thirst surges (10), attack random people nearby at -4; a necroworm infestation increases your hit-points by 4d6 (11) but when the spell ends and the worms die, suffer 4d6 damage; sucked into the void (12) and spewed back out when the spell ends. The spells ends after half an hour but the voices in your head don't stop for a few days.<p id="warp-gate">**Warp gate** (5) opens a gate into the space between the realms and the madness of the void coagulates into demons of the most terrible kind (HD 8+1 AC 5 1d4/1d4/1d6/1d6/1d8 F16 MV 18 ML 11; flying; only harmed by magic or magic weapons). You can keep the gate open for as long as you want. Every ten minutes, another demon steps through. These demons want to destroy and kill, and as long as you can offer that, they'll follow your command. When you stop, however, the demons don't disappear.<p id="warp-mind">**Warp mind** (3) tears at the barriers between the realms and these vibrations and the glimpses of the void are so terrible that they shatter the minds of many: anybody within 60ft must save vs. death or go stark raving mad for half an hour. Victims attack random targets!<p id="water-breathing">**Water breathing** (3) allows one target to breathe underwater for one day. While breathing underwater, you can speak the languages of all marine creatures.<p id="water-walking">**Water walking** (1) enables a target to walk on liquids for 20min. Usually, this means water, but it might also be lava or quicksand. This spell does not protect against the heat or noxious fumes.<p id="water-way">**Water way** (3) allows you to redirect a flow of water 5ft wide within 300ft. It will even flow through the air for as long as you concentrate. Anybody can swim through the air in the floating water. Even small canoes and the like can travel along these redirected water ways.<p id="wave">**Wave** (1) moves a body water such that a wave 10ft high forms and moves in any direction you want. If you can, you may surf on it. If the wave crashes into land, it deals 2d6 damage to anybody within 20ft. The wave keeps moving as fast as a human can run for as long as you concentrate.<p id="web">**Web** (3) allows you to fill a 10ft cube with sticky spider webs. You need surfaces to anchor the web. Anybody caught in the web is automatically immobilised. Without outside help, it's practically impossible to free oneself from the web. A slow death awaits anybody caught. The web doesn't burn very quickly: to free a passage filled with these webs using fire takes 10min per 10ft. Anybody caught in a burning web takes 2d8 damage as they free themselves. Anybody caught in a web with a torch automatically sets it on fire and is thus automatically free after 10min.<p id="wellness">**Wellness** (4) turns a hall into a lush paradise according to your wishes: palm trees on a sandy beach or high trees around a dark pool of cold water, or hot springs amidst snow: whatever weather, plants and water will allow without actually building anything. This spell must be renewed once a week or this oasis loses its magic and fall apart within a month.<p id="werewolf">**Werewolf** (3) turns you into a werewolf: immune to normal weapons. You can fall from incredible heights without taking damage. Fire and ice won't harm you. Only silver or magic weapons can hurt you – or spells. Additionally, your natural AC goes down to 5 if it isn't better, and you can bite for 1d10, if you want.<p id="whirlwind">**Whirlwind** (4) transform you into a little whirlwind, destroying wooden structures and dealing 2d6 to anybody in melee with you. Any enemy taking damage must save vs. death or be flung back for a few yards.<p id="whisper">**Whisper** (1) sends a short message to any creature you have touched in the last few weeks only for them to hear and transports back their short reply, only for you to hear, if given within a few seconds. If they are asleep, the message wakes them up.<p id="wind">**Wind** (2) calls forth a favourable wind. The wind steadily blows up to 2h in the direction indicated. This is ideal for sailing ships or land gliders. Anybody blown away by the wind travels as fast as a pegasus (the fastest creature known).<p id="wind-barrier">**Wind barrier** (3) prevents any flying thing from reaching you for 20min. Arrows, sling stones, rocks flung by giants, projectiles shot by siege weapons, all are deflected.<p id="wings-of-god">**Wings of god** (3) allows a target to fly for 2h. Their movement rate is half that of a person running (MV 6).<p id="wolf-howl">**Wolf howl** (2) is a supernatural howl that alerts all the wolves within a mile or two. These wolves understand the short message you have sent and act upon it, if they can. In forests, mountains, ruins, savannas, or swamps 3d6 wolves appear in 10min and stay for up to an hour, if you want (HD 2+1 AC 7 1d6 F1 MV 18).<p id="wolf-pack">**Wolf pack** (3) turns you and your pack (up to twenty people) into ordinary wolves: HD 2+1 AC 7 1d6 F1 MV 18. The wolf's hp may not exceed the target's current hp. All targets can turn back to their true form whenever they want, or when they are reduced to 0hp. Any hp lost as a wolf remain lost when returning to their true form.<p id="wolf-tongue">**Wolf tongue** (1) allows you to talk to all sorts of wolves, dogs and hyenas for an hour.<p id="world-walk">**World walk** (5) gives the music you play a special power: as you walk and play, you can move yourself and anybody visible whom you want to take along to a similar situation elsewhere. Surely somewhere in the nine realms a similar situation is unfolding: describe a simple change to the environment using your music, weaken the barriers between the worlds and start walking. Thus, if you're surprised by an enemy army as you're crossing a river, you could be transported to Vanaheim, into a different ambush but on dry ground, or still standing in a river but no longer under attack.<p id="worm-summoning">**Worm summoning** (2) grants you ability to summon a giant worm in 10min (30ft long, HD 6 AC 3 1d8 F3 MV 60 ML 9 XP 600; swallows victims on an attack roll of 19 or 20, swim through earth). The worm stays for 2h and can travel up to 20 miles in flat terrain; it carries up to five people. It can also dig a tunnel 2 miles long using it's Earth Blood magic, but the tunnel closes again after a bit such that only 10 people may safely follow it below ground.
