* 5.2b alpha
- added some more menu bar things.
- reworked the make stuff to be configurable etc.
- explore tools sort of working
- new cursors from Kevin O'Connor
- straighten out some more config stuff.

* 5.2 alpha. Changes since xemp release 5.1d-beta
- much reworking internally to allow Motif interface (lots of generalisations)
- use make rather than gmake (much more portable).
- included fixes from rk@Unify.Com (Ron Kuris)
- fortification updates stats.
- allow vtol planes to take off and land anywhere.
- many minor bug fixes
- fueling at sea allowed (doesn't prompt for ship though (yet)).
- added client exchange in login
- reworked scuttle.

* Changes since xemp relase 5.0.02, (Julian Onions <j.onions@nexor.co.uk>)
- added parsing for some of the new empire server formats
- set default options if connected to a server 2 beta 
- nation displays more stuff if it can.
- fixed a bug with newdes tests.
- added a temporary highlight command
- added support for ship missions
- added support for planes missions
- added support for ship orders
- added GNU configure support
- added retreat orders for ships
- added missions for land
- save and restore land units
- parse ship names from coastwatch
- added retreat orders for land
- added ansi C stuff
- added new mode stuff and change in actions.
- released first beta
- added a power display command.
- change country information to make new window.
- fixed some parsing stuff for programs.
- worked round odd output in nav and march
- RELEASED 5.1a
- added in budget code
- FIXES from Patrick Kenny <pkenny@eecs.umich.edu>
- lload/lunload works correctly for loading/unloading
- change for emp3server - new load/unload syntax
- add flak/marine/anti-missile capabilities
- RELEASED 5.1b
- added regex code for matching purposes
- new scuttle stuff
- bugs in various scanning stuff
- RELEASED 5.1c
- various portability problems for sunos.
- some restructuring.

* Changes since xemp initial release of xemp 5.0 (17.03.93)
19.03.93
- spurious misplacing of ships after marching with units should be fixed.
- enemy ships show now up again.
24.03.93
- simulate update is now correct for eff/prod/deliver/distribute.
25.03.93
- armyadd works now. (also should fleetadd)
26.03.93
- option '-N' (make no connection) does work again. needs some work to do, that
  the behavior is the same as when doing a connection.
- build needs only 10%/20% (plane,landunit/ships) of material present to build
- added ALLYHARBORWORK-option (simul. update)
- added unitcost to simul. update
- added announcements to IsEmpireMessage, so xemp does not interpret the 
  announcements message as failed command.
31.03.93
- shipnames are now correct shown. removed the leading '*' from setting name.
01.04.93
- added scanning of new nation-output
02.04.93
- corrected maintenace cost
- added units to check
03.04.93
- corrected income and mil. payment in simul. update.
- corrected ship/plane/unit eff grow in simul. update
- added CARRIER_WORK to simul. update.
- released V 5.0.02

