Algorithm::MarkovChain(3p)

NAME
Algorithm::MarkovChain - Object oriented Markov chain generator

SYNOPSIS
  use Algorithm::MarkovChain;

  my $chain = Algorithm::MarkovChain::->new();

  # learn about things from @symbols
  $chain->seed(symbols => \@symbols,
               longest => 6);

  # attempt to tell me something about the sky
  my @newness = $chain->spew(length   => 20,
                             complete => [ qw( the sky is ) ]);

DESCRIPTION
Algorithm::MarkovChain is an implementation of the Markov Chain algorithm within an object container.

It is implemented as a base class, "Algorithm::MarkovChain::Base", with storage implementations of a hash ("Algorithm::MarkovChain"), and an fairly memory efficent implementation using "glib" ("Algorithm::MarkovChain::GHash"). DBI and MLDBM-friendly versions are planned.

Deriving alternate representations is intended to be straightforward.

METHODS

Algorithm::MarkovChain::->new() or $obj->new()
    Creates a new instance of the Algorithm::MarkovChain class.

    Takes one optional parameter: "recover_symbols"

    "recover_symbols" has meaning if your symbols differ from their true values when stringifyed. With this option enabled steps are taken to ensure that the original values for symbols are returned by the spew method.

$obj->seed()
    Seeds the markov chains from an example symbol stream.

    Takes two parameters, one required "symbols", one optional "longest"

    "symbols" presents the symbols to seed from

    "longest" sets an upper limit on the longest chain to construct. (defaults to 4)

$obj->spew()
    Uses the constructed chains to produce symbol streams

    Takes four optional parameters "complete", "length", "longest_subchain", "force_length", "stop_at_terminal" and "strict_start"

    "complete" provides a starting point for the generation of output. Note: the algorithm will discard elements of this list if it does not find a starting chain that matches it, this is infinite-loop avoidance.

    "length" specifies the minimum number of symbols desired (default is 30)

    "stop_at_terminal" directs the spew to stop chaining at the first terminal point reached

    "force_length" ensures you get exactly "length" symbols returned (note this overrides the behaviour of "stop_at_terminal")

    "strict_start" makes the spew operation always take a known start state rather than selecting a sequence at random

$obj->increment_seen($sequence, $symbol)
    Increments the seeness of a symbol following a sequence.

$obj->recompute($sequence)
    Recompute the probabilities for a branch of the tree. Called towards the end of the seed operation for 'dirty' sequences.

  $obj->get_options($sequence)
Returns possible next symbols and probablities as a hash.

TODO

Documentation
    I need to explain Markov Chains, and flesh out the examples some more.

Fix bugs/respond to feature requests
    Just email me <richardc@unixbeard.net> and I'll hit it with hammers...

BUGS
Hopefully not, though if they probably arise from my not understanding Markov chaining as well as I thought I did when coding commenced.

That or they're jst stupid mistakes :)

AUTHOR
Richard Clamp <richardc@unixbeard.net>

SEE ALSO
perl(1).

POD ERRORS
Hey! The above document had some coding errors, which are explained below:

Around line 180:
    You forgot a '=back' before '=head2'

Around line 184:
    =back without =over