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Subject: Re: xmine v0.3
References: <m3wwr75x9u.fsf@jens.metrix.de> <87u3mb5vbl.fsf@sbt.net>
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From: Jens Lautenbacher <jens@metrix.de>
Date: 17 Mar 1997 10:58:44 +0100
In-Reply-To: Michael Harnois's message of 16 Mar 1997 16:24:26 -0600
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Michael Harnois <mharnois@sbt.net> writes:

> Jens Lautenbacher <jens@metrix.de> writes:
> 
>  
> > * mouse2 works as expected from MS minesweeper
> 
> Well, not exactly. case 1: if the number of marked mines in the cells
> adjoining the moused cell  = the total number of mines that are
> supposed to be in those cells, button2 works correctly. case 2: if the
> number of marked mines < the number of mines known to be in the
> adjacent cells, button2 should just depress temporarily the cells
> which might hold a mine (i.e. they are either unmarked or
> uncleared.) At present case 2 operates just like case 1, which means if
> button 2 is used in a square with unexploded mines, they are exploded
> and the game ends.

But I think it's better as it is :-) mouse2 is for those brave who are
sure what to do. It's just a convenience function.

Have you encountered any other bugs yet? What's about speed?

     JTL

