COMMAND: ASSAULT

DESCRIPTION:

The assault command allows your marines to hit the beaches.  It  is
also  the only  way  to  get  ashore other than by unloading at a
harbor, thus it is the first step to gaining land on a new continent.

Any ship with military can assault an military-less  sector,  however
only  a landing ship can assault a sector with military in it with its
full complement of troops.  The other ships will only be able to  land
a  fraction  of  their troops  in  any  given assault.  This represents
the use of the Admiral's gig, the Captain's barge, etc.

When you assault a sector, you'll have to select the ship from where to
assault (all ships that are near enough, enough mils, etc) are listed.
After that you'll have to specify the number of mils you want to use.

To keep things fast, XEMP won't redump your ships (unless some kind
of shelling has been done).

The assaulting troops face the disadvantage of  having  to  reach  the
beach, therefore they are less effective than any land troops they may
encounter.

Both capitals and forts fight twice as  hard  as  other  sectors
against sea assaults.

COSTS: 0.15 BTU's per casuality

AGAIN: Assault the current sector from the last specified ship.

BUFFERING: No way

BINDING: Bind KEY to assault
