Compiling the OpenGL module with MS VC++ 6.0
============================================

1 - Download the Pre-compiled Win32 GLUT 3.7 DLLs for Windows 95 & NT:
    http://www.opengl.org/resources/libraries/glut/glut_downloads.php
    
    Unzip the glutdlls37beta.zip file in a temp directory.
    Copy the header file glut.h in the include MSVC directory for GL
    (typically C:\Program Files\Microsoft Visual Studio\VC98\Include\GL)
    Copy the lib file glut32.lib in the MSVC lib directory
    (typically C:\Program Files\Microsoft Visual Studio\VC98\Lib)
    Copy the dll glut32.dll in the system directory
    (typically C:\WINDOWS\system32)

2 - All other OpenGL headers are located in the 'include' folder

    You can download updates for the include folder at
    http://graphcomp.com/opengl/GL.zip
    
3 - Run perl Makefile.PL

    This will determine the capabilities of your OpenGL instalation,
    and generate a gl_exclude.h file - you can manually edit this
    file to override exclusions.

    Note for building distributions (PPMs): in order to build Perl
    OpenGL for distribution, remove all the entries in gl_exclude.h
    (but don't delete it).

4 - Compile the module as usual
        
    nmake
    nmake test
    nmake install

Note: 'nmake test' will run test.pl, which will pop up a test window.
Assuming that the test worked (you should see a spinning cube with
textures on its faces), then hit 'q' to continue (the test window 
must have focus).

   
AUTHOR

Bob "grafman" Free <grafman@graphcomp.com>
  http://graphcomp.com/opengl
